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Nintendo says it has no legal duty to pass its U.S. tariff refunds on to consumers

Nintendo is asking a court to dismiss a proposed class action suit that was filed this past spring by gamers who say the Mario maker is breaking the law if it doesn’t pass on its U.S. tariff refunds to consumers. Those consumers “received exactly what they bargained and paid for” when buying price-hiked Nintendo goods last year, the company said in a filing on Monday in the case of Hoffert et al v. Nintendo. “Plaintiffs are not entitled to a rebate simply because of intervening legal developments related to tariffs.” Nintendo increased the price of Switch 2 controllers and the original Switch last year, following the imposition of globe-spanning U.S. tariffs (tariffs described by Nintendo’s lawyers on Monday as “sweeping” and “constantly changing”). This past February, the U.S. Supreme Court ruled that the tariffs were illegal. A month later, Nintendo sued the U.S. government to get a refund. And in April, gamers filed the class action claim against Nintendo in Washington, saying it would be illegally double-dipping if it made money from tariff-hiked sales and then from a refund. The gamers sought relief for anyone in the U.S. who bought price-hiked Nintendo items between February 2025 and February 2026. “The common thread among Plaintiffs’ claims is that it is somehow ‘unfair; that Nintendo has not retroactively adjusted its prices for completed sales in response to the outcome of the tariff litigation,” the company’s lawyers wrote in today’s motion to dismiss. “But that is now how commercial transactions work.

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Jul 21 • 12:07 AM EDT • Technology • gamefile.news
Stephen Colbert breaks social media silence after end of 'Late Show'

Stephen Colbert has been laying low since he bid farewell to "The Late Show" in May. But two months later, he has returned to Instagram to share a sweet message

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Jul 19 • 9:45 PM EDT • Entertainment • centraloregondaily.com
‘Enemies of civilization’: top Trump officials disparage leftism at event

Marco Rubio and Stephen Miller took aim at only leftwing activism at meeting of 66 nations against political violence

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Jul 16 • 3:53 PM EDT • Politics • theguardian.com
ZeniMax Online Studios leadership to exit as part of Xbox cuts

There are major changes happening atop Maryland-based ZeniMax Online Studios, developer of the Elder Scrolls Online, Game File has learned. Joe Burba, a 14-year veteran of the studio who was appointed to run it last July, is departing, along with ESO executive producer Susan Kath, studio game director Rich Lambert and production director Ala Diaz. Their roles were listed among hundreds of others cut last week from the Maryland offices of ZeniMax, in a WARN letter sent to the state by ZeniMax and obtained today by Game File. Tonight, BUrbam Kath, Lambert and Diaz notified Zenimax Online Studios workers of plans to “transition” to a new leadership team consisting of promoted ZOS veterans. That transition will occur “over the next few months,” they told workers, according to a copy of the notice reviewed by Game File. “We will remain in place during the transition period to help ensure a smooth handoff.” Last week, Microsoft laid off of 1,600 workers across its vast gaming teams in locations around the U.S. and abroad. Just who has been impacted and how hard various studios have been hit has been emerging day by day. Game File reported last week that Microsoft/ZeniMax notified officials in Maryland that 379 gaming jobs were being cut across the state. They tallied cuts in two locations: one for ZeniMax Media Inc. (covering Elder Scrolls/Starfield/Fallout-maker Bethesda Game Studios and central Bethesda game publishing) and one for ZeniMax Online Studios (Elder Scrolls Online). More than 200 jobs were cut at the latter. Last week’s totals did not reveal job titles, nor did Microsoft announce any leadership changes in the ZeniMax group. That has now happened. Earlier today, Game File obtained from Maryland officials a breakdown of the 379 impacted roles, which, extraordinarily, included “studio head.” Microsoft later confirmed to Game File which studio head that referred to: ZeniMax Online Studios’. Microsoft has since has notified studio employees and internally announced new leadership. ZOS will now be run by Josh Henderson, previously head of business operations at the studio, and Nick Giacomini, who was promoted to game director for ESO last August. Game File is a reader-supported publication. To receive new posts and support my journalism, please consider becoming a free or paid subscriber. Subscribe Last week’s news of 200+ cuts at ZeniMax Online Studios generated public sympathy for those workers and questions about the long-term viability of the Elder Scrolls Online. ESO is a massively multiplayer online game that inherently persists on the strength of new content being developed for it. Earlier today, fans and workers in Maryland protested the cuts at the ZeniMax teams in a rally organized by the Communication Workers of America, the union that represents many of the impacted employees. Regarding concerns around the game, a community manager stated on Saturday: “The plan is still to deliver great content, and we will hopefully have an update soon.” In their note to the studio today, the outgoing leaders of ZeniMax Online Studios predicted “growth” for the game: We have tremendous confidence in Josh and Nick, the future of this studio, and the continued growth of ESO. With exciting experiences still ahead for our players as we wrap up work for Update 51 and beyond, we believe that your passion, creativity, and commitment to each other and the community will continue serving as the heartbeat of ESO. The list of jobs cut in the ZeniMax WARN notice in Maryland includes several very senior roles, including: Studio Head Studio Operations Director Studio Game Director Studio Audio Director Studio Art Manager Vice President and Controller VP, Global Sales & Business Development While some of those job descriptions match the exiting ZOS leadership team, Game File couldn’t verify if all were from that studio. The full list of cut roles shared by Maryland officials also covers workers at Bethesda Game Studios and its central publishing office. The following is an excerpt: The list of 379 eliminated ZeniMax jobs in Maryland also includes: four animators three bilingual CS (community service) leads for Chinese, Italian, and Japanese a creative director for the Elder Scrolls Online Player Life Cycle two food service workers seven producers more than 60 senior QA testers. and many others The WARN notice states that almost all of the 379 workers were notified of their layoff on July 6. In fine print, it states: “Approximately 9 employees were notified of the elimination of their position prior to July 6, 2026.” A 2021 mega-merger scaled back Microsoft announced in 2020 that it intended to buy ZeniMax and its network of game studios in 2020, and closed the $7.5 billion deal in March 2021. The purchase, which preceded Microsoft’s acquisition of Activision Blizzard, added several award-winning studios to Microsoft’s portfolio, including Bethesda (Elder Scrolls, Fallout), Arkane (Dishonored), and id Software (Doom). The studios’ output since then included a 2024 Game of the Year contented from MachineGames in the form of Indiana Jones and the Great Circle along with Starfield from Bethesda and the poorly-received Redfall from Arkane Austin. In recent years, a Microsoft repeatedly in cutback mode closed ZeniMax’s Tango Gameworks (which was reconstituted by Krafton) and closed Arkane Austin. The Xbox cuts last week have hit the ZeniMax group hard, with 158 jobs eliminated in Texas, many of them at id, and 379 from the ZeniMax teams in Maryland. Xbox also said last week that it would be entering a consultation process around Arkane Lyon, a process expected to end in a sale, shutdown or other form of divestment. The Lyon team has been working on a game tied to Marvel’s Blade vampire-hunting super-hero.

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Jul 15 • 7:42 PM EDT • Technology • gamefile.news
Stephen Curry receives Muhammad Ali Sports Humanitarian Award for 'Eat, Learn, Play' foundation

Golden State Warriors star Steph Curry has received the Muhammad Ali Sports Humanitarian Award for his work with the Curry family's "Eat, Learn, Play" foundation, based in Oakland.

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Jul 15 • 4:24 PM EDT • Sports • abc7news.com
Stephen Curry receives Muhammad Ali Sports Humanitarian Award for 'Eat, Learn, Play' foundation

Golden State Warriors star Steph Curry has received the Muhammad Ali Sports Humanitarian Award for his work with the Curry family's "Eat, Learn, Play" foundation, based in Oakland.

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Jul 15 • 4:24 PM EDT • Sports • abc7ny.com
Stephen Curry receives Muhammad Ali Sports Humanitarian Award for 'Eat, Learn, Play' foundation

Golden State Warriors star Steph Curry has received the Muhammad Ali Sports Humanitarian Award for his work with the Curry family's "Eat, Learn, Play" foundation, based in Oakland.

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Jul 15 • 4:24 PM EDT • Sports • abc7.com
Stephen Curry honored with Muhammad Ali Sports Humanitarian Award

Curry honored at Sports Humanitarian Awards in recognition of his community impact through the Eat. Learn. Play. Foundation.

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Jul 15 • 3:07 PM EDT • Sports • nba.com
Ali Sports Humanitarian Award: Stephen and Ayesha Curry

Ali Sports Humanitarian Award: Four-time NBA champion and two-time MVP Stephen Curry and entrepreneur, host and two-time New York Times best-selling author Ayesha Curry.

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Jul 15 • 2:00 PM EDT • Sports • espn.com
Warriors GM Sends Roster Message on Stephen Curry

The Golden State Warriors are still rounding out the roster, but GM Mike Dunleavy Jr. explained how Stephen Curry factors into decisions. The post Warriors GM Sends Roster Message on Stephen Curry appeared first on HEAVY.

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Jul 15 • 1:55 PM EDT • Sports • sports.yahoo.com
Stephen Curry Wins Muhammad Ali Sports Humanitarian Award

Four-time NBA champion and two-time NBA Most Valuable Player Stephen Curry was named the recipient of the Muhammad Ali Sports Humanitarian award, during the ...

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Jul 15 • 12:29 PM EDT • Sports • warriors.com
The 2026 Sports Humanitarian Awards honored Stephen Curry, Jeffrey Lurie, Laurie Tisch, the Baltimore Ravens & more

Tuesday, July 14, athletes and celebrities gathered at Gotham Hall in New York City to celebrate and honor athletes, teams, leagues and members of the sports industry who use the power of sport to make a positive impact on society for the 12th annual Sports Humanitarian Awards.

