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Exclusive: PANICK Entertainment & IllFonic Announce New HALLOWEEN Comic Book Inspired By The Upcoming Video Game
Exciting news for Halloween fans! Not only is the new video game only weeks away from launching, but the game's developer, IllFonic, has teamed up with PANICK Entertainment (alongside partners Compass International Pictures and Further Front) for a brand-new Halloween comic book series set within the world of the video game! Written by Hans Rodionoff […]
Someone already figured out how to fully control Pixel 11 Pro’s ‘HiLight’ and make it useful [Gallery]
Google's "HiLight" feature on Pixel 11 Pro is very limited, but a third-party developer already figured out how to fully control it.
Fortnite servers down: Game goes offline and servers stop working for major update
New ‘V42’ update will bring a host of changes and improvements, developer Epic Games says
Trump shows off his new helipad, brags about construction projects
For a brief period Wednesday, the president set aside more troubling issues to revel in his role as White House redeveloper.
Google ‘gradually’ rolling out Android’s ‘advanced’ sideloading ahead of developer verification
Android is now "gradually" rolling out the new "advanced" sideloading flow used with the developer verification system.
Google begins rolling out Android’s controversial new sideloading flow
The new advanced flow for sideloading adds a 24-hour delay and extra warnings for apps from unverified developers.
The Big Interview With The Developers Of Big Walk
Three members of House House joined me for a stroll to talk about Big Walk’s development, puzzles, sounds, and its emotional ending.
iRacing Arcade coming to PS5, Xbox Series on August 21
Publisher iRacing.com Motorsport Simulations and developer Original Fire Games will release racing game iRacing Arcade for PlayStation 5 and Xbox Series on August 21, the companies announced.
Control Resonant Developer Announces Last-Minute Delay For Physical Edition
Control Resonant has been hit by a last-minute delay that will impact the launch of its physical editions.
The Sinking City 2 ditches the thinky stuff for Resident Evil style horror, but I'm yet to decide if this expert mystery developer's latest is truly better for it
There's a bit, early on in The Sinking City 2, where you enter the waterlogged Miskatonic University. As you teeter aro…
Order of the Sinking Star launches October 8
Narrative puzzle adventure game Order of the Sinking Star will launch for PlayStation 5, Switch 2, and PC via Steam on October 8, publisher Arc Games and developer Thekla announced. A demo is avail…
Developer buying Ford City Mall tweaks industrial plan in bid for city approval
Winning public support for plans to replace commercial properties with warehouses has proven difficult in recent years.
"I'm pretty sure I mean it" - Legendary game developer Warren Spector announces retirement
Spector announced the news on LinkedIn in a lengthy post, saying he'd like to write some books and play some piano.
Apple Releases New iOS 27, iPadOS 27, macOS 27, and tvOS 27 Public Betas
Apple today released the fourth public betas of iOS 27, iPadOS 27, tvOS 27, and macOS Golden Gate, allowing anyone with a compatible device to download and test the new software. The fourth betas come a week after Apple seeded the third betas and just a few hours after the sixth developer betas. You can get started by signing up on Apple's beta website and then opting in to the public beta by opening up the Settings app on your device, selecting General, and choosing Software Update.
Star Citizen Developer Stream Goes Horribly Off the Rails, Creating Further Distrust Among Players
A recent Star Citizen development stream went horribly wrong and resulted in some fans losing confidence in the long-awaited sci-fi game.
Developers secure construction financing for Neyland Entertainment District
Arctos, RVX Ventures, and Magellan Development have secured an undisclosed amount of construction financing for the Neyland Entertainment District that will be built adjacent to the University of Tennessee’s Neyland Stadium.
Apple Seeds Sixth iOS 27 and iPadOS 27 Betas to Developers
Apple today seeded the sixth betas of iOS 27 and iPadOS 27 to developers for testing purposes, with the update coming one week after Apple released the fifth betas. Registered developers can download the betas from the Settings app on the iPhone or iPad by going to the General section and selecting Software Update. iOS 27 introduces Apple's smarter version of Siri, Siri AI.
Mafia Developer Says Comparisons to Grand Theft Auto Are an 'Internet Thing'
Mafia developer dismisses comparisons to Grand Theft Auto.
Indie developer of popular stock market game says Sony is blocking a PS5 release and delisting its previous games
STONKS-9800 is no longer coming to PS5 and all of Ternox’s previous games are being pulled…
TSURUGIHIME combat-focused closed beta test set for August 25 to September 6
Fahrenheit 213 will host a combat-focused closed beta test for side-scrolling action RPG TSURUGIHIME from August 25 to September 6, the developer announced. The test will be capped at 100 players w…
Sony Unilaterally Blocks Release of Popular Indie Game
Stonks-9800 developer Ternox Games claims they broke no rules and have been unfairly banned by Sony.
