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The Legend of Zelda 40th Anniversary Direct 9.8.2026 and Nintendo Direct 9.9.2026
Tune in on Sept 8 at 7am PT for The Legend of Zelda 40th Anniversary Direct (Approx 30 mins) and on Sept 9 at 7am PT for Nintendo Direct 9.9.2026 (Approx 45 mins).
Business People
University of Arkansas employee Keith Urbanski recently completed the first of three years of the 40th annual Community Development Institute at the University of Central Arkansas in Conway.
Best Buy Has A Neat Super Mario Bros. 40th Anniversary Game Case Up For Grabs (US)
If you buy some Mario games
Nintendo releases Super Mario Galaxy 1 and 2 soundtracks on Spotify
Starting today, Super Mario Galaxy and Super Mario Galaxy music can be played on Spotify. Nintendo said that the music is being offered in celebration of Mario’s 40th anniversary. Between the two games, you can listen to 130 tracks, coming in at about five hours. Nintendo has long had a strange – or perhaps absent – relationship with the leading...
New batch of Zelda 40th Switch 2 console and Pro Controller contain replaceable battery
UK video game and toy retailer Smyths have just received a new batch of stock of the Zelda 40th anniversary Nintendo Switch 2 console and the Zelda 40th anniversary Pro Controller and these new…
Our Legends of Zelda: Celebrating Hyrule’s 40th Anniversary with Our Favorite Zelda Memories
Three stories from three Zelda superfans.
The current US political climate is spurring a 'reclaim' and rallying on the MLK holiday
As communities across the country prepare Monday to host parades, panels and service projects for the 40th anniversary of when the federal government officially began observing Martin Luther King Jr. Day, the current political climate has left some feeling more fraught than festive when it comes to how to honor the slain civil rights icon.
LEGO Speed Champions 77263 BMW M3 (E30) revealed
The LEGO Group has officially revealed the Speed Champions BMW M3 (E30) model in partnership with BMW, celebrating the 40th anniversary of the motoring icon.
NC School of Science and Math didn't get 'nerd' world record, but set a food-drive one instead
As ABC11 prepares for our 40th annual ABC11 Together Food Drive, we are highlighting people and efforts that have made a difference during the past four decades.
Nintendo Confirms Zelda 40th Anniversary Collection Restocks
Expect an announcement via the Nintendo Store app
Scalpers are already reselling the sold-out Zelda 40th Anniversary Switch 2 for £700+
Nintendo's new Zelda 40th anniversary Switch 2 sold out in hours, and scalpers are already reselling it on eBay for hundreds of pounds over the retail price.
Snowmass Mountain reopened for National Disabled Veterans Winter Sports Clinic
Participants of the 40th annual National Disabled Veteran Winter Sports Clinic were able to experience Snowmass last week despite the mountain having closed early for the season Sunday, April 5.
Dragon Quest gets a 40th anniversary stream from Square Enix tomorrow
Square Enix is hosting a brief event for the series's 40th anniversary
WelcomeHealth marks 40 years, lauds partners with A Toast to Health in Fayetteville
Welcome Health: Northwest Arkansas' Free Health Center backers gathered Aug. 27 at the Fayetteville Public Library as the group marked its 40th anniversary at A Toast to Health, the nonprofit's signature annual fundraising event.
Celebrate The Legend of Zelda's 40th Anniversary with these heroic goodies
Rule Hyrule with some of the best merchandise out there.
Coverall of Gainesville Celebrates 40th 5-star Review and Perfect 5-Star Google Rating, Reinforcing Role as Best Commercial Cleaning Service in Gainesville, FL
Gainesville, FL, Sept. 02, 2026 (GLOBE NEWSWIRE) -- Coverall® of Gainesville, a leading commercial cleaning franchisor serving businesses throug...
Enjoy 1986's Castlevania for Free on Your Phone for 40th Anniversary
Up to 80% off on PS Store compilations
Zelda-themed Nintendo Switch 2 console and Pro Controller leaked
Nintendo is reportedly planning to launch a new limited-edition Zelda-themed Nintendo Switch 2 console and a matching Pro Controller to celebrate the series' 40th anniversary. And a new leak has now given us our first look at the hardware.
David Bowie fantasy classic coming to Turlock theater — with a special live twist
This year marks the 40th anniversary of the cult classic.
Utica Zoo to celebrate 40 years of Spooktacular Harvest Festival
UTICA — The Utica Zoo will celebrate four decades of Halloween festivities this weekend as its annual Spooktacular Harvest Festival returns for its 40th year, offering two days of trick-or-treating,
For 40 years, FarmNet has helped NY farms grow
Melissa Keller achieved her lifelong dream of farm ownership with the help of NY FarmNet, which celebrates its 40th anniversary this year.
Castlevania celebrates turning 40 by giving away the original game for free
Konami is giving away the original 1986 Castlevania for free to mark the series' 40th anniversary, alongside deep sales and a new game, Belmont's Curse.