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Jul 15 • 8:29 AM EDT • Sports • espnpressroom.com
47 revelatory hours with Assassin’s Creed Black Flag Resynced

To review this month’s supposed remake of 2013’s Assassin’s Creed IV: Black Flag, I must first correct the record. Assassin’s Creed Black Flag Resynced isn’t a game about pirates (and assassins) in the 18th century Caribbean. Sure, sure, that’s what the trailers would have you believe. They’ve go their clips of Edward Kenway swinging his swords and steering his pirate ship into cannon-blasting combat against British frigates. Is Resynced truly a pirate game? Of the 47 hours I spent playing Resynced over the past few weeks, I will admit I spent maybe 44 (?) of them collecting plunder with Blackbeard, drinking rum with Anne Bonny and debating the pros and cons of the lawless pirate-run settlement Nassau with Benjamin Hornigold. I may in fact have spent dozens of hours sailing to remote islands, reading treasure maps, opening messages left in bottles, sinking the odd Man o’ War with a well-timed broadside, collecting sea shanties for my crew, befriending a pet monkey, and hunting whales. I am nevertheless neither so Gullible nor so Narrow-Minded as to call the magnificent Resynced a “pirate remake.” Oh no. Forget any reviews of Assassin’s Creed Black Flag Resynced you may have read. Forget what you yourself may have played, if you’ve spent any time with the game since its launch. What Assassin’s Creed Black Flag Resynced is really about I’m here to give you the scoop (spoilers for Resynced’s Animus menu lore, which many players are probably not going to see): Assassin’s Creed Black Flag Resynced, the new game whose development was led by Ubisoft Singapore, is set in the year 2096. It’s about a societal split, about revolution, about an old Assassin’s Creed adventure repurposed in the series’ distant future as propaganda or samizdat. It’s about the overheated future of 2096, essentially conquered by the series’ well-established nefarious Templar-run company Abstergo. (In this future, Abstergo is, among other things, remaking a 2013 pirate movie called Devils of the Caribbean, but this time in VR. The VR version will be backed by a marketing plan that involves AI influencers, a 10,000-avatar “metaverse premiere event” and that manufacturing of memes aimed at “50 million VR nodes.” See what I mean about Abstergo being evil?) Resynced is about a late 21st-century population mollified by the widespread use of Abstergo’s Animus devices which let people experience the lives of historical figures culled from “genetic memories.” It’s about an insurgent faction of Assassins. And it’s about a plan to wake the population into revolutionary fervor by showing them the memories of 18th century pirate Edward Kenway, who—as depicted in the original Black Flag and again in Resynced—gradually comes to an understanding about the Assassins of his day and their centuries old fight for freedom. Resynced is also about an AI developed within the late 21st-century Animus, called Ego. It has found a way to alter genetic memories, to create and show Animus users false ones. The game is about Ego’s efforts to tell the people experiencing Edward Kenway’s memories that Kenway was wrong, that fighting against order is folly, that we should crave a world where “compliance is rewarded with power.” Who are we in this game? We’re an unnamed Animus user in 2096 who experiences Kenway’s journey virtually. At four moments during Kenway’s exploits in the Caribbean our virtual jaunt can be interrupted for 10-15 minutes, as we explore Animus “rifts” where Ego explicitly tries to tell us how wrong Kenway was. None of this is what 2013’s Assassin’s Creed IV: Black Flag was about, of course. That was a different game, even if you also spent dozens of hours pirating as Kenway in that game, across missions and a map that’s been faithfully reintroduced and rebuilt for Resynced. The 2013 Black Flag was about you playing as an unnamed researcher newly hired in 2013 by Abstergo Entertainment, the video game development wing of the Templars’ evil-corp. In that game, you were assigned to use the Animus to dive into the genetic memories of Desmond Miles, a man who died in Assassin’s Creed III and who was descended from a long line of Assassins (and at least one Templar) whose adventures were featured across the prior AC games. In 2013’s Black Flag, your mission was to plumb the Edward Kenway experience for material that Abstergo could use in productions such as the motion picture Devils of the Caribbean, though the Templars had some ulterior motives for the assignment. Resynced is therefore not a remake of 2013’s Black Flag. It’s a sequel. It is a new game about a new exploration of Edward Kenway’s pirate/assassin journey, set 83 years after the framing sequences of the original game. Resynced provides a new narrative framework that, thanks to the concept of an AI that wants to alter historical memories, arrives with creative justification to tweak a now-classic 13-year old game. That makes Resynced, already a hot seller, a tantalizing hint of where Ubisoft could go with a line of Assassin’s Creed remakes. They could remake the first game, the Ezio games, even the recent ones set in ancient Egypt and Greece. And for each, they could not just modernize the graphics and controls but expand and alter their sequences of events to use them as reference points for a conflict set in the late 21st century, as rival factions try to weaponize historical memories. Game File is a reader-supported publication. To receive new posts and support my work, even when that work consists of ravings about Assassin’s Creed’s modern day plot, please consider becoming a free or paid subscriber. Subscribe A story most players will probably miss If you didn’t know any of this, I’m not surprised. If you played the game and still didn’t catch it, I’m not a bit shocked. If Ubisoft has no plans to do more of this, I won’t fall down. Almost all of what I’ve described is optional and missable in Black Flag Resynced. I nearly missed it myself, as I planned for a breezy playthrough of an old Assassin’s Creed favorite. Instead, I found myself in a 40+ hour hunt for the “real” story, buried deeper in Resynced than any gold-filled chest. The story of 2096 is Resynced’s meta-story, told in two remote pockets of the game: 1) four optional playable “rifts” that players may find as they proceed through Resynced’s pirate fantasy , 2) in dozens of text files tucked three menus deep in the game’s barely-interactive Animus hub. Assassin’s Creed games have almost always had a meta-story about people in the 21st century (usually matching the game’s release year) and their connections to the main history portions you play. Those meta-stories have always been squeezed into the margins, though seldom as severely and as, uh, graphiaclly simple, as in recent games. Back in 2013, the modern-day exploits of you as an Abstergo Entertainment employee were prominent. They were portrayed via first-person portions that occasionally interrupted the third-person Kenway experience and could be explored for hours, complete with their own missions, side quests and puzzles. Resynced’s 2096 story—of Assassin “Watchers” vs. Abstergo/Tempar goons, of rogue AIs, of panicking scientists, of a woman wondering why her Animus-addicted husband is muttering about Mary Read (“What does he mean by Assassins?”), of a fight for the population’s hearts and minds via varying interpretations of Edward Kenway’s life choices—is mostly told through unlockable text files. The files are interesting. Offered via diary entries, intercepted chats and news reports, they present varied perspectives of a world in crisis. One set works as a narrative puzzle as it reveals the Rashomonic interpretations of a massacre, or was that a successful Assassin hit? Another favorite reveals the rising bitterness of a person who, through Edward Kenway’s journey, now shakes at the ignored evil around him. One surmises that Ubisoft is averse to putting the Assassin’s Creed’s meta-story in the way of more marketable pirate playgrounds and ninja/samurai epics. Instead, we get a better-than-nothing text-in-menus approach introduced in 2025’s Assassin’s Creed Shadows. In Shadows, players unlocked the meta-story text files largely via time-gated missions that called on the user to kill X number of enemy type Y, clear three enemy castles, re-win a three-phase fighting tournament, and other grinds. Time restrictions on accessing these missions and unlocking the files meant it could take players months to access the full story in-game. But even in the most hardcore Assassin’s Creed hangouts, the fanbase instead seemed to throw up their hands rather than grind to keep up. In Resynced, Ubisoft has shown some mercy, diminishing the amount of new text files that are tied to timed grinds. Now, most of the text-based 2096 lore are associated with “data file” collectibles that players can find in the world. That includes a batch of written entries that explain a historical link between the feudal Japan era in Shadows and the piracy adventures in Black Flag. Players who explore a lot will find dozens of data files, though the game does not appear to offer any in-game tracker for finding each one. You just need to keep looking for them. As of this writing, I have most of them, but not all. I can’t find any full guide for them online. And even Ubisoft’s optional $5 microtransaction that reveals lots of items in-game does not appear to reveal the locations of the text files (at least the official description omits them from its collectibles list). That’s not a huge bother, because tracking the data files down compelled me to re-explore the waves and islands of Black Flag. That was a thoroughly pleasant task to do for the first time in a dozen years. I expect many players, though, will be content to wait for the files to be reproduced in an online AC wiki somewhere, the easier to read on a web page. It may not seem enticing to play a video game in order to gradually unlock pages of text to read. Why not, you may ask, just read a book, where they put the pages in order? For one, they’ve not tucked this latest installment of Assassin’s Creed’s meta saga in a book. I also enjoy the unordered delivery, the dawning comprehension of a story about 2096’s desperate people and questionable tech, which I glimpsed first at its middle, then the end, then the front, then other moments in between1. I am also enamored with the idea of the Assassin’s Creed games I’ve previously played, including Black Flag, being repurposed for an information war. The ideas in Resynced’s meta-story, which builds off characters and ideas in Shadows’ chunks of text, are strong. The potential of where they could go with it is exciting. As for the pirate stuff? Looks great, controls pretty well, is fun to play and oh so speedy in terms of how much of a good time you can have with each sit-down. It never gets old to chase a new shanty page across a rooftop, bombard a fort with upgraded mortars or use a diving bell to explore sunken wrecks (hats off to the team at Ubisoft Barcelona that worked on the underwater portions in Resynced; that team is now facing layoffs, such is the misery of modern gaming and oft-troubled Ubisoft). New pirate missions in Resynced involving new ally characters are brief, dramatic and add more to Edward’s story, even if the gameplay perks they provide barely enhance the gameplay. A new denouement for high-class pirate Stede Bonnet is affecting; a new hunt for Blackbeard’s treasure is a welcome extra moment. A new epilogue to hunt down a pirate killer, on the other hand, over-complicates Kenway’s character. The ending credits remain my favorite of any game I’ve ever played. Black Flag provides great source material. The revisit is well-made and a great sign of what could be. It is offered in a different wrapper that hints at an opportunity for more interesting remakes to come, should Ubisoft choose to pursue such treasures—and as we brace to resist or comply with an Abstergo future. 1 The messages that Edward Kenway finds in bottles tell another out-of-order story, one about a man reckoning with the strange memories and voices he’s heard in his head since he was a boy. That tale was also in the 2013 game and develops into one of Black Flag’s most compelling character arcs. In Resynced, it has lost its climax, because the bottle story previously paid off in the halls of the first-person Abstergo Entertainment, which is exclusive to the older game. An altered resolution, written by the 2013 game’s lead writer is fine, doesn’t invalidate the 2013 version, but makes for an inferior final note.

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Jul 14 • 3:17 PM EDT • Technology • gamefile.news
Stephen Miller remembers Lindsey Graham's vibrant political career and dedication to service

White House deputy chief of staff Stephen Miller reflects on Sen. Lindsey Graham's, R-S.C., political journey, highlighting his transformation into a steadfast Trump supporter and his passion for public service on 'The Will Cain Show.'

