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Don’t Starve Elsewhere announced for PC
Klei has announced Don’t Starve Elsewhere, a new Don’t Starve survival game. It will launch for PC via Steam. A release date was not announced.
The Lift adds PS5 and Xbox Series versions, delayed to 2027
First-person, narrative-driven, supernatural handyman simulator The Lift for PlayStation 5, Xbox Series, and PC via Steam in 2027, publisher tinyBuild and developer Fantastic Signals announced. The…
Warhammer Survivors adds PS5, Xbox Series, Switch 2, and Switch versions
Survivors-like roguelite action game Warhammer Survivors will launch for PlayStation 5, Xbox Series, Switch 2, and Switch alongside its previously announced PC (Steam) version in 2026, developer Au…
Highly anticipated pirate survival game Windrose lands a release date, and it's setting sail very, very soon
Pirate survival game Windrose finally has a release date, and it's hoisting anchor and sailing into Steam early access next week.
'We Released a Game With Flaws for a Number of Reasons' — Samson Dev Promises Improvements Amid 'Mixed' Reception
The creative director of Samson has promised the team is "committed to the future" of the game despite launching to a 'Mixed' reception on Steam amid complaints about performance, gameplay, optimization, and more.
Road to Vostok's hot start on Steam has "secured the entire production budget" the Finnish survival shooter needs for "years to come", dev says
Road to Vostok, a Finnish survival shooter, has already secured the budget it needs for years to come following an early access release, its developer says.
Poll: Colorado Gov. Jared Polis loses support among Democrats
Gov. Jared Polis is losing steam among members of his party, particularly progressive Democrats, according to a recent poll. Other statewide Democrats also saw their favorability ratings drop, though relatively stable compared to the governor’s numbers, the poll conducted by the Colorado Polling Institute in late March said. Forty-four percent of respondents said they view […]
Steam client files point to "framerate estimator" feature in the works
JSON text strings suggests performance charts based on "framerates of other Steam users."
Valve brings native Steam Link app to Apple's Vision Pro
New app can replace third-party options that were jankier to use.
Vision Pro is about to get Steam Link app for gaming, download beta here
Apple Vision Pro will soon offer access to a lot more games than ever before, as visionOS is gaining a native Steam Link app.
Suncoast Science Center Fab Lab Opens Registration for 2026 Summer STEAM Camps and New High School Trade W ...
The Suncoast Science Center Fab Lab opens registration for 35+ weeklong 2026 summer STEAM camps for grades 2-8, plus a new Skill Lab Trade Series for high schoolers in Sarasota.
Another Eden Begins launches September 17
Time-traveling, turn-based RPG Another Eden Begins will launch for Switch 2, Switch, and PC via Steam on September 17, publisher WFS and developer Studio Prisma announced.
Morbid Metal launches in Early Access on April 8
Roguelike hack-and-slash action game Morbid Metal will launch in Early Access for PC via Steam on April 8 for a limited-time launch price of $13.49 / €13.49, publisher Ubisoft and developer SCREEN …
Graham Platner’s political outsider vibe gains steam in Maine among Democrats
Graham Platner, an oyster farmer with a plainspoken style, isn’t a typical Senate candidate. But in a cycle where political outsiders are increasingly gaining traction, candidates like him are no l…
Steam Deck 2 Ditches Semi-Custom APU for Off-the-Shelf AMD Silicon, Eyes 2028 Launch
Valve's next-generation Steam Deck 2 handheld console is reportedly planned for release in 2028, with significant manufacturing changes expected for this sequel to the highly successful handheld gaming device. According to a well-known industry leaker, KeplerL2, posting in the NeoGAF community, Valv...
Steam on Linux reaches 5.33% in March Steam Survey, highest share on record
Steam Survey: Linux climbs to 5.33%, more than double macOS Valve’s March 2026 Steam Hardware & Software Survey puts Linux at 5.33% of surveyed users,
Original Resident Evil, Resident Evil 2, Resident Evil 3: Nemesis, and Breath of Fire IV now available via Steam
The original versions of Resident Evil, Resident Evil 2, and Resident Evil 3: Nemesis, as well as Breath of Fire IV are now available via Steam, following earlier releases on GOG. The Steam release…
Sony's new PlayStation handheld rumored to top Xbox Series S, Steam Deck 2 may arrive (much) later
KeplerL2: Sony handheld GPU is ahead of Xbox Series S Sony’s rumored next-generation handheld may launch before Steam Deck 2, according to new comments
There's a startling new plastic surgery trend. It's called 'rib remodeling.'
'Rib remodeling' is a relatively new plastic surgery trend that's picking up steam. How did we get here?
Grad student ignites a passion for science in Angolan youth
Doctoral student Cátia Dombaxe is bringing badly needed practical science education to impoverished areas of Angola through the STEAMpact Foundation, a nonprofit she founded in 2024.
4 Devices Your DualSense Controller Can Connect To (Other Than Your PlayStation 5)
Your DualSense can connect to PCs, Macs, mobile devices, smart TVs, and the Steam Deck. Here's how to pair it and which features work on each.
