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New Plugin Allows Us To Turn Our Steam Deck Into a PSP, PS5, or Xbox 360
A new plugin for the Steam Deck allows us to change Game Mode to different console interfaces, making it feel like a PSP, PS3, Xbox 360, and more.
How well have past GOTY winners sold?
We’re less than two months away from 2026’s The Game Awards, and what a year it’s been for fantastic games, including Resident Evil Requiem, Forza Horizon 6, Slay the Spire II, the Blood of Dawnwalker, and Control Resonant – just to name a few. So as we approach the end of the year, we thought we’d look back on our estimates for the GOTY winners of the past four years. In terms of revenue, Elden Ring (2022 winner), Baldur’s Gate 3 (2023), Astro Bot (2024), and Expedition 33 (2025) have generated a combined $3.8B via 73M copies sold: Let’s have a look, then. Elden Ring has generated $2B in revenue Elden Ring is a phenomenon in every sense. It’s sold a whopping 36.4M copies across Steam (50%), PS5 (35%), and Xbox (15% across console and PC). Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Elden Ring also just passed an astronomical milestone: $2B in revenue. While PlayStation and Xbox account for half of Elden Ring’s copies sold across these three platforms, they account for 57.5% of revenue. This – as ever – is due to regional pricing and the higher relative share of PC gamers in lower-priced markets. For example, around 17.4% of Elden Ring’s Steam copies sold were in China, where the game costs about 26% less than the price in the States. There’s an … interesting narrative going around these days that console gamers are only interested in ball-and-gun games and have the patience for little else. Well, Elden Ring’s impressive sales prove that is simply not true, and across all platforms. What’s more, over 9.8M people have played Elden Ring for over 100 hours, with nearly 3.5M people getting all of the achievements and trophies. For reference, 10.9% of Elden Ring’s PlayStation players have the platinum trophy, while 10.5% of players on Steam and 3.9% of Xbox players unlocked all the achievements. Git gud, Xbox players! Of the 1.5M people who played Elden Ring on PlayStation last month, 4% also played Dark Souls 3 last month, 4% played Bloodborne, and 3% played Sekiro. There’s those Soulsborne diehards for you. By many accounts, including my own, Elden Ring is one of the best games of all time. It’s an evergreen seller that will continue to be a cash cow for Bandai and FromSoftware for years to come. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Elden Ring has sold another 2M copies across Steam, PlayStation, and Xbox this year, generating almost $110M. This means it’s outperforming many of this year’s high-profile releases. Even Elden Ring’s standalone run-based PvE spinoff, 2025’s Nightreign, has sold 7.8M copies and generated $282M in revenue. Baldur’s Gate 3 is another billion-dollar-plus banger Another cross-platform phenomenon is Baldur’s Gate 3, which has sold 23.2M copies and generated over $1.2B in revenue. About 18.7M of these copies (80.6%) are via Steam, 2.9M via PS5 (12.7%), and 1.6M (6.8%) via Xbox. Around 1.3M folks on Steam bought BG3 before it hit 1.0. The PlayStation version launched about a month after the PC 1.0 release, while the Xbox version came four months later due to technical issues around developing local co-op on the Series S. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Across platforms, Baldur’s Gate 3’s monthly active users have never dropped below 2M, including 2.2M MAUs last month (68.5% on Steam, 21.9% on PS5, and 9.6% on Xbox). And it still regularly brings in 280K to 400K players every day: About 1% of BG3’s Steam player base has played for over 500 hours! That’s a little under 200K people. Astro Bot is also an evergreen seller, albeit a more niche, family one Astro Bot, 2024’s winner, has now sold 4.7M copies and generated $291M in revenue. The budget, including marketing, is almost certainly under $100M, given the small Japan-based core team and three-year dev timeline. You can really see why the tides are changing toward less expensive hubs. Astro Bot is the only first-party winner on this list, but follows other first-party winners of The Last of Us Part II (2020’s winner), God of War (2018), and Breath of the Wild (2017). Around 46.6% of Astro Bot’s copies sold have been physical, which is far higher than the typical game. This makes sense for a couple of reasons: There’s a large family audience for this one, and physical boxes are an item to wrap when giving Astro as a gift. Astro has collector value for the PlayStation core (this is nostalgia-fueled platformer celebrating PlayStation’s history) Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Astro is another one of those games that continues selling over time, regularly selling more than 100K a month. It’s sold around 1M more copies this year ($60M in revenue) and is a popular title with families. We can see this using the Alinea platform’s MAU crossover tool: Astro Bot’s top #2, #3, and #4 games by crossover in any given month this year are Minecraft, Fortnite, and Roblox – without fail. The #1 title every month, though, is Astro’s Playroom, a pack-in with all PS5 consoles. For every month this year, between 20% and 30% of Astro Bot players