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Results for " studio " 1,679 found 🔀 AI-powered Shuffle

Report: Series Entertainment subsidiary Pixelberry lays off staff

Series Entertainment-owned mobile dev Pixelberry Studios, known for Choices, has reportedly laid off staff for the second time in two years.

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Mar 30 • 11:21 AM EDT • Entertainment • gamedeveloper.com
‘Press Your Luck’ hosted by Elizabeth Banks to shoot in Trilith Studios in April

The game show, which was rebooted in 2019, begins filming next month at Trilith Studios in Fayetteville.

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Mar 30 • 10:36 AM EDT • Entertainment • ajc.com
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Injury sidelines Sophie Turner, shutting down 'Tomb Raider' series production

Amazon MGM Studios has hit pause on 'Tomb Raider' while star Sophie Turner recovers from an injury.

ew.com logo
Mar 29 • 9:45 PM EDT • Entertainment • ew.com
Halo: Campaign Evolved Involves ODSTs, Brutes and New Covenant Faction in Prequel Missions

However, Halo Studios is also reportedly reusing Halo Infinite's models for the Banished Covenant and UNSC Marines in the same.

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Mar 29 • 10:00 AM EDT • Technology • gamingbolt.com
5 Major Brands You Might Not Realize Are Owned By Amazon

Besides the major online store, Amazon also owns IMDB, MGM Studios, Whole Foods, Ring video doorbells, and the live-streaming platform Twitch.

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Mar 29 • 7:47 AM EDT • Technology • bgr.com
New report claims Kingdom Come: Deliverance 2 studio fired translator to replace them with AI and "save finances"

A former developer at Hooded Horses alleges he was fired from his translator role yesterday and will be replaced by AI.

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Mar 28 • 1:13 PM EDT • Technology • eurogamer.net
Translator On Kingdom Come 2 Claims He Was Replaced With AI

The English translator and editor for KDC II claimed that he's been replaced with AI in a bid to make Warhorse Studios "more effective" and "save finances"

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Mar 28 • 10:02 AM EDT • Technology • kotaku.com
Beat-based dungeon crawlers, card-battling soccer sims and other new indie games worth checking out

Plus, an indie studio's take on the Factions mode from The Last of Us.

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Mar 28 • 7:00 AM EDT • Technology • engadget.com
Three to give art talks at UC Davis

Three visionaries share their insight into their art at UC Davis this April. The California Studio: Manetti Shrem Artist Residencies at UC Davis explores the world of art through two

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Mar 27 • 1:53 PM EDT • Entertainment • davisenterprise.com
Ashley Benson Signs With Strand Entertainment

EXCLUSIVE: Strand Entertainment has signed Ashley Benson, an actress and producer whose work spans studio features, independent film, and television, for management. Benson was most recently seen star...

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Mar 27 • 12:03 PM EDT • Entertainment • nz.news.yahoo.com
Pearl Abyss boss admits the studio "could have done a better job" with Crimson Desert's totally underwhelming story

Pearl Abyss' CEO has addressed widespread disappointment with Crimson Desert's story.

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Mar 27 • 11:25 AM EDT • Technology • rockpapershotgun.com
"We were there in the 80s for the crash, and this is definitely crashier." John and Brenda Romero reflect on the industry crisis

The pair have had to dramatically downsize their studio since the money dried up – but they're determined to keep on coding to the bitter end

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Mar 27 • 10:21 AM EDT • Technology • gamesindustry.biz
‘Today’: Savannah Guthrie Breaks Down ‘Hard’ Decision to Return to Show

Savannah will make her highly anticipated return to Studio 1A next month.

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Mar 27 • 9:33 AM EDT • Entertainment • gjsentinel.com
In spreading itself across five cities, Stranger than Heaven might not lean as heavily on one of Like A Dragon's key strengths as I expected

Stranger than Heaven takes place across five different years and five different Japanese cities, RGG Studio have revealed.

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Mar 27 • 6:45 AM EDT • Technology • rockpapershotgun.com
See United's new Polaris business class with doors and a 'Studio'

United's new Polaris business class got a long-awaited facelift with sliding doors. Though the doors will remain open for now, pending certification.

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Mar 27 • 5:01 AM EDT • Business • businessinsider.com
Apple Discontinues Mac Pro Desktop in Favor of the Mac Studio

Apple Inc. on Thursday discontinued the Mac Pro desktop, its highest-end computer aimed at video editors, photographers and other advanced users.

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Mar 26 • 5:23 PM EDT • Technology • bloomberg.com
Iconic 'Star Trek' Costumes and Props Beam Into London’s Science Museum

The Science Museum is staging a display of Star Trek props and costumes to coincide with the franchise's 60 anniversary.

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Mar 26 • 2:55 PM EDT • Science • news.artnet.com
iOS 26.4 just made Apple Creator Studio even better, here’s what’s new

iOS 26.4 is here, and among its many changes, the update expands Apple Creator Studio by introducing exclusive new Freeform features.

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Mar 26 • 1:48 PM EDT • Technology • 9to5mac.com
Stranger Than Heaven Gets a Wild New Trailer – and an Entirely New Broadcast on May 6

We just got a brand new look at RGG Studio's Stranger Than Heaven - and we'll be learning even more when we air an entire show about the game on May 6. Get all the details inside.

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Mar 26 • 1:10 PM EDT • Technology • news.xbox.com
A Week Inside Pro Sports

From Las Vegas arenas to Los Angeles broadcast studios, students go behind the scenes of the sports industry.

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Mar 26 • 8:00 AM EDT • Sports • syracuse.edu
The Grant Wood Studio and Armstrong Visitor Center to reopen in April

Explore where artist Grant Wood painted some of his most famous artwork, including “American Gothic,” at his former studio. Reopening April 11, The Grant Wood Studio and Armstrong Visitor Center provides an enriching, artistic experience to visitors for free.

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Mar 26 • 7:00 AM EDT • Entertainment • thegazette.com
New business leases in York include bar, tattoo shop, pottery studio

See what businesses have recently leased space in York.