'Rideshare Stimulator' Developers Disclose AI Use Steam After Days Of Controversy
It appears the Rideshare Stimulator AI saga is finally over
Unforgetful is a new reminders app for people who can't stop hitting snooze
Unforgetful, the latest app from longtime indie developer Marco Arment, is designed to make reminders harder to ignore — or accidentally dismiss.
Unforgetful is a new app from the creator of Overcast that enhances Apple Reminders
Overcast developer Marco Arment just launched a brand-new app for iPhone, iPad, and Mac. Called Unforgetful, the new task-management app...
NEO BERLIN 2087 launches in 2028
Action RPG NEO BERLIN 2087 will launch for PlayStation 5, Xbox Series, and PC via Steam in 2028, publisher ByteRockers’ Games and developer ELysium Game Studio announced.
Netflix Closes 'Unhinged' Video Game Studio Night School, Moonloot
Netflix is shutting down two studios, including the developer behind horror game, "Unhinged," which released less than two months ago.
BREAKING: Netflix to shut down two more game studios
Netflix is sticking with video games but once again reducing the number of studios it owns making games. The streaming giant is closing Los Angeles-based Night School studio, which it acquired in 2021 and plans to close Helsinki-based Moonloot, which was founded in 2022. Just six weeks ago, Night School had released Unhinged, a novel 30-minute first-person horror game, streamable on TVs to Netflix users. The game was hailed by Netflix co-CEO Greg Peters in a call with investors. Six weeks later, Night School is closing. Prior to its Netflix tenure, Night School had developed the award-winning supernatural thriller Oxenfree. A second Oxenfree game followed after the purchase, as well as a mobile game designed to tie in to an episode of the Netflix show Black Mirror. Netflix attributed the studio closures to a prioritization around kids gaming, party games, story-driven fare and games with mainstream hooks, such as a recently released FIFA game. “We see an opportunity to be more focused in our execution, so we are making organizational changes to the business to match those priorities,” a Netflix spokesperson told Game File. Netflix is also cutting jobs from its internal games team. A rep declined to say how many jobs were being lost by these cutbacks. “We are incredibly grateful to the talented colleagues we’re saying goodbye to today. We thank them for all their contributions to Netflix, and wish them the best,” the rep said. Netflix started releasing video games, initially on mobile as a free bonus to subscribers, in 2021. By 2023, Mike Verdu, then the head of Netflix’s game operations, was telling me that the company was committed to growing carefully, as it offered more games and built up internal game studios. At the time, it hadn’t made any gaming job cuts. Since then, Netflix has altered its approach. In 2024, it shut down Team Blue, a start-up studio led by ex-Call of Duty and Halo developers that was exploring making a high-end first-person game for the service. Last October, Netflix shut down another studio, Boss Fight, shortly after Peters praised the team’s Squid Game game to investors. (One of Boss Fight’s main developers now works on the Netflix FIFA game for outside studio Delphi.) And in December, Netflix sold cozy game studio Spry Fox back to its founders. Amid all of this, Netflix has shifted from emphasizing mobile games to offering games through TVs and PCs, via streamed connections, with phones used as controllers. That’s how Night School’s Unhinged worked, along with games such as Boggle and Party Crashers that have collectively helped the Netflix game controller app chart well on mobile app stores. The studio cuts leave Netflix with a central gaming team that works with external developers, and a dedicated first party studio in, Helsinki-based Next Games, which produced many of the company’s couch-centric party games. The move away from having a roster of internal game studios aligns with Netflix’s own approach to shows and movies, which are largely produced externally. The company owns few TV/film production studios of its own. The gaming industry overall is seeing large holders of multiple studios cut back, with Sony, Ubisoft, Embracer, Microsoft and other giants closing or selling off studios. Cuts in California-based studios, where costs often run relatively high, have been particularly acute. Netflix has faced skepticism about its gaming plans for years. The moves today are likely to fuel them, and the company has few upcoming projects to counter the narrative. Among the few hinted, acclaimed independent studio Don’t Nod said last year it was working on a game tied to a major Netflix franchise.
Warhammer 40,000: Dawn of War IV delayed to December 3
Publisher Deep Silver and developer KING Art Games have delayed Warhammer 40,000: Dawn of War IV from its previously planned September 17 release date to December 3. It will be available for PC via…
Amazon Game Studios gives Lost Ark and Throne & Liberty back to their studios to run, ending its MMO presence
Amazon is handing over each game’s operational duties to their developers…
Ghost of Yotei narrative expansion, new combat survival mode launch October 1 alongside Complete Edition
Publisher Sony Interactive Entertainment and developer Sucker Punch Productions have announced Ghost of Yotei narrative expansion “Echoes of Sekigahara,” combat survival mode “Mos…
Huge Helldivers 2 Patch Adds New Illuminate Enemies, a New Biome 'Full of Fresh Horrors,' a Level Cap Increase and Much More
Helldivers 2 developer Arrowhead has released a major update for the game, adding new Illuminate enemies, a new biome, and raising the level cap. Check out the 7.0.0 patch notes.