also played Astro’s Playroom that month. So the free pack-in is a noice funnel for converting players to a full paid product. Expedition 33 sells 8.7M despite Game Pass cannibalisation Finally, we have last year’s winner – Expedition 33. The turn-based-RPG banger has generated $366M via 8.7M copies sold, with 58.8% on Steam, 35.7% on PS5, and 5.5% on Xbox. Xbox’s share of copies sold is this low due to Expedition 33 launching on Game Pass, where 4.3M people across console and PC accessed the game. A little under 700K Xbox players used their subscription to play Expedition 33 this year. That said, the game’s 1.5-year Game Pass deal ended last week on October 16, and we’re already beginning to see a positive trend on Expedition 33’s copies sold via Xbox (but the jury’s still out!). There’s understandably a lot of French pride behind this one, as France is the game’s #3 market on both Steam and PlayStation. Vive la France! One thing that stood out to me is that the GOTY winners aren’t $300M Hollywood productions made in the US. They’re mostly mid-budget studios outside the traditional AAA cost centres. Lots to think about there. Also, good games sell well; who’d have thunk it!? And there’s a whole load of them this year, with GTA 6 still to come, too. GTA just made the cutoff point for the VGAs this year. What a coincidence! Loading... Cool links and other stuff Our physical games newsletter from Tuesday was picked up by GameSpot, Eurogamer, TweakTown, and a bunch of others. We’re offering a free trial of our platform for games companies. Send us a message here, or reply right here on Substack/email, and we’ll set you up. Next week, we’ve got some exciting news regarding the future of our newsletter, so stay tuned! The last word Reply to this email – or reach out here – if you have any feedback for the newsletter – or want to request a game for us to cover. Want to see why these companies (and many others) are subscribed to Alinea? Get a free platform trial! [Alinea Analytics boasts the most accurate PC and console estimates in the business. Game makers use our platform to understand their audience, keep an eye on the competition, monitor sales trends, and spot new opportunities. We equip game studios and financial institutions with accurate data and the confidence to make smarter, data-driven decisions. Want to talk about all things games market data? We’d love to chat!]
Here's What The Mafia 3 Upgrade Looks Like On Xbox Series X|S
How the new Xbox versions stack up
US console hardware market at its most precarious position ‘since the 80s’, says Circana
Xbox sales hit an all-time low as US console prices reach record highs…
GTA 6 Platform Poll: 36% of DF Viewers to Play on PS5 Pro after 30,000 Votes
With only one in five planning to play on Xbox - and thousands of comments in favour of PC.
Resident Evil: Requiem made more money on PlayStation discs than on Xbox in total, reportedly, as Sony's march to a discless future continues
Single-player blockbuster PlayStation games still sell in notable quantities on disc, statistics show. In Japan, the desire for physical is even higher.
Big Walk developer explains the lack of Xbox version is due to Microsoft's place on the BDS boycott
Big Walk developer House House has explained no Xbox version of Big Walk will come until the Palestinian-led boycott movement removes Microsoft from its list.
Next Week on XBOX: New Games for October 12 to 16
Next Week on XBOX: Castlevania: Belmont's Curse, Planet Zoo 2, Valor Mortis, Warhammer 40K: Boltgun II, and more coming soon!
The next-gen Xbox won’t cost you $1,800. It can’t. Can it?
Didn’t Microsoft say the next Xbox needed to be affordable?
DreamWorks Shrek 2 Remastered announced for PS5, Xbox Series, Switch 2, Switch, and PC
Aspyr has announced DreamWorks Shrek 2 Remastered for PlayStation 5, Xbox Series, Switch 2, Switch, and PC (Steam, Epic Games Store). It will launch on November 10 for $29.99.
Xbox Reportedly Surveys Users On Return to Full Exclusivity for its Games
Xbox has reportedly surveyed players on how they would feel about a return to console exclusivity for all of its games, with the exception of Call of Duty.
An Xbox Series X can now run PlayStation 5 games, but there’s a catch
While PS5X can let Xbox Series X users play PlayStation 5 games, it only works in the console's official Developer Mode, and there's no public download yet.
AMD is bringing FSR 4.1 to Xbox consoles and handhelds
AMD’s latest upscaling tech is also coming to laptops, 6000-series GPUs, and handhelds.
WBN, Xbox and the CXO Summit: This Week's Top Five Stories
This week's top stories include, WBN on Europe prioritising risk strategy, Asha Sharma's plans for Xbox and discussions around AI at the CXO Summit
These 20+ Games Are Coming To Xbox Next Week (October 19-23)
Including one of the biggest Xbox first-party releases of 2026!
Here's What The Reviews Are Saying About Call Of Duty: Modern Warfare 4's Campaign
Out now for those who pre-ordered digitally
Microsoft reportedly plans Xbox handheld in 2027, next-gen console in 2028
The next Xbox could cost between $1,200 and $1,800 if Microsoft doesn’t subsidize it.
Xbox 'Won’t Survive' Without New IP, CEO Says
Xbox CEO Asha Sharma said in a town hall that the division needs to focus on new IP after divesting from many of its studios that made new IP.