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Mar 26 • 4:56 AM EDT • Business • ydr.com
Saros Looks Like Returnal, But Feels Unlike Anything Else Housemarque Has Made

A three-hour hands-on shows that the Helsinki-based studio is poised to deliver another memorable PlayStation 5 exclusive.

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Mar 26 • 4:00 AM EDT • Technology • gamespot.com
Entertainment Listing: March 25

Wednesday March 25 Hangar 9 • Carbondale Open deck night, 9 p.m. PK’s • Carbondale Advertisement Trivia, 8 p.m. Project Human X • Carbondale Open studio, 4 p.m. Little Nashville • Marion Bingo, 6 p.m. Thursday March 26 Booby’s • Carbondale Karaoke, 8:30 p.m. Hangar 9 • Carbondale Jim Foerster and Jeff Bradley, 5 p.m....

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Mar 26 • 2:45 AM EDT • Entertainment • dailyegyptian.com
The Lancet retracts half-century-old unsigned commentary on talc for undisclosed industry ties

SewcreamStudio/iStock The Lancet has retracted a 49-year-old unsigned commentary on the safety of cosmetic talc after two researchers discovered the author was a paid consultant to Johnson & Jo…

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Mar 25 • 6:35 PM EDT • Technology • retractionwatch.com
Top law schools for entertainment law

Entertainment law sits at the crossroads of creativity, commerce and intellectual property. Lawyers in this field navigate fast-moving industries shaped by technology, global markets and evolving business models, often working closely with artists, studios, leagues and media companies.

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Mar 25 • 4:47 PM EDT • Entertainment • nationaljurist.com
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Crimson Desert studio Pearl Abyss's share prices stabilize as sales top 3 million

Crimson Desert developer Pearl Abyss has seen its share price stabilize after confirming the new action-adventure game …

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Mar 25 • 4:43 PM EDT • Technology • gamesindustry.biz
Monumental Sports & Entertainment Unveils The Blueprint Studios At Capital One Arena

As part of the ongoing Capital One Arena transformation, Monumental Sports & Entertainment (MSE) unveiled renderings for The Blueprint Studios, a new

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Mar 25 • 11:25 AM EDT • Entertainment • news.pollstar.com
Exclusive | Domain Capital Raises $768 Million Fund to Tap Surging Entertainment Demand

The firm is expanding its entertainment investments with a new artist-management venture and financing agreements with major studios.

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Mar 25 • 7:00 AM EDT • Entertainment • wsj.com
Sony closes first-party studio Dark Outlaw Games

Developer was founded by industry veteran Jason Blundell in March 2025

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Mar 25 • 4:29 AM EDT • Technology • gamesindustry.biz
The Best Noise-Canceling Headphone Deals from Sony, Bose, and Beats for Amazon's Big Spring Sale

Amazon's Big Spring Sale features major discounts on popular headphones like Sony WH-1000XM6, Bose QuietComfort Ultra, and Beats Studio Pro.

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Mar 25 • 3:02 AM EDT • Technology • consequence.net
Hasbro Entertainment Advances ‘The Game of Life’ Film at Amazon MGM Studios

The project adds to a growing slate of IP-driven content spanning film, TV, and streaming.

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Mar 24 • 8:09 PM EDT • Entertainment • toybook.com
PlayStation Closes Shooter Studio Formed By Former Call Of Duty Lead

Dark Outlaw Games grew out of the ashes of another failed Sony project

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Mar 24 • 2:53 PM EDT • Technology • kotaku.com
'Mystery Science Theater' Set to Make Comeback After Fans Raise Over $5 Million to Fund New Episodes

RiffTrax and Shout! Studios announced a Kickstarter campaign to create new episodes of 'Mystery Science Theater 3000.' 'MST3K' has existed in different iterations from 1988 to the present day.

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Mar 24 • 2:48 PM EDT • Science • people.com
PlayStation Shuts Down Dark Outlaw Games A Year After Its Formation

PlayStation is shutting down first-party studio Dark Outlaw Games just one year after it was announced, and before it shipped a game.

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Mar 24 • 2:25 PM EDT • Technology • insider-gaming.com
Marathon has sold 1.2M copies across Steam, PS5, and Xbox