15 discouraging hours with Onimusha: Way of the Sword, and 10 brilliant ones with He Who Watches
In the last few weeks, while playing some video games that I might review, I emailed two cries for help. I sent the first to a rep for Capcom, confessing that the company’s samurai game Onimusha Way of the Sword (out today for PC and console) was crushing me. “Feels like I’m playing ‘hard’ mode, not ‘normal,’” I wrote. “And I don’t want to have to knock it down to “story”. I’m exploring, trying to level my gear, but these two-phase boss fights with no mid-fight checkpoints are brutal.” I wagered I was only about halfway through the game, if that. I wasn’t sure I could keep up with the steepening difficulty curve. Was I missing something? Then, on Monday, I took some photos of some puzzles that were baffling me in the mind-bending He Who Watches (out now on PC), wrote out lengthy descriptions of how I’d been trying to solve them and asked Bobby Vanden, the game’s solo developer, for a nudge in the right direction. I told Vanden I’d spent hours on these puzzles. “I’m stuck in triplicate,” I told him. Could he tell me if the solutions I was attempting were even on the right track? I didn’t mention that the puzzles—coupled with major time pressures from other work—were stressing me out so much that playing the game was giving me headaches. This double dose of panic was unusual. I’m used to managing a workload full of reporting and reviewing, used to a crowded schedule and the need to stay calm amid the bustle. But I was stressed about these games. No one was forcing me to review them, nor even play them. I’d simply found them interesting enough to start, hoped they’d be interesting enough to write about and I’d sunk hours into them assuming I’d made the right call. Suddenly, however, I felt trapped. I was emailing for a way out. Above: This guy took me about an hour to beat. The feedback I got from Capcom confirmed my fears. They didn’t say it, but I will: Onimusha Way of the Sword is not for me. It’s a brutally hard game in need of a normal difficulty level. It’s a game that spikes so severely during its abundant boss fights—yet offers such flawed ways to improve when outside of them—that it feels like a bait-and-switch. In the new Onimusha, you play as famed samurai Musashi Miyamoto, aided by a magical soul-absorbing gauntlet that is possessed by a lady who offers advice. (Way of the Sword is a continuation of Capcom’s long-dormant Onimusha series, but that set-up had me wondering if the company was cribbing from their ill-fated Bionic Commando reboot; read about “wife-arm” when you get a chance). Way of the Sword is partially set in 17th century Kyoto, an explorable city where Miyamoto can fight demons, help civilians and eventually rescue ghostly dogs. The city evolves over time, with new mini adventures and obtainable loot on offer, all feeding into systems that promise to upgrade your gear and sword-fighting skills. Upgrades, however, are so incremental as to be imperceptible, causing the exploration of Kyoto to feel like inconsequential busywork. From that hub, players can go on linear missions into forests and old temples, where they will encounter many of the game’s tough bosses. Combat in Way of the Sword is akin to many modern melee games. Players are asked to mix attacks with dodges and parries. They’re encouraged to deplete an enemy’s stamina bar in order to do greater damage to its health bar. The old Onimusha games’ signature move was the issen, a counter-attack so sudden it’s all but pre-emptive. You strike just as they begin to strike toward you, beating them to the cut. By definition, the issen is a high risk move, leaving you wide open to pain. It feels risky in the game, especially against bosses, who can maul you in just a few blows. A game might train you to perform an issen well by offering a variety of lesser enemies who are not as tough as the boss but get close. Or it might offer a toehold against bosses by saving or checkpointing the player’s progress when a boss’ first health bar has been destroyed and before the second health bar appears. It might offer the less skilled player a chance to over-level their character, should the player simply commit to playing through its optional sidequests. Way of the Sword does none of this. Fighting its trivially easy grunt enemies and then its ferociously adept bosses is like playing a game of chess where I’ve got a rook, while the opposing side is all pawns and five queens. Bosses simply don’t checkpoint. You may be able to clear a boss’ first phase without taking much damage. Good for you. Do it again, every time you fail the second phase. As for the the central Kyoto hub, I kept pace with all of its added side activities and never felt like I was overpowered. Bosses could still easily buckle me. The new Onimusha, I concluded, is just too discouraging to keep playing. The advice I got from Capcom had been well-intentioned. They reminded me of the game’s various systems. They alerted me to an optional assist that flashes recommended button inputs (basically: counter this move; dodge that move). It was a little helpful. So was dropping down to “story mode,” which I tried last night. Story mode turns on those button prompts by default. It makes countering and dodging way too easy, nearly automatic. I don’t consider myself a master of action games like these, but I’ve cleared the likes of God of War, Stellar Blade, Star Wars Jedi and others of sub-Sekiro difficulty and had a fun time doing so. Not here. Not yet. Unless they patch Onimusha: Way of the Sword and add a middle difficulty or just checkpoint the damn bosses when they’re between health bars, my streak of loving Capcom games released in 2026 will likely end at two. It’s a shame, because I was having a good time finding those ghostly dogs. And then there’s He Who Watches, a phenomenal first person puzzle game with Portal vibes, except instead of a portal gun you’ve got a magical bow that shoots one arrow that can activate switches or be used to drag blocks. The twist is an actual twist: you can also walk on walls and the ceiling, reorienting gravity as you do, thereby placing blocks onto those other surfaces. Walking on walls and ceilings to solve problems is really the best thing. Would that I could in reality. He Who Watches consists of locked-room challenges, each brief enough to only require about a minute to actually solving, though it will take five, 10, eventually 30 minutes to figure out said solutions. They are not obvious! It’s a game of layered mechanics and shocking solutions. For example, see if you can follow this: You can drag a block to a wall. Then you can walk on the wall, which now feels like the floor, and drag that block across the wall. Later, back on the floor, you might realize you can look up. The block is still on the wall, stuck to it. You can shoot your magic arrow to its underside. Doing so creates a tether, so that you can yank the block off the wall and carry it, as if it were a balloon, into the spot where you need it to be to solve the puzzle. Here, watch Vanden explain some of the game’s basics in this launch trailer: As with any great puzzle game, the solutions to He Who Watches’ puzzles elicit relief and amazement. Oh my god, that worked! I didn’t even think that could be possible! Learning to solve the game’s puzzles feels like learning magic. But, oh, does the game get hard. Its Steam reviews, mostly glowing, are full of players remarking how quickly He Who Watches made them sweat. Wrote one: “loving this one already although my brain is hurting!” Wrote another: “As you get further in the game it feels like you need an IQ level of at least 120+.” Vanden has shown some mercy. Each