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Apple bets iPhone Duo can remake foldable market as sales begin
By Aditya Soni Oct 23 (Reuters) - For nearly two decades Apple has made only small changes to the iPhone, its money machine.
Zelda: Ocarina of Time Remake File Size Officially Confirmed
You'll never believe how much bigger the Switch 2 game is than the Nintendo 64 original
Coming to XBOX Game Pass: Final Fantasy VII Remake Intergrade, The Séance of Blake Manor, and More
Ghosts to question and a planet to save. Sounds like a perfectly reasonable few weeks to me! We have another batch of games coming soon to Game Pass, so clear a little room in that “Play Next List” and let’s get to it!
Nintendo Pays Homage to Original 1998 Commercial for The Legend of Zelda: Ocarina of Time in New Remake Trailer
Nintendo has released a new The Legend of Zelda: Ocarina of Time remake trailer that pays homage to the 1998 commercial for the N64 masterpiece — and we’ve got a comparison video showing just how close it is to the original.
Final Fantasy 7 Revelation's Hard Mode is available from the start this time, so you won't need to replay the mammoth RPG to get to the good stuff
Final Fantasy 7 Revelation director Naoki Hamaguchi has confirmed that Hard Mode will be available to select from the beginning, unlike Remake and Rebirth.
Early Black Friday Deals Already Live on Square Enix Games, Slashing Final Fantasy 7 Rebirth and More Down to Brand-New All-Time Lows at Amazon and Best Buy
Amazon and Best Buy have both dropped early Black Friday sales on select Square Enix games that features big price cuts on Final Fantasy 7 Remake Intergrade, Final Fantasy 7 Rebirth, and loads more.
Zelda: Ocarina of Time remake reveals new display modes, other settings, controls
The remake of The Legend of Zelda: Ocarina of Time will feature new display modes on Nintendo Switch 2, preview footage has revealed. This comes from Zeltik. There’ll be “Standard,” “Pro,” and “Master” options. With “Standard,” this is what the game will look like for most players. If you choose “Pro,” other minimal information will be shown. Finally, with “Master,”...
Meet the manly men who want to remake the Democratic Party
Candidates posting thirst traps, calling opponents betas and ripping bench presses: This is the strange new world of campaigning as a Democratic man.
The Ocarina Of Time Remake Doesn't Do Everyone's Favorite Bombchu-Bowling Baddie Justice
But her updated goth look is a vibe, though
Ubisoft plans cuts at German studios, adding to wave of workforce reductions
Ubisoft is planning to reduce its workforce in Germany, where it operates a trio of studios, by about 100 workers, Game File has learned. The company wants to offer employees buyouts to, should enough people accept, avoid having to lay anyone off. “In Germany, we initiated discussions with the Works Council last week regarding a proposed voluntary departure plan across Ubisoft Dusseldorf, Ubisoft Berlin & Ubisoft Mainz,” a company rep told Game File. A “works council” is a union-like group representing employees. “The voluntary plan is the primary measure being proposed to support the intended organizational changes,” the Ubisoft rep added. The company declined to confirm the scale of the potential headcount cut. Of the impacted studios, Mainz might be the best known to the public. It leads development of the Anno series and shipped the well-reviewed strategy game Anno 117: Pax Romana in November 2025. Berlin and Dusseldorf operate as support studios within Ubisoft’s creative network. Berlin recently supported the development of Rainbow Six Siege and the Rayman Legends Retold remake. Dusseldorf also contributed to those projects, as well as The Settlers and Ubisoft-branded escape rooms. Dusseldorf is the biggest of the three studios, with some 400+ workers, compared to just over 100 at the other two, a source familiar with the reductions and the teams told Game File. More than half of these new reductions of about 100 people are expected to happen at Dusseldorf. The planned cuts were announced at a town hall for the German studios on Tuesday of last week. In an email follow-up, the studio group’s managing director, Benedikt Grindel, said the cuts were intended to “best position our German studios for the future... with a clearer focus on their role, capabilities and organizational setup needed for the work ahead.” The email was an echo of the past. In January 2025, Grindel had emailed the Ubisoft developers in his region (or studio “zone”) to explain that a round of 185 cuts at the time, including about 65 at Dusseldorf, were “essential to improve our operational efficiency and ensure the long-term sustainability of our studios, the zone and the company.” A half-decade of continued job cuts Ubisoft has been aggressively cutting its headcount for years. At the end of September 2022, it had 20,729 workers. By the end of March 2026, that total was down to 16,590. Studio management is trying to trim costs as it grapples with a changing industry and a drought of releases, let alone hits. The company announced earlier this year that it had reduced its costs since 2022 by “nearly €325 million” ($362m) and planned to lower them through 2028 by another €180 million ($200m). In June the company said it was closing down its Winnipeg and Belgrade studios and cutting roles in its Barcelona team. Even commercial and creative success hasn’t spared studios from this ongoing company-wide contraction. As Game File was nailing down details around the proposed cuts in Germany, Ubisoft management was informing workers of cuts in its Singapore studio, which shipped a hit remake of Assassin’s Creed IV: Black Flag this past July. Some 70 positions in Singapore are being eliminated “to align the studio with upcoming production needs,” per a company rep’s statement to Game File. In early 2024, a large team in the Singapore studio launched the multiplayer pirate game Skull & Bones. It performed poorly but has been supported with regular content updates since. Many of Ubisoft’s studios around the world are heavily subsidized via regional grants and tax breaks. Singapore had been among them for years, but received no such local assistance in the 12 months ending this past March. News of the Singapore cuts broke today alongside word that Ubisoft is also proposing the closure of RedLynx, pending negotiations with officials. The Finnish studio behind the motorbike series Trials was founded in 2000 and sold to Ubisoft in 2011. As reported by VGC (and corroborated by Game File), Ubisoft management told employees it could not come up with a new, sustainable assignment for RedLynx. The 2025 workforce at Ubisoft Dusseldorf were straight-up cuts. This time, Ubisoft is hoping the reductions at its trio of German studios will largely come from workers taking a payout to leave. The company offered such voluntary dismissals at its Massive Entertainment studio (The Division) a year ago. For the German studios’ buyouts this time around, Ubisoft and the Works Council had discussed a formula that’d pay a worker’s monthly salary multiplied by 1.5 and by the number of years they’ve worked at the company, according to Game File sources. The formula is still subject to negotiations with the Works Council and has not yet been part of an official offer to workers. It could be adjusted up or down, and it could be supplemented with additional bonuses. Asked about the floated payout formula, a Ubisoft rep told Game File, “The terms of a potential voluntary departure program remain subject to negotiation with employee representatives. No final agreement has been reached, and we won’t comment on specific proposals while discussions are ongoing.” Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: Epic’s AI adventures Epic Games (Fortnite, the Unreal engine) is all-in on using AI to try to transform the way it makes video games and game-making tools. It’s leaders appear to be undeterred by any resistance among gamers and some game developers around generative AI—and instead emboldened by advances, particularly in AI-assisted programming. A recap of the last three days: On Monday, Bloomberg reported that Epic management told workers last week that development of an upcoming game combining Star Wars and Marvel characters would be “AI first.” Employees would be expected to use AI models such as Claude to code the game. A manager told Epic’s developers there would be “[n]o more hand-written code” and that art for the game would be “generated with full AI workflows,” per the outlet. Just ahead of that story running, Epic founder Tim Sweeney tweeted: “We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn’t to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.” In a follow-up, Sweeney predicted that most game development processes would be at least three times faster a year from now than they were in January 2026, thanks to AI. To a person on X who told him he was failing to read the room, Sweeney said: “Much of the room wants it to be 2016 again, but it’s not. Our job, as the provider of tools and technology to much of the industry, is to design for the present that is and the future that will soon be.” On Wednesday, Epic announced it was releasing a faster launcher for its Epic Games Store marketplace. It did so by stating in a blog post as clear as could be that the launcher is an AI-enabled, vibe-coded project: Programming is hard. So, instead of doing that, we vibe coded a new Epic Games Launcher that’s way faster and more responsive than the current one, and has a new look. Programming is hard? That was unexpected phrasing from a company founded by a legendarily great programmer. Back in 2011, Sweeney told me that he’d picked up programming quickly as a kid and rejoiced at the power it gave him. “I could look at any program that anybody else had written and, with enough effort, build something cooler.” Item 3: The Xbox Labs experiment (and one of the people behind it) Microsoft’s Xbox division, which is flooding the zone with announcements lately, yesterday revealed a new internal tech-tinkering team called Xbox Labs. In the words of Xbox boss Asha Sharma Labs is “a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience.” Conventional wisdom coming out of the announcement is that Labs is a team that’ll focus on ideas driven by generative AI. In her announcement, Sharma cited some of the dizzying achievements in tech and gaming over the past month as AI agents and other AI tools have been deployed to swiftly figure out how popular games work, then rebuild them and mix them up. She mentioned seeing ”games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support” and said “[p]erhaps more surprisingly, we’ve seen many of the biggest games in the world have been remixed into the source code of another.” (Minecraft plus Elden Ring, for example, or Fortnite + Super Monkey Ball + Overwatch + Diablo + others.) Sharma also cited the work of Windows PC games being ported to run in browsers, a seeming reference to a recent AI-assisted fan port of Halo. Or perhaps Call of Duty or GTA. Sharma didn’t use the specific term “AI” in her memo, but she came close, citing AI “agents” and their potential for game-making tools that Labs could help craft: I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We’ve spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. When I asked an Xbox rep if Labs was an AI-centric team, they said genAI was not the focus, describing it as having a broader mandate for using new tech in new ways in gaming. As an example, they pointed to Xbox’s recently launched disc-to-digital gaming usage rights program. Microsoft didn’t specifically name anyone involved full-time in Xbox Labs yesterday, but on social media and LinkedIn, I spotted Adrian Mato IDing himself as leading the creatio of tools at Labs and talking up the launch. Mato first caught my attention in late September, when he said on X that he was “starting to build a new team at Xbox focused on products and tools for how games get built and distributed as agentic tools become more capable.” At the time, he framed AI-based tools as a supplement to traditional game dev tools. “I don’t think we need to replace them,” he said. Since then, he’s publicly shown interest in AI and in games. He’s recently spent some of his X feed marveling at the power of AI agents and praising the lighting in the latest Gears of War. Following the Labs announcement yesterday, he enthused about the Xbox Labs’ stylish landing page. He wrote: “We built some fun tools to art-direct shaders in real time, experimented with interactive ASCII art, and sprinkled in lots of tiny details. “Move your mouse to leave a colorful trail that reveals the original footage, or interact with the video to trigger bursts of particles. “A lot of love went into making it all feel just right. “More to come”
How the Zelda Ocarina of Time remake changes the classic game’s script
At the start of the iconic 1998 Nintendo 64 game The Legend of Zelda: The Ocarina of Time, our playable hero Link wakes up in his tree cabin, heads outside and is greeted by his friend Saria. “Yahoo! Hi, Stotil!" she says. In other people’s copies of the games, she might say “Hi, Link!” or “Hi, Brick!” or use whatever other name the player was allowed to input when first launching the game. The more important point is that she starts with a “Yahoo!” In Nintendo’s 2011 remake of Ocarina of Time for the 3DS handheld, Saria greets Link with that same word. But for the 2026 Switch 2 re-remake of Ocarina of Time, out November 5, Saria’s salutation has changed: “Hello, Link!” she exclaims. There’s no “Yahoo” to be heard. Last month, in an official Nintendo video preview, Zelda series producer Eiji Aonuma described the remake as a “faithful interpretation using modern technologies.” Faithful means the gameplay hasn’t changed much. Dungeons, quests, and just generally what you do in the game doesn’t seem to have changed, not based on what Nintendo has shown nor the hour of the game I played in New York City a couple of weeks ago. The graphics have been overhauled. The controls have been tweaked. Players can now manually control the camera and make Link jump with the press of a button, both notable differences from the original 1998 design. But Link’s journey appears to take the same path, with the same obstacles in its way. The remake’s biggest alteration to Ocarina of Time that I’ve spotted so far just might be the script. About the game’s story, Aonuma said in September, “We’ve added quite a lot of new dialogue for the characters, so that their personalities shine even more.” Earlier this month, I played a chunk of the Ocarina of Time remake at a Nintendo showcase. In the game’s earliest moments, I made a point of talking to characters and recording what they said. I found the script to be more colorful, more natural in its phrasing, more careful to establish its characters, and certainly more wordy even with the removal of that one “Yahoo!”. I’ve got some very early-game examples, so you can judge the new writing for yourself.
The Legend Of Zelda: Ocarina Of Time Remake's Latest Trailer Shows A Lot Of Old, But Some Surprising New
The Switch 2 remake is mostly a faithful reimagining of the N64 classic, but it is making it easier to face old foes once more
The Ocarina of Time remake feels remarkably modern
New tech and gameplay improvements make it easier to get into Nintendo’s defining title.
