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Results for " PlayStation " 796 found 🔀 AI-powered Shuffle

Man out on bond shoots buyer over PlayStation in business parking lot, deputies say

A man is in custody after allegedly shooting a buyer during an online sale gone wrong in a store parking lot, according to investigators.

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Sep 15 • 10:00 AM EDT • Business • actionnews5.com
Higurashi no Naku Koro ni Jong REMASTER announced for PS5, Switch, and PC

City Connection has announced mahjong adventure game remaster Higurashi no Naku Koro ni Jong REMASTER for PlayStation 5, Switch, and PC (Steam). It will launch in 2027 in Japan. It will support Jap…

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Sep 14 • 11:16 PM EDT • Technology • gematsu.com
PlayStation Blackout Boycott Had 'No Significant Change' on Player Counts or Engagement, Says Analyst

The recent PlayStation blackout boycott reportedly had no "significant" change in player engagement with the platform, according to an analyst.

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Sep 14 • 4:09 PM EDT • Technology • ign.com
Last of Us Part 2 multiplayer mod ‘canceled by Sony’

Multiplayer mod team say they’re cancelling its release due to a request from PlayStation…

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Sep 13 • 7:22 PM EDT • Technology • videogameschronicle.com
Melty Blood: Twi-Lumina launches April 22, 2027

Fighting game Melty Blood: Twi-Lumina will launch for PlayStation 5, Switch 2, PlayStation 4, Xbox One, Switch, and PC via Steam on April 22, 2027, publisher Aniplex and developer French-Bread anno…

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Sep 11 • 11:06 PM EDT • Technology • gematsu.com
After Sony tells fans they don't own digital games, one Consumer Rights group is tracking all the times PlayStation said the opposite

PlayStation previously argued "reasonable consumers" know they don't own digital goods. One Consumer Rights group is now pulling out receipts.

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Sep 11 • 3:07 PM EDT • Technology • eurogamer.net
After Cutting Ties With Kojima and Poor Wolverine Reviews, PlayStation’s Reputation As the Console for Elite-Tier Single-Player Exclusives Is Crumbling

Cutting ties with Kojima and poor Wolverine reviews are just the latest issues in a difficult generation for PlayStation. The platform's future has never looked bleaker.

ign.com logo
Sep 11 • 12:30 PM EDT • Technology • ign.com
PlayStation Ditched Hideo Kojima’s ‘Physint’ on Budget Concerns, Missed Deadlines

The legendary Japanese creator of ‘Death Stranding’ will take his new game to Xbox

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Sep 11 • 9:32 AM EDT • Technology • finance.yahoo.com
Under Night In-Birth II Sys:Celes DLC character Zohar launches September 15 for PS5, PS4, and PC, September 23 for Switch

Under Night In-Birth II Sys:Celes downloadable content character Zohar will launch on September 15 for PlayStation 5, PlayStation 4, and PC, and September 23 for Switch, publisher Arc System Works …

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Sep 10 • 5:23 PM EDT • Technology • gematsu.com
GTA 6 PS5 Controller Pre-Orders Go Live On PlayStation Store And It Immediately Collapses

Other players got stuck in hour long queues or couldn't check out at all

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Sep 10 • 10:27 AM EDT • Technology • kotaku.com
Xbox Will Now Publish Hideo Kojima’s Action Espionage Game Physint After PlayStation Partnership Ends

Xbox is already publishing Kojima's upcoming horror game, OD. - Game Informer

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Sep 10 • 8:00 AM EDT • Technology • gameinformer.com
Final Fantasy VII Revelation Director Explains Why the Physical Disc Version Requires a Download to Play

Final Fantasy VII Revelation director Naoki Hamaguchi has offered an explanation for why the physical disc version of the game on PlayStation 5 and Xbox requires a download to play.

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Sep 10 • 8:00 AM EDT • Technology • ign.com
Muramasa: Revenant Blades launches February 4, 2027

Side-scrolling action RPG Muramasa: Revenant Blades will launch for PlayStation 5, Switch 2, Switch, and PC via Steam on February 4, 2027, publisher Marvelous and developer Vanillaware announced.

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Sep 10 • 7:15 AM EDT • Technology • gematsu.com
The first images of the Lego PlayStation’s free pre-order Lego Astro Bot gift have been leaked

It will reportedly be free with purchases of the PS1 set from the Lego website…

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Sep 10 • 7:06 AM EDT • Technology • videogameschronicle.com
Switch 2 Update Adds TV VRR Support - but It Only Works in One Game Right Now

Variable Refresh Rate tech is great - and was already supported on Xbox and PlayStation.

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Sep 10 • 5:06 AM EDT • Technology • digitalfoundry.net
Xbox picks up Kojima’s Physint after PlayStation dropped it

Sony’s loss is Microsoft’s gain.

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Sep 10 • 4:22 AM EDT • Technology • theverge.com
Hideo Kojima's Physint Game Moves to Xbox From PlayStation

Xbox is expanding its partnership with video game industry legend Hideo Kojima.