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Jul 13 • 6:57 PM EDT • Politics • foxnews.com
A first look at Mike Flanagan's ‘Carrie,’ a Stephen King adaptation coming to Prime Video this fall

Showrunner Mike Flanagan's bold reinvention of Stephen King's classic novel arrives on Prime Video this fall.

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Jul 13 • 11:30 AM EDT • Entertainment • aboutamazon.com
‘Carrie’ TV series first look reveals Mike Flanagan’s modern twist (exclusive)

‘Carrie’ exclusive first look: Mike Flanagan discusses how the Flana-fam gives the Stephen King classic a modern TV twist.

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Jul 13 • 10:00 AM EDT • Entertainment • ew.com
Magnitude Returns To Work Tab Ahead Of Whitney Bid

Winchell Thoroughbreds' Magnitude returned to the work tab on Sunday morning for trainer Steven Asmussen for his first workout since winning the June 27 Stephen Foster (G1), breezing a half-mile in :50.40 on the Oklahoma training track at Saratoga, Daily Racing Form reports. The Gun Runner colt ...

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Jul 12 • 6:12 PM EDT • Sports • sports.yahoo.com
Draymond Green says the problem he has with Stephen A …

Draymond Green says the problem he has with Stephen A …

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Jul 12 • 11:32 AM EDT • Sports • sports.yahoo.com
A niche MacBook idea. Five minutes. One Codex app.

Business Insider's Stephen Council used OpenAI Codex to build a custom Mac clipboard app in minutes—no coding required.

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Jul 11 • 8:02 AM EDT • Business • businessinsider.com
Warriors Top Backup Plan For LeBron James Falling Apart

The Golden State Warriors are running out of options with difficult paths towards acquiring their ideal names. LeBron James remains the dream scenario to join them in free agency and unite with rival Stephen Curry for the first time in their NBA careers. Unfortunately for Golden State, it appears that LeBron is prioritizing the Cleveland […] The post Warriors Top Backup Plan For LeBron James Falling Apart appeared first on HEAVY.

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Jul 8 • 8:22 PM EDT • Sports • sports.yahoo.com
Trump envoy warns China's power move at sea is threat 'we cannot afford to ignore'

US Ambassador to UK Warren Stephens warned that China is weaponizing port infrastructure and supply chains as tools of political coercion against nations.

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Jul 8 • 2:55 PM EDT • Politics • foxnews.com
Lithium mining: a dilemma with no exit?

The quest for clean energy metals like lithium is giving rise to a bitter irony, as Stephen Williams discovers in this important book.

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Jul 2 • 7:09 AM EDT • Business • african.business
Stephen A. Smith slams President Trump calling his behavior gluttonous after he made $2 billion while in office
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Jul 1 • 11:31 PM EDT • Politics • cnn.com
Where is Stephen Colbert's 'Late Show' sign? What we know

Stephen Colbert may have said goodbye to the Ed Sullivan Theater, but has "The Late Show" left the building?

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Jul 1 • 7:40 PM EDT • Entertainment • centraloregondaily.com
British Business Bank bolsters board with four new directors

The British Business Bank has appointed four new non-executive directors across its boards, effective July 1, as chair Stephen Welton CBE is confirmed for a second three-year term

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Jul 1 • 5:42 PM EDT • Business • marketsgroup.org
After Supreme Court ruling, Republicans propose banning pregnant foreigners

The proposals follow Tuesday's Supreme Court decision to uphold birthright citizenship

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Jul 1 • 3:15 PM EDT • Politics • spectrumlocalnews.com
Sony will cease production of discs for new PlayStation games in 2028

New games sold for PlayStation consoles will only be available digitally and won’t be sold on discs effective January 2028, Sony has announced. The move applies to all PlayStation games released from that point on, including those made by Sony and those released by third parties. The PlayStation group calls the change “a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs,” according to a PlayStation blog post reviewed by Game File in advance of its publication. As movies, TV and music have shifted from physical media to an age of downloads and streaming, Sony’s move could speed the demise of physical media in a gaming. The industry has offered consumers games via cartridges, cassettes, floppy discs, CDs, DVDs and Blu-Rays across a 50-year stretch. Sony has been reporting to investors in recent years that PlayStation games have been increasingly purchased as downloads, not as discs. The most recent figures show nearly four in five purchases of full games for PlayStation 4 and PlayStation 5 were purchased digitally in the past year. Stats like that may cause today’s news to carry an air of the inevitable. But Sony’s declaration for 2028 is still likely to produce a shock, as the biggest gaming platform on the planet that uses game discs leaves them behind. Discs going away, but the fate of game boxes is unknown Sony is committing to still selling games in physical retailers even after they drop discs in 2028. Just how those games will be sold—in boxes with codes inside, as cards marked with digital redemption codes—is unclear. Digital games will also continue to be sold in the online PlayStation Store. New games released for PlayStation consoles prior to January 2028 will be unaffected by the policy change, Sony says. That means the PS5 games of 2027, be they a new Madden, a new God of War, a new Call of Duty, a new Sly Cooper (one can dream?), would still potentially be offered on disc. PlayStation 6 implications Sony’s timeline for a transition to a no-disc era will also spin up more speculation about the timing and configuration of Sony’s next-generation console, the probable PlayStation 6. “This pretty much guarantees that PS6 won’t arrive until 2028 at the earliest,” Piers Harding-Rolls, senior games research analyst at Ampere Analysis tells Game File. Harding-Rolls also concludes from today’s news that “the base version of a PS6 will not include a physical media drive,” as Sony looks to keep costs down on the device. Sony itself is saying nothing about the PS6 today: not its timing, nor how it might or might not support internal or external disc drives in order to run disc-based PS4 and PS5 games, should the console be backwards compatible. The many signs this was coming Industry support for games being released on physical media has been waning. As has consumer interest in them. PC games effectively went all-digital years ago, thanks to the popularity of playing games through Steam and other digital storefronts. The Covid-19 pandemic and the lockdowns that kept much of the global population home helped shift shopping patterns toward downloads. Sony’s own data shows PlayStation game downloads being an uncommon consumer choice a decade ago and now becoming the norm. On consoles, physical media has been in such decline that Sony and Microsoft both launched their current gen Xbox Series and PS5 consoles in 2020 with cheaper versions that lacked disc drives. In early 2024, Phil Spencer, then head of Xbox, told me that ““[w]e ship games physically and digitally, and we’re really just following what the customers are doing.” He added that the game industry had become an outlier in still supporting disc-based entertainment, even as movies and TV have bailed on discs in favor of downloads and steaming: “Gaming consoles themselves have kind of become the last consumer electronic device that has a drive. And this is a real issue, just in terms of the number of manufacturers that are actually building drives and the cost associated with those. And when you think about cogs that we’re going to go put in a console—and as you have fewer suppliers and fewer buyers—the cost of the drive does have an impact.” Last year, the Nintendo’s Switch 2, which uses cartridges rather than discs, introduced the concept of game-key cards, which are physical media that contain no game, just a prompt for a download. Even disc-based games aren’t what they once were, now frequently containing just stubs of games rather than the whole thing. The website Does It Play has tested over 3000 games and found that, for example, that the disc version of this year’s hit 007: First Light, only contained the game’s first mission, with the rest needing to be downloaded. Beyond all that, last week brought the news that Grand Theft Auto VI, likely the biggest game launch this decade, will debut for PS5 and Xbox Series without a disc-based version. Today’s big news comes to you for free. Game File is a reader-supported publication. To receive new posts and ensure more of my work is possible, please consider becoming a free or paid subscriber. Subscribe Discs helped define PlayStation However the trends in entertainment may be going, it is still remarkable to see PlayStation ditch discs given their importance in PlayStation history: In the late 1990s, the first PlayStation’s support for games on relatively cheap CD-ROMs instead of traditional game cartridges allowed the upstart console to outmaneuver cartridge-based systems from Nintendo and Sega, as it drove down game prices down in the process. (The cheaper disc format even prompted Final Fantasy VII maker Square to taunt Nintendo in a magazine ad, saying that if the game was “available on cartridge, it’d retail for around $1200.”) PlayStation devices often doubled as machines for watching movies and TV on the latest disc-based formats. In the late 2000s, for example, Sony’s pricy PS3 gained traction as a go-to device for playing then-novel Blu-Ray discs. In 2013, Sony effectively roasted the digital game-sharing restrictions proposed by rival Microsoft for its upcoming Xbox One console by showing how games could be shared for the then-upcoming PS4. In a 21-second clip that has over 20 million views on YouTube, one PlayStation executive simply handed a game box—presumably with disc inside—to another, who said “thanks.” Sony’s possible motivations The PlayStation announcement today cites “consumer preferences” and a shift away from discs among “the broader entertainment industry,” but does not delve into the decision-making process that brought Sony to this point. Sony is not discussing the economics of this move (I asked!), but there are a number of potential factors: Abandoning discs will spare Sony the cost of manufacturing and shipping them, which analysts and industry veterans I spoke to said could account for $1 or so of a game’s retail price. For first-party games, that’s direct savings for Sony, though the amount is limited by the winnowing percentage of people who were even buying the disc-based versions. For third-party games, Sony could pass the savings on to partners or just retain the better profit margin for themselves. As the 2024 comments from Phil Spencer alluded to, leaving discs behind could mean leaving disc-drives behind, allowing Sony to produce consoles more cheaply. Switching to digital-only for games could diminish the risks of copies of new games leaking. It would also seemingly make second-hand sales of used games impossible, pushing more people to buy their own copies of games. These economic benefits for Sony could be boons for the games industry overall, Ampere analyst Piers Harding-Rolls tells Game File. Among other things, it could free publishers and retailers from having to worry about securing an inventory of game discs when trying to sell games, he noted. “If there is a way to streamline the business of games retail, I generally think it’s a good thing for the industry as it removes unnecessary costs,” Harding-Rolls said. “This will help offset pressure on margins from other directions – development and staffing costs for example.” Should the industry shift from game boxes that contain discs to smaller, cheaper game cards, Harding-Rolls said, that reduces pressure on publishers and retailers. “The advantage of everything going digital for the industry is that sales can be tracked much more easily and there is less commercial risk for publishers wanting to continue selling via retail,” he said. The shift to no discs will also likely impact game development timelines, as developers will no longer face the same urgency to have a build ready to submit to PlayStation for the production of a disc, as industry experts noted around GTA VI’s no-disc news last week. Instead, projects may gain weeks of development time, in the event delivery deadlines for platform approval move closer to release date. Preservationists’ likely worries While millions of gamers have shifted to digital, there are still people who associate game discs—and only game discs—with actual ownership of PlayStation games. That portion of the gaming community spoke up last week about wanting to buy a version of GTA VI that they could hold in their hands, could lend to a friend and could potentially pop into a well-preserved PS5 console three decades from now and still see it run. Such gamers didn’t want to worry that they’d merely purchased a digital copy that could lose access to the game if, say, the company behind the game someday turns of the servers that transmit downloadable copies. Digital copies of games are inherently less long-lasting, because consumers aren’t actually buying a game (on a disc), just buying access to the game. The fine print in online gaming shops notes this, as does a recent law that went on the books in California in 2025. That lasw requires game publishers doing business in the state to refrain from words like “sell” when offering digital copies of games, unless they explicitly tell consumers that what’s being sold isn’t the game itself but a potentially revocable license to access it. A Sony spokesperson noted to Game File that “[w]ith all digital content, including games, movies, and music, players are purchasing a personal license for non-commercial use.” Regarding the fears of PlayStation games being lost to time in an all-digital era, the rep also noted that Sony remains “committed to delivering experiences from past generations to the new platforms our players are using.” They noted that PlayStation has used emulation and remasters to keep offering its classic games to modern gamers. It’s true that many consumers have become accustomed to not having physical copies of new music albums or movies, but the relative precariousness of digital copies of games is in fact being highlighted today by…. Sony’s other big announcement: the upcoming closure of the PS3 and PS Vita online stores Sony said today that it will be closing the online marketplaces for its PlayStation 3 console and PS Vita handheld in most countries in July 2027 (sooner elsewhere: August 2026 for the PS3 store Mexico, Honduras and Nicaragua; late 2026 for PS3 in other Latin American countries and the Middle East). “We know this news may be disappointing to PS3 and PS Vita players who hold a special place in their hearts for this generation of gaming,” Sony said in its announcement, saying the move “was not an easy decision for us to make.” Sony said that PS3 and Vita marketplaces “are no longer able” to support modern commerce systems, prompting a “need” to close the shops and focus on more modern PlayStation platform stores. The news may spark some deja vu. Sony announced back in March 2021 that it planned to take the PS3, Vita and PlayStation Portable marketplaces offline that summer. The move would have caused some 2,000 digital-only games to become unavailable for new purchasers, according to a VGC analysis at the time. Fans complained loudly. By April 2021, Sony walked back the PS3 and Vita shop closures, with then PlayStation boss Jim Ryan saying “it’s clear that we made the wrong decision here.” This time around, Sony is giving a longer notice period in most regions. The closure of those stores is still likely to cut off access to new purchases of digital-only PS3 and Vita games. The current PlayStation 5 marketplace sells PS5 and PS4 games, as well as a selection of PS1 and PS2 games. It does not sell PS3 games, because games for that platform can’t run on the system (some are offered via a PlayStation Plus streaming option). Vita games also aren’t sold via PS5. Sony says digitally purchased PS3 and Vita games will be downloadable after the stores’ shutdowns “for the foreseeable future.” Sony’s move contrasts with Microsoft’s Xbox platform, which continues to sell and support games from all four Xbox console generations. But it puts it in line with Nintendo, which disabled purchases in the marketplace for its Wii console (a contemporary of the PS3) in 2019. Nintendo discontinued purchases in the online shop for its 3DS portable (a contemporary of the Vita) in 2023. The big questions about Sony’s 2028 post-disc era Will Microsoft follow suit, ending support for new disc-based games on Xbox platforms and therefore all game consoles, too? Whether Microsoft does or not, will third-parties that can no longer release games on discs for PlayStation, simply ditch the disc options across the board? Given the GTA VI no-disc experiment launching this November, will more game publishers decide to forgo disc-based offerings even in 2027? How will no-disc PS5/6 games be packaged and sold in brick-and-mortar retail stores? What becomes of game sharing in an all-digital era? Will Sony modify its current set-up, which currently allows some sharing of digital games across a pair of consoles, to allow more casual lending? (See for example, Nintendo’s year-old system of letting players lend a digital game to another player in a “family group” for up to 14 days.) Will there be a version of a PS6 with a disc drive? Or will a drive be offered as an add-on? And how will gamers who want to retain access to PS4/PS5 disc-based games react to whichever configurations Sony chooses to offer? What will the final disc-based PlayStation game be?

