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Young business owners find success at Creative Market
Despite being in a small area, the parking lot next to Dutch Bros. in Radcliff was full of small minds with ideas for big business.
Most Guests Ducked for Cover. This Man Munched on His Burrata Salad.
Michael Glantz, a top agent at Creative Artists Agency, calmly ate his appetizer during the commotion at the White House correspondents’ dinner. He had his reasons.
Assassin’s Creed Hexe Game Director Benoit Richer Exits Ubisoft Just Months After Departure of Previous Creative Director
Ubisoft’s mysterious Assassin’s Creed Hexe project seems to be going through a rough patch, as game director Benoit Richer has announced his departure from Ubisoft.
'They Stopped Making Those Requests' — Alice: Madness Returns Director American McGee Got Creative After EA Asked to 'Make Things More Sexy'
Alice: Madness Returns creator and director American McGee says he “pasted dildos” on the head of a giant snail after publisher EA requested developer Spicy Horse Games “make things more sexy.”
New business Classy Nibbles focuses on high quality charcuterie
Sweet dreams are made of cheese . . . and meats . . . and on quality and creative charcuterie boards. Classy Nibbles, a new local business started by Deb Baskerville, launched on April 17, and passed the state pre-opening inspection. “Charcuterie boards are fun to make,” she said. “I’ve always been creative, a painter […]
Variety’s Entertainment Marketing Summit Takeaways
Variety’s Entertainment Marketing Summit in Los Angeles, presented by Deloitte, brought together influential marketers, creatives and brand leaders.
‘The Neighbourhood’: Creative Team Behind ITV’s Latest Big Entertainment Bet On Host Graham Norton’s Perfectly “Mischievous & Witty” Tone: “We Feel Lucky To Have Got Him Inbetween Taylor Swift Video Shoots”
Graham Norton clearly doesn’t do things by halves and he spent a full month living around the corner from contestants on The Neighbourhood, ITV’s constructed reality series that launches Saturday nigh...
Shade lands $14M to let creative teams search their video libraries in plain English
Shade has its own filesystem that lets you "stream" files directly to your local drive
Business contest ends in sweet smell of success for SCH students
Two Springside Chestnut Hill Academy students were among the top winners recently in a pitch competition to identify new business ideas from high school entrepreneurs.
Business News: Timothée Chalamet Joins Urban Jürgensen As Minority Partner And Creative Advisor
This marks the first time the Golden Globe-winning American-French actor and producer has taken on a partnership with a company.
Colorado’s creative economy needs a business structure that actually fits
By Marc Catlin Across Colorado, people are building something from the ground up.I’ve seen it my whole life. I grew up on a farm in Montrose County, and I’ve spent my career working in agriculture, water, banking, and small business. No matter the industry, the basics are the same. If you want something to last, […]
The Power of the Hyphen: Building Business, Impact, and the Future of Entertainment with Eva Longoria
Eva Longoria breaks down how she built Hyphenate Media Group, scaled the Eva Longoria Foundation, and uses creative ownership to sit at the intersection of culture, commerce, and lasting social impact.
The Power of the Hyphen: Building Business, Impact, and the Future of Entertainment with Eva Longoria
Eva Longoria breaks down how she built Hyphenate Media Group, scaled the Eva Longoria Foundation, and uses creative ownership to sit at the intersection of culture, commerce, and lasting social impact.
Manistee jewelry business grows from mother-daughter hobby
K&S Jewelry in Manistee turns creative family time into a business with handmade earrings, bracelets and necklaces sold locally.
From Raines to Reel Life: How this creative is blazing a trail in the entertainment industry
When discussing Raines High School alumni, you typically hear about the athletes who have had professional careers, but this creative is blazing her own trail by representing Jacksonville in the entertainment industry.
Charlie Kaufman Talks Béla Tarr & Dissects His Own Creative Process
Charlie Kaufman appeared at the Sands Film Festival alonside his longtime collaborator Eva H. D.
For allergy help, baked goods try these new NJ businesses
Soulmate Bakery & Cafe is in Ringwood. ENT & Allergy Associates is in Morristown. Rosto serves rotisserie chicken in Tenafly.
From Raines to Reel Life: How this creative is blazing a trail in the entertainment industry
When discussing Raines High School alumni, you typically hear about the athletes who have had professional careers, but this creative is blazing her own trail by representing Jacksonville in the entertainment industry.
STEM SHOWCASE AT YSU: Science concepts spawn real-world creations
YOUNGSTOWN — During her childhood, Meghan Crump enjoyed certain fast movements, though years later, her interest shifted to things that move quickly but are far smaller than her. “I was a very creative person in high school. I was a student who loved school,” Crump, a Youngstown State University senior and 2022 Austintown Fitch High […]
Vermont woman turns childlove of cotton candy into creative business
Kristie Armstrong is the owner of Crazy Cotton Candy Lady. She turned her childhood love of cotton candy into a creative business.
iZag Radio Forges Gonzaga Entertainment Legacy
iZag Radio is redefining Gonzaga’s creative scene with student‑run podcasts, music shows, and “In the Pocket” concerts that spotlight rising campus talent.
ArtsBuild Launches New Program To Bridge Business And Creative Communities
ArtsBuild continues to celebrate Arts Week which culminates this weekend with the Four Bridges Arts Festival April 18-19, at the First Horizon Pavilion. On Wednesday, the folks from ArtsBuild, Chattanooga Chamber of Commerce, City of ...
Environmental science expert speaks at EMU about connecting with nature
Eastern Mennonite University kicked off its Academic and Creative Excellence (ACE) Festival on campus Wednesday morning. The event gives students a chance to learn from classmates and showcase their own research, creative projects and more.
Adobe takes Creative Cloud into Claude Code-esque territory
This is a big step in a new strategic direction for Adobe.
PGA Sustainability Toolkit Launches With Focus on Bottom Line
The trade group’s latest green production resource offers advice for cutting down emissions on set — and selling that approach to top creatives and heads of department.