Xbox wants you to pay 24 to 40 cents per hour to stream games you already bought
Time-based a la carte charges come on top of the purchase price for the games themselves.
Microsoft's latest Windows 11 perk will give new PC buyers 25 free Xbox games worth over $500
Gears of War: Reloaded and more Xbox free games will be given to PC players as part of Windows 11's latest promotion.
Cloud Playtime Now Available to Test with XBOX Insiders
Starting today, XBOX Insiders* can try a new way to stream games by purchasing cloud playtime without a Game Pass subscription. This preview gives XBOX Insiders who do not have an active Game Pass subscription an early look at the new option before it rolls out more broadly in November. During the preview, XBOX Insiders […]
Bluey's Happy Snaps launches with an unobtainable Xbox achievement
After launching into Xbox Game Pass last week, players have found a broken achievement in Bluey's Happy Snaps that prevents them from earning the Mythic.
As Xbox and PlayStation sales reach new lows, analyst says the "US hardware market has not been in a more precarious position since the early 80s"
Xbox Series X/S and PS5 price hikes have significantly slowed down sales, according to one analyst who's not too optimistic about the console market.
Xbox Series X will offer identical graphics to the base PS5 in Grand Theft Auto VI
Social media is buzzing about user XGREEN's claim that the Xbox Series X console will supposedly offer better value for money.
Xbox mandates a four-day return to office
Xbox employees close to Microsoft’s Redmond headquarters will need to come into the office more starting in February.
'Haven't Played Your Console in a While?' Trade It in, Xbox Tells Customers Amid Stock Shortages
Xbox is sending emails to customers reminding them that they can trade in their Series X and S consoles if they’ve been collecting dust.
Microsoft is considering making Fallout, The Elder Scrolls, and even Minecraft Xbox console exclusive
Microsoft is actively asking Xbox users with multiple consoles how they'd react if big franchises went fully console exclusive. Is this a hint at things to come?
Xbox is officially embracing the chaos of AI-powered game ports
Xbox Labs is a new group exploring emerging game technology
Six Games Are Heading To Xbox Game Pass This Week (October 13-16)
Five "day one" titles and another massive EA addition
AMD Announces FSR 4.1 for Xbox Series X/S, Z2 Extreme and Z2A Handhelds, RX 6000 GPUs and More
Plus: FSR 4 will soon support Vulkan games.
New Xbox Nano Controller is designed for "younger players, smaller hands, or anyone seeking something portable"
Shades of the "Xbox Cloud Controller" that leaked in May this year.
AMD and Microsoft announce FSR 4.1 support for Xbox Series X|S and Xbox Ally, bringing huge performance gains
In a video address, AMD revealed FSR 4.1 support is coming "soon" to Xbox consoles, and this week to Xbox Ally.
Xbox Game Pass Heading For A Massive Shakeup, Report Says
Game Pass could change in a big way.
25+ Of The Best Discounted Games We Could Find From The Xbox Store Sales
Bargains for up to 90% off!
"We're using AI": Xbox business strategist claims he could be fired "because I told you the truth that nobody wants you to know"
Xbox's Brandon Stirrup says the gaming industry is already using AI, despite widespread negative sentiment among players.
Xbox is struggling for stock so bad that it's encouraging lapsed users to trade-in their dormant consoles ahead of GTA 6
The console stock situation is so dire now that Microsoft is targeting lapsed users with second, dormant Xbox consoles to recommend trading-in. The RAM crisis continues.
Xbox follows in PlayStation's footsteps, introducing AMD FSR 4.1, targeting better graphics and performance on Series X/S
Xbox Series X and Series S are getting a new AI upscaling technology comparable to PlayStation's QSSR.
Xbox Sales At An All-Time Low With PlayStation Its Worst In 13 Years
Xbox and PlayStation are having their worst hardware sales in a a decade, if not ever, due to high prices of consoles and consumer indifference.
Xbox Is Previewing Paid Cloud Gaming For Players Without Game Pass
Here come new rate limits.
Xbox reportedly planning three more rounds of layoffs, with the first wave coming as early as this month
Xbox is said to be laying off some employees this month, with two more waves planned for the near future.
From the Anime to the Game — Free Update Brings Edgerunners 2 Content and More to Cyberpunk 2077!
The free Edgerunners 2 Update to Cyberpunk 2077 is available now, with content inspired by the second installment of the hit anime series now streaming on Netflix
Xbox Game Pass Reportedly Getting 'Major Overhaul,' Will Feature 'À La Carte' Options
Microsoft is reportedly planning a substantial revamp of Xbox Game Pass that will allow subscribers to choose the features they want in an à la carte fashion. The report comes by way of a new Fortune profile piece on Xbox CEO Asha Sharma.
GTA VI will run better on Xbox Series X than on the base PS5.