locked room puzzle includes an optional junior version of the puzzle, meant to teach you. Difficulty nevertheless ramps severely. By the time I was emailing Vanden for help, I was struggling to even clear one of the hint puzzles. When I messaged him, my stress was exacerbated by strange things I’d found in the game’s various hubs: suspicious passageways, odd blocks and some intriguing locked doors. These were hints of secrets, I realized, yet I sensed I needed to play further into the game to understand them. I was stuck, but I wanted to see the rest. Vanden offered to give me the exact solutions, to solve those three puzzles for me, but first he gave four nudges. Three were for the specific puzzles, but his best hint was for all and ultimately proved to be a terrific life lesson: go back a bit, he suggested. Do the puzzles right before those. They were teaching you something. Focus on what their lesson was. Don’t rush, in other words. Recognize what you’ve accomplished. Build off of that. I did so. I absorbed the lessons. I saw those three tough puzzles in a new light. I solved one the night after he wrote back, another the morning after. I left a third for another time. I didn’t need it and I wanted to plunge deeper into the game, closer to the moment when I was sure I could start unlocking those secret doors. My head stopped hurting, too. He Who Watches feels special. It’s got more challenges, and I’m undeterred. It’s also nice that its puzzles don’t have a surprise second health bar. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: In brief… 🎮 Ilari Kuittinen, co-founder of Helsinki-based Housemarque (Super Stardust HD, Resogun, Returnal) has stepped down from his studio, after a 31-year run, saying he’s “ taking a rare and well-deserved breather.” Sony purchased Housemarque in 2021, and the studio released its newest game, Saros, earlier this year. Trend-watch: Sony-owned Insomniac saw its founder Ted Price retire in early 2025, after a 30-year run. Sony-owned Sucker Punch saw its co-founder Brian Fleming step down in late 2025, after a 28-year run. 👀 Savvy Games Group chief Brian Ward is stepping down from the Saudi-government-backed games conglomerate, Bloomberg reports. No word on a long-term successor yet, nor if this augurs any closer integration between Savvy and Electronic Arts. EA was purchased by a consortium led by Saudi’s sovereign wealth fund, in early August. 💿 Square Enix has denied a Japanese media report that the company was planning to go private. In very different Square Enix news, the company revealed that the physical version of Final Fantasy VII: Revelation, the April 2027 finale of its radical remakes of FFVII, will include just one disc in its case, requiring a download for the rest. The first two FFVII remakes in the trilogy shipped on two discs apiece. While Square hasn’t commented on the reason why, a feature here in Game File last month broke down the processes and costs for physical games. The expense of a second disc comes out of the game publisher’s cut of each copy. Square could be saving in excess of a dollar a copy with this move. 🟥 Grand Theft Auto IV’s 26-minute ’‘extended look” gameplay showcase that premiered on Netflix last week—and was exclusive to the platform for six hours—drew 31.1 million views in its first four days, the streamer announced. (Netflix calculates views as total viewed hours divided by runtime; excludes replays). Compared to YouTube: The version that later premiered on Rockstar Games’ YouTube channel is sitting at 22.6 million views after seven days (YouTube’s more liberal counting system tallies anyone who viewed even just the first few second.) Compared to other Netflix mega-events: Last year, Stranger Things season 5’s first four episodes, which debuted together, drew a record 59.6 million views in their first few days on Netflix. For more of a live event type of comparison, in 2024, the Jake Paul vs. Mike Tyson boxing match drew 65 million concurrent streams as it happened; Netflix didn’t release live numbers for the GTA premiere. ☁️ Microsoft is changing the way it charges for cloud gaming, from an all-you-can-play offer for Xbox Game Pass subscribers, to caps for the subscription’s tiers (15 hours per month at the Ultimate tier), with the option to buy more hours in bulk beyond that. The company also said it will sell batches of cloud gaming time to non-Game Pass subscribers, details TBA. Microsoft does not release figures for cloud game usage, but said its changes would impact 4% of Game Pass subscribers. That implies a small portion of its subscribers exceed the 15-hour monthly mark. Cloud gaming offers the promise of playing games without the need for console or PC hardware, as the graphics, sound and controls are all transmitted via a streaming connection. Microsoft notes that its cloud gaming service can be used for a range of things, including Xbox One players using it to play newer-gen Xbox Series games via streaming; and people playing games via streaming, sans any console, “in markets where consoles are less available or affordable.” (That latter use case could even be relevant in Xbox’s home market soon, as console prices keep rising.) Take Two Interactive chairman Strauss Zelnick recently told investors he expects game-streaming tech, which has been only lightly adopted by gamers for over a decade, to be widely used within three years. 🇺🇸 The Trump administration has published multiple agenda-driven web video games to the White House’s website. One called Build The Wall partially clones Tetris as it asks players to build a wall to stop a “zombie border siege.” While actual Tetris involves clearing lines and basically not building a wall, the Trump-backed game omits the line-clearing aspect (and omits the fun as well). On Instagram, Tetris’ official license holders reacted by stating: “At Tetris we believe in the power of connection and bringing people together, not dividing them. To our fans everywhere: we love you, we see you, and we’re grateful to have you in our community. P.S. The Tetris Company was not involved in the creation of ‘Build the Wall.’ P.P.S.: We take copyright infringement very seriously.” Item 3: The week ahead: Tuesday, September 8 Game releases: Mewgenics (consoles; already out on PC) is an engrossing tactical combat game (with cats). It is getting its console port right after the release of a Star Wars tactics game and ahead of the late September launch of a Fire Emblem–a bumper crop for the genre. Wanderburg (PC) is an auto-shooting game like Vampire Survivors, but you’re a castle on wheels Event: Nintendo airs a 30-minute Nintendo Direct (10am ET) focused on The Legend of Zelda’s 40th Anniversary. A full unveiling of the upcoming remake of The Legend of Zelda Ocarina of Time is expected. Will they also show footage from next year’s live action movie? Tease the next big 3D Zelda? Add Link to Mario Kart World? Shadow-drop a new Tingle game? Wednesday, September 9 Event: Nintendo again! On this day, they’re planning to air a 45-minute Nintendo Direct (10am ET) focused on games heading to Switch 2 this winter. Followed by about an hour of gameplay demoed by the company’s Treehouse team. The September Nintendo Directs are always some of the year’s biggest. The 2025 edition included announcements of several major 2026 Switch/Switch 2 games: Pokémon Pokopia, Mario Tennis Fever, Yoshi and the Mysterious Book, Fire Emblem Fortune’s Weave. Plus the return of the Virtual Boy. Friday, September 11 Game release: EA Sports NHL 27 (PlayStation, Xbox) is a hockey game. There are so few that an indie studio that had been making wacky sci-fi first-person shooters just announced that, hey, we’re going to fill a void and make a hockey game for PC.
