SCROLL NEWS / DISCOVERY
Search headlines
Find the stories shaping the conversation.
Results for " emblem " 79 found 🔀 AI-powered Shuffle
Sign in to save shuffle history.
West Virginia renovation projects emblematic of college sports’ sudden pivot to fan-facing venue investment
WVU Athletics officials talk with Sports Business Journal about upcoming renovations to Milan Puskar Stadium and the Hope Coliseum.
The science of snowflakes
Two William & Mary professors describe the science behind these whimsical wintry emblems.
Fire Emblem: Fortune's Weave Almost Had Eight Protagonists
An interview with the game's developers also revealed there's a distinct reason Nun with a Gun exists
Fire Emblem: Fortune's Weave boxart, screenshots
Following today’s Nintendo Direct, the official boxart has come in for Fire Emblem: Fortune’s Weave. We also have a new set of screenshots. Here’s an overview of the game: The Heroic Games are about to begin! A brand-new entry in the Fire Emblem series is coming to the Nintendo Switch 2 system. Discover an intertwining story of strength and steel...
Switch 2 Mouse Controls Get Weird in 'Fire Emblem: Fortune’s Weave'
'Fortune’s Weave' is a massive game that pushes the Switch 2 hard, just not in its controls.
Nintendo’s next Fire Emblem has a bold new structure
Fortune’s Weave launches on September 17th.
Video: Digital Foundry Delivers Its Tech Analysis Of Fire Emblem: Fortune's Weave
Fire Emblem dedicated Switch 2 release is here
Fire Emblem Fortune’s Weave gets art book with a page leaking online
We are still eagerly-awaiting a release date for the upcoming Fire Emblem Fortune’s Weave which will inevitably be revealed during the next Nintendo Direct presentation. Ahead of that…
Whole Hog Politics: 6 counties to watch in a two-faced election year
January, named for that two-faced Roman god, brings us into a midterm election year. And Janus makes a good emblem for these biennial contests, which are full of double meaning. For the broad elect…
Nintendo Will Show Off More Of Fire Emblem: Fortune's Weave In New Direct Showcase
The direct will take place Tuesday, August 4th and last for 20 minutes
Fire Emblem: Fortune's Weave Expansion Pass Announced, Wave 1 Launches Today
Wave 2 & 3 to follow
How Jordan Bardella's political youth was shaped by antisemitic ideology
Accused of writing antisemitic messages when he was a young activist, an allegation he denies, the president of the Rassemblement National came of age politically in a milieu strongly influenced by Alain Soral. An antisemitic polemicist who briefly belonged to the party, Soral remained a popular figure on the French far right throughout the 2010s and, for some, an ideological compass.
Fire Emblem: Fortune’s Weave Direct set for August 4
Nintendo will host a Fire Emblem: Fortune’s Weave Direct on August 4 at 7:00 a.m. PT / 10:00 a.m. ET / 23:00 JST, the company announced. You will be able to watch it on YouTube (America, Euro…
Fire Emblem: Fortune's Weave Direct Reveals True Protagonist And
There's more to Fortune's Weave than meets the eye
Random: Fire Emblem: Fortune's Weave Switch 2 Physical Hides A Neat Nod To Three Houses
Follow the Leda
Fire Emblem Shadows Makes Metacritic's "Worst Games Of 2025" List
It can't quite make the top, though
The Canoe Guy vs. Trump’s Blue Pool
An Olympian accused of damaging the Reflecting Pool has become the latest emblem of possible prosecutorial overreach.
There's Never Been A Better Time To Play Fire Emblem: Awakening
Stop trying to make me social, Nintendo, I just want to bonk units
Paid DLC is coming to Fire Emblem: Fortune's Weave—Wave 1 is out now! – News
Watch the video for your first look at the paid Fire Emblem: Fortune’s Weave Expansion Pass DLC. This Expansion Pass DLC will add extra content in three different waves.
Poll: What Review Score Would You Give Fire Emblem: Fortune's Weave?
Are you not entertained?
Fire Emblem: Path of Radiance comes to Nintendo Classics! – News
Play Fire Emblem: Path of Radiance and rediscover curated Nintendo classics with a Nintendo Switch Online + Expansion Pack membership!
Fire Emblem: Fortune's Weave's world map is partially inspired by medieval Spain, even if the Dagdan Empire setting looks much older
The next Fire Emblem is mixing Greek and Roman influences with names borrowed from medieval Spain, but the map is completely different.
Digital Foundry: Fire Emblem Fortune’s Weave is 720p docked, 540p handheld and 30fps, but uses DLSS
The tech-focussed team at Digital Foundry has been busy examining the recently released Fire Emblem Fortune’s Weave on the Nintendo Switch 2. The strategic RPG runs at 720p when played in docked mode…
Fire Emblem: Fortune's Weave Is Getting A Manga Series, Here's The Key Art
The game arrives on Switch 2 this September
My Nintendo Fire Emblem: Fortune's Weave Heroic Sweepstakes Announced (North America)
Enter for your chance to win
Famitsu review scores - September 20, 2026 - Fire Emblem: Fortune's Weave, more
The latest Famitsu review scores for the week of September 20, 2026 are as follows: Fire Emblem: Fortune’s Weave – 9/9/9/9 Marvel’s Wolverine – 9/9/9/9 Silent Hill: Townfall – 8/8/9/8 Derby Stallion 2 – 8/8/8/8 Sullyland Nursery Rhyme – 8/8/8/8 Gobble – 7/7/7/7 Patlabor the Case Files – 7/7/7/6 Solarpunk – 7/7/6/6 Note that for each review, four editors gave...
