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Mayor Sarno joins Health Commissioner Caulton Harris to bring greetings at Department of Elder Affairs Hispanic Heritage Month Luncheon at the Ray Jordan Senior Center
Mayor Domenic J. Sarno was honored to join Health & Human Services Commissioner Helen Caulton Harris and the Springfield Department of Elder Affairs team on Friday to bring greetings at a special Hispanic Heritage Month Luncheon celebration with our seniors at the Raymond A. Jordan Senior Center. This special luncheon is a collaboration between the Raymond A. Jordan Senior Center and the North End Senior Center and celebrated Hispanic heritage and the valued contributions of our senior community. Members of the senior centers were invited for a vibrant day of music, dance, food, and culture. El Morro bakery provided lunch to members by our kind and dedicated Elder Affairs staff. Grupo Erupxion performed live music. Special thanks to host/emcee Joanna, the Springfield Department of Elder Affairs and the Council on Aging team for bringing us together to celebrate the beautiful mosaic of our Springfield. Mayor Sarno states, “We are always proud to celebrate the vibrancy and beautiful mosaic that is our Springfield community. On behalf of the City of Springfield, we celebrate and welcome the continued contributions of Hispanic Americans toward our community, including their cultural heritage, public service, and entrepreneurial spirit. I commend and appreciate this collaboration between the North End Senior Center and the Ray Jordan Senior Center to host this special luncheon in celebration of Hispanic Heritage Month for all our seniors to enjoy. ‘Que tenga buena salud y Dios te bendiga’ – Good health and God Bless.”
What events are happening in the area from Sept. 28 to Oct. 4?
Looking for something to do? Check out these festivals, haunted attractions and art walks happening this week.
Science and Technology: Cultivate Soil, Not Seeds
Science and Technology: Cultivate Soil, Not Seeds Chosun Column Build the vessel to nurture any seed, not just preselect winners
Shine a Light Vigil raises mental health awareness
A light stayed on in Bend for 24 hours as community members gathered to talk about mental health, remember loved ones and remind others they don’t have to face difficult moments alone.
Column: The price of price controls in Oregon healthcare
Oregonians want their politicians to do something about healthcare costs. The politicians have tried. One response from the state Legislature: Price controls. Limit prices and Oregonians may pay less. But […]
Big Bend region border wall construction begins
The Trump administration has started building the border wall through a west Texas section of the Big Bend region, marking the first major construction in an area of the U.S.-Mexico border where the administration's plans have met heavy opposition.
Notre Dame's ND-LEEF holds annual Science Sunday in South Bend
The annual free event offers adults and children a chance to explore ND-LEEF and the range of environmental research conducted at Notre Dame.
Local health care CEOs express concern about Medicaid changes
Federal changes coming to Medicaid in 2027 are already concerning the leaders of St. Charles Health System, Summit Health and Mosaic Community Health. They warned the public in a City […]
Hispanic Heritage Festival offers full day of celebration in Elkhart
The Hispanic Heritage Festival brings music, food vendors, family activities and fireworks to downtown Elkhart on Sept. 26.
MSCHF bends and twists LEXUS cars into surreal full-scale sculptures in new york
two vehicles are stretched into impossible geometries, translating squash-and-stretch animation into full-scale automotive sculpture.
Trump executive order on vaccines will cause fear, confusion
Seek your physician’s advice. If your physician embraces the Trump/Kennedy nonsense, find a new physician.
How lip-syncing to AI let Forced Entertainment ‘play the game of theatre’
Today we have a fascinating piece by long-time Forced Entertainment fan Ben Kulvichit, speaking to Tim Etchells about their latest show Cold Sweat, how they are integrating lip-sync and AI voices into their work, the question of ‘authenticity’ on stage, and how lip-sync has even opened the door for them to make “something a little bit like drama”. This piece is a paid partnership with the Southbank Centre, where you can see Cold Sweat next month – we’re very grateful to the Southbank Centre for their ongoing support for Exeunt. Holly Williams ‘It was immediately interesting and uncanny’ **By Ben Kulvichit** “Is the microphone on?” So goes one of the opening lines of Signal to Noise, delivered by a human performer lip-syncing to an AI-generated voice. The voice is American, cheery but sluggish, slowed down into a gelatinous drawl. It repeats ad infinitum in a farce of stuckness; an answer never materialises. I find myself asking the same question as I hop on a Google Meet call with Tim Etchells, the artistic director of Forced Entertainment. We spend five or ten minutes frowning at each other, muting and unmuting, me gesticulating in semaphore into my webcam, checking if I am coming through now, restarting the laptop. To Etchells, I appear exaggeratedly mouthing words, my voice missing. In this gloopy purgatory of broken communication, life imitates art imitates life imitates art. We try a Zoom instead. Forced Entertainment, the pioneering British theatre company who have been at the avant-garde of performance since the 1980s, turned an interesting artistic corner with Signal to Noise, created on the occasion of their 40th anniversary. The whole performance employed this lip-sync technique to AI voices; on the face of it a left-field move from a company whose identity has long been grounded in the earthy, immediate presences of its performers and its unassuming, low-tech approach to theatricality. The technique, however, turned out to provide the company with a “rich new seam” of artistic enquiry, and has now spawned a trilogy of works. The second instalment, Cold Sweat, plays at Sheffield Theatres, Southbank Centre, and Lancaster Arts