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Results for " developer " 1,410 found 🔀 AI-powered Shuffle

Two years after its rocky launch, Civilization 7's first paid expansion Earthrise is on its way - but first comes the atomic age

As the legendary Civilization series celebrates its 35th anniversary, developer Firaxis has unveiled a host of new updates coming to Civilization 7.

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Sep 7 • 1:31 PM EDT • Technology • eurogamer.net
Star Stable Entertainment lays off 20% of staff

Nordisk Games-owned developer Star Stable Entertainment has laid off approximately 20% of staff.

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Sep 7 • 1:09 PM EDT • Entertainment • pocketgamer.biz
Combat and socially agonised teens impress in Persona 4 Revival, the RPG that series director Kazuhisa Wada feels a "duty" to make

As a newcomer to the series, Persona 4 Revival looks to offer a good entry point. Though the developers are aiming it at their faithful.

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Sep 7 • 9:30 AM EDT • Technology • rockpapershotgun.com
Microsoft engineer says 'typing code is absolutely over' as GitHub Copilot takes on more development work

Fowler was not suggesting that software engineers are becoming unnecessary. But as AI handles more routine coding work, developers may spend less time writing individual lines and...

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Sep 7 • 8:03 AM EDT • Technology • techspot.com
CREDA poll: New Mexico’s gross receipt tax makes it hard to do business

Some developers said New Mexico’s gross receipts tax makes the state less competitive than its neighbors. They believe tax reform for new construction would go a long way in attracting new development and investment.

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Sep 7 • 8:00 AM EDT • Business • abqjournal.com
GOP Midterm convention comes to Dallas this week

The American Airline Centers may be home to 20,000 people this week during the first ever Republican National Committee Midterm Convention ahead of the November election. Lone Star Politics speaks with the organizing committee co-chair, Dallas restauranter and developer Ray Washburne, about the event and what donors are saying about the Republican candidate heading into the November election.

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Sep 7 • 7:36 AM EDT • Politics • nbcdfw.com
Gates-backed TerraPower targets British nuclear power plant start by 2034

TerraPower, the U.S. nuclear developer backed by Bill ‌Gates, expects its Natrium reactors to begin generating electricity in Britain by 2034, its CEO told Reuters, making the UK its first market outside the United ​States.

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Sep 7 • 7:15 AM EDT • Business • reuters.com
The core anti-Pangram constituency is phony writers

Welcome to The Closing Argument, our verdict on the news, plus everything The Argument published and appeared in this week. The Verdict, by Kelsey Piper A lot of people hate AI for drowning the internet in slop and displacing human creatives. You might think that these people would be thrilled by a program that can identify and flag AI-generated work. But many people who hate AI also hate Pangram, an impressively accurate AI detector that produces very few false positives, according to high-quality independent research. This loathing found its most recent expression in a bizarre Wired article that amplifies a wide range of false arguments from Pangram skeptics: that AI detectors are racist (they’re not) or ableist (they’re not)1 or don’t work (this one does)2. Rather than starting from the premise that it would be really valuable to have a working AI detector and scrutinizing Pangram to make sure it lives up to that promise, the article starts from the premise that Pangram obviously has bad vibes and sets out to discover why. (One answer: The CEO microwaved lunch during an interview!) Why aren’t writers who resent Pangram more eager to distinguish themselves from posters who are having ChatGPT ghostwrite all their work? There are a few different things at play, but I think one key dynamic is this: These are often the same people. A core constituency for arguments like Wired’s is “writers” who are using AI to write their posts but resent this fact being made public. They stand to lose from AI detectors because AI detectors call them out. Share When Substack announced a partnership with Pangram, a sizable fraction of the platform’s authors rose up in outrage. Some people had experience with other AI detectors that didn’t work, and some felt that AI writing ought to be encouraged — both of which are fair enough. But the fury was fueled by authors passionately insisting that Pangram kept wrongly accusing them on almost every post they published. Pangram can be wrong, especially on short passages. But in the overwhelming majority of cases where Pangram looked at a whole blog post rather than a single paragraph, the program correctly detected work as AI. Even if we can’t be 100% sure in any individual case, we can notice the trend in the aggregate. Wired quotes Sam Illingworth, a professor of critical AI literacy at Edinburgh Napier University, who said, “I don’t think [AI detectors] work. … I think that detectors are prejudiced against certain people.” This spring, he said that he used AI for research and editing; this summer he acknowledged that in addition to research and editing, he also uses it “now and then for a turn of phrase I keep.” Pangram informs us that most of his posts are 100% AI-written (some are mixed AI-and-human) and that 100% AI-written posts started appearing last year. The favorable interpretation is that, as someone whose recent work Pangram consistently mistakes for AI, Illingworth sees Pangram’s flaws firsthand. The unfavorable interpretation is that the tool’s credibility trades off against his own, because its account of who writes his posts is not consistent with his. Illingworth is not alone in insisting the detector does not work. “It’s a Monday night in late July, and I’m pasting my own Substack draft into an AI detector for the first time. Not because I’m worried. Because I’m curious. I wrote every word of it myself, the way I write everything, out loud in my head first, in a rhythm that still carries the accent of a language I learned to think in before I learned to write in this one,” begins one Substack post by an author indignant that Pangram flags her writing as AI. “That’s the part I had to sit with before I could write this.” If you, like me, have worked with AIs a lot, you won’t even need Pangram there. The author of that piece is AI. It is obviously AI! I checked 10 other posts on the blog, and they were also obviously AI! “I have spent 22 years as an award-winning author and essayist. And now this bullshit tool that learned from MY writing is going to accuse me of plagiarism,” popular Substack writer Carlyn Beccia wrote in an anti-Pangram post. “For the last and final time, AI DETECTORS DO NOT WORK.” Here’s what her writing sounded like in 2020: “Most success stories revolve around one person who believed enough in you to say — give it a try. We call these people muses, but they are so much more than that. They are the strong man giants whose shoulders we stand on so we can see the horizon. Throughout the editing process, I am sure my editor felt less like a giant of greatness and more like Atlas with the world on her shoulders.” Pangram says it was 100% human-written. (So were other articles of hers in 2020.) And here’s what it sounds like now: “And then there is the reshuffling, which sounds like paperwork until you remember that empires have always loved paperwork. The Trump regime recently moved special education oversight from the Education Department to HHS. That is not a minor bureaucratic transfer. It changes the frame.”3 Pangram says this is mostly AI. I am not convinced that Pangram is wrong. In my own experience, Pangram is very effective on long texts — if it marks a long essay as AI, the essay was either written by AI or deliberately written to sound like AI. On tweet-length or paragraph-length texts, it’s not perfectly reliable. It seems to work just as well for non-native English speakers as for native speakers. While I have seen dozens of claims of pre-2022 text returning a positive result on Pangram, I have tried repeatedly to corroborate those and have never once succeeded. To be clear, I’m absolutely not saying that complaining about Pangram suggests a writer is a cheat. There are plenty of other concerns. Most are mistakenly premised, such as the false claim that Pangram trains on work you put into it, but others are reasonable: It’s unreliable on sufficiently short text segments; it creates an internet witch-hunt mentality when there are defensible uses of AI; people who are open about their AI use are sometimes blamed, when the only people really doing something wrong are the ones who hide it; and it isn’t perfect, so a single positive result shouldn’t be taken as decisive proof of misconduct. I’m happy to concede that Pangram is imperfect and possible to over-rely on. If an author’s posts are mostly non-AI and one scans as partially AI, this could be a mistake. It’s also possible to defeat Pangram with intentional effort. If you think we need something more robust and more reliable, fine! But if you don’t like AI and don’t like Pangram, your attitude really ought to be that it’s a shame that our existing tools for AI detection are imperfect, and it’s important to invent better ones. If your stance is instead that AI is evil and so is looking for AI, then ultimately you’re contributing to the sloppification of the internet. You’re making it harder for people who write their own text to distinguish themselves, and providing cover for authors who are definitely not writing their own text. Subscribe Top stories this week, by Kobe Yank-Jacobs Commentators often worry that the decline of reading could mean the decline of liberal democracy — but deliberative governance actually predated widespread literacy. This week, Maibritt Henkel pointed out that many liberal cultures thrive on a culture of raucous, interactive debate, which can happen in-person as easily, if not more so, than in text. Read on, dear reader, to learn more. It may actually cheer you up: [ ](https://www.theargumentmag.com/p/reading-wont-save-liberalism) [ Reading won’t save liberalism ](https://www.theargumentmag.com/p/reading-wont-save-liberalism) Maibritt Henkel · Sep 1 [ Read full story ](https://www.theargumentmag.com/p/reading-wont-save-liberalism) It used to be bad to downplay climate change (if we mean denying its reality). Today, it’s actually good to downplay climate change (if we mean keeping the issue out of political fights so we can make real progress). This counterintuitive view is called “climate hushing,” and contributor Alex Trembath argued that it’s the key to enacting good policy going forward. Get up to speed on the latest in climate politics: [ ](https://www.theargumentmag.com/p/we-wont-stop-climate-change-by-talking) [ We won’t stop climate change by talking about it ](https://www.theargumentmag.com/p/we-wont-stop-climate-change-by-talking) Alex Trembath · Sep 2 [ Read full story ](https://www.theargumentmag.com/p/we-wont-stop-climate-change-by-talking) Canada’s Prime Minister Mark Carney is standing up for the forces of liberalism against Donald Trump’s assault on our closest ally. So, why is one prominent left-wing commenter attacking Carney? Columnist Matthew Yglesias explains: [ ](https://www.theargumentmag.com/p/when-economic-liberty-means-central) [ When "economic liberty" means central planning ](https://www.theargumentmag.com/p/when-economic-liberty-means-central) Matthew Yglesias · Aug 31 [ Read full story ](https://www.theargumentmag.com/p/when-economic-liberty-means-central) 🌟Abundance Wins of the Week🌟 Shout out to my home state of California, whose legislature passed two housing bills this week. One requires a housing density minimum in transit-oriented areas of the state’s most transit-rich cities (Los Angeles, Sacramento, San Francisco, Oakland, San Jose, San Diego, and Long Beach). Another bill closes two common loopholes used by third parties to delay housing projects, including an opportunity to challenge maps of a given lot created by the developer after a project has been approved. Shout out to our big-state rival, Texas, where pro-housing SB 785 took effect this week. The new state law requires municipalities to have at least one district permitted for manufactured housing without a special permit. This will promote zoning changes in 44% of municipalities. The company Fervo Energy signed a deal with Google for what is set to be the world’s largest enhanced geothermal facility, proving a technology can work at a scale that could be crucial to a decarbonized, energy-abundant economy. Share Worth watching… This week, forecasting legend Nate Silver joined Jerusalem, Matt, and Jeremiah on a crowded episode of the pod. It was a party. And speaking of parties, our round table debated the factional lines within the Democratic Party: Is it possible to be center-left and also anti-establishment? Watch or listen to find out: The Rio Grande Valley in Texas is one of the areas that swung hardest toward Trump in 2024, but musician Bobby Pulido is running to flip it back. Right now, The Argument/Split Ticket’s model has him running 1.1 points behind his Republican opponent in a district Trump won by 18 points. Tune in to find out how he differs from national Democrats and what he thinks he can to do win this seat. On Thursday, Bernie Sanders was among the first politicians to call for a ban on superintelligence. My guest this week, Andrea Miotti, has been lobbying to ban superintelligence for several years, most recently in the U.K., U.S., and Canada. I asked him how he gets legislators to take speculative risks seriously, and we dug into what plans might look like to actually pass a ban. Listen to learn more: What’s News with The Argument The Argument recommends, by Kobe Yank-Jacobs If we ever lose track of Justin Zuckerman, I’ll have the team split up and check all the movie theaters in the city. I’m shocked (and a little jealous) at how often he gets out to see good cinema. This week, he brings us It Ends, a “horror-ish movie,” which he described as a “Gen Z Waiting for Godot.” I was intrigued before he added that it was “funny, dark and existential” — at which point I was fully locked in. I guess I also had existential themes on the mind this week. One morning, a single line from a poem I read long ago just came to me: “Is death a stretch of time in which a life is just a flash?” The poem is called “From 20,000 Feet” by Heather McHugh. I suggest the version in The Vintage Book of Contemporary American Poetry, which, by tradition, my best friend and I always bring backpacking, extra weight be damned. We’ll stay thematically dark for just one more rec from senior editor John Robert Thomason, whose upcoming trip to Baltimore reminded him to suggest Michael Clune’s memoir White Out (about being addicted to heroin in Baltimore in the 1990s). Ben Lerner’s blurb called it _“_Disturbing, brilliant, hilarious—it’s as if Proust had written Jesus’ Son.” John told me this “seems accurate, with the caveat that I’ve never read Proust.” I, personally, have also shelved Proust until retirement. At this point, I was a little concerned for the team since all of us tossed out such psychologically grim material — maybe we’re all down about the end of summer — but thankfully, at least a few of us were into more upbeat selections. Milan Singh recommended Made In’s 5-quart stainless clad saucier, suggesting he had some fun in the kitchen. Jeremiah Johnson asked if he could recommend yet more Carly Rae Jepsen. Once denied, he offered up Game Changer instead_,_ calling it “the most wildly creative game show, maybe in the entire history of the genre.” Eli Richman mentioned _Lucky, “_a B-tier show with an A-tier cast and an S-tier theme song.” I suppose he was recommending the song, Horns of a Bull. Still, despite these cheerier recs, I couldn’t help but be concerned that we were subconsciously worried about racing toward summer’s end — the end of swim trunks and splashing around. Then a message landed reminding me of the three-day weekend to come. A whole extra day for sunshine. One more swim in the lake. I was grateful this called to mind yet another line from a poem, one by Mary Oliver, the patron saint of every gorgeous summer day (and about whom a documentary is now out). Speaking to God in the poem “Thirst,” she wrote: grant me, in your mercy,a little more time. Love for the earthand love for you are having such a longconversation in my heart. We have merch! We have quarter-zips, keychains, hats, and stickers. Each one is a great conversation starter in its own way. Buy them here. Subscribe More to read: [ The Opening Argument ](https://www.theargumentmag.com/p/seeing-like-an-elite)[ Seeing like an elite ](https://www.theargumentmag.com/p/seeing-like-an-elite) Kobe Yank-Jacobs · Sep 4 What do Americans hear when they watch Sen. Bernie Sanders or Vice President JD Vance rail against the elite? Are they thinking of right-wing tech billionaires? Imperious college professors? Liberal magazine writers? [ Read full story ](https://www.theargumentmag.com/p/seeing-like-an-elite) [ The Weekly Scroll ](https://www.theargumentmag.com/p/god-is-back-on-the-timeline)[ God is back on the timeline ](https://www.theargumentmag.com/p/god-is-back-on-the-timeline) Jeremiah Johnson · Sep 5 This week, we’re talking about Substack’s new religious debates, the continuing MAGA influencer scandal, how to retire from YouTube, and aura battles. [ Read full story ](https://www.theargumentmag.com/p/god-is-back-on-the-timeline) 1 This was a legitimate thing to worry about, but doesn’t seem to be a problem given the actual technology: Marijke Van Vlasselaer, Filip Van Droogenbroeck, and Bram Spruyt’s 2026 paper looks at whether Pangram is less accurate when evaluating the work of non-native speakers of English. It isn’t. That’s because Pangram isn’t really looking at how “unusual” a piece of writing is but whether it has the characteristic patterns of LLMs. The Wired article makes an odd gesture at a different Pangram-is-racist argument. There were several controversies this summer during which upcoming books were canceled after being discovered to be AI-written: “The three novels mentioned earlier — Shy Girl, Daggermouth, and Call Me, easily publishing’s biggest AI-detection scandals — were all written by writers of color.” But come on! As Zvi Mowshowitz put it: “They were not primarily written by people of color. They were primarily written by AIs.” That’s the whole problem! And as my colleague Jeremiah Johnson recently observed with respect to Cambridge’s Arday scandal, a community being unwilling to call out fraud if it’s perpetuated by people of color is not an anti-racist tendency; it is ultimately quite racist. 2 Many non-Pangram detectors don’t work, but many possible airplane designs also don’t work, and no one considers this a general argument against aviation; the thing that matters is whether any detection works. 3 The phrase “empires have always loved” mysteriously became all the rage in the last few years. See here, here, here, here and here. Before 2025, the only use of that phrase I have been able to find is a single Tweet. The logic of the sentence, too, is incoherent in an AI-characteristic way. “...sounds like paperwork, until you remember that empires have always loved paperwork”? Does remembering that make it sound less like paperwork? It’s a craft-ful sentence, but what is it actually saying??