Nintendo opens up Fire Emblem with the gigantic Fortune’s Weave
Fortune’s Weave’s ambitious structure really works.
Japanese Charts: Fire Emblem Sales Plummet, But It's Still Enough To Stay On The Podium
Quiet week, eh?
Nintendo Confirms Fire Emblem: Fortune's Weave Switch 2 Release Date
Nintendo has shown off more of the upcoming Fire Emblem: Fortune's Weave, and finally given the game a release date.
Japanese Charts: Fire Emblem: Fortune's Weave Shifts Over 120,000 Physical Copies
Red hot debut
Scientists Just Found Evidence That Ancient Egypt Had a Female King 5,000 Years Ago
Researchers enhanced a decades-old photograph and found a royal emblem suggesting Meretneith ruled as a king, not merely a queen.
Insurer Agrees to Pay Millions for Failing to Fix Errors That Made It Harder for Customers to Get Mental Health Care
EmblemHealth will compensate customers who paid out of pocket for mental health care because they couldn’t secure an appointment with a provider listed as being in-network. It also pledged to take additional steps to fix its provider directory.
The Fire Emblem: Fortune's Weave Expansion Pass Adds Stories For Those Other Four Protagonists The Game Was Supposed To Have
But damn is it gonna cost you to get
Xbox is releasing a Gears of War pizza cutter.
Xbox has teamed up with Prince St. Pizza to launch a pizza cutter to mark the launch of Gears of War: E-Day. The $60 cutter is built in the shape of the Prototype Lancer weapon from the game, and also includes an in-game pizza emblem. Price St. Pizza will also be selling an “Emergence Pie” pizza with a spicy vodka sauce in stores across the US and Canada through November 1st. [Image: The $60 Prototype Lancer cutter. https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/CutterImage-a1fcb5295fc994e46da8.jpg?quality=90&strip=all]
Fire Emblem: Fortune’s Weave ‘Overview’ trailer
Publisher Nintendo and developer Intelligent Systems have released a seven-minute overview trailer for Fire Emblem: Fortune’s Weave.
Fire Emblem: Fortune's Weave Punishes You for Playing Favorites
When the power of friendship ain't gonna cut it
Can Everybody In Fire Emblem: Fortune's Weave Please Shut The Hell Up A Little Bit?
That goes double for the game itself
Fire Emblem: Fortune's Weave gets Nintendo Switch 2 release date, Dagdan Collection revealed
After it was announced close to a year ago, Fire Emblem: Fortune’s Weave received its release date on Nintendo Switch 2 today. The game will be available on September 17, 2026. A special edition has also been revealed, pictured above. We originally found out about Fire Emblem: Fortune’s Weave during a Nintendo Direct last September. Nintendo only committed to a...
Brazil: Lessons from a Disaster
By Antonio Martins (Outras Palavras) Defeats become deeper and more prolonged when we misunderstand what caused them, avoid correcting course, and embrace “solutions” that only compound our mistakes. Lula’s government and the Brazilian left suffered a disaster in Sunday’s election. Contrary to every poll, the president finished the first round 2.2 million votes behind Flávio Bolsonaro—and, more significantly, 3.4 million votes below his total four years ago, when the machinery of the state was working against him and in favor of his opponent. His vote share declined in 98 percent of Brazil’s municipalities. The PL, the main party of the far right, elected 121 deputies and 28 senators, becoming the largest caucus in both houses of Congress. The parties aligned with the Centrão—Brazil’s bloc of transactional center-right parties—were somewhat diminished, but will still hold roughly 250 seats in the Chamber of Deputies and 35 in the Senate. That will make it easier to assemble the majorities needed to amend the Constitution or impeach Supreme Federal Court justices. If elected, Flávio Bolsonaro could appoint four members of the Court, substantially altering its internal balance of power. What produced these results? How can the far right be prevented from consolidating them into a prolonged political hegemony? And what is the essential change of direction the left now needs? Explaining the Disaster Across the commercial media and the exuberant chaos of digital platforms, interpretations are multiplying. Some focus on specific episodes: Lula’s absence from the Globo debate, his very close relationship with Alexandre de Moraes, or his emphasis on issues supposedly remote from most people’s everyday concerns, such as rare earth minerals. Among the more systemic interpretations, three seem especially questionable. One argues that the principal defeat was not the left’s, since its congressional representation declined only slightly. The decisive movement captured at the ballot box, according to this view, was a shift within the right itself—from the more moderate and transactional forces of the Centrão toward the more ideological and radicalized forces of the PL and Novo. A second interpretation holds that the nature of electoral and political processes has changed. The material interests and aspirations of society, it argues, no longer play the central role they once did; they have given way to forms of subjective self-identification that the left has yet to understand. And a third concludes that, because of these two developments, we should expect a political winter: a prolonged period in which the far right and the broader right dominate Brazilian political life. There are important elements in all three interpretations. The problem lies in what they deny or leave out: Lula’s third government was a small-bore government. It offered the majorities that elected it neither a clearly better life nor reasons to believe again in politics and its power to transform society. These failures flowed from two fatal accommodations, which I will examine