Full College GameDay cast reunites for historic 40th season as ESPN’s premier pregame show travels to Ole Miss in Week 3
ESPN’s College GameDay Built by The Home Depot will return its full nine-member on-air team for the 2026-27 season, as the storied franchise celebrates its
Business Incubator Center celebrates 40th anniversary
Nonprofit has supported launch and growth of businesses in Western Colorado for four decades
Some DragonCon fans furious; Six kids living in deplorable conditions; Entertainment center's upgrade 97.5 Glory FM | North Georgia's Family Radio Station
(GA. NEWS NETWORK) *DragonCon is in Atlanta this weekend, but some fans are not happy. They booked at Stockbridge Suits nearly a year ago. But the hotel clo ...
Record-high passenger wait times at airports, but no deal yet on the 40th day of the shutdown
The acting head of the Transportation Security Administration says air travelers are experiencing the highest airport wait times ever under her agency.
Nintendo Reveals What To Expect From The Zelda 40th Anniversary Direct
You probably already know
OVC Celebrates National Girls and Women in Sports Day
February 4th marks the 40th Annual National Girls & Women in Sports Day™ (NGWSD).
Unity Pond Pottery marks 40 years in business
A local pottery business marked its 40th anniversary Saturday with a community celebration, bringing together longtime customers and new visitors alike.
A new “Supergirl”, the end of “The Bear”, and a fisherman thriller top this week's Must List
Book of Love's 40th anniversary album and "Dad Don't Read This" round out our picks for the weekend of June 26.
Affordable, accessible healthcare — state candidates all want it
Some running for 40th, 42nd districts want to see WA version of OR corporate medicine law
Castlevania's Iconic Soundtrack Gets Its Own Symphony, Brought to Life by a 25-Piece Power Rock Orchestra
Konami is celebrating Castlevania’s 40th birthday with a special symphony made up of a 25-member rock orchestra that will bring the series’ iconic sounds to fans in Tokyo, London, and Los Angeles.
The current US political climate is spurring a 'reclaim' and rallying on the MLK holiday
As communities across the country prepare Monday to host parades, panels and service projects for the 40th anniversary of when the federal government officially began observing Martin Luther King Jr. Day, the current political climate has left some fee...
40th Annual San Joaquin County Science Olympiad Division B/C Results
Teams from Wicklund Elementary and Mountain House High take first place at the 40th annual San Joaquin County Science Olympiad Division B/C Competition.
Astronaut Ellison Onizuka Science Day Returns To Hilo
HILO, Hawaiʻi – On the 40th anniversary of the Space Shuttle Challenger tragedy, the life and legacy of Hawaiʻi’s first NASA astronaut was celebrated.
The Transformers: The Movie 40th Anniversary
other upcoming releases
Dragon Quest 12: Beyond Dreams reveals first trailer and details five years after announcement
After years of waiting, Dragon Quest 12 has finally resurfaced. Square Enix shared an update in celebration of the series’ 40th anniversary today. Dragon Quest 12 was revealed five years ago today. However, since that initial announcement, Square Enix has been keeping quiet on the game – we had yet to see it since then. It was originally known as...
Nintendo Officially Reveals The Legend of Zelda: Master Collection
To celebrate The Legend of Zelda's 40th anniversary, Nintendo officially unveils the upcoming Master Collection.
Festival International releases lineup for 40th anniversary year in Lafayette
The special anniversary lineup includes bands from Peru, South Korea, Scotland, Mali, Sudan, and a lot more.
How to Watch the September 2026 Nintendo Direct and Zelda 40th Anniversary Direct
Nintendo is going big this September with two Nintendo Direct showcases airing on back-to-back days. Here's everything you need to know.
The Franklin Institute and GSK Celebrate 40 Years of GSK Science in the Summer™ with New "Be A Chemist!" Theme and Program Expansion
/PRNewswire/ -- GSK Science in the Summer™, a free hands-on STEM enrichment program led by The Franklin Institute and supported by GSK, celebrates its 40th...
WesternU College of Health Sciences celebrates 40 years of collaboration, mentorship and humanism
Western University of Health Sciences College of Health Sciences celebrated its 40th anniversary by honoring the pioneers who built the college’s foundation and by raising money to benefit students.
UConn to Celebrate 40th Annual National Girls and Women in Sports Day - University of Connecticut Athletics
STORRS, CT — In recognition of the 40th annual National Girls and Women in Sports Day (NGWSD), UConn will host a special NGWSD event on Monday, February 9, 2...
Zelda Direct will feature Ocarina of Time remake and “initiatives beyond games”
Nintendo has clarified a little more about the special The Legend of Zelda 40th anniversary Nintendo Direct presentation. One game which will naturally be present is the long-awaited The Legend of…
Bethesda Has a New Logo to Celebrate Its 40th Anniversary — and It Harkens Back to the Studio's Old Terminator Games
Bethesda has unveiled a new logo to celebrate the studio’s 40th anniversary.
Pittsburgh business leader Herky Pollock draws on own pain to help stop man’s suicide attempt on 40th Street Bridge
Editor’s note: The following story mentions suicidal behavior. If you or someone you know is struggling with mental health, free help is available 24/7 through the 988 Suicide & Crisis Lifeline by calling or texting 988. Herky Pollock thinks about his stepfather every time he crosses a high bridge. It
The Legend of Zelda 40th Anniversary: How Nintendo is Celebrating 40 Years of Hyrule
The Legend of Zelda turns 40! From new Switch 2 updates to limited-edition collectibles, here is how Nintendo and fans are celebrating the iconic franchise's 40th birthday.
Bloody primary battle’ unfolding in California’s 40th district
Both Kim and Calvert have laid claim to the district as “theirs.”
RUMOR: Switch 2 to get a Zelda 40th Anniversary Pro Controller
A controller to rival the Master Sword's power
How to Watch Nintendo's Zelda 40th Anniversary Direct
Nintendo's celebration of Zelda's 40th sounds big
The Franklin Institute and GSK celebrate 40 years of GSK Science in the Summer™ with a new "Be a Chemist!" theme and program expansion
A free hands-on STEM enrichment program led by The Franklin Institute and supported by GSK, celebrates its 40th anniversary in 2026.
LIVE: 40th Golden Disc Awards kick off with red carpet at 5 p.m.
Korea's longest-running annual K-pop awards show returns this evening at the Taipei Dome in Taiwan with a star-studded lineup featuring Jennie, Stray Kids, IVE, Enhyphen and Le Sserafim. Join us here for live updates from 4 p.m.