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Sep 6 • 6:05 PM EDT • Technology • theargumentmag.com
Halloween: The Game Appears to Patch Out a Sex Minigame — and Players Think They Know Why

Halloween: The Game developer IllFonic appears to have patched out a sex mini-game after a gameplay clip went viral.

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Sep 6 • 3:36 PM EDT • Technology • ign.com
Gov. DeSantis reaffirms John Rood's service on the Prepaid College Board

Rood has a long history with Florida politics on the First Coast and beyond and is a major housing developer.

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Sep 6 • 1:29 PM EDT • Politics • floridapolitics.com
Developer Ray Washburne: mayor's race is enticing but no plans to run

Local developer and Highland Park resident said he would have to move into the city before seeking its top elected office.

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Sep 6 • 11:43 AM EDT • Politics • dallasnews.com
☹️ Negative (-11%)
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Morgan Stanley breaks down elections it's with impact on data centers

Data center developers have run into local opposition across the US this year. Market pros say the bottleneck could be a threat to the AI trade.

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Sep 6 • 5:20 AM EDT • Business • businessinsider.com
Business People

Alley Harjo has joined real estate developer Haag Brown Commercial's Northwest Arkansas office as a marketing and creative leader, the company announced.

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Sep 6 • 3:38 AM EDT • Business • nwaonline.com
Business People

Alley Harjo has joined real estate developer Haag Brown Commercial's Northwest Arkansas office as a marketing and creative leader, the company announced.

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Sep 6 • 3:38 AM EDT • Business • arkansasonline.com
New DLSS 5 Swapper Tool Brings Neural Rendering to Games NVIDIA Never Supported

A new tool called DLSS 5 Swapper, published on GitHub by developer rakanki911, automates installing DLSS 5's Neural Rendering into games, including ones that never officially got support for it. Users can drag and drop a game into the app, or let it scan the drive for installed titles on its own....

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Sep 5 • 6:50 PM EDT • Technology • techpowerup.com
Sid Meier’s Civilization VII major update ‘Arc of Tomorrow’ and paid expansion ‘Earthrise’ announced

Publisher 2K and developer Firaxis Games have announced the major update “Arc of Tomorrow,” paid expansion “Earthrise” and version 1.5.0 update for Sid Meier’s Civiliz…

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Sep 5 • 6:00 PM EDT • Technology • gematsu.com
The Blood of Dawnwalker Passes 1 Million Copies Sold in Just 2 Days

Single-player RPG The Blood of Dawnwalker has sold 1 million copies just two days after its launch, publisher Bandai Namco and developer Rebel Wolves have announced.

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Sep 5 • 1:30 PM EDT • Technology • ign.com
Gamescom apologises for how it initially responded to indie developer hardware thefts

Gamescom has apologised for its initial response to hardware thefts affecting indie developers, admitting it didn't show the empathy people deserved.

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Sep 5 • 8:44 AM EDT • Technology • eurogamer.net
gamescom Apologizes for Its Initial Response to Thefts, Promises Improved Security Measures

gamescom has provided a second response regarding the theft of developers’ equipment during its event, offering an apology for its initial reaction to the ordeal.