Spark Curiosity This Summer at Brooklyn Preschool of Science (sponsored) | Brooklyn Bridge Parents - News, Events and Family Services
Brooklyn Preschool of Science’s beloved Summer Science Program is back, offering six weeks of hands-on STEAM fun for curious 1–5-year-olds, with the flexibility to enroll for just one week or the entire summer. Each week features a different thematic unit of study, so children might be exploring oceans one week and insects or dinosaurs the
Avatar Legends: The Fighting Game launches July 2
Avatar Legends: The Fighting Game will launch for PlayStation 5, Xbox Series, Switch 2, Switch, and PC via Steam on July 2, Gameplay Group announced. PC pre-orders are available now. PlayStation St…
Vance Wins CPAC Straw Poll, but Rubio Gains Steam Among MAGA Faithful
Conference organizers presented the poll results as a rebuttal to narratives that Republicans were split over the Iran war and support for Israel.
‘Marathon’ Is Reviewing Better Than ‘Destiny’ On Metacritic, ‘Destiny 2’ On Steam
Marathon is well-liked by players, which has spurred morale among Bungie devs, no matter what other sales conversations may be happening.
RUMOR: Super Metroid remake coming from MercurySteam, alongside a new Metroid game
Is Samus ready for her next mission?
Expanse: Osiris Reborn Dev Defends Using Gen AI For The RPG
Owlcat Games confirmed that their upcoming Mass Effect-like RPG is being developed with some help from generative AI
Blue Reflection Quartet announced for PS5, Switch 2, Switch, and PC
Publisher Koei Tecmo and developer Gust have announced Blue Reflection series collection Blue Reflection Quartet for PlayStation 5, Switch 2, Switch, and PC (Steam). It will launch on July 30 world…
Bluey’s Happy Snaps announced for PS5, Xbox Series, Switch 2, PS4, Xbox One, Switch, and PC
Publisher Gameloft and developer Gameloft Brisbane have announced Bluey’s Happy Snap for PlayStation 5, Xbox Series, Switch 2, PlayStation 4, Xbox One, Switch, and PC (Steam, Epic Games Store…
Hunter: The Reckoning – Deathwish announced for PS5, Xbox Series, and PC
Publisher Nacon and developer Teyon have announced Hunter: The Reckoning – Deathwish for PlayStation 5, Xbox Series, and PC (Steam, Microsoft Store). It will launch in summer 2027. It will al…
‘B&B’ Affair! Rebecca Budig Talks Taylor & Deacon’s Heated First Time
'[Taylor] understands the danger that she puts her family in and can see all sides. But the heart wants what the heart wants,' Budig says of her character's steamy dalliance.
Forza Horizon 6 Gets Lax PC System Requirements—1080p, 60 FPS on GTX 1650 and Day-1 Steam Deck Support
With the May 19 launch of Forza Horizon 6 just around the corner, Microsoft and Playground Games have officially revealed the minimum hardware requirements for the new racing game, and, at least on the low end, Forza Horizon 6 will not ask players for a lot when it comes to hardware. The minimum spe...
Marathon has sold 1.2M copies across Steam, PS5, and Xbox
Alinea Analytics estimates show that Marathon has generated gross revenues of $55M via 1.2M copies sold on Steam, PS5, and Xbox: Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). Subscribe for free to get the most accurate games estimates in your inbox twice a week 🫶 Subscribe As for Marathon, the consensus among hardcore players who pushed through the awkward onboarding phase – myself included – is that it’s fantastic. The gunplay, aesthetic, and presentation are among the best in the shooter genre. A great game doesn’t always equal an immediate hit, though, as shown by our estimates. Things are looking lukewarm right now. But this might be one of those marathon-not-a-sprint situations. Had to, didn’t I? Why wasn’t Marathon a hit on the same level as Arc Raiders? One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. Marathon’s neon-futuristic aesthetic also distinguishes itself from the gritty realism of Tarkov or the post-apocalyptic hope of ARC Raiders. But vibes can only get you so far for first impressions if the onboarding feels like a brick wall. Marathon is a sweaty PvP-focused experience with a first-time user experience and UI that I can only describe as dreadful. Players are dropped into a complex ecosystem where the UI, though visually striking, is functionally uninformative, forcing users to manually hover over nondescript, identical icons just to identify basic gear or weapon mods. This lack of clarity is compounded by punishing mechanics like a severe heat gauge for movement and a scarcity of vital resources, all without a clear tutorial or a low-stakes mode to learn the ropes. Most people – even top streamers and veteran shooter players – have no idea what’s going on in Marathon at first. Arc is on the complete other end of the spectrum. As we covered here and here, Arc Raiders offers a more collaborative, approachable loop where players often work together toward shared goals. And the objectives are instantly clear. To many players, this contrast only emphasised Marathon’s issues, especially during the testing period. Players understand the Arc Raiders loop within 30 minutes, while Marathon acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay. What I’m getting at here is that the poor first-time user experience of Marathon’s Server Slam likely stifled launch sales, while the opposite was true for Arc. Let’s look at the pre-launch copies sold for each game during their respective Server Slams (launch-aligned) : Looking at the trajectory: Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam (day -13 to -11). Players jumped in, realised the water was fine, and immediately opened their wallets. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). At the time of each game’s respective launch, Arc Raiders had nearly double the Steam footprint of Marathon – and word of mouth only continued to grow. Bungie could have had more time to fix the onboarding process had the beta happened earlier. But Marathon launched three days after the beta finished. These factors limited the launch sales quite a bit, I reckon. Marathon has found a niche audience, though Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. Steam continues to do the heavy lifting here, consistently accounting for the lion’s share of the daily players. Players have been putting in the hours, too: On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. Subscribe for free to get the most accurate games estimates in your inbox twice a week 🫶 Subscribe This data suggests that once the Bungie magic clicks, it hooks players deeper than the average extraction shooter. There’s also started to be a shift in the game’s discourse. Marathon launched as one of those games that’s cool to hate. But as Marathon’s 100-hour club grows, we’re seeing conversations around its mechanical merit outweigh the negativity. Several high-profile creators, who were initially vocal critics, have spent the last week coming around on the mechanical depth of the endgame. It’s a subtle but positive signal; the hate train is losing steam, and a new narrative about the game is emerging. Bungie faithfuls unite Another interesting metric in Marathon’s first few weeks is who, exactly, is playing. Bungie leans heavily on its prestige as the “makers of Halo and Destiny,” in its marketing, and that message has clearly hit the mark. On Steam, the gravity (hammer) of Bungie’s previous work is unavoidable. A staggering 78.2% of Marathon players also played Destiny 2. The trend carries across other platforms, with 74.2% of PS5 players and 82.7% of Xbox players also having played Destiny 2. The Halo legacy lives on, it seems. More on that in a bit. While Destiny 2 went free to play, these numbers still represent a high-intent migration of a fanbase that trusts Bungie’s specific brand of kinetic gunplay and cryptic world-building. The Xbox data adds another layer of legacy. About 85.7% of Marathon players on Xbox have played Halo Infinite, while over half of the Steam audience has spent time in Halo Infinite and 36.1% in the Master Chief Collection (a paid collection of the old Bungie-made legacy games). Interestingly, we see a 55.9% overlap with ARC Raiders on Steam. Overlap is even higher there on PlayStation (60.5%) and Xbox (66.5%). And there’s also significant crossover with Helldivers 2 on all platforms, too. Subscribe for free to get the most accurate games estimates in your inbox twice a week 🫶 Subscribe Bungie has found some of its fans with Marathon, and the challenge now is keeping this engaged in a high-stakes PvP environment when they’ve spent the last decade primarily enjoying the power fantasies of PvE. On that note… Go the full 26 miles? Or cut and run? Time for some could’ve, should’ve, would’ve. These things would have improved Marathon’s performance at launch: A more robust onboarding process, perhaps in the form of a short single-player/PvE campaign. We know Bungie fans love this stuff. A traditional arena-based mode akin to Destiny’s Crucible could have been a bridge for the cautious players who’d have been otherwise deterred by the Server Slam. It’s also a great palate cleanser after getting merked. Introducing a dedicated PvE environment would have similarly diversified the conversation and lowered the barrier for the Bungie faithful who found the pure PvP extraction loop too abrasive. PvE is safer than PvP these days. There’s an argument that a thin PvE mode would have just felt like a budget Destiny, potentially hurting the brand more. But given how dire the FTUE is, I think it would have been a net positive. Any kind of tutorialised loop that demystifies the stakes, really. While there is merit in a studio sticking firmly to a singular creative vision, and going all in on the hardcore extraction loop. Less forgiving is the technical reality is that the user interface and first-time user experience (FTUE) were not at a commercial standard for launch. Subscribe for free to get the most accurate games estimates in your inbox twice a week 🫶 Subscribe In a landscape where player time is oversaturated and the most contested currency, a flawed FTUE is a critical failure point. But it’s not all doom and gloom, as Marathon has an incredible, unique gameplay loop, suggesting that financial success is still attainable if Bungie can pivot effectively. Bungie and PlayStation now face a difficult strategic crossroads, though – one within a challenging games market. They could: Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard Last Stand Media’s Chris Maldonado mention last week. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon rocks. As always, hit subscribe to get updates on Marathon and other relevant games. Subscribe Want to get your hands on our data for yourself – for free? We’re offering a free trial of our platform for games companies. Send us a message here, or reply to this email, and we’ll set you up. The last word Reply to this email – or reach out here – if you have any feedback for the newsletter – or want to request a game for us to cover. [Alinea Analytics boasts the most accurate PC and console estimates in the business. Game makers use our platform to understand their audience, keep an eye on the competition, monitor sales trends, and spot new opportunities. We equip game studios and financial institutions with accurate data and the confidence to make smarter, data-driven decisions. Want to talk about all things games market data? We’d love to chat!]
Standout safety reclassifies to 2027, recruitment picking up
One of the top safeties in the 2028 class has opted to reclassify to the 2027 class with his recruitment picking up steam.
