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Pokémon Pokopia Pumpkaboo's Sweet Surprises Halloween Event Guide, From Pumpkin Candy To Gourgeist
Treat yourself to two Ghost-types this Halloween
Pokémon Pokopia Pumpkaboo's Sweet Surprises Halloween event
How to get Pumpkin Candy and Pumpkaboo's habitat during Pokémon Pokopia's Halloween event, Pumpkaboo's Sweet Surprises.
Pokémon Pokopia Gets Spooky With A Limited-Time Halloween In-Game Event
Pumpkaboo, I see you
15 discouraging hours with Onimusha: Way of the Sword, and 10 brilliant ones with He Who Watches
In the last few weeks, while playing some video games that I might review, I emailed two cries for help. I sent the first to a rep for Capcom, confessing that the company’s samurai game Onimusha Way of the Sword (out today for PC and console) was crushing me. “Feels like I’m playing ‘hard’ mode, not ‘normal,’” I wrote. “And I don’t want to have to knock it down to “story”. I’m exploring, trying to level my gear, but these two-phase boss fights with no mid-fight checkpoints are brutal.” I wagered I was only about halfway through the game, if that. I wasn’t sure I could keep up with the steepening difficulty curve. Was I missing something? Then, on Monday, I took some photos of some puzzles that were baffling me in the mind-bending He Who Watches (out now on PC), wrote out lengthy descriptions of how I’d been trying to solve them and asked Bobby Vanden, the game’s solo developer, for a nudge in the right direction. I told Vanden I’d spent hours on these puzzles. “I’m stuck in triplicate,” I told him. Could he tell me if the solutions I was attempting were even on the right track? I didn’t mention that the puzzles—coupled with major time pressures from other work—were stressing me out so much that playing the game was giving me headaches. This double dose of panic was unusual. I’m used to managing a workload full of reporting and reviewing, used to a crowded schedule and the need to stay calm amid the bustle. But I was stressed about these games. No one was forcing me to review them, nor even play them. I’d simply found them interesting enough to start, hoped they’d be interesting enough to write about and I’d sunk hours into them assuming I’d made the right call. Suddenly, however, I felt trapped. I was emailing for a way out. Above: This guy took me about an hour to beat. The feedback I got from Capcom confirmed my fears. They didn’t say it, but I will: Onimusha Way of the Sword is not for me. It’s a brutally hard game in need of a normal difficulty level. It’s a game that spikes so severely during its abundant boss fights—yet offers such flawed ways to improve when outside of them—that it feels like a bait-and-switch. In the new Onimusha, you play as famed samurai Musashi Miyamoto, aided by a magical soul-absorbing gauntlet that is possessed by a lady who offers advice. (Way of the Sword is a continuation of Capcom’s long-dormant Onimusha series, but that set-up had me wondering if the company was cribbing from their ill-fated Bionic Commando reboot; read about “wife-arm” when you get a chance). Way of the Sword is partially set in 17th century Kyoto, an explorable city where Miyamoto can fight demons, help civilians and eventually rescue ghostly dogs. The city evolves over time, with new mini adventures and obtainable loot on offer, all feeding into systems that promise to upgrade your gear and sword-fighting skills. Upgrades, however, are so incremental as to be imperceptible, causing the exploration of Kyoto to feel like inconsequential busywork. From that hub, players can go on linear missions into forests and old temples, where they will encounter many of the game’s tough bosses. Combat in Way of the Sword is akin to many modern melee games. Players are asked to mix attacks with dodges and parries. They’re encouraged to deplete an enemy’s stamina bar in order to do greater damage to its health bar. The old Onimusha games’ signature move was the issen, a counter-attack so sudden it’s all but pre-emptive. You strike just as they begin to strike toward you, beating them to the cut. By definition, the issen is a high risk move, leaving you wide open to pain. It feels risky in the game, especially against bosses, who can maul you in just a few blows. A game might train you to perform an issen well by offering a variety of lesser enemies