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Sep 4 • 7:04 PM EDT • Technology • ign.com
15 discouraging hours with Onimusha: Way of the Sword, and 10 brilliant ones with He Who Watches

In the last few weeks, while playing some video games that I might review, I emailed two cries for help. I sent the first to a rep for Capcom, confessing that the company’s samurai game Onimusha Way of the Sword (out today for PC and console) was crushing me. “Feels like I’m playing ‘hard’ mode, not ‘normal,’” I wrote. “And I don’t want to have to knock it down to “story”. I’m exploring, trying to level my gear, but these two-phase boss fights with no mid-fight checkpoints are brutal.” I wagered I was only about halfway through the game, if that. I wasn’t sure I could keep up with the steepening difficulty curve. Was I missing something? Then, on Monday, I took some photos of some puzzles that were baffling me in the mind-bending He Who Watches (out now on PC), wrote out lengthy descriptions of how I’d been trying to solve them and asked Bobby Vanden, the game’s solo developer, for a nudge in the right direction. I told Vanden I’d spent hours on these puzzles. “I’m stuck in triplicate,” I told him. Could he tell me if the solutions I was attempting were even on the right track? I didn’t mention that the puzzles—coupled with major time pressures from other work—were stressing me out so much that playing the game was giving me headaches. This double dose of panic was unusual. I’m used to managing a workload full of reporting and reviewing, used to a crowded schedule and the need to stay calm amid the bustle. But I was stressed about these games. No one was forcing me to review them, nor even play them. I’d simply found them interesting enough to start, hoped they’d be interesting enough to write about and I’d sunk hours into them assuming I’d made the right call. Suddenly, however, I felt trapped. I was emailing for a way out. Above: This guy took me about an hour to beat. The feedback I got from Capcom confirmed my fears. They didn’t say it, but I will: Onimusha Way of the Sword is not for me. It’s a brutally hard game in need of a normal difficulty level. It’s a game that spikes so severely during its abundant boss fights—yet offers such flawed ways to improve when outside of them—that it feels like a bait-and-switch. In the new Onimusha, you play as famed samurai Musashi Miyamoto, aided by a magical soul-absorbing gauntlet that is possessed by a lady who offers advice. (Way of the Sword is a continuation of Capcom’s long-dormant Onimusha series, but that set-up had me wondering if the company was cribbing from their ill-fated Bionic Commando reboot; read about “wife-arm” when you get a chance). Way of the Sword is partially set in 17th century Kyoto, an explorable city where Miyamoto can fight demons, help civilians and eventually rescue ghostly dogs. The city evolves over time, with new mini adventures and obtainable loot on offer, all feeding into systems that promise to upgrade your gear and sword-fighting skills. Upgrades, however, are so incremental as to be imperceptible, causing the exploration of Kyoto to feel like inconsequential busywork. From that hub, players can go on linear missions into forests and old temples, where they will encounter many of the game’s tough bosses. Combat in Way of the Sword is akin to many modern melee games. Players are asked to mix attacks with dodges and parries. They’re encouraged to deplete an enemy’s stamina bar in order to do greater damage to its health bar. The old Onimusha games’ signature move was the issen, a counter-attack so sudden it’s all but pre-emptive. You strike just as they begin to strike toward you, beating them to the cut. By definition, the issen is a high risk move, leaving you wide open to pain. It feels risky in the game, especially against bosses, who can maul you in just a few blows. A game might train you to perform an issen well by offering a variety of lesser enemies who are not as tough as the boss but get close. Or it might offer a toehold against bosses by saving or checkpointing the player’s progress when a boss’ first health bar has been destroyed and before the second health bar appears. It might offer the less skilled player a chance to over-level their character, should the player simply commit to playing through its optional sidequests. Way of the Sword does none of this. Fighting its trivially easy grunt enemies and then its ferociously adept bosses is like playing a game of chess where I’ve got a rook, while the opposing side is all pawns and five queens. Bosses simply don’t checkpoint. You may be able to clear a boss’ first phase without taking much damage. Good for you. Do it again, every time you fail the second phase. As for the the central Kyoto hub, I kept pace with all of its added side activities and never felt like I was overpowered. Bosses could still easily buckle me. The new Onimusha, I concluded, is just too discouraging to keep playing. The advice I got from Capcom had been well-intentioned. They reminded me of the game’s various systems. They alerted me to an optional assist that flashes recommended button inputs (basically: counter this move; dodge that move). It was a little helpful. So was dropping down to “story mode,” which I tried last night. Story mode turns on those button prompts by default. It makes countering and dodging way too easy, nearly automatic. I don’t consider myself a master of action games like these, but I’ve cleared the likes of God of War, Stellar Blade, Star Wars Jedi and others of sub-Sekiro difficulty and had a fun time doing so. Not here. Not yet. Unless they patch Onimusha: Way of the Sword and add a middle difficulty or just checkpoint the damn bosses when they’re between health bars, my streak of loving Capcom games released in 2026 will likely end at two. It’s a shame, because I was having a good time finding those ghostly dogs. And then there’s He Who Watches, a phenomenal first person puzzle game with Portal vibes, except instead of a portal gun you’ve got a magical bow that shoots one arrow that can activate switches or be used to drag blocks. The twist is an actual twist: you can also walk on walls and the ceiling, reorienting gravity as you do, thereby placing blocks onto those other surfaces. Walking on walls and ceilings to solve problems is really the best thing. Would that I could in reality. He Who Watches consists of locked-room challenges, each brief enough to only require about a minute to actually solving, though it will take five, 10, eventually 30 minutes to figure out said solutions. They are not obvious! It’s a game of layered mechanics and shocking solutions. For example, see if you can follow this: You can drag a block to a wall. Then you can walk on the wall, which now feels like the floor, and drag that block across the wall. Later, back on the floor, you might realize you can look up. The block is still on the wall, stuck to it. You can shoot your magic arrow to its underside. Doing so creates a tether, so that you can yank the block off the wall and carry it, as if it were a balloon, into the spot where you need it to be to solve the puzzle. Here, watch Vanden explain some of the game’s basics in this launch trailer: As with any great puzzle game, the solutions to He Who Watches’ puzzles elicit relief and amazement. Oh my god, that worked! I didn’t even think that could be possible! Learning to solve the game’s puzzles feels like learning magic. But, oh, does the game get hard. Its Steam reviews, mostly glowing, are full of players remarking how quickly He Who Watches made them sweat. Wrote one: “loving this one already although my brain is hurting!” Wrote another: “As you get further in the game it feels like you need an IQ level of at least 120+.” Vanden has shown some mercy. Each locked room puzzle includes an optional junior version of the puzzle, meant to teach you. Difficulty nevertheless ramps severely. By the time I was emailing Vanden for help, I was struggling to even clear one of the hint puzzles. When I messaged him, my stress was exacerbated by strange things I’d found in the game’s various hubs: suspicious passageways, odd blocks and some intriguing locked doors. These were hints of secrets, I realized, yet I sensed I needed to play further into the game to understand them. I was stuck, but I wanted to see the rest. Vanden offered to give me the exact solutions, to solve those three puzzles for me, but first he gave four nudges. Three were for the specific puzzles, but his best hint was for all and ultimately proved to be a terrific life lesson: go back a bit, he suggested. Do the puzzles right before those. They were teaching you something. Focus on what their lesson was. Don’t rush, in other words. Recognize what you’ve accomplished. Build off of that. I did so. I absorbed the lessons. I saw those three tough puzzles in a new light. I solved one the night after he wrote back, another the morning after. I left a third for another time. I didn’t need it and I wanted to plunge deeper into the game, closer to the moment when I was sure I could start unlocking those secret doors. My head stopped hurting, too. He Who Watches feels special. It’s got more challenges, and I’m undeterred. It’s also nice that its puzzles don’t have a surprise second health bar. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: In brief… 🎮 Ilari Kuittinen, co-founder of Helsinki-based Housemarque (Super Stardust HD, Resogun, Returnal) has stepped down from his studio, after a 31-year run, saying he’s “ taking a rare and well-deserved breather.” Sony purchased Housemarque in 2021, and the studio released its newest game, Saros, earlier this year. Trend-watch: Sony-owned Insomniac saw its founder Ted Price retire in early 2025, after a 30-year run. Sony-owned Sucker Punch saw its co-founder Brian Fleming step down in late 2025, after a 28-year run. 👀 Savvy Games Group chief Brian Ward is stepping down from the Saudi-government-backed games conglomerate, Bloomberg reports. No word on a long-term successor yet, nor if this augurs any closer integration between Savvy and Electronic Arts. EA was purchased by a consortium led by Saudi’s sovereign wealth fund, in early August. 💿 Square Enix has denied a Japanese media report that the company was planning to go private. In very different Square Enix news, the company revealed that the physical version of Final Fantasy VII: Revelation, the April 2027 finale of its radical remakes of FFVII, will include just one disc in its case, requiring a download for the rest. The first two FFVII remakes in the trilogy shipped on two discs apiece. While Square hasn’t commented on the reason why, a feature here in Game File last month broke down the processes and costs for physical games. The expense of a second disc comes out of the game publisher’s cut of each copy. Square could be saving in excess of a dollar a copy with this move. 🟥 Grand Theft Auto IV’s 26-minute ’‘extended look” gameplay showcase that premiered on Netflix last week—and was exclusive to the platform for six hours—drew 31.1 million views in its first four days, the streamer announced. (Netflix calculates views as total viewed hours divided by runtime; excludes replays). Compared to YouTube: The version that later premiered on Rockstar Games’ YouTube channel is sitting at 22.6 million views after seven days (YouTube’s more liberal counting system tallies anyone who viewed even just the first few second.) Compared to other Netflix mega-events: Last year, Stranger Things season 5’s first four episodes, which debuted together, drew a record 59.6 million views in their first few days on Netflix. For more of a live event type of comparison, in 2024, the Jake Paul vs. Mike Tyson boxing match drew 65 million concurrent streams as it happened; Netflix didn’t release live numbers for the GTA premiere. ☁️ Microsoft is changing the way it charges for cloud gaming, from an all-you-can-play offer for Xbox Game Pass subscribers, to caps for the subscription’s tiers (15 hours per month at the Ultimate tier), with the option to buy more hours in bulk beyond that. The company also said it will sell batches of cloud gaming time to non-Game Pass subscribers, details TBA. Microsoft does not release figures for cloud game usage, but said its changes would impact 4% of Game Pass subscribers. That implies a small portion of its subscribers exceed the 15-hour monthly mark. Cloud gaming offers the promise of playing games without the need for console or PC hardware, as the graphics, sound and controls are all transmitted via a streaming connection. Microsoft notes that its cloud gaming service can be used for a range of things, including Xbox One players using it to play newer-gen Xbox Series games via streaming; and people playing games via streaming, sans any console, “in markets where consoles are less available or affordable.” (That latter use case could even be relevant in Xbox’s home market soon, as console prices keep rising.) Take Two Interactive chairman Strauss Zelnick recently told investors he expects game-streaming tech, which has been only lightly adopted by gamers for over a decade, to be widely used within three years. 🇺🇸 The Trump administration has published multiple agenda-driven web video games to the White House’s website. One called Build The Wall partially clones Tetris as it asks players to build a wall to stop a “zombie border siege.” While actual Tetris involves clearing lines and basically not building a wall, the Trump-backed game omits the line-clearing aspect (and omits the fun as well). On Instagram, Tetris’ official license holders reacted by stating: “At Tetris we believe in the power of connection and bringing people together, not dividing them. To our fans everywhere: we love you, we see you, and we’re grateful to have you in our community. P.S. The Tetris Company was not involved in the creation of ‘Build the Wall.’ P.P.S.: We take copyright infringement very seriously.” Item 3: The week ahead: Tuesday, September 8 Game releases: Mewgenics (consoles; already out on PC) is an engrossing tactical combat game (with cats). It is getting its console port right after the release of a Star Wars tactics game and ahead of the late September launch of a Fire Emblem–a bumper crop for the genre. Wanderburg (PC) is an auto-shooting game like Vampire Survivors, but you’re a castle on wheels Event: Nintendo airs a 30-minute Nintendo Direct (10am ET) focused on The Legend of Zelda’s 40th Anniversary. A full unveiling of the upcoming remake of The Legend of Zelda Ocarina of Time is expected. Will they also show footage from next year’s live action movie? Tease the next big 3D Zelda? Add Link to Mario Kart World? Shadow-drop a new Tingle game? Wednesday, September 9 Event: Nintendo again! On this day, they’re planning to air a 45-minute Nintendo Direct (10am ET) focused on games heading to Switch 2 this winter. Followed by about an hour of gameplay demoed by the company’s Treehouse team. The September Nintendo Directs are always some of the year’s biggest. The 2025 edition included announcements of several major 2026 Switch/Switch 2 games: Pokémon Pokopia, Mario Tennis Fever, Yoshi and the Mysterious Book, Fire Emblem Fortune’s Weave. Plus the return of the Virtual Boy. Friday, September 11 Game release: EA Sports NHL 27 (PlayStation, Xbox) is a hockey game. There are so few that an indie studio that had been making wacky sci-fi first-person shooters just announced that, hey, we’re going to fill a void and make a hockey game for PC.