below. As a result, the government suffered a slow but steady erosion of support. And, as has happened in so many Western countries, it gave the far right the opportunity to present itself as anti-system and to benefit from popular frustration and distress. The interpretation that emphasizes the migration of votes from the center-right and traditional right toward the far right has been advanced, among others, by the courageous journalist Leonardo Sakamoto. In his UOL column on Monday, October 5, he highlights the miserable behavior of the traditional conservative parties. Over the past four years, they repeatedly joined forces with the “neo”-fascists, helping to “normalize” them—a criticism that could equally be directed at almost the entire corporate media. Believing they could use the far right as a stepping stone, they instead ended up partly devoured by it. This was especially true in the Senate, where the PL’s gain of 13 senators and Novo’s gain of two came at the expense of the PSD, which lost nine; the MDB, which lost two; the PSDB, which lost two; and the PP, which lost one. Sakamoto’s observation is accurate and necessary, but it leaves uncomfortable questions unanswered. Why did the erosion of the Centrão benefit the far right rather than, for example, producing growth for the left—as has happened so many times before, both in Brazil and elsewhere? The answer is not difficult. Throughout its four years in office, Lula’s third government was almost invariably associated with the Centrão. Here lies its first accommodation: accepting the limits imposed by conservative institutions; avoiding, as much as possible, any attempt to strain those limits through popular pressure; and believing only in the modest changes that could be squeezed through openings in Congress. The failure of the campaign to end the six-day workweek is emblematic. Lula could have electrified the presidential race by pairing it with a popular campaign for passage of the measure. Instead, he chose to place his hopes in the hands of Senate president Rodrigo Alcolumbre. He generated no mass mobilization, did not force his opponents onto an uncomfortable defensive, and won no victory. In September 2025, the government squandered the greatest of its many opportunities to shake up conservative power in Congress. Popular opposition to the so-called Shielding Amendment—which, if approved, would have restricted criminal proceedings against members of Congress—brought crowds into the streets, mobilized primarily by artists and social movements. This opened the possibility for a broader political education: a campaign that could begin exposing the limits and dysfunctions of Brazil’s political system while putting Bolsonaro’s movement on the defensive for its predictable support of political privilege. The amendment was defeated. But the executive branch then backed away from the fight. It remained associated with an institutional world widely seen as corrupt, elitist, and indifferent to ordinary people’s struggles. In doing so, it forfeited its credibility as a vehicle for the protest vote. On Sunday, it reaped the bitter fruits. Are We Doomed? Taking a different approach from Sakamoto, the philosopher Moysés Pinto Neto and other writers have drawn attention, in their first analyses of October 4, to the fragmentation of the public sphere produced by Big Tech platforms. Through their algorithms, these platforms present each person with a different view of social reality. As a consequence, it becomes much harder to identify common material problems and demands—for example, the fight for labor rights or for a properly funded public health system. Voters no longer embrace such demands, these authors argue, because they no longer see themselves as part of a collective. Instead, they tend to value the identities assigned to them by neoliberal subjectivity—the role of the entrepreneur, for example. On this interpretation, the left’s possible error lies in clinging to outdated illusions. Moysés’s warning is highly relevant and resonates with arguments such as Naomi Klein and Astra Taylor’s “Apocalyptic Fascism and the Billionaires’ Bet.” Unlike a century ago, the far right no longer promises a radiant future. It concentrates instead on resentment—especially that of young men. “They belong to a generation that fears it may never own a home, but compensates with the pleasure it gets from constantly provoking progressives online. Convinced their future has been stolen, they share memes romanticizing historical authoritarian regimes,” the authors write. But Moysés seems to confuse this danger with inevitability. He fails to see that the left’s answer cannot be adaptation. On the contrary, it must strengthen the possibility of politics as collective action. Nor does he recognize that precisely such a reversal is already becoming possible in some of the most promising mobilizations of the twenty-first century: the election, at the end of 2025, of the young Muslim Zohran Mamdani as mayor of New York, on a platform centered on the intensely material fight for an affordable city; the Left Party’s victory in Berlin two weeks ago, built around the demand to expropriate private real-estate corporations; and the very recent wave of demonstrations in Spain—including an occupation of Madrid’s Puerta del Sol—in which tens of thousands of young people mobilized by the Tenants’ Union have demanded limits on rents. By putting itself in the straitjacket of the “fiscal framework” in the first months of 2022, Lula’s third government adopted the second fatal accommodation of its term. Faced with conservative institutions and a country devastated by four years of Bolsonaro, increased public investment was the government’s remaining weapon for offering a more dignified life