29 New Changes in the Zelda: Ocarina of Time Remake — Redesigned Puzzles, Updated Miniboss Fights, and Deeper Dialogue
I played more than an hour of The Legend of Zelda: Ocarina of Time on Switch 2, and as someone who’s finished the original several times, I noticed a lot of small changes that shine some light on the thought process behind recreating this adventure. It seems everything was on the table when considering what to tweak: altered puzzles more closely fit the modern controls, redesigned miniboss fights spice things up across each round, and new shortcuts and context clues make navigation more intuitive.
Resident Evil 4 Remake On Switch 2 Is Capcom’s First Disappointment This Year
At least in handheld mode
Review: Resident Evil 3 (Switch 2) - An Impressive Port Of A Subpar Remake
Stars don't shine
Best The Legend of Zelda: Ocarina of Time deal: Save $10 on Nintendo Switch preorders
Save on the physical edition of this hotly-anticipated remake.
Zelda: Ocarina of Time Switch 2 pre-orders set Amazon record, dominating GTA 6
The Ocarina of Time remake and GTA 6 should overshadow all November competition. Yet physical Amazon sales of the Zelda title are moving at an unprecedented pace. Nintendo’s Switch 2 exclusive game has sold more than 100,000 copies in the last month alone.
New Report Assesses the Strategy to Remake the U.S. Science Ecosystem — and Lays Out a Path to Rebuild It
First installment of a multi-part series, Forging the Future of Science and Democracy, examines the players and the playbook that got us here.
Select Final Fantasy Games Are 50% Off at Amazon During Its Prime Big Deal Days Sale – Save on Final Fantasy 7 Remake, Rebirth, and More for PS5 and Switch 2
Select Final Fantasy games - including Final Fantasy 7 Remake Intergrade, Final Fantasy 7 Rebirth, and more - are up to 50% off as part of Amazon's Prime Big Deal Days sale.
Best The Legend of Zelda: Ocarina of Time deal: Save $10 on Nintendo Switch preorders
Save on the physical edition of this hotly-anticipated remake.
Report: Assassin’s Creed Hexe Exclusive Character, Story Details Surface
With the long-rumored Assassin's Creed: Black Flag remake finally out, Ubisoft is now looking ahead to a different kind of Assassin's Creed. For a while, they've been working on Codename…
SNL Weighs in on GTA 6 vs. The Legend of Zelda With Skit Featuring Jason and Link
SNL weighed in on GTA 6 vs. The Legend of Zelda: Ocarina of Time remake with a new Weekend Update skit featuring video game protagonists Jason Duval and Link.
Final Fantasy 7 Revelation Director Says It Was 'Absolutely Essential' Not To Turn The Remake Into 'My Own Personal Fan Project'
Balancing new content with staying faithful to the legacy of the original is never easy
8 Things Final Fantasy VII Revelation Is Changing From The Original On PS1
The finale of the ambitious FF7 remake project arrives just in time for the game's 30th anniversary
Resident Evil 5 and 6 Remakes Seemingly Confirmed by Capcom Exec
It seems as though the future of Resident Evil remakes is in flux, with it initially being reported that Resident Evil 5 and 6 would not be getting remakes following the expected Code Veronica and Resident Evil 1 remakes. However, comments by Jun Takeuchi, a franchise veteran who has served as...
ICYMI: Ocarina of Time remake website has tons of footage showing areas, dungeons, items, and more
An abundance of gameplay footage for the upcoming Ocarina of Time remake is available on the game’s official Japanese website, showing many elements that were
'We Have Been Gradually Preparing': Capcom Already Has a Plan for When Its Resident Evil Remakes Catch Up With Newer Games
Capcom has a plan for when its rollout of Resident Evil remakes eventually catches up with newer games in the series, and considers Resident Evil 7 as a "turning point."
Nintendo Reminds Everyone About The Other N64 Classic It Just Remade With A Free Update
The Star Fox remake is getting some new content
Resident Evil Remakes Will Eventually "Catch Up" With The Main Series
Confirmation that Resident Evil's remake timeline will catch up to the numbered entries has convinced fans that an RE6 remake is coming. Eventually.
15 Things The Legend Of Zelda: Ocarina Of Time Remake Is Changing From The Original On N64
Song of time
Nintendo shares Zora’s Domain footage from Zelda: Ocarina of Time remake
It’s not too long now until we can all get our hands on the eagerly-anticipated The Legend of Zelda: Ocarina of Time remake for the Nintendo Switch 2 as it launches on 5th November. Today…
New on DVD: Set sail on adventure with 'Moana' once more
Disney's latest live-action remake of an animated hit tops the DVD releases for the week of Oct. 6. "Moana": The young princess Moana (Catherine Laga'aia) is chosen by the ocean
Trump is prepping DC for invasion. But by whom?
The Trump administration is leaning into national security arguments to remake parts of Washington in line with the president’s fancy and creating a buffer around him.
Zelda: Ocarina of Time Nintendo Switch 2 pre-order bonus guide
New guide covers every pre-order bonus available for The Legend of Zelda: Ocarina of Time remake on Switch 2 worldwide.
The Legend of Zelda: Ocarina of Time remake’s world map revealed
The Legend of Zelda: Ocarina of Time remake will launch exclusively on Nintendo Switch 2 on November 5th, 2026. You can pre-order your copy on Amazon today.
Rayman Legends Retold Doesn’t Feel Like a Necessary Remake, But It’s Still a Good Time
Rayman Legends Retold isn't breaking any new ground – not visually and not gameplay-wise, not that it should be expected to since it's a remake, after all – but it is a clean remake chock-full of content both new and old at a pretty nice value. It might be of particular interest to the Switch 2 crowd that isn’t getting the GTA 6 meteor landing in their lives this Fall (particularly in light of a new 3D Mario platformer’s continued absence and Super Mario Bros. Wonder being a couple years old now), and/or to the younger crowd that hasn’t played the series before. Here’s hoping it leads to a brand-new Rayman adventure sooner rather than later.
Final Fantasy Director Says Xenogears 'Sounds Like A Tough Game' To Remake And I'm Beginning To Think The Cult PS1 RPG Might Never Be Coming Back
What began as a possible Final Fantasy game deserves to have its legacy preserved
Final Fantasy 7 Revelation Will 'Easily Take Over 100 Hours' for Completionists to Beat, Director Teases
Final Fantasy 7 Revelation director Naoki Hamaguchi teased that completionist playthroughs for the remake trilogy's conclusion could "easily take over a hundred hours" to beat.
Video: People Rally Amid Fears of Kennedy Center Demolition
A large crowd of demonstrators gathered outside the Kennedy Center to oppose President Trump’s efforts to shut down the institution and remake it in his image.