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Sep 4 • 6:23 PM EDT • Technology • gamefile.news
Microsoft unveils distraction-free Windows for developers, but anyone can replicate it

As part of its push to promote AI-driven development, Microsoft and its hardware partners will begin selling high-end PCs with a clutter-free version of Windows later this...

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Sep 4 • 5:36 PM EDT • Technology • techspot.com
Site work to begin on entertainment hub, arena in Forsyth County, developer says

A $3 billion entertainment district that hopes to lure an NHL team to Forsyth County is expected to begin site work next week, according to the development team behind it.

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Sep 4 • 5:18 PM EDT • Entertainment • atlantanewsfirst.com
The Blood of Dawnwalker Handheld Performance Review

The Blood of Dawnwalker is a new RPG from Rebel Wolves, a studio built by veteran developers from the Witcher franchise. Powered by Unreal Engine 5 and looking demanding, it is a strong test for some of the most popular handheld PCs on the market.

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Sep 4 • 1:09 PM EDT • Technology • techpowerup.com
Microsoft Announces Project Zenith, A Clutter-Free Windows Experience Meant To Entice Developers

But you'll need a powerful system with 64GB of RAM to use it.

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Sep 4 • 10:05 AM EDT • Technology • engadget.com
Gamescom Apologizes For Victim-Blaming Devs Whose Laptops Were Stolen

Several indie developers reported having their laptops stolen at the event, despite security

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Sep 4 • 9:45 AM EDT • Technology • kotaku.com
How Explicit Are the Sex Scenes in Exodus? It Sounds Like Mass Effect Fans Will Find Them Familiar

How explicit are the sex scenes in Mass Effect-style game, Exodus? We asked the developers.

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Sep 4 • 9:00 AM EDT • Technology • ign.com
Windows 11's Project Zenith cuts clutter for developers and promises a "distraction-free" experience

Project Zenith devices will have apps preinstalled and settings pre-enabled to help developers.

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Sep 4 • 8:20 AM EDT • Technology • windowscentral.com
Microsoft’s Project Zenith is a ‘distraction-free Windows experience’ for developers

The first Project Zenith devices ship with AMD’s Ryzen AI Halo chips.

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Sep 4 • 6:44 AM EDT • Technology • theverge.com
Digimon Story: Time Stranger expansion ‘A Hero’s Eternal Legacy’ announced

Publisher Bandai Namco and developer Media.Vision have officially announced Digimon Story: Time Stranger expansion downloadable content “A Hero’s Eternal Legacy.” It will launch i…

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Sep 3 • 10:22 AM EDT • Technology • gematsu.com
Roguelite action game The Eminence in Shadow: Phantom Echoes announced for PS5, Switch 2, and PC

Publisher Aiming and developer Team Caravan have announced The Eminence in Shadow: Phantom Echoes, the first console game based on The Eminence in Shadow anime series. It will launch for PlayStatio…

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Sep 3 • 10:08 AM EDT • Technology • gematsu.com
Fate/EXTRA Record launches January 28, 2027 for PS5, Switch 2, PS4, Switch, and PC

Fate/EXTRA remake Fate/EXTRA Record will launch for PlayStation 5, Switch 2, PlayStation 4, Switch, and PC via Steam on January 28, 2027 worldwide, publisher Aniplex and developers Meteorise and TY…

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Sep 3 • 10:00 AM EDT • Technology • gematsu.com
Is a Disney Parks Tycoon Game Finally Happening? Disney Partners With Roller Coaster Tycoon 3, Planet Coaster, & Planet Zoo Developer

Disney is partnering with Frontier, the developers behind RollerCoaster Tycoon 3, Planet Coaster, Planet Zoo, and more on a new video game.

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Sep 3 • 8:20 AM EDT • Technology • wdwnt.com
Innovative Eyewear, Inc. Announces Q3 Business Update

/PRNewswire/ -- Innovative Eyewear, Inc. ("Innovative Eyewear" or the "Company") (Nasdaq: LUCY; LUCYW), the developer & manufacturer of smart eyewear under the...

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Sep 3 • 8:00 AM EDT • Business • prnewswire.com
Rumour: A Norwegian Retailer Seems To Think It Knows The Developer For The Zelda: Ocarina Of Time Remake

File under "Hmmm"

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Sep 3 • 5:00 AM EDT • Technology • nintendolife.com
Planet Coaster and Jurassic World developer Frontier partners with Disney for a new video game

Frontier, the developer behind Planet Coaster and Jurassic World, has announced a collaboration with Disney for a new video game using Disney's IP.

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Sep 3 • 4:53 AM EDT • Technology • eurogamer.net
Sony and Microsoft say they’re not obligated to pass U.S. tariff refunds to consumers, echoing Nintendo