who are not as tough as the boss but get close. Or it might offer a toehold against bosses by saving or checkpointing the player’s progress when a boss’ first health bar has been destroyed and before the second health bar appears. It might offer the less skilled player a chance to over-level their character, should the player simply commit to playing through its optional sidequests. Way of the Sword does none of this. Fighting its trivially easy grunt enemies and then its ferociously adept bosses is like playing a game of chess where I’ve got a rook, while the opposing side is all pawns and five queens. Bosses simply don’t checkpoint. You may be able to clear a boss’ first phase without taking much damage. Good for you. Do it again, every time you fail the second phase. As for the the central Kyoto hub, I kept pace with all of its added side activities and never felt like I was overpowered. Bosses could still easily buckle me. The new Onimusha, I concluded, is just too discouraging to keep playing. The advice I got from Capcom had been well-intentioned. They reminded me of the game’s various systems. They alerted me to an optional assist that flashes recommended button inputs (basically: counter this move; dodge that move). It was a little helpful. So was dropping down to “story mode,” which I tried last night. Story mode turns on those button prompts by default. It makes countering and dodging way too easy, nearly automatic. I don’t consider myself a master of action games like these, but I’ve cleared the likes of God of War, Stellar Blade, Star Wars Jedi and others of sub-Sekiro difficulty and had a fun time doing so. Not here. Not yet. Unless they patch Onimusha: Way of the Sword and add a middle difficulty or just checkpoint the damn bosses when they’re between health bars, my streak of loving Capcom games released in 2026 will likely end at two. It’s a shame, because I was having a good time finding those ghostly dogs. And then there’s He Who Watches, a phenomenal first person puzzle game with Portal vibes, except instead of a portal gun you’ve got a magical bow that shoots one arrow that can activate switches or be used to drag blocks. The twist is an actual twist: you can also walk on walls and the ceiling, reorienting gravity as you do, thereby placing blocks onto those other surfaces. Walking on walls and ceilings to solve problems is really the best thing. Would that I could in reality. He Who Watches consists of locked-room challenges, each brief enough to only require about a minute to actually solving, though it will take five, 10, eventually 30 minutes to figure out said solutions. They are not obvious! It’s a game of layered mechanics and shocking solutions. For example, see if you can follow this: You can drag a block to a wall. Then you can walk on the wall, which now feels like the floor, and drag that block across the wall. Later, back on the floor, you might realize you can look up. The block is still on the wall, stuck to it. You can shoot your magic arrow to its underside. Doing so creates a tether, so that you can yank the block off the wall and carry it, as if it were a balloon, into the spot where you need it to be to solve the puzzle. Here, watch Vanden explain some of the game’s basics in this launch trailer: As with any great puzzle game, the solutions to He Who Watches’ puzzles elicit relief and amazement. Oh my god, that worked! I didn’t even think that could be possible! Learning to solve the game’s puzzles feels like learning magic. But, oh, does the game get hard. Its Steam reviews, mostly glowing, are full of players remarking how quickly He Who Watches made them sweat. Wrote one: “loving this one already although my brain is hurting!” Wrote another: “As you get further in the game it feels like you need an IQ level of at least 120+.” Vanden has shown some mercy. Each locked room puzzle includes an optional junior version of the puzzle, meant to teach you. Difficulty nevertheless ramps severely. By the time I was emailing Vanden for help, I was struggling to even clear one of the hint puzzles. When I messaged him, my stress was exacerbated by strange things I’d found in the game’s various hubs: suspicious passageways, odd blocks and some intriguing locked doors. These were hints of secrets, I realized, yet I sensed I needed to play further into the game to understand