Cleveland Christmas Connection returns with 500 exhibitors at I-X Center
The Cleveland Christmas Connection celebrates its 40th year at the I-X Center Nov. 20-22, featuring 500+ exhibitors, celebrity appearances, and free admission for military and first responders on Sunday.
Is it Finally Time for 3D Mario? 14 Predictions for the September 2026 Nintendo Direct and Zelda 40th Anniversary Direct
IGN's Logan Plant shares 14 predictions for the pair of Nintendo Directs airing in the coming days.
Society of Innovators at Purdue Northwest Partners with International Business Innovation Association
The Society of Innovators is partnering with International Business Innovation Association for its 40th International Conference.
'Phantom of the Opera' Global Expansion for 40th Anniversary
LW Entertainment unveils plans to transform the iconic musical into a multi-generational entertainment franchise.
‘Today’: Cher Gives Amanda Seyfried 40th Birthday Surprise Live On Air
Plus, a kiss from Al Roker, Sydney Sweeney and more.
N. Syracuse Manufacturer Marks Milestone, Plans for the Future
Air Innovations has grown from a small local manufacturer into a global business, selling its products in 74 countries organizations. Some of its clients include NASA, Blue Origin and SpaceX. By Stefan Yablonski [caption id=attachment_11117 align=alignright width=450] Michael Wetzel, president and CEO, and his father, Larry, who currently is an adviser to the board of directors. Larry served as the chairman of the board until 2024, when the company was acquired by Altus Capital Partners, a private equity firm.[/caption] Air Innovations in North Syracuse hopes to add more employees and possibly even expand its facility in the near future. The company is a global leader in designing and building environmental process control systems for applications that can’t be addressed with standard HVAC equipment, according to Michael Wetzel, president and CEO. “We customize solutions for temperature, humidity, filtration and pressurization, with additional capabilities in direct-expansion, chilled-water and thermoelectric technologies. Our business now is entirely focused on specialty or niche markets.” Air Innovations celebrated its 40th anniversary on Sept. 18, marking four decades of doing business, manufacturing products and growing in Central New York. In the beginning [caption id=attachment_11138 align=alignright width=451] A worker, Ezzy Salehi, tests a Wine Guardian condenser unit at Air Innovations.[/caption] “A guy by the name of Jim Kelley started the business [known as Floratech] in 1986. It was focused on refrigerated display cases for supermarket fresh flowers,” Wetzel said. “My father [Larry] started Clean Room Technology in the early 1980s, then sold that to a French company called Clestra Cleanroom. “My father and I bought Floratech in 1996 — 30 years ago, 10 years after it was started. Then in 1999, Floratech bought a portion of Clestra and their building. At that point everything was still called Floratech. But, as that was not reflective of the diversity of the business, we rebranded as Air Innovations in 2001.” The company rebranded to pursue a strategy of diversification in specialty HVAC systems. Wetzel explained that since then, it has become a trusted global partner, earning the President’s “E” Award for Exports and securing contracts in the most demanding fields, including aerospace, defense and semiconductor manufacturing. Air Innovations has grown from a small local manufacturer into a global business, selling nearly 70,000 units in 74 countries and territories and developing custom environmental control systems for companies and organizations including NASA, Blue Origin and SpaceX. “We work with all the big names you ever heard of and some you never heard of,” Wetzel added. The Wetzels sold the business two years ago to Altus Capital Partners, a private equity firm focused on control investments in lower middle-market, niche manufacturing companies in North America. Founded in 2003, Altus Capital Partners’ headquarters is in Wilton, Connecticut, with an additional office in Lincolnshire, Illinois. “They are an equity firm. Both my father and I both maintain a small minority share. I am going to continue to be involved. I call myself a part-time CEO. I will continue that role for the foreseeable future; I don’t see any change there.” Building to the future “We are at 58 employees right now, which is a little bit down. We had a high of 70. That moves along with the activity we have,” Wetzel said. “We’ll start ramping up here in the fourth quarter into next year. More than 20% of our employees have been with the company for more than a decade. “I am fairly certain that sometime in the next several years we are going to have to enlarge the footprint of our facility and for sure we are going to have to add employees. We already are. We are probably going to have to add five or six people next year. We are always in the market for HVAC technicians; we always need those.” Air Innovations will remain in Central New York, with its current workforce staying in place, he added. “I believe the primary driver of our success over time is the diversity of our business which is a direct result of our willingness to tackle new challenges,” Wetzel said.
‘So special’: Mr. Sticky’s named Small Business of the Year by Williamsport/Lycoming Chamber of Commerce
Phil Poorman never believed the health inspector’s word of doubt. Poorman, founder and owner of Mr. Sticky’s, the Phillips/Plankenhorn Small Business of the Year Award 2025 Recipient at the 140th annual Williamsport/Lycoming Chamber of Commerce Annual Banquet this week at Farrington Place, had other plans. Sweet success “We’ve gone through some hard times but we […]
Best Buy Announces Midnight Opening for Ocarina of Time Launch, Zelda Switch 2 Consoles Also Up for Grabs
Best Buy is opening select stores at midnight on Nov. 5 for The Legend of Zelda: Ocarina of Time launch day, featuring surprise restocks of the limited-edition Zelda 40th Anniversary Switch 2.
Dragon Quest Monsters: The Withered World announced for Nintendo Switch 2, Switch
Square Enix is making Dragon Quest Monsters The Withered World for Nintendo Switch 2 and Switch, the company just announced. The title is “coming soon”. We actually don’t have any details on this one. Square Enix only showed a teaser during today’s 40th anniversary broadcast for the series, and didn’t go into specifics. That said, based on the logo, Bianca...
Hideo Kojima celebrates 63rd birthday with a pledge to keep making games
2026 marks Kojima’s 40th year in the video game industry…
Yuji Horii: Dragon Quest live stream planned for May 27 to announce next game
A Dragon Quest live stream is planned for the series’ 40th anniversary on May 27, series creator Yuji Horii said on the latest episode of the KosoKoso broadcast.
Nintendo Direct September 2026 Live Report: All the Announcements as They Happen
Hot on the heels of yesterday’s The Legend of Zelda 40th Anniversary Direct, we have a brand new Nintendo Direct — and IGN will be reporting all the news live right here.