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Sep 9 • 10:34 PM EDT • Technology • variety.com
Xbox has acquired rights to publish Hideo Kojima's 'PHYSINT' from PlayStation — "We're honored that Kojima-san has chosen to work with Xbox."

In a major coup, Xbox has confirmed that it will be publishing Hideo Kojima's long-awaited action-espionage title "PHYSINT."

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Sep 9 • 10:31 PM EDT • Technology • windowscentral.com
Persona 6 adds Switch 2 version

Persona 6 will launch for Switch 2 in addition to its previously announced PlayStation 5, Xbox Series, and PC (Steam, Microsoft Store) versions, ATLUS announced. A release date was not announced.

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Sep 9 • 10:52 AM EDT • Technology • gematsu.com
Koei Tecmo and Gust announce The Apothecary Diaries: The False Imperial Brother for PS5, Switch 2, Switch, and PC

Publisher Koei Tecmo and developer Gust, in cooperation with TOHO Games, have announced mystery solving adventure game The Apothecary Diaries: The False Imperial Brother for PlayStation 5, Switch 2…

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Sep 9 • 10:39 AM EDT • Technology • gematsu.com
Romancing SaGa 3: Destinies United announced for PS5, Xbox Series, Switch 2, Switch, and PC

Square Enix has announced Romancing SaGa 3 remake Romancing SaGa 3: Destinies United for PlayStation 5, Xbox Series, Switch 2, Switch, and PC (Steam, Microsoft Store). It will launch on February 16…

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Sep 9 • 10:39 AM EDT • Technology • gematsu.com
Metal Slug Ultimate Collection announced for PS5, Xbox Series, Switch 2, Switch, and PC

SNK has announced Metal Slug Ultimate Collection, a collection of 10 games in celebration of Metal Slug’s 35th anniversary. It will launch for PlayStation 5, Xbox Series, Switch 2, Switch, an…

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Sep 9 • 10:37 AM EDT • Technology • gematsu.com
Danganronpa 2×2 launches January 14, 2027

Danganronpa 2×2 will launch for PlayStation 5, Xbox Series, Switch 2, Switch, and PC via Steam and Epic Games Store on January 14, 2027, publisher Spike Chunsoft and developer Gemdrops announc…

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Sep 9 • 10:35 AM EDT • Technology • gematsu.com
Professor Layton and the New World of Steam launches December 10

Professor Layton and the New World of Steam will launch for PlayStation 5, Switch 2, Switch, and PC via Steam on December 10, LEVL-5 announced.

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Sep 9 • 10:11 AM EDT • Technology • gematsu.com
Game Awards Host Geoff Keighley And PlayStation Architect Mark Cerny Will Start Giving $2 Million To Young Game Designers Each Year

The Nova Games Foundation is a new philanthropic initiative aimed at supporting the next generation of game makers

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Sep 8 • 3:49 PM EDT • Technology • kotaku.com
Exclusive: Two of gaming’s biggest names are making a big investment in gaming’s future