Third macOS Golden Gate Public Beta Now Available
Apple today released the third public beta of macOS Golden Gate, allowing non-developers to test the software ahead of its fall release. You can sign up to test the update on Apple's beta website, and then download it by going to System Settings > General > Software Update and toggling on the macOS 27 beta. macOS Golden Gate includes the same Siri AI features as iOS 27 and iPadOS 27, but you get to Siri through Spotlight with a Command + Space keyboard shortcut.
Latest iOS 27 Beta References Six Unreleased iPhone Models
Macworld reports that iOS 27 beta 5, released to developers on Monday, contains hidden code revealing six unreleased iPhone models – although you've probably heard of them before.
'A Must-Have Day 1 Purchase': Remedy Bets Big on Control Resonant, as Alan Wake 2 Passes 3 Million Sold
Alan Wake and Control developer Remedy is betting big on Control Resonant, as Alan Wake 2 finally passes 3 million copies sold.
A trail of business disputes preceded FBI raid on developer Andy Card
Lawsuits accused the Westfield developer of setting up 'alter ego' companies and commingling funds. Card has fought back against the allegations.
NCSOFT profit beats forecasts as Lineage W drives sales to record
Webtoon Entertainment Inc., South Korean online giant Naver Corp.'s online comics platform, is betting on gaming with its first developer acquisition to t
Saber's newest game trailer takes a shot at Gearbox's CEO, if you look closely
The first hint that something might be up with the recent debut trailer for Saber Interactive’s Rideshare Stimulator is an unusual choice of words—aside from that second one in the game’s title. “Don’t take your passengers too seriously,” the trailer’s narrator says, as he describes this upcoming game. It a car game about the gig work of driving eccentric people to their destinations, a riff on Crazy Taxi. And then, he says: “When I think I’ve met the randiest of passengers, someone even stranger gets in.” “Randiest”? That suggests “randy,” which usually means having strong sexual desire. Yet none of the oddball backseat occupants featured in the trailer seem particularly lustful. One is an old man who considers his grandson a failure, another shares the theory that birds might control traffic lights, another says he’s banned from an aquarium. A little later, there’s a license plate, shown 63 seconds into the trailer, on the front of an SUV: USB DRV It’s a Texas plate. The symbol between those letters is a cog wheel. If you know, you know. That’s a reference to Texas-based Borderlands game development studio Gearbox Software (their logo features a cog wheel). More specifically, it’s a reference to Gearbox’s CEO Randy Pitchford, who in 2018 found himself explaining the nature of video he’d saved on a USB drive that was found at a Medieval Times restaurant before being returned to the studio: “It was ‘barely legal’ porn. This girl’s handle was ‘Only 18.’” The “girl” in the video had committed a solo sex act that Pitchford, an avid practitioner of magic, found remarkable. “I realized, this is not a sex worker…This is a fucking magician.” Back then, the USB drive was central to competing lawsuits against Gearbox by the studio’s former lawyer and by Gearbox against him. A settlement in late 2019 “exonerated” Pitchford, per the Hollywood Reporter. The USB story has resurfaced at times, now in a trailer from a company that not long ago was corporate brethren with Gearbox. Saber vs. Gearbox The head of Saber told Game File that the reference is payback. “The dig is because Randy took shots at Embracer in Borderlands 4,” Saber CEO Matt Karch told me when I asked him about the license plate. “Without Embracer, Randy is performing magic tricks at birthday parties for a living.” Having interviewed Karch during a cross-country flight in late 2024, I can confirm that Karch was unimpressed with Pitchford during their time both working in the Embracer group. I’d approached him not out of surprise that there was animosity but that it was manifesting publicly now. Gearbox was founded in 1999, worked on a port of Halo early on, and developed hit series such as the loot-based sci-fi shooter Borderlands before it was purchased by The Embracer Group in early 2021 for $363 million (with a possible earn-out of over $1 billion, if certain targets were hit by 2027). Saber was founded in 2001, worked on a remaster of Halo early on, had a big hit with zombie shooter World War Z and was purchased by Embracer in early 2020 for $150 million, with a potential earn-out of up to $375 million. For a few years, the Embracer group was a voracious acquirer of game studios. Then, as investment dried up, it choked. In March 2024, Embracer sold Saber to an investment company controlled by Saber CEO Matt Karch, and it sold Gearbox in an all-stock deal to long-time Borderlands publisher Take Two Interactive. Other studios were shut down. Hundreds of developers were laid off. Gearbox didn’t say much about their Embracer experience, nothing too direct, at least. In the summer 2024, Pitchford told reporter and occasional Game File contributor Nicole Carpenter that Borderlands 4’s story was in some way thematically connected to Gearbox’s experience at Embracer: “There’s this