Darlo's reaches 40 years of business
SIOUX CENTER—Darlo’s Auto Shop is revving up with excitement as it marks its 40th year of business as of Sept. 19.
Utica Zoo's 40th Spooktacular Harvest Festival Returns This Weekend
Families can look forward to a weekend of Halloween fun as the Utica Zoo hosts its 40th annual Spooktacular Harvest Festival.
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Ubisoft hosting new Nintendo Switch 2 and Switch sale, lowest prices ever for Assassin's Creed: The Ezio Collection, Rayman: 30th Anniversary Edition, more
Ubisoft is celebrating its 40th anniversary with a brand new sale on the Nintendo eShop, which includes games like Assassin’s Creed: The Ezio Collection, Rayman: 30th Anniversary Edition, and more at new low prices. Other notable releases are included as well. You can save big on the Mario + Rabbids series, The Rogue Prince of Persia, and more. The full...
How To Watch The Legend Of Zelda 40th Anniversary Nintendo Direct
Nintendo is expected to reveal details about the 'Ocarina of Time' and other Zelda projects during the 30-minute stream.
Foreign Experts Congratulate Science and Technology Daily on Its 40th Anniversary
As Science and Technology Daily (S&T Daily) approaches its 40th anniversary, we are humbled by the warmth and wisdom shared with us by scientists from around the world. Their words remind us why this work matters, not just reporting breakthroughs, but connecting people through science. Over the years, we have strived to make complex ideas clear, to bring research out of labs and into public conversation, and to show how innovation shapes lives. Researchers and scholars have placed their trust in us, calling our pages 'a window,' 'a bridge,' even 'a daily ritual.' We are proud to stand with those who believe knowledge should be shared and real progress is driven by collaboration across borders. This milestone is not ours alone. It belongs to everyone who reads us, writes for us, and interacts with us. Thank you for walking this path.
Calvert, Kim locked in a blockbuster battle for CA's 40th congressional district
When California voters approved mid-decade redistricting last fall, it set the stage for a cutthroat game of musical chairs in the state’s 40th congressional district.
UNLV and Las Vegas Aces To Host Girls and Women In Sports Day Clinic January 31
LAS VEGAS (UNLVRebels.com) – The UNLV athletic department and women's sports teams along with the Las Vegas Aces organization will come together to honor the 40th annual celebration of National Girls and Women in Sports Day on Saturday, January 31, by hosting free sports clinic prior to the Lady Rebels' home contest that afternoon against Colorado State at The Pavilion.
The Legend of Zelda 40th Anniversary Nintendo Switch 2 Console Images Reportedly Leak
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Yuji Horii reveals Dragon Quest stream for 40th anniversary with next big game reveal
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Target celebrates Mario's 40th anniversary with a $100 collectible gift card and poster
40 years, $100 bucks
Zelda 40th Anniversary Concert Tickets Go Live Tomorrow, 30th September (Europe)
Additional dates teased
How lip-syncing to AI let Forced Entertainment ‘play the game of theatre’
Today we have a fascinating piece by long-time Forced Entertainment fan Ben Kulvichit, speaking to Tim Etchells about their latest show Cold Sweat, how they are integrating lip-sync and AI voices into their work, the question of ‘authenticity’ on stage, and how lip-sync has even opened the door for them to make “something a little bit like drama”. This piece is a paid partnership with the Southbank Centre, where you can see Cold Sweat next month – we’re very grateful to the Southbank Centre for their ongoing support for Exeunt. Holly Williams ‘It was immediately interesting and uncanny’ **By Ben Kulvichit** “Is the microphone on?” So goes one of the opening lines of Signal to Noise, delivered by a human performer lip-syncing to an AI-generated voice. The voice is American, cheery but sluggish, slowed down into a gelatinous drawl. It repeats ad infinitum in a farce of stuckness; an answer never materialises. I find myself asking the same question as I hop on a Google Meet call with Tim Etchells, the artistic director of Forced Entertainment. We spend five or ten minutes frowning at each other, muting and unmuting, me gesticulating in semaphore into my webcam, checking if I am coming through now, restarting the laptop. To Etchells, I appear exaggeratedly mouthing words, my voice missing. In this gloopy purgatory of broken communication, life imitates art imitates life imitates art. We try a Zoom instead. Forced Entertainment, the pioneering British theatre company who have been at the avant-garde of performance since the 1980s, turned an interesting artistic corner with Signal to Noise, created on the occasion of their 40th anniversary. The whole performance employed this lip-sync technique to AI voices; on the face of it a left-field move from a company whose identity has long been grounded in the earthy, immediate presences of its performers and its unassuming, low-tech approach to theatricality. The technique, however, turned out to provide the company with a “rich new seam” of artistic enquiry, and has now spawned a trilogy of works. The second instalment, Cold Sweat, plays at Sheffield Theatres, Southbank Centre, and Lancaster Arts in October, while the third part, Everything Must Go, has been touring in Europe and is slated to come to the UK in 2027. As is often the case with Forced Entertainment shows, the main conceit for this work didn’t arrive until quite late. They were “four or five weeks into rehearsals for Signal to Noise,” Etchells recalls, and getting nowhere. Away from rehearsals, he had been playing around with feeding “weird texts” to AI voices to see how they would cope with them – “basically for my own amusement” – and was compelled by the uniformly “serviceable, benign, good-natured” tone they would read in, no matter how poetic, fractured or experimental the writing. On a hunch, he brought some examples into rehearsals and the performers gave lip-syncing a go. “It was immediately interesting and uncanny,” he recalls, with the performers having to deal in the moment with the problem of mapping themselves onto another artificial ‘performer,’ which itself was dealing with the problem of a very human text. “Almost all the writing for these projects would be useless to us unless it was done in this way,” says Etchells. “We wouldn’t know what to do with it. It’s too poetic. It’s too fictional. It’s too tangled.” But exploring lip-syncing along to the text has opened “an enormous reservoir of ways of thinking about writing and performing.” Subscribe to Exeunt, and get two in-depth pieces on theatre a week, direct to your inbox Subscribe Forced Entertainment have long been sifting through the detritus of popular culture, from daytime TV to end-of-the-pier vaudeville, magic acts and clown shows, to find frameworks for their own unusual entertainments. Lip-syncing, then, makes sense for them to experiment with. As a mode of performance, it’s wired into popular consciousness through pop stars trying to convince stadium audiences of their liveness, or those same voices as channeled through the made-up lips of contestants on RuPaul’s Drag Race, or movie dialogue spreading virally through the host bodies of TikTok users. For Etchells, lip-syncing is often about “approaching real voices and trying to take on their aura,” subsuming that original human presence into yours. “There’s a very basic, elemental sort of theatre magic to it, produced in this very easy way.” This broad approach resonates with instances of lip-syncing within contemporary performance, too. In works like Re-Member Me and Showmanism, performance artist Dickie Beau acts as a kind of spirit medium for archival recordings (this process of re-membering – as in, giving corporeal form to voices – relies on his masterfully precise actor’s technique), while