Alinea Analytics estimates show that Marathon has generated gross revenues of $55M via 1.2M copies sold on Steam, PS5, and Xbox: Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). Subscribe for free to get the most accurate games estimates in your inbox twice a week 🫶 Subscribe As for Marathon, the consensus among hardcore players who pushed through the awkward onboarding phase – myself included – is that it’s fantastic. The gunplay, aesthetic, and presentation are among the best in the shooter genre. A great game doesn’t always equal an immediate hit, though, as shown by our estimates. Things are looking lukewarm right now. But this might be one of those marathon-not-a-sprint situations. Had to, didn’t I? Why wasn’t Marathon a hit on the same level as Arc Raiders? One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. Marathon’s neon-futuristic aesthetic also distinguishes itself from the gritty realism of Tarkov or the post-apocalyptic hope of ARC Raiders. But vibes can only get you so far for first impressions if the onboarding feels like a brick wall. Marathon is a sweaty PvP-focused experience with a first-time user experience and UI that I can only describe as dreadful. Players are dropped into a complex ecosystem where the UI, though visually striking, is functionally uninformative, forcing users to manually hover over nondescript, identical icons just to identify basic gear or weapon mods. This lack of clarity is compounded by punishing mechanics like a severe heat gauge for movement and a scarcity of vital resources, all without a clear tutorial or a low-stakes mode to learn the ropes. Most people – even top streamers and veteran shooter players – have no idea what’s going on in Marathon at first. Arc is on the complete other end of the spectrum. As we covered here and here, Arc Raiders offers a more collaborative, approachable loop where players often work together toward shared goals. And the objectives are instantly clear. To many players, this contrast only emphasised Marathon’s issues, especially during the testing period. Players understand the Arc Raiders loop within 30 minutes, while Marathon acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay. What I’m getting at here is that the poor first-time user experience of Marathon’s Server Slam likely stifled launch sales, while the opposite was true for Arc. Let’s look at the pre-launch copies sold for each game during their respective Server Slams (launch-aligned) : Looking at the trajectory: Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam (day -13 to -11). Players jumped in, realised the water was fine, and immediately opened their wallets. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). At the time of each game’s respective launch, Arc Raiders had nearly double the Steam footprint of Marathon – and word of mouth only continued to grow. Bungie could have had more time to fix the onboarding process had the beta happened earlier. But Marathon launched three days after the beta finished. These factors limited the launch sales quite a bit, I reckon. Marathon has found a niche audience, though Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. Steam continues to do the heavy lifting here, consistently accounting for the lion’s share of the daily players. Players have been putting in the hours, too: On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. Subscribe for free to get the most accurate games estimates in your inbox twice a week 🫶 Subscribe This data suggests that once the Bungie magic clicks, it hooks players deeper than the average extraction shooter. There’s also started to be a shift in the game’s discourse. Marathon launched as one of those games that’s cool to hate. But as Marathon’s 100-hour club grows, we’re seeing conversations around its mechanical merit outweigh the negativity. Several high-profile creators, who were initially vocal critics, have spent the last week coming around on the mechanical depth of the endgame. It’s a subtle but positive signal; the hate train is losing steam, and a new narrative about the game is emerging. Bungie faithfuls unite Another interesting metric in Marathon’s first few weeks is who, exactly, is playing. Bungie leans heavily on its prestige as the “makers of Halo and Destiny,” in its marketing, and that message has clearly hit the mark. On Steam, the gravity (hammer) of Bungie’s previous work is unavoidable. A staggering 78.2% of Marathon players also played Destiny 2. The trend carries across other platforms, with 74.2% of PS5 players and 82.7% of Xbox players also having played Destiny 2. The Halo legacy lives on, it seems. More on that in a bit. While Destiny 2 went free to play, these numbers still represent a high-intent migration of a fanbase that trusts Bungie’s specific brand of kinetic gunplay and cryptic world-building. The Xbox data adds another layer of legacy. About 85.7% of Marathon players on Xbox have played Halo Infinite, while over half of the Steam audience has spent time in Halo Infinite and 36.1% in the Master Chief Collection (a paid collection of the old Bungie-made legacy games). Interestingly, we see a 55.9% overlap with ARC Raiders on Steam. Overlap is even higher there on PlayStation (60.5%) and Xbox (66.5%). And there’s also significant crossover with Helldivers 2 on all platforms, too. Subscribe for free to get the most accurate games estimates in your inbox twice a week 🫶 Subscribe Bungie has found some of its fans with Marathon, and the challenge now is keeping this engaged in a high-stakes PvP environment when they’ve spent the last decade primarily enjoying the power fantasies of PvE. On that note… Go the full 26 miles? Or cut and run? Time for some could’ve, should’ve, would’ve. These things would have improved Marathon’s performance at launch: A more robust onboarding process, perhaps in the form of a short single-player/PvE campaign. We know Bungie fans love this stuff. A traditional arena-based mode akin to Destiny’s Crucible could have been a bridge for the cautious players who’d have been otherwise deterred by the Server Slam. It’s also a great palate cleanser after getting merked. Introducing a dedicated PvE environment would have similarly diversified the conversation and lowered the barrier for the Bungie faithful who found the pure PvP extraction loop too abrasive. PvE is safer than PvP these days. There’s an argument that a thin PvE mode would have just felt like a budget Destiny, potentially hurting the brand more. But given how dire the FTUE is, I think it would have been a net positive. Any kind of tutorialised loop that demystifies the stakes, really. While there is merit in a studio sticking firmly to a singular creative vision, and going all in on the hardcore extraction loop. Less forgiving is the technical reality is that the user interface and first-time user experience (FTUE) were not at a commercial standard for launch. Subscribe for free to get the most accurate games estimates in your inbox twice a week 🫶 Subscribe In a landscape where player time is oversaturated and the most contested currency, a flawed FTUE is a critical failure point. But it’s not all doom and gloom, as Marathon has an incredible, unique gameplay loop, suggesting that financial success is still attainable if Bungie can pivot effectively. Bungie and PlayStation now face a difficult strategic crossroads, though – one within a challenging games market. They could: Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard Last Stand Media’s Chris Maldonado mention last week. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon rocks. As always, hit subscribe to get updates on Marathon and other relevant games. Subscribe Want to get your hands on our data for yourself – for free? We’re offering a free trial of our platform for games companies. Send us a message here, or reply to this email, and we’ll set you up. The last word Reply to this email – or reach out here – if you have any feedback for the newsletter – or want to request a game for us to cover. [Alinea Analytics boasts the most accurate PC and console estimates in the business. Game makers use our platform to understand their audience, keep an eye on the competition, monitor sales trends, and spot new opportunities. We equip game studios and financial institutions with accurate data and the confidence to make smarter, data-driven decisions. Want to talk about all things games market data? We’d love to chat!]

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Mar 24 • 2:06 PM EDT • Technology • alineaanalytics.substack.com
Prologue Entertainment Taps Ken Segna As Head Of Television Development

EXCLUSIVE: Prologue Entertainment, the independent film and television studio that produced Netflix thrillers Zero Day and A House of Dynamite, is expanding its ranks, naming Ken Segna as Head of Tele...

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Mar 24 • 1:00 PM EDT • Entertainment • nz.news.yahoo.com
Prologue Entertainment Taps Ken Segna As Head Of Television Development

Prologue Entertainment, the indie studio behind Netflix thrillers Zero Day and A House of Dynamite, has named Ken Segna as Head of Television.

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Mar 24 • 1:00 PM EDT • Entertainment • deadline.com
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Why Are Jenna Bush Hager & Sheinelle Jones Absent From ‘Today’?