cultural and emotional shift in me, personally, and at the studio. What does it mean to trade some autonomy for organization?” When Borderlands 4 came out, there was something stranger: the matter of “Embracer’s Bluff,” a location in the game featuring an AI-powered toilet and a large trash dump, according to a detailed Kotaku account of the place. Gearbox never commented on it; Take Two never got back to me about it when I asked them last year. By contrast, since Saber exited Embracer, Karch has been one of Embracer’s biggest defenders, casting their management as well-meaning and supportive despite the layoffs and studio closures that resulted from their excessive expansion. Like others, Saber’s Karch saw Embracer’s as a shot. With Rideshare Stimulator’s trailer, he’s returned fire. “It’s amazing to me how fast people forget those who went above and beyond for them,” Karch told Game File. A rep for Gearbox did not comment by press time. Game File is a reader-supported publication. Your backing makes my reporting—including any coverage of trailer-based beefs—possible. Good news! I’m currently running Game File’s first big sale of 2026. You can get a one-year subscription for 23% off. Click here to take advantage of the limited-time offer. And thank you for your support! Item 2: In brief… 🚫 Wal-Mart has laid off the staff of Restart, a games media outlet launched in 2024, Aftermath reports. 🟥 A GTA VI preview is on the way, at last, via an “extended look” that will premiere, unusually, on Netflix at 3pm ET on August 27, then officially go live elsewhere six hours later. Last week, Game File noted that Take Two label Rockstar Games is overdue for showing off GTA VI, based on the timing of the initial hands-off previews of GTA V and Red Dead Redemption 2. During a call with investors, Take Two CEO Strauss Zelnick said pre-orders for GTA VI were “unprecedented and astonishing,” but added the company can’t predict how many of those pre-orders represent bonus sales vs. sales that otherwise would have been made at launch. During the same call, Zelnick was noticeably bullish on the future of playing games over streaming cloud connections (predicting wider adoption in three or so years). He sounded unbothered by Sony’s plans to stop making discs for new games (he said the business is 90% digital already and predicted that there could still be limited edition physical editions of games “in the same way there’s still vinyl in the recorded music business.”) 👀 Take Two wrote off $43 million in their spring quarter after deciding “not to proceed with further development of an unannounced title in its pipeline from a third-party developer.” 🤔 Some rare age-demographics from a big publisher: Capcom recently told investors that “users in their 20s account for approximately half of the users of both Pragamata and Resident Evil Requiem.” Item 3: The week ahead Tuesday, August 11 Game releases: The Elder Scrolls IV: Oblivion Remastered (Switch 2; already out for PC, PS5, Xbox) continues the Bethesda strategy of putting Elder Scrolls games on everything; Royalty Free-For-All is a Smash Bros.-style fighting game featuring public domain characters such as Mother Goose brawling with Oliver Twist in a stage based on the original Little Shop of Horrors movie. Wednesday, August 12 Game release: Pro Jank Footy (PC, console) is an arcade-style Australian Rules Football game with increasingly ridiculous rules, the more you play (I enjoyed the Steam demo) Thursday, August 13 Game release: Super Mario Sunshine (Switch 2, originally released in 2002 on the GameCube) is released for Switch 2’s Nintendo Switch Online service. This game is the black sheep of 3D Mario games. It’s the successor to the breakthrough Super Mario 64 and the rare Mario game built around a single (vacation resort) theme. Mario’s got a water-spraying backpack, a Yoshi pal and a lot of blue coins to collect.
Arc System Launches Marvel Tokon PC Update, and Some Players Are Saying It's Fixing Most of Their Issues
Developer Arc System Works has launched a major Marvel Tokon: Fighting Souls update that seems to have fixed many of the PC issues players reported following its launch.
Here’s what’s new with iOS 27 beta 5
Apple released iOS 27 beta 5 today, giving developer beta testers the next preview update since iOS 27 debuted at...
iOS 27 beta 5 now available as Apple tests major Siri AI upgrade
Apple has released the fifth iOS 27 beta for developer testing. iOS 27 beta 5 continues Apple’s summer beta cycle...
Sean Murray reflects on 10 years of No Man's Sky, its future, and why Hello Games' "redemption arc" narrative "isn't really the story" of the developer
When Hello Games ended its trailer for No Man's Sky's first major update with three little words - "Our journey continu…
Bethesda Veteran Reveals How He Would Have Designed Starfield Differently
A former Bethesda developer who worked on Skyrim, Fallout 3, Fallout 4, and Fallout 76 has outlined how he would have designed Starfield had he been in charge of the game — and it sounds very different.
After a Decade of No Man's Sky, Players Have Explored Less Than 1% of the Planets
No Man’s Sky developer Hello Games is celebrating its 10-year anniversary with an eye-catching stat and a tease for the upcoming update.