Frankie Thompson is similarly possessed by a host of characters ranging from a nine-year-old Jacob Rees-Mogg to Cliff Richards, all of whom she finds compellingly nauseating, in the exorcism ritual that is her latest show, Horrible Things. What’s different about Forced Entertainment’s use of lip-syncing is that here, there is no original presence to be channeled. The performers are instead taking on what Etchells describes as “the voices of nobody,” or rather the “phantasmic, aggregated echoes” of the many many voices on whose data the AI has been trained, and which are now conjuring into existence words they never actually said. There is a sort of mournful, empty quality to these voices, having “washed up” far away from the people they originally belonged to, to find themselves in stranger’s mouths listing objects, wondering if anyone can hear them and glitching in interminable loops. There is a cold, sad anonymity to it all. Etchells remarks that occasionally the software company he used has notified him that particular people are withdrawing their voices from the platform, instructing him to cease use of those voices. Using these technologies in performance certainly brings up ethical questions around digital rights, consent, identity and ownership, although in the grand scheme of things, Etchells is fairly blasé about it: of all the purposes someone’s voice might be put to without their knowledge, “an avant-garde performance is probably the least of their worries.” [ ](https://exeuntmagazine.substack.com/p/frankie-thompson-horrible-things-essay-mental-health-compulsive-behaviours-pleasance-courtyard-soho-theatre) [ Frankie Thompson: How I manage my own ‘horrible things’ at the Edinburgh Fringe ](https://exeuntmagazine.substack.com/p/frankie-thompson-horrible-things-essay-mental-health-compulsive-behaviours-pleasance-courtyard-soho-theatre) Exeunt · Aug 25 [ Read full story ](https://exeuntmagazine.substack.com/p/frankie-thompson-horrible-things-essay-mental-health-compulsive-behaviours-pleasance-courtyard-soho-theatre) For the performers, though, lip-syncing to these strange, artificial voices is an odd task, requiring them to bend their live, human presence into the shapes produced by machines. Politically, it mirrors processes that are already at play in the continued computational automation of human life. Etchells brings up James Bridle’s writings on new technologies as a reference point: one example Bridle gives is of “chaotic storage”, a logistics technique employed by Amazon fulfilment centres whereby items are stored not according to traditional methods of categorisation or alphabetisation, but in a way that an algorithm determines to produce the most efficient routes for ‘picking’ based on customer purchase patterns. This appears completely random and incomprehensible to humans, with paddling pools sitting next to USB sticks sitting next to blowtorches, and so for the warehouse workers, the process of picking items becomes completely reliant on technology which tells them where to go. Our world is increasingly being designed not with humans in mind, but rather machines. As Etchells puts it, “technology malforms the space, and then you end up having to live in it.” Initially, Forced Entertainment tried their best to live in the world of machines: “I was in the it’s-got-to-be-perfect school of lip-sync,” says Etchells. But with their aesthetic being so tied to the failing act, the slipping mask, the shoddy costume, “it’s no surprise really that that didn’t last.” Instead, the performers got to enjoy being late for a line, or playing games with each other, “stealing” each other’s voices. Etchells compares it to the principles of ventriloquism, in which a free-floating voice unattached to a body is fundamentally discomforting and “sort of traumatic”. That discomfort is equally as alluring to Forced Entertainment as the satisfaction of precision, the pretence of authenticity only interesting if shown to be a pretence. Lip-sync has also opened up new avenues for the company. Having been allergic all their lives to Plays-with-a-capital-P, with Cold Sweat Forced Entertainment find themselves approaching something a little bit like drama. Rather than the presentational arena of Signal to Noise’s open white stage, Cold Sweat places us more decisively in a “fictional locale”: what appears to be “the aftermath of some disastrous party or backyard drinking binge” where three figures – family members, or neighbours, perhaps – are the last ones standing. “It’s all quite acrimonious and accusatory, everyone’s talking over each other.” For Etchells, this more fictional mode is “a door that we’ve never been able to open. We’ve just never really gone there.” Perhaps it is the technique of lip-syncing, an extra buffer of mediation, that allows them to venture away from the here-and-now without feeling that they have to commit to the “psychological claptrap” that comes along with acting; to be able to “play the game of theatre, without getting one’s hands too dirty.” As I wonder how else the impulses behind Forced Entertainment’s work have changed over time, it occurs to me that over the last ten years of new creations, with the exception of If All Else Fails, the company’s performers haven’t ever spoken on stage: there were two shows without any language at all, Out of Order and Under Bright Light, and then this trilogy of lip-sync works. Etchells agrees it’s a shift away from earlier productions, that were so often about “the actual voices of the performers and their actual presences. We had a lot of money, in some ways, on an authentic approach to what it might mean to speak on the stage.” But this sense of authentic presence itself had a fakeness to it; these days, Etchells can’t stand that mode of being onstage where performers “are here to be cheeky and witty versions of themselves. I don’t want to be charmed.” Pulling back into a more anonymous space has resulted in works that feel slightly sharper-edged, more brutal in a way. “All of these shows are post-Brexit, post-Trump, post-truth, post-everything,” Etchells notes. Speech, charisma, authenticity – these things feel politically loaded, and perhaps warmth and openness just don’t feel like the right tools to reflect the world we’re living in. “It feels like the space is closing down, and we’re trying to deal with the fact that the system, the structure that you’re in, is more oppressive and more powerful. It probably always was, but I think we’re just more tuned to it now.” Yet even without their voices, the performers’ distinctive presences – ones that many audiences have followed around for years, if not decades – still, inevitably, shine through as they physically navigate whatever unending task the system of the piece has set for them. They’re still trying to keep up with the onslaught of text, still running about, changing costumes, moving stuff around. The human is always stuck in the teeth of the machine, jamming the smooth, frictionless cheeriness of the not-real, gesticulating silently, trying desperately to communicate. Cold Sweat is at Sheffield Theatres, 2 to 3 October; Southbank Centre, London, 9 to 10 October; Lancaster Arts, 14 October [ ](https://exeuntmagazine.substack.com/p/exeunt-recommends-the-best-autumn-theatre-2026-lives-of-others-standard-of-living-our-friends-in-the-north-lanny-) [ Exeunt recommends... the best autumn theatre ](https://exeuntmagazine.substack.com/p/exeunt-recommends-the-best-autumn-theatre-2026-lives-of-others-standard-of-living-our-friends-in-the-north-lanny-) Exeunt · Sep 16 [ Read full story ](https://exeuntmagazine.substack.com/p/exeunt-recommends-the-best-autumn-theatre-2026-lives-of-others-standard-of-living-our-friends-in-the-north-lanny-) This piece was paid for by the Southbank Centre. Such support helps Exeunt to keep publishing the most interesting writing, about the most exciting theatre. Interested in partnering with Exeunt? Visit our Advertise with Exeunt page, where you can get more information, download an advertising pack, and find our contact details.