in October, while the third part, Everything Must Go, has been touring in Europe and is slated to come to the UK in 2027. As is often the case with Forced Entertainment shows, the main conceit for this work didn’t arrive until quite late. They were “four or five weeks into rehearsals for Signal to Noise,” Etchells recalls, and getting nowhere. Away from rehearsals, he had been playing around with feeding “weird texts” to AI voices to see how they would cope with them – “basically for my own amusement” – and was compelled by the uniformly “serviceable, benign, good-natured” tone they would read in, no matter how poetic, fractured or experimental the writing. On a hunch, he brought some examples into rehearsals and the performers gave lip-syncing a go. “It was immediately interesting and uncanny,” he recalls, with the performers having to deal in the moment with the problem of mapping themselves onto another artificial ‘performer,’ which itself was dealing with the problem of a very human text. “Almost all the writing for these projects would be useless to us unless it was done in this way,” says Etchells. “We wouldn’t know what to do with it. It’s too poetic. It’s too fictional. It’s too tangled.” But exploring lip-syncing along to the text has opened “an enormous reservoir of ways of thinking about writing and performing.” Subscribe to Exeunt, and get two in-depth pieces on theatre a week, direct to your inbox Subscribe Forced Entertainment have long been sifting through the detritus of popular culture, from daytime TV to end-of-the-pier vaudeville, magic acts and clown shows, to find frameworks for their own unusual entertainments. Lip-syncing, then, makes sense for them to experiment with. As a mode of performance, it’s wired into popular consciousness through pop stars trying to convince stadium audiences of their liveness, or those same voices as channeled through the made-up lips of contestants on RuPaul’s Drag Race, or movie dialogue spreading virally through the host bodies of TikTok users. For Etchells, lip-syncing is often about “approaching real voices and trying to take on their aura,” subsuming that original human presence into yours. “There’s a very basic, elemental sort of theatre magic to it, produced in this very easy way.” This broad approach resonates with instances of lip-syncing within contemporary performance, too. In works like Re-Member Me and Showmanism, performance artist Dickie Beau acts as a kind of spirit medium for archival recordings (this process of re-membering – as in, giving corporeal form to voices – relies on his masterfully precise actor’s technique), while Frankie Thompson is similarly possessed by a host of characters ranging from a nine-year-old Jacob Rees-Mogg to Cliff Richards, all of whom she finds compellingly nauseating, in the exorcism ritual that is her latest show, Horrible Things. What’s different about Forced Entertainment’s use of lip-syncing is that here, there is no original presence to be channeled. The performers are instead taking on what Etchells describes as “the voices of nobody,” or rather the “phantasmic, aggregated echoes” of the many many voices on whose data the AI has been trained, and which are now conjuring into existence words they never actually said. There is a sort of mournful, empty quality to these voices, having “washed up” far away from the people they originally belonged to, to find themselves in stranger’s mouths listing objects, wondering if anyone can hear them and glitching in interminable loops. There is a cold, sad anonymity to it all. Etchells remarks that occasionally the software company he used has notified him that particular people are withdrawing their voices from the platform, instructing him to cease use of those voices. Using these technologies in performance certainly brings up ethical questions around digital rights, consent, identity and ownership, although in the grand scheme of things, Etchells is fairly blasé about it: of all the purposes someone’s voice might be put to without their knowledge, “an avant-garde performance is probably the least of their worries.” [ ](https://exeuntmagazine.substack.com/p/frankie-thompson-horrible-things-essay-mental-health-compulsive-behaviours-pleasance-courtyard-soho-theatre) [ Frankie Thompson: How I manage my own ‘horrible things’ at the Edinburgh Fringe ](https://exeuntmagazine.substack.com/p/frankie-thompson-horrible-things-essay-mental-health-compulsive-behaviours-pleasance-courtyard-soho-theatre) Exeunt · Aug 25 [ Read full story ](https://exeuntmagazine.substack.com/p/frankie-thompson-horrible-things-essay-mental-health-compulsive-behaviours-pleasance-courtyard-soho-theatre) For the performers, though, lip-syncing to these strange, artificial voices is an odd task, requiring them to bend their live, human presence into the shapes produced by machines. Politically, it mirrors processes that are already at play in the continued computational automation of human life. Etchells brings up James Bridle’s writings on new technologies as a reference point: one example Bridle gives is of “chaotic storage”, a logistics technique employed by Amazon fulfilment centres whereby items are stored not according to traditional methods of categorisation or alphabetisation, but in a way that an algorithm determines to produce the most efficient routes for ‘picking’ based on customer purchase patterns. This appears completely random and incomprehensible to humans, with paddling pools sitting next to USB sticks sitting next to blowtorches, and so for the warehouse workers, the process of picking items becomes completely reliant on technology which tells them where to go. Our world is increasingly being designed not with humans in mind, but rather machines. As Etchells puts it, “technology malforms the space, and then you end up having to live in it.” Initially, Forced Entertainment tried their best to live in the world of machines: “I was in the it’s-got-to-be-perfect school of lip-sync,” says Etchells. But with their aesthetic being so tied to the failing act, the slipping mask, the shoddy costume, “it’s no surprise really that that didn’t last.” Instead, the