to the majority and forging an anti-conservative pact with them. The same state that disburses 1 trillion reais a year to enrich a small class of rentiers could instead spend money to extend the Family Health Strategy to every Brazilian, at a cost of 30 billion reais; provide full-day public schooling and childcare to all adolescents and children—and, especially, relief to their mothers; achieve universal sanitation while cleaning up polluted urban rivers; multiply metro systems; begin transforming the urban peripheries; and undertake many other urgently needed projects. In April 2023, an article in Outras Palavras warned that the fiscal framework could “shrink the Lula government and preserve the forces that condemn the country to inequality and regression.” A year later, another article showed that restraints on public spending were strangling policies vital to ordinary people and undermining the president’s popularity. In November 2024 came a reality check, in the form of the government’s humiliating defeat in the municipal elections. Even then, the fiscal lock was neither removed nor loosened. On the contrary: throughout the government’s four years, fiscal restraint remained central to its political narrative. The administration proudly proclaimed that it had “put the state’s accounts in order,” without grasping either how misleading that phrase was—given the payment of 1 trillion reais in interest—or how badly the message was hurting it politically. Lula finally woke up in September 2026. The increase in Bolsa Família benefits, after four years of being frozen; the announcement that anti-obesity drugs would be offered through Brazil’s public health system; and the ban on online betting showed that the state has the power to act decisively on behalf of the majority when those in government are willing to confront obstacles. The huge marches that closed the campaign in Fortaleza, Salvador, Rio de Janeiro, and São Paulo on the eve of October 4 showed how such initiatives can mobilize activists and the broader public. But it was too late—and too little to change the outcome of the first round. History has not ended The possibility of a turnaround in the three weeks leading up to November 25 cannot be ruled out. It will not be simple or easy. Lula must not only make up a deficit of 2.2 million votes; he must also offset the movement of voters who backed other right-wing candidates in the first round, most of whom are likely to move toward Flávio Bolsonaro. Pulling that off will require a broad, grassroots effort to win over voters, potentially reinforced by new initiatives from Lula. The coming hours and days will be decisive. If Bolsonaro’s movement also wins the presidency, the result will create a high-risk situation for Brazilian sovereignty and democracy. The enormous challenges posed by such an outcome would require the left to reexamine, in depth and with a genuine willingness to engage in self-criticism, its political projects—or its lack of them—and its practices. But would that mean we are condemned to the long winter of far-right hegemony that some analyses are beginning to forecast? It is far too early to say, suggests a recent text by Álvaro García Linera, the thinker who served as vice president of Bolivia under Evo Morales. His central hypothesis is that this political current will prove short-lived. At a moment when the entire world is once again talking about sovereignty and protecting national economies, the far right offers a stale, recolonizing neoliberalism. Its submission to the United States is as blatant and pathetic as Flávio and Eduardo Bolsonaro’s overtures to Donald Trump. Its project amounts to something like every man for himself: greater inequality, capitalism without limits, devastation, and supremacism. Will it work? In the United States, just two years into his second term, Trump himself is reaching record levels of unpopularity and may be on the verge of losing Republican control of both the House and Senate in November. Every new beginning is difficult. Whatever the outcome of the second round, the defeats of October 4 show how profoundly the Brazilian left will have to rethink and rebuild. But just as it would be foolish to underestimate the seriousness of its mistakes, it would be equally foolish to conclude that rebuilding a political project is no longer possible. History has not ended. The times are moving faster than ever. Originally published in Portuguese by Outras Palavras. English translation by Eric Blanc; I’ve added the subtitles. More We can’t stop the far right at home or abroad without a revitalized labor movement, which is yet another reason why you should become a sustaining supporter of the Emergency Workplace Organizing Committee (EWOC) — one of US labor’s pivotal bright spots. Relatedly, Jacobin published a short piece of mine reflecting on a decade of Bernie Sanders inspiring a whole new generation of young worker organizers.
Famitsu sales (9/14/26 - 9/20/26) - first week sales revealed for Fire Emblem: Fortune's Weave
The latest Japanese hardware sales from Famitsu are as follows: Switch 2 – 34,341 PS5 Digital Edition – 7,441 Switch OLED – 2,634 Switch Lite – 2,248 Switch – 823 PS5 Pro – 219 PS5 – 187 Xbox Series X – 136 Xbox Series X Digital Edition – 116 Xbox Series S – 19 For comparison’s sake, here are the...
Here's How To Watch The Nintendo Direct For Fire Emblem: Fortune's Weave
The livestream starts today at 10AM ET/7AM PT.
Fire Emblem: Fortune's Weave Review: Let The Games Begin
Fire Emblem: Fortune's Weave (Switch 2) Review – 8.75/10: Fortune's Weave is the latest entry in the Fire Emblem series, and it is both massive and worth the time investment. - Game Informer
Patients hit dead ends with insurance 'ghost networks.' Now, some are suing.
