SCROLL NEWS / DISCOVERY
Search headlines
Find the stories shaping the conversation.
Results for " rockstar " 100 found 🔀 AI-powered Shuffle
Sign in to save shuffle history.
GTA 6 Leaker Threatens Rockstar With Doomsday Scenario If Meme Coin Hits $30 Million
Cyberleeks is back and asking for more money
Rockstar reveals a £350 box of naughty GTA 6 collectables you definitely wouldn't get through airport security
A whopping £350 for this limited edition GTA 6 collectible set - and that doesn't even include the game.
GTA 6 Developer Rockstar Insists Its Next Game Won't Take Another 8 Years to Make
Rockstar has promised that its next game following GTA 6 won’t take as long to come out, although it failed to hint at what it might be.
Inside the Making of GTA 6: Rockstar North Reveals How a Decade of Innovation and New Systems Are Shaping the Most Anticipated Game in History
The in-depth interview with Rockstar North's Rob Nelson in full, as he played through 30 minutes of the game ahead of the Netflix reveal.
‘I Got That Completely Wrong’ — Dan Houser Considers Rockstar’s Max Payne 3 a Failure
‘I got that completely wrong’ — Dan Houser explains why he thinks Rockstar’s Max Payne 3 ‘failed’.
GTA 6 Leak: Cyberleek's 24-Min Lucia Video [2026]
A new 24-minute GTA 6 gameplay leak from Cyberleek puts Lucia center stage. Here's what's confirmed, what's not, and Rockstar's response.
Miami Heat announce 'A Night in Vice City' theme ahead of GTA VI release
With Grand Theft Auto VI's long-awaited release date set for Nov. 19, the Heat are partnering with Rockstar Games to offer a topical lead-up event the night before.
GTA 6's Collector's Box Gator Statue Can Now Be 3D Printed: '$400 And No Disc? F**k You Rockstar'
At least one person is so fed up with Rockstar that they modeled a cartoon gator in retaliation
How the GTA 6 Map Size Stacks Up to Other Rockstar Games Like RDR2 and GTA 5
Grand Theft Auto 6's map is significantly larger than Rockstar's previous games; here's how it compares to the studio's other titles.
13 Years Ago, Rockstar Suffered a Leak Worse Than GTA 6
Before unauthorized clips of GTA 6 scandalized fans, GTA 5 made video game leak history for Rockstar and Sony
Rockstar’s GTA VI Preview Dwarfed Netflix’s Own Films by 8 Million Views, After Briefly Taking the Platform Offline
Rockstar's GTA VI: An Extended Look topped weekly views on Netflix with 31.1 million views registered in just four days.
GTA 5 Modder Cancels Nintendo Switch Port Just Days Before Launch After Previously Taunting Rockstar: 'I Am Thankful For Take-Two's Mercy'
The creator behind the planned port will not release any code or assets online in order to avoid a possible lawsuit
Maid 4 Time Forms Strategic Partnership with Local Business Rockstar to Elevate Cleaning Services
New York, Sept. 09, 2026 (GLOBE NEWSWIRE) -- Maid 4 Time, a leading house cleaning company, renowned for its top-rated cleaning services and exc...
GTA VI not yet gold: Rockstar explains the final push before launch
Grand Theft Auto VI has yet to go gold ahead of its scheduled November 19, 2026 launch, with Rockstar developers telling Bloomberg that final fixes and refinements remain underway. The report examines how the game’s complex, interconnected systems have shaped development, though ongoing work does not itself signal another delay.
Is GTA 6 Too Realistic for Its Own Good? Refueling Cars and Gun Restrictions Spark Debate
Early Grand Theft Auto 6 details have sparked debate about whether Rockstar Games' latest is too realistic for its own good.
Miami Wants To Turn The City Into 'GTA 6' And Cops Aren't Happy About It
Miami-Dade officials proposed a massive GTA 6 partnership with Rockstar, but some county reps aren't having it
GTA 6 Won't Spoof Disney World, And That's Too Bad
Rockstar is avoiding the House of Mouse.
Exclusive: Grand Theft Auto VI Features Tropical Storms And Hurricanes
Rockstar reveals new details about GTAVI's weather systems in our exclusive cover story. - Game Informer
Rockstar HR Questioned Over Discord 'Mole' And Sudden Timing Of GTA 6 Dev Firings In Latest Labor Tribunal Hearing
A junior Rockstar employee was leaking trade union activity to management
15 discouraging hours with Onimusha: Way of the Sword, and 10 brilliant ones with He Who Watches
In the last few weeks, while playing some video games that I might review, I emailed two cries for help. I sent the first to a rep for Capcom, confessing that the company’s samurai game Onimusha Way of the Sword (out today for PC and console) was crushing me. “Feels like I’m playing ‘hard’ mode, not ‘normal,’” I wrote. “And I don’t want to have to knock it down to “story”. I’m exploring, trying to level my gear, but these two-phase boss fights with no mid-fight checkpoints are brutal.” I wagered I was only about halfway through the game, if that. I wasn’t sure I could keep up with the steepening difficulty curve. Was I missing something? Then, on Monday, I took some photos of some puzzles that were baffling me in the mind-bending He Who Watches (out now on PC), wrote out lengthy descriptions of how I’d been trying to solve them and asked Bobby Vanden, the game’s solo developer, for a nudge in the right direction. I told Vanden I’d spent hours on these puzzles. “I’m stuck in triplicate,” I told him. Could he tell me if the solutions I was attempting were even on the right track? I didn’t mention that the puzzles—coupled with major time pressures from other work—were stressing me out so much that playing the game was giving me headaches. This double dose of panic was unusual. I’m used to managing a workload full of reporting and reviewing, used to a crowded schedule and the need to stay calm amid the bustle. But I was stressed about these games. No one was forcing me to review them, nor even play them. I’d simply found them interesting enough to start, hoped they’d be interesting enough to write about and I’d sunk hours into them assuming I’d made the right call. Suddenly, however, I felt trapped. I was emailing for a way out. Above: This guy took me about an hour to beat. The feedback I got from Capcom confirmed my fears. They didn’t say it, but I will: Onimusha Way of the Sword is not for me. It’s a brutally hard game in need of a normal difficulty level. It’s a game that spikes so severely during its abundant boss fights—yet offers such flawed ways to improve when outside of them—that it feels like a bait-and-switch. In the new Onimusha, you play as famed samurai Musashi Miyamoto, aided by a magical soul-absorbing gauntlet that is possessed by a lady