them. I was stuck, but I wanted to see the rest. Vanden offered to give me the exact solutions, to solve those three puzzles for me, but first he gave four nudges. Three were for the specific puzzles, but his best hint was for all and ultimately proved to be a terrific life lesson: go back a bit, he suggested. Do the puzzles right before those. They were teaching you something. Focus on what their lesson was. Don’t rush, in other words. Recognize what you’ve accomplished. Build off of that. I did so. I absorbed the lessons. I saw those three tough puzzles in a new light. I solved one the night after he wrote back, another the morning after. I left a third for another time. I didn’t need it and I wanted to plunge deeper into the game, closer to the moment when I was sure I could start unlocking those secret doors. My head stopped hurting, too. He Who Watches feels special. It’s got more challenges, and I’m undeterred. It’s also nice that its puzzles don’t have a surprise second health bar. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: In brief… 🎮 Ilari Kuittinen, co-founder of Helsinki-based Housemarque (Super Stardust HD, Resogun, Returnal) has stepped down from his studio, after a 31-year run, saying he’s “ taking a rare and well-deserved breather.” Sony purchased Housemarque in 2021, and the studio released its newest game, Saros, earlier this year. Trend-watch: Sony-owned Insomniac saw its founder Ted Price retire in early 2025, after a 30-year run. Sony-owned Sucker Punch saw its co-founder Brian Fleming step down in late 2025, after a 28-year run. 👀 Savvy Games Group chief Brian Ward is stepping down from the Saudi-government-backed games conglomerate, Bloomberg reports. No word on a long-term successor yet, nor if this augurs any closer integration between Savvy and Electronic Arts. EA was purchased by a consortium led by Saudi’s sovereign wealth fund, in early August. 💿 Square Enix has denied a Japanese media report that the company was planning to go private. In very different Square Enix news, the company revealed that the physical version of Final Fantasy VII: Revelation, the April 2027 finale of its radical remakes of FFVII, will include just one disc in its case, requiring a download for the rest. The first two FFVII remakes in the trilogy shipped on two discs apiece. While Square hasn’t commented on the reason why, a feature here in Game File last month broke down the processes and costs for physical games. The expense of a second disc comes out of the game publisher’s cut of each copy. Square could be saving in excess of a dollar a copy with this move. 🟥 Grand Theft Auto IV’s 26-minute ’‘extended look” gameplay showcase that premiered on Netflix last week—and was exclusive to the platform for six hours—drew 31.1 million views in its first four days, the streamer announced. (Netflix calculates views as total viewed hours divided by runtime; excludes replays). Compared to YouTube: The version that later premiered on Rockstar Games’ YouTube channel is sitting at 22.6 million views after seven days (YouTube’s more liberal counting system tallies anyone who viewed even just the first few second.) Compared to other Netflix mega-events: Last year, Stranger Things season 5’s first four episodes, which debuted together, drew a record 59.6 million views in their first few days on Netflix. For more of a live event type of comparison, in 2024, the Jake Paul vs. Mike Tyson boxing match drew 65 million concurrent streams as it happened; Netflix didn’t release live numbers for the GTA premiere. ☁️ Microsoft is changing the way it charges for cloud gaming, from an all-you-can-play offer for Xbox Game Pass subscribers, to caps for the subscription’s tiers (15 hours per month at the Ultimate tier), with the option to buy more hours in bulk beyond that. The company also said it will sell batches of cloud gaming time to non-Game Pass subscribers, details TBA. Microsoft does not release figures for cloud game usage, but said its changes would impact 4% of Game Pass subscribers. That implies a small portion of its subscribers exceed the 15-hour monthly mark. Cloud gaming offers the promise of playing games without the need for console or PC hardware, as the graphics, sound and controls are all transmitted via a streaming connection. Microsoft notes that its cloud gaming service can be used for a range of things, including Xbox One players using it to play newer-gen Xbox Series games via streaming; and people playing games via streaming, sans any console, “in markets where consoles are less available or affordable.” (That latter use case could even be relevant in Xbox’s home market soon, as console prices keep rising.) Take Two Interactive chairman Strauss Zelnick recently told investors he expects game-streaming tech, which has been only lightly adopted by gamers for over a decade, to be widely used within three years. 