Find out why cohosts were missing from studio on Tuesday, March 24.

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Mar 24 • 10:34 AM EDT • Entertainment • cbs19news.com
How LuGus Studios Turned a Viral Prototype Into a Successful Business

LuGus Studios discusses building Liftoff, growing a niche drone sim audience, and sustaining a 15-year indie studio through community-driven development, iterative workflows, and a focus on impact over scale.

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Mar 23 • 3:35 PM EDT • Business • 80.lv
Studio Entertainment: The Waddington Brothers

Bismarck, ND (KXNET) — The Waddington Brothers are performing at the Belle Mehus in Bismarck, April 24th at 7:30 pm. Tickets are on sale now and you can find them online by going to bismarcke…

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Mar 23 • 11:45 AM EDT • Entertainment • kxnet.com
Grub Lab: $6 Million Raised To Bring Sports And Entertainment IP To Independent Restaurants Nationwide

Grub Lab, an Australia-founded restaurant technology startup, announced it has raised $6 million in funding from Quantaco to accelerate its expansion across the United States and support a national rollout tied to major sports leagues and entertainment studios. The company is positioning itself as a modern solution to help independent restaurants compete for family dining traffic through interactive, branded experiences.

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Mar 23 • 7:54 AM EDT • Entertainment • pulse2.com
Banijay Entertainment Dials Up Global Scripted with Premium Series Mania Slate

Media and entertainment powerhouse, Banijay Entertainment, today unveils its premium scripted offering for Series Mania, showcasing a broad range of high-end drama from across its global portfolio. As the number one European studio in scripted, with more than 100 titles launching each year, the company continues to demonstrate its scale, creative strength, global reach and […]

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Mar 23 • 6:26 AM EDT • Entertainment • banijay.com
‘Project Hail Mary’ blasts off with $80.5 million, a best for Amazon MGM, and the year

Studio estimates on Sunday say Amazon MGM's “Project Hail Mary” has topped the North American box office charts with $80.5 million in ticket sales — the second biggest ever for a non-franchise film.

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Mar 22 • 4:55 PM EDT • Entertainment • scrippsnews.com
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Box Office: ‘Project Hail Mary’ blasts off with $80.5 million, a best for Amazon MGM

Studio estimates on Sunday say Amazon MGM's “Project Hail Mary” has topped the North American box office charts with $80.5 million in ticket sales. It's the biggest opening for the studio and the...

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Mar 22 • 11:17 AM EDT • Entertainment • ctpost.com
Box Office: ‘Project Hail Mary’ blasts off with $80.5 million, a best for Amazon MGM

Studio estimates on Sunday say Amazon MGM's “Project Hail Mary” has topped the North American box office charts with $80.5 million in ticket sales.

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Mar 22 • 11:17 AM EDT • Entertainment • news4jax.com
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Apple Has Released More Than 10 Products and Accessories This Month

It has been a busy March for Apple, which has unveiled more than 10 products and accessories this month. However, aside from the all-new MacBook Neo and Studio Display XDR, the devices received faster chips or new colors and little else.

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Mar 22 • 9:00 AM EDT • Technology • macrumors.com
Oscar-Winning Alumnus Returns to Pasadena’s ArtCenter for Entertainment Design Expo

One week after winning the Academy Award for Best Animated Feature, KPop Demon Hunters co-director Chris Appelhans returns today to ArtCenter College of Design, the Pasadena campus where he studied illustration, for the college’s third annual Entertainment Design Expo. The expo, known as ENTX, opens the Hillside Campus to the public for a full day of gallery exhibitions, game playtesting, animation screenings and interactive experiences featuring work from more than 200 ArtCenter students and alumni. General admission is free with advance registration. Two industry panels — including Appelhans’s talk — require $15 tickets. Appelhans, who graduated from ArtCenter with a bachelor of fine arts in 2002, co-directed KPop Demon Hunters with Maggie Kang. The animated film, produced by Sony Pictures Animation and released on Netflix, became the streaming platform’s most-watched film in history, according to Netflix, and swept awards season with wins at the Golden Globes, the Annie Awards and the Grammys before taking the Oscar on March 15. His talk and audience Q&A is scheduled from noon to 1 p.m. in the Ahmanson Auditorium. Doors open at 11:30 a.m. The film’s ArtCenter ties extend beyond its co-director. Art director Angela Sung, cinematographer Gary H. Lee, visual development artist Celine Kim and painter Simon Baek are all ArtCenter graduates who worked on the production, according to the college. The free portions of ENTX include a concept design showcase, a production design gallery, a model gallery, a stop motion studio preview, an alumni gallery and a KPop Demon Hunters fan art gallery. Visitors can also playtest games designed by ArtCenter students. An Animation Shorts Showcase runs from 2 to 3 p.m. and includes “Boy, I’m Scared,” a capstone short by ArtCenter graduate Lindsey Tenaglia that was named a semifinalist for the 2025 Student Academy Awards in the animation category. Also screening

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Mar 22 • 8:30 AM EDT • Entertainment • pasadenanow.com
‘The Comeback’ took on Hollywood long before ‘The Studio.’ Now, Valerie Cherish will have her curtain call

“The Comeback” was by no means the first series to hold a funhouse mirror up to the entertainment industry, but the comedy starring co-creator Lisa Kudrow, which returns for its final season on Sunday, has certainly always done it in its own navel-gazing yet endearing way.

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Mar 22 • 8:00 AM EDT • Entertainment • cnn.com
Report: PlayStation's Firesprite Studio Almost Made Breaking Bad VR, as Well as a New Sci-Fi Horror Game

From a canceled Breaking Bad VR experience to a secret sci-fi horror title, we delve into two shelved projects of PlayStation’s Firesprite.