'Cherki has bought true freedom and creative magic'
Manchester City are finding their stride at the perfect time and it's the most daunting of warnings being issued simultaneously to those of an Arsenal persuasion. Mikel Arteta's side stumbled and Pep Guardiola's players pounced and at the heart of that deadly punch was Rayan Cherki, who grabbed the Chelsea game by the scruff of its neck to take all three points. Chelsea frustrated and on numerous occasions threatened to do their London rivals a favour in the first half on Sunday, but it was City who stood firm, albeit whilst not creating too much themselves.
BUILDERS OF MINNESOTA | Inside FairPlay Entertainment: How Matt Allen and Ryan Hayes Are Rebuilding Access, Dignity, and Creative Power in Minnesota
FairPlay Entertainment builds an affordable St. Paul studio expanding access, supporting diverse artists, and strengthening Minnesota’s music scene.
Seniors: Carol Watson, 72
Owner of Carol Watson Greenhouse and Landscaping in LaFayette enjoys her growing business — still puts in six-, seven-day weeks By Mary Beth Roach Carol Watson, the owner of Carol Watson Greenhouse and Landscaping, has been in gardens since she could walk. Literally. She said she learned to walk in her grandfather’s garden, which was next door to her current home and business in LaFayette. Today, at 72, she is running the business that her mother, Claire, opened in 1981 as Watson Greenhouse. Watson worked part-time for her mom until 1990, when she joined her full time. While she may not have had any formal horticultural experience, she said she learned so much about growing and raising plants from her mom, who had an abundance of energy and talent. Now, after 35 years in the business full time, Watson has no plans to retire, although she joked that she’d like a couple of days off a week. On her seven-acre site, complete with four greenhouses, Watson said her favorite parts of the job are working with and educating her customers; helping some of her young customers build terrariums; conducting occasional class field trips; and supporting local art by decorating the shop with an eclectic mix of pottery from at least four area craftspeople. A one-time employee of the former Dey Bros. department store in Syracuse, Watson said she loves merchandising and enjoys displaying unique pieces of art on shelves and even suspending from ceilings. “We’re creative. We also had top quality plants. We got a reputation of quality plants and unusual products,” she said. It’s tending to her customers and her plants, showcasing the unusual products, and hosting special events to benefit the community that keep her motivated to work six to seven days a week. “I just love it. I love taking care of the plants. I’m one of the few people that really enjoys watering,” she said. And while she has cultivated a solid customer base over the years, she remains savvy in her marketing efforts to draw in new customers. For example, she does a gardening segment on CNY Central television; her active Facebook page has thousands of followers; and she hosts a number of unique events and classes that not only introduce her shop to potential new clients, but some benefit nonprofits as well. About 13 years ago, when the local symphony orchestra was struggling, she said she wanted to help. So, partnering with the group, she began offering concerts, called Soirees, featuring the Syracuse Orchestra’s string quartet. Following up on a suggestion from a customer whose brother is a deejay in retirement, specializing in sock hops, she hosted the greenhouse’s first sock hop. Plants got moved back toward the walls to make room for dancing; a caterer was brought in, offering diner-like food; guests came in period outfits; and proceeds went to the Food Bank of CNY. She is excited about doing it again in October. Via her website, she promotes the greenhouse as an “oasis in the snow,” offering visitors the opportunity to pick up some decorating and gift ideas while taking in the floral and citrus scents. And she also caters to her four-legged friends. Over this past winter, she said, she came up with a “brilliant idea,” although at the time she didn’t appreciate just how brilliant it would become. Feeling it too cold outside to take her dog for a walk, she opted to bring it into the greenhouse. And before long, she was inviting people to bring their dogs into the big greenhouse as well. She looks forward to extending that invitation again this upcoming winter season. For Watson and her customers, the greenhouse is always in season.
Stefano Gabbana has stepped down as Dolce & Gabbana chairman but will keep a creative role
Stefano Gabbana has stepped down as chairman of the fashion house that he co-founded with Domenico Dolce | KYW Newsradio
Stefano Gabbana has stepped down as Dolce & Gabbana chairman but will keep a creative role
Stefano Gabbana has stepped down as chairman of the fashion house that he co-founded with Domenico Dolce | Talk 1370
Stefano Gabbana has stepped down as Dolce & Gabbana chairman but will keep a creative role
Stefano Gabbana has stepped down as chairman of the fashion house that he co-founded with Domenico Dolce | KCBS All News 106.9FM and 740AM
Stefano Gabbana has stepped down as Dolce & Gabbana chairman but will keep a creative role
Stefano Gabbana has stepped down as chairman of the fashion house that he co-founded with Domenico Dolce | 830 WCCO
Stefano Gabbana has stepped down as Dolce & Gabbana chairman but will keep a creative role
Stefano Gabbana has stepped down as chairman of the fashion house that he co-founded with Domenico Dolce | Newsradio 1140 WRVA
Stefano Gabbana Isn’t Leaving Dolce & Gabbana
Gabbana’s resignations from his management positions within the group “have no impact whatsoever on the creative activities carried out by Stefano Gabbana,” the company said on Friday.
Can AI dream of electric sheep? The team behind the award-winning 1000XResist on their next game
We talked with Remy Siu, the Creative Director behind the award-winning 1000XResist, about their upcoming AI-centric game.
School of Business receives AACSB Global Impact Award for use of AI in teaching and learning
The School of Business has been recognized as a winner of AACSB’s inaugural Global Impact Awards for creative and effective use of generative AI in teaching and learning. The Global Impact Awards honor individuals and institutions whose initiatives exemplify innovation, leadership, and measurable impact in business education and [...]
ArtsGala to showcase Wright State students’ artistic growth with elegant entertainment extravaganza
Wright State ArtsGala returns Saturday, April 11, in the Creative Arts Center, offering an evening of performances, fine dining and a silent auction to support student scholarships in theatre, dance, music, motion pictures and visual art. Continue reading →
'We Released a Game With Flaws for a Number of Reasons' — Samson Dev Promises Improvements Amid 'Mixed' Reception
The creative director of Samson has promised the team is "committed to the future" of the game despite launching to a 'Mixed' reception on Steam amid complaints about performance, gameplay, optimization, and more.
Amid Iran war, 53 of Israel's future scientists showcase projects in Jerusalem contest
‘Courageous, creative, and deeply committed’: The Young Scientists and Developers in Israel returns for its 29th year amid war, as part of National Science Week events.