🇺🇸 The Trump administration has published multiple agenda-driven web video games to the White House’s website. One called Build The Wall partially clones Tetris as it asks players to build a wall to stop a “zombie border siege.” While actual Tetris involves clearing lines and basically not building a wall, the Trump-backed game omits the line-clearing aspect (and omits the fun as well). On Instagram, Tetris’ official license holders reacted by stating: “At Tetris we believe in the power of connection and bringing people together, not dividing them. To our fans everywhere: we love you, we see you, and we’re grateful to have you in our community. P.S. The Tetris Company was not involved in the creation of ‘Build the Wall.’ P.P.S.: We take copyright infringement very seriously.” Item 3: The week ahead: Tuesday, September 8 Game releases: Mewgenics (consoles; already out on PC) is an engrossing tactical combat game (with cats). It is getting its console port right after the release of a Star Wars tactics game and ahead of the late September launch of a Fire Emblem–a bumper crop for the genre. Wanderburg (PC) is an auto-shooting game like Vampire Survivors, but you’re a castle on wheels Event: Nintendo airs a 30-minute Nintendo Direct (10am ET) focused on The Legend of Zelda’s 40th Anniversary. A full unveiling of the upcoming remake of The Legend of Zelda Ocarina of Time is expected. Will they also show footage from next year’s live action movie? Tease the next big 3D Zelda? Add Link to Mario Kart World? Shadow-drop a new Tingle game? Wednesday, September 9 Event: Nintendo again! On this day, they’re planning to air a 45-minute Nintendo Direct (10am ET) focused on games heading to Switch 2 this winter. Followed by about an hour of gameplay demoed by the company’s Treehouse team. The September Nintendo Directs are always some of the year’s biggest. The 2025 edition included announcements of several major 2026 Switch/Switch 2 games: Pokémon Pokopia, Mario Tennis Fever, Yoshi and the Mysterious Book, Fire Emblem Fortune’s Weave. Plus the return of the Virtual Boy. Friday, September 11 Game release: EA Sports NHL 27 (PlayStation, Xbox) is a hockey game. There are so few that an indie studio that had been making wacky sci-fi first-person shooters just announced that, hey, we’re going to fill a void and make a hockey game for PC.
Brand-New Pokemon Pokopia Code Takes You to Special Cloud Island
The Pokemon Company gives away a brand-new Pokemon Pokopia Cloud Island code inspired by the franchise's biggest event of the year.
Pokopia Fan Figures Out How To Get Limited-TIme Pokémon
It turns out it’s possible to recruit limited-time Pokémon within the bounds of the game
Pokemon Pokopia sales top five million
Total sales for Pokemon Pokopia have surpassed five million units, The Pokemon Company announced.
Pokémon Pokopia Fetching Scales for Feebas Event Guide, From Prism Scales to Milotic
Two Water-types grace Pokopia for a limited-time only
Round Up: The Reviews For Pokémon Pokopia: Bubbly Basin Are In
Including first impressions of the new DLC
Pokémon's Newest DLC Still Falls Short of Palworld In One Major Way
At least my Pals care enough to help
Review: Pokémon Pokopia Expansion Pass - Part 1: Bubbly Basin (Switch 2) - A Great First Dive From The DLC
Lovely jubbly Bubbly
Pokémon Pokopia's free 2.0 update is here, and it's making a splash with new underwater features and improvements
Pokémon Pokopia's 2.0 update has added a bunch of underwater features and fixes to the popular spin-off title.
Pokémon Pokopia's new DLC finally reveals which universe the game is set in
A shared universe between spin-off games
‘Pokémon Pokopia’ 2.0 Patch Notes: An Enormous, Welcome Update
Here are the patch notes for the 'Pokemon Pokopia' 2.0 update, the largest for the game since its highly successful launch.