who offers advice. (Way of the Sword is a continuation of Capcom’s long-dormant Onimusha series, but that set-up had me wondering if the company was cribbing from their ill-fated Bionic Commando reboot; read about “wife-arm” when you get a chance). Way of the Sword is partially set in 17th century Kyoto, an explorable city where Miyamoto can fight demons, help civilians and eventually rescue ghostly dogs. The city evolves over time, with new mini adventures and obtainable loot on offer, all feeding into systems that promise to upgrade your gear and sword-fighting skills. Upgrades, however, are so incremental as to be imperceptible, causing the exploration of Kyoto to feel like inconsequential busywork. From that hub, players can go on linear missions into forests and old temples, where they will encounter many of the game’s tough bosses. Combat in Way of the Sword is akin to many modern melee games. Players are asked to mix attacks with dodges and parries. They’re encouraged to deplete an enemy’s stamina bar in order to do greater damage to its health bar. The old Onimusha games’ signature move was the issen, a counter-attack so sudden it’s all but pre-emptive. You strike just as they begin to strike toward you, beating them to the cut. By definition, the issen is a high risk move, leaving you wide open to pain. It feels risky in the game, especially against bosses, who can maul you in just a few blows. A game might train you to perform an issen well by offering a variety of lesser enemies who are not as tough as the boss but get close. Or it might offer a toehold against bosses by saving or checkpointing the player’s progress when a boss’ first health bar has been destroyed and before the second health bar appears. It might offer the less skilled player a chance to over-level their character, should the player simply commit to playing through its optional sidequests. Way of the Sword does none of this. Fighting its trivially easy grunt enemies and then its ferociously adept bosses is like playing a game of chess where I’ve got a rook, while the opposing side is all pawns and five queens. Bosses simply don’t checkpoint. You may be able to clear a boss’ first phase without taking much damage. Good for you. Do it again, every time you fail the second phase. As for the the central Kyoto hub, I kept pace with all of its added side activities and never felt like I was overpowered. Bosses could still easily buckle me. The new Onimusha, I concluded, is just too discouraging to keep playing. The advice I got from Capcom had been well-intentioned. They reminded me of the game’s various systems. They alerted me to an optional assist that flashes recommended button inputs (basically: counter this move; dodge that move). It was a little helpful. So was dropping down to “story mode,” which I tried last night. Story mode turns on those button prompts by default. It makes countering and dodging way too easy, nearly automatic. I don’t consider myself a master of action games like these, but I’ve cleared the likes of God of War, Stellar Blade, Star Wars Jedi and others of sub-Sekiro difficulty and had a fun time doing so. Not here. Not yet. Unless they patch Onimusha: Way of the Sword and add a middle difficulty or just checkpoint the damn bosses when they’re between health bars, my streak of loving Capcom games released in 2026 will likely end at two. It’s a shame, because I was having a good time finding those ghostly dogs. And then there’s He Who Watches, a phenomenal first person puzzle game with Portal vibes, except instead of a portal gun you’ve got a magical bow that shoots one arrow that can activate switches or be used to drag blocks. The twist is an actual twist: you can also walk on walls and the ceiling, reorienting gravity as you do, thereby placing blocks onto those other surfaces. Walking on walls and ceilings to solve problems is really the best thing. Would that I could in reality. He Who Watches consists of locked-room challenges, each brief enough to only require about a minute to actually solving, though it will take five, 10, eventually 30 minutes to figure out said solutions. They are not obvious! It’s a game of layered mechanics and shocking solutions. For example, see if you can follow this: You can drag a block to a wall. Then you can walk on the wall, which now feels like the floor, and drag that block across the wall. Later, back on the floor, you might realize you can look up. The block is still on the wall, stuck to it. You can shoot your magic arrow to its underside. Doing so creates a tether, so that you can yank the block off the wall and carry it, as if it were a balloon, into the spot where you need it to be to solve the puzzle. Here, watch Vanden explain some of the game’s basics in this launch trailer: As with any great puzzle game, the solutions to He Who Watches’ puzzles elicit relief and amazement. Oh my god, that worked! I didn’t even think that could be possible! Learning to solve the game’s puzzles feels like learning magic. But, oh, does the game get hard. Its Steam reviews, mostly glowing, are full of players remarking how quickly He Who Watches made them sweat. Wrote one: “loving this one already although my brain is hurting!” Wrote another: “As you get further in the game it feels like you need an IQ level of at least 120+.” Vanden has shown some mercy. Each locked room puzzle includes an optional junior version of the puzzle, meant to teach you. Difficulty nevertheless ramps severely. By the time I was emailing Vanden for help, I was struggling to even clear one of the hint puzzles. When I messaged him, my stress was exacerbated by strange things I’d found in the game’s various hubs: suspicious passageways, odd blocks and some intriguing locked doors. These were hints of secrets, I realized, yet I sensed I needed to play further into the game to understand them. I was stuck, but I wanted to see the rest. Vanden offered to give me the exact solutions, to solve those three puzzles for me, but first he gave four nudges. Three were for the specific puzzles, but his best hint was for all and ultimately proved to be a terrific life lesson: go back a bit, he suggested. Do the puzzles right before those. They were teaching you something. Focus on what their lesson was. Don’t rush, in other words. Recognize what you’ve accomplished. Build off of that. I did so. I absorbed the lessons. I saw those three tough puzzles in a new light. I solved one the night after he wrote back, another the morning after. I left a third for another time. I didn’t need it and I wanted to plunge deeper into the game, closer to the moment when I was sure I could start unlocking those secret doors. My head stopped hurting, too. He Who Watches feels special. It’s got more challenges, and I’m undeterred. It’s also nice that its puzzles don’t have a surprise second health bar. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: In brief… 🎮 Ilari Kuittinen, co-founder of Helsinki-based Housemarque (Super Stardust HD, Resogun, Returnal) has stepped down from his studio, after a 31-year run, saying he’s “ taking a rare and well-deserved breather.” Sony purchased Housemarque in 2021, and the studio released its newest game, Saros, earlier this year. Trend-watch: Sony-owned Insomniac saw its founder Ted Price retire in early 2025, after a 30-year run. Sony-owned Sucker Punch saw its co-founder Brian Fleming step down in late 2025, after a 28-year run. 👀 Savvy Games Group chief Brian Ward is stepping down from the Saudi-government-backed games conglomerate, Bloomberg reports. No word on a long-term successor yet, nor if this augurs any closer integration between Savvy and Electronic Arts. EA was purchased by a consortium led by Saudi’s sovereign wealth fund, in early August. 💿 Square Enix has denied a Japanese media report that the company was planning to go private. In very different Square Enix news, the company revealed that the physical version of Final Fantasy VII: Revelation, the April 2027 finale of its radical remakes of FFVII, will include just one disc in its case, requiring a download for the rest. The first two FFVII remakes in the trilogy shipped on two discs apiece. While Square hasn’t commented on the reason why, a feature here in Game File last month broke down the processes and costs for physical games. The expense of a second disc comes out of the game publisher’s cut of each copy. Square could be saving in excess of a dollar a copy with this move. 🟥 Grand Theft Auto IV’s 26-minute ’‘extended look” gameplay showcase that premiered on Netflix last week—and was exclusive to the platform for six hours—drew 31.1 million views in its first four days, the streamer announced. (Netflix calculates views as total viewed hours divided by runtime; excludes replays). Compared to YouTube: The version that later premiered on Rockstar Games’ YouTube channel is sitting at 22.6 million views after seven days (YouTube’s more liberal counting system tallies anyone who viewed even just the first few second.) Compared to other Netflix mega-events: Last year, Stranger Things season 5’s first four episodes, which debuted together, drew a record 59.6 million views in their first few days on Netflix. For more of a live event type of comparison, in 2024, the Jake Paul vs. Mike Tyson boxing match drew 65 million concurrent streams as it happened; Netflix didn’t release live numbers for the GTA premiere. ☁️ Microsoft is changing the way it charges for cloud gaming, from an all-you-can-play offer for Xbox Game Pass subscribers, to caps for the subscription’s tiers (15 hours per month at the Ultimate tier), with the option to buy more hours in bulk beyond that. The company also said it will sell batches of cloud gaming time to non-Game Pass subscribers, details TBA. Microsoft does not release figures for cloud game usage, but said its changes would impact 4% of Game Pass subscribers. That implies a small portion of its subscribers exceed the 15-hour monthly mark. Cloud gaming offers the promise of playing games without the need for console or PC hardware, as the graphics, sound and controls are all transmitted via a streaming connection. Microsoft notes that its cloud gaming service can be used for a range of things, including Xbox One players using it to play newer-gen Xbox Series games via streaming; and people playing games via streaming, sans any console, “in markets where consoles are less available or affordable.” (That latter use case could even be relevant in Xbox’s home market soon, as console prices keep rising.) Take Two Interactive chairman Strauss Zelnick recently told investors he expects game-streaming tech, which has been only lightly adopted by gamers for over a decade, to be widely used within three years. 🇺🇸 The Trump administration has published multiple agenda-driven web video games to the White House’s website. One called Build The Wall partially clones Tetris as it asks players to build a wall to stop a “zombie border siege.” While actual Tetris involves clearing lines and basically not building a wall, the Trump-backed game omits the line-clearing aspect (and omits the fun as well). On Instagram, Tetris’ official license holders reacted by stating: “At Tetris we believe in the power of connection and bringing people together, not dividing them. To our fans everywhere: we love you, we see you, and we’re grateful to have you in our community. P.S. The Tetris Company was not involved in the creation of ‘Build the Wall.’ P.P.S.: We take copyright infringement very seriously.” Item 3: The week ahead: Tuesday, September 8 Game releases: Mewgenics (consoles; already out on PC) is an engrossing tactical combat game (with cats). It is getting its console port right after the release of a Star Wars tactics game and ahead of the late September launch of a Fire Emblem–a bumper crop for the genre. Wanderburg (PC) is an auto-shooting game like Vampire Survivors, but you’re a castle on wheels Event: Nintendo airs a 30-minute Nintendo Direct (10am ET) focused on The Legend of Zelda’s 40th Anniversary. A full unveiling of the upcoming remake of The Legend of Zelda Ocarina of Time is expected. Will they also show footage from next year’s live action movie? Tease the next big 3D Zelda? Add Link to Mario Kart World? Shadow-drop a new Tingle game? Wednesday, September 9 Event: Nintendo again! On this day, they’re planning to air a 45-minute Nintendo Direct (10am ET) focused on games heading to Switch 2 this winter. Followed by about an hour of gameplay demoed by the company’s Treehouse team. The September Nintendo Directs are always some of the year’s biggest. The 2025 edition included announcements of several major 2026 Switch/Switch 2 games: Pokémon Pokopia, Mario Tennis Fever, Yoshi and the Mysterious Book, Fire Emblem Fortune’s Weave. Plus the return of the Virtual Boy. Friday, September 11 Game release: EA Sports NHL 27 (PlayStation, Xbox) is a hockey game. There are so few that an indie studio that had been making wacky sci-fi first-person shooters just announced that, hey, we’re going to fill a void and make a hockey game for PC.