Final Fantasy 7 Revelation Director Warns of 200GB Install Size for Remake Trilogy's Final Chapter
Final Fantasy 7 Revelation will require around 200GB of storage when it launches next year, director Naoki Hamaguchi has warned.
All currently known pre-order bonuses for Zelda Ocarina of Time remake
X user estarland has put together a handy infographic showing the various regional pre-order bonuses for the long-awaited The Legend of Zelda: Ocarina of Time remake for the Nintendo Switch 2.
Get Final Fantasy VII Remake Intergrade Nintendo Switch 2 Edition for Under $9 By Following This One Easy Step
We're getting close to wrapping up this trilogy.
First gameplay revealed for Resident Evil 2, 3, and 4 on Nintendo Switch 2
Some of the first gameplay has surfaced for the newly-announced Nintendo Switch 2 versions of Resident Evil 2, 3, and 4. For those that missed the news, Capcom announced during last week’s Nintendo Direct that ports of all three remakes are on the way to the platform. Now, however, we have a proper look with footage. A 30-minute video has...
Zelda: Ocarina of Time Finally Fixes the 3DS Remake's Only Failure
The Legend of Zelda: Ocarina of Time's upcoming Switch 2 remake is improving on the one part of the 3DS remake that has been universally criticized.
Trails in the Sky 2nd Chapter Review: A Superb Sequel
Trails in the Sky 2nd Chapter (PlayStation 5) Review – 9.5/10: Building on the already-great remake of the first game, Trails in the Sky 2nd Chapter masterfully updates the gameplay and timeless story, adding up to what is now the Trails series’ defining entry, and one of the best RPGs of the year
Diablo 4’s Next Big Activity Is Basically A Diablo 1 Remake
Fans can revisit major dungeons and story beats from the original game, including those of Baal, Mephisto and Diablo himself.
The Legend of Zelda: Ocarina of Time Remake Map Officially Revealed
Nintendo is giving fans a first look at the revamped map of Hyrule within the upcoming remake of The Legend of Zelda: Ocarina of Time.
Digital Foundry: Zelda Ocarina of Time remake is 1080p and 60fps, but no DLSS
The big title this holiday season for Nintendo Switch 2 owners is the gorgeous The Legend of Zelda: Ocarina of Time remake. Naturally the tech sleuths at Digital Foundry have taken a look at the game…
A Remake Of A Visual Novel For The PSP Has The Most Ridiculous Recommended PC Specs
What in the world is going on with Danganronpa 2×2 on Steam?
Nintendo's Zelda: Ocarina of Time Remake Gets More Pre-order Bonuses
There's a version of the Switch 2 game that looks like the original Nintendo 64 Zelda box cover, and it's a region exclusive pre-order
Professor Layton and the Curious Village Remake Announced, Coming to Multiple Platforms in 2027
A Professor Layton and the Curious Village remake has been announced by series developer Level-5.
Professor Layton and the Curious Village Remake revealed for Nintendo Switch 2, Switch
Level-5 is working on Professor Layton and the Curious Village Remake for Nintendo Switch 2 and Switch, the company just announced. The title arrives for both platforms in 2027. Professor Layton and the Curious Village Remake marks the return of the Nintendo DS classic. According to Level-5, exploration has been enhanced. Additionally, characters are now in 3D plus there’ll be...
Professor Layton and the Curious Village Remake announced for PS5, Switch 2, Switch, and PC
LEVEL-5 has announced Professor Layton and the Curious Village Remake, a remake of the first game in the Professor Layton series, originally released for DS in February 2007. It will launch for Pla…
First office-to-apartment conversion in city’s $250M push to remake the Loop opens
The redevelopment is the first of five projects to be completed in the city’s LaSalle Corridor Revitalization initiative, which launched in 2022 under former Mayor Lori Lightfoot.
Romancing SaGa 3: Destinies United announced for PS5, Xbox Series, Switch 2, Switch, and PC
Square Enix has announced Romancing SaGa 3 remake Romancing SaGa 3: Destinies United for PlayStation 5, Xbox Series, Switch 2, Switch, and PC (Steam, Microsoft Store). It will launch on February 16…
Let's Listen To Gerudo Valley From The Ocarina Of Time Remake
Do do do do, do do do dooo, do do do do, do do do dooo
The Legend of Zelda: Ocarina of Time remake gameplay finally revealed during 40th anniversary Nintendo Direct, and it looks… interesting
Gameplay has been released for The Legend of Zelda: Ocarina of Time remake during today's 40th anniversary series Nintendo Direct.
Nintendo Store Leak Reveals The Legend of Zelda: Ocarina of Time Switch 2 Remake Pricing
It looks like Nintendo has inadvertently revealed how much its remake of The Legend of Zelda: Ocarina of Time will cost on Switch 2.
Nintendo reveals Zelda: Ocarina of Time remake price on Switch 2
Nintendo has now confirmed how much The Legend of Zelda: Ocarina of Time's Nintendo Switch 2 remake will be with the official price.
Zelda Direct will feature Ocarina of Time remake and “initiatives beyond games”
Nintendo has clarified a little more about the special The Legend of Zelda 40th anniversary Nintendo Direct presentation. One game which will naturally be present is the long-awaited The Legend of…
Sony Reportedly Greenlights Killzone’s Return after over a Decade in the Grave, Even Ahead of Horizon 3
Guerrilla is reportedly working alongside another studio on a Killzone remaster/remake, which will be prioritized even against Horizon 3.
Rumour: Killzone Project in Early Development, Probably a Remake
Bulletstorm dev People Can Fly linked
Report: New Killzone Project in Very Early Stages of Production
Guerrilla Games alongside an external studio is working on a new Killzone project that's either a remaster/remake.
Video: Final Fantasy VII Remake Trilogy Series Recap Trailer
Featured at Revelation's PAX West panel
New Super Smash Bros. Switch 2 game leaks before September Nintendo Direct
After revealing the Ocarina of Time remake and upcoming Nintendo Directs, the same leaker has offered another revelation. Rather than a Super Smash Bros. Ultimate Switch 2 upgrade, a game with unique characters may be in development. Even so, the platform fighter’s release date could be years away.