The first thing to know about the Nova Games Foundation is that it isn’t about The Game Awards. And it’s not about PlayStation. The ambitious new grant program is the brainchild of Geoff Keighley and Mark Cerny. Keighley is the host of The Game Awards, Summer Game Fest and Opening Night Live. Cerny is a game designer of some 45 years and the lead architect for the PlayStation 4 and 5. But this new thing, which they’re revealing through Game File, isn’t about their day jobs. It’s an unaffiliated, standalone philanthropic project. It’s a bet on the artistic future of video games and a way, they tell me, to give back. “I’m nearing the end of my career,” Cerny recently told me over email. “I’m not done yet, but paying it forward—in the best way possible—is very much on my mind these days,” The Nova Games Foundation is a university-affiliated fellowship program, intended to offer six-figure grants to 20 young game designers each year, potentially for decades to come. It will offer no-strings-attached funding along with mentorship from games industry leaders, a combination intended to aid the development of groundbreaking new games, Cerny and Keighley told me. Nova will begin accepting applications in December, from class of 2026 and 2027 students from 13 affiliated gaming programs at universities in eight countries. The schools working with Nova include the New York University and the University of Southern California in the U.S., along with Abertay University in Scotland, Cnam-Enjmin in France, TH Köln in Germany, and the Royal Melbourne Institute of Technology in Australia, Cerny and Keighley said. The plan: $100,000 per recipient, with about a quarter of Nova fellows eligible for up to $500,000 more for projects that are shaping up particularly well. Payments will be delivered based on development milestones, and recipients will own their games. Nova will help promote the work, and developers will be free to pursue the publishers and platforms of their choice. Nova can help introduce fellows to publishers, but won’t take a cut. “I’ve always wanted to give back, but given my role in the industry, I’ve never felt it appropriate to commercially invest in games,” Keighley told Game File. “I’ve never owned stock in a game company or taken a financial stake in a game. Nova is philanthropy: we aren’t taking equity or looking to recoup the grants. The return we’re hoping for is creative—helping new voices make games and find their footing. “Mark and I have each made multi-million-dollar donations to establish the foundation, and we intend to keep contributing. We hope others will join us.” Cerny and Keighley have already hired an executive director, John Maconga, and a head of grants, recent Game Developers Conference director Ashley Corrigan, to help launch the effort. They’re working to recruit game industry leaders to join the effort. Keighley says “dozens of leading game directors have already expressed interest in contributing their time.” To name one, they’ve already gotten Josef Fares, lead designer from It Takes Two and Spit Fiction studio Hazelight on board with a donation and pledge to help out. “I’m proud to support Nova because it gives the next generation of creators the freedom to explore their creativity and hopefully bring their unique visions to life,” Fares told Game File. A plan forged from a friendship Keighley and Cerny have known each other a long time. It’s been so long, Cerny isn’t even sure exactly when they met. “We travel in much the same circles and I’m sure first intersected in the 90s or early 2000s,“ Cerny said. Keighley thinks it might have been during his stint writing a column about the mid-’90s console 3DO for a gaming magazine while Cerny was working on games with Crystal Dynamics or on Way of the Warrior with Naughty Dog. They became genuine friends about a 10 years ago, Keighley said, as they bonded over a shared love of games and a hope to improve the industry. “About a decade ago, we started having dinner a few times a year in LA,” Keighley said. “Just to catch up on life and the industry. Those conversations continued over Zoom during COVID. Nova grew out of that friendship and a question we kept coming back to: ‘What could we do to help the next generation of game directors get started?’” Keighley credits Cerny with the idea to figure out a way to put their money and time back into the industry. At one of those dinners, Keighley proposed the idea of a fellowship program. He’d recalled applying for a Rhodes Scholarship when he was younger. “Spoiler: I didn’t get it,” he said. He’d admired the MacArthur Foundation’s so-called “genius grants.” He liked these kinds of programs that recognized people’s talents and gave them the financial boost and the freedom to realize their potential. With Cerny, he had pondered what a game industry version of that could be. Keighley liked the idea of centering the fellowship on students, drawing inspiration from the accomplishments of Jenova Chen, the USC game design graduate who went on to lead the creation of gently moving, ambitious games such as Flower and Journey. Keighley also thought it could be useful to help promising graduates bridge the transition from student to professional. “Joining an established studio isn’t always possible—especially in today’s market—and even then, it isn’t the right path for everyone,” Keighley said. A fellowship, he realized, could give “graduates the time, resources and guidance to pursue a game of their own and not worry about the commercial viability.” As the idea took shape, Cerny also saw an opportunity to enable more games of a certain type: “The target with the grants is games as an artistic medium,” Cerny told me. “We like to say games with ‘artistic, literary and societal value.’” He added: “I’m a pretty big gamer myself, though I tend to gravitate towards the smaller and more unique or artistic titles, games like Neva, Abzu, Gorogoa, Stray or Outer Wilds. I was just playing and Roger on a flight to Japan, and was getting misty eyed to a degree that I was concerned that a flight attendant would ask me if I was OK. “So one fun benefit here is the games that will come out of the Nova Games Foundation – I can’t wait to play them myself.” Cerny believes it will also be useful for Nova fellows to hone their craft and team leadership skills. “We are looking for the next generation of visionaries,” he said. “The trick is that they will also need to have the executive function necessary to drive a small project to completion.” Game File is a reader-supported publication. To receive new posts and support my reporting, please consider becoming a free or paid subscriber. Subscribe Going big with this Keighley and Cerny may have started Nova and may be the ones primarily backing it right now, but they’re dreaming of something that goes beyond them. “Mark and I may have helped get it started, but one of our measures of success is that Nova grows into something the entire games industry feels a sense of ownership in,” Keighley said. “Our ambition is to build a lasting endowment supported by people and companies across the industry, and an equally broad community of creators willing to give their time and experience to the next generation.” The industry has a lot of knowledge that it can pass to the next generation, Keighley said: “Nova can hopefully become a way to connect that generosity with talented young creators at the moment when it can make the biggest difference.” Cerny, who told me he believes Nova can mature “over the next 10 or 20 years,” sees an opportunity to give generations of game makers momentum. “The industry has changed immeasurably since I started in games in 1982,” he said. “These graduates have talent, training and tools that outclass what we had back in the day by an astonishing amount. But they face a tough road ahead getting traction in the industry, and many could benefit from our support. We want to be there to give it to them.” “There’s a personal side to this, too,” Keighley said. “I don’t have children, and I’ve spent a lot of time thinking about what I can do for future generations. Games have been my entire career. I’ve been incredibly fortunate, and helping someone else build a life in this industry feels like a meaningful way to give back.” Cerny’s oeuvre dates back to Marble Madness and Sonic the Hedgehog 2. He has stood on stage multiple times to reveal the future of PlayStation hardware. He’s been an executive producer for a string of modern PlayStation classics such as The Last Guardian and Marvel’s Spider-Man. Nevertheless, of Nova, he said, “It’s certainly not like anything I’ve done before.” Nova Foundation applications will be due in December and the first wave of fellows will be announced in March 2027. A full list of participating universities and steps students and recent graduates can take to apply to become a Nova Fellow is forthcoming.