GTA 6 Netflix preview drove more than 100,000 sign-ups during its six-hour exclusivity window
Rockstar's extended look resulted in the third-largest subscriber spike on Netflix this year, according to Ampere Analysis
Why Rockstar Has Said Nothing About ‘GTA 6 Online’ So Far
Rockstar has now opened the doors to "Grand Theft Auto 6" previews, but they have not and wil not talk about "GTA 6 Online" or its release date. Why?
Rockstar Mods Real Life Vehicles to Look Like GTA 6 Cars Before Driving Them Through Miami
Rockstar’s wild marketing push for GTA 6 is well underway, with the latest seeing modded cars cruising around Miami.
GTA 6 has more than 10 times the animations in GTA 5, and double the amount in Red Dead Redemption 2, Rockstar confirms
GTA 6 is an enormous project. Rockstar Games put an unbelievable 600,000 animations into the open world, more than doubling Red Dead Redemption 2's.
Rockstar Officially Discusses GTA 6's Open-World Map of Vice City
Rockstar officially reveals one of the ways that GTA 6's open-world design works with Vice City and its story.
GTA 6 completely "re-engineered" Rockstar's weather systems to "achieve a sense of scale we haven't felt before," adding hurricanes, rainbows and heavy rain
Rockstar Games has detailed how GTA 6 is expanding on Red Dead Redemption 2's weather systems "to make everything much more localized and persistent."
GTA 6 Playthrough Can Last Roughly 80 Hours
Rockstar North's Rob Nelson says his own playthrough of the game lasted dozens of hours.
GTA VI Extended Gameplay Preview Attracted Over 4 Million Live Viewers
It's been known since Rockstar released the first trailer for GTA VI that the upcoming action game would have a massive impact on the gaming industry, and analysts have predicted week-one sales of $4.5 billion when the game launches in November. Following Rockstar's GTA VI showcase at Gamescom,...
Rockstar Has GTA 5 Fans Marveling At How Far GTA 6 Has Come
Is Rockstar Games' much-anticipated GTA 6 the best thing since sliced bread, or just GTA 5 with a new coat of paint?
Rockstar Swears You Won’t Have To Wait Nearly A Decade For Its Next Game After GTA6
The wait between Red Dead Redemption 2 and Grand Theft Auto 6 was just under a decade
It Looks Like GTA 6's Beer Brands Are About to Become Real
It appears that Rockstar may be preparing to sell beer brands from GTA 6 in real life.
GTA 6 Pre-Orders Jumped By 436% in a Single Day After Netflix Reveal, As PS5 Dominates Xbox
Grand Theft Auto 6 pre-orders jumped sharply after Rockstar's extended gameplay look aired on Netflix, according to new estimates from Sensor Tower. The analytics firm says pre-orders rose 436% on August 27, the day of the showcase, compared to the day before. That momentum carried into August...
11 PS Plus Extra Game Removals for November 2026 Confirmed
Rockstar drops PS Plus support again
Compete Across Entrepreneurial Endeavors in the GTA Online Business Rivalries Event
Put your criminal enterprises to work all throughout September during the GTA Online Business Rivalries Event, steering the invisible hand of the free market in your favor with profitable bonuses for Executives, Bikers, Gunrunners, and Nightclub Owners.
Grand Theft Auto VI developers literally forced Sony to develop QSSR technology
According to insider PainkillerQ8, the Rockstar Games team literally forced Sony developers to dig up the technology...
When Rockstar Needed To Delay GTA 6 Again, Take-Two's CEO Replied: 'Please Tell Me You're Kidding'
Strauss Zelnick eventually understood why it needed more time and provided it
Rockstar May Move GTA 6 PC Launch in Response to Expected Console Shortages
It has long been thought that there would be a long delay between the console and PC launches of Grand Theft Auto VI—GTA V launched to consoles a whole two years ahead of the PC port—however, the unprecedented times facing the PC and console hardware markets may be enough to pressure Rockstar...
Rockstar says GTA 6 runs at 30 FPS, while it's reportedly unsure about a 60 FPS performance mode
The GTA 6 extended look trailer was apparently captured on PS5. Maybe that's why people noticed some frame-rate choppiness. But what FPS will it run at?
GTA 6 is so detailed no single Rockstar employee has seen it all - which is exactly how we got shrinking horse testicles in Red Dead Redemption 2
The infamous Red Dead Redemption 2 horse testicles were an unplanned feature because Rockstar staff apparently work autonomously, which bodes well for GTA 6.
GTA 6 Standard Edition vs. Ultimate Edition: Which Version Is the Better Deal?
Rockstar offers two ways to experience GTA 6; here's how to choose which one is for you.
GTA 6: Rockstar Releases Brand New Official Screenshots Showing Off Stunning Reflections
Rockstar has released three brand new GTA 6 screenshots alongside its radio station reveal.
A Huge ‘GTA 6’ Change From ‘GTA 5’ Comes To Light
Rockstar is making a big change to "GTA 6," altering something that has been in its games from "Red Dead Redemption 2" to "GTA 5."
Rockstar says its next game after Grand Theft Auto 6 won’t take another eight years to make
The engine, tools and team built during GTA 6 will make the next project “go more sideways than upwards”…
Grand Theft Auto VI could cause a massive workplace productivity crisis
Hardcore gamers and casuals alike have had November 19 circled on their calendars for months, and for good reason. On the third Thursday of the month, Rockstar...
Rockstar Games Confirms Next Official GTA 6 Update for October 5
Grand Theft Auto fans looking forward to the long-awaited GTA 6 should circle their calendars for Monday, October 5.