Trump’s foreign licensing business booms to $59.5 million as Gulf developers pay
Nearly two-thirds of Trump’s foreign licensing fees came from two Gulf developers, in the UAE and Qatar, including one pursuing a $20 billion U.S. expansion.
PATLABOR the Case Files launches September 17
PATLABOR the Case Files will launch for PlayStation 5 and PC via Steam on September 17, publisher Good Smile Company and developer Chime Corporation announced. It will support English, Japanese, Ko…
Solidity Pro VS Code Extensions Steal Crypto Wallets, API Keys, and Credentials
Malicious Solidity Pro VS Code extensions steal crypto wallets, API keys, SSH keys, and developer tokens, then exfiltrate the data via Telegram.
At colleges, the AI boom means everyone wants to dabble in computer science
Hiring for entry-level software developers has slowed, and college enrollment in computer science is declining. However, interest in artificial intelligence is growing among students from non-tech majors. Schools like VCU
California Forever hopes for last minute help from state lawmakers, Gov. Newsom
The developers of a new, proposed town called California Forever have been struggling to get it started and are now hoping to get some last-minute help from state lawmakers and the governor to move it forward.
'They Fundamentally Don't Understand Art' — Doom Dev Blasts Xbox After Microsoft 'Gutted' id Software With Layoffs
After layoffs ripped through Doom developer id Software in July, id Software lead services programmer Chris Hays has taken aim at Xbox: "They fundamentally don't understand art."
Atlassian's AI surprise: More software developers, not fewer
AI was supposed to kill developer jobs. Atlassian's latest results suggest it's creating more software builders, not fewer.
iOS 26 Gets First Jailbreak Thanks to Dopamine
After 326 days, iOS 26 has received its first jailbreak, thanks to the developers behind the popular Dopamine jailbreak. Lars Fröder, better known as opa334, today released Dopamine 3.0, which adds support for a number of newer firmware versions, including iOS 26.0 and iOS 26.0.1 on devices with A12 or A13 chips.
Cloudflare launches Kitesurf, a browser built for AI agents
Cloudflare has introduced Kitesurf, a cloud-hosted browser designed for AI agents instead of people. The company says the browser uses less computing power than Chromium for common automation tasks, helping developers build browser-based AI agents more efficiently.
Health of Portland must be measured by its residents
Neither visitors nor developers are going to contribute to our quality of life.
Google's AI somehow knew a game secret that existed only in a private Google Doc
The issue began in the game's Discord server, where a player was asking Google's AI questions about Operation Octo. The answers sometimes included details the developer considered...
Developer unveils plan for massive performing arts district in rural Johnson County
The 335-acre site sits at the northwest quadrant of 175th Street and Interstate 35. More details are expected to come later this month.
Quake remaster ‘Dawn of the Machine’ update now available
Publisher Bethseda Softworks and developers id Software and Nightdive Studios have released a free update for the 2021-released first-person shooter remaster Quake, adding the new expansion “…
Apple releases security updates to macOS Tahoe, Sequoia, and Sonoma
Apple rolled out macOS Sonoma 14.8.9, macOS Sequoia 15.7.9, and macOS Tahoe 26.6.1 today, skipping developer and public betas altogether.
Developer's big flex project could be 'largest taxpayer' small town south of Austin
Capital Construction LLC plans a 208,400-square-foot business park in Uhland, south of Austin, after city council approval on Aug. 5.
Square Enix teases Octopath Traveler 3, aware of high expectations for the game
Developers of the Octopath Traveler series all but confirmed Octopath Traveler 3 for the future in a new interview.
Ball x Pit's final free Xbox update adds new balls, characters, and abilities
Developer Kenny Sun has rolled out the final free update for Ball x Pit, which Xbox Game Pass subscribers can check out now.
Turn-based RPG Warrior Cats: Clans of the Forest announced for PS5, Xbox Series, Switch 2, Switch, and PC
Publisher Trailmark Games and developer Bamtang Games have announced Warrior Cats: Clans of the Forest, a turn-based RPG based on the Warrior Cats novel series. It will launch for PlayStation 5, Xb…
Atlanta Business League Honors 20 Years of 'Men of Influence' at Annual Ceremony
Atlanta Business League marked 20 years of Men of Influence honors, introducing a new young leader award and inducting developer Egbert Perry into its Legends H...
Halo Studios hit by layoffs after release of Halo: Campaign Evolved
An unconfirmed number of developers have been let go from Halo Studios just over a week since Campaign Evolved's release.
New entertainment venue proposed for Gardner, Kansas
A developer has released plans for a new entertainment district in Gardner, Kansas.
Phantom Blade Zero pre-orders open August 11
Pre-orders for Phantom Blade Zero will open on August 11 at 7:00 p.m. PT / 10:00 p.m. ET alongside the release of an 11-minute trailer, developer S-GAME announced.
