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How well have past GOTY winners sold?
We’re less than two months away from 2026’s The Game Awards, and what a year it’s been for fantastic games, including Resident Evil Requiem, Forza Horizon 6, Slay the Spire II, the Blood of Dawnwalker, and Control Resonant – just to name a few. So as we approach the end of the year, we thought we’d look back on our estimates for the GOTY winners of the past four years. In terms of revenue, Elden Ring (2022 winner), Baldur’s Gate 3 (2023), Astro Bot (2024), and Expedition 33 (2025) have generated a combined $3.8B via 73M copies sold: Let’s have a look, then. Elden Ring has generated $2B in revenue Elden Ring is a phenomenon in every sense. It’s sold a whopping 36.4M copies across Steam (50%), PS5 (35%), and Xbox (15% across console and PC). Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Elden Ring also just passed an astronomical milestone: $2B in revenue. While PlayStation and Xbox account for half of Elden Ring’s copies sold across these three platforms, they account for 57.5% of revenue. This – as ever – is due to regional pricing and the higher relative share of PC gamers in lower-priced markets. For example, around 17.4% of Elden Ring’s Steam copies sold were in China, where the game costs about 26% less than the price in the States. There’s an … interesting narrative going around these days that console gamers are only interested in ball-and-gun games and have the patience for little else. Well, Elden Ring’s impressive sales prove that is simply not true, and across all platforms. What’s more, over 9.8M people have played Elden Ring for over 100 hours, with nearly 3.5M people getting all of the achievements and trophies. For reference, 10.9% of Elden Ring’s PlayStation players have the platinum trophy, while 10.5% of players on Steam and 3.9% of Xbox players unlocked all the achievements. Git gud, Xbox players! Of the 1.5M people who played Elden Ring on PlayStation last month, 4% also played Dark Souls 3 last month, 4% played Bloodborne, and 3% played Sekiro. There’s those Soulsborne diehards for you. By many accounts, including my own, Elden Ring is one of the best games of all time. It’s an evergreen seller that will continue to be a cash cow for Bandai and FromSoftware for years to come. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Elden Ring has sold another 2M copies across Steam, PlayStation, and Xbox this year, generating almost $110M. This means it’s outperforming many of this year’s high-profile releases. Even Elden Ring’s standalone run-based PvE spinoff, 2025’s Nightreign, has sold 7.8M copies and generated $282M in revenue. Baldur’s Gate 3 is another billion-dollar-plus banger Another cross-platform phenomenon is Baldur’s Gate 3, which has sold 23.2M copies and generated over $1.2B in revenue. About 18.7M of these copies (80.6%) are via Steam, 2.9M via PS5 (12.7%), and 1.6M (6.8%) via Xbox. Around 1.3M folks on Steam bought BG3 before it hit 1.0. The PlayStation version launched about a month after the PC 1.0 release, while the Xbox version came four months later due to technical issues around developing local co-op on the Series S. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Across platforms, Baldur’s Gate 3’s monthly active users have never dropped below 2M, including 2.2M MAUs last month (68.5% on Steam, 21.9% on PS5, and 9.6% on Xbox). And it still regularly brings in 280K to 400K players every day: About 1% of BG3’s Steam player base has played for over 500 hours! That’s a little under 200K people. Astro Bot is also an evergreen seller, albeit a more niche, family one Astro Bot, 2024’s winner, has now sold 4.7M copies and generated $291M in revenue. The budget, including marketing, is almost certainly under $100M, given the small Japan-based core team and three-year dev timeline. You can really see why the tides are changing toward less expensive hubs. Astro Bot is the only first-party winner on this list, but follows other first-party winners of The Last of Us Part II (2020’s winner), God of War (2018), and Breath of the Wild (2017). Around 46.6% of Astro Bot’s copies sold have been physical, which is far higher than the typical game. This makes sense for a couple of reasons: There’s a large family audience for this one, and physical boxes are an item to wrap when giving Astro as a gift. Astro has collector value for the PlayStation core (this is nostalgia-fueled platformer celebrating PlayStation’s history) Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Astro is another one of those games that continues selling over time, regularly selling more than 100K a month. It’s sold around 1M more copies this year ($60M in revenue) and is a popular title with families. We can see this using the Alinea