Rockstar Games unveils its official GTA Online RP server, mere months before GTA 6
GTA 6's online is still an unknown, but Rockstar Games is putting a closed beta out for its GTA Online RP server called nopixel 5, and it's coming soon.
Rockstar, Does GTA 6's Jason Show Full Hog Or Not?
I know I’ll see him naked, but just how naked?
The Grand Theft Auto run button has changed after 25 years - GTA 6 no longer requires you to tap a face button to peg it
Rockstar has decided to finally fall in line with other games regarding how you control Grand Theft Auto 6. You'll no longer need to tap a face button to run.
'GTA 6' Release Date Triggers Mass Leave Requests and HR Pushback
Australians are already booking annual leave for GTA VI, with some taking the entire launch week off to play Rockstar's biggest franchise.
Rockstar confirm 10+ new details about Grand Theft Auto 6 gameplay
Rockstar reveals new GTA 6 details, including over 170 animal species, ride-share fast travel, hurricanes, and side activities across the state of Leonida.
Sacked Grand Theft Auto worker claims Rockstar staff placed on 'watch list'
The makers of Grand Theft Auto deny staff were sacked for union organising and were instead dismissed for sharing confidential information online.
5 Mini Gadgets From Belkin That Are Small Enough To Take Anywhere
Belkin's UltraCharge Power Bank, Wireless Microphone, Magnetic Charging Camera Grip, RockStar USB-C Audio Adapter, and Magnetic Wireless Power Bank w/ Stand.
Rockstar Unveils $400 Grand Theft Auto VI Collector's Set — But It Doesn't Include the Game
Rockstar Games has announced a $400 Grand Theft Auto VI collector's set, but the Vice City box doesn't include a copy of GTA 6.
The core arguments behind the Rockstar union busting trial
Both parties have set out their stall in legal documents obtained by Game Developer.
Brand New GTA 6 Screenshots Focus on Lucia and Jason's Relationship
Rockstar has further ramped up its GTA 6 marketing today with the launch of several new screenshots focusing on protagonists Lucia and Jason.
Rockstar Is Finally Ditching 'Tap X To Sprint' In GTA 6, But Not Everyone Is Happy: 'I’m Honestly A Little Disappointed'
For some players, this is good news; for others, it's the end of an era
GTA 6 Gets Even More New Screenshots as Rockstar Locks in for November Launch
It seems the drought of Grand Theft Auto 6 news has finally come to an end, as Rockstar has published even more screenshots for fans to comb through.
OpenClaw that Sam Altman spent billions on and claims to have beaten GTA 6 gets 'largest update in its history'
OpenClaw has rolled out OpenClaw 2.0, marking the most extensive software upgrade in the open-source artificial intelligence (AI) agent platform’s history since its debut last year. Announcing the release, the development team playfully referenced Rockstar Games’ upcoming November title launch with the social post, “HA!
Mark Your Calendars, GTA 6 Is Getting Some Serious Competition On Nov. 19
PC replacement ready to take the fight to Rockstar
Rockstar Explains How It Actually Makes A Game Like GTA 6
Working on one chunk at a time, for years and years and years, apparently
Miami Heat To Wear Grand Theft Auto VI-Inspired Uniforms For “A Night In Vice City”
The Heat have teamed up with Rockstar to promote the release of the highly anticipated game during their Nov. 18 matchup with the Milwaukee Bucks.
Miami Approves 'Discreet' GTA 6 Marketing Campaign So the City Can Fix Its Football Field
Rockstar Games' Grand Theft Auto 6 is coming to real-life Miami after a city meeting resulted in the approval of a "discreet" – and controversial – marketing campaign.
GTA 6's first confirmed actor is King of the Hill's Stephen Root: "It's an amazing thing to look at"
Rockstar Games hasn't said anything about GTA 6's voice cast, but Stephen Root just let slip that he's playing a new character in the open-world romp.
Grand Theft Auto 6's Miami Takeover Begins as Rockstar Spends Nearly $1 Million on 'Welcome to Vice City' Signage
Rockstar Games has reportedly spent $1 million to install a "Welcome to Vice City" sign in Miami as part of Grand Theft Auto 6's marketing push.
GTA 6 Officially Details Open-World Features
Rockstar Games details some of the open-world features players will enjoy in the upcoming release of GTA 6.
GTA 6's Main Story Took a Rockstar Dev 80 Hours To Beat
Rockstar North's Rob Nelson says he mostly stuck to the main quests in GTA 6, which is reportedly three times bigger than RDR2
‘GTA 6’ Leaker To Release The Entire Game Build If Rockstar Doesn’t Meet Demands
'GTA 6' has endured leaks for almost two months now, but things are escalated as Cyberleeks now say they will release the full game build if demands aren't met.
"I don't think it's worth any amount of money" - Controversial real-life GTA 6 advertising campaign passed by City of Miami, but brand can only appear "discreetly"
A City Commission Meeting for Miami Beach has approved negotiations with Rockstar Games for an upcoming marketing campaign set in the seaside locale.
Rockstar Games pulls back the curtain on Grand Theft Auto VI after leak
The company teamed up with Netflix to offer fans an extended look at Jason and Lucia’s life of crime in Vice City, days after a hack leaked material from the long-awaited game.
Rockstar Reveals $400 Special Edition Of Grand Theft Auto 6
This version of the game includes a ton of Vice City-inspired extras, like a statue, sunglasses, and crossbody bag
Grand Theft Auto 6 Is Getting a Pair of Limited Edition PS5 Controllers
Rockstar Games and PlayStation have revealed a pair of GTA 6-themed PS5 controllers.
GTA 6 Datamine Reveals 'The Goodtime State
A mysterious new GTA 6 product has been leaked to be coming to the Rockstar Store called the Vice City Collection.