A technical analysis of the hardware specifications of current gaming platforms indicates that the anticipated crime action game Grand Theft Auto VI...
Xbox Cloud Gaming’s pay-as-you-go option starts at $3.99 for 10 hours
Microsoft is opening up Xbox Cloud Gaming to anyone in November.
Xbox announces Xbox Labs, a new initiative to trial emerging ideas and "new technology"
New business unit is charged with testing new projects and judging them by user feedback
No, I’m not a Human coming to PS5, Xbox Series, and Switch in 2027
Publisher CRITICAL REFLEX and developer Trioskaz will release No, I’m not a Human, an anxiety horror thriller about paranoia in the End of Times, for PlayStation 5, Xbox Series, Switch, and P…
Xbox cloud gaming prices revealed, with 50 hours of ad-free game-time priced $11.99
Prices for Xbox cloud gaming revealed. But even paying won't protect you from wait times if servers are busy, apparently.
Castlevania: Belmont's Curse Review: Worthy of the Whip
Castlevania: Belmont's Curse (Xbox Series X/S) Review – 9.25/10: Castlevania is back, and between Rose Belmont and Evil Empire, it's in great hands. - Game Informer
Report: Microsoft's Project Helix planned for 2028 at $1,200 to $1,800 price
Xbox maker is also apparently planning its own gaming handheld for next year.
Xbox 'Business Strategist' Claims Video Game Industry Is 'Pretending to Not Use AI,' Deletes Twitter Account After Deluge of Replies
An Xbox staff member went viral this week for taking to social media to tell "the truth that nobody wants you to know": that the video game industry is "pretending" to not use AI.
Microsoft: FSR 4.1 Coming "Very Soon" to Xbox Game Developers for Series X, Series S
How will FSR 4.1 stack up against PS5's QSSR and Pro's PSSR 2?
Xbox's Official Shakeup Continues Through 2027 with New Rounds of Layoffs
Xbox is continuing its major "reset"
ID@XBOX x IGN Showcase Recap: All the News and Announcements
We've just wrapped up another fantastic ID@XBOX and IGN Showcase, bringing the latest news and updates on many brilliant indie titles heading to XBOX.
Your Raw Fury Backlog on XBOX is About to Get A Lot Bigger
We hope you’ve cleared some space in your backlog, because there are a lot of Raw Fury games heading your way on XBOX. From getting lost with friends in the mysterious depths of Deep Dish Dungeon, to collecting and fusing monsters in Cassette Beasts 2002, solving a supernatural mystery in The Seance of Blake Manor, […]
Xbox Reportedly Emailing Users To Trade In Consoles At Best Buy
The email supposedly opens by asking Xbox Series owners, 'Haven't played on your console in a while?'
Xbox gets 30 new games next week, including Call of Duty: Modern Warfare 4
Next week, Call of Duty: Modern Warfare 4, Peak, Final Fantasy Resonance, and 27 more new games launch across Xbox consoles and Xbox PC.
The non-gamer CEO racing to save Microsoft’s Xbox
Asha Sharma has cut thousands of jobs, consolidated studios, and rewritten the playbook. Insiders wonder if she’s saving the brand or preparing it for a non-Microsoft future.
Xbox biz guy deletes his X account less than 24 hours after saying game devs who don't embrace AI 'should not be in the business of being a business'
Business strategy manager Brandon Stirrup said he was "happy to take the hit" for his stance on AI, then left social media.
Big Walk skipped Xbox to boycott Microsoft’s involvement with Israel
The omittance was intentional.
Gears of War: E-Day's Xbox debut tops Halo, can't surpass Forza Horizon 6
Gears of War: E-Day's high Xbox player count makes it the second-biggest game to launch on Xbox in 2026, behind only Forza Horizon 6.
PEAK coming to PS5, Xbox Series, and Switch 2 on October 22
Aggro Crab and Landfall will release cooperative climbing game PEAK for PlayStation 5, Xbox Series, and Switch 2 on October 22, the developers announced.
Microsoft updates Windows 11 Xbox mode with easier access to desktop and power controls
Microsoft is making it easier to return to Windows from Xbox mode. The latest Insider builds introduce a refreshed Gaming Task View with desktop and power shortcuts.
Xbox reveals pricing for cloud gaming limits, starting at $3.99 for 10 hours
Cloud playtime packs provide ad-free cloud gaming, including shorter wait times and high-quality streaming
Coming to XBOX Game Pass: Final Fantasy VII Remake Intergrade, The Séance of Blake Manor, and More
Ghosts to question and a planet to save. Sounds like a perfectly reasonable few weeks to me! We have another batch of games coming soon to Game Pass, so clear a little room in that “Play Next List” and let’s get to it!
Next Week on XBOX: New Games for October 19 to 23
Next Week on XBOX: Call of Duty: Modern Warfare 4, Final Fantasy Resonance, We Were Here Tomorrow, and more coming soon!