A recent lawsuit is challenging one company, EmblemHealth, over its so-called ghost network of mental health providers.
How Over-reliance On Google Calendar Ruined My Fire Emblem: Fortune's Weave Playthrough
'Added to your calendar' meant something totally different than what I've become used to
The best and biggest games of September
From Silent Hill: Townfall to Control Resonant to Fire Emblem: Fortune's Weave, we review the best new games to play as autumn begins, ahead of the titanic GTA6 release.
Calypso icon Slinger Francisco, dubbed 'The Mighty Sparrow,' dies at 91, his family says
Calypso music has lost one of its most emblematic voices with the death of Slinger Francisco, who was known on stage as the Mighty Sparrow and dubbed the “Calypso King of the World.” | Talk Radio 1210 WPHT
Fire Emblem: Fortune’s Weave Is the Cure For a Terrible RPG Habit
Truth bomb: Not everyone needs to like you
'Fire Emblem: Fortune's Weave' preview: Anime chess is back with a vengeance
Featuring one very mean and cool woman.
Fire Emblem: Fortune's Weave Voice Actors Officially Revealed
The voices behind the characters
Nintendo Explains Why Fire Emblem: Fortune's Weave Has Just "A Single Save File"
Separate saves would create "complications"
War, Erasure, and the Politics of Culture in Sudan - Georgetown Journal of International Affairs
Two millennia of inhabitation by indigenous groups, immigrant and diaspora communities, and many others who made the land their home have shaped Sudan’s cultural legacy along the two Niles. Today, over 120 languages connect Sudan’s territories and diasporas, exemplifying the country’s immense diversity as the result of its complex history. However, contemporary legislation, such as […]
Calypso icon Slinger Francisco, dubbed 'The Mighty Sparrow,' dies at 91, his family says
Calypso music has lost one of its most emblematic voices with the death of Slinger Francisco, who was known on stage as the Mighty Sparrow and dubbed the “Calypso King of the World.” | Newsradio 1140 WRVA
Fire Emblem: Fortune's Weave Is So Full Of Stuff That Isn't Major Battles That It's Putting Me To Sleep
I enjoy this game, but everything between major battles is snooze-inducing
Bungie Is 'Exploring' Subleasing Parts Of Its Massive 210,984 Sq. Ft. Studio After Laying Off More Than 600 People In Just Three Years
Some see the big expansion as emblematic of the studio's mismanagement
20 hours in, I cannot believe the scale, complexity, and ambition of Fire Emblem: Fortune's Weave
Nintendo's next big release is a true return to form for one of the best strategy RPG series out there.
30 Hours With Fire Emblem: Fortune's Weave And My Patience Is Wearing Thin
Part one is an unrewarding slog, saved only by incredible characters
Fire Emblem: Fortune's Weave Will Allow You To Strategise With Mouse Controls
"Intuitively move units across the battlefield"
Don't Worry, PS5 Has Fire Emblem: Fortune's Weave at Home
Beaten Path paves a route to release in 2027
The Hundred Line Was Meant To Be Different Than Fire Emblem
The Hundred Line: Last Defense Academy’s battles make you less concerned for your characters’ lives than other strategy RPGs
Bonus 228: The $1.776B Political Question
Every so often a story comes along that is so brazen, so cleanly emblematic of the moment we are living through, that staying quiet about it feels like a kind of complicity unto itself. Monday’s announcement by the Department of Justice that the Acting Attorney General has unilaterally created a $1.776 billion “Anti-Weaponization Fund” to compensate so-called “victims of lawfare” is one of those stories. And the reason I want to write about it here, in a newsletter ostensibly devoted to the Supreme Court and the law and politics surrounding it, is that I’m increasingly worried that we’re asking the wrong institution to save us from one of the most offensive, alarming, and anti-constitutional things we’ve seen from any president in American history. As I explain below the fold, the Anti-Weaponization Fund is not principally a legal problem awaiting a judicial fix. It is a shockingly egregious political abuse—the President suing his own government, purporting to settle with himself, and routing nearly $2 billion from the Treasury to his own supporters as a not-so-subtle (and not-so-formal) reward, if not an incentive, for political violence. And the Constitution’s answer to political abuses of this kind and magnitude is a political remedy, not a legal one. In his majority opinion in NFIB v. Sebelius (the Affordable Care Act case from 2012), Chief Justice Roberts defended the Court’s endorsement of Congress’s power to adopt the individual mandate by noting that it is “not our job to protect the people from the consequences of their political choices.” As much of a judicial supremacist as I am, that sentiment is, for better or worse, an entirely correct (and, in the long term, normatively desirable) institutional assessment. One can believe in substantial judicial power without believing that literally every political dispute in our country can and should be resolved by unelected judges. The real upshot of this latest headline (among so, so many other similar headlines) is that it is past time to reinvigorate impeachment—not because conviction is realistic in this Senate, or even because impeachment itself is feasible in this House, but because forcing every member of Congress to vote on the record whether this brazen, corrosive, and affirmatively dangerous corruption is impeachable is itself a point worth fighting for (and fighting with our friends over). Assuming the courts will save us absolves our political leaders of both responsibility and accountability for allowing this kind of mischief to continue, and it absolves all of us of our responsibility to refuse to tolerate those who would just as quickly shrug their shoulders and move on. For those who aren’t paid subscribers, we’ll be back (no later than) Monday with our continuing coverage of the Supreme Court. For those who are, please read on.