Live Entertainment Platform Launches Culture Investment Program To Support African Talent
TMG will launch a global talent management division representing African and diaspora artists across various creative verticals.
The Business of Contemporary Art
Gallery owners discussed the art market at a talk sponsored by Booth’s Arts and Creative Enterprise Initiative.
"Got Something to Say?" - Changemaking Alumni in Politics
Discover how College for Creative Studies alumni are using design, photography, and illustration to shape public policy and community engagement. From "Governor Barbie" to "Get Out the Vote" murals, see how creative skills drive real-world change in government and advocacy.
Denton small business conference FlintConf returns with focus on values-driven entrepreneurship
Denton coworking space Stoke, in partnership with the Denton Office of Economic Development, recently announced the return of its small business and creative entrepreneur conference FlintConf.
Shared Success
Across Indiana, a growing number of company leaders are exploring employee ownership as a long-term business strategy. While employee ownership succession planning has been implemented across all …
North Carolina maker blends pottery with mental health advocacy
For Halima Flynt, pottery is more than a creative outlet.
Dead by Daylight Devs Celebrate 10 Years of Eldritch Evil and Hope for Many, Many More
At the Game Developers Conference last month, I sat down with Behaviour's head of partnerships Mathieu Cote, and creative director Dave Richard, to talk to them about Dead by Daylight's tenth anniversary.
William Staggers on music, creativity, and Staggers Music Entertainment
William Staggers joins us to share his story of writing and arranging his own songs, building a creative space for other artists, and the work he is doing through Staggers Music Entertainment to in…
L.A. festival helps the trans community heal through comedy
At The Joy Who Lived festival, trans comedians and actors can shine under spotlights created by and for trans creatives.
Williamston’s ‘Bad Books’ gives nuance to polarizing politics
As artistic director and co-founder of Williamston Theatre, Tony Caselli knows how it feels when material is met by backlash from the community. When Williamston put on an updated version of “Dial …
Quilty Launches as the Entertainment's Intelligence Platform
Today, Quilty launches as the first unified intelligence platform for the entertainment industry, a new tool set that consolidates creative analysis, writer development, packaging, market forecasting, production planning, industry introductions and legal intelligence. Founded by Simon Horsman, a technology and entertainment lawyer and film, television, and theatre producer, alongside technology entrepreneur and film producer, Daniel Wood, Quilty was created to address the global entertainment in
CVS Health puts creative and media in review
CVS Health’s advertising costs totaled $970 million in 2025.
NHL, ESPN, TNT Sports and Sportsnet debut joint marketing creative ahead of the 2026 Stanley Cup Playoffs
The NHL and its broadcast partners are bringing fans closer to the intensity of playoff hockey with a new marketing campaign.
In Acadiana, this couple is championing Louisiana stories that don't fit the cultural mold
Currently, the creative duo behind Makemade is trying to figure out how Ronnie Milsap's 1980 song is tied to this Louisiana line dance.
Young Iowans compete for $300K in scholarships at state science fair
Hundreds of middle and high school students from across Iowa are fielding questions from judges, entering the second and final day of the State Science and Technology Fair of Iowa, underway at Iowa State University. Fair director Alexa Groff says the competition is gathering Iowa’s best and brightest students to showcase their most creative ideas […]
Saros has been made easier than Returnal due to player feedback, though creative director claims its still "a very challenging game"
According to Saros' creative director, the game has been made easier thanks to player complaints around Returnal not having auto saves or multiple save slots.
Good Morning, Nashville! Talking Immigration Data Politics at Vanderbilt University
After a busy day on Capitol Hill yesterday, I landed in Nashville, Tennessee, last night for an exciting two days on campus at Vanderbilt University. Carwil Bjork-James, an anthropologist whose creative use of database construction to support critical scholarship resonates strongly with my own work, generously invited me to give a talk today about the politics of immigration data and to join a Wikipedia edit-a-thon tomorrow on the topic of immigrant detention. I encourage you to check out Carwil’s database project “Ultimate Consequences” about political deaths in Bolivia after 1982, and his book The Sovereign Street: Making Revolution in Urban Bolivia. My talk today is titled “Untangling the Messy Politics of Immigrant Detention Data.” I’ll focus on how immigrant detention data (not just detention centers themselves) become sites of controversy—from the collection and classification choices that shape what we can know, to the strategic withholding and distortion of data for political ends. Drawing on research spanning multiple administrations, I’ll trace how current data controversies in the second Trump administration connect to long-standing tensions in how we measure, interpret, and communicate about immigration. My goal is to move beyond simple partisan narratives and offer a practical guide for anyone working with immigration data to explore both the pitfalls to avoid and the creative opportunities for more transparent, rigorous public communication about immigration realities. If you are on campus, please stop by. Tomorrow I will join Carwil and Vanderbilt students for a Wikipedia Edit-a-Thon to edit and update Wikipedia entries related to immigrant detention with the latest robust information and data. This event is designed to orient participants into how to edit on Wikipedia, provide them with data-driven starter templates on detention facilities, and allow each person to produce an initial article on one element of the network of ICE facilities or one death in custody this year. The workshop is also a demonstration of how to use open data sources to build public knowledge—something I am deeply passionate about. Thank you to Vanderbilt University, the Spatial Histories series, and Carwil for hosting me. I would love to be a part of conversations and workshops related to immigration data on your campus. Students are really eager these days to have informed, critical, and data-driven explorations of our current immigration system. Reach out anytime if you want to discuss the possibility of bringing me to your campus. Subscribe
State of Tennessee Honors Gospel Artist T-RAN as Ambassador of Music & Entertainment
Nashville, TN — Gospel recording artist, producer, and creative visionary Terran “T-RAN” Gilbert has been officially honored with a state resolution from the Tennessee House of Representatives, recognizing his outstanding contributions to music, culture, and community impact. As part of this distinction, he has been formally recognized as an Ambassador of the Music and Entertainment
Amendment 50: Physical Sciences: Research Studies Not Solicited in ROSES-25
The NASA Physical Sciences (PS) program is part of the Biological and Physical Sciences Division. This program element will investigate physical phenomena in
Marathon has sold 1.2M copies across Steam, PS5, and Xbox