Crimson Desert Steam Reviews Jump to 'Mostly Positive' as Latest Patch Makes Significant Improvements
Crimson Desert Steam reviews are improving, moving up from ‘mixed’ to ‘mostly positive’ on Valve’s platform as developer Pearl Abyss releases game-changing updates.
Surprise! Minecraft Dungeons 2 is coming later this year
Surprise! Minecraft Dungeons 2 is coming to PC via Xbox and Steam, PS5, Nintendo Switch and Switch 2, and Xbox Series a…
Community's Choice Awards spotlight: Rockledge Gardens
The Brevard Community’s Choice Awards are picking up steam. Have you nominated your local favorites yet?
After weeks of hype, Crimson Desert debuts to high player counts but "Mixed" Steam reviews, citing "disjointed graphics", lovable cats, "awful" UI and more
Pearl Abyss' single player RPG spin-off Crimson Desert released last night, and has had a rocky debut.
Valve releases SteamOS 3.8 preview with Steam Machine support and wider handheld compatibility
Valve SteamOS 3.8 preview is here Valve has released SteamOS 3.8.0 Preview, codenamed "Second Clutch," for the Steam Deck Preview channel. The update adds
The push to end animal testing is gaining steam, but technology can’t fill the gap yet
The FDA has released draft guidance that aims to clear up how drug developers can use alternative testing – but that doesn’t mean animal testing in the US is over.
Valve’s huge SteamOS 3.8 update adds long-awaited features — and supports Steam Machine
Xbox Ally gets SteamOS improvements too.
New dispute emerges around Subnautica 2’s early access release
Lawyers for the ousted—and now partially reinstated—leadership team of Unknown Worlds, the studio behind Subnautica 2, are crying foul over news that the game will be released into early access in May. The release announcement earlier this week was made improperly, potentially “damaging the game and sowing additional confusion among the Subnautica community,” the lawyers said in a letter sent on Tuesday to Vice Chancellor Lori Will of Delaware’s Court of Chancery. In their letter, the lawyers also floated the idea of asking Will to find Krafton in contempt of the court’s ruling. The letter was sent just one day after Will’s bombshell ruling that publisher Krafton had breached its contract with Unknown Worlds’ executive team, when it fired them last June. The new issue isn’t necessarily the May early access timeframe, but how the news was announced. The letter and Krafton’s response have not been previously reported. A quick recap of prior events: Subnautica 2 is an unreleased, underwater survival adventure and the most-wishlisted game on Steam. Last year, longtime Unknown Worlds CEO Ted Gill, along with studio co-founders Charlie Cleveland and Max McGuire, were fired by Krafton. They swiftly sued, saying the publisher had terminated them to avoid paying out up to $250 million in potential performance-based bonuses. The studio leaders had hoped to earn that with an early access release of the game, which Krafton had blocked. The publisher argued in court that Subnautica 2 wasn’t ready, which the ousted execs disputed. On Monday, Will ruled that Krafton had violated its contract, firing the execs to avoid the performance payouts, and that it had to reinstate Gill and give him full authority over any early access release for Subnautica 2. On Tuesday, IGN reported on a new memo issued that day to Unknown Worlds staff by Steve Papoutsis, the executive Krafton had put in charge of Unknown Worlds after the 2025 firings. In the note, Papoutsis said that Subnautica 2 had passed a key development milestone “last week” and that he and Krafton had determined the game “is ready for Early Access release in May.” This news appeared to catch the lawyers for Gill, Cleveland and McGuire by surprise. On Tuesday night, they sent a letter to Will expressing “serious concerns” about whether it would be possible to forge an agreement with Krafton consistent with the judge’s order. Papoutsis’ memo was a problem, they wrote. He didn’t have the authority to declare anything about Subnautica 2’s release. As of 9am ET on Monday, March 16, the effective date of Will’s order, Papoutsis wasn’t CEO of Unknown Worlds. Gill was. And, per Will’s order, only Gill could make Subnautica 2 release decisions. They continued: Krafton self-servingly announced the launch without any regard to its impact on the game, the team, or the community—let alone this Court’s Opinion. Announcing the release of a game is momentous, and it is typically accompanied by significant marketing activity, fanfare, and community coordination. And most importantly, the announcement is carefully designed to maximize excitement for the game. That entire process was supposed to be driven by Mr. Gill. However, in defiance of the Court’s Opinion, Krafton has now taken that away, further damaging the game and sowing additional confusion among the Subnautica