Guns Are The Best Narrative Thing That Has Ever Happened To Fire Emblem
As a weapon, they're fine. As a storytelling accessory, they're peak
15 discouraging hours with Onimusha: Way of the Sword, and 10 brilliant ones with He Who Watches
In the last few weeks, while playing some video games that I might review, I emailed two cries for help. I sent the first to a rep for Capcom, confessing that the company’s samurai game Onimusha Way of the Sword (out today for PC and console) was crushing me. “Feels like I’m playing ‘hard’ mode, not ‘normal,’” I wrote. “And I don’t want to have to knock it down to “story”. I’m exploring, trying to level my gear, but these two-phase boss fights with no mid-fight checkpoints are brutal.” I wagered I was only about halfway through the game, if that. I wasn’t sure I could keep up with the steepening difficulty curve. Was I missing something? Then, on Monday, I took some photos of some puzzles that were baffling me in the mind-bending He Who Watches (out now on PC), wrote out lengthy descriptions of how I’d been trying to solve them and asked Bobby Vanden, the game’s solo developer, for a nudge in the right direction. I told Vanden I’d spent hours on these puzzles. “I’m stuck in triplicate,” I told him. Could he tell me if the solutions I was attempting were even on the right track? I didn’t mention that the puzzles—coupled with major time pressures from other work—were stressing me out so much that playing the game was giving me headaches. This double dose of panic was unusual. I’m used to managing a workload full of reporting and reviewing, used to a crowded schedule and the need to stay calm amid the bustle. But I was stressed about these games. No one was forcing me to review them, nor even play them. I’d simply found them interesting enough to start, hoped they’d be interesting enough to write about and I’d sunk hours into them assuming I’d made the right call. Suddenly, however, I felt trapped. I was emailing for a way out. Above: This guy took me about an hour to beat. The feedback I got from Capcom confirmed my fears. They didn’t say it, but I will: Onimusha Way of the Sword is not for me. It’s a brutally hard game in need of a normal difficulty level. It’s a game that spikes so severely during its abundant boss fights—yet offers such flawed ways to improve when outside of them—that it feels like a bait-and-switch. In the new Onimusha, you play as famed samurai Musashi Miyamoto, aided by a magical soul-absorbing gauntlet that is possessed by a lady who offers advice. (Way of the Sword is a continuation of Capcom’s long-dormant Onimusha series, but that set-up had me wondering if the company was cribbing from their ill-fated Bionic Commando reboot; read about “wife-arm” when you get a chance). Way of the Sword is partially set in 17th century Kyoto, an explorable city where Miyamoto can fight demons, help civilians and eventually rescue ghostly dogs. The city evolves over time, with new mini adventures and obtainable loot on offer, all feeding into systems that promise to upgrade your gear and sword-fighting skills. Upgrades, however, are so incremental as to be imperceptible, causing the exploration of Kyoto to feel like inconsequential busywork. From that hub, players can go on linear missions into forests and old temples, where they will encounter many of the game’s tough bosses. Combat in Way of the Sword is akin to many modern melee games. Players are asked to mix attacks with dodges and parries. They’re encouraged to deplete an enemy’s stamina bar in order to do greater damage to its health bar. The old Onimusha games’ signature move was the issen, a counter-attack so sudden it’s all but pre-emptive. You strike just as they begin to strike toward you, beating them to the cut. By definition, the issen is a high risk move, leaving you wide open to pain. It feels risky in the game, especially against bosses, who can maul you in just a few blows. A game might train you to perform an issen well by offering a variety of lesser enemies who are not as tough as the boss but get close. Or it might offer a toehold against bosses by saving or checkpointing the player’s progress when a boss’ first health bar has been destroyed and before the second health bar appears. It might offer the less skilled player a chance to over-level their character, should the player simply commit to playing through its optional sidequests. Way of the Sword does none of this. Fighting its trivially easy grunt enemies and then its ferociously adept bosses is like playing a game of chess where I’ve got a rook, while the opposing side is all pawns and five queens. Bosses simply don’t checkpoint. You may be able to clear a boss’ first phase without taking much damage. Good for you. Do it again, every time you fail the second phase. As for the the central Kyoto hub, I kept pace with all of its added side activities and never felt like I was overpowered. Bosses could still easily buckle me. The new Onimusha, I concluded, is just too discouraging to keep playing. The advice I got from Capcom had been well-intentioned. They reminded me of the game’s various systems. They alerted me to an optional assist that flashes recommended button inputs (basically: counter this move; dodge that move). It was a little helpful. So was dropping down to “story mode,” which I tried last night. Story mode turns on those button prompts by default. It makes countering and dodging way too easy, nearly automatic. I don’t consider myself a master of action games like these, but I’ve cleared the likes of God of War, Stellar Blade, Star Wars Jedi and others of sub-Sekiro