platform’s MAU crossover tool: Astro Bot’s top #2, #3, and #4 games by crossover in any given month this year are Minecraft, Fortnite, and Roblox – without fail. The #1 title every month, though, is Astro’s Playroom, a pack-in with all PS5 consoles. For every month this year, between 20% and 30% of Astro Bot players also played Astro’s Playroom that month. So the free pack-in is a noice funnel for converting players to a full paid product. Expedition 33 sells 8.7M despite Game Pass cannibalisation Finally, we have last year’s winner – Expedition 33. The turn-based-RPG banger has generated $366M via 8.7M copies sold, with 58.8% on Steam, 35.7% on PS5, and 5.5% on Xbox. Xbox’s share of copies sold is this low due to Expedition 33 launching on Game Pass, where 4.3M people across console and PC accessed the game. A little under 700K Xbox players used their subscription to play Expedition 33 this year. That said, the game’s 1.5-year Game Pass deal ended last week on October 16, and we’re already beginning to see a positive trend on Expedition 33’s copies sold via Xbox (but the jury’s still out!). There’s understandably a lot of French pride behind this one, as France is the game’s #3 market on both Steam and PlayStation. Vive la France! One thing that stood out to me is that the GOTY winners aren’t $300M Hollywood productions made in the US. They’re mostly mid-budget studios outside the traditional AAA cost centres. Lots to think about there. Also, good games sell well; who’d have thunk it!? And there’s a whole load of them this year, with GTA 6 still to come, too. GTA just made the cutoff point for the VGAs this year. What a coincidence! Loading... Cool links and other stuff Our physical games newsletter from Tuesday was picked up by GameSpot, Eurogamer, TweakTown, and a bunch of others. We’re offering a free trial of our platform for games companies. Send us a message here, or reply right here on Substack/email, and we’ll set you up. Next week, we’ve got some exciting news regarding the future of our newsletter, so stay tuned! The last word Reply to this email – or reach out here – if you have any feedback for the newsletter – or want to request a game for us to cover. Want to see why these companies (and many others) are subscribed to Alinea? Get a free platform trial! [Alinea Analytics boasts the most accurate PC and console estimates in the business. Game makers use our platform to understand their audience, keep an eye on the competition, monitor sales trends, and spot new opportunities. We equip game studios and financial institutions with accurate data and the confidence to make smarter, data-driven decisions. Want to talk about all things games market data? We’d love to chat!]
Ubisoft plans cuts at German studios, adding to wave of workforce reductions
Ubisoft is planning to reduce its workforce in Germany, where it operates a trio of studios, by about 100 workers, Game File has learned. The company wants to offer employees buyouts to, should enough people accept, avoid having to lay anyone off. “In Germany, we initiated discussions with the Works Council last week regarding a proposed voluntary departure plan across Ubisoft Dusseldorf, Ubisoft Berlin & Ubisoft Mainz,” a company rep told Game File. A “works council” is a union-like group representing employees. “The voluntary plan is the primary measure being proposed to support the intended organizational changes,” the Ubisoft rep added. The company declined to confirm the scale of the potential headcount cut. Of the impacted studios, Mainz might be the best known to the public. It leads development of the Anno series and shipped the well-reviewed strategy game Anno 117: Pax Romana in November 2025. Berlin and Dusseldorf operate as support studios within Ubisoft’s creative network. Berlin recently supported the development of Rainbow Six Siege and the Rayman Legends Retold remake. Dusseldorf also contributed to those projects, as well as The Settlers and Ubisoft-branded escape rooms. Dusseldorf is the biggest of the three studios, with some 400+ workers, compared to just over 100 at the other two, a source familiar with the reductions and the teams told Game File. More than half of these new reductions of about 100 people are expected to happen at Dusseldorf. The planned cuts were announced at a town hall for the German studios on Tuesday of last week. In an email follow-up, the studio group’s managing director, Benedikt Grindel, said the cuts were intended to “best position our German studios for the future... with a clearer focus on their role, capabilities and organizational setup needed for the work ahead.” The email was an echo of the past. In January 2025, Grindel had emailed the Ubisoft developers in his region (or studio “zone”) to explain that a round of 185 cuts