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Jul 1 • 8:00 AM EDT • Technology • gamefile.news
Stephen Amell is now 'best friends' with soccer star Neymar after replying to years-old DM on live TV

Stephen Amell tells EW about the nail-biting moment James Corden took control of his phone on a live Fox Sports broadcast to respond to a years-old DM from Brazilian soccer star Neymar, with whom he's now 'best friends.'

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Jun 29 • 10:59 PM EDT • Entertainment • ew.com
2 New Order Members Step Away From Touring Due to Health Reasons

New Order announced Monday that Stephen Morris and Gillian Gilbert will not be joining their show at Primavera in Chile in November.

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Jun 29 • 7:20 PM EDT • Health • variety.com
From The Sports Desk: Canada beats South Africa in World Cup knockout: Brazil vs. Japan preview

The knockout rounds of the World Cup began with a late winner from Canada as three more matches take place today.

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Jun 29 • 11:10 AM EDT • Sports • nbcnews.com
High-Signal Publisher
Stephen Eustáquio's late goal sends Canada to the World Cup Round of 16 in a 1-0 win over South Africa

Canada's World Cup run is still alive.

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Jun 28 • 4:57 PM EDT • Sports • sports.yahoo.com
Stephenson Business Center highlights local vendors, gives back to community

The Stephenson Business Center holds a community event Saturday with dozens of vendors and some giveaways for area residents.

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Jun 27 • 3:40 PM EDT • Business • wifr.com
☹️ Negative (-5%)
It's Xbox's turn (again), as console prices keep going up

Microsoft announced a price hike for the Xbox Series consoles today, the third in little over a year. Effective August 1, the Xbox Series S, which launched in 2020 for $300, will cost $500 in the U.S. The Xbox Series X, which launched in 2020 at $500, will go for $800. This follows a round of PlayStation 5 price increases from Sony this spring, and a slow-motion increase for Nintendo’s Switch 2, which will kick in in the U.S. in September. (Mind you, there were also eight video game industry price hikes in six months of 2025). The chart up top shows the sudden ascent of console prices over the past year, a sudden surge in an already unusual hardware generation. Prices had been flat for years, now “up” is the new “flat.” Game console prices used to go down across the length of a console generation, but not this time around. Microsoft’s explanation for the new price hike today: We hoped another price increase would not be necessary, and we have spent the last several months working with suppliers on options. Unfortunately, console storage and memory prices have increased by more than 2.5x and we expect another doubling by the fall of 2027. The entire consumer electronics industry is struggling with the current components crisis, but the effects are particularly hard on consoles. Unlike phones, computers, speakers, and other consumer devices, consoles are typically not sold at a profit, but instead for less than they cost to make. This is an issue well beyond game consoles. Apple announced price hikes on its computers and tablets today as well. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: Brutal Bungie cuts Bungie laid off “most” of its Destiny development team and some developers who worked on Marathon, the newest game from the struggling Sony-owned studio. A WARN notice issued by Sony to Washington State, where Bungie is based, tallied cuts impacting 292 workers, effective next month. That’s strictly for Bungie/Sony jobs in Washington and wouldn’t account for any elsewhere. The video I clipped below shows the redacted list of Bungie cuts filed to Washington State officials. As you’ll see, I had to scroll for a while… In a note emailed to PlayStation workers and published online, PlayStation game studios chief Hermen Hulst offered the following explanation for these latest cuts at Bungie: This is painful news, especially for talented colleagues whose roles have been eliminated. This decision was made only after extensive discussion and careful consideration, and I want to provide some context on how we arrived here. Over the past several months, together with Bungie leadership, we reviewed the studio’s long-term direction, development priorities, resource needs, and role within our broader portfolio strategy. We explored multiple alternatives before concluding that a reduction was necessary to align the studio’s resources with its current priorities and long-term goals. In 2022, Sony bought Bungie for $3.7 billion. The studio’s marquee game, the multiplayer live service shooter Destiny 2 was losing popularity at the time. Its next game Marathon, released earlier this year, has been well-reviewed but had a slow start. Bungie is renowned for making great shooter games, and Destiny fans have mourned the wind-down of Destiny 2. They’ve also expressed bewilderment over reports that Destiny 3 is not, per Bloomberg, immediately in the cards.

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Jun 25 • 8:21 PM EDT • Technology • gamefile.news
WATCH: Stephen Miller says 'America's doors are closed fully to asylum seekers' after Supreme Court rulings

The Supreme Court voted 6-3 on Thursday to allow the Trump administration to end legal protections for migrants fleeing violence and natural disaster in Haiti and Syria, exposing hundreds of thousands more people to potential deportation.

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Jun 25 • 7:57 PM EDT • Politics • pbs.org
HOMETOWN ENTERTAINMENT: FloydFest 2026 Daydream

Organizers say FloydFest will feature Tedeschi Trucks Band, My Morning Jacket, Stephen Wilson Jr. and Lukas Nelson.

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Jun 25 • 3:00 PM EDT • Entertainment • wdbj7.com
🙂 Positive (48%)
Babson Earns LGBT Corporate Ally Award at Business of Pride · Babson Thought & Action

President Stephen Spinelli Jr. accepted the award at Boston Business Journals 10th annual event honoring Boston’s LGBT community.

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Jun 24 • 4:14 PM EDT • Business • entrepreneurship.babson.edu
Stephen Colbert's 'Late Show' writers claim CBS skipped Emmy campaign

A writer for “The Late Show with Stephen Colbert” claims the canceled talk show is not receiving any support from its former network for Emmy Award consideration.

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Jun 24 • 11:04 AM EDT • Entertainment • centraloregondaily.com
Entertainment Listing: June 24

Wednesday June 24 Little Nashville • Marion Bingo, 6 p.m. – 9 p.m. PK’s • Carbondale Trivia, 8 p.m. – 11 p.m. Advertisement Thursday June 25 PK’s • Carbondale Ethan Stephenson Band, 9 p.m. Little Nashville • Marion Chris Chamness, 6 p.m. – 9 p.m. Sunset Concert, New Era Events Plaza The Way Down...