Curiosity sparks decades of guiding students through science
As the Fritz Wenzel Science Conference celebrates its 40th anniversary, we look at the journey of the educational event and what lies ahead.
Business Incubator Center celebrates 40th anniversary
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Bloody primary battle’ unfolding in California’s 40th district
Both Kim and Calvert have laid claim to the district as “theirs.”
The Legend Of Zelda’s Keeps Flirting With Dumping Fantasy For Sci-Fi
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Nintendo Confirms 2 Nintendo Direct Broadcasts for Next Week, Including a Dedicated Legend of Zelda 40th Anniversary Broadcast
Nintendo has announced a pair of Nintendo Direct broadcasts for next week, including a dedicated Legend of Zelda 40th Anniversary showcase.
WesternU College of Health Sciences celebrates 40 years of collaboration, mentorship and humanism
Western University of Health Sciences College of Health Sciences celebrated its 40th anniversary by honoring the pioneers who built the college’s foundation and by raising money to benefit students.
‘Play On!’ hits all the right notes
The English Renaissance meets the Harlem Renaissance in “Play On!,” a sparkling show that marries a loose adaptation of Shakespeare's “Twelfth Night” with the music of Duke Ellington. Conceived by Sheldon Epps, who also directed the original 1996-97 production (first in San Diego, then on Broadway), the show is getting a marvelous revival under his direction to open Chicago Shakespeare Theater's 40th anniversary season.While the title “Play On!” refers to the famous quote about music being the food of love and thus to the dozens of Ellington songs—among them “It Don’t Mean a Thing,” “Don’t Get Around Much Anymore,” “I Got It Bad (And That Ain't Good),” “Solitude” and “I’m Beginning to See the Light”—incorporated into the plot, one of the highlights for me is the clever way Cheryl L. West's book reworks the story. Apparently, it's also been updated for this outing, among other things to give the women more agency. In the big opening number (there's a six-piece, horn-heavy onstage band), aspiring songwriter Vy (Hailee Kaleem Wright) is the one to “Take the 'A' Train” to “Drop Me Off in Harlem.” She wants to meet the famous Duke (Edred Utomi) — Ellington, not Orsino, that is — and she seeks the help of Jester (an engaging James Harkness) to find out how. When Jester tells her in no uncertain terms that the music industry is a man's world, she disguises herself as Vy-Man and persuades the Duke to listen to one of her songs. He's suffering from a creative block because he's pining for Lady Liv (Krystal Joy Brown), queen of the Cotton Club, and convinces Vy-Man to bring the Lady the song as if the Duke had written it, promising to reward her with employment. Vy reluctantly complies, and the predictable complications ensue. Lady Liv is attracted to Vy-Man, while Vy is attracted to the Duke and he to Vy, though it disturbs him because he thinks she's a man. The fallout when the deception comes to light bodes ill—at least for a while.Here's where West's book cannily diverges from Shakespeare. Vy's twin brother Sebastian really is dead, so West devises another love interest for Lady Liv basically by rehabilitating the Malvolio character, here named Rev (Alan H. Green), the Lady's uptight, self-important manager. His unrequited love for her is magically transformed after he gets his comeuppance (minus the torture) from Miss Mary (Alanna Lovely), her honey Sweets (James Earl Jones II) and Jester, the stand-in for Sir Toby, who has romantic problems of his own with a woman named CC (Kaylah Janssen). In other words, Rev gets the girl — and also a show-stopping yellow zoot suit from costume designer An-Lin Dauber. All the costumes are dandy, though those for the men have more pizzazz than the women's day dresses. The bilevel, slanted scenic design by Beowulf Boritt brings 1930s Harlem to life in a slightly expressionistic way with the help of Adam Honoré's lighting and Ray Nardelli's sound design. Edgar Godineaux's choreography adds to the period feel, though there could be even more of it.Most of all, the leads have splendid voices, and the performances are terrific. Green's Rev and Harkness's Jester get my vote for comedy chops, and Brown's Lady Liv probably will stay with me the longest for her complexity and big blues number, “I Ain't Got Nothin' But the Blues.”
Curiosity sparks decades of guiding students through science
As the Fritz Wenzel Science Conference celebrates its 40th anniversary, we look at the journey of the educational event and what lies ahead.
The Legend of Zelda: Ocarina of Time remake gameplay finally revealed during 40th anniversary Nintendo Direct, and it looks… interesting
Gameplay has been released for The Legend of Zelda: Ocarina of Time remake during today's 40th anniversary series Nintendo Direct.
Q&A: Why climate politics cannot be separated from Indigenous sovereignty and justice
Dwayne Mamo, lead editor of The Indigenous World report, on this year’s 40th edition and the current state of Indigenous rights