5 Huge Reveals To Expect From Nintendo’s Zelda Anniversary Direct
It could be a legendary event
15 discouraging hours with Onimusha: Way of the Sword, and 10 brilliant ones with He Who Watches
In the last few weeks, while playing some video games that I might review, I emailed two cries for help. I sent the first to a rep for Capcom, confessing that the company’s samurai game Onimusha Way of the Sword (out today for PC and console) was crushing me. “Feels like I’m playing ‘hard’ mode, not ‘normal,’” I wrote. “And I don’t want to have to knock it down to “story”. I’m exploring, trying to level my gear, but these two-phase boss fights with no mid-fight checkpoints are brutal.” I wagered I was only about halfway through the game, if that. I wasn’t sure I could keep up with the steepening difficulty curve. Was I missing something? Then, on Monday, I took some photos of some puzzles that were baffling me in the mind-bending He Who Watches (out now on PC), wrote out lengthy descriptions of how I’d been trying to solve them and asked Bobby Vanden, the game’s solo developer, for a nudge in the right direction. I told Vanden I’d spent hours on these puzzles. “I’m stuck in triplicate,” I told him. Could he tell me if the solutions I was attempting were even on the right track? I didn’t mention that the puzzles—coupled with major time pressures from other work—were stressing me out so much that playing the game was giving me headaches. This double dose of panic was unusual. I’m used to managing a workload full of reporting and reviewing, used to a crowded schedule and the need to stay calm amid the bustle. But I was stressed about these games. No one was forcing me to review them, nor even play them. I’d simply found them interesting enough to start, hoped they’d be interesting enough to write about and I’d sunk hours into them assuming I’d made the right call. Suddenly, however, I felt trapped. I was emailing for a way out. Above: This guy took me about an hour to beat. The feedback I got from Capcom confirmed my fears. They didn’t say it, but I will: Onimusha Way of the Sword is not for me. It’s a brutally hard game in need of a normal difficulty level. It’s a game that spikes so severely during its abundant boss fights—yet offers such flawed ways to improve when outside of them—that it feels like a bait-and-switch. In the new Onimusha, you play as famed samurai Musashi Miyamoto, aided by a magical soul-absorbing gauntlet that is possessed by a lady who offers advice. (Way of the Sword is a continuation of Capcom’s long-dormant Onimusha series, but that set-up had me wondering if the company was cribbing from their ill-fated Bionic Commando reboot; read about “wife-arm” when you get a chance). Way of the Sword is partially set in 17th century Kyoto, an explorable city where Miyamoto can fight demons, help civilians and eventually rescue ghostly dogs. The city evolves over time, with new mini adventures and obtainable loot on offer, all feeding into systems that promise to upgrade your gear and sword-fighting skills. Upgrades, however, are so incremental as to be imperceptible, causing the exploration of Kyoto to feel like inconsequential busywork. From that hub, players can go on linear missions into forests and old temples, where they will encounter many of the game’s tough bosses. Combat in Way of the Sword is akin to many modern melee games. Players are asked to mix attacks with dodges and parries. They’re encouraged to deplete an enemy’s stamina bar in order to do greater damage to its health bar. The old Onimusha games’ signature move was the issen, a counter-attack so sudden it’s all but pre-emptive. You strike just as they begin to strike toward you, beating them to the cut. By definition, the issen is a high risk move, leaving you wide open to pain. It feels risky in the game, especially against bosses, who can maul you in just a few blows. A game might train you to perform an issen well by offering a variety of lesser enemies who are not as tough as the boss but get close. Or it might offer a toehold against bosses by saving or checkpointing the player’s progress when a boss’ first health bar has been destroyed and before the second health bar appears. It might offer the less skilled player a chance to over-level their character, should the player simply commit to playing through its optional sidequests. Way of the Sword does none of this. Fighting its trivially easy grunt enemies and then its ferociously adept bosses is like playing a game of chess where I’ve got a rook, while the opposing side is all pawns and five queens. Bosses simply don’t checkpoint. You may be able to clear a boss’ first phase without taking much damage. Good for you. Do it again, every time you fail the second phase. As for the the central Kyoto hub, I kept pace with all of its added side activities and never felt like I was overpowered. Bosses could still easily buckle me. The new Onimusha, I concluded, is just too discouraging to keep playing. The advice I got from Capcom had been well-intentioned. They reminded me of the game’s various systems. They alerted me to an optional assist that flashes recommended button inputs (basically: counter this move; dodge that move). It was a little helpful. So was dropping down to “story mode,” which I tried last night. Story mode turns on those button prompts by default. It makes countering and dodging way too easy, nearly automatic. I don’t consider myself a master of action games like these, but I’ve cleared the likes of God of War, Stellar Blade, Star Wars Jedi and others of sub-Sekiro difficulty and had a fun time doing so. Not here. Not yet. Unless they patch Onimusha: Way of the Sword and add a middle difficulty or just checkpoint the damn bosses when they’re between health bars, my streak of loving Capcom games released in 2026 will likely end at two. It’s a shame, because I was having a good time finding those ghostly dogs. And then there’s He Who Watches, a phenomenal first person puzzle game with Portal vibes, except instead of a portal gun you’ve got a magical bow that shoots one arrow that can activate switches or be used to drag blocks. The twist is an actual twist: you can also walk on walls and the ceiling, reorienting gravity as you do, thereby placing blocks onto those other surfaces. Walking on walls and ceilings to solve problems is really the best thing. Would that I could in reality. He Who Watches consists of locked-room challenges, each brief enough to only require about a minute to actually solving, though it will take five, 10, eventually 30 minutes to figure out said solutions. They are not obvious! It’s a game of layered mechanics and shocking solutions. For example, see if you can follow this: You can drag a block to a wall. Then you can walk on the wall, which now feels like the floor, and drag that block across the wall. Later, back on the floor, you might realize you can look up. The block is still on the wall, stuck to it. You can shoot your magic arrow to its underside. Doing so creates a tether, so that you can yank the block off the wall and carry it, as if it were a balloon, into the spot where you need it to be to solve the puzzle. Here, watch Vanden explain some of the game’s basics in this launch trailer: As with any great puzzle game, the solutions to He Who Watches’ puzzles elicit relief and amazement. Oh my god, that worked! I didn’t even think that could be possible! Learning to solve the game’s puzzles feels like learning magic. But, oh, does the game get hard. Its Steam reviews, mostly glowing, are full of players remarking how quickly He Who Watches made them sweat. Wrote one: “loving this one already although my brain is hurting!” Wrote another: “As you get further in the game it feels like you need an IQ level of at