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Sep 8 • 3:12 PM EDT • Technology • gamefile.news
PS5 ‘major system upgrade’ on the way with hefty graphics boost

It's the biggest update to drop on PlayStation 5 in a while.

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Sep 8 • 5:33 AM EDT • Technology • gamingbible.com
“HALLOWEEN: THE GAME” BANNED FROM PLAYSTATION IN JAPAN

Although many PlayStation users the world over will be excitedly getting lost in Halloween: The Game this week, that doesn’t include those in Japan. Sadly, hot on the heels of controversy in Australia and New Zealand, we’ve learned that Halloween: The Game has been banned from the PlayStation store in Japan. The news was confirmed ...Read More

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Sep 8 • 3:32 AM EDT • Entertainment • screamhorrormag.com
PlayStation Issues New Official Statement on PS5, PS6 Digital Ownership

In an official, public response, PlayStation addresses its main argument against 'digital ownership' for PS5 and (future) PS6 owners.

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Sep 7 • 12:01 PM EDT • Technology • gamerant.com
An Iconic Playstation FPS Is Coming Back, Claims New Report

And the team behind Gears of War are working on it

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Sep 7 • 6:50 AM EDT • Technology • polygon.com
Sony Can't Hide Forever

In contrast to Xbox, PlayStation is trying to keep calm and carry on. It's not working.

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Sep 6 • 12:00 PM EDT • Technology • polygon.com
Sony is preparing limited edition PlayStation 5 consoles in the style of GTA 6.

The gaming community is buzzing with discussions about possible limited edition versions of the PlayStation 5 and PlayStation 5 Pro consoles, timed to coincide with...

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Sep 5 • 5:02 PM EDT • Technology • en.gamegpu.com
Sony clarifies PlayStation disc production is dropping by 10 percent in 2028, not to 10 percent

Sony has clarified that PlayStation disc production is dropping 10 percent in 2028, not to 10 percent, after reports misread comments from a Sony DADC exec.

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Sep 5 • 11:27 AM EDT • Technology • eurogamer.net
Tesla Cybercab Entertainment, Explained in 5 Points

Elon confirms PlayStation and Xbox support on the Cybercab's 22-inch screen. Here's what we know about gaming, Starlink V5, and the ride experience. Read now.

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Sep 5 • 3:03 AM EDT • Entertainment • basenor.com
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15 discouraging hours with Onimusha: Way of the Sword, and 10 brilliant ones with He Who Watches