community. The lawyers speculated that Krafton had “intentionally leaked” Papoutsis’ memo and then issued an official statement to confirm the leak. Game File is a reader-supported publication. My reporting is only possible through support from readers like you. To support my work, consider becoming a free or paid subscriber. Subscribe On Wednesday, lawyers for Krafton defended their client in their own letter to vice chancellor Will, saying nothing they did violated her order nor showed contempt: Papoutsis’s message was simply celebrating the UW employees’ efforts toward a past event: Krafton’s pre-Opinion determination that Subnautica 2 was ready for Early Access release. There was nothing improper about conveying the results of the milestone review or thanking the development team for their dedication and talent. They added that Gill could still make his own call about Subnautica 2’s release: In his role as CEO, Gill will be able to assess independently his views on the state of Subnautica 2 and the appropriate release schedule; nothing in Papoutsis’s message alters Gill’s authority or discretion. Vice chancellor Will has not responded to the letters and doesn’t necessarily have to. Both parties were previously ordered by Will to confer this week and submit a proposed judgment consistent with her ruling. The letter from Gill’s attorney’s this week doesn’t indicate whether he would or would not support a May release for Subnautica 2. But it could limit his options. And, if Gill’s lawyers are right, the lack of marketing fanfare around the leak of the May date could dull the launch of the game. Any harm to Subnautica 2’s launch is an extra sensitive issue given the context of the legal dispute: millions of dollars of payouts are on the line, tethered to the scale of the game’s initial performance. In her ruling on Monday, Will noted that there was obvious “bad blood” between Gill’s side and Krafton but that the two would need to work together: “They can—and must—act in good faith to navigate their remaining contractual relationship.” Item 2: A new kind of couch co-op game A highlight of GDC each year is the Alt.Ctrl showcase that features games played with extremely experimental controllers. Perusing this year’s offerings last Friday, I found a game controlled with giant scissors, another with big toothbrushes and one that amounted to dumpster diving. My favorite was Pivot, a co-op game about collectively maneuvering a couch. It was developed by students at the University of Utah’s masters of arts and engineering games program. Players lift and tilt the physical couch in order to control the position of a virtual one. That virtual one is moving through an obstacle course on-screen, while being pursued by a giant skull. Developer Nishant Verma told me at GDC that the couch is made of styrofoam (this became more evident as I watched!) and that the name was a riff on an episode of the sitcom Friends. Item 3: In brief… 🚫 Ubisoft is laying off more than 100 workers at its Red Storm studio, as the North Carolina location known for decades for its Tom Clancy games, ceases in-house game development, VGC reports. 👀 On Monday, Nvidia’s revealed its DLSS 5 AI-driven graphics technology that purports to improve game graphics… and it has been roasted about it by the media and the online gaming public for the remainder of the week. The tech changed the faces of characters in footage from Resident Evil Requiem, Hogwarts Legacy and EA Sports FC, drawing accusations of giving carefully art-directed games the generic look of AI “slop.” Nvidia CEO Jensen Huang had said on Monday that “DLSS 5 is the GPT moment for graphics—blending handcrafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression.” By mid-week, Huang was telling Tom’s Hardware that the new tech’s critics were “completely wrong” because game-makers could still “fine-tune the generative AI” to suit their game’s aesthetics.
Steam Spring Sale 2026: The Best And Biggest PC Gaming Deals
From newer games like Assassin's Creed Shadows to older hits like Fallout: New Vegas, there's something for everyone in this big sale
Steam Spring Sale 2026 Recommendations For Steam Deck - Part 1
The Steam Spring Sale is here, so let's go over some of the best discounted games to add to your Steam Deck libraries.
Crimson Desert studio Pearl Abyss sees share price plummet by nearly 30% after first reviews arrive
The visually stunning adventure game isn’t reviewing as well as the market had hoped…
Best Steam Spring Sale 2026 Game Deals
Spring is in the air, and Steam is kicking off the season with big discounts on hundreds of games.
25 Years of Courage and Curiosity: Sally Ride Science at UC San Diego Division of Extended Studies
Celebrating 25 years, Sally Ride Science at UC San Diego inspires students, educators, and families with hands-on STEAM programs that spark curiosity and confidence.