Proposed Gardner development would bring 15,000-seat concert pavilion, esports arena
A developer is betting a mix of live entertainment, education and hospitality can transform Gardner into a regional destination. Velocity Arts shared plans Wednesday for a 335-acre entertainment, arts, and education district anchored by a 15,000-seat indoor concert venue.
Halo Studios is the latest Xbox Games Studio to be hit by layoffs just days after Campaign Evolved launch, as reports reveal "troubled" development
A number of developers previously employed at Halo Studios have posted on LinkedIn confirming layoffs at the studio.
Fallout 3 Dev Excited For Remaster To Improve Game's Visuals
According to longtime game developer Nathan Purkeypile, Bethesda's open-world RPG was 'super tech constrained'
Pokémon Developer Game Freak Promises Fixes 'Within a Week' To Its Big Budget RPG Beast of Reincarnation, Following Mixed Response at Launch
Game Freak has promised a series of quick fixes after a mixed response to the launch of its big budget RPG Beast of Reincarnation.
Tactical RPG Beaten Path launches in 2027 for PS5, Xbox Series, Switch, and PC
Kickstarter-funded turn-based strategy RPG Beaten Path will launch for PlayStation 5, Xbox Series, Switch, and PC via Steam and Epic Games Store in 2027, publisher Wales Interactive and developer P…
Construction meets data science in Buildots Intelligence Lab
Buildots, developers of an AI-enhanced construction intelligence platform for construction projects, has announced the Buildots Intelligence Lab, the industry's first AI-powered research hub.
Crimson Moon launches September 1
Gothic action adventure RPG Crimson Moon will launch for PlayStation 5, Xbox Series, and PC via Steam and Epic Games Store on September 1, developer ProbablyMonsters announced.
Mafia: The Old Country expansion ‘Man of Honor’ gameplay first look trailer
Publisher 2K and developer Hangar 13 have released a three-minute gameplay first look trailer for Mafia: The Old Country expansion “Man of Honor.”
Apple Plans iPhone-to-Windows Copy and Paste in EU After Microsoft Request
Apple is working on a new feature that will support cross-device copy and paste between iOS devices and Windows PCs. Microsoft asked for the feature using Apple's EU interoperability request system for developers, which Apple implemented to comply with the Digital Markets Act. Apple began evaluating the request in March, and on June 26, proposed a project plan.
Phoenix developer behind Atari Hotel wants to give downtown 'character and identity'
Zac Cohen's Intersection Development is transforming downtown Phoenix with the Atari Hotel and adaptive reuse projects designed to give the neighborhood unique character.
Attack on Titan 3 launches December 10
Attack on Titan 3 will launch for PlayStation 5, Xbox Series, Switch 2, and PC via Steam on December 10, publisher Koei Tecmo and developer Omega Force announced.
Developer Eyes Clearwater Golf Course for $180M Sports Complex
Developer proposes replacing Clearwater's municipal golf course with a $180 million sports and entertainment complex.
As computer science enrollments drop, artificial intelligence classes fill up
Hiring for entry-level software developers has slowed, and college enrollment in computer science is declining
At colleges, the AI boom means everyone wants to dabble in computer science
Hiring for entry-level software developers has slowed, and college enrollment in computer science is declining.
College computer science majors are down. AI for everyone else is up
Hiring for entry-level software developers has slowed, and college enrollment in computer science is declining.
Yoshi and the Mysterious Book devs talk about how they benefited from Nintendo Switch 2's hardware power
The developers behind Yoshi and the Mysterious Book have spoken about how they were able to take advantage of Nintendo Switch 2’s power while making the game. As we previously reported, the game actually started out as a Nintendo Switch 1 title. However, later on, it shifted over to the latest console. Senior producer Etsunobu Ebisu, director Masahiro Yamamoto, and...
Palworld TCG Prices Skyrocket as eBay Scalpers Profit Off of Card Game Launch
The Palworld TCG has officially launched, and so too has a wave of scalpers looking to make a quick buck on developer Pocketpair's new collectible cards.
Former gym to be renovated into wellness focused business center
Rochester Realtor and developer Jay Christenson plans to soon give the former J.E.T.S. Gymnastics building a $3 million upgrade to transform it into a sporty business center combining office spaces with pickleball and basketball courts.
Shift-Up promotes Stellar Blade 2 with AI-generated KPop music video featuring the game's main character
The video ends with Shift-Up developers interacting with an AI-generated Evie from Stellar Blade 2, chatting and eating together.
Majestic Care touts hospitals progress; lawmakers worry about unknown location
The New York-based developer now operating four long-term care hospitals in West Virginia -- Hopemont Hospital in Terra Alta, Jackie Withrow Hospital in Beckley, John Manchin Sr. Health Care Center in Fairmont; and Lakin Hospital in West Columbia -- says it is making progress on new builds, while state lawmakers worry that the new facilities could move elderly patients and jobs out of their communities.