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Mar 21 • 3:54 PM EDT • Technology • mp1st.com
Apple Has Unveiled 9 New Products This Month

Apple has unveiled a whopping nine new products so far this March, including an iPhone 17e, iPad Air models with the M4 chip, MacBook Air models with the M5 chip, MacBook Pro models with M5 Pro and M5 Max chips, the all-new MacBook Neo, an updated Studio Display, a higher-end Studio Display XDR, AirPods Max 2, and Nike Powerbeats Pro 2.

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Mar 20 • 5:39 PM EDT • Technology • macrumors.com
More Subnautica 2 legal trouble brewing amid claims Krafton "intentionally leaked" May release without consulting reinstated CEO

Lawyers for Subnautica 2 studio's newly reinstated CEO are reportedly pushing for Krafton to be found in contempt of court after it "leaked" a May release.

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Mar 20 • 1:18 PM EDT • Technology • eurogamer.net
Apple to Launch More New Hardware This April

Apple isn't done yet. After announcing seven new products in March – including the iPhone 17e, iPad Air, MacBook Air, MacBook Pro, MacBook Neo, Studio Display, and Studio Display XDR – the company has one more launch on the books in the coming weeks (as far as we know, at least). AirPods Max 2 go up for pre-order on March 25, with availability beginning in early April.

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Mar 20 • 10:47 AM EDT • Technology • macrumors.com
Who is Nate Burleson? Why has he replaced Ernie Johnson for NCAA Tournament?

Where is Ernie Johnson? Who is Nate Burleson? Here's what you need to know about CBS and TNT Sports' studio hosts for NCAA Tournament.

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Mar 20 • 8:29 AM EDT • Sports • usatoday.com
Valve’s huge SteamOS 3.8 update adds long-awaited features — and supports Steam Machine

Xbox Ally gets SteamOS improvements too.

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Mar 19 • 8:34 PM EDT • Technology • theverge.com
Markiplier to Microdramas: The Ankler x NAB Show’s Future of Entertainment

Share Subscribe Vegas, baby! The Ankler is heading back to NAB Show for a second year in a row — and doubling down on conversations with the smartest people in the industry. From April 18–22, we’re partnering again with the industry’s biggest media and tech gathering to break down the Business of Media and Entertainment as it’s actually evolving: faster, riskier and increasingly driven by new formats, new audiences and new power players. This curated series will bring together top creators, executives and innovators to tackle the forces reshaping the industry — from the AI disruption of Hollywood’s creative ecosystem to the rise of the creator economy, shifting audience behavior and the changing economics of production. We’ll be rolling out more programming in the coming weeks — including top speakers from leading AI studios, prediction markets and beyond — so keep an eye on the Business of Media and Entertainment hub. But first up, we’re announcing two panels about what’s actually working in Hollywood: The Scary-Smart Business of Horror A good scare has become one of the entertainment economy’s most reliable engines. With disciplined budgets, built-in fandoms and global box office upside, horror consistently outperforms. From theatrical releases to streaming-first originals and creator-driven IP, the genre is artistically flexible and financially durable — and one of the last truly communal experiences for Gen Z and Gen Alpha audiences. Join YouTube creator Mark Fischbach, aka Markiplier, whose independent feature Iron Lung earned more than $50 million at the global box office, Atomic Monster president Michael Clear and screenwriter Akela Cooper (M3GAN, Malignant) for a conversation moderated by Like & Subscribe’s Natalie Jarvey about why horror travels so effectively across platforms and borders, how studios and independents are building sustainable genre pipelines and why the next wave of breakout franchises may emerge from unexpected sources. Inside the Microdrama Boom Short-form serialized storytelling is having a major moment. Microdramas, social-native series and creator-led narratives are capturing massive audiences with low-cost, rapid production cycles and direct-to-fan distribution. What was once dismissed as niche or experimental is now attracting major platform investment. Moderated by Jarvey, this panel of microdrama creators and executives — including one of the format’s top stars and producers, Kasey Esser, and Dhar Mann Studios’ head of vertical content, Erin McFarlane — examines how format innovation, fandom dynamics and algorithmic discovery are reshaping the economics of scripted storytelling and what traditional studios can learn from these agile models. For sponsorship opportunities, contact Lynne@theankler.com Share

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Mar 19 • 6:34 PM EDT • Entertainment • theankler.com
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New dispute emerges around Subnautica 2’s early access release