GTA 6 Leak Reveals Collector’s Map Reportedly Coming With Every Physical Copy
A new GTA 6 leak has revealed Rockstar Games is planning a collector's map coming with every physical copy of the game.
gamescom 2026’s Steam wishlist winners
gamescom wrapped up last weekend, and it was bloody fantastic. It really felt like the industry had a spring in its step again. The show itself was BUZZING, with 368K attendees (+3% over last year), maxed-out exhibit space, and Opening Night Live pulling over 78M online views (+7.5%). Let’s have a look at the games at the event that brought in the most new Steam wishlists between August 23 and 30. One quick thing before we start, and stop me if you’ve heard this one before, but wishlists are NOT a barometer for launch sales (they’re bookmarks, not baskets is what we always say over here at Alinea). With that aside, wishlists are a nice gauge of hype, so let’s dive in. Witche(r)s and Warlocks take the top two spots The biggest game of the event (by new wishlists, anyways) wasn’t a game at all. It was an expansion. The Witcher 3: Wild Hunt’s upcoming expansion, Songs of the Past, nabbed 451K Steam wishlists by the end of the weekend. It’s a big example of something we bang on about constantly: proven IP with built-in fandom is the most powerful force in this market. But said IP can also ripple into other external success stories (more on that later!). Anyway, Songs of the Past debuted at Opening Night Live, and it’s the first Witcher 3 expansion in over a decade, landing next year after a full Witcher 3 remaster (free for existing owners!) arrives next month. The Witcher 3 has sold around 66M copies, and I’ll be one of those owners jumping back in to refresh myself on the core game (like there isn’t enough to play!), then play the expansion next year. This is all part of CDPR’s plan. The studio is clearly whetting everyone’s appetite for The Witcher 4 in 2028 via a classic bridge strategy. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Releasing a free 4K remaster next month – followed by a proper expansion in 2027 – keeps IP top-of-mind across a huge gap between content (games-wise, anyway). It kind of echoes Capcom’s evergreen catalogue strategy. And outsourcing co-development to Fool’s Theory (a studio led by trusted Witcher 3 veterans) keeps CDPR’s internal headcount focused on The Witcher 4. #2 by wishlists between Aug 23 and 30 went to another giant IP: Warlock: Dungeons & Dragons, published by Wizards of the Coast and developed by Invoke Studios (a team of ex-Far Cry, Watch Dogs, and Splinter Cell devs). It’s due to launch in 2027, and it looks brilliant so far. It’s a dark-fantasy open world with third-person spell-slinging. It’s a very Witcher-ish aesthetic. As you might expect, 48% of Warlock’s Steam wishlisters have played Baldur’s Gate 3, and 46% have played The Witcher 3. One to watch. For sure! Mash-ups: Anime GTA (!?) and a city-builder for kids (and adults) Ananta took #3 with 302K new wishlists. It’s an open-world game that looks like GTA and Persona had a baby. It was published by NetEase, developed by Naked Rain, and got a trailer at Opening Night Live. I got hands-on at the show, and it wears its influences openly; there’s literal web-slinging (very Spider-Man) and a LOAD of mini-games (Like a Dragon). It’s free-to-play and out in January. For Ananta, Naked Rain is taking the free-to-play, cosmetics-only route. That’s certainly a choice for a single-player open-world game. Without gacha mechanics driving high ARPU, Ananta is betting purely on top-of-funnel reach and long-term retention. This puts pressure on skin appeal when there’s no multiplayer lobby to flex in (although, co-op is reportedly coming later). Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Then there’s Lego Skylines (273K wishlists between Aug 23 and 30), which does exactly what it says on the tin. It’s a cosy Lego twist on the city-builder genre, as shallow or as deep as you fancy (five min quick sesh or ten-hour no-lifer session; latter for me). There’s some family-friendly stuff in there like couch co-op, which is only really viable on console. Iceflake Studios, which Paradox acquired back in 2020 is developing this one. So Paradox is probably looking for a family-friendly onramp to its rad Cities: Skylines games. The overlap there is plain, with 33% of Lego Skylines wishlisters having played Cities: Skylines and 16% Skylines II. There’s no doubt plenty of parents here (and uncles, ahem) planning to indoctrinate the next gen of city-builders. I’ll definitely be playing with my youngest nephew. This one could be big and educational. I’m very curious to see more. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Mature IP, new and old, rounds out the list As for the rest of the list of gamescom games by new wishlists between Aug 23 and 30: Heroes of Might & Magic III Remake got 189K new wishlists. It remakes the iconic 1999 turn-based-strategy classic in full 3D and 4K. It follows this year’s Heroes of Might & Magic: Olden Era (~1.8M copies sold, as per our estimates), and around a quarter of the III Remake wishlisters have played Olden Era, including 7% of them this month. Wardogs – a $40 PvP shooter – added another 146K to an already massive pile (nearly 1.6M total). It’s published by Team17 and made by Bulkhead. It plays somewhere between the tactical squad stuff of … Squad and the all-out-chaos battlefield of … Battlefield. It’s up to 100 players, and it’s out in about 10 days. It’s already pre-sold over 500K copies on Steam ($16.6M), boosted by a pre-order-only beta. It sold another 70K copies during gamescom, too. Afterworld managed 121K new wishlists. It’s a Paradox-made post-apocalyptic grand-strategy game, and it was announced at the show. It’s a departure from Paradox’s usual historical stuff, and the studio’s first new setting in over a decade. The Paradox purists are into it, with over half its wishlisters having played Hearts of Iron IV (19% this month) and 41% Crusader Kings III (17% this month). Metro 2039 got 110K during the show, tunnelling its total past 1.3M. Nearly 40% of wishlisters have played 2020’s Metro Exodus, the previous mainline title in the series. The Metro novels are Russian, dev 4A Games is Ukrainian, and it’s set in Moscow, so it’s unsurprising that – after the US (17.3% of wishlisters) – the next two countries are Russia (12.7%) and Ukraine (10.0%). The Blood of the Dawnwalker drew in (the blood of) 108K new wishlisters, now totalling an impressive 1.7M (at