Alinea Analytics estimates show that Marathon has generated gross revenues of $55M via 1.2M copies sold on Steam, PS5, and Xbox: Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). Subscribe for free to get the most accurate games estimates in your inbox twice a week 🫶 Subscribe As for Marathon, the consensus among hardcore players who pushed through the awkward onboarding phase – myself included – is that it’s fantastic. The gunplay, aesthetic, and presentation are among the best in the shooter genre. A great game doesn’t always equal an immediate hit, though, as shown by our estimates. Things are looking lukewarm right now. But this might be one of those marathon-not-a-sprint situations. Had to, didn’t I? Why wasn’t Marathon a hit on the same level as Arc Raiders? One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. Marathon’s neon-futuristic aesthetic also distinguishes itself from the gritty realism of Tarkov or the post-apocalyptic hope of ARC Raiders. But vibes can only get you so far for first impressions if the onboarding feels like a brick wall. Marathon is a sweaty PvP-focused experience with a first-time user experience and UI that I can only describe as dreadful. Players are dropped into a complex ecosystem where the UI, though visually striking, is functionally uninformative, forcing users to manually hover over nondescript, identical icons just to identify basic gear or weapon mods. This lack of clarity is compounded by punishing mechanics like a severe heat gauge for movement and a scarcity of vital resources, all without a clear tutorial or a low-stakes mode to learn the ropes. Most people – even top streamers and veteran shooter players – have no idea what’s going on in Marathon at first. Arc is on the complete other end of the spectrum. As we covered here and here, Arc Raiders offers a more collaborative, approachable loop where players often work together toward shared goals. And the objectives are instantly clear. To many players, this contrast only emphasised Marathon’s issues, especially during the testing period. Players understand the Arc Raiders loop within 30 minutes, while Marathon acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay. What I’m getting at here is that the poor first-time user experience of Marathon’s Server Slam likely stifled launch sales, while the opposite was true for Arc. Let’s look at the pre-launch copies sold for each game during their respective Server Slams (launch-aligned) : Looking at the trajectory: Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam (day -13 to -11). Players jumped in, realised the water was fine, and immediately opened their wallets. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). At the time of each game’s respective launch, Arc Raiders had nearly double the Steam footprint of Marathon – and word of mouth only continued to grow. Bungie could have had more time to fix the onboarding process had the beta happened earlier. But Marathon launched three days after the beta finished. These factors limited the launch sales quite a bit, I reckon. Marathon has found a niche audience, though Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. Steam continues to do the heavy lifting here, consistently accounting for the lion’s share of the daily players. Players have been putting in the hours, too: On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. Subscribe for free to get the most accurate games estimates in your inbox twice a week 🫶 Subscribe This data suggests that once the Bungie magic clicks, it hooks players deeper than the average extraction shooter. There’s also started to be a shift in the game’s discourse. Marathon launched as one of those games that’s cool to hate. But as Marathon’s 100-hour club grows, we’re seeing conversations around its mechanical merit outweigh the negativity. Several high-profile creators, who were initially vocal critics, have spent the last week coming around on the mechanical depth of the endgame. It’s a subtle but positive signal; the hate train is losing steam, and a new narrative about the game is emerging. Bungie faithfuls unite Another interesting metric in Marathon’s first few weeks is who, exactly, is playing. Bungie leans heavily on its prestige as the “makers of Halo and Destiny,” in its marketing, and that message has clearly hit the mark. On Steam, the gravity (hammer) of Bungie’s previous work is unavoidable. A staggering 78.2% of Marathon players also played Destiny 2. The trend carries across other platforms, with 74.2% of PS5 players and 82.7% of Xbox players also having played Destiny 2. The Halo legacy lives on, it seems. More on that in a bit. While Destiny 2 went free to play, these numbers still represent a high-intent migration of a fanbase that trusts Bungie’s specific brand of kinetic gunplay and cryptic world-building. The Xbox data adds another layer of legacy. About 85.7% of Marathon players on Xbox have played Halo Infinite, while over half of the Steam audience has spent time in Halo Infinite and 36.1% in the Master Chief Collection (a paid collection of the old Bungie-made legacy games). Interestingly, we see a 55.9% overlap with ARC Raiders on Steam. Overlap is even higher there on PlayStation (60.5%) and Xbox (66.5%). And there’s also significant crossover with Helldivers 2 on all platforms, too. Subscribe for free to get the most accurate games estimates in your inbox twice a week 🫶 Subscribe Bungie has found some of its fans with Marathon, and the challenge now is keeping this engaged in a high-stakes PvP environment when they’ve spent the last decade primarily enjoying the power fantasies of PvE. On that note… Go the full 26 miles? Or cut and run? Time for some could’ve, should’ve, would’ve. These things would have improved Marathon’s performance at launch: A more robust onboarding process, perhaps in the form of a short single-player/PvE campaign. We know Bungie fans love this stuff. A traditional arena-based mode akin to Destiny’s Crucible could have been a bridge for the cautious players who’d have been otherwise deterred by the Server Slam. It’s also a great palate cleanser after getting merked. Introducing a dedicated PvE environment would have similarly diversified the conversation and lowered the barrier for the Bungie faithful who found the pure PvP extraction loop too abrasive. PvE is safer than PvP these days. There’s an argument that a thin PvE mode would have just felt like a budget Destiny, potentially hurting the brand more. But given how dire the FTUE is, I think it would have been a net positive. Any kind of tutorialised loop that demystifies the stakes, really. While there is merit in a studio sticking firmly to a singular creative vision, and going all in on the hardcore extraction loop. Less forgiving is the technical reality is that the user interface and first-time user experience (FTUE) were not at a commercial standard for launch. Subscribe for free to get the most accurate games estimates in your inbox twice a week 🫶 Subscribe In a landscape where player time is oversaturated and the most contested currency, a flawed FTUE is a critical failure point. But it’s not all doom and gloom, as Marathon has an incredible, unique gameplay loop, suggesting that financial success is still attainable if Bungie can pivot effectively. Bungie and PlayStation now face a difficult strategic crossroads, though – one within a challenging games market. They could: Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard Last Stand Media’s Chris Maldonado mention last week. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon rocks. As always, hit subscribe to get updates on Marathon and other relevant games. Subscribe Want to get your hands on our data for yourself – for free? We’re offering a free trial of our platform for games companies. Send us a message here, or reply to this email, and we’ll set you up. The last word Reply to this email – or reach out here – if you have any feedback for the newsletter – or want to request a game for us to cover. [Alinea Analytics boasts the most accurate PC and console estimates in the business. Game makers use our platform to understand their audience, keep an eye on the competition, monitor sales trends, and spot new opportunities. We equip game studios and financial institutions with accurate data and the confidence to make smarter, data-driven decisions. Want to talk about all things games market data? We’d love to chat!]