Cedar Crossing casino to open in mid-November, ahead of schedule; reveals first entertainment lineup
The Cedar Crossing Casino & Entertainment Center will open in mid-November, ahead of its original Dec. 31 schedule, developers announced Thursday, July 30. Developers also announced the first wave of acts booked for the venue’s event center this fall and winter. The $275 million casino, a joint project of Peninsula Pacific Entertainment (P2E) and the […]
‘Gears Of War: E-Day’ Dev Promises ‘No Battle Pass, No Bull—’ For Multiplayer
Gears of War: E-Day developer The Coalition is correctly reading the room when it comes to the sentiment of many gamers these days,
Gears of War: E-Day multiplayer reveal trailer, developer overview
Publisher Xbox Game Studios and developer The Coalition have released the multiplayer reveal trailer and developer overview for Gears of War: E-Day.
Stupid Never Dies launches October 21
Action RPG Stupid Never Dies will launch for PlayStation 5 and PC via Steam on October 21 worldwide and October 22 in Japan, developer GPTACK50 announced. SEGA will co-publish and distribute the ga…
Redevelopment of Busy Bee site in Eastern Market gets $1.5M state boost
Property owner and developer Roger Basmajian is planning 17 apartments and 6,100 square feet of retail space at Gratiot Avenue and Russell Street in Detroit.
Clinical chatbots are taking medicine by storm. Should doctors trust them?
As LLMs compete for doctors' attention, some developers say the science of benchmarking their AI tools for safety and accuracy is flawed.
The Science Behind the AI Panic Is Shakier Than You Think
A column by Sascha Lobo Is AI making us dumb? So asked DER SPIEGEL on its cover a while ago. After a few weeks of recovery and a therapeutic intervention with the help of my AI, I feel able to respond. That’s a bit unfair, of course; the article itself is more nuanced than the loud cover, the image of a schoolkid with dull prompt questions, or the subtitle: “AI is conquering the schools, and educators fear a disaster.” The short answer to “Is AI making us dumb?” is: no. The long answer is more interesting, and even carries a preliminary glimmer of the spectacular. Unfortunately, it requires a detour into the sphere of artificial intelligence, into the mogul-field terrain of technology assessment, the attention economy, and the destructive virus of cultural pessimism. Along with narrowing the scope to AI’s effects on education and work rather than on intelligence. Because the honest version of the question would be: Does AI help us learn and work, or not? Generative AI, which set off the still-ongoing hype with ChatGPT, has only existed in relevant distribution since late 2022, early 2023. For a technology-driven transformation of people and society, that is extremely short. For that reason alone, research is still in its infancy. And technology assessment is not a fast discipline anyway. Prominent voices from Elizabeth Eisenstein to RAND to Tom Wheeler say we still cannot conclusively judge the consequences of the printing press. Its invention is a mere 580 years back, and some scholars would rather not circulate assessments that might have to be retracted in two or three hundred years. We’re Going Through Growing Pains A phenomenon that already caused upheaval in social media research makes serious assessment of AI’s consequences even harder: the “moving target” problem of LLM-ology, as the linguist Sean Trott called it in 2025. AI develops so quickly and so unpredictably that researchers often end up studying snapshots of the past. There are concepts, from morphological analysis to anticipatory governance, for keeping research, planning, and regulation halfway meaningful anyway. But even with those, universally valid statements are rare. DER SPIEGEL - The German View is a reader-supported publication. To receive new posts and support our work, consider becoming a free or paid subscriber. Subscribe We should therefore treat findings about the interplay between humans and AI as far more procedural and situational. Unfortunately, this challenge comes at the worst possible time. We are going through growing pains: AI’s everyday impact has grown very large very fast, and with it the longing for guidance. Annoyingly, the body of solid knowledge has not exploded along with it. Experts cannot be moved to broad consensus on even banal statements about AI. Sascha Lobo, born in 1975, is an author and strategy consultant focusing on the internet and digital technologies. Together with Jule Lobo, he explores the debates of the day in the podcast “Feel the News – Was Deutschland bewegt” (”What Moves Germany”). Nvidia CEO Jensen Huang says software developers are dying out. Bill Gates considers coders one of only three professions that will survive the AI tsunami. Top tech economists find virtually irrefutable arguments both for and against an AI bubble. The same naturally applies to the structurally youth-hostile debate over whether AI is good or bad for young people. The gap between the demand for insight and the supply of solid knowledge creates an orientation vacuum. This vacuum of AI cluelessness is filled, as the attention economy described by Georg Franck in 1998 would have it, with half-knowledge (funnily enough, often AI-generated), marketing, and self-marketing. After all, infinite money is at stake, along with academia’s best current shot at global fame. But this iridescent froth of interpretation operates more by the algorithmic principles of the digital public sphere than by seriously earned insight. That is why dramatized, fear-feeding claims about AI are so promising. It tempts parts of academia into distorted drivel, and parts of the media then sensationalize the published drivel once more. Was the Research Aimed at a Desired Result? How badly this can influence academia and public perception is demonstrated by one of the most-discussed studies on AI’s effects: “Your Brain on ChatGPT.” The MIT study by Nataliya Kosmyna