a $70 price point, though). It’s an open-world dark-fantasy action-RPG set in 14th-century Europe (with vampires!), made by some former Witcher devs at Rebel Wolves. Again, it shows. Over half of Blood of the Dawnwalker’s wishlisters have played The Witcher 3, and its #2 market is Poland, home of Rebel Wolves. That’s that hometown-hero effect we keep banging on about again! And Blood of the Dawnwalker plays very well, by the way. While it looks like a Witcher clone on the surface, it actually brings a lot to the table mechanics-wise. I love the whole time-as-a-currency spin on RPG gameplay. It gives the game a different, refreshing pace. Essentially, you start Blood of the Dawnwalker with a pool of 480 action points spread across 30 days and 30 nights. As for how the game performs, we’ll be posting some numbers next week, so hit subscribe below to get that in your inbox when it’s ready. Subscribe The Witcher’s legacy ripples Make no mistake: on a high level, this was The Witcher‘s gamescom. The #1 game by wishlisters was a Witcher 3 DLC. Warlock is clearly Witcher-inspired – as is Blood of the Dawnwalker, which was made by ex-Witcher devs. There was a lot of other cool stuff on the floor that we’ll no doubt be covering in subsequent newsletters, though! As always, wishlists went through the roof for sequels, remakes, DLC, and licensed IP. As always, though, these wishlists will likely convert to about 5% to 10% of launch-day buyers, with the probable exception of The Witcher DLC – the exception that proves the rule. Either way, we’ve got a nice, diverse list here – one that is very Witcher-y, Paradox-y, and – if you’re a fan of great games on Steam – a bloody good list. We even got a bunch of new IP to get excited for. Great gamescom! Even if we are still processing that unfathomable number of mini Kölsch beers! One more thing: GTA 6 broke the internet (again) Move aside, Spider-Man and The Odyssey (I love you both, really). But the decade’s defining entertainment zeitgeist is round the corner. Unless you’ve been living under a rock, you’ll know that Rockstar dropped an extended look at GTA 6 last week. It was INSANE, the most impressed I’ve ever been by a showcase like this. You can see the budget seeping through every second of the extended look, and this level of game is unobtainable for any other publisher. Everyone’s going nuts, and rightly so. GTA 6 is out in holiday 2026, and it’ll be the biggest entertainment release ever, full stop. For those without a PS5 or Xbox Series console, a $500-$900 console is a big ask in this economy, but GTA will pull a lot of last-generation-console fence sitters over the current-gen fence either way: The autumn timing puts GTA 6 on (digital) shelves for the holidays, meaning a PS5 or Xbox (let’s be honest, mostly the former) will be on many a Christmas and Hanukkah list. Demand will outweigh the struggling supply, though, and PS5 Pros are already sold out and being sold at a markup via scalpers. Every console that isn’t on a shelf is a sale deferred or lost, and worse, it hands scalpers the margin. GTA has cultural clout that reaches everyone. It’s been a mainstream fixture since 2001’s GTA III and its clout has only grown exponentially since then. There’s a touchpoint for every generation alive. The FOMO-word-of-mouth double punch does the rest. Loading... It’ll reactivate the lockdown cohort, the millions who picked up gaming in 2020-21 and churned. GTA 6 will bring them back. Remember when College Football 25 brought a bunch of US gamers to current-gen consoles? GTA will do that globally. Once they’re back (or upgraded), and all GTA’d out, the fresh current-gen-console folks will check out the rest of the current-gen catalogue they missed. GTA Online, if not free to play, will also lead to a boost for PS+ and Xbox Game Pass, another boost for the ecosystem players. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Even some of the smug PCMR 60FPS crew won’t be able to resist their FOMO and will bite the bullet on a console to play this one early (then double dip). The consoles cost the same as a decent stick of RAM these days anyway lmao… Don’t get me wrong, though. GTA 6 is no silver bullet for the mature console market, but it does prime the current gen for a couple of strong swan-song years. And it’ll also give the consoles more users from which to maximise ARPU. ‘’We are in the latter half of the lifetime cycle of [the PS5],’’ said Sony President and CEO Hiroki Totoki in a Wall Street Journal interview. ‘’That means we do not need to aggressively sell the console today; rather than that, we are focusing on the current revenue from the current user base.’’ The biggest, best premium games always arrive late in a console cycle, so getting more players aboard now, ahead of that content storm (the new current-gen-only Call of Duty included), is a clear win for the platforms. On the Netflix thing, though: let’s all chill out a bit, like. Half my LinkedIn feed was going bonkers treating the reveal debuting on Netflix like it’s the future of entertainment. It wasn’t. It was a six-hour head start, and Netflix left that detail out of the “first-of-its-kind partnership” press release. The extended look hit Netflix at 3pm ET on 27 August, then went up on YouTube and Rockstar’s site for everyone six hours later. And it was all over social immediately, anyways. This reveal was going to reach an untold number of people whether it debuted on Netflix, YouTube, a Times Square screen, or a group chat. The last trailer did nearly half a billion views in a day with no gatekeeper at all. Netflix just stood next to that audience for six hours, borrowing it. It’s was a tidy deal for Netflix, sure. But every outlet on earth was breaking the thing down frame by frame by the evening anyway. Anyway. I’m hype. And we’ll be covering some GTA numbers on the newsletter soon. So hit subscribe below to get that in your inbox when it’s ready! Subscribe The last word Reply to this email – or reach out here – if you have any feedback for the newsletter – or want to request a game for us to cover. [Alinea Analytics boasts the most accurate PC and console estimates in the business. Game makers use our platform to understand their audience, keep an eye on the competition, monitor sales trends, and spot new opportunities. We equip game studios and financial institutions with accurate data and the confidence to make smarter, data-driven decisions. Want to talk about all things games market data? We’d love to chat!]