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Jun 24 • 9:00 AM EDT • Entertainment • dailyegyptian.com
Royals' Stephen Kolek: Shelled in short start

Royals' Stephen Kolek: Shelled in short start

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Jun 22 • 3:51 AM EDT • Sports • cbssports.com
Stephen A. Smith apologizes to Jalen Brunson, Josh Hart for previous Knicks comments: 'I was beyond wrong'
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Jun 20 • 8:57 AM EDT • Sports • sports.yahoo.com
ABC30 sports director Stephen Hicks, reporter Gabe Ferris to depart

ABC30 is set to lose two of its on-air personalities this summer as sports director Stephen Hicks and reporter Gabe Ferris depart the Fresno station for new opportunities outside the Central Valley. Hicks announced Friday

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Jun 19 • 5:54 PM EDT • Sports • thebusinessjournal.com
Sony drops “PC”, adds “AI” to official PlayStation business strategy summary

Sony had made some conspicuous edits and updates to its description of PlayStation’s “business environment and strategy,” in a new annual report filed to the U.S. Securities and Exchange Commission today. These changes are part of a 379-word overview of Sony’s strategy for its Game & Network Services (G&NS) division, which is another name for PlayStation. The chunk about PlayStation strategy is part of a voluminous financial report filed by Sony each June. This year’s is 229 pages long. Differences to any part of the filing—word changes made from year to year, as Sony provides a breakdown of its business for investors—can be illuminating. For example: A line from 2025 about how the PlayStation team “aims to achieve sustainable and profitable business growth” has been changed in the 2026 version to “aims to achieve sustainable business growth.” Notice which word they cut? That’s a pretty clear tell about how Sony expects its profit margins to be squeezed this year, due to rising chip costs for its hardware, among other things. A line from 2025 that stated “Sony plans to continue its efforts to deploy its first-party titles to multiple platforms such as PC” had been cut from the 2026 version. That appears to be Sony’s admission by omission that it has backed off releasing its biggest games on PC. Bloomberg’s Jason Schreier reported in March and again in May that Sony’s big single-player marquee games are no longer planned for time-delayed release on PC.1 A whole new chunk has also been added about how “Sony is utilizing AI to unleash the creativity of studios and further enhance the PlayStation experience.” A full breakdown of the changes made from the 2025 version to the 2026 version is below. I’ve redlined them for you…

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Jun 18 • 7:43 PM EDT • Technology • gamefile.news
Stephen Colbert wears tan suit to Obama Presidential Center opening, winking at 2014 White House fashion controversy

Stephen Colbert wore a tan suit to the Obama Presidential Center opening, calling back to the controversy surrounding Barack Obama wearing a tan suit to a press conference in 2014.

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Jun 18 • 6:31 PM EDT • Entertainment • ew.com
Stephen King shares his thoughts on 'Widow's Bay' and 'Maximum Pleasure Guaranteed'

Two reviews for the price of one.

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Jun 18 • 5:24 AM EDT • Entertainment • mashable.com
Fairway Bays virtual golf simulation business to open on Father’s Day

Business located in Tioga Town Center.

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Jun 17 • 8:00 AM EDT • Business • mainstreetdailynews.com
CBS will pay for Stephen Colbert's 'Peanuts' music licensing gag from 'Late Show' finale

CBS will pay the licensing fee for the use of Vince Guaraldi's 'Linus and Lucy' after Stephen Colbert's house band played the tune on 'The Late Show' finale — but there's a twist.

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Jun 16 • 5:34 PM EDT • Entertainment • ew.com
Seahawks rookie guard a potential impact player for 2026

Seahawks guard Beau Stephens was named by Bleacher Report as an underrated rookie that has the chance to make a big impact on the season in 2026.

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Jun 15 • 1:00 PM EDT • Sports • sports.yahoo.com
Tarleton State named 2025-26 WAC Commissioner’s Cup champions, conference award for overall performance across all sports

STEPHENVILLE, Texas – After eight conference championships in 2025-26, Tarleton State Athletics claimed the ultimate prize for overall performance across all sports – the Western Athletic Conference Commissioner's Cup. The WAC announced on Monday that Tarleton State is the 2025-26 WAC Commissioner's Cup champion, the Texans' first time winning it all in their sixth year in the conference.

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Jun 15 • 9:00 AM EDT • Sports • tarletonsports.com
Old Alpina is back: the Bovensiepen 05 GT is a 789bhp modified M5 Touring

And it’s been sculpted by McLaren P1 designer Frank Stephenson

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Jun 15 • 7:10 AM EDT • Technology • topgear.com
Ex-BMW Designer Makes The M5 Touring Look More Elegant

The Frank Stephenson-styled super wagon is far more expensive than the regular car.

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Jun 15 • 2:26 AM EDT • Technology • motor1.com
Royals' Stephen Kolek: Tosses 7.1 scoreless innings Sunday

Royals' Stephen Kolek: Tosses 7.1 scoreless innings Sunday

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Jun 15 • 1:59 AM EDT • Sports • cbssports.com
Stephen A. Smith on political future: I only want ‘the big job’

Sports commentator Stephen A. Smith laid out his political ambitions in a Sunday interview, saying he would only seek the presidency if he were to ever run for public office. “I’m not i…

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Jun 14 • 12:32 PM EDT • Politics • thehill.com
Stephen A. Smith: President Donald Trump ‘doesn’t seem that sharp’
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Jun 14 • 11:53 AM EDT • Politics • cnn.com
In Retrospect: Poland, Russia, Europe