Back in July, Sony executives told investors that the company expected to receive $508 million in refunds from the U.S. government, after tariffs that the PlayStation-maker paid were ruled mostly in 2025 were found to be illegal. “Most” of the refund would by recouped by Sony’s gaming division, its chief financial officer said. This week, Sony’s lawyers are arguing that the company is not legally obligated to pass those proceeds on to consumers who paid for recently price-hiked PlayStation consoles. That’s in the face of a lawsuit from gamers calling on them to do exactly that. “Paying fair market price for voluntarily purchased consumer goods is not a legally cognizable injury in fact,” the lawyers wrote in a legal motion filed on Monday, as they asked a judge in California’s Northern District to dismiss a potential class action lawsuit over the tariff refunds. Microsoft made a similar argument two weeks ahead of Sony’s lawyers, in a similar lawsuit brought by a gamer in federal court in Washington State. As Microsoft’s legal team put it on August 21, in their request for a dismissal of that lawsuit: “There is nothing unjust about Plaintiff purchasing an Xbox at an advertised price and getting exactly what he paid for—regardless of whatever theory he devised months later about Microsoft’s cost structure.” Both legal fights are set to go on for some time. How things got to this point U.S. tariffs impacting a wide range of imported goods, including game consoles, had kicked off in early 2025. In May 2025, Microsoft raised the price of its Xbox consoles, citing “market conditions and the rising cost of development.” They raised them again that September. In August of that year, Sony raised the price of PlayStation 5 consoles, citing “a challenging economic environment.” Sony later told investors that its tariff fees for the fall quarter were nearly $200 million. in February of this year, the U.S. Supreme Court ruled the 2025 tariffs illegal, prompting impacted companies to begin to request refunds. In turn, consumers began suing the likes of Sony and Microsoft to get what they said was their share. The gamers in the Microsoft and Sony lawsuits argue that the 2025 price hikes of PlayStation and Xbox consoles, which added $50 or more to their sticker price, were due to illegal tariffs and should now be returned to consumers. The Sony suit started in May, when a group of gamers sued in federal court in California, saying Sony Interactive Entertainment (PlayStation) would be unjustly enriching itself if it did not pass tariff refunds to its PS5 buyers. “Sony is poised to be paid twice for the same unlawful tariff burden: once by its customers (through elevated prices) and once by the U.S. government (through tariff refunds),” the gamers’ lawyers wrote at the time. They called for Sony to partially reimburse anyone who bought a PlayStation in the U.S. since August 1, 2025. The Microsoft suit, filed by gamer Trevor Hastings against the Xbox giant in July, made similar claims. The console makers push back In late July, Nintendo’s lawyers, facing a similar suit accusing them of double-dipping on tariffs and refunds, replied with arguments that previewed Microsoft’s and Sony’s: “Nintendo or one of its retailers set a price for each product, and consumers decided whether that price was worth paying,” they wrote. Sony has buttressed that Nintendo-style argument this week by saying that the gamers have failed to prove that tariffs were the reason for its August 2025 PS5 price hike. They call thatclaim “speculative and illogical.” Other factors, including “inflation, currency fluctuations, component costs, logistics, competitive dynamics, or demand,” could have played a role. (No, the Sony lawyers do not break down the costs and factors that officially triggered the price increases). Microsoft has also argued that there’s no proof in these lawsuits that tariffs drove all or some of the price increase, as it seeks to dismiss the tariff refund suit it’s facing: “Plaintiff provides no specific allegations that would establish any pricing differential attributable to tariffs or suggest any possibility that Microsoft applied then or could recreate now any dollar-for-dollar calculation of tariff-related pricing—any more than it could any other market factor that affects pricing.” To further skewer the gamer side’s argument in its case, Sony’s lawyers have pointed to what might be a surprising defense: yet another PlayStation 5 price hike from this past spring, after the tariffs were ruled illegal. “If the original price increase were attributable to tariffs, SIE [Sony Interactive Entertainment, aka PlayStation] would have had no reason to raise prices again after the Supreme Court invalidated the IEEPA tariffs.” … “If tariffs were the cause of the price increases, one would expect SIE to lower prices once the tariffs were eliminated—not raise them again. Instead, the timeline confirms that the pricing of PlayStation consoles includes a diverse and dynamic set of input costs.” Judges have not yet ruled on the arguments made by Sony, Microsoft or Nintendo. Last week, Panic, the company behind the small, yellow Playdate handheld said it would be passing its tariff refunds on to consumers. It is the only gaming hardware maker to have made such a pledge. Game File is a reader-supported publication. To receive new posts and support my reporting, please consider becoming a free or paid subscriber. Subscribe Item 2: A reporter’s second Second Life Wagner James Au, who from 2003-2006 was paid by San Francisco-based tech company Linden Lab to be a full-time journalist embedded in their virtual world Second Life, is returning to the company. This time, he’ll be an editorial advisor and business development specialist, he tells Game File. The new role will involve trying to share the stories of people inhabiting Second Life’s ongoing online world with reporters and by extension the public. Au plans to continue to also chronicle some of that through his long-running blog New World Notes. I’ve known Au since the mid-2000s and featured him in a 2007 article for the Columbia Journalism Review about reporters like him opening up virtual news outlets within Second Life. As I wrote at the time: On April 22, 2003, writing as Hamlet Linden for the New World Notes blog on Second Life’s Web site, Au introduced himself. “For the next few months, Linden Lab has invited me to set aside my journalist cap, and instead, don the digital beanie of their in-house virtual correspondent.” He wasn’t paid to keep it positive. He wrote about builders and eccentrics, but then in August of that year, he reported on a tax revolt against Linden Lab (a complaint about the fees it charges users who build stuff) led by a resident whose avatar was a big cat. Second Life has always been less of a video game and more of a virtual world where people can live, hang out, make art, sell virtual items and flirt. Back in 2007, Au described touring it as “sort of like underwater lucid dreaming.” For the past two decades, Au has maintained New World Notes as an independent publication. But he said he’s been drawn back to Second Life and Linden Lab as a place to directly work. The virtual world has around 650,000 monthly active users, he said, “which is actually about what it was during the hype wave.” Au says he’s still finding rich stories in Second Life, the kind that keep him interested 20 years into the beat: “Over the last few months for instance, I wrote about an SL creator in Venezuela whose apartment was destroyed by the earthquakes, so the global SL community rallied to get him back on his feet,” he told me. “Then there’s the woman from a Middle Eastern country who explored her lesbian sexuality in SL, then earned enough from her virtual jewelry to escape her abusive family situation and country.” Au wants to beckon more reporters to give Second Life another look. He argues that it is often ahead of internet trends, noting, for example, an early backlash in the community against AI-made art. Now the platform is drawing curiosity from more of the user-generated content community who’ve grown up with the likes of Roblox, according to Au. “Second Life was too early during its hype wave in 2005-2010, but it now feels right for a new wave of interest,” he told me.

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Sep 2 • 8:21 PM EDT • Technology • gamefile.news
Leak lists Zelda: Ocarina of Time remake developer as Xenoblade Chronicles studio

A retailer may have inadvertently leaked information about the Ocarina of Time remake. Elkjøp specifies Monolith Soft as the lead developer for the Switch 2 game. While the Xenoblade Chronicles studio has supported Nintendo EPD in recent Zelda projects, its leverage over the franchise has grown.

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Sep 2 • 6:26 PM EDT • Technology • notebookcheck.net
Tomb Raider: Legacy of Atlantis’s gamescom Demo Shows a Classic Reimagined with a Scanner, a Grapple, and a Skill Tree

At gamescom 2026, the developers of Tomb Raider: Legacy of Atlantis demonstrated the Greece level with brand new features and tools.

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Sep 2 • 9:01 AM EDT • Technology • wccftech.com
Tyfone acquires lendtech Attune for Loanovia business

nFinia developer Tyfon acquires digital account opening and loan origination specialist Attune - find out more about the Loanovia integration here.

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Sep 2 • 7:50 AM EDT • Business • fintechfutures.com
Topgolf, Family Entertainment Group team up to create exceptional guest experiences

Family Entertainment Group, a national developer and operator of entertainment experiences, is partnering with Topgolf to create exceptional guest experiences through customized entertainment solutions and operational excellence. The phased rollout follows a successful pilot program at seven Topgolf venues, according to a press release

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Sep 2 • 6:00 AM EDT • Entertainment • retailcustomerexperience.com
August Monthly Review: ChatGPT In Epic