GTA VI Writers Sidestep Trump and MAGA, as Rockstar’s Rupert Humphries Says Florida Satire Targets Conspiracy Theories Instead
Rockstar said there won't be any references to specific trends or persons in GTA VI, as the game focuses on stuff like conspiracy theories.
Rockstar Issues Major Update Before 'GTA 6' Release
GTA and RDR2 fans have strict new rules to worry about on PC, according to a new Rockstar announcement
GTA 6 will finally ditch the series' tap-to-sprint controls
With GTA 6, Rockstar is finally switching out its archaic tap-to-sprint control scheme, which has featured in all mainline Grand Theft Auto titles since GTA III.
Grand Theft Auto 6 launch trailer suddenly drops, showing a saucy shower scene, a tense police chase, and high-flying heists
Rockstar Games has released the launch trailer for Grand Theft Auto 6 today, which is a showcase of the hijinx players can expect come the 19th November.
GTA 6's Advanced Weather System Officially Confirmed By Rockstar
Grand Theft Auto 6 not only has a revamped weather system, but there will be some major weather events that could impact gameplay in some capacity.
'GTA 6' Leaker Posts Nude Lucia Video With Threats of Releasing Game Early
Amid threats against Rockstar, Cyberleek is promising GTA 6 fans nude Lucia gameplay in 4k if the leaker's meme coin reaches a market cap milestone
Rockstar Officially Reveals 3 Big New 'GTA 6' Gameplay Features
Game Informer's cover story dishes on GTA 6's animals, the game's dynamic weather system, and Rockstar's intense approach to NPC generation
GTA 6 Takes Around 80 Hours To Complete, Says Developer
Rockstar North co-studio head Rob Nelson has given us the first real number on GTA 6's length. Nelson told The New York Times that his own playthrough, completed back in February, took around 80 hours. That run covered the main story plus some optional objectives that carry actual narrative...
Sensor Tower data shows the yawning gap between GTA 6 and everything else
In terms of preorder numbers, Rockstar's game is 148% head of 2022's Call of Duty: Modern Warfare 2 at this point from launch
We Got GTA V Running On Web Browser Before GTA 6
PlayGTA5.com briefly allowed users to play GTA V in a web browser, requiring only 700 MB to start before being taken down, possibly by Rockstar.
Rockstar Traveled Across Florida With Gang Members and Cops for GTA 6 Research
Rockstar has discussed travelling across Florida with gang members and cops for GTA 6 research, and hovering in a helicopter above a Beyonce concert.
GTA 6 Online Releasing In 2027 Says Twitch CEO After Talks With Rockstar
GTA Online won’t come to GTA 6 until some point next year, 2027. That’s according to the CEO of Twitch who’s had lots of conversations with Rockstar. Dan Clancy has shared what w…
First Major Cast Member Confirms Appearance in GTA 6, Seemingly Going Off Rockstar's Script
The first major cast member has confirmed his appearance in Grand Theft Auto 6, seemingly going off Rockstar’s tightly controlled marketing script.
GTA Online Will Be Supported 'Beyond' GTA 6 Release, PC 'Becoming More and More Important'
Rockstar Games plans to support GTA Online "beyond" the launch of Grand Theft Auto 6, parent company Take-Two has confirmed.
Cover Reveal
Rockstar Games' next crime epic graces the cover of Game Informer. - Game Informer
Days After GTA 6's Big Reveal, Rockstar Announces A Major GTA 5 Update
Grand Theft Auto 5 will introduce a revamped world with better NPCs in addition to other improvements, Rockstar says
'There's No One Person That Has This Whole Thing in Their Head' — GTA 6 Devs Had Freedom to Add Cool Features Just Like RDR2's Horse Balls
Rockstar Games gave the GTA 6 developers so much freedom to add cool details that not even the studio's top executives are aware of everything in the game.
Dolly Parton’s Walk of Fame star vandalized days after country icon’s death
Dolly Parton’s Hollywood Walk of Fame star was vandalized days after the country icon’s death. As of Tuesday, Sept. 1, the star is being repaired, as they were previously scheduled.
Fans Are Calling GTA 6's Latest Trailer A Blurry 'Downgrade'
God forbid someone in Rockstar Games' marketing department decided to add a little artistic flair to a trailer
Rockstar Games' New Modding Policy Crushes Influencers' Dreams for Monetized GTA 6 RP Servers
Rockstar Games has outlined its policy for modding ahead of Grand Theft Auto 6's release, and it may crush the dreams of some would-be entrepreneurs.
90s Rockstars Who Are Barely Recognizable Now
GTA 6 Fans Think Rockstar Games Is Shooting an Elaborate and Expensive Live-Action Trailer in Miami
Eagle-eyed Rockstar fans have noticed camera crews recording convoys of flashy GTA-themed cars in Miami, creating speculation over a new live-action trailer.
GTA 5's Michael Actor Defends GTA 6 After Doubters Say Rockstar's Games Look Too Similar
Ned Luke, the actor behind Grand Theft Auto 5's Michael De Santa, said people who think Grand Theft Auto 6 looks too much like GTA 5 are "out of their minds."
7 Major New GTA 6 Details Officially Revealed by Rockstar
A new Bloomberg report dives deep into the biggest game of the decade
Rockstar Games Reveals Its Official GTA Online Roleplaying Server, nopixel V
Rockstar Games has revealed its official GTA Online roleplaying server, nopixel V, ahead of GTA 6's launch.
New GTA 5 Leak Suggests Rockstar Had Ambitious, City-Sized DLC Plans That Were Ultimately Scrapped
GTA 5 has suffered a new leak that suggests Rockstar Games had ambitious, city-sized DLC plans for the game.