performers got to enjoy being late for a line, or playing games with each other, “stealing” each other’s voices. Etchells compares it to the principles of ventriloquism, in which a free-floating voice unattached to a body is fundamentally discomforting and “sort of traumatic”. That discomfort is equally as alluring to Forced Entertainment as the satisfaction of precision, the pretence of authenticity only interesting if shown to be a pretence. Lip-sync has also opened up new avenues for the company. Having been allergic all their lives to Plays-with-a-capital-P, with Cold Sweat Forced Entertainment find themselves approaching something a little bit like drama. Rather than the presentational arena of Signal to Noise’s open white stage, Cold Sweat places us more decisively in a “fictional locale”: what appears to be “the aftermath of some disastrous party or backyard drinking binge” where three figures – family members, or neighbours, perhaps – are the last ones standing. “It’s all quite acrimonious and accusatory, everyone’s talking over each other.” For Etchells, this more fictional mode is “a door that we’ve never been able to open. We’ve just never really gone there.” Perhaps it is the technique of lip-syncing, an extra buffer of mediation, that allows them to venture away from the here-and-now without feeling that they have to commit to the “psychological claptrap” that comes along with acting; to be able to “play the game of theatre, without getting one’s hands too dirty.” As I wonder how else the impulses behind Forced Entertainment’s work have changed over time, it occurs to me that over the last ten years of new creations, with the exception of If All Else Fails, the company’s performers haven’t ever spoken on stage: there were two shows without any language at all, Out of Order and Under Bright Light, and then this trilogy of lip-sync works. Etchells agrees it’s a shift away from earlier productions, that were so often about “the actual voices of the performers and their actual presences. We had a lot of money, in some ways, on an authentic approach to what it might mean to speak on the stage.” But this sense of authentic presence itself had a fakeness to it; these days, Etchells can’t stand that mode of being onstage where performers “are here to be cheeky and witty versions of themselves. I don’t want to be charmed.” Pulling back into a more anonymous space has resulted in works that feel slightly sharper-edged, more brutal in a way. “All of these shows are post-Brexit, post-Trump, post-truth, post-everything,” Etchells notes. Speech, charisma, authenticity – these things feel politically loaded, and perhaps warmth and openness just don’t feel like the right tools to reflect the world we’re living in. “It feels like the space is closing down, and we’re trying to deal with the fact that the system, the structure that you’re in, is more oppressive and more powerful. It probably always was, but I think we’re just more tuned to it now.” Yet even without their voices, the performers’ distinctive presences – ones that many audiences have followed around for years, if not decades – still, inevitably, shine through as they physically navigate whatever unending task the system of the piece has set for them. They’re still trying to keep up with the onslaught of text, still running about, changing costumes, moving stuff around. The human is always stuck in the teeth of the machine, jamming the smooth, frictionless cheeriness of the not-real, gesticulating silently, trying desperately to communicate. Cold Sweat is at Sheffield Theatres, 2 to 3 October; Southbank Centre, London, 9 to 10 October; Lancaster Arts, 14 October [ ](https://exeuntmagazine.substack.com/p/exeunt-recommends-the-best-autumn-theatre-2026-lives-of-others-standard-of-living-our-friends-in-the-north-lanny-) [ Exeunt recommends... the best autumn theatre ](https://exeuntmagazine.substack.com/p/exeunt-recommends-the-best-autumn-theatre-2026-lives-of-others-standard-of-living-our-friends-in-the-north-lanny-) Exeunt · Sep 16 [ Read full story ](https://exeuntmagazine.substack.com/p/exeunt-recommends-the-best-autumn-theatre-2026-lives-of-others-standard-of-living-our-friends-in-the-north-lanny-) This piece was paid for by the Southbank Centre. Such support helps Exeunt to keep publishing the most interesting writing, about the most exciting theatre. Interested in partnering with Exeunt? Visit our Advertise with Exeunt page, where you can get more information, download an advertising pack, and find our contact details.
Oregon's competitiveness ranks fall as business group urges policy reforms
Bend, Ore. (KTVZ) --- Oregon Business and Industry released its 2027-28 Oregon Competitiveness Agenda today, urging state lawmakers to reform tax and regulatory policies to address ongoing economic stagnation. The statewide business group highlighted several indicators showing Oregon trailing national growth and employment averages over consecutive years. Data cited in the report shows Oregon's economy
Oregon Health Plan to issue notices regarding new work rules for 600,000 members
Bend, Ore. (KTVZ) --- The Oregon Health Authority is holding a virtual media briefing Monday to outline upcoming federal changes to the Oregon Health Plan that will impact approximately 600,000 members. The updates are required under new federal mandates in House Resolution 1, which states must implement to maintain federal funding. Notices will begin going
Business briefs: Treymor community opens in Mt. Juliet
Homebuilder group PulteGroup has announced the opening of its newest and largest Middle Tennessee John Wieland Homes neighborhood, Treymor, in Mt. Juliet. The 317-acre development community is located near Benders Ferry Road. It will feature 349 homes on lots up to nearly an acre, according to a company news release. The community will also offer
Editorial: Central Oregon getting needed children's mental health facility
The emergency room at St. Charles hospital Bend is not the ideal place for a child to get mental health care when they are in crisis. But there can be […]
What events are happening in the South Bend area from Sept. 21 to 27?