Pokémon Pokopia Expansion Pass—Part 1: Bubbly Basin is Available Today
The first part of the Pokémon Pokopia Expansion Pass is now available, introducing a charming underwater town.
Pokémon Pokopia Updated To Version 2.0.0, Here Are The Full Patch Notes
Dive into the Bubbly Basin DLC and a free update
More Pokémon Pokopia DLC and update news revealed
Pokémon Pokopia DLC and free update include game-changing quality-of-life additions
Pokémon Pokopia's First DLC Comes To Switch 2 On August 5
There's a new underwater location to explore and a dive mechanic.
Fetch Scales for Feebas in Pokémon Pokopia
Seek out Prism Scales and collect awesome swimming-themed items during this event.
Pokemon Pokopia DLC ‘Expansion Pass Part 1: Bubbly Basin’ launches August 5 alongside version 2.0.0 update
Cozy life simulation game Pokemon Pokopia paid downloadable content “Expansion Pass Part 1: Bubbly Basin” will launch on August 5 alongside the game’s version 2.0.0 update, publis…
Dive into Pokémon Pokopia Expansion Pass—Part 1: Bubbly Basin
Rebuild a watery wonderland in Pokémon Pokopia.
Pokémon Pokopia 'Bubbly Basin' Expansion Pass DLC Locks In Switch 2 Release Date
Dive into Part 1 next month
Pokemon Pokopia DLC - Part 1, Bubbly Basin release date announced
The release date is now in for the first part of the Pokemon Pokopia Expansion Pass DLC, known as Bubbly Basin. Look for it on August 5, 2026. As previously mentioned, Bubbly Basin introduces an underwater town. Players will be able to encounter Pokemon living beneath the sea, discover ocean floor-themed furniture, and find new outfits for Ditto. Part 2...
Hide and Sneak with Zorua in Pokémon Pokopia
See if you can out-sleuth the competition and earn special prizes.
Koei Tecmo talks Pokemon Pokopia, wanted to make the best-selling Pokemon spin-off
Koei Tecmo has shared a few comments about Pokemon Pokopia’s massive success, including some lofty sales hopes the company had back when it was working on the project. Famitsu recently spoke with Koei Tecmo president and CEO Hisashi Koinuma in a wide-ranging interview. Of course, it was only natural for Pokemon Pokopia to come up during the interview. When Famitsu...
Pokémon Pokopia Updated To Version 1.1.1, Here Are The Patch Notes
Small but welcome fixes
Wish Upon a Jirachi in <em>Pokémon Pokopia</em>
Befriend Jirachi and help make Pokémon dreams come true during the Wish Upon a Jirachi event.
Pokémon Pokopia Updated To Version 1.1.0, Includes Improvements & Fixes
Here are the full patch notes
Pokémon Pokopia Free Update and 3-Part Expansion Pass DLC Revealed
Pokémon Pokopia is getting loads of new content, both in the form of a free update and paid DLC.
Nintendo Switch 2: Choose Your Game Bundle launches this summer - News
Nintendo Switch 2: Choose Your Game Bundle includes Mario Kart World or Donkey Kong Bananza or Pokémon Pokopia Starting in early June, participating retailers will offer the Nintendo Switch 2: Choose Your Game Bundle for the suggested retail price o…
Nintendo Announces $50 Switch 2 Price Increase as Pokémon Pokopia Crosses 4 Million Sales
Pokémon Pokopia is widely known to have been a successful launch for Nintendo, with the life sim having recently climbed its way to the top of Metacritic's 2026 game rankings with an impressive 89 Metacritic score. Now, recent financial filings indicate that Pokopia has been more than simply a criti...
Price Controversy Did Nothing To Stifle Pokémon FireRed & LeafGreen On Switch
While Pokopia's off to a great start
Nintendo Announces Switch 2 Pokémon Pokopia Bundle
Launching this June down under
Using This Clever Trick in GameStop's "Buy More, Save More" Sale Nets You an Additional 30% Off Hits Like Crimson Desert and Pokémon Pokopia
GameStop is offering up to 30% off select pre-owned games as part of its new "Buy More, Save More" sale.