In the last few weeks, while playing some video games that I might review, I emailed two cries for help. I sent the first to a rep for Capcom, confessing that the company’s samurai game Onimusha Way of the Sword (out today for PC and console) was crushing me. “Feels like I’m playing ‘hard’ mode, not ‘normal,’” I wrote. “And I don’t want to have to knock it down to “story”. I’m exploring, trying to level my gear, but these two-phase boss fights with no mid-fight checkpoints are brutal.” I wagered I was only about halfway through the game, if that. I wasn’t sure I could keep up with the steepening difficulty curve. Was I missing something? Then, on Monday, I took some photos of some puzzles that were baffling me in the mind-bending He Who Watches (out now on PC), wrote out lengthy descriptions of how I’d been trying to solve them and asked Bobby Vanden, the game’s solo developer, for a nudge in the right direction. I told Vanden I’d spent hours on these puzzles. “I’m stuck in triplicate,” I told him. Could he tell me if the solutions I was attempting were even on the right track? I didn’t mention that the puzzles—coupled with major time pressures from other work—were stressing me out so much that playing the game was giving me headaches. This double dose of panic was unusual. I’m used to managing a workload full of reporting and reviewing, used to a crowded schedule and the need to stay calm amid the bustle. But I was stressed about these games. No one was forcing me to review them, nor even play them. I’d simply found them interesting enough to start, hoped they’d be interesting enough to write about and I’d sunk hours into them assuming I’d made the right call. Suddenly, however, I felt trapped. I was emailing for a way out. Above: This guy took me about an hour to beat. The feedback I got from Capcom confirmed my fears. They didn’t say it, but I will: Onimusha Way of the Sword is not for me. It’s a brutally hard game in need of a normal difficulty level. It’s a game that spikes so severely during its abundant boss fights—yet offers such flawed ways to improve when outside of them—that it feels like a bait-and-switch. In the new Onimusha, you play as famed samurai Musashi Miyamoto, aided by a magical soul-absorbing gauntlet that is possessed by a lady who offers advice. (Way of the Sword is a continuation of Capcom’s long-dormant Onimusha series, but that set-up had me wondering if the company was cribbing from their ill-fated Bionic Commando reboot; read about “wife-arm” when you get a chance). Way of the Sword is partially set in 17th century Kyoto, an explorable city where Miyamoto can fight demons, help civilians and eventually rescue ghostly dogs. The city evolves over time, with new mini adventures and obtainable loot on offer, all feeding into systems that promise to upgrade your gear and sword-fighting skills. Upgrades, however, are so incremental as to be imperceptible, causing the exploration of Kyoto to feel like inconsequential busywork. From that hub, players can go on linear missions into forests and old temples, where they will encounter many of the game’s tough bosses. Combat in Way of the Sword is akin to many modern melee games. Players are asked to mix attacks with dodges and parries. They’re encouraged to deplete an enemy’s stamina bar in order to do greater damage to its health bar. The old Onimusha games’ signature move was the issen, a counter-attack so sudden it’s all but pre-emptive. You strike just as they begin to strike toward you, beating them to the cut. By definition, the issen is a high risk move, leaving you wide open to pain. It feels risky in the game, especially against bosses, who can maul you in just a few blows. A game might train you to perform an issen well by offering a variety of lesser enemies who are not as tough as the boss but get close. Or it might offer a toehold against bosses by saving or checkpointing the player’s progress when a boss’ first health bar has been destroyed and before the second health bar appears. It might offer the less skilled player a chance to over-level their character, should the player simply commit to playing through its optional sidequests. Way of the Sword does none of this. Fighting its trivially easy grunt enemies and then its ferociously adept bosses is like playing a game of chess where I’ve got a rook, while the opposing side is all pawns and five queens. Bosses simply don’t checkpoint. You may be able to clear a boss’ first phase without taking much damage. Good for you. Do it again, every time you fail the second phase. As for the the central Kyoto hub, I kept pace with all of its added side activities and never felt like I was overpowered. Bosses could still easily buckle me. The new Onimusha, I concluded, is just too discouraging to keep playing. The advice I got from Capcom had been well-intentioned. They reminded me of the game’s various systems. They alerted me to an optional assist that flashes recommended button inputs (basically: counter this move; dodge that move). It was a little helpful. So was dropping down to “story mode,” which I tried last night. Story mode turns on those button prompts by default. It makes countering and dodging way too easy, nearly automatic. I don’t consider myself a master of action games like these, but I’ve cleared the likes of God of War, Stellar Blade, Star Wars Jedi and others of sub-Sekiro difficulty and had a fun time doing so. Not here. Not yet. Unless they patch Onimusha: Way of the Sword and add a middle difficulty or just checkpoint the damn bosses when they’re between health bars, my streak of loving Capcom games released in 2026 will likely end at two. It’s a shame, because I was having a good time finding those ghostly dogs. And then there’s He Who Watches, a phenomenal first person puzzle game with Portal vibes, except instead of a portal gun you’ve got a magical bow that shoots one arrow that can activate switches or be used to drag blocks. The twist is an actual twist: you can also walk on walls and the ceiling, reorienting gravity as you do, thereby placing blocks onto those other surfaces. Walking on walls and ceilings to solve problems is really the best thing. Would that I could in reality. He Who Watches consists of locked-room challenges, each brief enough to only require about a minute to actually solving, though it will take five, 10, eventually 30 minutes to figure out said solutions. They are not obvious! It’s a game of layered mechanics and shocking solutions. For example, see if you can follow this: You can drag a block to a wall. Then you can walk on the wall, which now feels like the floor, and drag that block across the wall. Later, back on the floor, you might realize you can look up. The block is still on the wall, stuck to it. You can shoot your magic arrow to its underside. Doing so creates a tether, so that you can yank the block off the wall and carry it, as if it were a balloon, into the spot where you need it to be to solve the puzzle. Here, watch Vanden explain some of the game’s basics in this launch trailer: As with any great puzzle game, the solutions to He Who Watches’ puzzles elicit relief and amazement. Oh my god, that worked! I didn’t even think that could be possible! Learning to solve the game’s puzzles feels like learning magic. But, oh, does the game get hard. Its Steam reviews, mostly glowing, are full of players remarking how quickly He Who Watches made them sweat. Wrote one: “loving this one already although my brain is hurting!” Wrote another: “As you get further in the game it feels like you need an IQ level of at least 120+.” Vanden has shown some mercy. Each locked room puzzle includes an optional junior version