least 120+.” Vanden has shown some mercy. Each locked room puzzle includes an optional junior version of the puzzle, meant to teach you. Difficulty nevertheless ramps severely. By the time I was emailing Vanden for help, I was struggling to even clear one of the hint puzzles. When I messaged him, my stress was exacerbated by strange things I’d found in the game’s various hubs: suspicious passageways, odd blocks and some intriguing locked doors. These were hints of secrets, I realized, yet I sensed I needed to play further into the game to understand them. I was stuck, but I wanted to see the rest. Vanden offered to give me the exact solutions, to solve those three puzzles for me, but first he gave four nudges. Three were for the specific puzzles, but his best hint was for all and ultimately proved to be a terrific life lesson: go back a bit, he suggested. Do the puzzles right before those. They were teaching you something. Focus on what their lesson was. Don’t rush, in other words. Recognize what you’ve accomplished. Build off of that. I did so. I absorbed the lessons. I saw those three tough puzzles in a new light. I solved one the night after he wrote back, another the morning after. I left a third for another time. I didn’t need it and I wanted to plunge deeper into the game, closer to the moment when I was sure I could start unlocking those secret doors. My head stopped hurting, too. He Who Watches feels special. It’s got more challenges, and I’m undeterred. It’s also nice that its puzzles don’t have a surprise second health bar. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: In brief… 🎮 Ilari Kuittinen, co-founder of Helsinki-based Housemarque (Super Stardust HD, Resogun, Returnal) has stepped down from his studio, after a 31-year run, saying he’s “ taking a rare and well-deserved breather.” Sony purchased Housemarque in 2021, and the studio released its newest game, Saros, earlier this year. Trend-watch: Sony-owned Insomniac saw its founder Ted Price retire in early 2025, after a 30-year run. Sony-owned Sucker Punch saw its co-founder Brian Fleming step down in late 2025, after a 28-year run. 👀 Savvy Games Group chief Brian Ward is stepping down from the Saudi-government-backed games conglomerate, Bloomberg reports. No word on a long-term successor yet, nor if this augurs any closer integration between Savvy and Electronic Arts. EA was purchased by a consortium led by Saudi’s sovereign wealth fund, in early August. 💿 Square Enix has denied a Japanese media report that the company was planning to go private. In very different Square Enix news, the company revealed that the physical version of Final Fantasy VII: Revelation, the April 2027 finale of its radical remakes of FFVII, will include just one disc in its case, requiring a download for the rest. The first two FFVII remakes in the trilogy shipped on two discs apiece. While Square hasn’t commented on the reason why, a feature here in Game File last month broke down the processes and costs for physical games. The expense of a second disc comes out of the game publisher’s cut of each copy. Square could be saving in excess of a dollar a copy with this move. 🟥 Grand Theft Auto IV’s 26-minute ’‘extended look” gameplay showcase that premiered on Netflix last week—and was exclusive to the platform for six hours—drew 31.1 million views in its first four days, the streamer announced. (Netflix calculates views as total viewed hours divided by runtime; excludes replays). Compared to YouTube: The version that later premiered on Rockstar Games’ YouTube channel is sitting at 22.6 million views after seven days (YouTube’s more liberal counting system tallies anyone who viewed even just the first few second.) Compared to other Netflix mega-events: Last year, Stranger Things season 5’s first four episodes, which debuted together, drew a record 59.6 million views in their first few days on Netflix. For more of a live event type of comparison, in 2024, the Jake Paul vs. Mike Tyson boxing match drew 65 million concurrent streams as it happened; Netflix didn’t release live numbers for the GTA premiere. ☁️ Microsoft is changing the way it charges for cloud gaming, from an all-you-can-play offer for Xbox Game Pass subscribers, to caps for the subscription’s tiers (15 hours per month at the Ultimate tier), with the option to buy more hours in bulk beyond that. The company also said it will sell batches of cloud gaming time to non-Game Pass subscribers, details TBA. Microsoft does not release figures for cloud game usage, but said its changes would impact 4% of Game Pass subscribers. That implies a small portion of its subscribers exceed the 15-hour monthly mark. Cloud gaming offers the promise of playing games without the need for console or PC hardware, as the graphics, sound and controls are all transmitted via a streaming connection. Microsoft notes that its cloud gaming service can be used for a range of things, including Xbox One players using it to play newer-gen Xbox Series games via streaming; and people playing games via streaming, sans any console, “in markets where consoles are less available or affordable.” (That latter use case could even be relevant in Xbox’s home market soon, as console prices keep rising.) Take Two Interactive chairman Strauss Zelnick recently told investors he expects game-streaming tech, which has been only lightly adopted by gamers for over a decade, to be widely used within three years. 🇺🇸 The Trump administration has published multiple agenda-driven web video games to the White House’s website. One called Build The Wall partially clones Tetris as it asks players to build a wall to stop a “zombie border siege.” While actual Tetris involves clearing lines and basically not building a wall, the Trump-backed game omits the line-clearing aspect (and omits the fun as well). On Instagram, Tetris’ official license holders reacted by stating: “At Tetris we believe in the power of connection and bringing people together, not dividing them. To our fans everywhere: we love you, we see you, and we’re grateful to have you in our community. P.S. The Tetris Company was not involved in the creation of ‘Build the Wall.’ P.P.S.: We take copyright infringement very seriously.” Item 3: The week ahead: Tuesday, September 8 Game releases: Mewgenics (consoles; already out on PC) is an engrossing tactical combat game (with cats). It is getting its console port right after the release of a Star Wars tactics game and ahead of the late September launch of a Fire Emblem–a bumper crop for the genre. Wanderburg (PC) is an auto-shooting game like Vampire Survivors, but you’re a castle on wheels Event: Nintendo airs a 30-minute Nintendo Direct (10am ET) focused on The Legend of Zelda’s 40th Anniversary. A full unveiling of the upcoming remake of The Legend of Zelda Ocarina of Time is expected. Will they also show footage from next year’s live action movie? Tease the next big 3D Zelda? Add Link to Mario Kart World? Shadow-drop a new Tingle game? Wednesday, September 9 Event: Nintendo again! On this day, they’re planning to air a 45-minute Nintendo Direct (10am ET) focused on games heading to Switch 2 this winter. Followed by about an hour of gameplay demoed by the company’s Treehouse team. The September Nintendo Directs are always some of the year’s biggest. The 2025 edition included announcements of several major 2026 Switch/Switch 2 games: Pokémon Pokopia, Mario Tennis Fever, Yoshi and the Mysterious Book, Fire Emblem Fortune’s Weave. Plus the return of the Virtual Boy. Friday, September 11 Game release: EA Sports NHL 27 (PlayStation, Xbox) is a hockey game. There are so few that an indie studio that had been making wacky sci-fi first-person shooters just announced that, hey, we’re going to fill a void and make a hockey game for PC.