Lawyers for the ousted—and now partially reinstated—leadership team of Unknown Worlds, the studio behind Subnautica 2, are crying foul over news that the game will be released into early access in May. The release announcement earlier this week was made improperly, potentially “damaging the game and sowing additional confusion among the Subnautica community,” the lawyers said in a letter sent on Tuesday to Vice Chancellor Lori Will of Delaware’s Court of Chancery. In their letter, the lawyers also floated the idea of asking Will to find Krafton in contempt of the court’s ruling. The letter was sent just one day after Will’s bombshell ruling that publisher Krafton had breached its contract with Unknown Worlds’ executive team, when it fired them last June. The new issue isn’t necessarily the May early access timeframe, but how the news was announced. The letter and Krafton’s response have not been previously reported. A quick recap of prior events: Subnautica 2 is an unreleased, underwater survival adventure and the most-wishlisted game on Steam. Last year, longtime Unknown Worlds CEO Ted Gill, along with studio co-founders Charlie Cleveland and Max McGuire, were fired by Krafton. They swiftly sued, saying the publisher had terminated them to avoid paying out up to $250 million in potential performance-based bonuses. The studio leaders had hoped to earn that with an early access release of the game, which Krafton had blocked. The publisher argued in court that Subnautica 2 wasn’t ready, which the ousted execs disputed. On Monday, Will ruled that Krafton had violated its contract, firing the execs to avoid the performance payouts, and that it had to reinstate Gill and give him full authority over any early access release for Subnautica 2. On Tuesday, IGN reported on a new memo issued that day to Unknown Worlds staff by Steve Papoutsis, the executive Krafton had put in charge of Unknown Worlds after the 2025 firings. In the note, Papoutsis said that Subnautica 2 had passed a key development milestone “last week” and that he and Krafton had determined the game “is ready for Early Access release in May.” This news appeared to catch the lawyers for Gill, Cleveland and McGuire by surprise. On Tuesday night, they sent a letter to Will expressing “serious concerns” about whether it would be possible to forge an agreement with Krafton consistent with the judge’s order. Papoutsis’ memo was a problem, they wrote. He didn’t have the authority to declare anything about Subnautica 2’s release. As of 9am ET on Monday, March 16, the effective date of Will’s order, Papoutsis wasn’t CEO of Unknown Worlds. Gill was. And, per Will’s order, only Gill could make Subnautica 2 release decisions. They continued: Krafton self-servingly announced the launch without any regard to its impact on the game, the team, or the community—let alone this Court’s Opinion. Announcing the release of a game is momentous, and it is typically accompanied by significant marketing activity, fanfare, and community coordination. And most importantly, the announcement is carefully designed to maximize excitement for the game. That entire process was supposed to be driven by Mr. Gill. However, in defiance of the Court’s Opinion, Krafton has now taken that away, further damaging the game and sowing additional confusion among the Subnautica community. The lawyers speculated that Krafton had “intentionally leaked” Papoutsis’ memo and then issued an official statement to confirm the leak. Game File is a reader-supported publication. My reporting is only possible through support from readers like you. To support my work, consider becoming a free or paid subscriber. Subscribe On Wednesday, lawyers for Krafton defended their client in their own letter to vice chancellor Will, saying nothing they did violated her order nor showed contempt: Papoutsis’s message was simply celebrating the UW employees’ efforts toward a past event: Krafton’s pre-Opinion determination that Subnautica 2 was ready for Early Access release. There was nothing improper about conveying the results of the milestone review or thanking the development team for their dedication and talent. They added that Gill could still make his own call about Subnautica 2’s release: In his role as CEO, Gill will be able to assess independently his views on the state of Subnautica 2 and the appropriate release schedule; nothing in Papoutsis’s message alters Gill’s authority or discretion. Vice chancellor Will has not responded to the letters and doesn’t necessarily have to. Both parties were previously ordered by Will to confer this week and submit a proposed judgment consistent with her ruling. The letter from Gill’s attorney’s this week doesn’t indicate whether he would or would not support a May release for Subnautica 2. But it could limit his options. And, if Gill’s lawyers are right, the lack of marketing fanfare around the leak of the May date could dull the launch of the game. Any harm to Subnautica 2’s launch is an extra sensitive issue given the context of the legal dispute: millions of dollars of payouts are on the line, tethered to the scale of the game’s initial performance. In her ruling on Monday, Will noted that there was obvious “bad blood” between Gill’s side and Krafton but that the two would need to work together: “They can—and must—act in good faith to navigate their remaining contractual relationship.” Item 2: A new kind of couch co-op game A highlight of GDC each year is the Alt.Ctrl showcase that features games played with extremely experimental controllers. Perusing this year’s offerings last Friday, I found a game controlled with giant scissors, another with big toothbrushes and one that amounted to dumpster diving. My favorite was Pivot, a co-op game about collectively maneuvering a couch. It was developed by students at the University of Utah’s masters of arts and engineering games program. Players lift and tilt the physical couch in order to control the position of a virtual one. That virtual one is moving through an obstacle course on-screen, while being pursued by a giant skull. Developer Nishant Verma told me at GDC that the couch is made of styrofoam (this became more evident as I watched!) and that the name was a riff on an episode of the sitcom Friends. Item 3: In brief… 🚫 Ubisoft is laying off more than 100 workers at its Red Storm studio, as the North Carolina location known for decades for its Tom Clancy games, ceases in-house game development, VGC reports. 👀 On Monday, Nvidia’s revealed its DLSS 5 AI-driven graphics technology that purports to improve game graphics… and it has been roasted about it by the media and the online gaming public for the remainder of the week. The tech changed the faces of characters in footage from Resident Evil Requiem, Hogwarts Legacy and EA Sports FC, drawing accusations of giving carefully art-directed games the generic look of AI “slop.” Nvidia CEO Jensen Huang had said on Monday that “DLSS 5 is the GPT moment for graphics—blending handcrafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression.” By mid-week, Huang was telling Tom’s Hardware that the new tech’s critics were “completely wrong” because game-makers could still “fine-tune the generative AI” to suit their game’s aesthetics.

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Mar 19 • 5:28 PM EDT • Technology • gamefile.news
'View' stars grill guest cohost who said economy is 'in pretty good shape'

'The View' cohosts grilled guest star Sara Eisen after she said the U.S. economy is 'in pretty good shape,' a claim that made the studio audience laugh.

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Mar 19 • 12:15 PM EDT • Entertainment • ew.com
Ubisoft announces layoffs and the cease of game development at Red Storm Entertainment

The studio will remain open, but 105 people are being laid off as part of Ubisoft's cost reduction programme

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Mar 19 • 10:19 AM EDT • Entertainment • gamesindustry.biz
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Crimson Desert studio Pearl Abyss sees share price plummet by nearly 30% after first reviews arrive

The visually stunning adventure game isn’t reviewing as well as the market had hoped…

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Mar 19 • 6:36 AM EDT • Technology • videogameschronicle.com
Game Developers "Found Out At the Same Time as the Public" About NVIDIA DLSS 5

Much has been said about NVIDIA's recent DLSS 5 announcement, with many criticisms of the tech stemming from how the neural rendering potentially alters the artistic vision and tone of the game. While NVIDIA insists that developers remain in full control, and that the game studios were involved in c...

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Mar 18 • 5:49 PM EDT • Technology • techpowerup.com
Entertainment Industry Foundation Launches EIF Studios for Social Impact-Focused Content

“EIF Studios will allow us to shepherd important stories from around the world to reach an audience that can make a real impact on the outcome,” said EIF president and CEO Nicole Sexton.