at the time, including about 65 at Dusseldorf, were “essential to improve our operational efficiency and ensure the long-term sustainability of our studios, the zone and the company.” A half-decade of continued job cuts Ubisoft has been aggressively cutting its headcount for years. At the end of September 2022, it had 20,729 workers. By the end of March 2026, that total was down to 16,590. Studio management is trying to trim costs as it grapples with a changing industry and a drought of releases, let alone hits. The company announced earlier this year that it had reduced its costs since 2022 by “nearly €325 million” ($362m) and planned to lower them through 2028 by another €180 million ($200m). In June the company said it was closing down its Winnipeg and Belgrade studios and cutting roles in its Barcelona team. Even commercial and creative success hasn’t spared studios from this ongoing company-wide contraction. As Game File was nailing down details around the proposed cuts in Germany, Ubisoft management was informing workers of cuts in its Singapore studio, which shipped a hit remake of Assassin’s Creed IV: Black Flag this past July. Some 70 positions in Singapore are being eliminated “to align the studio with upcoming production needs,” per a company rep’s statement to Game File. In early 2024, a large team in the Singapore studio launched the multiplayer pirate game Skull & Bones. It performed poorly but has been supported with regular content updates since. Many of Ubisoft’s studios around the world are heavily subsidized via regional grants and tax breaks. Singapore had been among them for years, but received no such local assistance in the 12 months ending this past March. News of the Singapore cuts broke today alongside word that Ubisoft is also proposing the closure of RedLynx, pending negotiations with officials. The Finnish studio behind the motorbike series Trials was founded in 2000 and sold to Ubisoft in 2011. As reported by VGC (and corroborated by Game File), Ubisoft management told employees it could not come up with a new, sustainable assignment for RedLynx. The 2025 workforce at Ubisoft Dusseldorf were straight-up cuts. This time, Ubisoft is hoping the reductions at its trio of German studios will largely come from workers taking a payout to leave. The company offered such voluntary dismissals at its Massive Entertainment studio (The Division) a year ago. For the German studios’ buyouts this time around, Ubisoft and the Works Council had discussed a formula that’d pay a worker’s monthly salary multiplied by 1.5 and by the number of years they’ve worked at the company, according to Game File sources. The formula is still subject to negotiations with the Works Council and has not yet been part of an official offer to workers. It could be adjusted up or down, and it could be supplemented with additional bonuses. Asked about the floated payout formula, a Ubisoft rep told Game File, “The terms of a potential voluntary departure program remain subject to negotiation with employee representatives. No final agreement has been reached, and we won’t comment on specific proposals while discussions are ongoing.” Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: Epic’s AI adventures Epic Games (Fortnite, the Unreal engine) is all-in on using AI to try to transform the way it makes video games and game-making tools. It’s leaders appear to be undeterred by any resistance among gamers and some game developers around generative AI—and instead emboldened by advances, particularly in AI-assisted programming. A recap of the last three days: On Monday, Bloomberg reported that Epic management told workers last week that development of an upcoming game combining Star Wars and Marvel characters would be “AI first.” Employees would be expected to use AI models such as Claude to code the game. A manager told Epic’s developers there would be “[n]o more hand-written code” and that art for the game would be “generated with full AI workflows,” per the outlet. Just ahead of that story running, Epic founder Tim Sweeney tweeted: “We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn’t to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.” In a follow-up, Sweeney predicted that most game development processes would be at least three times faster a year from now than they were in January 2026, thanks to AI. To a person on X who told him he was failing to read the room, Sweeney said: “Much of the room wants it to be 2016 again, but it’s not. Our job, as the provider of tools and technology to much of the industry, is to design for the present that is and the future that will soon be.” On Wednesday, Epic announced it was releasing a faster launcher for its Epic Games Store marketplace. It did so by stating in a blog post as clear as could