of the puzzle, meant to teach you. Difficulty nevertheless ramps severely. By the time I was emailing Vanden for help, I was struggling to even clear one of the hint puzzles. When I messaged him, my stress was exacerbated by strange things I’d found in the game’s various hubs: suspicious passageways, odd blocks and some intriguing locked doors. These were hints of secrets, I realized, yet I sensed I needed to play further into the game to understand them. I was stuck, but I wanted to see the rest. Vanden offered to give me the exact solutions, to solve those three puzzles for me, but first he gave four nudges. Three were for the specific puzzles, but his best hint was for all and ultimately proved to be a terrific life lesson: go back a bit, he suggested. Do the puzzles right before those. They were teaching you something. Focus on what their lesson was. Don’t rush, in other words. Recognize what you’ve accomplished. Build off of that. I did so. I absorbed the lessons. I saw those three tough puzzles in a new light. I solved one the night after he wrote back, another the morning after. I left a third for another time. I didn’t need it and I wanted to plunge deeper into the game, closer to the moment when I was sure I could start unlocking those secret doors. My head stopped hurting, too. He Who Watches feels special. It’s got more challenges, and I’m undeterred. It’s also nice that its puzzles don’t have a surprise second health bar. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: In brief… 🎮 Ilari Kuittinen, co-founder of Helsinki-based Housemarque (Super Stardust HD, Resogun, Returnal) has stepped down from his studio, after a 31-year run, saying he’s “ taking a rare and well-deserved breather.” Sony purchased Housemarque in 2021, and the studio released its newest game, Saros, earlier this year. Trend-watch: Sony-owned Insomniac saw its founder Ted Price retire in early 2025, after a 30-year run. Sony-owned Sucker Punch saw its co-founder Brian Fleming step down in late 2025, after a 28-year run. 👀 Savvy Games Group chief Brian Ward is stepping down from the Saudi-government-backed games conglomerate, Bloomberg reports. No word on a long-term successor yet, nor if this augurs any closer integration between Savvy and Electronic Arts. EA was purchased by a consortium led by Saudi’s sovereign wealth fund, in early August. 💿 Square Enix has denied a Japanese media report that the company was planning to go private. In very different Square Enix news, the company revealed that the physical version of Final Fantasy VII: Revelation, the April 2027 finale of its radical remakes of FFVII, will include just one disc in its case, requiring a download for the rest. The first two FFVII remakes in the trilogy shipped on two discs apiece. While Square hasn’t commented on the reason why, a feature here in Game File last month broke down the processes and costs for physical games. The expense of a second disc comes out of the game publisher’s cut of each copy. Square could be saving in excess of a dollar a copy with this move. 🟥 Grand Theft Auto IV’s 26-minute ’‘extended look” gameplay showcase that premiered on Netflix last week—and was exclusive to the platform for six hours—drew 31.1 million views in its first four days, the streamer announced. (Netflix calculates views as total viewed hours divided by runtime; excludes replays). Compared to YouTube: The version that later premiered on Rockstar Games’ YouTube channel is sitting at 22.6 million views after seven days (YouTube’s more liberal counting system tallies anyone who viewed even just the first few second.) Compared to other Netflix mega-events: Last year, Stranger Things season 5’s first four episodes, which debuted together, drew a record 59.6 million views in their first few days on Netflix. For more of a live event type of comparison, in 2024, the Jake Paul vs. Mike Tyson boxing match drew 65 million concurrent streams as it happened; Netflix didn’t release live numbers for the GTA premiere. ☁️ Microsoft is changing the way it charges for cloud gaming, from an all-you-can-play offer for Xbox Game Pass subscribers, to caps for the subscription’s tiers (15 hours per month at the Ultimate tier), with the option to buy more hours in bulk beyond that. The company also said it will sell batches of cloud gaming time to non-Game Pass subscribers, details TBA. Microsoft does not release figures for cloud game usage, but said its changes would impact 4% of Game Pass subscribers. That implies a small portion of its subscribers exceed the 15-hour monthly mark. Cloud gaming offers the promise of playing games without the need for console or PC hardware, as the graphics, sound and controls are all transmitted via a streaming connection. Microsoft notes that its cloud gaming service can be used for a range of things, including Xbox One players using it to play newer-gen Xbox Series games via streaming; and people playing games via streaming, sans any console, “in markets where consoles are less available or affordable.” (That latter use case could even be relevant in Xbox’s home market soon, as console prices keep rising.) Take Two Interactive chairman Strauss Zelnick recently told investors he expects game-streaming tech, which has been only lightly adopted by gamers for over a decade, to be widely used within three years. 🇺🇸 The Trump administration has published multiple agenda-driven web video games to the White House’s website. One called Build The Wall partially clones Tetris as it asks players to build a wall to stop a “zombie border siege.” While actual Tetris involves clearing lines and basically not building a wall, the Trump-backed game omits the line-clearing aspect (and omits the fun as well). On Instagram, Tetris’ official license holders reacted by stating: “At Tetris we believe in the power of connection and bringing people together, not dividing them. To our fans everywhere: we love you, we see you, and we’re grateful to have you in our community. P.S. The Tetris Company was not involved in the creation of ‘Build the Wall.’ P.P.S.: We take copyright infringement very seriously.” Item 3: The week ahead: Tuesday, September 8 Game releases: Mewgenics (consoles; already out on PC) is an engrossing tactical combat game (with cats). It is getting its console port right after the release of a Star Wars tactics game and ahead of the late September launch of a Fire Emblem–a bumper crop for the genre. Wanderburg (PC) is an auto-shooting game like Vampire Survivors, but you’re a castle on wheels Event: Nintendo airs a 30-minute Nintendo Direct (10am ET) focused on The Legend of Zelda’s 40th Anniversary. A full unveiling of the upcoming remake of The Legend of Zelda Ocarina of Time is expected. Will they also show footage from next year’s live action movie? Tease the next big 3D Zelda? Add Link to Mario Kart World? Shadow-drop a new Tingle game? Wednesday, September 9 Event: Nintendo again! On this day, they’re planning to air a 45-minute Nintendo Direct (10am ET) focused on games heading to Switch 2 this winter. Followed by about an hour of gameplay demoed by the company’s Treehouse team. The September Nintendo Directs are always some of the year’s biggest. The 2025 edition included announcements of several major 2026 Switch/Switch 2 games: Pokémon Pokopia, Mario Tennis Fever, Yoshi and the Mysterious Book, Fire Emblem Fortune’s Weave. Plus the return of the Virtual Boy. Friday, September 11 Game release: EA Sports NHL 27 (PlayStation, Xbox) is a hockey game. There are so few that an indie studio that had been making wacky sci-fi first-person shooters just announced that, hey, we’re going to fill a void and make a hockey game for PC.