In April I spent a few days with Zryw, a Polish non-profit organization that recruits young people to enter politics and public life. Their aim is to build a new generation of civic leaders in Poland. I’ve followed their evolution from the beginning; my son is one of the founders. (“Zryw” means “impulse” or “burst of speed” in Polish). Julie Chmielewska, one of Zryw’s leaders, interviewed me at the event. Here is the conversation, lightly edited for grammar and context: Julia Chmielewska: Assuming that culture shapes institutions, could we conclude that some cultures are more prone to authoritarianism? Anne Applebaum: I don’t think so. Every culture, every nation, and every country has the potential for change. When we look at history, we can see that nations do change. Poland has changed, for example, from the 1980s to today. There’s a completely different mentality here than the one I encountered when I first visited, in 1988. The current generation sees the world through a different frame. So no, I don’t believe that certain nations are doomed to authoritarianism, or to anything. Of course, there are political and cultural traditions, but they can always be challenged. JC: So do you think there’s something intrinsic in human nature that pushes people to democracy, freedom? AA: I think there is something in human nature, a deep instinct, that pushes people towards freedom, yes. People who live in authoritarian countries – and I’ve heard this from them over and over again – sooner or later find themselves angered by a feeling of helplessness. They can see the unfairness of crooked courts, irrational political decisions. They naturally dislike the fact that somebody has all the power while they have none. In those circumstances, people who have no political background at all sometimes are politicized just by that frustration. I’m thinking of Svetlana Tikhanovskaya, for example, who was a Belarusian housewife, until the circumstances of her husband’s arrest forced her to become a politician. I met a woman who is a Uyghur from China, and who had come to live in Turkey. After several of her family members were arrested, she too was propelled into a political role. These kinds of experiences make people interested in democracy or political reform, even if they thought they didn’t care. I also think that the opposite is true: some people instinctively prefer homogeneity, order, hierarchy. They don’t like the confrontation of opinions or the noise of debate, and they lean towards a single leader or a unified regime. I think that most of modern history is shaped by the clash between those two different sides of human nature. JC: Which force do you find more powerful today? AA: I think they both have a lot of power and there’s no way of predicting who wins. Even in countries that seem very shut off or stuck in an authoritarian system can change. We’ve seen that happen. And vice versa, I think democracies can also begin to fail and slide into authoritarianism. So it’s very important not to be complacent in either direction. JC: I want to go into your history and your experiences. You’ve lived in Russia during a time of incredible change in the late 80s, and then you came back to do research in post-Soviet Russia. AA: I was a student in Russia just before the collapse of the Soviet Union. I then traveled and worked there extensively in the 1990s, and I met people who really were full of hope. They hoped that Russia could become a democracy, or at least a place that guaranteed freedom of speech, freedom of the press. These weren’t ideas that came from Washington. Although now the narrative in the Kremlin is different, I met many people who were working towards exactly that kind of transformation. A friend of mine ran a series of seminars – once a year, and then later several times a year, in cities all over Russia – designed to get people to discuss politics in new ways. She invited young politicians and journalists, as well as foreigners. I went to many of them, in Moscow as well as Volgograd and Novosibirsk. Over two decades, hundreds of people came to these seminars, and all of them wanted Russia to be different. I remain convinced that many Russians still want Russia to be different. It’s just that the old system, in the form of Putin, a representative of that system, returned. The KGB reimposed their power. And this wasn’t because of something to do with culture, this was to do with money and politics, and who was in charge. JC: You’ve partially answered my question... I wanted to ask whether that excitement of the 1990s was an exception from the Russian historical norm which has been rather authoritarian? AA: Of course, if you look at the history of Russia since the 18th century, there have always been liberal groups, reformers and revolutionaries. There were the Decembrists, in the early 19th century, and the rural populists later on, who tried to organize the peasantry. A significant group of liberal Russians appeared at the turn of the 20th century, people like the father of the writer Vladimir Nabokov, who was a Russian politician before the revolution. These groups were small in number, but sometimes had a broader significance. The Russian dissident movement in the 1950s and 1960s actually invented the modern human rights movement. It was their idea to hold the leaders of the Soviet Union accountable for the language they used, to remind them of the treaties they had signed and the promised they had made. They created the Helsinki group, for example, that held Soviet leadership to the language of the Helsinki Treaty, which formally ended the Second World War and which contained guarantees of human rights, at least on paper. That idea spread to Eastern Europe, and similar tactics were used here in Poland. (Benjamin Nathans recently wrote a great book about the Soviet dissidents, To the Success of Our Hopeless Cause) JC: But seemingly, even if they do ever get power, they could never hold on to it. AA: We don’t know, because they have never really had power. But in any case, we also don’t know what will happen in the future. There is no reason to assume that Russia will forever be condemned to totalitarianism. Even during the first fifteen years of Putin’s regime there was some form of democratic politics. Only when the full-scale war began did he bring everything to an end: he shut down all remaining independent organizations and killed his most important opponent, Alexi Navalny. But does that mean he is popular, that he enjoys legitimacy? Even now, we don’t really know what Russians think about him, or about the war. There is no way of doing real polling in Russia because nobody will answer an independent pollster over the phone. JC: Do you think that the flock of young people, especially young men, who fled Russia after the start of the war represent a continuation of liberal movements that refuse to partake in the authoritarian state, or do you think they are moving for the sake of self-preservation – “I don’t want to go to the army, so I leave”? AA: I’m sure it’s both. I actually know many people who left Russia for political reasons either in the very last years before the war, or else just after the war began. JC: And do you see a change in the young generation versus the old one that have fled? AA: It’s hard for me to say because the people who I know were mostly already politicized. I do know some younger people who left, but most of them were already either active in the opposition, or working as journalists. Many of them very self-consciously think of themselves as maintaining Russian culture abroad, just as in the 20th century the Soviet dissidents or the anti-communist White Russians once thought of themselves as people who maintained the true Russian culture, outside of Bolshevik Russia. JC: Let’s move on to Poland. One of your first experiences with Poland was reporting on Margaret Thatcher’s first state visit, in the autumn of 1988. You followed her around the farmers’ market. AA: She was making a symbolic gesture. She wanted to welcome free markets, but the only one she could really visit was the farmers’ market at Hala Mirowska. JC: And I want to talk about this area because today you can look out of any window in that district, Mirów, and see rows and rows of skyscrapers. How does it feel to see a country built from the ground in such a short time, both politically and economically? AA: You know, when you’re living in a period of dramatic change, it’s always hard to know whether the change is positive or negative. The transformation in Poland created winners and losers, as well as new classes of people, new political movements of different kinds. At the time, it sometimes just felt like turbulence. Now, we can look back at the 1990s and early 2000s in Poland and see in retrospect that the country was headed in towards prosperity and European integration. In around 2009 or 2010, I remember speaking to a woman who worked cleaning government offices, and who asked me if her daughter should study in Amsterdam or in London. This seemed to me to be a real transformation, and it happened very fast: within a few years, Poles stopped feeling like second-class Europeans, and a generation of younger Poles appeared who had no qualms about crossing borders. JC: We again live in turbulent times. Do you think we’re heading towards positive outcomes? AA: I can’t make predictions, because everything that happens tomorrow depends on what people do today. Also, history doesn’t have a trajectory. It doesn’t move in a particular direction. You only think it does afterwards. As I said, you can look afterwards at Poland in the 1990s and you could say this was a period of great progress. But not everybody at the time saw that. Sometimes people are very wrong about a given country’s trajectory. I remember people writing about Ukraine in the 1990s, about how dangerous it was that Ukraine was independent, that this was going to be an anti-semitic state, that Ukrainian nationalism was going to come back... and although you can say many bad things about Ukraine, the country made many bad choices, actually it became a pretty tolerant state which now has a Jewish president and until recently a Muslim defense minister. JC: In the 1990s Poland’s and Ukraine’s GDP were roughly similar. Ukraine was even a bit richer. So the starting point was similar for both of these countries, but they’ve turned out very, very differently. Even if we stop in 2014. Why do you think Ukraine “chose East”? Was it external influence? AA: No, I think Ukraine was in a different position. First of all, central and eastern Ukraine had been part of the Soviet Union since the 1920s, and had therefore experienced a longer period of occupation, repression, Sovietization and even Russification. Ukraine did not have, as Poland did, an alternative elite: a large cadre of economists and politicians, who already had some experience in opposition politics and in independent thinking. In Poland, the transformative finance minister, Leszek Balcerowicz, had already thought about how an economy might be decentralized before he took office. We can argue about how successful he was, but at least he was prepared to try something new. In Ukraine, people weren’t prepared. For one, there hadn’t been much space even for an illegal opposition in the previous couple of decades. Ukraine was also in many ways still emerging from colonial occupation. For the previous couple of centuries, many of the most capable Ukrainians had moved to Russia, and the first generation of leaders in independent Ukraine tended to be former Soviet apparatchiks. They didn’t immediately seek to become closer to western Europe. Instead, they looked for some kind of economic and political “third way” and an accomodation with Russia. Ukraine became stuck in this position, half-in, half-out and became pretty profoundly corrupt. JC: The Polish alternative elite had a vision of where they wanted the country to go. I think the general perception now is that this vision ends with the next election, right? Is this a natural process of gaining power? AA: Their vision, and it was shared by the time by politicians who now call themselves both left and right, was that Poland should join the EU and NATO, as fast as possible. My husband (Radek Sikorski) was in the very first government that said it wanted to join NATO. At the time this was taken very badly in Washington: the demand for NATO membership absolutely came from Poland, not from the US. But even then, in the early 1990s, many Poles already understood that the Russian sphere of influence would grow once again, that it was important to become part of the transatlantic alliance and an integrated Europe as fast as possible: NATO, the EU, the Council of Europe, all of the trading and security alliances. That consensus lasted through several different governments and over many years, even governments containing former communists. For twenty years, right, left and center disagreed about many things, but they all agreed on the direction that the country should go. In retrospect, that consensus created the basis for prosperity in Poland. JC: And regarding the Polish-Ukrainian relations. We know that antagonisms, e.g. the myth of Wołyń [a massacre of Poles that took place in what is now Western Ukraine, in 1943] are increasingly used in Polish political discourse today. In Ukraine, nationalist historians make heroes out of UPA, the Ukrainian revolutionary army, which is held responsible for this tragedy. Where do you see a start for burying the hatchet? Is the reconciliation of our nations possible? AA: So here’s a strange thing: For more than a decade after they both gained independence, Poland and Ukraine participated in a number of projects that were designed to solve exactly these kinds of Polish-Ukrainian differences. Books were published that were jointly written by Polish and Ukrainian historians, monuments were built. These projects were successful: If you’d asked me this question in 2010, I would have said that there are no real historical issues between Poland and Ukraine, that the two countries had mostly reconciled. For a number of reasons, this began to shift. In Poland, children and grandchildren of victims of the Wołyń massacre felt their tragedy hadn’t been fully recognized. In Ukraine, nationalist groups wanted the UPA partisans who had fought against the Soviet Union recognized for their heroism, despite the fact that some in this broad and not well-defined group were also linked to Wołyń. In both eastern Poland and western Ukraine, the memory of the ethnic cleansing that took place there in the late 1940s - Poles were moved West, Ukrainians East - to accomodate new borders has left feelings of displacement and bitterness. The wave of Ukrainian immigration, which started before the war, may have provoked some of this. But don’t underestimate the role played by Russia, which has always wanted to create discord between Poland and Ukraine, and pumps out propaganda to that effect in both countries. Vandalism on both sides of the border, damage done to cemeteries and monuments, is sometimes carried out by provacateurs working for Russia, just to create bad feelings. The Polish-Ukrainian conflict also hides a different reality: although there are real grievances and bad memories, the truth is that the biggest tragedies both nations experienced in the twentieth century were inflicted by the Soviet Union and Nazi Germany. That should unite these two countries, not divide them. JC: This week (19.04.2026 – Ed.) in Hungary we saw that using historical narratives to create grievance has no longer worked. Are you optimistic about the direction after Orban’s loss? AA: The Hungarian election was really important because it shows that people can actually resist powerful, dominant propaganda. The ruling party Fidesz controlled all of the TV, 90% of the newspapers, the constitutional court, the bureaucracy... and yet people had the nerve to vote against it and resist it. It’s also an important election because Hungary created a huge network of well-funded think tanks and foundations that were funding other far right groups and projects. So that loss is going to have a knock-on effect in other places too, maybe even in Poland. JC: What you’ve said about resisting propaganda reminds me of one of the interviews you did about talking to Russians in the post-Soviet era who claimed that people knew that the system was lying. Why do people choose to believe in these regimes anyway? AA: Because it’s useful. Stephen Kotkin, an American historian, once described how people would learn how to “speak Bolshevik”: It was just a language that you needed to use in order to get by in society. If you didn’t talk the way the regime wanted you to talk, then you might have problems, or lose your job, or your kids would not get into university. It was a way of getting along. Communist Poland was similar, at least in the early years. When I was writing a book about the Sovietization of Eastern Europe after World War II, I met a lot of people who wanted to talk a lot about the war, when many of them had done really heroic things. But almost nobody wanted to talk about the decade afterwards, between 1945 and 1956. This was when you had the short period of terror, violence and Polish Stalinism. To stay safe, people felt the need to just go along with what others were saying, or stay out of politics, or use communist jargon without necessarily believing it. I don’t judge them for it, and I wouldn’t describe all of those people as collaborators. It’s easy to feel moral certainty in retrospect, because we know that communism ended. But if you were living in 1949, it might not have been clear to you that communism was going to end. In very repressive societies, maybe about 10% of people who are really evil – collaborators, torturers. Maybe 10% of people are really brave and who find ways to resist. And then around 80% of people have kids, they have parents, they have to have jobs and they’ve had to get through it somehow. Strange though it may sound, I’ve found that the work I did on that book is now very useful in explaining some of what’s going on in the United States today. There are plenty of members of the Republican Party in Congress who know perfectly well that Donald Trump says many things that aren’t true. But they avoid criticizing him because it’s inconvenient, because they would get in trouble, because someone would attack them on the internet. So actually you don’t even need mass terror to get people to conform. JC: Is Gen Z reinventing agency? AA: We’ll see. In any generation you can find groups of people who want agency. If you live in a society that’s unfair, for example where a tiny number of people have captured most of the wealth, then at a certain point people rebel. This is always easier for younger people, who have you have less to lose. The question now is how the internet will affect the relationships between citizens and the state, and how it will change organizations. The “Twitter revolutions” people spoke about as early as 2008-9, mass protests organized online, have often proved to be very superficial. Although you can easily join something just by clicking, the work of creating a real movement requires physical participation. Successful mass movements of the past, for example the Civil Rights movement in the United States, were built by people who had spent many years together. They had participated in non-violent workshops together. They practiced and prepared. Just using the you can get everybody to show up at a certain moment, but then when the protest is broken up, nothing happens. It’s also true that the repressive regimes have more recently learned how to use the internet to undermine leaders and movements. Most of all, they now understand how to make people cynical. The form of propaganda that most modern authoritarians use - and I think the Russians really pioneered this - deploys sneering cynicism. Instead of praising the rulers, the regime propagandists mock the opposition movement leadership for being supposedly corrupt or sexually degenerate, with the goal of undermining any kind of idealism. JC: MAGA grew on the internet? AA: MAGA is a real grassroots movement. They had symbols, red hats, they showed up at rallies. But you’re right that the cynicism, the sarcasm and the distrust that the movement embodies came originally from the internet, and this is different. Fifty years ago, most European political parties had a social base in real organizations, in trade unions for Social Democrats, in church groups for Christian Democrats. As people stopped going to church and as the trade unions became smaller, the social base of these parties disappeared. Now people who wouldn’t have known one another in the past meet on the internet and create new movements, many of which don’t last. JC: Is history ending? Going in stale circles? AA: History never ends. In truth, human beings want contradictory things at the same time: order and freedom, stability and change. These things are never resolved, and when a society swings too far in one direction, people always push it the other way. But each time that happens, the result is different. Certainly it is true that we are now in a period when old philosophers and ideas from the 1930s are undergoing a revival. Carl Schmitt, who was a philosopher who was very influential on the Nazis, is back as an influence on both the far left and the far right, once again inspiring people to think that all politics has to be existential, that all politics is about defining and defeating enemies. In the US, some are also bringing back dominionism, the idea that we need a Christian and not a secular state. It’s also true that we are living through a more fundamental shift. The old left-right divide, which was mostly about the size of the state, is much less important now. Instead, we are arguing about more fundamental things: what are our rights, what protects our freedom. Or how much power do we want to give small elites, versus how much power to give ordinary people. In America a small group of very wealthy people now control information, because they control the social media platforms and AI, which means they determine what people will read and learn. Finding a way to preserve preserve zones of autonomy and independent thinking, this is going to be the main task for the next generation. JC: What is the one book that a person interested in Central Europe should read? AA: You could read my book “Iron Curtain: the Crushing of Eastern Europe” which tells the story of how the Soviet Union imposed its culture on the region. Or read Tim Snyder’s history of the region, “The Reconstruction of Nations: Poland, Ukraine, Lithuania, Belarus 1569-1999.” And everyone should read “The Captive Mind” by Czesław Miłosz, which describes exactly the phenomenon we were talking about: why do people collaborate? I joined Scott Galloway and the brilliant Fiona Hill in a discussion about the wars in Ukraine and Iran, the future of global power, and what these conflicts reveal about America's role in the world. Scott told us that this was the 400th edition of his podcast, which is quite a number: My friend Francesco Chiamulera runs a brilliant series of literary events, Una Colline di Libri, A Hill of Books, in the Prosecco Hills, a region of vineyards and elegant hill towns in the Veneto, north of Venice. We did an event in Vittorio Veneto and also drove and biked around the countryside. Buy Autocracy Inc Buy Iron Curtain Open Letters, from Anne Applebaum is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe

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Jun 13 • 4:15 AM EDT • Politics • anneapplebaum.substack.com
One of fall's coolest games has been delayed to October to avoid a September crush

Last Sunday, a trailer that aired during an online Xbox event showed Valor Mortis, an upcoming action game that re-imagines the age of Napoleonic wars as a conflict with the plague-ridden undead. It’s a first-person game that mixes Dark Souls-style combat with parkour—it’s from the developers of the acclaimed, fast-paced cyberpunk wall-running Ghostrunner games—and a setting like nothing else that’s out there. Valor Mortis’ trailer concluded with a release date: September 24. But by the time it aired, the teams behind the game knew that was no longer Valor Mortis’ release date. Days ago, they’d learned the hard way that September 24 would be untenable and that they’d have to change it. Today, they’ve announced a new one, October 13, after speaking to Game File about getting out of the bind they recently found themselves in. “When we picked September 24th, it looked like a very, very clear date,” Blake Rochkind, head of publisher Lyrical Games, told me during an impromptu interview on Monday in Los Angeles. “Very quickly it became not such a clear date.” Lyrical and development studio One More Level had a feeling the deate might need to change, Rochkind recalled. But they had to lock in September 24 “many, many weeks” ago. Really, though, who could know if that was the right call when they made it? “There were so many unknowns,” Rochkind said. “This was before Sony State of Play, before Xbox Showcase, before Nintendo Direct, before Summer Games Fest.” Then on Tuesday, June 2, during a PlayStation showcase held just five days before their planned release date reveal, things changed. “As soon as Control announced September 24th, we knew we were moving the date.” It wasn’t just the PlayStation showcase reveal of the release date for Remedy’s upcoming third-person thriller. There were others. And changing their own trailer this close to its airing, Rochkind would later tell me, wasn’t possible.

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Jun 11 • 11:01 AM EDT • Technology • gamefile.news
Trump labels Stephen A. Smith as ‘arrogant fool’ after criticism

President Trump on Wednesday slammed sports commentator Stephen A. Smith amid their feud, calling the ESPN analyst an “arrogant fool.” “Stephen A. Smith is an arrogant fool, a low IQ individual,” T…

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Jun 10 • 9:02 AM EDT • Politics • thehill.com
Stephen A. Smith challenges Trump to debate after ‘low IQ’ attack
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Jun 10 • 12:37 AM EDT • Politics • cnn.com
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Stephen A. Smith doubles down on blaming Trump for Knicks loss
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Jun 10 • 12:26 AM EDT • Politics • cnn.com
Opinion | The Good That Can Come From Platner’s Candidacy

The Senate race in Maine is a chance to do away with inconsistent standards applied according to political bias.

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Jun 9 • 2:09 PM EDT • Politics • nytimes.com
Saving Great Salt Lake key issue in Utah’s House District 21 primary race

Democrats Aaron Wiley and Stephen Otterstrom are vying to replace Rep. Sandra Hollins in the Utah House of Representatives.

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Jun 9 • 1:46 PM EDT • Politics • sltrib.com
Stephen A Smith claims Trump has "no business" attending Knicks game at MSG: "It is selfish and narcissistic"

Stephen A. Smith calls Trump's NBA Finals Game 3 attendance selfish and narcissistic, but critics question if he'd say the same about Obama.

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Jun 8 • 1:53 PM EDT • Business • foxnews.com
‘Ragtime’ is still resonating with audiences 30 years since its Broadway debut

It's been nearly 30 years since Stephen Flaherty and Lynn Ahrens wrote the music and lyrics for “Ragtime,” the American epic musical about the intertwining lives of three New York families at the turn of the 20th century.

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Jun 6 • 9:55 AM EDT • Entertainment • seattletimes.com
Labor bill looms large in South Jordan House clash. Here’s where they are on other big issues.

Rep. Jordan Teuscher, who sponsored a bill limiting union's bargaining ability that labor groups were able to get repealed, is being challenged by Scott Stephenson, executive director of the Fraternal Order of Police, one of the groups that fought for its repeal. Here is where they stand on other important issues.

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Jun 6 • 8:00 AM EDT • Politics • sltrib.com
Sporticast: Stephen Curry Takes His Longest-Distance Shot Yet

On the 558th Sporticast episode, hosts Scott Soshnick and Eben Novy-Williams discuss some of the biggest sports business stories of the week, including a blockbuster sneaker deal. Golden State Warriors star Stephen Curry announced a 10-year agreement with Chinese brand Li-Ning earlier this week. Curry was a sneaker free agent for less than a year, …

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Jun 4 • 5:55 AM EDT • Sports • sports.yahoo.com
ACT Entertainment’s DisplayStations support CMU School of Drama

Pittsburgh-based Carnegie Mellon University’s School of Drama utilised several MA Lighting grandMA3 consoles for lighting control and DisplayStations for designer stations on its latest production, Stephen Sondheim’s iconic musical Company, staged in the Philip Chosky Theater. The CMU School of Drama produces a dozen or more shows annually, at least one of them a musical,

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Jun 4 • 4:55 AM EDT • Entertainment • tpimagazine.com
Royals' Stephen Kolek: Season-high eight strikeouts

Royals' Stephen Kolek: Season-high eight strikeouts

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Jun 3 • 11:29 PM EDT • Sports • cbssports.com
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Golden State Warriors 2025-26 player grades: Stephen Curry

Despite maintaining his scoring average, Steph Curry saw a noticeable decline in rebounds and assists during his 17th NBA season with the Warriors.

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Jun 3 • 10:15 PM EDT • Sports • sports.yahoo.com
Oglethorpe business dean explains why food prices are rising faster in Atlanta

Oglethorpe’s Stephen Craft explains why food prices are rising faster in Atlanta, citing supply chains, labor and transportation costs.

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Jun 3 • 4:37 PM EDT • Business • oglethorpe.edu
SFA business students gain global edge through immersive study abroad tour of Spain and Portugal

NACOGDOCHES, Texas –– Nearly 50 students from Stephen F. Austin State University’s Nelson Rusche College of Business participated in an intensive, faculty-led study abroad program in Spain and Portugal May 10-21.Led by Dr. Matthew Lindsey, chair of the Department of Management and Marketing, and Dr. Mikhail Kouliavtsev, chair of the Department of Economics and Finance, the experiential learning trip bridged classroom business theory with real-world international operations across the Iberian Peninsula.

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Jun 3 • 8:00 AM EDT • Business • sfasu.edu
grandMA3 And ACT Entertainment’s DisplayStations Support CMU School Of Drama’s Production Of “Company”

Pittsburgh-based Carnegie Mellon University’s School of Drama utilized several grandMA3 consoles for lighting control and DisplayStations for designer stations on its latest production, Stephen Son | Pittsburgh-based Carnegie Mellon University’s School of Drama utilized several grandMA3 consoles for lighting control and DisplayStations for “Company.”

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Jun 3 • 7:16 AM EDT • Entertainment • livedesignonline.com
Personnel note: The Southern Group expands South Florida practice with Stephen Marante

'Stephen has that rare blend of personal engagement, with a tremendous work ethic and professionalism that is not always present in this process.'

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Jun 1 • 4:45 AM EDT • Politics • floridapolitics.com
Scientists Stunned: Two Black Holes Captured Together in a Historic First - Futura-Sciences

The Golden Age—and a New Dawn for Black Hole Physics It’s widely agreed that the so-called “Golden Age” of theoretical black hole physics ran from Roy Kerr’s 1963 solution describing a rotating black hole to Stephen Hawking’s revelation of black hole evaporation in 1973. The combined puzzle-solving of physicists and...

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May 31 • 7:00 AM EDT • Science • futura-sciences.com
How the Military Health System is reimagining health IT from the battlefield to the exam room

AI is accelerating health IT integration, empowering providers and patients alike to more easily access and utilize data, according to Dr. Stephen Ferrara.