be that the launcher is an AI-enabled, vibe-coded project: Programming is hard. So, instead of doing that, we vibe coded a new Epic Games Launcher that’s way faster and more responsive than the current one, and has a new look. Programming is hard? That was unexpected phrasing from a company founded by a legendarily great programmer. Back in 2011, Sweeney told me that he’d picked up programming quickly as a kid and rejoiced at the power it gave him. “I could look at any program that anybody else had written and, with enough effort, build something cooler.” Item 3: The Xbox Labs experiment (and one of the people behind it) Microsoft’s Xbox division, which is flooding the zone with announcements lately, yesterday revealed a new internal tech-tinkering team called Xbox Labs. In the words of Xbox boss Asha Sharma Labs is “a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience.” Conventional wisdom coming out of the announcement is that Labs is a team that’ll focus on ideas driven by generative AI. In her announcement, Sharma cited some of the dizzying achievements in tech and gaming over the past month as AI agents and other AI tools have been deployed to swiftly figure out how popular games work, then rebuild them and mix them up. She mentioned seeing ”games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support” and said “[p]erhaps more surprisingly, we’ve seen many of the biggest games in the world have been remixed into the source code of another.” (Minecraft plus Elden Ring, for example, or Fortnite + Super Monkey Ball + Overwatch + Diablo + others.) Sharma also cited the work of Windows PC games being ported to run in browsers, a seeming reference to a recent AI-assisted fan port of Halo. Or perhaps Call of Duty or GTA. Sharma didn’t use the specific term “AI” in her memo, but she came close, citing AI “agents” and their potential for game-making tools that Labs could help craft: I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We’ve spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. When I asked an Xbox rep if Labs was an AI-centric team, they said genAI was not the focus, describing it as having a broader mandate for using new tech in new ways in gaming. As an example, they pointed to Xbox’s recently launched disc-to-digital gaming usage rights program. Microsoft didn’t specifically name anyone involved full-time in Xbox Labs yesterday, but on social media and LinkedIn, I spotted Adrian Mato IDing himself as leading the creatio of tools at Labs and talking up the launch. Mato first caught my attention in late September, when he said on X that he was “starting to build a new team at Xbox focused on products and tools for how games get built and distributed as agentic tools become more capable.” At the time, he framed AI-based tools as a supplement to traditional game dev tools. “I don’t think we need to replace them,” he said. Since then, he’s publicly shown interest in AI and in games. He’s recently spent some of his X feed marveling at the power of AI agents and praising the lighting in the latest Gears of War. Following the Labs announcement yesterday, he enthused about the Xbox Labs’ stylish landing page. He wrote: “We built some fun tools to art-direct shaders in real time, experimented with interactive ASCII art, and sprinkled in lots of tiny details. “Move your mouse to leave a colorful trail that reveals the original footage, or interact with the video to trigger bursts of particles. “A lot of love went into making it all feel just right. “More to come”
Hell Is Officially Breaking Loose For The Gaming Industry Thanks To AI
Viral games like Minecraft inside Elden Ring, PS5 emulators, and recent jailbreaks do not bode well for Sony, Microsoft, or Nintendo
Lionel Messi becomes majority owner of Spanish club Eldense
Lionel Messi buys football club
News now that Lionel Messi has bought a football club. Spanish outfit Eldense officially announcing that the club has been purchased by the Argentine international.
💸 Official: Messi buys a club in Spain
CD Eldense officially announced the acquisition of the club by Leo Messi, marking the beginning of a historic and exciting milestone for the century-old Spanish institution. A project of growth and id...
Modders are now merging entire games, from Minecraft in Elden Ring to Mario Kart in COD Zombies
Modders are moving beyond model swaps by combining gameplay systems from entirely different titles. AI agents, recompilation and matching decompilation projects are speeding up the work.
Family-owned Colorado construction business spans four generations as revenue grows to $550M
Four generations of Haseldens gathered at a Denver job site as the family’s Colorado construction business continues a decades-long climb from $20 million to $550 million in annual revenue.