Astonishia Story coming west on February 11, 2027 for PS5, Switch 2, Switch, and PC
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Fate/EXTRA Record launches January 28, 2027 for PS5, Switch 2, PS4, Switch, and PC
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Final Fantasy 7: Revelation Release Date Confirmed
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Rumour: A Norwegian Retailer Seems To Think It Knows The Developer For The Zelda: Ocarina Of Time Remake
File under "Hmmm"
Leak lists Zelda: Ocarina of Time remake developer as Xenoblade Chronicles studio
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Report: Early Splinter Cell Remake Screenshots Unearthed, Revealing Environments and Easter Eggs
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From pucks to politics: Crews race to remake Dallas arena for Trump
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gamescom 2026’s Steam wishlist winners
gamescom wrapped up last weekend, and it was bloody fantastic. It really felt like the industry had a spring in its step again. The show itself was BUZZING, with 368K attendees (+3% over last year), maxed-out exhibit space, and Opening Night Live pulling over 78M online views (+7.5%). Let’s have a look at the games at the event that brought in the most new Steam wishlists between August 23 and 30. One quick thing before we start, and stop me if you’ve heard this one before, but wishlists are NOT a barometer for launch sales (they’re bookmarks, not baskets is what we always say over here at Alinea). With that aside, wishlists are a nice gauge of hype, so let’s dive in. Witche(r)s and Warlocks take the top two spots The biggest game of the event (by new wishlists, anyways) wasn’t a game at all. It was an expansion. The Witcher 3: Wild Hunt’s upcoming expansion, Songs of the Past, nabbed 451K Steam wishlists by the end of the weekend. It’s a big example of something we bang on about constantly: proven IP with built-in fandom is the most powerful force in this market. But said IP can also ripple into other external success stories (more on that later!). Anyway, Songs of the Past debuted at Opening Night Live, and it’s the first Witcher 3 expansion in over a decade, landing next year after a full Witcher 3 remaster (free for existing owners!) arrives next month. The Witcher 3 has sold around 66M copies, and I’ll be one of those owners jumping back in to refresh myself on the core game (like there isn’t enough to play!), then play the expansion next year. This is all part of CDPR’s plan. The studio is clearly whetting everyone’s appetite for The Witcher 4 in 2028 via a classic bridge strategy. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Releasing a free 4K remaster next month – followed by a proper expansion in 2027 – keeps IP top-of-mind across a huge gap between content (games-wise, anyway). It kind of echoes Capcom’s evergreen catalogue strategy. And outsourcing co-development to Fool’s Theory (a studio led by trusted Witcher 3 veterans) keeps CDPR’s internal headcount focused on The Witcher 4. #2 by wishlists between Aug 23 and 30 went to another giant IP: Warlock: Dungeons & Dragons, published by Wizards of the Coast and developed by Invoke Studios (a team of ex-Far Cry, Watch Dogs, and Splinter Cell devs). It’s due to launch in 2027, and it looks brilliant so far. It’s a dark-fantasy open world with third-person spell-slinging. It’s a very Witcher-ish aesthetic. As you might expect, 48% of Warlock’s Steam wishlisters have played Baldur’s Gate 3, and 46% have played The Witcher 3. One to watch. For sure! Mash-ups: Anime GTA (!?) and a city-builder for kids (and adults) Ananta took #3 with 302K new wishlists. It’s an open-world game that looks like GTA and Persona had a baby. It was published by NetEase, developed by Naked Rain, and got a trailer at Opening Night Live. I got hands-on at the show, and it wears its influences openly; there’s literal web-slinging (very Spider-Man) and a LOAD of mini-games (Like a Dragon). It’s free-to-play and out in January. For Ananta, Naked Rain is taking the free-to-play, cosmetics-only route. That’s certainly a choice for a single-player open-world game. Without gacha mechanics driving high ARPU, Ananta is betting purely on top-of-funnel reach and long-term retention. This puts pressure on skin appeal when there’s no multiplayer lobby to flex in (although, co-op is reportedly coming later). Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Then there’s Lego Skylines (273K wishlists between Aug 23 and 30), which does exactly what it says on the tin. It’s a cosy Lego twist on the city-builder genre, as shallow or as deep as you fancy (five min quick sesh or ten-hour no-lifer session; latter for me). There’s some family-friendly stuff in there like couch co-op, which is only really viable on console. Iceflake Studios, which Paradox acquired back in 2020 is developing this one. So Paradox is probably looking for a family-friendly onramp to its rad Cities: Skylines games. The overlap there is plain, with 33% of Lego Skylines wishlisters having played Cities: Skylines and 16% Skylines II. There’s no doubt plenty of parents here (and uncles, ahem) planning to indoctrinate the next gen of city-builders. I’ll definitely be playing with my youngest nephew. This one could be big and educational. I’m very curious to see more. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Mature IP, new and old, rounds out the list As for the rest of the list of gamescom games by new wishlists between Aug 23 and 30: Heroes of Might & Magic III Remake got 189K new wishlists. It remakes the iconic 1999 turn-based-strategy classic in full 3D and 4K. It follows this year’s Heroes of Might & Magic: Olden Era (~1.8M copies sold, as per our estimates), and around a quarter of the III Remake wishlisters have played Olden Era, including 7% of them this month. Wardogs – a $40 PvP shooter – added another 146K to an already massive pile (nearly 1.6M total). It’s published by Team17 and made by Bulkhead. It plays somewhere between the tactical squad stuff of … Squad and the all-out-chaos battlefield of … Battlefield. It’s up to 100 players, and it’s out in about 10 days. It’s already pre-sold over 500K copies on Steam ($16.6M), boosted by a pre-order-only beta. It sold another 70K copies during gamescom, too. Afterworld managed 121K new wishlists. It’s a Paradox-made post-apocalyptic grand-strategy game, and it was announced at the show. It’s a departure from Paradox’s usual historical stuff, and the studio’s first new setting in over a decade. The Paradox purists are into it, with over half its wishlisters having played Hearts of Iron IV (19% this month) and 41% Crusader Kings III (17% this month). Metro 2039 got 110K during the show, tunnelling its total past 1.3M. Nearly 40% of wishlisters have played 2020’s Metro Exodus, the previous mainline title in the series. The Metro novels are Russian, dev 4A Games is Ukrainian, and it’s set in Moscow, so it’s unsurprising that – after the US (17.3% of wishlisters) – the next two countries are Russia (12.7%) and Ukraine (10.0%). The Blood of the Dawnwalker drew in (the blood of) 108K new wishlisters, now totalling an impressive 1.7M (at a $70 price point, though). It’s an open-world dark-fantasy action-RPG set in 14th-century Europe (with vampires!), made by some former Witcher devs at Rebel Wolves. Again, it shows. Over half of Blood of the Dawnwalker’s wishlisters have played The Witcher 3, and its #2 market is Poland, home of Rebel Wolves. That’s that hometown-hero