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Mar 18 • 12:00 PM EDT • Entertainment • yahoo.com
Entertainment Industry Foundation Launches EIF Studios

“EIF Studios will allow us to shepherd important stories from around the world to reach an audience that can make a real impact on the outcome,” said EIF president and CEO Nicole Sexton.

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Mar 18 • 12:00 PM EDT • Entertainment • hollywoodreporter.com
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Subnautica 2 publisher’s CEO used ChatGPT in failed bid to avoid paying US$250m bonus to own studio head, court hears

Court orders Krafton’s CEO to reinstate Unknown Worlds’ leadership after they were ousted using an AI-generated plan

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Mar 17 • 10:01 PM EDT • Technology • theguardian.com
Leadership Team for Expanded Disney Entertainment Segment | The Walt Disney Company

Dana Walden, incoming president and chief creative officer of The Walt Disney Company, announced the new leadership structure for Disney Entertainment.

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Mar 17 • 9:19 PM EDT • Entertainment • thewaltdisneycompany.com
Apple Studio Display XDR Hands-On: Better Than the Pro Display XDR in Almost Every Way

Apple replaced the $4,999+ Pro Display XDR with the better, more affordable Studio Display XDR, so we thought we'd pick one up to test out and compare to the now-discontinued Pro Display XDR. Subscribe to the MacRumors YouTube channel for more videos. The Studio Display XDR is the same size as the Studio Display at 27 inches, and it has the same 5K resolution.

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Mar 17 • 3:24 PM EDT • Technology • macrumors.com
'Mystery Science Theater 3000' Revival Raises Nearly $2.7 Million

RiffTrax and Shout! Studios' "Mystery Science Theater 3000" revival Kickstarter campaign has closed with some big numbers.

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Mar 17 • 2:00 PM EDT • Science • variety.com
Starfield Launches on PlayStation 5 on April 7

Starfield launches on PlayStation 5 on April 7, welcoming a new generation of explorers into Bethesda Game Studio’s most ambitious universe.

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Mar 17 • 9:02 AM EDT • Technology • bethesda.net
Krafton responds to Subnautica 2 legal ruling: "we are evaluating our options as we determine our path forward"

Krafton has issued a statement in response to a legal ruling yesterday, which pushed for CEO Ted Gill to be reinstated to the Subnautica 2 studio.

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Mar 17 • 6:05 AM EDT • Technology • eurogamer.net
Applause Entertainment, Story TV Team for Premium Microdrama Slate in India (EXCLUSIVE)

Applause Entertainment, the Aditya Birla Group content studio behind “Scam 1992: The Harshad Mehta Story” and “Criminal Justice,” has struck an exclusive partnership with Indian microdrama platform St...

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Mar 17 • 3:30 AM EDT • Entertainment • yahoo.com
MSC Group acquires studio in Edinburgh for entertainment production

MSC Cruises and Explora Journeys will use the facility, which is expected to be ready in July.

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Mar 17 • 12:00 AM EDT • Entertainment • travelweekly.com
CEO Asks ChatGPT How to Void $250 Million Contract, Ignores His Lawyers, Loses Terribly in Court

The CEO of Krafton used ChatGPT to push out the head of the studio developing Subnautica 2 against the advice of his own legal team and failed miserably.

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Mar 16 • 6:40 PM EDT • Technology • 404media.co
Judge Orders Subnautica 2 Studio CEO Reinstated Amid Lawsuit

Krafton is "enjoined" from firing Ted Gill as part of a new court order

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Mar 16 • 12:01 PM EDT • Technology • kotaku.com
Gaumont Posts Stable $172 Million Revenue for 2025 With Theatrical Business Up, but Big Losses Amid Animation Slowdown

Gaumont, the venerable French studio which recently turned 130, reported stable revenue at €150 million (€172 million) in 2025 but saw its losses soar by 153% to €19.5 million, challenged by declining library deals and showdown in animation commissions. But while its cinema business was down 23%, Gaumont saw its theatrical distribution activity skyrocket by …

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Mar 16 • 11:57 AM EDT • Business • finance.yahoo.com
The power of nutrition and brain health | FOX 4 Dallas-Fort Worth

March is National Nutrition Month! Registered dietitian Meridan Zerner is in the Good Day studio to give tips for feeding your mind.

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Mar 16 • 11:13 AM EDT • Health • fox4news.com
Apple Acquires Final Cut Pro Plugin Company MotionVFX

Apple today acquired the major Final Cut Pro plugin company MotionVFX. MotionVFX is a Polish company founded by Szymon Masiak in 2009. It creates high-quality plugins, transitions, templates, and visual effects (VFX) for video editors. The company specializes in tools for Final Cut Pro, DaVinci Resolve, and Apple Motion, such as mFilmLook, mO2, and the Design Studio extension.

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Mar 16 • 10:50 AM EDT • Technology • macrumors.com
MSC opening cruise entertainment studio in Edinburgh

MSC Creative Studios – MSC's new production studio in Edinburgh – will train performers for MSC Cruises and Explora Journeys.

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Mar 16 • 7:12 AM EDT • Entertainment • seatrade-cruise.com
MSC Group Developing New Entertainment Production Studio in Scotland for MSC Cruises, Explora Journeys

MSC Group is developing MSC Creative Studios in Edinburgh to enhance entertainment for MSC Cruises and Explora Journeys, with full operational capability expected by July 2026.

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Mar 16 • 12:00 AM EDT • Entertainment • travelpulse.com
Jurassic Park River Adventure Replaces Old Track, Aerial Photos Show

Refurbishment work is moving along at a steady pace on the Jurassic Park-themed water ride at Universal Studios Florida.

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Mar 15 • 3:47 PM EDT • Technology • wdwnt.com
Nina Garayan Announces Business Protection Services

California attorney Nina Garayan expands her firm's offerings to guide businesses with comprehensive legal strategies and brand protection.Unite...