Confirmation: Messi to buy Spanish second-tier side Eldense
Argentina football great Lionel Messi is set to become majority owner of CD Eldense, the Spanish second-division club confirmed on Thursday. Eldense said that the 2022 World Cup winner Messi has reached an agreement in principle with previous owners, Colombian investment group TH, to take over their shares.
Messi to buy second Spanish lower league club
Argentina icon Lionel Messi has agreed to take over Spanish club Eldense, the second division side confirmed on Thursday."CD Eldense can confirm that Lionel Messi has reached an agreement in principle with the club's current owners to acquire the shares currently held by Grupo TH Soluciones, which would make him the majority shareholder of CD Eldense," they told AFP. "At this time, the transaction is pending completion of the final legal and contractual procedures, including the due diligence pr
Messi Builds A Soccer Ownership Portfolio: Why He Purchased Eldense
The second Spanish club in Messi’s growing portfolio suggests his ownership ambitions are already taking shape.
Messi agrees to buy second Spanish club
Spanish second-division side Eldense say Argentina great Lionel Messi has reached a "preliminary agreement" to become the club's majority shareholder.
Report: Messi plans to buy Spanish second-tier side Eldense
Argentina football great Lionel Messi is set to become majority owner of Spanish second-division club CD Eldense, Spanish sports daily AS reported late on Tuesday. AS said that the 2022 World Cup winner had reached a basic agreement with Colombian investment group TH to take over 100% of the shares.
ELDEN RING Community Quests
In celebration of the recently released ELDEN RING Tarnished Edition for Nintendo Switch and the Tarnished Pack available on PlayStation, XBOX, and STEAM we encourage all Tarnished to return to the lands between and rise together in shared quests to unlock new artwork commemorating each challenge.
Elden Ring Tarnished Edition New Content Locations: All New Weapons, Armour Sets, NPC Invasions & Horse Armour
The Lands Between has more to find
Elden Ring Update Patch Notes Reveal Biggest Changes in Years
FromSoftware has delivered a surprise Elden Ring update, revealing the biggest changes its critically acclaimed action-RPG has gotten in years.
Video: Elden Ring Nintendo Switch 2 vs. PS5 graphics comparison
Elden Ring is launching imminently on Nintendo Switch 2, and we’re now able to get a better look at how it compares to the PS5 release with a graphics comparison video. Much has been made of the Nintendo Switch 2 version going back to last year. Out of the gate, the title seemed to struggle with performance. FromSoftware definitely made...
Review - Elden Ring: Tarnished Edition on Nintendo Switch 2
It's hard to believe that it's been well over a year since Elden Ring was announced for Nintendo Switch 2. In fact, it was one of the very first games
After several hours with it, Elden Ring: Tarnished Edition plays much better than I'd expected on Switch 2, but it isn't without its flaws
The power of the Nintendo Switch 2 definitely knows its bounds, but that hasn't stopped Nintendo and co. from taking on this ambitious Elden Ring Switch 2 port.
Elden Ring On Switch 2 – The Worst Way To Play The Best Game
Elden Ring on Switch 2 gets the job done admirably, but it is the inferior version of a fantastic game. - Game Informer
Genshin Impact Studio Lean Into Elden Ring In Its New Action-RPG
Nodus Fall takes place in a world where 'divine authority has crumbled'—sound familiar?
Miyazaki suggests FromSoftware is keen to return to single-player games after The Duskbloods and Elden Ring: Nightreign
Souls house FromSoftware has done back-to-back multiplayer games with The Duskbloods and Elden Ring: Nightreign. But it hasn't forgotten solo players.
With The Duskbloods, Hidetaka Miyazaki is stepping into the unknown
The Elden Ring director explains how From Software’s Switch 2 exclusive is much more than just PvP…
Video: Elden Ring Gameplay Showcase Released Ahead Of Switch 2 Launch
It's nearly here...