Search for Treasure During Sableye’s Gem Hunt in <em>Pokémon Pokopia</em>
Befriend Sableye and exchange red crystal fragments for unique items during this event.
Mar 2026 USA Sales: Pokémon-Powered Switch 2 Finally Beats 5-Year-Old PS5
A wild Pokopia appears
Jump Rope with Bulbasaur in This Limited-Time <em>Pokémon Pokopia</em> Event
A new limited-time in-game event is coming to Pokémon Pokopia, and it’ll have you jumping for joy.
The real science of Pokémon
The Pokémon franchise, including its recent game Pokémon Pokopia, is inspired by real animals and their ecology. It’s no surprise that so many scientists love to try and “catch ’em all”
UK Charts: Pokémon Pokopia Is Starting To Prove Its Staying Power
But RE Requiem reigns supreme
Fans Blast ‘Pokémon Champions’ Game—As Nintendo Wipes ‘Pokopia’ Stock Gains
Nintendo stock dipped Wednesday, closing at its lowest price in a month and erasing gains it made last month after the surprise success of “Pokémon Pokopia.”
Take on the CopyCat Challenge in Pokémon Pokopia! - News
A special in-game event called the Copycat Challenge will be held on 4/1. Even more fun is coming to the Pokémon™ Pokopia game! On 4/1, some Pokémon may imitate the way other Pokémon speak and quiz you. If you can pass the quiz, you’ll receive an in…
Pokemon Pokopia gets first Mystery Gift code distribution
Pokemon Pokopia has just released its first code that can be used in a Mystery Gift distribution with a Chansey plant.
White House Uses ‘Wii Sports’ Imagery In Iran War Video—After Usage Of ‘Pokémon’ Sparked Rebuke
The “Wii Sports” video was posted days after The Pokémon Company said it did not give permission to the White House to use imagery from “Pokémon Pokopia” in a social media post.
Famitsu sales (3/2/26 - 3/8/26) - first week sales revealed for Pokemon Pokopia
The latest Japanese hardware sales from Famitsu are as follows: Switch 2 – 127,508 Switch OLED – 10,245 PS5 Digital Edition – 9,569 Switch Lite – 7,136 Switch – 6,389 PS5 Pro – 3,803 PS5 – 3,447 Xbox Series X – 235 Xbox Series X Digital Edition – 159 Xbox Series S – 92 PS4 – 29 For comparison’s sake,...
After a successful launch weekend, Pokopia has become one of the best-selling Pokémon spin-offs ever
It is fair to say Nintendo's new Animal Crossing-like Pokémon Pokopia has had a pretty darn successful launch.
Pokémon Pokopia Sales Surpass 2.2 Million Units Globally In First Four Days
The Switch 2 exclusive is off to a strong start
Pokemon Pokopia sales top 2.2 million in four days
Total sales for Pokemon Pokopia surpassed 2.2 million units in its first four days of release, The Pokemon Company announced. One million units were sold in Japan alone.
Pokémon Pokopia is such a "viral hit" that it's making Nintendo's share price surge (after months of going down)
Pokémon Pokopia is huge and a viral hit already. Moreover, it's boosted Nintendo's share price and Switch 2 sales following a few slower months.
'Stealth hit' Pokemon game sends Nintendo shares soaring
Fan buzz around life-simulation game "Pokemon Pokopia" sent Nintendo shares soaring on Wednesday, with some hailing the new title as a welcome antidote to global conflicts.Nintendo shares were up nine percent in mid-morning trade on Wednesday, also likely boosted by the release of the final trailer for the star-studded upcoming "Super Mario" movie sequel.
'Pokémon Pokopia' is a game about rehabilitating a broken world — and I love it
The latest Pokémon game is a cozy life simulator like "Animal Crossing" or "Minecraft," but in a way that feels more grounded to our actual world.