Death, taxes, another frontier lab healthcare launch inspiring truly insane LinkedIn takes. As much as I want to stay away, I repeatedly am the crewman unplugging his ears whenever we pass these sirens. So it’s not the first and probably not the last time we dial up the typewriter rather than tie ourselves to the mast. The full blow-by-blow timeline: Health API Guy is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe The End of the Standalone PHR (Jan 8): ChatGPT Health arrives for consumers, at the time powered by b.well. I was bullish on the approach in that the best way for the PHR to finally solve distribution was to meet consumers were they already are (i.e. When Horizontal Meets Healthcare (Jan 9): OpenAI for Healthcare puts out the shingle for enterprises, with SharePoint ingestion standing in for the EHR integration the product actually needed. Another One: Anthropic’s Healthcare Debut (Jan 16): Claude's version, on HealthEx rails instead of b.well, with Agent Skills for FHIR development as the one true vertical-specific investment. ChatGPT for Clinicians: The Trap Sprung (Apr 24): OpenAI filled in the missing GTM middle with a free product for verified clinicians, effectively peeling the enterprise wrapper off ChatGPT for Healthcare and taking the PLG fight directly to OpenEvidence. OpenAI’s Second Attempt at Health (Jul 31): a relaunch of their patient specific app, now branded Health in ChatGPT, where the privacy partition came out, the connectors thinned, and b.well disappeared in favor of first-party FHIR work against a smaller network Beyond a Shingle So what was announced now? Today, we’re introducing a new electronic health record integration that brings authorized patient context from Epic into ChatGPT for Healthcare, along with the Healthcare Public Data plugin for direct, structured access to official healthcare datasets like PubMed, DailyMed, and CMS Coverage. Together, these capabilities bring ChatGPT closer to the systems and sources healthcare teams trust, while supporting the controls and compliance healthcare work requires. The core portfolio is unchanged from prior announcements we delineated and discussed (aside from the relaunch of patient-facing). Since trade publications still seem to be confusing them by using the wrong names: Enterprise sales motion: ChatGPT for Healthcare Protecting their core product / PLG: ChatGPT for Clinicians Consumer/patient-facing product: Health in ChatGPT So really, this is a feature release (specifically for ChatGPT for Healthcare when it comes to EHR integration). What’s cool about it, though, is that we are moving beyond just putting out a shingle. Everything in the January enterprise launch was horizontalizable: Horizontal tech companies thus generally start verticalization with their “putting out a shingle phase”. Telling the world you’re open for business as a horizontal tech company reliably attracts early inbound interest from buyers who are already trying to force-fit horizontal tools into domain-specific workflows and are eager for any signal that the vendor intends to support their use case more directly. Nothing was really vertical specific, which is exactly what you'd expect from the ultimate hypergrowth horizontal company dipping their toes into specific industries. But eventually you have to stop changing the sign on the door and start changing the product. Can you guess where the horizontal product was going to run out of road? This is the core dilemma writ large: verticalization requires differentiation, while scale economics of consumer and horizontal push toward unification. I’ve buried the lede so deep here it will be painful to some readers, but what should be shocking to no one is that my perspective is that EHR integration is the only path that meaningfully resolves this tension for ChatGPT for Healthcare. Integration with Microsoft Sharepoint is fine, but it is categorically insufficient for any product that hopes to influence clinical decision-making. SMART Money Well here we are, eight months later! Real vertical investment has begun, which surprised a few people. One friend in the industry messaged me: “Absolutely no way Epic gave ChatGPT API access.” Looking forensically at the announcements, the integration is notably read-only across appointment notes, laboratory results, medications, and specialist documentation. So while I’m not a betting man, I'd wager the house this is a SMART on FHIR launch: That sounds a lot like USCDI! The recommended path for the workflow they outline would be SMART on FHIR Their Health AI lead’s post is evocative of both standalone and EHR launch SMART, which another termed “ChartGPT” and “EHR Plugin” The implementation burden for SMART on FHIR is the lowest of the available integrative paths This is the team who literally did patient-facing SMART on FHIR with Epic last month Most importantly, if you’re a horizontal company, you generally still haven’t taken the full plunge and thus (overly) value reusability. SMART on FHIR is the logical compromise: healthcare-specific enough to matter, but standardized enough to reuse. Nobody Asked Judy Another friend asked “I thought they had to go to each health system, or did they go direct to Epic and now health systems opt in?” Given the trust paradigms in healthcare, this functionally cannot be Epic hoovering up all the data for OpenAI and shoving ChatGPT in their customers’ faces (or they would revolt). However, I do believe the aforementioned terrible coverage by TechCrunch and other outlets is probably responsible for that question, given the 325 million reference. When using FHIR as a business associate to an Epic customer, there is no EHR gatekeeping to speak of, as that isn’t how fhir.epic.com works: You register an app You pick your APIs You test against the sandbox APIs You list as “Ready for Production” Hospitals pick your app You test and go live with them Bluntly, nobody had to say yes or no in Verona (nor were they given the chance). Vendor Services (their next developer tier up that I doubt OpenAI is using quite yet in this initial release) certainly has contractual paperwork that some resent, but even there, the twin pressures of mounting antitrust and information blocking make outright gatekeeping increasingly fraught. My friend’s sentiment is, to me, representative of a broader industry neurosis, perhaps a sort of scar tissue of prior eras: people assume the gate is still there and never actually try the door. There are certainly other ways Epic (and any EHR) can put its thumb on the scale, but they are not so dumb as to stand in front of a federally mandated API and play bouncer at this exact moment in time. So I think they can and probably should go deeper, as this release is at best parity and at worst behind vertical-specific competition. OpenEvidence did a basic SMART launch with Sutter Health in February, allowing for more convenient evidence search by providers. They then add patient-context (the equivalent SMART on FHIR flow to what we see here) when Cedars-Sinai went enterprise-wide in May. UpToDate has four distinct applications across deeper workflows like patient engagement listed in Epic Showroom and announced a partnership with Epic to power Art at UGM Abridge and other ambient scribes have invested deeply into the deepest bidirectional clinical copilot workflow with integrations well beyond SMART on FHIR. In that light, the “Who is OpenAI primarily targeting here?” is clear. This release brings them into striking distance of OpenEvidence, but not the others quite yet. They are the only one of the three you can reach without building something truly Epic-specific. When will they go further? Competition is a great motivator to overcome the horizontal demons and start building things that can’t be reused: not across industries, not across EHRs, maybe not past the customer you built them for. That’s the price of actually verticalizing. The question is if and when OpenAI will be willing to pay it. Month in Review Here is the monthly review. As a reminder, this is a regular round-up of the month’s posts and other content to surface things you may have missed across regulation, litigation, interoperability, and beyond. AI assistance is used in these bullet summaries so I can focus on articles. Articles Published: None this month Video Content: The Information Exchange: Standards-based Thruple Edition (Aug 14): Back to school for us too, with Brad reporting in from the CMS Health Tech Ecosystem’s one year anniversary in DC. We get into the January CMS-0057 deadline, the fall rulemaking reading list, and why enrollment still keeps most apps off FHIR. The Information Exchange: Epic Dúnadan Edition (Aug 25): A UGM roundup with Ryan Brickner joining for the first time to check our takes against what the building actually thinks. Rangers, Ergo sitting on top of EHI, and a down-market lineup that needs some cuts. Regulatory: Stacked Deck, Bad Hand (Aug 05): ONC’s website refresh took the entire HIT Policy Committee record with it, so I rebuilt the archive and went looking for the regulatory capture story everyone assumes is buried in there. Stacking the deck and winning the hand turn out to be very different things. The Sixth Generation of Patient Access (Aug 19): A quick catalog of the five generations of patient access we’ve layered on since HIPAA, and the two candidates now competing to be the sixth. One is planned. The other is the market routing around the plan entirely. Court cases: Three Cases Walk Into a Docket (Aug 06): Two surprise settlements cleared the board in a single week, and then Judge Maddox dropped ninety-four pages on Vyne v. Henry Schein. The sleeper is a DMCA holding that makes direct-to-database a considerably riskier business model. Epic v. Health Gorilla: Into the MDL (Aug 10): Nine class actions are headed to Miami, and the Panel signaled it wants to bring the case that spawned them along too. That would leave Epic arguing the requests were obviously fraudulent in one courtroom and unknowable in the other. Amazon v. Perplexity: Agents Are Legalized! (Aug 11): The Ninth Circuit vacated the injunction against Comet, holding that the user is the one accessing the servers rather than the company that built the agent. A real win for agentic access, and a much narrower one than the headline suggests. Veeva v. Epic: Come At Me, Bro (Aug 26): Epic’s response brief wants the dismissal affirmed and, unusually, wants the opinion published as precedent. Buried in it is Epic’s own description of what its non-competes actually prohibit, which current and former employees should read closely. EHRs: The Contract Epic Would Never Sign Today (Aug 04): A 1999 SEC exhibit catches Epic licensing nearly its entire product line, Tapestry included, to the company that became TriZetto. The marketing services menu attached to it is the part that will make you blink. Forecast from Verona (Aug 07): The Epic Almanac makes one argument six different ways: the AI is only as good as the networks behind it. Emmie headlines, Art’s context stack is the most ambitious part, and Penny finally gets an autonomous coding date on the calendar. Works With Epic MyChart (Aug 17): Epic’s first new Showroom category since the death of Workshop certifies hardware instead of software, badge on the box and all. Made for iPhone, but for blood pressure cuffs, and rough news for anyone selling the RPM stack sitting in between. UGM Hot Takes 2026 (Aug 20): Everyone else covered the AI announcements, so I went after Savvy deleting the payment gateway, Rangers as Boost with the timer removed, and a down-market lineup with too many entries. Plus the Health Grid tidbits I cannot help myself on. MyChart Central Grows Up (Aug 24): Device data and Emmie turn Epic’s identity hub into a full consumer platform, which is both a logical answer to ChatGPT and a bit of a mistake. It also happens to be the best scraping target Epic has ever shipped. Industry Analysis: The Wrong Yardstick (Aug 12): Vertical software keeps getting judged against Superhuman and Notion, which is the wrong bar entirely. Your user is comparing your product to a whiteboard and forty phone calls before lunch. Primitives vs. Abstractions (Aug 27): Developers want building blocks, systems of record prefer to hand out business logic, and both sides have a real case. There’s no test from the outside that separates the engineering reason from the competitive one, which is why this keeps ending up in court. Cross-industry Comparisons: The Two Kinds of Platform Power (Aug 18): Attention power and record power are different problems that keep getting handed the same regulatory toolkit. Congress’s latest swing at Big Tech shows both what’s possible and where it falls apart. The Dogs of (Platform) War (Aug 21): A CourtListener alert turned up a property management fight with healthcare’s exact shape and none of the Cures Act. Shell prospects, ghost accounts, a notetaker bot that came back to haunt someone, and a lawyer arguing both sides of the same theory in two states. Fractals All the Way Down (Aug 31): Yardi dominates property management right up until you zoom into one segment, where AppFolio owns it outright and Yardi doesn’t appear at all. Where you draw the line around a B2B software market is about to decide an awful lot of cases. Other News: If Judy Had the Courage (Aug 13): A short eulogy for the era when software was allowed to look insane: WinAMP, bold colors, and everything the grey chatbot era has taken from us. External Media: Portland Monthly Health Tech Meetup: Erin O’Brien channeled my own feelings - maybe it’s just because it’s August and beautiful, but the monthly edition of the PDX Health community meetup was a ripper. Make sure to reach out if interested to join for the next one. STAT’s Coverage of Epic This Month: Brittany Trang of STAT did a fantastic job of breaking the FTC investigation that’s been lurking, as well as UGM related coverage, so I had to give her her wish of a meme. Fall Conferences: I’m pumped to be kicking off my fall conference season in NYC at Nabla Accelerate next month, which Chrissy provided the link to apply for. Here’s the rest of my schedule in case you want to meet up: Commonwell (Redwood Shores, CA): Oct 13-14 Open@Epic (Madison, WI): Oct 21-22 eHealthExchange (Austin, TX): Oct 27 Sequoia Project (Austin, TX): Oct 28-29 HLTH (Vegas): Nov 15-18 RSNA (Chicago): Nov 29-Dec 3 Posts I Liked: HTI-6 Should Unbundle API Certification: Josh Mandel makes the case that HTI-6 should split (g)(10) into separate authorization and data certifications, so a PACS or a genomics platform can certify only the role it actually performs. Imaging is the urgent example, but the structure solves a much bigger problem. On implementing ePrior Auth with Epic: Scott Rossignol’s field notes from a live ePrior Auth build on Epic, including the two app registrations nobody warns you about and the CPT mapping problem waiting at the end. CMS-0057 implementations are going to be such a beast. Healthcare point solutions are starting to look a lot like streaming services: Spencer Dorn runs the cable-to-streaming arc against health IT and lands squarely on the bundling half of the cycle. Bundling can be good! It can also be bad! Life is nuanced. Health API Guy is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe

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Sep 2 • 5:05 AM EDT • Health • healthapiguy.substack.com
Women's health

The European Medicines Agency (EMA) works to ensure that the needs of women are considered throughout the development, evaluation and use of medicines in the European Union (EU). This includes promoting appropriate representation in clinical research, providing guidance to medicine developers, improving knowledge on medicine use during pregnancy and breastfeeding, and generating real world evidence on women's health.

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Sep 2 • 4:30 AM EDT • Health • ema.europa.eu
Apple tells Mac App Store developers they can now drop Intel support

Apple started informing developers today that universal macOS apps on the Mac App Store that require macOS 13 or later...

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Sep 1 • 8:50 PM EDT • Technology • 9to5mac.com
Mac App Store Apps Can Now Drop Support for Intel Macs

Apple today informed developers that universal Mac App Store apps that require macOS 13 or later can remove support for Intel-based Mac computers. We're reaching out to let you know that universal macOS apps on the Mac App Store that require macOS 13 or later can now remove support for Intel-based Mac computers. By removing support for Intel-based Mac computers, you can simplify your development and optimize your download and on-device size.

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Sep 1 • 7:50 PM EDT • Technology • macrumors.com
NVIDIA DLSS 5 Technical Preview Review

NVIDIA DLSS 5 is the first technology that adds to a scene rather than reconstructing it—a generative model running locally that magically improves things. In our DLSS 5 Technical Preview we look at how the model works, what it costs in performance, and how much control developers really have.