From fall festivals to haunted parks and film screenings, here is a guide to events happening Sept 21 to Sept 27.
Oregon Health Plan members to receive notices on changes to Medicaid
BEND, Ore. (KTVZ) -- About 600,000 Oregon Health Plan members are beginning to receive notices about federally required changes to Medicaid coverage, including new work or activity rules that will affect some adults beginning January 1st, 2027. The Oregon Health Authority said the notices being sent this month are informational only, and members do not
Deschutes County Health Services Host Naloxone Pop-up Sept. 24th
Deschutes County Health Services, in partnership with Almadorada coffee shop, will host a pop-up naloxone distribution event on Thursday, Sept. 24, from noon to 3 p.m. at Almadorada, 180 NW Oregon Ave., Bend. The pop-up is part
KIII 3 News
KIII 3NEWS is the ABC affiliate in Corpus Christi, Texas, operating to serve, inform and improve communities in the Coastal Bend. The station began broadcasting in South Texas on May 4, 1964. Today, KIII 3NEWS dominates one of the fastest-growing markets in Texas. The station’s service to the community and commitment to local news and weather coverage has consistently made it the Coastal Bend's news leader for decades.
West Bend run/walk raising awareness for substance abuse prevention and mental health
A West Bend run/walk is bringing families and the community together to raise awareness about substance abuse and mental health.
Trump administration starts building border wall in Big Bend region of Texas, despite heavy opposition from landowners, businesses and ranchers
“We will continue to fight for this land no matter what the outcome is. We will continue fighting to the end.”
Port Washington football vs. West Bend West on Sept. 18
Highlights from West Bend West football at Port Washington on Sept. 18, 2026.
Trump administration begins building border wall in Big Bend region of Texas
The start of construction marks an important milestone in the administration's $46 billion plan to line the border with walls, barriers, roads and technology as it seeks to make good on a key campaign promise by Trump to finish the wall.
Trump administration begins building border wall in Texas’ Big Bend region
The start of construction marks an important milestone in the administration's $46 billion plan to line the border with walls, barriers, roads and technology as it seeks to make good on a key campaign promise by President Donald Trump to finish the wall.
Weather forecast, impact for Michigan State-Notre Dame on Saturday
It's going to rain on Saturday night in South Bend -- so what does that mean for the Spartans' chances at upsetting the Fighting Irish?
Oregon DOJ convicts multiple business owners of Medicaid fraud
BEND, Ore. (KTVZ) -- Oregon Attorney General Dan Rayfield announced a series of Medicaid fraud enforcement actions from the Oregon Department of Justice's Medicaid Fraud Control Unit (MFCU), involving non-emergency transportation companies and a mental health care provider. The cases include guilty pleas from the transportation business owners and a grand jury indictment against the
Abendzeitung names Bayern Munich’s hottest young prospects to emerge
Despite difficult start for Bayern II, several young talents are making a strong impression at the club's academy.
Bendon continues strategic expansion; acquires Hinkler's North American business
Hinkler’s Australian and international operations are not part of the transaction and will continue to operate independently under existing ownership.
Tackling crop lodging: new study unlocks genetic keys to stronger rapeseed stems
Lodging, the bending and breaking of plant stems, is a primary threat to global rapeseed production, causing significant yield losses and complicating mechanical harvesting.
Fusion Fest returns to Howard Park next weekend with global foods, music, and cultural celebration
The popular South Bend cultural festival features live entertainment, international food vendors and hands-on activities.
Spoiled in Bend: From poop scooping to massages, Bend businesses cater to dogs
On any given day in Bend, one business may be ridding yards of dog waste, another may be pulling a mobile dog gym into a driveway and another may be […]
Pat Fitzgerald Wants Notre Dame Rivalry Back Every Year
Pat Fitzgerald made one thing clear about the Notre Dame rivalry before Michigan State heads to South Bend. #GoGreen
Oregon Business & Industry names 16 finalists for manufacturing contest
Bend, Ore. (KTVZ) --- Oregon Business & Industry has named 16 finalists for its fourth annual Coolest Thing Made in Oregon contest. The statewide competition aims to recognize the breadth and ingenuity of Oregon's manufacturing sector. A panel selected this year's finalists from scores of products nominated by residents over the spring and summer. The
Edison's Entertainment Complex Female Athlete Of Month: Bella Bollman Is Key Senior For EHS Volleyball
Edwardsville volleyball senior Bella Bollman eyes leadership, accountability and a Southwestern Conference title in her final Tigers season.
Texas landowners sue to block Trump border wall plans
The lawsuit was filed by Conserve Big Bend, with the support of dozens of landowners.
Bayern to keep door open for Maurice Krattenmacher return
Bayern Munich have reportedly not given up on Maurice Krattenmacher, despite allowing the highly-rated midfielder to leave the club for Elversberg. According to Abendzeitung reporter Patrick Strasser...
Why Big Bend businesses should partner with 4-H clubs
Beyond farming 4-H is a vital network for youth leadership and workforce development in the Big Bend region.