Life Science Tools Market Forecast to 2035: Growth Accelerates on Genomics and Biomanufacturing Demand
The global life science tools market is forecast to expand through 2035, supported by rising genomics research, biomanufacturing scale-up, and lab automation adoption.
High Console Prices Push Playstation and Xbox Sales to New Lows
Circana data found that PlayStation and Xbox console sales are hitting new lows in 2026.
Xbox Shocktober Sale 2026 goes live with over 1,200 terrifyingly good deals
The huge Xbox Shocktober Sale 2026 is now underway, featuring a massive 1,200 discounts on Xbox games, bundles, DLC packs, and more.
AMD and Microsoft Bring FSR 4.1 to Xbox Series X|S, FSR Diamond Teased for Project Helix
AMD and Microsoft have confirmed that FSR Upscaling 4.1 is coming to the Xbox Series X and Series S. The news came in an AMD video presentation led by Jack Huynh, joined by Xbox CTO Scott Van Vliet and ASUS. The ROG Xbox Ally handhelds are getting it too, and it looks like they will be first in...
Free Play Days – NBA 2K27, Crusader Kings III, The Alters, Bus Simulator 21, Soccer Story and Ravenswatch
Happy Free Play Days! Game Pass members can jump into NBA 2K27, Crusader Kings III, Bus Simulator 21, Soccer Story and Ravenswatch this weekend, while all XBOX players can enjoy a timed trial for The Alters.
Review: Final Fantasy Resonance: Impressive 2D-HD Visuals, Excellent Performance on Every Platform
But what's up with image quality on Xbox Series S?
Review: Asus ROG Xbox Ally X20: The OLED Upgrade We've Been Waiting For
The price premium is extraordinary.
Five Games Are Confirmed For Xbox Game Pass In November 2026 So Far
Looking forward at what's to come
Asus ROG Xbox Ally X20 Review: The Prettiest, Most Comfortable Handheld You Can Buy
The OLED Xbox Ally looks, feels, and plays better than ever. That doesn’t mean it's offering the best performance.
Gears of War: E-Day sells 230K copies
Gears of War: E-Day has sold 230K copies since its advance-access launch on October 1 and full release on October 6. Steam accounts for 168K of those, with Xbox (console and PC) selling 62K. But there’s more to this story, as Xbox makes up the bulk of revenue. E-Day is the best-reviewed Gears game in nearly two decades (and the best one ever made, in my opinion). The Coalition has made a banger here (it’s currently in my top 10 of the year). Despite E-Day’s undeniable quality, this is a soft result. And it’s down to the business model, really. E-Day has made $37M so far, thanks to the Premium upgrade On Xbox, Game Pass is cannibalising much of the premium revenue. Our estimates show that 1.7M folks accessed E-Day via their subscription rather than a copy. But Xbox is having it both ways – or having it halfway, at least – via its Premium Edition Game Pass upgrade. Game Pass subscribers could pay $30 (or their local equivalent) for up to five days of early access starting October 1. Our estimates show that of the 1.7M who accessed E-Day through Game Pass, 722K paid for the upgrade. Between the review embargo lifting on October 1 and the full release, E-Day managed to shift another 250K early-access upgrades – no doubt helped by the campaign’s rave reviews. So despite selling far fewer copies on Steam, Xbox accounts for almost three-quarters of the revenue (roughly $26M of the $37M, versus about $11M on Steam). So “230K copies” undersells the paying audience. Including the 722K upgrades, nearly 950K people actually paid something for E-Day. The $30 upgrade is a halfstep from cannibalisation, but will Xbox go all the way? While E-Day is a sublime game, these are soft numbers for a flagship when Xbox badly needs revenue wins. E-Day sold 62K copies on Xbox against 722K Premium upgrades, so for every one copy sold on Xbox, nearly 12 Game Pass upgrades were sold. The $70 premium SKU is – functionally – dead on Xbox. Normally you can’t see what a Game Pass player would have paid, because the game’s just there in the subscription. But the $30 early-access upgrade estimate shows that 722K people demonstrated they’ll spend real money on this game. In a world without day-one Game Pass, many of these folks would have bought E-Day at $70. They paid $30 for five days early access to something they don’t own. Xbox is, in effect, charging its most valuable customers the least, based on a hangover from a tried-and-exhausted strategy from a previous administration. Those 722K willing-to-pay players generated about $21.7M via the upgrade. If three quarters of this group – mostly US and European audiences – bought E-Day outright, that’s nearly $40M. Of course, Game Pass does bring in meaningful recurring revenue, and E-Day is adding value for hundreds of thousands of subscribers. However, Game Pass is no longer growing, so Xbox is at a crossroads. Xbox is reportedly looking to do a Netflix and bolt on an ad-supported tier to pad it further. But that will just set a new floor, and leadership keeps telling us the priority now is revenue growth, which is subscriber-speak for ARPU. Xbox has already pulled Call of Duty from day-one Game Pass after day-one inclusion hammered its sales, with new CoD titles now arriving on the service around a year late. We know that some Microsoft executives believe the service devalues games outright, and rumours (which Microsoft has dismissed so far, to be fair) suggest that day-one releases could be taken off Game Pass. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe When a game this well-reviewed does this softly on its home platform, the model – not the game – gets brought into question. What else E-Day’s early adopters have played (including this month so far) Looking at E-Day‘s players on Xbox, most have played the franchise before (86% have played Gears 5, 76% Gears 4), and every game on the crossover list is either a shooter or a title from an Xbox-owned studio (though Game Pass is inflating those numbers, of course, more on that later): As for what else Xbox’s E-Day players have played this month, the top three are Fortnite (16%), Roblox (7%), and Call of Duty (6%). Another 5% played Minecraft Dungeons II, which is also on Game Pass and launched a couple of days before Gears‘ advance-access date. Many Game Pass players are happy to check out most big new additions. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Over on Steam, the top crossover games are also mostly shooters (slightly more PC-coded ones), including Space Marine 2, which was itself heavily inspired by Gears: Looking at what E-Day‘s Steam players are into this month shows who they are – as subscriptions don’t skew the data. The top three are Wardogs (13%), Deadlock (12%), and CS2 (10%), so you’ve got the restless shooter crowd checking out the new hotness. A little further down are Helldivers 2 and Space Marine 2, your co-op PVE shooter players who’ll feel right at home in Horde mode. Game Pass is skewing the playtime distribution on Xbox Looking at the playtime distribution in our platform, E-Day players on Steam are – relatively speaking – playing for longer: 54% of E-Day players on Xbox have played for five hours or less (versus 32% on Steam) 19% of Xbox players played for over 15 hours (versus 33% on Steam) 14% of Xbox players played for over 20 hours (22% on Steam) The absolute number of people playing for over 15, 20, and 50 hours is, of course, bigger on Xbox, thanks to the sheer volume of folks who came in through Game Pass (upgraders included). None of that is cause for alarm. Game Pass is the reason Xbox playtime skews lower, as when a game is free to try, people try it and bounce without putting in even an hour (17% under an hour on Xbox versus 6% on Steam). Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe The subscription brings in tourists alongside the committed, dragging down the average even when the game is excellent (but also perhaps winning over the uninitiated). It’s standard across every subscription-included title, on PS Plus too. Forza Horizon 6, for instance, had 11% of its Xbox players bounce under an hour, versus just 2% on Steam. So, Xbox’s crossroads So there we have it. Gears of War: E-Day is an incredible game whose revenues have been stifled by subscription inclusion and exclusivity. It’s the best-reviewed entry in the series in fifteen-odd years, but it still turned into one of the year’s softer flagship launches, not because players didn’t want it, but because Xbox’s own storefront gave its most willing buyers a reason not to pay. Which leaves Xbox at a crossroads. Will it keep making Gears games when the financial returns are this thin and the margins this low? And if it does, does the next one arrive off Game Pass at day one – the way CoD now does, or even on PlayStation? I think it should. Alright, back to E-Day for me! The last word Reply to this email – or reach out here – if you have any feedback for the newsletter – or want to request a game for us to cover. [Alinea Analytics boasts the most accurate PC and console estimates in the business. Game makers use our platform to understand their audience, keep an eye on the competition, monitor sales trends, and spot new opportunities. We equip game studios and financial institutions with accurate data and the confidence to make smarter, data-driven decisions. Want to talk about all things games market data? We’d love to chat!]
Steam's achievements rework looks great
PC gaming platform Steam has responded to Xbox's recent Mythic achievement rework with a revamp of its own, and it has some ideas Xbox might want to consider.
Dear Tim Sweeney, You Could Learn A Thing Or Two From The Xbox Exec Who Posted So Bad That He Had To Delete His Account
A better world is possible
Gears of War: E-Day Sold 168,000 Copies on Steam but Xbox Game Pass Players Generated 130% More Revenue
We recently reported that Gears of War: E-Day wasn't having the best launch week over on Steam, but according to Alinea Analytics's Rhys Elliott, Steam doesn't even account for half of the game's revenue or owner base. The analytics firm estimates that Gears of War: E-Day sold around 230,00...
FINAL FANTASY RESONANCE is a Delightful Return to the Series' Classic Roots
FINAL FANTASY RESONANCE is an HD-2D love letter to the classic series, available now on XBOX. Read our hands-on impressions:
Valor Mortis Reviews Are Mixed Ahead Of Its Xbox Game Pass Day One Launch
Greater than the sum of its Bonepartes?
Xbox's next-gen console to reportedly cost up to $1,800, with a Helix handheld coming in 2027 and a full release in holiday 2028
There will be two next-gen Xboxes, a handheld and a more traditional console, and they'll reportedly cost up to $1,800.