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Sep 4 • 6:23 PM EDT • Technology • gamefile.news
Hype for GTA 6 is giving PS5 and Xbox console sales a much needed 30% boost

The GTA 6 Extended Look on Netflix was huge - so much so that it caused a sales spike for both Sony's PlayStation 5 and Microsoft's Xbox Series X/S.

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Sep 4 • 1:14 PM EDT • Technology • eurogamer.net
Astonishia Story coming west on February 11, 2027 for PS5, Switch 2, Switch, and PC

NIS America will release RPG remake Astonishia Story for PlayStation 5, Switch 2, Switch, and PC via Steam on February 11, 2027 in the west, the publisher announced. It will support English text on…

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Sep 4 • 12:00 PM EDT • Technology • gematsu.com
The Grimm Reapress and the Drearytale Monster coming west in 2027 for PS5, Switch 2, Switch, and PC

NIS America will release storybook adventure game The Grimm Reapress and the Drearytale Monster for PlayStation 5, Switch 2, Switch, and PC via Steam in 2027 in the west, the publisher announced. I…

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Sep 4 • 12:00 PM EDT • Technology • gematsu.com
Sony's PlayStation disc plant is losing 10 percent of its volume in 2028, not 90

Sony’s PlayStation disc plant is losing 10 percent of its volume in 2028, not 90 Sony won’t license disc pressing to anyone else, Microsoft does, and a former PlayStation boss thinks that’s the whole problem. When Sony DADC chief Dietmar Tanzer spoke with an Austrian broadcaster in July about PlayStation disc production at the Thalgau plant, a number of press outlets misunderstood the report, writing that production would fall to a tenth of current levels. It won’t. Sony DADC confirmed to Game this week that the figure is a 10 percent decline, not a decline to 10 percent. “To clarify and avoid any misleading information: in that statement Dietmar anticipated an overall product volume decline by 10 percent, not a decline down to 10 percent,” a spokesperson with Sony DADC told Game. That figure covers 2028. Tanzer didn’t put a number on the years after, and the spokesperson declined to comment further. What we do know is that on July 1, PlayStation announced that physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028 and that the transition has no impact on games that have already released in disc format or will be releasing in disc format prior to that month. “So, there will be reorders going to the market after January 2028,” the Sony DADC spokesperson said. “For details around that I would ask you to liaise with the PR team from PlayStation, as we can’t speak or comment on their behalf.” PlayStation officials did not respond to questions about reorders or other disc-related matters. But I did recently speak with Shawn Layden, Game Industry Strategic Advisor and former chairman of SIE Worldwide Studios, who called a future without physical PlayStation discs “depressing, but solvable.” then added, “I think.” The chief hurdle to third-party manufacturing of collector’s editions or any other version of a PlayStation game disc is that Sony owns the proprietary process to press those discs, Layden said. “And unless they decide or determine a way to license that to some of these bespoke disc manufacturers, there’s no way to make it happen,” he said. Layden was careful to add that he understands the concept but doesn’t have “line of sight on the particulars.” “Depressing but solvable, I think.” — Shawn Layden Microsoft already licenses replication to outside plants. Xbox discs are pressed by manufacturers Microsoft certifies as Authorized Replicators, a term defined in its publisher agreements, with the approved list set at the company’s sole discretion and Microsoft retaining the right to halt manufacture. The structure is still in place today: publishers select an Authorized Replicator in Partner Center and submit a bill of materials created with a Microsoft representative. Sony, by contrast, presses PlayStation discs through Sony DADC, its own manufacturing subsidiary. No one I spoke with said they were in discussions with Sony about doing that, and PlayStation hasn’t responded to questions about whether it would be open to a licensing deal. There is an obvious reason Sony might not want to. Niko Partners analyst Daniel Ahmad pointed it out on the day of the announcement: it’s a platform-led decision, he wrote, designed to cut costs, eliminate the resale market, and drive all revenue through the PlayStation Store. The math is not subtle. On a $70 third-party game sold through the PlayStation Store, Sony keeps $21. Sold at retail, Ahmad says, it earns about half that. Licensing disc replication to an outside manufacturer might not be worth it. And even if it were, it seems unlikely that such a deal would come from boutique companies like iam8bit, which sells collector’s editions of video games. “We would absolutely love to find a way forward to continue making physical PlayStation games,” said Jon Gibson, co-owner and co-creative director of the company. “We are big believers in giving humans the option to truly own media. If we can play a role in helping make that a reality for the future of PlayStation games, count iam8bit in!” If it were to happen, it would most likely be with a company like Conectiv Supply Chain Solutions, a Memphis-based manufacturer of optical discs and vinyl records that also runs third-party logistics, fulfillment and distribution for packaged media. The company, which was formed in 2025 when Los Angeles private equity firm Variant Equity Advisors purchased Vantiva’s Supply Chain Solutions division, traces its lineage back to