Health officials urge measles vaccine as school starts
As Central Oregon students return to school, the state is seeing a new low in kindergarten vaccination rates. That comes amid a measles outbreak and public health professionals urging people […]
Notre Dame football vs. Rice live updates, scoring plays, highlights
Notre Dame is hosting Rice in a Week 2 college football game. Follow along here for live updates from the Irish's home opener.
Posts touting mebendazole as cancer treatment go beyond the science
The anti-parasitic drug mebendazole has shown preclinical efficacy in targeting multiple cancers, but experts say social media posts calling it a "cure" go too far. Additional clinical trials in humans are necessary to prove when, at what dosage, and in which treatment combinations it could make an impact.
Posts touting mebendazole as cancer treatment go beyond the science
The anti-parasitic drug mebendazole has shown preclinical efficacy in targeting multiple cancers, but experts say social media posts calling it a "cure" go too far. Additional clinical trials in human...
Gov. Greg Abbott, Gina Hinojosa argue gender politics in governor race
Gov. Greg Abbott releases attack on Gina Hinojosa calling her a "gender bender" regarding Texas children ahead of the Texas governor race.
C&C Group to acquire Asahi UK’s wholesale business
Chief executive Roger White said the deal would bring “a significant number of new customers” to C&C’s Matthew Clark Bibendum wholesale operation.
Magners maker C&C toasts deal to buy Asahi’s UK wholesale business
C&C will merge the Asahi wholesale business into its Matthew Clark Bibendum (MCB) operations following the deal.
A.I. Could Possibly End Humanity. How Are Humans Supposed to Process That?
The technology is far from the only existential risk our species faces. But weighing such cosmic fears can become a mind-bending exercise.
The jail is a hospital: 90 percent of inmates need physical, mental healthcare
Alexandria Vega, a behavioral health specialist in the Deschutes County Jail, transitions from cell to cell. In one, an inmate is suicidal. In another she provides formal therapy. For a […]
CNBC Daily Open: Apple's new iPhone bends. Bond vigilantes, not so much
Loads of new features, but guess what people were looking for? The crease, and how visible it is.
Notre Dame football cornerback DJ McKinney reflects on 'amazing' debut
Notre Dame football's DJ McKinney ended up playing 43 defensive snaps in the opener, highlighted by a pick-six.
'Hope' review: Na Hong-jin's savage and smart monster movie is a must-see
Michael Fassbender? Alicia Vikander? What are you doing here?
General Duffy's Waterhole goes up for sale in downtown Redmond
Owners of a downtown Redmond community gathering place, taphouse, food truck lot and live music and event space have listed it for sale after eight years in business. General Duffy’s […]
Becky G expands her block in new album ‘Baraja Bendita’
LOS ANGELES — This past February, Becky G was decked in a tiger-print Roberto Cavalli coat, preening for photos on the streets of Milan: a 13-hour flight away from LAX,
Becky G expands her block in new album ‘Baraja Bendita’
LOS ANGELES — This past February, Becky G was decked in a tiger-print Roberto Cavalli coat, preening for photos on the streets of Milan: a 13-hour flight away from LAX,
Epic v. Health Gorilla: “Working as Designed”
We’ve been on a bit of a legal bender since just before Labor Day, so let’s keep a good thing going! As predicted, Epic does not want its case against Health Gorilla consolidated with the data breach cases, so it filed a motion to vacate the conditional transfer. And because they had to explain to the Panel why this case is different, they put a good chunk of previously unseen Epic v. Health Gorilla discovery record on the public docket! Roll the tape! The Case Against Consolidation Before we get to the fun stuff, let’s do the housekeeping. Epic's motion boils down to three arguments (sorted in ascending order of how well they land): A judge has already decided this. Judge Olguin declined to relate the fraud action to another ELU case (Patterson v. UVA Health), holding that the two do not call for determination of substantially similar questions of law or fact. Epic asks the Panel to treat that (a Rule 42 ruling) as law of the case. The overlap is thin. The three common questions Health Gorilla and the Panel identified are neither numerous nor complex (the qualities the Panel looks for before centralizing). Moreover, they are outnumbered by the questions unique to each side: The breach cases turn on security architecture, notification timing, and patient-level access. The fraud action turns on false treatment attestations and breaches of the framework agreements. Consolidation costs more than it saves. 17 of 21 parties in the fraud action do not appear in a breach case. The cases are also at very different stages: Olguin has a scheduling order running through a January 2028 trial while the breach actions are much more nascent. I like the last two more than the first because they attack the basic economics of an MDL: there just may not be enough shared discovery here to justify dragging all the defendants and a relatively mature fraud case all the way to Florida. On the other hand (while I know exceedingly little about MDL and Rule 42), I have a hard time seeing why a district judge's decision about his own docket would control what the Panel does with the separate § 1407 question. I might be reading between the lines too much, but I sorta think Epic's own brief half-concedes this, framing the two provisions as "two sides of the same coin" but then adding "respectfully submit" (which is often lawyer speak for “we know this is a reach”). The Ladder Gets More Rungs Anyway, the arguments are not why you're here (aside from the lawyers, maybe). Back in June, we discussed how Epic was using the smaller defendants to build an evidentiary ladder toward Health Gorilla and Unit 387. Turns out discovery has been adding a few rungs of its own.