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Sep 1 • 10:34 AM EDT • Technology • techpowerup.com
😐 Neutral (0%)
Ace Combat 8: Wings of Theve ‘Online 101’ trailer

Publisher Bandai Namco and developer Bandai Namco Aces have released a new trailer for flight action game Ace Combat 8: Wings of Theve introducing the game’s online modes.

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Sep 1 • 10:21 AM EDT • Technology • gematsu.com
Family Entertainment Group Expands Hospitality & Entertainment Portfolio Through Strategic Partnership with Topgolf

/PRNewswire/ -- Family Entertainment Group (FEG), one of the nation's premier developers and operators of entertainment experiences, today announced a new...

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Sep 1 • 9:00 AM EDT • Entertainment • prnewswire.com
Bit Reactor furloughed "many of its workers" in the weeks before Star Wars Zero Company's launch

Sources claim 80% of the developer's staff were furloughed, and that a skeleton crew is left to address post-launch bugs

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Sep 1 • 4:07 AM EDT • Technology • gamesindustry.biz
LET IT DIE: Offline Edition now available

Publisher GungHo Online Entertainment and developer Supertrick Games have released LET IT DIE: Offline Edition for PlayStation 4 and PC via Steam. To play it, a $19.99 purchase of the downloadable …

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Sep 1 • 1:52 AM EDT • Technology • gematsu.com
Entertainment, logistics user buys 136,000 sq. ft. Staten Island warehouse, BRC says

The developer of more than 136,000 square feet of new warehouse space in Staten Island has sold the property, brokers with Bussel Realty Corp. announced Monday.

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Aug 31 • 10:51 PM EDT • Entertainment • re-nj.com
‘Most’ of Star Wars Zero Company studio Bit Reactor was furloughed ahead of launch

Last week was meant to be a moment of triumph for Bit Reactor, the Maryland-based game studio founded in 2021 with ambitions to create a great new tactical combat game. On Thursday, August 27, Bit Reactor’s debut title, Star Wars Zero Company, released to stellar reviews. And, from the Gamescom show in Cologne, Germany, studio co-founder Greg Foertsch was giving interviews discussing what the studio’s next game may be. But for many developers on the game, launch has been bittersweet. Fans love it. Critics prefer it to most recent Star Wars games. Zero Company, which is out for PS5, Xbox Series consoles and PC, is the top-selling game on Steam. Much of the team that made it, however, is currently going without pay. They were furloughed, just weeks ahead of the game’s launch. A rep for Bit Reactor confirmed to Game File today that the studio had furloughed many of its workers prior to the game’s release. They said it was a difficult decision and one that had been made before it was clear how launch would go. The rep emphasized that the call to do this was Bit Reactor’s alone (meaning not from publisher EA nor Star Wars license holder Disney). While the rep declined to comment on the scale of the furloughs, a previously unreported lawsuit brought by studio co-founder Alison Kelly in 2024 noted in a filing from August 12 of this year that Bit Reactor “has furloughed most of its employees and terminated contractors…” One source told Game File the furloughs impacted 80% of the team; another referred to there only being a skeleton crew left on Bit Reactor’s active payroll, ready to address any of Zero Company’s post-launch bugs. The issue is that Bit Reactor, a studio formed in 2021, had run out of most of its money just ahead of the launch of its first game. Over the weekend, Zachariah Scott, a senior technical artist who worked at Bit Reactor from early 2023 until an acrimonious exit this past May, said on LinkedIn that the studio was “concealing the fact that the team was Furloughed weeks ago.” Reached by phone today, Scott told Game File that he spoke to nearly a dozen Bit Reactor workers over the weekend. “Everybody has essentially the same story, which is, ‘Yeah, I got furloughed three weeks ago.” The Bit Reactor rep told Game File that the studio hoped to bring furloughed workers back, suggesting that a successful launch of the game could be impactful. Scott told Game File that workers he spoke to were less confident that even if there were returns, that all who were furloughed would get their old jobs again. A heated dispute Bit Reactor’s mid-2026 was almost even more tumultuous. The lawsuit by co-founder Alison Kelly that first revealed the furloughs was initially slated to go to trial in June. The suit is a she-said/he-said about whether Kelly, until 2024 the chief operating officer of Bit Reactor, was a co-owner of the studio or whether it was solely owned by Greg Foertsch. In July 2024, Kelly sued, saying she was pushed out by Foertsch. She first sued in federal court and later refiled in Maryland’s Baltimore County, alleging breach of contract and that Foertsch had unjustly enriched himself. Kelly cited damages of over $20 million, on the basis of Bit Reactor allegedly being worth more than double that. Foertsch’s side has said Kelly was never a co-owner and has countered with claims about her job performance (which she has denied). The June trial was postponed until early 2027, as both sides have been deposing witnesses and filing more claims and denials along the way. Amid all of that, filings in the lawsuit reviewed by Game File paint a picture about Bit Reactor’s origins, early aspirations around tactics games, the team’s breakthrough in drawing the attention of Electronic Arts with the help of a pitch tied to one of EA’s non-Star Wars franchises, and early fractures among its co-founders. The real story about the company behind Zero Company

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Aug 31 • 10:23 PM EDT • Technology • gamefile.news
Leaked DLSS 5 is Being Tested on RTX 20-series "Turing" GPUs, Now Runs on Emulators and Old DirectX Titles

The leaked DLSS 5 DLL keeps finding new homes, and support has now spread to RTX 20-series "Turing" GPUs. That architecture is three whole generations behind the NVIDIA-recommended "Blackwell," and modders are showing no signs of stopping either. Developer ShortFuse has released new DLSS-NR...

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Aug 31 • 6:41 PM EDT • Technology • techpowerup.com
Apple Releases New iOS 27, iPadOS 27, macOS 27, and tvOS 27 Public Betas

Apple today released the sixth public betas of iOS 27, iPadOS 27, tvOS 27, and macOS Golden Gate, allowing anyone with a compatible device to download and test the new software. The sixth betas come a week after Apple seeded the fifth betas and a few hours after the eighth developer betas. You can get started by signing up on Apple's beta website and then opting in to the public beta by opening up the Settings app on your device, selecting General, and choosing Software Update.

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Aug 31 • 5:13 PM EDT • Technology • macrumors.com
Apple Releases macOS Golden Gate Beta 8

Apple today provided developers with the eighth beta of macOS Golden Gate, with the update coming a week after Apple seeded the seventh beta. Developers can download macOS Golden Gate by going to System Settings > General > Software Update. Beta Updates will need to be enabled, and a free developer account is required. macOS Golden Gate includes multiple design improvements.

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Aug 31 • 1:14 PM EDT • Technology • macrumors.com
Apple Seeds Eighth iOS 27 and iPadOS 27 Betas to Developers

Apple today seeded the eighth betas of iOS 27 and iPadOS 27 to developers for testing purposes, with the update coming one week after Apple released the seventh betas. Registered developers can download the betas from the Settings app on the iPhone or iPad by going to the General section and selecting Software Update. iOS 27 introduces Apple's smarter version of Siri, Siri AI.

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Aug 31 • 1:13 PM EDT • Technology • macrumors.com
iOS 27 beta 8 now available as Apple tests major Siri AI upgrade

Apple has released the eighth iOS 27 beta for developer testing. iOS 27 beta 8 continues Apple’s summer beta cycle...

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Aug 31 • 1:12 PM EDT • Technology • 9to5mac.com
Run NVIDIA BioNeMo NIM Microservices for Protein Structure Prediction in Claude Science

Agentic AI is changing how research is done. AI scientists can read papers, propose hypotheses, call models, and determine which experiments to prioritize next. First proving their value in software…

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Aug 31 • 12:30 PM EDT • Science • developer.nvidia.com
Housemarque co-founder Ilari Kuittinen steps down after 31 years

Housemarque co-founder and managing director Ilari Kuittinen has left the studio, the developer announced.

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Aug 31 • 9:33 AM EDT • Technology • gematsu.com
Fable Will Officially Be 20 Hours Long, Xbox Confirms In New Interview

But you can 'literally play it forever' if you want

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Aug 30 • 10:42 AM EDT • Technology • polygon.com
Multiple developers report equipment stolen from their Gamescom booths

Several Gamescom exhibitors, including indie dev Ryan Laley and publisher iam8bit, say laptops were stolen from their booths overnight in Cologne.

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Aug 30 • 7:38 AM EDT • Technology • eurogamer.net
Roseville City Council to look at fee credits for downtown projects

Roseville City Council will vote Sept. 2 on a fee credit program offering up to $50,000 to developers building in the downtown area.

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Aug 29 • 10:43 PM EDT • Business • bizjournals.com
Trump administration faces pushback after looking to privatize land on Yosemite National Park

A plan being considered by the Trump administration to allow a developer to use a portion of Yosemite National Park land is facing strong opposition from elected officials and conservationists, reflecting broader concerns about privatizing some of the country’s most cherished landmarks.

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Aug 29 • 8:53 PM EDT • Politics • cnn.com
Gamescom 2026: Highlights and developer insights from gaming's biggest showcase

The BBC's Laura Cress gets a first look at the biggest games in Cologne from Witcher 3 to Alien: Isolation 2.

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Aug 29 • 7:02 PM EDT • Technology • bbc.com
GTA 6 Takes Around 80 Hours To Complete, Says Developer

Rockstar North co-studio head Rob Nelson has given us the first real number on GTA 6's length. Nelson told The New York Times that his own playthrough, completed back in February, took around 80 hours. That run covered the main story plus some optional objectives that carry actual narrative...

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Aug 29 • 6:46 PM EDT • Technology • techpowerup.com
To play Fable at 4K resolution and 60 FPS, you will need a graphics card of the RTX 5080 level.

Playground Games has officially announced the system requirements for the role-playing game Fable for PC. The developers have prepared...

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Aug 29 • 10:52 AM EDT • Technology • en.gamegpu.com
TARAE: The Unbound Gamescom 2026 ‘Gameplay Preview’ trailer

Publisher KRAFTON and developer Boundary have announced released a five-minute gameplay preview trailer for newly announced Eastern fantasy top-down action RPG TARAE: The Unbound, a top-down action…

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Aug 29 • 4:00 AM EDT • Technology • gematsu.com
Indie Dev Posts Video Reporting Stolen Laptops at gamescom as CD Projekt Red and More Step in to Help

Ryan Laley, the solo indie developer behind upcoming asymmetrical horror game Mimic, has shared a video confirming his gamescom was "cut short" after he and other developers had their laptops stolen.