Xbox CEO reportedly warns firm will "not survive" if it only relies on existing franchises
Platform needs to "find new ways, and courage, to have invention on new IP that reach new sets of audiences"
Here's our second wave of Xbox Game Pass games for October 2026
The second batch of Xbox Game Pass games this month includes the console debuts of two genuine corkers.
He-Man and the Masters of the Universe: Dragon Pearl of Destruction launches February 4, 2027
Side-scrolling beat’ em up game He-Man and the Masters of the Universe: Dragon Pearl of Destruction will launch for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC via Ste…
A Big Overhaul Of Xbox Game Pass Is In The Works
The service will reportedly move to a more à la carte model
Asha Sharma reportedly tells rattled Xbox employees: "We have to find new ways, and courage, to have invention on new IP"
There's still apparently an appetite at Xbox to create new gaming franchises. But where, in this bruised company, does it come from?
Free Play Days – Dying Light 2, Riders Republic, Monster Hunter Stories, Let's Build a Zoo, and More
Clear your weekend – Free Play Days is calling! Dying Light 2: Stay Human – Reloaded Edition, Let’s Build a Zoo, and Tropico 6 are available this weekend for XBOX Game Pass Ultimate, Premium and Essential members to play from Thursday, October 22 until Sunday, October 25. Both Monster Hunter Stories and Monster Hunter Stories […]
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Ubisoft plans cuts at German studios, adding to wave of workforce reductions
Ubisoft is planning to reduce its workforce in Germany, where it operates a trio of studios, by about 100 workers, Game File has learned. The company wants to offer employees buyouts to, should enough people accept, avoid having to lay anyone off. “In Germany, we initiated discussions with the Works Council last week regarding a proposed voluntary departure plan across Ubisoft Dusseldorf, Ubisoft Berlin & Ubisoft Mainz,” a company rep told Game File. A “works council” is a union-like group representing employees. “The voluntary plan is the primary measure being proposed to support the intended organizational changes,” the Ubisoft rep added. The company declined to confirm the scale of the potential headcount cut. Of the impacted studios, Mainz might be the best known to the public. It leads development of the Anno series and shipped the well-reviewed strategy game Anno 117: Pax Romana in November 2025. Berlin and Dusseldorf operate as support studios within Ubisoft’s creative network. Berlin recently supported the development of Rainbow Six Siege and the Rayman Legends Retold remake. Dusseldorf also contributed to those projects, as well as The Settlers and Ubisoft-branded escape rooms. Dusseldorf is the biggest of the three studios, with some 400+ workers, compared to just over 100 at the other two, a source familiar with the reductions and the teams told Game File. More than half of these new reductions of about 100 people are expected to happen at Dusseldorf. The planned cuts were announced at a town hall for the German studios on Tuesday of last week. In an email follow-up, the studio group’s managing director, Benedikt Grindel, said the cuts were intended to “best position our German studios for the future... with a clearer focus on their role, capabilities and organizational setup needed for the work ahead.” The email was an echo of the past. In January 2025, Grindel had emailed the Ubisoft developers in his region (or studio “zone”) to explain that a round of 185 cuts at the time, including about 65 at Dusseldorf, were “essential to improve our operational efficiency and ensure the long-term sustainability of our studios, the zone and the company.” A half-decade of continued job cuts Ubisoft has been aggressively cutting its headcount for years. At the end of September 2022, it had 20,729 workers. By the end of March 2026, that total was down to 16,590. Studio management is trying to trim costs as it grapples with a changing industry and a drought of releases, let alone hits. The company announced earlier this year that it had reduced its costs since 2022 by “nearly €325 million” ($362m) and planned to lower them through 2028 by another €180 million ($200m). In June the company said it was closing down its Winnipeg and Belgrade studios and cutting roles in its Barcelona team. Even commercial and creative success hasn’t spared studios from this ongoing company-wide contraction. As Game File was nailing down details around the proposed cuts in Germany, Ubisoft management was informing workers of cuts in its Singapore studio, which shipped a hit remake of Assassin’s Creed IV: Black Flag this past July. Some 70 positions in Singapore are being eliminated “to align the studio with upcoming production needs,” per a company rep’s statement to Game File. In early 2024, a large team in the Singapore studio launched the multiplayer pirate game Skull & Bones. It performed poorly but has been supported with regular content updates since. Many of Ubisoft’s studios around the world are heavily subsidized via regional grants and tax breaks. Singapore had been among them for years, but received no such local assistance in the 12 months ending this past March. News of the Singapore cuts broke today alongside word that Ubisoft is also proposing the closure of RedLynx, pending negotiations with officials. The Finnish studio behind the motorbike series Trials was founded in 2000 and sold to Ubisoft in 2011. As reported by VGC (and corroborated by Game File), Ubisoft management told employees it could not come up with a new, sustainable assignment for RedLynx. The 2025 workforce at Ubisoft Dusseldorf were straight-up cuts. This time, Ubisoft is hoping the reductions at its trio of German studios will largely come from workers taking a payout to leave. The company offered such voluntary dismissals at its Massive Entertainment studio (The Division) a year ago. For the German studios’ buyouts this time around, Ubisoft and the Works Council had discussed a formula that’d pay a worker’s monthly salary multiplied by 1.5 and by the number of years they’ve worked at the company, according to Game File sources. The formula is still subject to negotiations with the Works Council and has not yet been part of an official offer to workers. It could be adjusted up or down, and it could be supplemented with additional bonuses. Asked about the floated payout formula, a Ubisoft rep told Game File, “The terms of a potential voluntary departure program remain subject to negotiation with employee representatives. No final agreement has been reached, and we won’t comment on specific proposals while discussions are ongoing.” Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: Epic’s AI adventures Epic Games (Fortnite, the Unreal engine) is all-in on using AI to try to transform the way it makes video games and game-making tools. It’s leaders appear to be undeterred by any resistance among gamers and some game developers around generative AI—and instead emboldened by advances, particularly in AI-assisted programming. A recap of the last three days: On Monday, Bloomberg reported that Epic management told workers last week that development of an upcoming game combining Star Wars and Marvel characters would be “AI first.” Employees would be expected to use AI models such as Claude to code the game. A manager told Epic’s developers there would be “[n]o more hand-written code” and that art for the game would be “generated with full AI workflows,” per the outlet. Just ahead of that story running, Epic founder Tim Sweeney tweeted: “We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn’t to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.” In a follow-up, Sweeney predicted that most game development processes would be at least three times faster a year from now than they were in January 2026, thanks to AI. To a person on X who told him he was failing to read the room, Sweeney said: “Much of the room wants it to be 2016 again, but it’s not. Our job, as the provider of tools and technology to much of the industry, is to design for the present that is and the future that will soon be.” On Wednesday, Epic announced it was releasing a faster launcher for its Epic Games Store marketplace. It did so by stating in a blog post as clear as could be that the launcher is an AI-enabled, vibe-coded project: Programming is hard. So, instead of doing that, we vibe coded a new Epic Games Launcher that’s way faster and more responsive than the current one, and has a new look. Programming is hard? That was unexpected phrasing from a company founded by a legendarily great programmer. Back in 2011, Sweeney told me that he’d picked up programming quickly as a kid and rejoiced at the power it gave him. “I could look at any program that anybody else had written and, with enough effort, build something cooler.” Item 3: The Xbox Labs experiment (and one of the people behind it) Microsoft’s Xbox division, which is flooding the zone with announcements lately, yesterday revealed a new internal tech-tinkering team called Xbox Labs. In the words of Xbox boss Asha Sharma Labs is “a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience.” Conventional wisdom coming out of the announcement is that Labs is a team that’ll focus on ideas driven by generative AI. In her announcement, Sharma cited some of the dizzying achievements in tech and gaming over the past month as AI agents and other AI tools have been deployed to swiftly figure out how popular games work, then rebuild them and mix them up. She mentioned seeing ”games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support” and said “[p]erhaps more surprisingly, we’ve seen many of the biggest games in the world have been remixed into the source code of another.” (Minecraft plus Elden Ring, for example, or Fortnite + Super Monkey Ball + Overwatch + Diablo + others.) Sharma also cited the work of Windows PC games being ported to run in browsers, a seeming reference to a recent AI-assisted fan port of Halo. Or perhaps Call of Duty or GTA. Sharma didn’t use the specific term “AI” in her memo, but she came close, citing AI “agents” and their potential for game-making tools that Labs could help craft: I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We’ve spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. When I asked an Xbox rep if Labs was an AI-centric team, they said genAI was not the focus, describing it as having a broader mandate for using new tech in new ways in gaming. As an example, they pointed to Xbox’s recently launched disc-to-digital gaming usage rights program. Microsoft didn’t specifically name anyone involved full-time in Xbox Labs yesterday, but on social media and LinkedIn, I spotted Adrian Mato IDing himself as leading the creatio of tools at Labs and talking up the launch. Mato first caught my attention in late September, when he said on X that he was “starting to build a new team at Xbox focused on products and tools for how games get built and distributed as agentic tools become more capable.” At the time, he framed AI-based tools as a supplement to traditional game dev tools. “I don’t think we need to replace them,” he said. Since then, he’s publicly shown interest in AI and in games. He’s recently spent some of his X feed marveling at the power of AI agents and praising the lighting in the latest Gears of War. Following the Labs announcement yesterday, he enthused about the Xbox Labs’ stylish landing page. He wrote: “We built some fun tools to art-direct shaders in real time, experimented with interactive ASCII art, and sprinkled in lots of tiny details. “Move your mouse to leave a colorful trail that reveals the original footage, or interact with the video to trigger bursts of particles. “A lot of love went into making it all feel just right. “More to come”
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On paper, Nintendo ties Xbox for the cheapest console to date, but it also has the weakest hardware, and owning one of its systems comes with hidden costs.