Pokémon Pokopia has only just released, but players are already starting to figure out Minecraft-like automatic builds and logic gates
Pokémon Pokopia players are starting to figure out automatic builds that remind us of Minecraft's humble beginnings.
Pokémon Pokopia Physical Edition Price Raised to $80 on Amazon, Amid Reports of Stock Constraints
Amazon has unofficially made Pokémon Pokopia an $80 Nintendo Switch 2 game, after the retailer suddenly increased the price for the new life sim's physical edition amid supply constraints.
PSA: Pokémon Pokopia Players Can Now Tour The Developer's Cloud Island
You'll need a code and Switch Online sub to visit
Pokémon Pokopia Is Convincing A Bunch Of Folks To Get A Switch 2
Nintendo’s new system may have found a system seller in the Pokémon life sim
Ditto Plushies Arrive Right In Time For Pokopia Fever
44 new Ditto transformations are yours to love and squeeze and cuddle
Pokémon Pokopia: Walkthrough, All Pokémon, Abilities, Building Tips & Tricks
A Pocket Monster Paradise
Pokémon Pokopia is out today, but it already has its first limited-time event, with three cute Pokémon only available for a two-week window this month
The first Pokémon Pokopia event sees players meeting and befriending Hoppip, Skiploom and Jumpluff, but they'll only be around for a limited time.
<em>Pokémon Pokopia</em> Is Available Now on Nintendo Switch 2
You can celebrate the release of this cozy new adventure with a special limited-time event and an early-purchase bonus.
Pokopia Joins A 3DS Entry As The Highest-Rated Pokémon Game On Metacritic
It's super-duper effective
Pokémon Pokopia For Switch 2 Receives A Day One Update
You'll need it to access online play
Pokopia Becomes Highest-Rated Pokémon Game On Metacritic
Pokémon Pokopia has surpassed Pokémon Y to become the most highly recommended Pokémon game ever, according to the aggregator
Pokémon Pokopia Replaces Conflict With Creature Comforts
You’ll rebuild a community in a spinoff that emulates cozy games like Stardew Valley and Animal Crossing: New Horizons.
Pokémon Pokopia is an expansive adventure disguised as a cozy life sim
Get ready to put that Ditto to work.
Nintendo Announces $70 Mini Game Boy That's Designed to Be a Jukebox, With Dozens of Cartridges That Play Pokémon Music From 30 Years Ago
Buried between fresh footage of Pokémon Pokopia and today's truly momentous Gen 10 announcement for Pokémon Winds and Waves, Nintendo announced a miniature version of its legendary Game Boy — that's actually a kind of retro jukebox.
What is Pokopia? Inside the calming Pokémon game that ditches battles for gardening
We explore the cosy world-building spin-off with Game Freak’s Shigeru Ohmori and his fellow developers – and learn how it began with a Pokémon-hunting dream
'Pokémon Pokopia': Oh God, they made 'Minecraft' for Pokémon
Why didn't anyone think of this sooner?
Preview: Despite Low Expectations, Pokémon Pokopia Had Me Grinning From Ear To Ear
Cut above
Pokemon Pokopia is so damn cozy
Developed as a joint project between The Pokémon Company, GAME FREAK and KOEI TECMO, Pokemon Pokopia is a super cozy take on Animal Crossing featuring a ton of fan-favorite pocket monsters.
Pokémon Pokopia - The Final Preview
We’ve had some relaxing Pokémon games over the years, but we’ve never quite had a game that embraced this secondary cozy aesthetic fully into its gameplay–until now, with Pokémon Pokopia. I played the first hour of Pokémon’s first life-sim, and the sheer amount of discovery to be made hooked me.
The Best Upcoming Co-Op Games To Look Forward To In 2026
Here are all the games you and your friends should keep on your radar for 2025, featuring some of the hottest and most anticipated upcoming co-op releases.