Linux Finally Catches Up to Windows with a Game-Changing Performance Feature
For years, the Linux kernel’s scheduler has been world‑class at balancing loads, yet it missed a crucial, cache‑aware instinct. In modern multi‑core systems, that gap can turn into measurable latency, especially when threads bounce between cores that don’t share the same cache. A new upstream feature, often called Cache Aware Scheduling, is now set to change that equation. A cache‑savvy scheduler arrives At the heart of any OS, the scheduler decides which thread runs where and for how long. In modern CPUs, small private caches (L1 and L2) sit beside each core, while a larger Last Level Cache (LLC, typically L3) is shared among groups of cores. When a task migrates across LLC boundaries, its warm data may vanish from the cache, forcing slower trips to main memory. Cache Aware Scheduling keeps related tasks close to their shared LLC, reducing destructive migrations. By respecting cache topology, the kernel minimizes cold‑start penalties and preserves locality that many workloads desperately need. The result is less thrashing, fewer memory stalls, and more consistent throughput. "Keep tasks close to their data, and the system will keep performance close to its peak." Why this narrows the Windows gap Windows has long leaned on topology‑aware, cache‑sensitive heuristics, especially since the Windows 10 era. That advantage helped Microsoft handle hybrid designs with P‑cores and E‑cores, plus complex cluster and NUMA layouts. With cache awareness integrated upstream, Linux brings parity to this vital dimension, without sacrificing its trademark flexibility. The Linux approach remains deeply configurable, reflecting the ecosystem’s breadth across servers, desktops, and embedded devices. It layers atop existing NUMA‑balancing and energy‑aware logic, refining placement rather than reinventing the wheel. Crucially, it aligns scheduling with the hardware’s real shape, not just with abstract CPU counts. Real‑world gains and who benefits Early tests on Intel Sapphire Rapids platforms point to gains in the 30–45% range for select workloads. Those wins appear in cache‑sensitive tasks like in‑memory analytics, high‑thread compilation, and microservices with tight working‑sets. Games and latency‑bound engines can also feel steadier frame‑times, especially when threads share hot assets. The benefits extend to AMD’s 3D V‑Cache parts, where keeping threads near enlarged cache slices prevents needless misses. Hybrid x86 designs with performance and efficiency cores further profit when cache and core roles are scheduled in concert. Even handhelds running SteamOS can squeeze more out of limited power, translating cache locality into smoother play. Key advantages include: Lower end‑to‑end latency Fewer expensive misses to RAM Better multi‑socket and NUMA behavior Improved energy efficiency More predictable QoS under mixed loads Stronger scaling on dense servers Caveats, tuning, and rollout No scheduler change is purely free, and trade‑offs still exist. Favoring locality can reduce cross‑cluster balance if limits are set too tight. Likewise, fairness and utilization must remain healthy, especially under heterogeneous, bursty workloads. Linux’s implementation is designed to be measured and tunable, not a blunt instrument. It cooperates with energy‑aware scheduling for mobile efficiency, and with NUMA‑balancers on big iron. Expect architecture‑specific refinements as vendors surface richer topology hints and cache‑sharing maps. Upstream integration has begun, with broad distribution adoption likely over the next cycles. Many users will encounter the change through standard kernel updates in 2025–2026, depending on distro cadence. Server‑class kernels may enable or tune it sooner for targeted fleets where cache locality is money in the bank. How to think about performance impact Cache Aware Scheduling amplifies gains when your workload is both CPU‑bound and cache‑sensitive. Think tight inner loops, hot code paths, and datasets that fit snugly in shared LLC. It’s less dramatic for I/O‑bound services or memory‑hungry tasks that blow past cache capacity. Still, even modest locality improvements often translate into smoother tail‑latency, which is where user experience and SLAs typically break. Developers can further help by pinning related threads, batching work, and aligning data to reduce cross‑cluster chatter. The scheduler’s new awareness works best when applications expose good hints. The bottom line By understanding and honoring cache topology, Linux removes a subtle yet costly bottleneck. The kernel’s smarter placement keeps hot data hot and work near where it belongs. That narrows a long‑standing gap with Windows, while preserving the openness and tunability Linux champions. For gamers, creators, and operators, the payoff is practical: more consistent frames, faster builds, and snappier services. For the ecosystem, it’s another step toward hardware‑savvy scheduling that turns transistor complexity into real‑world speed. And for Linux itself, it’s a timely upgrade that matches today’s silicon with tomorrow’s expectations.
Community's Choice Awards spotlight: Sherwood Apartments
Topeka Community’s Choice Awards are gaining steam. Nominate the businesses you want to see recognized.
FBI Announces Steam Investigation Into Indie Game Malware
The games were removed from Valve's storefront earlier this year but concerns remain
Passenger’s mental health episode turns ferry around - The Martha's Vineyard Times
A Vineyard Haven man’s mental health episode forced a Steamship Authority ferry to turn around and head back to Woods Hole shortly after departing this week. On Tuesday morning, Falmouth Police responded to the ferry terminal in Woods Hole for what was described as a “disruptive passenger” aboard the passenger ferry M/V Woods Hole shortly […]
The FBI is investigating malware hidden inside games hosted on Steam
The FBI believes a series of video games published on Steam in the last two years were embedded with malware by the same hacker.
Blight: Survival Remerges After 1.5 Million Steam Wishlists and a Viral Trailer With a New Look at Gameplay
Blight: Survival has reemerged with a new gameplay trailer — and its developers are promising big news in 2026 after a whopping 1.5 million Steam wishlists.
Bravely Default Flying Fairy HD Remaster is now available on Xbox Series X|S and PC Steam
Square Enix has announced and released Bravely Default Flying Fairy HD Remaster for more platforms.
Celebrate STEAM Launches Atlanta Science Festival
Read Celebrate STEAM Launches Atlanta Science Festival by Georgia Tech for SaportaReport here.
Windows 11's Steam Deck-ish, streamlined Xbox gaming UI comes to all PCs in April
Running Windows on gaming handhelds is currently a blessing and a curse.
Valve responds to NY Attorney General lawsuit: "We have serious concerns with the alterations the NYAG claims are necessary to make to our games"
Valve has responded to New York Attorney General Letitia James' lawsuit against the firm, stating it does not believe t…
Celebrate STEAM Launches Atlanta Science Festival
To kick off the 13th annual Atlanta Science Festival (ASF), Georgia Tech hosted Celebrate STEAM on March 7, welcoming thousands of visitors to experience hands-on demonstrations and interactive displays showcasing the innovation and excitement at the intersection of science, technology, engineering, and mathematics.