Elden Ring’s Rough Switch 2 Build Is Gone, As FromSoftware’s Cleanup Signals How Good The Duskbloods Could Run
Elden Ring's Nintendo Switch 2 gameplay bodes well for FromSoftware's upcoming Switch 2 exclusive The Duskbloods
Elden Ring Tarnished Edition: Release Date, Pre-Order And Platform
Elden Ring Tarnished Edition arrives August 28, 2026 on Nintendo Switch 2 at $79.99 with Shadow of the Erdtree, two new classes, new armor and Torrent customization.
Inside a 25-Day Ocean Science Mission
Rutgers researchers will study small ocean processes with big consequences At sea, their days will begin in darkness. Before dawn, Rutgers oceanographers Joe Gradone and Corday Selden expect to be on deck aboard the research vessel Falkor (too), preparing instruments, reviewing data and directing the first collection of water samples of the day. Related: Read more […]
Elden Ring For Switch 2 Is Looking Pretty Slick In New Story Trailer
Not so tarnished, eh?
BUSINESS BRIEFS August 3, 2026: Business news in the Berkshires and beyond
Business news from Berkshire Community College, MountainOne Bank, Dewey Hall, and more
Official Site
The official home for ELDEN RING, Armored Core, TEKKEN, DRAGON BALL, GUNDAM, PAC-M
Inside a 25-Day Ocean Science Mission
At sea, their days will begin in darkness.Before dawn, Rutgers oceanographers Joe Gradone and Corday Selden expect to be on deck aboard the research vessel Falkor (too), preparing instruments, reviewing data and directing the first collection of water samples of the day. Gradone and Selden will serve as co-chief scientists on a 25-day expedition in the Atlantic Ocean supported by Schmidt Ocean Institute.
NCAR, CU Boulder ranked top 10 in the world for climate science
NCAR earned second place globally out of more than 40,000 institutions, with Carbon Brief noting it had some of the most highly cited authors.
Big Tech data centers are driving up power bills at America's Rust Belt factories
For years, electricity costs for the Belden Brick Company in Sugarcreek, Ohio, had been relatively stable. Last year, they surged by 90% — largely because of rising power demand from data centers in the region.
Elden Ring's New DLC Comes With Friendly Price Tag
Bandai Namco details the upcoming Tarnished Pack DLC for Elden Ring.
Elden Ring Tarnished Pack DLC will cost 4.99 Euros
Bandai Namco details how to get new Elden Ring classes, weapons, and Torrent skin customizations on PS5, PC, and Xbox.
These Deals on Video Games, Controllers, and Peripherals Will Disappear When Prime Day Ends Tonight
These are the best last-chance gaming deals for the last day of Prime Day: Save on top video games like Elden Ring, plus premium controllers, gaming mice, and essential peripherals.
Activist Investors Really Want Elden Ring Developer To Self-Publish
'We think the current arrangements with the game publishers like Bandai Namco and Activision are no longer good deals for the Company'
Elden Ring Director Insists FromSoftware Is Free to Make the Games It Wants To, Teases 'Unannounced Titles'
Dark Souls and Elden Ring creator Hidetaka Miyazaki recently commented on the shareholder pressure that is putting FromSoftware parent company Kadokawa in the news lately. Reassuring fans, he insisted that Fromsoftware can still “freely make the kind of games we want to make without excessive interference."
Elden Ring, Bloodborne Developer FromSoftware Rejects Investors Demand For Safer Sequels, As They Will Continue To Deliver Valuable Games
Elden Ring director Hidetaka Miyazaki is pushing back against investor demands for "safe" sequels to protect the studio's creative freedom.
New Elden Ring Footage Seemingly Showcases Switch 2 Performance, And It Looks Good
Nothing tarnished about this
Brand new direct-feed Elden Ring Nintendo Switch 2 footage released
After much anticipation, Elden Ring Tarnished Edition received its release date on Nintendo Switch 2 yesterday, and now we have some direct-feed footage to follow up on that. What’s interesting is how little we’ve seen of the port so far. We got the announcement trailer for the reveal of Nintendo Switch 2 exactly one year ago, but that was it....