difficulty and had a fun time doing so. Not here. Not yet. Unless they patch Onimusha: Way of the Sword and add a middle difficulty or just checkpoint the damn bosses when they’re between health bars, my streak of loving Capcom games released in 2026 will likely end at two. It’s a shame, because I was having a good time finding those ghostly dogs. And then there’s He Who Watches, a phenomenal first person puzzle game with Portal vibes, except instead of a portal gun you’ve got a magical bow that shoots one arrow that can activate switches or be used to drag blocks. The twist is an actual twist: you can also walk on walls and the ceiling, reorienting gravity as you do, thereby placing blocks onto those other surfaces. Walking on walls and ceilings to solve problems is really the best thing. Would that I could in reality. He Who Watches consists of locked-room challenges, each brief enough to only require about a minute to actually solving, though it will take five, 10, eventually 30 minutes to figure out said solutions. They are not obvious! It’s a game of layered mechanics and shocking solutions. For example, see if you can follow this: You can drag a block to a wall. Then you can walk on the wall, which now feels like the floor, and drag that block across the wall. Later, back on the floor, you might realize you can look up. The block is still on the wall, stuck to it. You can shoot your magic arrow to its underside. Doing so creates a tether, so that you can yank the block off the wall and carry it, as if it were a balloon, into the spot where you need it to be to solve the puzzle. Here, watch Vanden explain some of the game’s basics in this launch trailer: As with any great puzzle game, the solutions to He Who Watches’ puzzles elicit relief and amazement. Oh my god, that worked! I didn’t even think that could be possible! Learning to solve the game’s puzzles feels like learning magic. But, oh, does the game get hard. Its Steam reviews, mostly glowing, are full of players remarking how quickly He Who Watches made them sweat. Wrote one: “loving this one already although my brain is hurting!” Wrote another: “As you get further in the game it feels like you need an IQ level of at least 120+.” Vanden has shown some mercy. Each locked room puzzle includes an optional junior version of the puzzle, meant to teach you. Difficulty nevertheless ramps severely. By the time I was emailing Vanden for help, I was struggling to even clear one of the hint puzzles. When I messaged him, my stress was exacerbated by strange things I’d found in the game’s various hubs: suspicious passageways, odd blocks and some intriguing locked doors. These were hints of secrets, I realized, yet I sensed I needed to play further into the game to understand them. I was stuck, but I wanted to see the rest. Vanden offered to give me the exact solutions, to solve those three puzzles for me, but first he gave four nudges. Three were for the specific puzzles, but his best hint was for all and ultimately proved to be a terrific life lesson: go back a bit, he suggested. Do the puzzles right before those. They were teaching you something. Focus on what their lesson was. Don’t rush, in other words. Recognize what you’ve accomplished. Build off of that. I did so. I absorbed the lessons. I saw those three tough puzzles in a new light. I solved one the night after he wrote back, another the morning after. I left a third for another time. I didn’t need it and I wanted to plunge deeper into the game, closer to the moment when I was sure I could start unlocking those secret doors. My head stopped hurting, too. He Who Watches feels special. It’s got more challenges, and I’m undeterred. It’s also nice that its puzzles don’t have a surprise second health bar. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: In brief… 🎮 Ilari Kuittinen, co-founder of Helsinki-based Housemarque (Super Stardust HD, Resogun, Returnal) has stepped down from his studio, after a 31-year run, saying he’s “ taking a rare and well-deserved breather.” Sony purchased Housemarque in 2021, and the studio released its newest game, Saros, earlier this year. Trend-watch: Sony-owned Insomniac saw its founder Ted Price retire in early 2025, after a 30-year run. Sony-owned Sucker Punch saw its co-founder Brian Fleming step down in late 2025, after a 28-year run. 👀 Savvy Games Group chief Brian Ward is stepping down from the Saudi-government-backed games conglomerate, Bloomberg reports. No word on a long-term successor yet, nor if this augurs any closer integration between Savvy and Electronic Arts. EA was purchased by a consortium led by Saudi’s sovereign wealth fund, in early August. 💿 Square Enix has denied a Japanese media report that the company was planning to go private. In very different Square Enix news, the company revealed that the physical version of Final Fantasy VII: Revelation, the April 2027 finale of its radical remakes of FFVII, will include just one disc in its case, requiring a download for the rest. The first two FFVII remakes in the trilogy shipped on two discs apiece. While Square hasn’t commented on the reason why, a feature here in Game File last month broke down the processes and costs for physical games. The expense of a second disc comes out of the game publisher’s cut of each copy. Square could be saving in excess of a dollar a copy with this move. 