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Aug 28 • 6:48 PM EDT • Technology • ign.com
Game Developers Devastated By Gamescom Laptop Theft Spree

Multiple developers had laptops stolen Thursday night

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Aug 28 • 2:24 PM EDT • Technology • aftermath.site
Dev Calls Steam Branding His Adventure Game Porn 'Humiliating'

Valve's decision to slap the PEGI 12-rated indie game Future? No Thanks! with an adults-only rating on Steam has led its developer to seek support from 'top German regulators'

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Aug 28 • 10:40 AM EDT • Technology • kotaku.com
STRANGER THAN HEAVEN Gamescom 2026 demo playthrough

Publisher SEGA and developer RGG Studio have released a 12-minute playthrough of the Gamescom 2026 demo for 50-year action adventure saga STRANGER THAN HEAVEN.

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Aug 28 • 9:10 AM EDT • Technology • gematsu.com
Star Citizen Spinoff Squadron 42 Delayed to 2027, Dev Insists It's Because of GTA 6

Star Citizen single-player spinoff Squadron 42 has been delayed to 2027, with developer Chris Roberts insisting it wouldn't get the attention it deserves because of Grand Theft Auto 6.

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Aug 27 • 6:05 PM EDT • Technology • ign.com
Google tells Android app developers to cool it on memory use, or else

Developers will feel the RAM shortage ramifications.

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Aug 27 • 2:33 PM EDT • Technology • theverge.com
Developer highlights philosophy, successful projects in North Texas

Monte Anderson, a nationally recognized developer, speaker and educator, encouraged area developers to be creative with underused neighborhood developments instead of tearing them down as available land becomes scarce. Anderson...

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Aug 26 • 7:08 PM EDT • Business • talkbusiness.net
Rockstar finally responds to ‘heartbreaking’ GTA 6 leaks

The Grand Theft Auto developer releases a statement following a week of repeated leaks.

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Aug 26 • 8:04 AM EDT • Technology • theverge.com
Russian voice acting dropped from upcoming Witcher 3 expansion

Polish games developer CD Projekt RED said the decision was linked to Russia’s war on Ukraine.

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Aug 26 • 6:03 AM EDT • Technology • tvpworld.com
Metro 2039 Developers on Russia's Invasion of Ukraine: "Quite a Lot of Our Plans Changed Overnight"

After finishing the four-or-so-hour preview build of Metro 2039, the upcoming first-person shooter sequel from Ukrainian developer 4A Games and falling completely in love with it, I reached out to the team to ask some questions about how they've approached the latest entry in their post-apocalyptic franchise – both in terms of the game itself, but also because their real lives have changed so much since Russia's invasion of their country in 2022.

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Aug 26 • 3:02 AM EDT • Technology • ign.com
NO LAW launches in 2027

First-person, story rich, cyber-noire shooter NO LAW will launch for PlayStation 5, Xbox Series, and PC via Steam, Epic Games Store, and Microsoft Store in 2027, publisher KRAFTON and developer Neo…

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Aug 25 • 3:43 PM EDT • Technology • gematsu.com
Warlock: Dungeons & Dragons gameplay reveal trailer, screenshots

Publisher Wizards of the Coast and developer Invoke Studios have released the eight-minute gameplay reveal trailer for third-person single-player action adventure game Warlock: Dungeons & Drago…

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Aug 25 • 2:54 PM EDT • Technology • gematsu.com
ANANTA launches January 15, 2027

Free-to-play urban open-world RPG ANANTA will launch for PlayStation 5, PC, iOS, and Android on January 15, 2027, publisher NetEase Games and developer Naked Rain announced.

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Aug 25 • 2:18 PM EDT • Technology • gematsu.com
Sci-fi action platformer Elta: Defy All Gods announced for PS5, Xbox Series, and PC

Publisher Focus Entertainment and Dreamscaper developer Afterburner Studios have announced Elta: Defy All Gods, an “adrenaline-fueled action platformer blending free-form melee combat, fluid …

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Aug 25 • 1:52 PM EDT • Technology • gematsu.com
Apple announces new Mac Mini and Mac Studio models with AI upgrades

"With these frameworks and new chips, developers can run and fine-tune large AI models locally on their Mac," Apple said.

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Aug 25 • 9:00 AM EDT • Technology • cnbc.com
PLT Health Solutions Brings Its Clinically Supported Branded Ingredient Platform to Vitafoods Asia

PLT Health Solutions, Inc. will exhibit for the first time at Vitafoods Asia, 2-4 September in Bangkok, Thailand, bringing its portfolio of more than 30 clinically supported branded ingredients to Asian brand owners and product developers. A major focus at the show will be the company's joint health and mobility portfolio. PLT will bring next-generation Kinexa™ Joint Longevity Complex to the Asian market for the first time. PLT introduced Kinexa™ in 2016 and has continued to develop the ingredie

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Aug 25 • 8:13 AM EDT • Health • finance.yahoo.com
Earth Defense Force 6.2: Invaders from Another World announced for PS5

D3 Publisher and developer Sandlot have announced Earth Defense Force 6.2: Invaders from Another World for PlayStation 5. It is an updated version of Earth Defense Force 6 with enhancements tailore…

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Aug 24 • 11:33 PM EDT • Technology • gematsu.com
Canceled Iron Man Game Footage From Just Cause and Mad Max Developer Leaks Online

Alleged footage from Avalanche Studios' canceled Iron Man game has surfaced online.

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Aug 24 • 5:03 PM EDT • Technology • ign.com
Apple Seeds Seventh iOS 27 and iPadOS 27 Betas to Developers

Apple today seeded the seventh betas of iOS 27 and iPadOS 27 to developers for testing purposes, with the update coming one week after Apple released the sixth betas. Registered developers can download the betas from the Settings app on the iPhone or iPad by going to the General section and selecting Software Update. iOS 27 introduces Apple's smarter version of Siri, Siri AI.

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Aug 24 • 1:33 PM EDT • Technology • macrumors.com
CD Projekt Red is "targeting" a 2028 release date for The Witcher 4, per a new update from the developer

Move over, Songs of the Past - there's a new Witcher news byte in town.

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Aug 24 • 12:05 PM EDT • Technology • eurogamer.net
The Witcher 4 developers target a 2028 release

The wait continues.

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Aug 24 • 11:48 AM EDT • Technology • theverge.com
The Witcher 4 Set for a 2028 Release, CD Projekt Red Confirms

Developer reveals release window for RPG

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Aug 24 • 11:45 AM EDT • Technology • pushsquare.com
Castlevania: Belmont’s Curse English voice cast announced

Publisher Konami and developers Evil Empire and Motion Twin have announced the English voice cast for Castlevania: Belmont’s Curse.

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Aug 24 • 11:14 AM EDT • Technology • gematsu.com
Alpharetta weighs North Point sports, entertainment district

Jamestown, a developer, is seeking approvals for a sports and entertainment district that would transform Alpharetta’s North Point Mall. The requests cleared the city’s planning commission in a 4-3 vote Aug. 6.

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Aug 24 • 10:46 AM EDT • Entertainment • appenmedia.com
EDX Medical jumps 33% after £2.7m 'premium' fundraise to expand health screening

Shares in EDX Medical Group PLC (AQSE:EDX) soared 33% to 13p on Monday after the company raised about £2.7 million to expand its workplace health screening service. The Cambridge-based diagnostics developer, which makes digital tests aimed at detecting major diseases early, placed 19.4...

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Aug 24 • 4:00 AM EDT • Health • uk.finance.yahoo.com
Nexon’s Project RX officially titled Fareidolia, playable at TGS 2026

Project RX, the new “subculture game centered on immersive storytelling that allows players to enjoy interacting with characters” from publisher Nexon and developer IO DIVISION, is offi…

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Aug 24 • 1:15 AM EDT • Technology • gematsu.com
Hugging Face could be acquired for $13 billion amid AI boom

Hugging Face, an AI developer platform, has been exploring a potential $13 billion sale, highlighting its key role in the AI ecosystem.

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Aug 23 • 3:01 PM EDT • Business • businessinsider.com
AliExpress was silently running audio in your browser to fingerprint and track your device

The issue only surfaced after a developer had trouble using multipoint Bluetooth headphones while an AliExpress tab was open: the headphones wouldn't switch properly from the computer...

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Aug 23 • 1:37 PM EDT • Technology • techspot.com
Call Of Duty: Modern Warfare 4 Switch 2 Partner Developer Revealed By Activision

Infinity Ward got support from Digital Legends

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Aug 22 • 12:00 AM EDT • Technology • nintendolife.com
Double Fine Owns IP and Publishing Rights for All of Its Games Following Xbox Split, Psychonauts Studio Confirms

Psychonauts and Brutal Legend developer Double Fine Productions has confirmed it has regained the IP and publishing rights for all of its games released under Microsoft following its split from Xbox.

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Aug 21 • 6:53 PM EDT • Technology • ign.com
Psychonauts Developer Double Fine Gets Rights To Games Back, But Union Future Uncertain

Good news and bad news

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Aug 21 • 5:50 PM EDT • Technology • aftermath.site
Residential Developers Dive Into Science Of Blue Space

Developers of waterfront properties no longer market the proximity of water as merely a passive asset, preferring to tout the wellness benefits of that proximity.

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Aug 21 • 9:00 AM EDT • Science • forbes.com
Riot Games sunsets active development on 2XKO as it costs "substantially more to operate than it brings in"

"Over time it became clear it would be impossible for us to continue actively developing the game as we are today," says developer

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Aug 21 • 4:06 AM EDT • Technology • gamesindustry.biz
Money Spent On South Of Midnight Now Supports Its Developers, Not Microsoft

“I can confirm we have regained ownership of our IP, and that the publishing rights are transferring back to Compulsion"

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Aug 20 • 4:19 PM EDT • Technology • aftermath.site