Banijay Entertainment Dials Up Global Scripted with Premium Series Mania Slate
Media and entertainment powerhouse, Banijay Entertainment, today unveils its premium scripted offering for Series Mania, showcasing a broad range of high-end drama from across its global portfolio. As the number one European studio in scripted, with more than 100 titles launching each year, the company continues to demonstrate its scale, creative strength, global reach and […]
Dana Walden unveils leaders of expanded Disney Entertainment
Dana Walden, the incoming President and Chief Creative Officer of The Walt Disney Company, has unveiled the new leadership structure for Disney Entertainment, bringing together the company’s streaming, film, and television businesses along with its games and digital entertainment division.
Hawaiian Airlines Boeing 787-9 Dreamliner business class review
Hawaiian Airlines' Dreamliners' stunning business class features privacy suites, closing doors, creative menus, and colorful Hawaiian accents all over.
I've been a neuroscientist for 20 years. I keep my brain strong and healthy by avoiding 6 things
UCLA professor and neuroscientist Dr. Alex Korb shares the the habits he avoids to help strengthen his brain and manage his stress.
10 tried-and-true methods to stay off your phone, according to our readers
We asked our audience to share the creative ways they limit their own phone use. They range from the practical (keep your phone in another room) to the creative (pair your phone with a fun paperback).
Markiplier to Microdramas: The Ankler x NAB Show’s Future of Entertainment
Share Subscribe Vegas, baby! The Ankler is heading back to NAB Show for a second year in a row — and doubling down on conversations with the smartest people in the industry. From April 18–22, we’re partnering again with the industry’s biggest media and tech gathering to break down the Business of Media and Entertainment as it’s actually evolving: faster, riskier and increasingly driven by new formats, new audiences and new power players. This curated series will bring together top creators, executives and innovators to tackle the forces reshaping the industry — from the AI disruption of Hollywood’s creative ecosystem to the rise of the creator economy, shifting audience behavior and the changing economics of production. We’ll be rolling out more programming in the coming weeks — including top speakers from leading AI studios, prediction markets and beyond — so keep an eye on the Business of Media and Entertainment hub. But first up, we’re announcing two panels about what’s actually working in Hollywood: The Scary-Smart Business of Horror A good scare has become one of the entertainment economy’s most reliable engines. With disciplined budgets, built-in fandoms and global box office upside, horror consistently outperforms. From theatrical releases to streaming-first originals and creator-driven IP, the genre is artistically flexible and financially durable — and one of the last truly communal experiences for Gen Z and Gen Alpha audiences. Join YouTube creator Mark Fischbach, aka Markiplier, whose independent feature Iron Lung earned more than $50 million at the global box office, Atomic Monster president Michael Clear and screenwriter Akela Cooper (M3GAN, Malignant) for a conversation moderated by Like & Subscribe’s Natalie Jarvey about why horror travels so effectively across platforms and borders, how studios and independents are building sustainable genre pipelines and why the next wave of breakout franchises may emerge from unexpected sources. Inside the Microdrama Boom Short-form serialized storytelling is having a major moment. Microdramas, social-native series and creator-led narratives are capturing massive audiences with low-cost, rapid production cycles and direct-to-fan distribution. What was once dismissed as niche or experimental is now attracting major platform investment. Moderated by Jarvey, this panel of microdrama creators and executives — including one of the format’s top stars and producers, Kasey Esser, and Dhar Mann Studios’ head of vertical content, Erin McFarlane — examines how format innovation, fandom dynamics and algorithmic discovery are reshaping the economics of scripted storytelling and what traditional studios can learn from these agile models. For sponsorship opportunities, contact Lynne@theankler.com Share
New dispute emerges around Subnautica 2’s early access release
Lawyers for the ousted—and now partially reinstated—leadership team of Unknown Worlds, the studio behind Subnautica 2, are crying foul over news that the game will be released into early access in May. The release announcement earlier this week was made improperly, potentially “damaging the game and sowing additional confusion among the Subnautica community,” the lawyers said in a letter sent on Tuesday to Vice Chancellor Lori Will of Delaware’s Court of Chancery. In their letter, the lawyers also floated the idea of asking Will to find Krafton in contempt of the court’s ruling. The letter was sent just one day after Will’s bombshell ruling that publisher Krafton had breached its contract with Unknown Worlds’ executive team, when it fired them last June. The new issue isn’t necessarily the May early access timeframe, but how the news was announced. The letter and Krafton’s response have not been previously reported. A quick recap of prior events: Subnautica 2 is an unreleased, underwater survival adventure and the most-wishlisted game on Steam. Last year, longtime Unknown Worlds CEO Ted Gill, along with studio co-founders Charlie Cleveland and Max McGuire, were fired by Krafton. They swiftly sued, saying the publisher had terminated them to avoid paying out up to $250 million in potential performance-based bonuses. The studio leaders had hoped to earn that with an early access release of the game, which Krafton had blocked. The publisher argued in court that Subnautica 2 wasn’t ready, which the ousted execs disputed. On Monday, Will ruled that Krafton had violated its contract, firing the execs to avoid the performance payouts, and that it had to reinstate Gill and give him full authority over any early access release for Subnautica 2. On Tuesday, IGN reported on a new memo issued that day to Unknown Worlds staff by Steve Papoutsis, the executive Krafton had put in charge of Unknown Worlds after the 2025 firings. In the note, Papoutsis said that Subnautica 2 had passed a key development milestone “last week” and that he and Krafton had determined the game “is ready for Early Access release in May.” This news appeared to catch the lawyers for Gill, Cleveland