Jake Paul: 'I believe the UFC is dying'
Jake Paul has always been critical of the UFC business practices and fighter pay. With the UFC steaming on Paramount+ and his Most Valuable Promotions airing on Netflix, the two organizations have become competitors. UFC CEO Dana White recently entered the boxing promotion game with Zuffa Boxing ...
Don't worry, Valve still plans to launch the Steam Machine "this year"
What part of "this year," exactly, is still anyone's guess.
Valve Confirms Steam Frame is Still Coming This Year, Now Marked as "coming soon"
Valve’s upcoming standalone VR headset Steam Frame is still shipping sometime this year, the company says, as it is now marked as “coming soon” on the Steam backend. In a hardware news update last month, Valve announced that Steam Frame, Steam Machine, and Steam Controller are all being affected by the wider RAM and storage component shortage. […]
G-MODE Archives+ Digital Devil Saga: Avatar Tuner: A’s TEST Server announced for Switch, PC
G-MODE will release ATLUS-developed game Digital Devil Saga: Avatar Tuner: A’s TEST Server as a G-MODE Archives+ title for Switch via Nintendo eShop and PC via Steam in Japan, the company ann…
SHINONOME ABYSS: The Maiden Exorcist launches March 26
Roguelike horror action game SHINONOME ABYSS: The Maiden Exorcist will launch for Switch and PC via Steam on March 26, publishers Kadokawa Corporation, Kadokawa Game Linkage, and ABC ANIMATION, and…
Over half a million of us played Slay the Spire 2 this weekend
The only games beating indie darling Slay the Spire 2's Steam concurrent player peak this weekend are PUBG, Dota 2, and…
Valve Says New Steam Machine, Controller, and Frame Will Still Land in 2026
Despite a pessimistic sounding now-deleted blog post highlighting challenges caused by the current memory shortage, Valve later said it still plans to ship the Steam Machine, Steam Controller, and Steam Frame in 2026.
Valve’s Steam Machine/Frame/Controller Are Now Targeting “This Year” Instead of H1 2026
Valve has quietly updated its shipping estimates for Steam Machine, Steam Frame, and Steam Controller to a generic 2026 instead of H1 2026.
Valve Steam Machine Release Window Set for Before June 2026
Valve targets Steam Machine and Steam Frame release dates before June 2026; Steam Frame wireless drivers are now public, pointing to a near-term launch.
Valve doesn't sound confident the Steam Machine will ship in 2026
Valve's new Year in Review post leaves open the possibility its new SteamOS hardware could be delayed out of 2026.
Valve’s Steam Machine becomes less of a certainty in 2026 after passing product update
Valve got tons of folks excited about its new Steam Machine, catering to gamers who want a familiar library and...
Slay the Spire 2 early access broke records on Steam
It also crashed Valve's PC storefront
Slay the Spire 2 Dev Never Thought It Would Actually Pass Marathon in Steam Concurrents, Says Congratulations Post ‘Seems a Bit Meaner Than Intended’
Some might have thought Bungie’s Marathon was going to be the big launch on Steam this week, but it turns out Slay the Spire 2 has quadrupled Bungie's extraction shooter in terms of concurrent player numbers on Valve's PC gaming platform.
Bungie asks sites to delay Marathon reviews, with release date Steam player count below 100K
Gamers may have to form their own opinions about whether Marathon was worth the wait. Although not mandatory, Bungie has asked websites to postpone reviews, leaving Metacritic blank. Naysayers think the unremarkable Marathon Steam player count reflects a lack of confidence in the shooter.
Maxx Crosby trade rumors: Everything we know about status of Raiders' star pass rusher
Trade buzz surrounding Crosby is picking up steam ahead of the new league year
The Business of Heated Rivalry
Heated Rivalry, the steamy hockey romance show, was made for about $2 million per episode. That is remarkably cheap for an hour-long drama.Today on the show, a conversation with Heated Rivalry creators Jacob Tierney and Brendan Brady about their television miracle on ice.It’s not just that the show was made efficiently and cleverly. Heated Rivalry comes from a Canadian economic system of making TV and movies that is completely different from how we do things in the US.In this episode of Planet Money, in partnership with the Pivot podcast co-hosted by Kara Swisher, we hear about a Canadian production model for making TV and movies and how it’s different from the U.S. model. And we learn what the experience of making Heated Rivalry teaches us about the current state of both industries.Live event info and tickets here.Pre-order the Planet Money book and get a free gift. / Subscribe to Planet Money+Listen free: Apple Podcasts, Spotify, the NPR app or anywhere you get podcasts.Facebook / Instagram / TikTok / Our weekly Newsletter.The original Pivot episode from New York Magazine and The Vox Media Podcast Network was hosted by Kara Swisher, produced by Lara Naman, Zoë Marcus and Taylor Griffin and engineered by Brandon McFarland. Nishat Kurwa is Vox Media's Executive Producer of podcasts. This episode of Planet Money was hosted by Kenny Malone, produced by James Sneed, edited by Jess Jiang and fact-checked by Lara Naman. Alex Goldmark is our executive producer.