Galaxy Z Fold 8 display corners can bend inward on purpose, Samsung says [Gallery]
The internet is mad. Shocking statement, I know, but this time it’s about a perceived quality control issue on the...
Commentary: Who would want the US to be run like a business?
When pushing for the United States to be run more like a business, please keep in mind that framework naturally conflates the populace with labor and public servants with bosses. […]
Nathan Fielder drops trailer for mind-bending Elizabeth Holmes documentary filmed in secret over 3 years
“To this day, I don’t quite know what I went through,” Fielder said of filming “You Can See Everything.”
Notre Dame football vs. Rice | How to watch, listen, odds
Here are things to know about Notre Dame football vs. Rice on Saturday, Sept. 12. How to watch, listen and odds.
What events are happening in the South Bend area from Sept. 7 to 13?
From the Blueberry Festival to Murder at the Morris, here is your guide to South Bend events for Sept. 7 to 13.
Inside Telluride's secret screening: a meta Elizabeth Holmes doc
“You Can See Everything,” co-directed by Fielder and Lance Oppenheim, offers extraordinary access to the convicted Theranos founder before taking a reality-bending turn.
Notre Dame football vs. Wisconsin | How the points were scored
A breakdown of scoring plays, drives and keys to the drive for Notre Dame vs. Wisconsin at Lambeau Field.
Notre Dame football pregame injury update on Kyngstonn Viliamu-Asa
With “KVA” apparently sidelined, Notre Dame figures to lean more on the three-man rotation of Drayk Bowen, Jaiden Ausberry and Jaylen Sneed
Notre Dame football vs Wisconsin live scores, updates
It's the season opener for Notre Dame football against Wisconsin at Lambeau Field. Follow along for live updates from the game!
Soulbenders to perform at outdoor dance party
Live music, dancing and local food security will be the focus of College of the Atlantic’s Share the Harvest program’s annual benefit concert featuring The Soulbenders at COA Beech Hill
Local leaders reflect on life, legacy of longtime South Bend politician
Longtime South Bend politician John Voorde died Sept. 2. Local leaders said he'll be remembered for his dedicated public service and bipartisanship.
15 discouraging hours with Onimusha: Way of the Sword, and 10 brilliant ones with He Who Watches
In the last few weeks, while playing some video games that I might review, I emailed two cries for help. I sent the first to a rep for Capcom, confessing that the company’s samurai game Onimusha Way of the Sword (out today for PC and console) was crushing me. “Feels like I’m playing ‘hard’ mode, not ‘normal,’” I wrote. “And I don’t want to have to knock it down to “story”. I’m exploring, trying to level my gear, but these two-phase boss fights with no mid-fight checkpoints are brutal.” I wagered I was only about halfway through the game, if that. I wasn’t sure I could keep up with the steepening difficulty curve. Was I missing something? Then, on Monday, I took some photos of some puzzles that were baffling me in the mind-bending He Who Watches (out now on PC), wrote out lengthy descriptions of how I’d been trying to solve them and asked Bobby Vanden, the game’s solo developer, for a nudge in the right direction. I told Vanden I’d spent hours on these puzzles. “I’m stuck in triplicate,” I told him. Could he tell me if the solutions I was attempting were even on the right track? I didn’t mention that the puzzles—coupled with major time pressures from other work—were stressing me out so much that playing the game was giving me headaches. This double dose of panic was unusual. I’m used to managing a workload full of reporting and reviewing, used to a crowded schedule and the need to stay calm amid the bustle. But I was stressed about these games. No one was forcing me to review them, nor even play them. I’d simply found them interesting enough to start, hoped they’d be interesting enough to write about and I’d sunk hours into them assuming I’d made the right call. Suddenly, however, I felt trapped. I was emailing for a way out. Above: This guy took me about an hour to beat. The feedback I got from Capcom confirmed my fears. They didn’t say it, but I will: Onimusha Way of the Sword is not for me. It’s a brutally hard game in need of a normal difficulty level. It’s a game that spikes so severely during its abundant boss fights—yet offers such flawed ways to improve when outside of them—that it feels like a bait-and-switch. In the new Onimusha, you play as famed samurai Musashi Miyamoto, aided by a magical soul-absorbing gauntlet that is possessed by a lady who offers advice. (Way of the Sword is a continuation of Capcom’s long-dormant Onimusha series, but that set-up had me wondering if the company was cribbing from their ill-fated Bionic Commando reboot; read about “wife-arm” when you get a chance). Way of the Sword is partially set in 17th century Kyoto, an explorable city where Miyamoto can fight demons, help civilians and eventually rescue ghostly dogs. The city evolves over time, with new mini adventures and obtainable loot on offer, all feeding into systems that promise to upgrade your gear and sword-fighting skills. Upgrades, however, are so incremental as to be imperceptible, causing the exploration of Kyoto to feel like inconsequential busywork. From that hub, players can go on linear missions into forests and old temples, where they will encounter many of the game’s tough bosses. Combat in Way of the Sword is akin to many modern melee games. Players are asked to mix attacks with dodges and parries. They’re encouraged to deplete an enemy’s stamina bar in order to do greater damage to its health bar. The old Onimusha games’ signature move was the issen, a counter-attack so sudden it’s all but pre-emptive. You strike just as they begin to strike toward you, beating them to the cut. By definition, the issen is a high risk move, leaving