and McGuire by surprise. On Tuesday night, they sent a letter to Will expressing “serious concerns” about whether it would be possible to forge an agreement with Krafton consistent with the judge’s order. Papoutsis’ memo was a problem, they wrote. He didn’t have the authority to declare anything about Subnautica 2’s release. As of 9am ET on Monday, March 16, the effective date of Will’s order, Papoutsis wasn’t CEO of Unknown Worlds. Gill was. And, per Will’s order, only Gill could make Subnautica 2 release decisions. They continued: Krafton self-servingly announced the launch without any regard to its impact on the game, the team, or the community—let alone this Court’s Opinion. Announcing the release of a game is momentous, and it is typically accompanied by significant marketing activity, fanfare, and community coordination. And most importantly, the announcement is carefully designed to maximize excitement for the game. That entire process was supposed to be driven by Mr. Gill. However, in defiance of the Court’s Opinion, Krafton has now taken that away, further damaging the game and sowing additional confusion among the Subnautica community. The lawyers speculated that Krafton had “intentionally leaked” Papoutsis’ memo and then issued an official statement to confirm the leak. Game File is a reader-supported publication. My reporting is only possible through support from readers like you. To support my work, consider becoming a free or paid subscriber. Subscribe On Wednesday, lawyers for Krafton defended their client in their own letter to vice chancellor Will, saying nothing they did violated her order nor showed contempt: Papoutsis’s message was simply celebrating the UW employees’ efforts toward a past event: Krafton’s pre-Opinion determination that Subnautica 2 was ready for Early Access release. There was nothing improper about conveying the results of the milestone review or thanking the development team for their dedication and talent. They added that Gill could still make his own call about Subnautica 2’s release: In his role as CEO, Gill will be able to assess independently his views on the state of Subnautica 2 and the appropriate release schedule; nothing in Papoutsis’s message alters Gill’s authority or discretion. Vice chancellor Will has not responded to the letters and doesn’t necessarily have to. Both parties were previously ordered by Will to confer this week and submit a proposed judgment consistent with her ruling. The letter from Gill’s attorney’s this week doesn’t indicate whether he would or would not support a May release for Subnautica 2. But it could limit his options. And, if Gill’s lawyers are right, the lack of marketing fanfare around the leak of the May date could dull the launch of the game. Any harm to Subnautica 2’s launch is an extra sensitive issue given the context of the legal dispute: millions of dollars of payouts are on the line, tethered to the scale of the game’s initial performance. In her ruling on Monday, Will noted that there was obvious “bad blood” between Gill’s side and Krafton but that the two would need to work together: “They can—and must—act in good faith to navigate their remaining contractual relationship.” Item 2: A new kind of couch co-op game A highlight of GDC each year is the Alt.Ctrl showcase that features games played with extremely experimental controllers. Perusing this year’s offerings last Friday, I found a game controlled with giant scissors, another with big toothbrushes and one that amounted to dumpster diving. My favorite was Pivot, a co-op game about collectively maneuvering a couch. It was developed by students at the University of Utah’s masters of arts and engineering games program. Players lift and tilt the physical couch in order to control the position of a virtual one. That virtual one is moving through an obstacle course on-screen, while being pursued by a giant skull. Developer Nishant Verma told me at GDC that the couch is made of styrofoam (this became more evident as I watched!) and that the name was a riff on an episode of the sitcom Friends. Item 3: In brief… 🚫 Ubisoft is laying off more than 100 workers at its Red Storm studio, as the North Carolina location known for decades for its Tom Clancy games, ceases in-house game development, VGC reports. 👀 On Monday, Nvidia’s revealed its DLSS 5 AI-driven graphics technology that purports to improve game graphics… and it has been roasted about it by the media and the online gaming public for the remainder of the week. The tech changed the faces of characters in footage from Resident Evil Requiem, Hogwarts Legacy and EA Sports FC, drawing accusations of giving carefully art-directed games the generic look of AI “slop.” Nvidia CEO Jensen Huang had said on Monday that “DLSS 5 is the GPT moment for graphics—blending handcrafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression.” By mid-week, Huang was telling Tom’s Hardware that the new tech’s critics were “completely wrong” because game-makers could still “fine-tune the generative AI” to suit their game’s aesthetics.
Why Generative AI Threatens Creative Roles In Media And Entertainment
Generative AI is bound to shrink the labor market for creatives, according to this task-technology fit analysis, by making them more efficient and by supplanting them.
Inside The Business of Beauty and Amazon Beauty’s Paris Dinner With Industry Leaders
Founders, C-Suite executives and creative leaders from brands including Augustinus Bader, L’Oréal, Louis Vuitton Beauty, Caudalie, Prada Beauty, Hermès, Sisley Paris and Vyrao Beauty joined The Business of Beauty and Amazon Beauty for dinner in the French capital.
Nvidia CEO says critics are "completely wrong" about DLSS 5 technology
Following concerns that upscaling feature detracts from creative expression, Jensen Huang says it "doesn't change artistic control"
TikTok's global consumer marketing head is out, part of job cuts
TikTok's consumer marketing lead Zuber Mohammed has left the company. He oversaw brand and creative marketing efforts.
Leadership Team for Expanded Disney Entertainment Segment | The Walt Disney Company
Dana Walden, incoming president and chief creative officer of The Walt Disney Company, announced the new leadership structure for Disney Entertainment.
PR firm solo operators use AI to support their strategic services
Boutique PR agency solopreneurs use AI to streamline tasks, allowing focus on client strategy and creative work.
MSC Group acquires studio in Edinburgh for entertainment production
MSC Cruises and Explora Journeys will use the facility, which is expected to be ready in July.