also gets plenty of space in the SPIEGEL cover story. What was measured and interpreted: lower brain activity in people who write with AI assistance, compared to people who only google or write without any tools. As is common with preprints, the study has not yet been peer-reviewed, and it contains substantial weaknesses that experts have sharply criticized. The first round had 54 participants in three groups, the second only 18, who reportedly also came from MIT’s own orbit. There was no preregistration (committing in advance to what you want to find out with which data). In their analysis, Stanković et al. even discovered an opposite effect that the study does not further explain. Some measurement data has not (yet) been published. And the EEG analysis method used is considered too imprecise to support such far-reaching conclusions. The biggest criticism, though, is the suspicion of an activism-driven study. In an interview with Time, lead author Kosmyna said she published the study immediately, rather than after full peer review, because she feared politicians might otherwise decide to put ChatGPT in kindergartens. She considers that absolutely harmful. It is legitimate to hold such a view. It just seems unscientific to approach a study with it, and then to design the setup so that the chance of a fitting desired result remains as high as possible. Ideologies Collide It is not easy to separate genuine AI insights from studies that trivialize and weaken well-founded AI criticism. The same goes for the opposing, AI-enthusiastic narratives, because the pro-AI side works against it with billions in resources. Ideologies collide, fed by egos, PR strategies, moral posturing, and once-in-a-lifetime opportunities. Doomsday marketing makes the search even harder: AI companies can profit from warnings about the dangers of AI, whether through the notoriety of apocalypse narratives or because, in some target groups, danger translates into power. Some seemingly negative findings are therefore quite welcome in the AI industry. If you try to get at the findings presumably less influenced by interest groups, the picture in education seems relatively clear: AI can improve educational outcomes when the right AI is used the right way, namely pedagogically. Simply dumping an AI chatbot into a classroom, by contrast, accomplishes little. Huge surprise. But something else is also obvious: whether they are allowed to or not, kids use AI for school, which is why the controlled integration of AI tools into education is, in the medium term, entirely without alternative. In the world of work, the landscape of findings is more complex and requires more differentiation. A series of serious studies points to an AI effect that suits neither the alarmists, regulation fetishists, and AI opponents, nor the trillion-dollar corporations with their armada of paid scientists, PR professionals, and ecosystems: working with AI helps the inexperienced (at least for now) considerably more than it helps the pros, in certain fields of work, and provided they know how to use it correctly. Missing Domain Knowledge Among the experienced, the professionals, and the high flyers, by contrast, despite frequent time savings, partially negative effects and new problems are emerging. Take the jagged frontier problem: AI solves task A brilliantly and fails completely at task B, even though both look similar even to professionals. Or the verification-cost problem, in which AI’s greater productivity gets eaten up by the enormous effort of checking its output. Or the illusion of competence, because AI makes new domains seem easily penetrable, until you painfully discover that deep domain knowledge is missing. Taken as a whole, the effects of working with AI do lean positive. But the promise that AI works as a turbocharger for everyone and boosts practically everything simply refuses to materialize. The AI magic the world has been feeling since ChatGPT arrived in late 2022 has so far barely shown up in most companies’ numbers. The consulting firm McKinsey has coined a term for this, the “gen AI paradox,” and believes that work processes and corporate structures would have to be rebuilt quite fundamentally to realize AI’s benefits at scale. Reuters just reported that only 3.3 percent of Microsoft’s customers have subscribed to the AI package Copilot. That may be down to the product; in other areas we continue to see soaring successes and new AI triumphs. But after the first quarter of 2026, disillusionment is the word for all too many AI projects at traditional companies: because the promised revolution of AI agents has so far failed to arrive or been postponed, and because of the leveling effect that many of the studies cited here suggest. Against Inequality The societal effects, on the other hand, appear rather encouraging. Many previous technologies operated on the Matthew principle, named for the Gospel verse about giving to those who already have: they tended to reward the more competent and more privileged. AI, however, seems more often to have an equalizing effect once a threshold of access and education is crossed. Some anecdotal insights point in this direction, for example, how an unemployed man in Leipzig successfully defended himself in court in 2025 against fraud accusations from Germany’s federal employment agency — without a lawyer, armed only with ChatGPT. The AI made mistakes and cited invented court rulings, but in the end the man walked away unpunished. And a key capability of artificial intelligence is its capacity to learn: set up correctly and fed with data, it can keep getting better. It is a question of time, or more precisely of AI innovations and training data, until even free AI chatbots write better legal briefs than law graduates with perfect exam scores. Whether that will make anyone dumb is something the world’s press will surely inform us of in due time. Subscribe Leave a comment
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