you wide open to pain. It feels risky in the game, especially against bosses, who can maul you in just a few blows. A game might train you to perform an issen well by offering a variety of lesser enemies who are not as tough as the boss but get close. Or it might offer a toehold against bosses by saving or checkpointing the player’s progress when a boss’ first health bar has been destroyed and before the second health bar appears. It might offer the less skilled player a chance to over-level their character, should the player simply commit to playing through its optional sidequests. Way of the Sword does none of this. Fighting its trivially easy grunt enemies and then its ferociously adept bosses is like playing a game of chess where I’ve got a rook, while the opposing side is all pawns and five queens. Bosses simply don’t checkpoint. You may be able to clear a boss’ first phase without taking much damage. Good for you. Do it again, every time you fail the second phase. As for the the central Kyoto hub, I kept pace with all of its added side activities and never felt like I was overpowered. Bosses could still easily buckle me. The new Onimusha, I concluded, is just too discouraging to keep playing. The advice I got from Capcom had been well-intentioned. They reminded me of the game’s various systems. They alerted me to an optional assist that flashes recommended button inputs (basically: counter this move; dodge that move). It was a little helpful. So was dropping down to “story mode,” which I tried last night. Story mode turns on those button prompts by default. It makes countering and dodging way too easy, nearly automatic. I don’t consider myself a master of action games like these, but I’ve cleared the likes of God of War, Stellar Blade, Star Wars Jedi and others of sub-Sekiro difficulty and had a fun time doing so. Not here. Not yet. Unless they patch Onimusha: Way of the Sword and add a middle difficulty or just checkpoint the damn bosses when they’re between health bars, my streak of loving Capcom games released in 2026 will likely end at two. It’s a shame, because I was having a good time finding those ghostly dogs. And then there’s He Who Watches, a phenomenal first person puzzle game with Portal vibes, except instead of a portal gun you’ve got a magical bow that shoots one arrow that can activate switches or be used to drag blocks. The twist is an actual twist: you can also walk on walls and the ceiling, reorienting gravity as you do, thereby placing blocks onto those other surfaces. Walking on walls and ceilings to solve problems is really the best thing. Would that I could in reality. He Who Watches consists of locked-room challenges, each brief enough to only require about a minute to actually solving, though it will take five, 10, eventually 30 minutes to figure out said solutions. They are not obvious! It’s a game of layered mechanics and shocking solutions. For example, see if you can follow this: You can drag a block to a wall. Then you can walk on the wall, which now feels like the floor, and drag that block across the wall. Later, back on the floor, you might realize you can look up. The block is still on the wall, stuck to it. You can shoot your magic arrow to its underside. Doing so creates a tether, so that you can yank the block off the wall and carry it, as if it were a balloon, into the spot where you need it to be to solve the puzzle. Here, watch Vanden explain some of the game’s basics in this launch trailer: As with any great puzzle game, the solutions to He Who Watches’ puzzles elicit relief and amazement. Oh my god, that worked! I didn’t even think that could be possible! Learning to solve the game’s puzzles feels like learning magic. But, oh, does the game get hard. Its Steam reviews, mostly glowing, are full of players remarking how quickly He Who Watches made them sweat. Wrote one: “loving this one already although my brain is hurting!” Wrote another: “As you get further in the game it feels like you need an IQ level of at least 120+.” Vanden has shown some mercy. Each locked room puzzle includes an optional junior version of the puzzle, meant to teach you. Difficulty nevertheless ramps severely. By the time I was emailing Vanden for help, I was struggling to even clear one of the hint puzzles. When I messaged him, my stress was exacerbated by strange things I’d found in the game’s various hubs: suspicious passageways, odd blocks and some intriguing locked doors. These were hints of secrets, I realized, yet I sensed I needed to play further into the game to understand them. I was stuck, but I wanted to see the rest. Vanden offered to give me the exact solutions, to solve those three puzzles for me, but first he gave four nudges. Three were for the specific puzzles, but his best hint was for all and ultimately proved to be a terrific life lesson: go back a bit, he suggested. Do the puzzles right before those. They were teaching you something. Focus on what their lesson was. Don’t rush, in other words. Recognize what you’ve accomplished. Build off of that. I did so. I absorbed the lessons. I saw those three tough puzzles in a new light. I solved one the night after he wrote back, another the morning after. I left a third for another time. I didn’t need it and I wanted to plunge deeper into the game, closer to the moment when I was sure I could start unlocking those secret doors. My head stopped hurting, too. He Who Watches feels special. It’s got more challenges, and I’m undeterred. It’s also nice that its puzzles don’t have a surprise second health bar. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: In brief… 🎮 Ilari Kuittinen, co-founder of Helsinki-based Housemarque (Super Stardust HD, Resogun, Returnal) has stepped down from his studio, after a 31-year run, saying he’s “ taking a rare and well-deserved breather.” Sony purchased Housemarque in 2021, and the studio released its newest game, Saros, earlier this year. Trend-watch: Sony-owned Insomniac saw its founder Ted Price retire in early 2025, after a 30-year run. Sony-owned Sucker Punch saw its co-founder Brian Fleming step down in late 2025, after a 28-year run. 