The Walt Disney Company Sets Leadership Team for Expanded Disney Entertainment Segment
BURBANK, Calif., March 16, 2026--Dana Walden, incoming president and chief creative officer of The Walt Disney Company (NYSE: DIS), today announced the new leadership structure for Disney Entertainment, bringing together the company’s streaming, film, and television businesses along with its growing games and digital entertainment division. Consumers today want to engage with Disney’s storytelling and characters in a multitude of ways – whether on Disney+, in theaters, or through the digital gam
Apple acquires video editing software company MotionVFX
The move could help Apple better compete with Adobe Premiere Pro, and the Adobe Creative Cloud suite.
The Best French Fries at Home, New Mexico Green Chile Stew, and Food Science With Chef Chris Young
Dave makes a version of New Mexico green chile stew for his friend, chef and scientist Chris Young. Chris also walks Dave through how to make the best french fries at home—from the freezer! Dave and Chris talk about their mindsets regarding the intersection of food and science, what they look for in restaurants now that they’re older, and taking creative risks.
MSC opening cruise entertainment studio in Edinburgh
MSC Creative Studios – MSC's new production studio in Edinburgh – will train performers for MSC Cruises and Explora Journeys.
MSC Group Developing New Entertainment Production Studio in Scotland for MSC Cruises, Explora Journeys
MSC Group is developing MSC Creative Studios in Edinburgh to enhance entertainment for MSC Cruises and Explora Journeys, with full operational capability expected by July 2026.
Scientists discover AI can make humans more creative
Artificial intelligence is often portrayed as a tool that replaces human work, but new research from Swansea University suggests a far more exciting role: creative collaborator. In a large study with more than 800 participants designing virtual cars, researchers found that AI-generated design galleries sparked deeper engagement, longer exploration, and better results.
Health benefit of walking: E dey help your brain, keep your heart healthy and five oda reasons you suppose waka more
Apart from promoting creative thinking, to dey waka dey improves mood and reduce stress. Here na eight ogbonge reasons to increase your daily step count.
Drew Comins’ Creative Engine Entertainment Inks Deal With A24
'Yellowjackets' EP Drew Comins has signed an exclusive, overall television deal with indie film and TV studio A24 for his Creative Engine Entertainment.
Arts Politics alum Juan Pablo Caicedo is serving as an alumni mentor
Congratulations to APP Alum Juan Pablo Caicedo on serving as an Application Mentor for HEAR US’s sixth year at Tisch Creative Research. Bringing alumni back into their program serves the application process, offering applicants authentic insights into their HEAR US experience as they continue to grow their artistic and scholarly practice.
Book review: Hands, Wrists, Fingers: Creative Health for Musicians
Philippa Bunting reads Pedro de Alcantara's volume on boosting health for the curious musician, including some novel arm, wrist, hand and finger exercises for string players
Brooklyn students showcase creative science skills
RED HOOK, Brooklyn (PIX11) — Experiments, robots and demonstrations filled the gym at Summit Academy Charter School in Red Hook, where students became teachers and scientists during a new day-long eve...
I Tested the Galaxy S26 Ultra and It's Pretty Amazing, But Here's What Falls Short
The Galaxy S26 Ultra shines with incredible cameras, smart AI features, and a refined design, making it an exceptional phone for creatives, even if it doesn't offer the longest battery life or perfect viewing angles.
Behind the Crown & Anchor – Delivering Royal Caribbean’s Next-Level Entertainment
Royal Caribbean delivers the ultimate entertainment at sea – from Broadway-caliber productions and original shows to high-diving AquaTheater performances, Olympic-level ice skating shows and immersive live music across the fleet. In the episode of Behind the Crown & Anchor, go behind the curtain of Royal Caribbean’s entertainment innovation - spotlighting the creatives, performers, production teams and technology that power these next-generation experiences.
Behind the Crown & Anchor Short – Delivering Royal Caribbean’s Next-Level Entertainment
Royal Caribbean delivers the ultimate entertainment at sea – from Broadway-caliber productions and original shows to high-diving AquaTheater performances, Olympic-level ice skating shows and immersive live music across the fleet. In the episode of Behind the Crown & Anchor, go behind the curtain of Royal Caribbean’s entertainment innovation - spotlighting the creatives, performers, production teams and technology that power these next-generation experiences.
Harris Reed Exits Nina Ricci
The London-based designer is stepping down as creative director after more than three years at the helm.
Mental health solutions for the digital age
Ask the digital natives of Gen Z about the source of their biggest mental health challenges, and most will say social media and AI.Several of the nearly 400 guests at the third annual Gen Z Wellness Summit, presented by the Friends of Semel Teen Advisory Council at UCLA on March 8, explicitly named the endless stream of content on their phones as serious stressors. “Everybody is addicted to (Tik Tok) as if they were addicted to substances,” said Jantin Asmar, 17, a senior at Virtual Academy in Antelope Valley. “We’re always chasing that dopamine. We’re expecting that dopamine rush and it’s really decaying our interactions with others.” High school student Jantin Asmar was among nearly 400 people who attended the third annual Gen Z Wellness Summit. (Photo by Sandy Cohen) Even young teens feel pressure to be on social media constantly, both to consume content and collect “likes,” said 13-year-olds Chloe and Sophia, both students at Brentwood School. “Everyone’s always on, and you miss stuff if you’re not on it,” Chloe said, adding that social media’s emphasis on appearances is leading to eating disorders: “That’s a big thing for our generation.”The incessant influx of images and updates creates expectations that “weigh teenagers down,” said Linda Kou, 16, a junior at San Gabriel High School.Even though digital spaces allow people to connect with others beyond their immediate surroundings, it doesn’t always translate to real-life community, said Kelah Morgan, 17, a senior at Animo South Los Angeles Charter High School. High school students Kelah Morgan, left, and Linda Kou, shared about the challenges presented by social media. (Photo by Sandy Cohen) “Even if you see people saying that they relate to you online, it might be hard to find people in your personal life who you see every day who you feel comfortable enough to say, ‘You see me online, but this is me in real life and what I’m actually going through,’” she said.Solutions for our digital timesThe Gen Z Wellness Summit was intentionally designed as a free, in-person gathering where young people interested in mental health from across the southland could meet in person. “Peer support is the most important element of maintaining our mental health in community,” said Helena Hansen, MD, PhD, director of UCLA’s Semel Institute for Neuroscience and Human Behavior.Keynote speakers at the summit