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Mar 15 • 2:59 PM EDT • Business • markets.businessinsider.com
Apple's 2026 Studio Display Hits New Low Prices on Amazon at Up to $100 Off

Apple just launched the new line of Studio Displays this month, and today Amazon has introduced the first discount on the Standard Glass model with Tilt-Adjustable Stand. You can get this Studio Display for $1,499.00, down from $1,599.00, a new all-time low price. Note: MacRumors is an affiliate partner with Amazon. When you click a link and make a purchase, we may receive a small payment, which helps us keep the site running.

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Mar 15 • 11:50 AM EDT • Technology • macrumors.com
'SNL' recap: Harry Styles pulls double duty for the second time

Harry Styles is back in Studio 8H as host and musical guest, almost seven years after first pulling double duty on 'Saturday Night Live.'

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Mar 14 • 11:30 PM EDT • Entertainment • ew.com
Woman Sleeps in Closet for 2 Years While Building Jewelry Business Out of Studio Apartment (Exclusive)

Jessica Holiday has been living in her closet while building her business out of her studio apartment

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Mar 14 • 5:00 PM EDT • Business • nz.news.yahoo.com
Forbes Business Council Accepts Komodo Luxury Founder Agung Afif as Member

Agung Afif, founder and CEO of Bali-headquartered yacht charter company Komodo Luxury, has been accepted into Forbes Business Council. The compa...

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Mar 14 • 3:12 PM EDT • Business • markets.businessinsider.com
I overcame addiction and opened my own candle business

I was arrested, relapsed, and hit rock bottom. After getting sober, I rebuilt my life and opened a thriving candle studio in New York.

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Mar 14 • 2:07 PM EDT • Business • businessinsider.com
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Woman Sleeps in Closet for 2 Years While Building Jewelry Business Out of Studio Apartment (Exclusive)

Jessica Holiday shares that she's been living in her closet while building her jewelry business. The 25-year-old tells PEOPLE she used to live in her van before moving into a studio apartment, which also functions as her office.

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Mar 14 • 6:06 AM EDT • Business • people.com
Starfield's Future Will Be Unveiled Next Week by Bethesda

Bethesda Game Studios is preparing to unveil the future of Starfield next week, letting us know about the game's next expansion.

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Mar 14 • 4:35 AM EDT • Technology • insider-gaming.com
Madrid Hosts Best CEO Awards 2026 Gathering Global Business Leaders at Mandarin Oriental

New York, United States, March 13, 2026 -- Best CEO Awards 2026 will take place on 16 May 2026 in Madrid at the Mandarin Oriental Ritz, bringing...

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Mar 13 • 5:24 PM EDT • Business • markets.businessinsider.com
Drew Comins’ Creative Engine Entertainment Inks Deal With A24

'Yellowjackets' EP Drew Comins has signed an exclusive, overall television deal with indie film and TV studio A24 for his Creative Engine Entertainment.

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Mar 13 • 2:35 PM EDT • Entertainment • deadline.com
Five Takeaways From the 2026 Game Developers Conference

GDC in San Francisco this week was full of job-seekers, co-development studios and AI

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Mar 13 • 2:00 PM EDT • Technology • bloomberg.com
MHA Members and Business Leaders Join Crain’s for Healthcare Affordability Roundtable

The MHA partnered with Crain’s Content Studio to facilitate a healthcare affordability discussion, which was highlighted in its Detroit and Grand Rapids publications.

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Mar 13 • 1:18 PM EDT • Business • mha.org
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CAA Adds Executives to Entertainment Partnerships Team (Exclusive)

The major agency has hired studio vets Casey Leddy, Jim Morris and Kris Wallis for content collaborations with major talent and brands across media platforms.

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Mar 12 • 11:30 AM EDT • Entertainment • yahoo.com
CAA Adds Executives to Entertainment Partnerships Team (Exclusive)

The major agency has hired studio vets Casey Leddy, Jim Morris and Kris Wallis for content collaborations with major talent and brands across media platforms.

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Mar 12 • 11:30 AM EDT • Entertainment • hollywoodreporter.com
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Fox Entertainment Studios signs development commitment with Frankie Quiñones

LA-based Fox Entertainment Studios has signed a development deal with stand-up comedian, writer and actor Frankie Quiñones for a new as-yet untitled comedy.

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Mar 12 • 6:23 AM EDT • Entertainment • c21media.net
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Microsoft will start providing game studios with Project Helix consoles in 2027

Microsoft plans to begin shipping early units of its next generation console to game studios starting sometime next year.

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Mar 11 • 2:03 PM EDT • Technology • engadget.com
Adam Scherr, FKA Braun Strowman in WWE, Launches Production Company

Meat Castle Media will be run by the 'Everything on the Menu' host and his producing partner Nick Antonicelli, in partnership with the 'Beachfront Bargain Hunt' studio.

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Mar 11 • 11:45 AM EDT • Entertainment • hollywoodreporter.com
Squid Game: Unleashed dev Boss Fight Entertainment relaunches as indie studio Bossfight

Boss Fight Entertainment’s original founders have relaunched as an independent studio under a similar name. Now called Bossfight, the studio is operat...

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Mar 11 • 11:35 AM EDT • Entertainment • pocketgamer.biz
Original founders of Bossfight Entertainment relaunch studio

After Netflix shut it down in October of last year, the original founders of Bossfight Entertainment are relaunching the studio as Bossfight.

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Mar 11 • 10:25 AM EDT • Entertainment • gamedeveloper.com
Studio Display vs. Studio Display XDR Buyer's Guide

Apple's refreshed Studio Display arrives alongside the all-new Studio Display XDR, which replaces the previous Pro Display XDR. The Studio Display XDR is more than twice the price of the Studio Display, so which should you choose? Both Studio Display models offer a wide range of the same core features and are designed to provide a very similar overall experience for everyday use.

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Mar 11 • 10:06 AM EDT • Technology • macrumors.com
The in-house entertainment studio is having its social media team moment

The last time CMOs faced a moment like this, the ones that hired seriously early built advantages that took competitors years to close.

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Mar 11 • 12:01 AM EDT • Entertainment • digiday.com