👀 Savvy Games Group chief Brian Ward is stepping down from the Saudi-government-backed games conglomerate, Bloomberg reports. No word on a long-term successor yet, nor if this augurs any closer integration between Savvy and Electronic Arts. EA was purchased by a consortium led by Saudi’s sovereign wealth fund, in early August. 💿 Square Enix has denied a Japanese media report that the company was planning to go private. In very different Square Enix news, the company revealed that the physical version of Final Fantasy VII: Revelation, the April 2027 finale of its radical remakes of FFVII, will include just one disc in its case, requiring a download for the rest. The first two FFVII remakes in the trilogy shipped on two discs apiece. While Square hasn’t commented on the reason why, a feature here in Game File last month broke down the processes and costs for physical games. The expense of a second disc comes out of the game publisher’s cut of each copy. Square could be saving in excess of a dollar a copy with this move. 🟥 Grand Theft Auto IV’s 26-minute ’‘extended look” gameplay showcase that premiered on Netflix last week—and was exclusive to the platform for six hours—drew 31.1 million views in its first four days, the streamer announced. (Netflix calculates views as total viewed hours divided by runtime; excludes replays). Compared to YouTube: The version that later premiered on Rockstar Games’ YouTube channel is sitting at 22.6 million views after seven days (YouTube’s more liberal counting system tallies anyone who viewed even just the first few second.) Compared to other Netflix mega-events: Last year, Stranger Things season 5’s first four episodes, which debuted together, drew a record 59.6 million views in their first few days on Netflix. For more of a live event type of comparison, in 2024, the Jake Paul vs. Mike Tyson boxing match drew 65 million concurrent streams as it happened; Netflix didn’t release live numbers for the GTA premiere. ☁️ Microsoft is changing the way it charges for cloud gaming, from an all-you-can-play offer for Xbox Game Pass subscribers, to caps for the subscription’s tiers (15 hours per month at the Ultimate tier), with the option to buy more hours in bulk beyond that. The company also said it will sell batches of cloud gaming time to non-Game Pass subscribers, details TBA. Microsoft does not release figures for cloud game usage, but said its changes would impact 4% of Game Pass subscribers. That implies a small portion of its subscribers exceed the 15-hour monthly mark. Cloud gaming offers the promise of playing games without the need for console or PC hardware, as the graphics, sound and controls are all transmitted via a streaming connection. Microsoft notes that its cloud gaming service can be used for a range of things, including Xbox One players using it to play newer-gen Xbox Series games via streaming; and people playing games via streaming, sans any console, “in markets where consoles are less available or affordable.” (That latter use case could even be relevant in Xbox’s home market soon, as console prices keep rising.) Take Two Interactive chairman Strauss Zelnick recently told investors he expects game-streaming tech, which has been only lightly adopted by gamers for over a decade, to be widely used within three years. 🇺🇸 The Trump administration has published multiple agenda-driven web video games to the White House’s website. One called Build The Wall partially clones Tetris as it asks players to build a wall to stop a “zombie border siege.” While actual Tetris involves clearing lines and basically not building a wall, the Trump-backed game omits the line-clearing aspect (and omits the fun as well). On Instagram, Tetris’ official license holders reacted by stating: “At Tetris we believe in the power of connection and bringing people together, not dividing them. To our fans everywhere: we love you, we see you, and we’re grateful to have you in our community. P.S. The Tetris Company was not involved in the creation of ‘Build the Wall.’ P.P.S.: We take copyright infringement very seriously.” Item 3: The week ahead: Tuesday, September 8 Game releases: Mewgenics (consoles; already out on PC) is an engrossing tactical combat game (with cats). It is getting its console port right after the release of a Star Wars tactics game and ahead of the late September launch of a Fire Emblem–a bumper crop for the genre. Wanderburg (PC) is an auto-shooting game like Vampire Survivors, but you’re a castle on wheels Event: Nintendo airs a 30-minute Nintendo Direct (10am ET) focused on The Legend of Zelda’s 40th Anniversary. A full unveiling of the upcoming remake of The Legend of Zelda Ocarina of Time is expected. Will they also show footage from next year’s live action movie? Tease the next big 3D Zelda? Add Link to Mario Kart World? Shadow-drop a new Tingle game? Wednesday, September 9 Event: Nintendo again! On this day, they’re planning to air a 45-minute Nintendo Direct (10am ET) focused on games heading to Switch 2 this winter. Followed by about an hour of gameplay demoed by the company’s Treehouse team. The September Nintendo Directs are always some of the year’s biggest. The 2025 edition included announcements of several major 2026 Switch/Switch 2 games: Pokémon Pokopia, Mario Tennis Fever, Yoshi and the Mysterious Book, Fire Emblem Fortune’s Weave. Plus the return of the Virtual Boy. Friday, September 11 Game release: EA Sports NHL 27 (PlayStation, Xbox) is a hockey game. There are so few that an indie studio that had been making wacky sci-fi first-person shooters just announced that, hey, we’re going to fill a void and make a hockey game for PC.
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