addressed AI, social connection and self-empowerment, while breakout sessions included discussions about eating disorders, dating, substance use, phone detox and breathwork. Here are some of the day’s top takeaways:Beware of FOPO: Scott Barry Kaufman, PhD, a psychology professor at Columbia University, said that rather than FOMO, or fear of missing out, we ought to be more aware of FOPO: fear of people’s opinions. “Just think about how much your FOPO might be holding you back in your life,” Dr. Kaufman said. “And just that inner contemplation should be enough for you to change your life, because there’s so many things we don’t go after because we have debilitating FOPO.”We don’t need to feel like we’re the best – or what he called “narcissistic self-esteem” – but it’s helpful to acknowledge our own worth, recognize our good qualities and develop self-belief in the skills and talents we’ve cultivated. When we have that – dignity and self-respect, without needing everyone to like us – FOPO is less of a concern.Self-reflection is most effective in community: “When we try to self-reflect alone, we sometimes ruminate,” said Ira Bedzow, PhD, executive director of the Emory University Purpose Project. “But when we self-reflect with people that we trust … (it) allows us to hold ourselves accountable to different ways of seeing and different ways of hearing and different ways of being.”Opening up about our experiences and listening to others are skills we can develop, Dr. Bedzow said.He invited students to participate in what he called a “fishbowl exercise,” where four students sat in a small circle, surrounded by a dozen or so students forming a larger circle. Those in the inner circle answered such questions as: “What stops you from being you today?” and “What helps you feel most like you?”Within minutes, the group in the small circle (the fishbowl), were sharing intimately about their life challenges as those in the outer circle nodded in understanding.After the exercise, one participant said, “I felt like I wasn’t alone, that it wasn’t just me who feels that way.”Another remarked on how “personal” it felt to share face-to-face with others, even strangers.Don’t let AI crush your creativity: Theoretical neuroscientist Vivienne Ming, PhD, has been studying artificial intelligence for more than 20 years. And while she said “it’s reasonable to be concerned” about the fast-growing technology, it can also help humans become better problem-solvers when used strategically.“The smartest thing on the planet today are humans and machines working together creatively,” Dr. Ming said. “What gets more valuable in humans as machines get smarter? Our ability to explore the unknown.“Your unique voice is literally your value to the world … but most of us for most of our lives have been taught to not be unique,” she continued. “Be your own person. Celebrate being different. It is genuinely, measurably, truly valuable.”In a breakout session called “Phone Detox? IYKYK: Living Your Story IRL” led by Don Grant, PhD, students shared their frustrations with AI compromising academic work, art and creativity.“Art is a translation of human experience,” one participant said. “When people use AI, they diminish their own human experience.”Dr. Grant urged them, as “the last generation to remember a world before AI,” to remember the power of imagination and creativity – and to act on it.Remember that social media distorts perceptions: Stuart B. Murray, PhD, PsyD, who directs the Eating Disorders Program and Translational Research in Eating Disorders Program at UCLA, asked the students in his breakout session to take a spontaneous selfie and edit it to conform with society’s beauty standards. All 20 girls in the room immediately got to work, thickening their hair, slimming their faces, plumping their lips.“The pressure to look like what we present on social media can be crippling,” Dr. Murray said. “We now know that social media use is part of a causal pathway into an eating disorder.”Adolescents and young adults are most at risk of developing an eating disorder, he said, with one in three students on college campuses exhibiting clinically meaningful eating-disorder symptoms. More than 4 million people in California will have an eating disorder in their lifetime.Even for those who don’t develop anorexia or bulimia, the ubiquity of modified images online distorts what we consider normal, making us feel worse about ourselves. Remembering that, he and other speakers said, might inspire us to log off occasionally and spend time in the real world with people who love us as we are.
Patrick Fisher: The state is turning art into business
Pennsylvania’s official arts agency, long known as the Pennsylvania Council on the Arts (PCA), has been rebranded as Pennsylvania Creative Industries....
Variety and Gold House to Spotlight Asian Pacific Creatives in Entertainment With Third Annual 8 Up Next List
Variety will publish its third 8 Asian Pacifics Up Next in Entertainment list on May 6. Once again, Variety will work with a team at Gold House to select the eight Asian Pacifics making an impact acro...
Longtime radio station GM promoted to VP; consultants hire new creative manager
Take a look at some of the recent promotions and new hires announced at south Louisiana businesses.
How Candidates Are Using Winks and Posts to Seek Crypto and A.I. Cash
All across America, congressional candidates are finding creative — and critics say cynical — ways to signal support for two deep-pocketed industries, A.I. and crypto.
How Candidates Are Using Winks and Posts to Seek Crypto and A.I. Cash
All across America, congressional candidates are finding creative — and critics say craven — ways to signal support for two deep-pocketed industries, A.I. and crypto.
Medina Library provides space for crafters, small businesses
Whether it’s meeting the needs of a small business or organization or helping a crafter tap into their creative side, the folks at the Medina County District Library want patrons to be aware that the Makerspace and Digital Lab, which are part of the Virginia Wheeler Martin Family History and Learning Center at Medina Library, are a valuable community resource.
Jon Altschuler’s Business Playbook: 10 Questions That Open Doors
Through his commercial real estate career, the Altschuler + Co. founder has learned that asking enticing questions—both in business and beyond—forge deeper connections in the long run.
Apple Announces New Collaboration With Sydney Opera House
Apple and the Sydney Opera House today announced a yearlong collaboration to help inspire the next generation of creatives in Australia. The effort will expand access to initiatives that support art, design, and culture in the country. Through this collaboration, Apple and the Opera House will focus on interactive programming and experiences for young people in Australia. Apple said it will be the founding partner of a new international children's festival being presented later this year.
Germany Sixteen Tons Entertainment Hire
In this image released on Monday, March 2, 2026, Sebastian Nussbaum, new Chief Creative Officer at Sixteen Tons Entertainment. (Sixteen Tons Entertainment/news aktuell via AP Content Services)
The Small Business Conundrum: What Happens When The Owner Retires?
With creative capital and a deeper bench of buyers, more small businesses could transition instead of shutter.