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May 29 • 5:22 PM EDT • Health • federalnewsnetwork.com
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Stephen A. Smith says he ‘inherited’ sports debate format

Stephen A. Smith has a ready answer for anyone who thinks he’s responsible for what sports television has become. In a new profile in the Financial Times, Smith was asked how he responds to critics who argue his format has been bad for the discourse in sports. “I didn’t create it. I inherited it,” he…

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May 29 • 12:00 PM EDT • Sports • sports.yahoo.com
Stephen A.: The NCAA wants the government to fix college sports

Stephen A.: The NCAA wants the government to fix college sports

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May 29 • 11:49 AM EDT • Sports • espn.com
Sports media host Stephen A Smith: ‘The audience gravitated to me’

ESPN’s highest-paid star on his plans to be the next Joe Rogan, what the Democrats get wrong — and his thoughts on a possible White House run

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May 29 • 7:30 AM EDT • Sports • ft.com
Couple who sold to Pepsi for $2 billion says going into business with your romantic partner is ‘not for the weak’

Poppi’s husband-and-wife cofounders Stephen and Allison Ellsworth will be the first to tell you “there’s no such thing as balance.”

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May 28 • 8:35 AM EDT • Business • finance.yahoo.com
31 hours with the spit-shined Mina the Hollower (and 34 with the four games that came before it)

To truly appreciate Mina The Hollower, an extraordinary new throwback of a game, I sent myself to Yacht Club University. That’s not a real institution of higher learning, but it’s the best way I can explain much of the past several weeks as I prepared to play Mina by playing the four biggest game previously made by studio Yacht Club Games. I had expected Mina the Hollower, in development for six years for PC and consoles, to potentially be something special. A demo I tried in March had felt great. Mina the Hollower had an old-school premise: a singular move for its hero that felt so good to control and so rich with possibilities that, in the hands of skilled designers, it could be riffed on in various ways for the length of a full game. Mina’s core maneuver, her hollowing, made her sort of an upside down Super Mario. Nintendo’s hero jumps through the air, discovering power-ups at the apex of his jump by bonking overhead blocks, then defeating enemies by landing on them. Mina essentially jumps into the ground, digging (“hollowing”) into the earth to fetch buried treasure, then burrows for a short distance to emerge on the other side of a wall that hides treasure or an enemy that needs some battering. I wanted to understand how good Yacht Club was at making games. I wanted to see how far they’d come. If Mina was terrific—as I predicted it might be—I wanted to feel how they got there, one button press at a time. On May 6, 21 days before the writing of this review, I checked with Yacht Club Games co-founder and programmer David D’Angelo, to ask which of the studio’s games I should play to truly appreciate the new one’s design. “Hmmm all of them?” he wrote back. “Starting with Shovel Knight definitely is helpful,” he continued, referring to Yacht Club’s first game. He gave me a link to a spreadsheet of over 400 cheat codes that could help me out, if I found the game too tough.1 “Most folks say Specter of Torment is the least difficult and quickest to finish in terms of playtime, and [it] refines much of Shovel Knight,” he told me. “King of Cards is a big celebration of everything we did in [the Shovel Knight compilation] Treasure Trove— might work for you better if you’re a fan of shorter, Mario-style courses. And it’s probably the closest to Mina in terms of polish.” So that was that. Four games, none of which were required. Mina is a whole new game in a whole new world, best I can tell. I’d barely played that first Shovel Knight before and never the other three. I just thought it’d help. It did. It turns out that playing a game studios major works before their latest is very illuminating.

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May 27 • 7:55 PM EDT • Technology • gamefile.news
Jimmy Kimmel rips into RFK Jr. after he says comedian 'made himself a priest': 'Get back to spreading polio'

Jimmel Kimmel called out RFK Jr. after the latter shared a social media post mocking Stephen Colbert's final 'Late Show' broadcast.

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May 26 • 11:39 AM EDT • Entertainment • ew.com
Reel Thoughts: Stephen Colbert’s final ‘Late Show’ eschews politics in favor of his signature grace, humility

In what may be the last hurrah for New York’s nearly century-old Ed Sullivan Theater, the final episode of “The Late Show with Stephen Colbert” didn’t feature the most uproarious jokes. Or the most biting political takedowns. Or a tearful, thank-you-filled farewell speech from its host, per the norm when late-night talk shows conclude. But...

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May 26 • 1:48 AM EDT • Politics • dailynorthwestern.com
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CBS Stands Down After Outcry Over Stephen Colbert

The network elicited backlash following Colbert's surprise return to TV as a host after 'The Late Show' ended.

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May 25 • 1:16 PM EDT • Entertainment • elpasoinc.com
CBS Stands Down After Outcry Over Stephen Colbert

The network elicited backlash following Colbert's surprise return to TV as a host after 'The Late Show' ended.

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May 25 • 1:16 PM EDT • Entertainment • hastingstribune.com
CBS Stands Down After Outcry Over Stephen Colbert

The network elicited backlash following Colbert's surprise return to TV as a host after 'The Late Show' ended.

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May 25 • 1:16 PM EDT • Entertainment • cbs19news.com
CBS Stands Down After Outcry Over Stephen Colbert

The network elicited backlash following Colbert's surprise return to TV as a host after 'The Late Show' ended.

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May 25 • 1:16 PM EDT • Entertainment • themountaineer.com
Kierra M has the latest in entertainment headlines

Stephen Colbert signs off for the last time, and Hot 107.9's "Birthday Bash" was a success

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May 25 • 11:04 AM EDT • Entertainment • fox5atlanta.com
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Stephen Colbert’s Replacement Byron Allen Sets Record Straight After ‘Late Show’ Ends

The 'Comics Unleashed' host set the record straight about taking over Colbert's time slot on CBS.

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May 25 • 8:36 AM EDT • Entertainment • cbs19news.com
Stephen Colbert's 'Late Show' time slot replacement is 'not trying to replace' him: 'Not everybody's gonna love me'

Byron Allen's "Comics Unleashed" has taken over the time slot vacated by "The Late Show With Stephen Colbert."

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May 24 • 7:33 PM EDT • Entertainment • yahoo.com
Stephen Colbert's 'Late Show' time slot replacement is 'not trying to replace' him: 'Not everybody's gonna love me'

'Comics Unleashed' creator Byron Allen says he is not trying to 'replace' Stephen Colbert or his 'Late Show,' after taking over the late night series' time slot on CBS.

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May 24 • 7:33 PM EDT • Entertainment • ew.com
Stephen Colbert Makes Surprise Michigan Public Access Appearance After ‘Late Show’ Farewell

The episode closed with Colbert, Jack White and Jeff Daniels destroying the set and burning it in a flaming dumpster.

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May 24 • 3:33 AM EDT • Entertainment • yahoo.com
Stephen Kolek's Complete-Game Shutout Ends Royals' 4-Game Skid

Stephen Kolek's complete-game shutout Carter Jensen's two RBIs led the Kansas City Royals to a 5-0 win over the Seattle Mariners end a four-game losing streak.

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May 23 • 8:54 PM EDT • Sports • foxsports.com
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Stephen Kolek pitches a CGSO, Royals beat Mariners 5-0

The guy who wasn’t ever in the Royals Opening Day plans twirls the best start so far in 2026

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May 23 • 6:52 PM EDT • Sports • sports.yahoo.com
Stephen Colbert is back on TV on community access in Michigan along with rocker Jack White

Fresh off ending his national broadcast show on CBS, Stephen Colbert showed up on community access television in southeast Michigan.

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May 23 • 11:06 AM EDT • Entertainment • seattletimes.com
Stephen Colbert is back on TV on community access in Michigan along with rocker Jack White

From the Ed Sullivan Theater in New York to ... community access TV in Michigan?

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May 23 • 11:05 AM EDT • Entertainment • wfmz.com
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Stephen Colbert returns to Monroe public station after final 'Late Night' show

Before Stephen Colbert made his debut on "Late Night" in 2015, he stopped by Monroe, Michigan, where he interviewed Eminem on the Monroe public TV show "Only in Monroe."

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May 23 • 9:33 AM EDT • Entertainment • wxyz.com
Poppi's cofounders on building $2 billion business, navigating wealth

Allison and Stephen Ellsworth took big risks and made sacrifices to build Poppi. They're determined not to let their wealth spoil their children.

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May 23 • 6:33 AM EDT • Business • businessinsider.com
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See All The Celebrity Cameos On The Final Night Of Stephen Colbert's 'The Late Show'

The beloved host's late-night sendoff was jam-packed with surprise celebrity guests.

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May 22 • 6:14 PM EDT • Entertainment • huffpost.com
Byron Allen says CBS has put no limits on his show replacing Stephen Colbert's

Byron Allen, the media mogul and former stand-up comedian, is gearing up for his latest venture: bringing his show Comics Unleashed to the CBS time slot long held by The Late Show with Stephen Colbert.In this episode of NPR’s Newsmakers, Allen sat down with NPR’s Ailsa Chang ahead of his debut episode. He discussed his plans for Comics Unleashed in its new prime late night slot, why he thinks there’s still more than enough political comedy after the cancellation of Colbert, and why it’s important for Black Americans to own and produce media.NPR's Newsmakers is where you'll find NPR's biggest interviews. We post new episodes as soon as they're available -- any day of the week. Follow or subscribe wherever you listen or watch so you always get the latest episode as soon as possible. Newsmakers relies on supporters who value independent journalism and a free press. Join NPR+ today to support our work and get perks from the podcasts you trust. Go to plus.npr.org.

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May 22 • 5:30 PM EDT • Politics • npr.org
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Jon Batiste and Paul McCartney give Stephen Colbert a ‘Late Show’ goodbye

Here’s a behind-the scenes look at the last “Late Show” episode: “Nobody wanted to leave the stage or the theater and here’s legendary proof.”

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May 22 • 2:19 PM EDT • Entertainment • nola.com
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‘The Late Show with Stephen Colbert’ finale’s biggest moments

NEW YORK — There were tears, love and lots of laughs as the “The Late Show with Stephen Colbert” aired its final episode Thursday night, marking an emotional end of

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May 22 • 2:05 PM EDT • Entertainment • recorderonline.com
What Is Stephen Colbert Doing Next After ‘Late Show’s Ending?

The talk-show emcee has big ideas for his future, and we’re not just talking about his upcoming ‘Lord of the Rings’ film.

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May 22 • 11:19 AM EDT • Entertainment • cbs19news.com