Sorry, first-party Playstation games aren't coming to PC anymore
It looks like you won’t be playing Ghost of Yotei or Saros on Steam.
Bett STEAM Expo brings hands-on science, creativity to families Saturday
The Bett STEAM Expo returns March 7 with free hands-on science, technology, engineering, art and math activities for families, plus special guest Alex Turner and planetarium shows at Bettendorf High School.
STEAM activities in Nazareth introduce students to science and technology (PHOTOS)
STEAM stands for science, technology, engineering, art and math.
Celebrate STEAM to Launch 2026 Atlanta Science Festival
To kick off the 13th annual Atlanta Science Festival, Georgia Tech will host its Celebrate STEAM event on March 7. Free and open to all, the event invites visitors to campus for hands-on demonstrations and experiences showcasing the innovation and excitement at the intersection of science, technology, engineering, and mathematics.
Resident Evil: Requiem hits 334,214 concurrent players over launch weekend, breaking franchise record
Number of players on Steam is triple that of Requiem's predecessor, Resident Evil: Village
Forget steamy sex scenes, ‘SNL’ is Connor Storrie’s boldest move yet
Connor Storrie’s meteoric rise — which has seen him go from the world of food service to an internet-dominating television series in just a few months — has left endless possibilities open for the Texas-born actor, whose name is surely being uttered in many a Hollywood casting room these days.
Steam Deck Returns to Valve's Store in the US, But Act Fast If You Want One
No price hikes for the US, but effective March 6, shoppers in Asia face increases up to $100.
Steam Deck OLED prices go up in Japan, Korea, and Taiwan from March 6
Steam Deck OLED price increases KOMODO has announced a Steam Deck OLED price increase for Japan, South Korea, and Taiwan. The company cites higher
Marathon Server Slam stirs Steam with 150,000 concurrent players day one, and that's not counting console participation
Marathon's Server Slam has started, and is already off to a great start on Steam in terms of players.
OG Final Fantasy 7 Re-Release Sends Steam User Review Rating Plummeting to 'Mostly Negative'
Final Fantasy 7 — and by that, I mean the original, not the three-part remake — is clocking up negative reviews after developer Square Enix re-released the game on Steam with quality of life improvements that seem to have had the opposite intended effect.
10 Must Try Strategy Games Demos For The Steam Next Fest 2026
The first major Steam Next Fest of 2026 has begun, and there are nearly 4000 games for you to try! Yes, you read that right, 4000 game demos available, which should be enough to keep oneself busy for an entire lifetime. Since there's no way one person can try all of them, I have curated a special list of 10 must-try strategy game demos that I personally think are worth your time and attention.
The PC VR Demos In Steam Next Fest February 2026
The first Steam Next Fest of 2026 is live now through March 2, with dozens of PC VR demos to play.
How 20 seconds of shirtless screen time changed Eric Dane's career and gave the world the gift of McSteamy
One day, a smooth-talking plastic surgeon with perfect salt-and-pepper hair sauntered in, giving a master class in flirting and birthing the moniker "McSteamy" into the worldwide lexicon.
German Business Sentiment Picks Up
Confidence among businesses in Germany picked up in February as the rollout of government stimulus gathers steam.
Steam Next Fest February 2026 Guide: 9 Indie Demos For Sickos
The game demo parade should be an opportunity to fly your freak flag
Steam Next Fest Feb 2026: your guide to the best roguelike and roguelite demos
From Vampire Crawlers to How Many Dudes? here are the demos that you need to add to your download queue.
Eric Dane, ‘Grey’s Anatomy’ and ‘Euphoria’ star, dead at 53
Eric Dane, the handsome and hunky actor who steamed up primetime TV on “Grey’s Anatomy” at the height of the show’s popularity, has died, according to his publicist. He was 53.
Valve should release its new Steam Controller early while we’re waiting for the Steam Machine and Frame
It seems Valve plans to release its new hardware all in one go, but we think there are a few reasons why the controller should come first.
‘This is not over.’ Corporate America’s Epstein reckoning gathers steam
A growing wave of business leaders has had their careers derailed after the recent release of millions of files linked to convicted sex offender Jeffrey Epstein.
Valve's Steam Deck "intermittently" out of stock as RAM shortage drags on
Forget launching new stuff—Valve is even having problems with existing hardware.
Steam Deck OLED stock affected by component shortages
Hardware has been unavailable in some regions due to memory and storage crisis
Valve’s Steam Deck OLED will be ‘intermittently’ out of stock because of the RAM crisis
It’s not just the Steam Machine that’s affected by memory shortages.
BrewDog sale plan leaves some ‘equity punk’ investors steaming
About 220,000 people could be left empty-handed if a deal prioritises the company’s private equity backer
Don't buy a Steam Machine even if your PC is half-a-decade old
Turn your old PC into a console-killer instead of buying