effect we keep banging on about again! And Blood of the Dawnwalker plays very well, by the way. While it looks like a Witcher clone on the surface, it actually brings a lot to the table mechanics-wise. I love the whole time-as-a-currency spin on RPG gameplay. It gives the game a different, refreshing pace. Essentially, you start Blood of the Dawnwalker with a pool of 480 action points spread across 30 days and 30 nights. As for how the game performs, we’ll be posting some numbers next week, so hit subscribe below to get that in your inbox when it’s ready. Subscribe The Witcher’s legacy ripples Make no mistake: on a high level, this was The Witcher‘s gamescom. The #1 game by wishlisters was a Witcher 3 DLC. Warlock is clearly Witcher-inspired – as is Blood of the Dawnwalker, which was made by ex-Witcher devs. There was a lot of other cool stuff on the floor that we’ll no doubt be covering in subsequent newsletters, though! As always, wishlists went through the roof for sequels, remakes, DLC, and licensed IP. As always, though, these wishlists will likely convert to about 5% to 10% of launch-day buyers, with the probable exception of The Witcher DLC – the exception that proves the rule. Either way, we’ve got a nice, diverse list here – one that is very Witcher-y, Paradox-y, and – if you’re a fan of great games on Steam – a bloody good list. We even got a bunch of new IP to get excited for. Great gamescom! Even if we are still processing that unfathomable number of mini Kölsch beers! One more thing: GTA 6 broke the internet (again) Move aside, Spider-Man and The Odyssey (I love you both, really). But the decade’s defining entertainment zeitgeist is round the corner. Unless you’ve been living under a rock, you’ll know that Rockstar dropped an extended look at GTA 6 last week. It was INSANE, the most impressed I’ve ever been by a showcase like this. You can see the budget seeping through every second of the extended look, and this level of game is unobtainable for any other publisher. Everyone’s going nuts, and rightly so. GTA 6 is out in holiday 2026, and it’ll be the biggest entertainment release ever, full stop. For those without a PS5 or Xbox Series console, a $500-$900 console is a big ask in this economy, but GTA will pull a lot of last-generation-console fence sitters over the current-gen fence either way: The autumn timing puts GTA 6 on (digital) shelves for the holidays, meaning a PS5 or Xbox (let’s be honest, mostly the former) will be on many a Christmas and Hanukkah list. Demand will outweigh the struggling supply, though, and PS5 Pros are already sold out and being sold at a markup via scalpers. Every console that isn’t on a shelf is a sale deferred or lost, and worse, it hands scalpers the margin. GTA has cultural clout that reaches everyone. It’s been a mainstream fixture since 2001’s GTA III and its clout has only grown exponentially since then. There’s a touchpoint for every generation alive. The FOMO-word-of-mouth double punch does the rest. Loading... It’ll reactivate the lockdown cohort, the millions who picked up gaming in 2020-21 and churned. GTA 6 will bring them back. Remember when College Football 25 brought a bunch of US gamers to current-gen consoles? GTA will do that globally. Once they’re back (or upgraded), and all GTA’d out, the fresh current-gen-console folks will check out the rest of the current-gen catalogue they missed. GTA Online, if not free to play, will also lead to a boost for PS+ and Xbox Game Pass, another boost for the ecosystem players. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Even some of the smug PCMR 60FPS crew won’t be able to resist their FOMO and will bite the bullet on a console to play this one early (then double dip). The consoles cost the same as a decent stick of RAM these days anyway lmao… Don’t get me wrong, though. GTA 6 is no silver bullet for the mature console market, but it does prime the current gen for a couple of strong swan-song years. And it’ll also give the consoles more users from which to maximise ARPU. ‘’We are in the latter half of the lifetime cycle of [the PS5],’’ said Sony President and CEO Hiroki Totoki in a Wall Street Journal interview. ‘’That means we do not need to aggressively sell the console today; rather than that, we are focusing on the current revenue from the current user base.’’ The biggest, best premium games always arrive late in a console cycle, so getting more players aboard now, ahead of that content storm (the new current-gen-only Call of Duty included), is a clear win for the platforms. On the Netflix thing, though: let’s all chill out a bit, like. Half my LinkedIn feed was going bonkers treating the reveal debuting on Netflix like it’s the future of entertainment. It wasn’t. It was a six-hour head start, and Netflix left that detail out of the “first-of-its-kind partnership” press release. The extended look hit Netflix at 3pm ET on 27 August, then went up on YouTube and Rockstar’s site for everyone six hours later. And it was all over social immediately, anyways. This reveal was going to reach an untold number of people whether it debuted on Netflix, YouTube, a Times Square screen, or a group chat. The last trailer did nearly half a billion views in a day with no gatekeeper at all. Netflix just stood next to that audience for six hours, borrowing it. It’s was a tidy deal for Netflix, sure. But every outlet on earth was breaking the thing down frame by frame by the evening anyway. Anyway. I’m hype. And we’ll be covering some GTA numbers on the newsletter soon. So hit subscribe below to get that in your inbox when it’s ready! Subscribe The last word Reply to this email – or reach out here – if you have any feedback for the newsletter – or want to request a game for us to cover. [Alinea Analytics boasts the most accurate PC and console estimates in the business. Game makers use our platform to understand their audience, keep an eye on the competition, monitor sales trends, and spot new opportunities. We equip game studios and financial institutions with accurate data and the confidence to make smarter, data-driven decisions. Want to talk about all things games market data? We’d love to chat!]
Tengo Project announces side-scrolling shoot ’em up remake Cybernetic Attack: Final Mission
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Black voters, divided on progressives, are pivotal in Michigan Senate primary
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Could Switch 2's The Legend of Zelda: Ocarina of Time remake be squaring up for a GTA 6 head-to-head? Newly sighted amiibo suggest a potential November release
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Apple TV’s Cape Fear remake turns it into a paranoid tech thriller
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The Legend of Zelda: Ocarina of Time Remake Will Launch Head-to-Head With GTA 6 in November, Nintendo Fans Believe, After Amiibo Release Date Revealed
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The Legend of Zelda: Ocarina of Time Remake was rated by ESRB ahead of a potential showdown with Grand Theft Auto VI.
Zelda: Ocarina of Time Nintendo Switch 2 remake now has its ESRB rating
ESRB ratings generally aren’t significant, but we’ll make an exception here with the Nintendo Switch 2 remake of The Legend of Zelda: Ocarina of Time. Nintendo’s website for the game has now been updated. There isn’t much new as far as we can tell, but there is the inclusion of the ESRB rating – which is E10+. Back in the...
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