FromSoftware has finally announced an Elden Ring Switch 2 release date
Elden Ring: Tarnished Edition will arrive on Switch 2 in August, along with Shadow of the Erdtree DLC and new classes.
Elden Ring Nintendo Switch 2 release date finally announced
It’s been a long time coming, but Elden Ring Tarnished Edition finally has its release date on Nintendo Switch 2. The game is due out on August 28, 2026. FromSoftware was originally planning on having the port wrapped up for 2026. However, that didn’t happen as the company announced a delay last October. FromSoftware cited the need for “game performance...
The best deals we found during Amazon’s Gaming Week
You can score some solid deals starting at $16.
‘Crimson Desert’ Has Better Player Retention Than ‘Elden Ring’ So Far
Just because a game is huge, that doesn’t mean that players will stick around necessarily. But they are for Crimson Desert
A24 sets 2028 release for ‘Elden Ring’ film. See cast, more
Released in 2022, "Elden Ring" was based on the worldbuilding of George R. R. Martin, author of the book series that inspired "Game of Thrones."
Alex Garland’s ELDEN RING in theaters 3.3.28 filmed for IMAX® with production underway full cast announced
Bandai Namco Entertainment and A24 have announced the live-action adaptation of the fantasy game Elden Ring, written and directed by Alex Garland, will be Filmed for IMAX and released on March 3, 2028. Production begins in Spring 2026, with the full cast announced:
Looks Like 'Elden Ring' Will Be A Pricey Game-Key Card Release On Switch 2
Pre-orders have popped up on Amazon
Astonishing never-before-seen Elden Ring deleted cutscene discovered
A new, never-before-seen map file has revealed more secrets about content cut from the final version of Elden Ring.
Nioh 3 review: "Brutal samurai and ninja clashes across wide maps avoid retreading Elden Ring – this Soulslike is all demon killer, no filler"
Nioh 3 demands care, planning, and patience – and gives immense satisfaction in the form of a brutal but engrossing adventure in return
Nintendo Partner Direct announced, so will we finally hear an Elden Ring Switch release date or more about The Duskbloods?
Nintendo has announced a Direct showcase for later this week.
Code Vein 2 review: "This vampire take on Elden Ring almost works, but the dungeons themselves lack bite"
Code Vein 2 feels like the first post-Elden Ring Soulslike to try something of a similar scale, and has inventive combat moves - but it's made too many compromises to get there.
Clair Obscur Expedition 33 beats out Elden Ring's GOTY award count, and it still isn't finished
Clair Obscur Expedition 33 has garnered more GOTY awards than any other game ever, and there is still time to go for it to extend its lead.
Elden Ring: Nightreign Patch 1.03.2 Buffs All the Worst Nightfarers
Elden Ring: Nightreign just got a big balance patch, and even if you're not someone who's great at parsing patch notes, you might want to tune into this one, because basically every character that's been widely regarded as terrible for months now got a big buff.
Bandai Namco Entertainment CEO on A24’s ‘Elden Ring’ Movie, Big ‘Ace Combat 8’ Reveal and Hitting a Quicker Game Output Strategy (EXCLUSIVE)
Bandai Namco Entertainment CEO on new "Ace Combat 8" game and A24's "Elden Ring" movie.
Elden Ring's Latest DLC Earns FromSoft All-time Low Steam Rating, Oof
Elden Ring players have unfortunately sunk one of FromSoftware's games into the mostly negative rating on Steam
Elden Ring Nightreign Undertaker build, Relics, and passives
The best Relics and passive effects for Undertaker in Nightreign.
Elden Campbell, 15-year NBA veteran, dead at 57
He spent eight-and-a-half seasons in LA and averaged 10.3 points and 5.9 rebounds per game during his career.
Elden Ring Nightreign's DLC is "definitely a little bit harder" than the main game, "but it's not ridiculous", says director
The Forsaken Hollows, the forthcoming DLC for Elden Ring spin-off Nightreign, is "definitely a little bit harder" than the main game, its director has admitted.