🟥 Grand Theft Auto IV’s 26-minute ’‘extended look” gameplay showcase that premiered on Netflix last week—and was exclusive to the platform for six hours—drew 31.1 million views in its first four days, the streamer announced. (Netflix calculates views as total viewed hours divided by runtime; excludes replays). Compared to YouTube: The version that later premiered on Rockstar Games’ YouTube channel is sitting at 22.6 million views after seven days (YouTube’s more liberal counting system tallies anyone who viewed even just the first few second.) Compared to other Netflix mega-events: Last year, Stranger Things season 5’s first four episodes, which debuted together, drew a record 59.6 million views in their first few days on Netflix. For more of a live event type of comparison, in 2024, the Jake Paul vs. Mike Tyson boxing match drew 65 million concurrent streams as it happened; Netflix didn’t release live numbers for the GTA premiere. ☁️ Microsoft is changing the way it charges for cloud gaming, from an all-you-can-play offer for Xbox Game Pass subscribers, to caps for the subscription’s tiers (15 hours per month at the Ultimate tier), with the option to buy more hours in bulk beyond that. The company also said it will sell batches of cloud gaming time to non-Game Pass subscribers, details TBA. Microsoft does not release figures for cloud game usage, but said its changes would impact 4% of Game Pass subscribers. That implies a small portion of its subscribers exceed the 15-hour monthly mark. Cloud gaming offers the promise of playing games without the need for console or PC hardware, as the graphics, sound and controls are all transmitted via a streaming connection. Microsoft notes that its cloud gaming service can be used for a range of things, including Xbox One players using it to play newer-gen Xbox Series games via streaming; and people playing games via streaming, sans any console, “in markets where consoles are less available or affordable.” (That latter use case could even be relevant in Xbox’s home market soon, as console prices keep rising.) Take Two Interactive chairman Strauss Zelnick recently told investors he expects game-streaming tech, which has been only lightly adopted by gamers for over a decade, to be widely used within three years. 🇺🇸 The Trump administration has published multiple agenda-driven web video games to the White House’s website. One called Build The Wall partially clones Tetris as it asks players to build a wall to stop a “zombie border siege.” While actual Tetris involves clearing lines and basically not building a wall, the Trump-backed game omits the line-clearing aspect (and omits the fun as well). On Instagram, Tetris’ official license holders reacted by stating: “At Tetris we believe in the power of connection and bringing people together, not dividing them. To our fans everywhere: we love you, we see you, and we’re grateful to have you in our community. P.S. The Tetris Company was not involved in the creation of ‘Build the Wall.’ P.P.S.: We take copyright infringement very seriously.” Item 3: The week ahead: Tuesday, September 8 Game releases: Mewgenics (consoles; already out on PC) is an engrossing tactical combat game (with cats). It is getting its console port right after the release of a Star Wars tactics game and ahead of the late September launch of a Fire Emblem–a bumper crop for the genre. Wanderburg (PC) is an auto-shooting game like Vampire Survivors, but you’re a castle on wheels Event: Nintendo airs a 30-minute Nintendo Direct (10am ET) focused on The Legend of Zelda’s 40th Anniversary. A full unveiling of the upcoming remake of The Legend of Zelda Ocarina of Time is expected. Will they also show footage from next year’s live action movie? Tease the next big 3D Zelda? Add Link to Mario Kart World? Shadow-drop a new Tingle game? Wednesday, September 9 Event: Nintendo again! On this day, they’re planning to air a 45-minute Nintendo Direct (10am ET) focused on games heading to Switch 2 this winter. Followed by about an hour of gameplay demoed by the company’s Treehouse team. The September Nintendo Directs are always some of the year’s biggest. The 2025 edition included announcements of several major 2026 Switch/Switch 2 games: Pokémon Pokopia, Mario Tennis Fever, Yoshi and the Mysterious Book, Fire Emblem Fortune’s Weave. Plus the return of the Virtual Boy. Friday, September 11 Game release: EA Sports NHL 27 (PlayStation, Xbox) is a hockey game. There are so few that an indie studio that had been making wacky sci-fi first-person shooters just announced that, hey, we’re going to fill a void and make a hockey game for PC.
Street Fighter And Fire Emblem Voice Actors Lead Orbitals' English Cast
Science Fiction, Double Feature
Prediction markets are partnering with top athletes and sports teams. Why it’s taking the magic away for many fans
Partnerships between prediction markets and teams have for some, become emblematic of what fans see as unfettered greed permeating throughout sports.
French far right courts business leaders as it prepares for power
Rassemblement National leader Jordan Bardella holds once-taboo meetings with CEOs and investors
Fire Emblem: Fortune's Weave announces Expansion Pass DLC
DLC is coming to Fire Emblem: Fortune’s Weave with a new Expansion Pass, Nintendo and Intelligent Systems just revealed. Three separate waves of content are planned. Wave 1, which is out today, includes four additional weapons. These are modeled after the Heroes’ Relics from Fire Emblem: Three Houses. Wave 2 includes additional wearable outfits and three additional allies. New allies...
Fire Emblem: Fortune's Weave Gets A Seven-Minute Overview Trailer
Ready for this week's launch
Nintendo Direct Announced, Focused on Fire Emblem: Fortune's Weave
A Nintendo Direct broadcast focused on Fire Emblem: Fortune's Weave will broadcast this week, it's been announced.