Technicolor. When it sold the division, Vantiva described the business as having served video game creators for more than 25 years. Conectiv is also buying, not shrinking. Last month it acquired SDS, the distributor for Universal and Warner Bros. home entertainment, consolidating those studios’ packaged-media pipeline from pressing plant to retail shelf. I reached out to Conectiv and its CEO, but haven’t heard back. Layden pointed to music and books in our discussion about the ongoing value of physical media. “No one ever saw the comeback of cassette tape,” he said. “And vinyl didn’t so much come back. The flame went down, the fire’s dying, but the ember was always there, and it just kind of came back. Much like the book business. We thought we’d all be on Kindles right now. “I believe that physical media is crucial and important. One of the things that makes us gamers, one of the core game mechanics, going back to the beginning of time, is collecting stuff. “Did you get all the diamonds in Crash Bandicoot? Did you get all the stars in Mario? And we like to collect our games. And we have a game shelf. And we put all our boxes up there. And if you’re super hardcore, when you buy a game, you buy two copies, right? One stays in the shrink wrap, and you play the other one. What happens to that important cultural part of the gaming world? You know, we buy the steelbook and the three-disc Final Fantasy set and the figurine and, you know, you can’t download any of that. “What happens to that?” And Layden believes it shouldn’t have been a revenue question for PlayStation. “This was a core thing to the experience of our most devoted fans,” he said. “Yeah, it’s fan service. Why would we take that away? Well, we can’t afford to. It’s already 120 bucks, you know, limited edition special purchase onyx box version of whatever, and those sell at a higher rate than the box selling at $69.99 does. So yeah, the market has said they will continue to buy them. You’re just saying you just don’t want to make them anymore.” Layden said he was recently talking with someone about these sorts of business decisions and how they’re made. Too often, he said, it’s all about the financials and nothing else. “OK, we can do this and save this much money, or we can invest this to look at that outcome, or we can do this and have this happen over there, or move this team to Sri Lanka,” he said. “But each one of those, someone also has to have a ledger there saying, ‘OK, what is the brand impact from that move?’ “Iif you can’t resell it, do you really own it?” — Shawn Layden “If we do that, dollars and cents work out. I get it. That’s just math. But what’s the brand impact? Are people going to say, ‘Good move, you guys?’ Or are they going to say, ‘We hate you guys. Quit doing that.’ And sometimes they say, ‘We hate you.’ Then you take a note and say, OK, how much of that can we live with? How much ‘we hate you’ is OK. And when does it go over the line? “I see a lot of companies making decisions which, objectively speaking, I don’t know what the dollar end of that was for you, Mr. Company, but your brand value just dropped 30 percent. So I hope it was worth it.” Of course, shifting to a digital-only model for games raises other issues beyond simply wanting to collect. The biggest is ownership. Layden pointed out that once you go to a streaming-only or download-only model, it’s just a digital footprint on a hard drive. “What does ownership mean anymore?” he said. “It’s a genuine question. Well, in fact, it’s not even a question anymore. It’s like you are shifting the model from ownership to accessibility. “And what’s always been true, which people forget, is you’ve never been able to sell your iTunes library. And you can’t sell your PlayStation download library. So if you can’t resell it, do you really own it?” The touching tribute found in the credits for Star Wars Zero Company. Resonance: A Plague Tale Legacy Interview and Hands-On with a Minoan Masterpiece Star Wars Zero Company hands-on: Attack Astromechs, permadeath, and delightfully fatal Rube Goldberg tactics Control Resonant opens up as you get stronger — and as characters start trusting you

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Sep 4 • 7:57 AM EDT • Technology • game.substack.com
A Lego replica of the original PlayStation will be available next month

This Lego replica of the original PlayStation was revealed at the Sony State of Play, and will be available to order starting the 1st October.

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Sep 3 • 11:24 AM EDT • Technology • eurogamer.net
Here's all the Xbox-related game news and trailers revealed at PlayStation's September 2026 State of Play livestream

Monster Hunter Wilds: Ascendance, Metro 2039, Final Fantasy VII: Revelation, and more Xbox-adjacent titles were given new info and reveals at the Sony State of Play livestream for September 2026

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Sep 3 • 11:23 AM EDT • Technology • windowscentral.com
Gran Turismo 7 Spec IV: Autumn Ring, Sugo Circuit, 12 Cars, Shuffle Racing, and More

Polyphony Digital has announced Gran Turismo 7 Spec IV at PlayStation's State of Play, adding Sportsland Sugo, six new cars, the return of Shuffle Racing, a Car Concierge, and a Collector Level 90 cap.

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Sep 3 • 10:37 AM EDT • Technology • gtplanet.net
Lego's Near 1:1 PlayStation Set Launches On October 1

The detailed Lego replica of the first PlayStation console also features two miniature dioramas of classic PlayStation games.

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Sep 3 • 10:10 AM EDT • Technology • engadget.com
Sony's discless PlayStation PR disaster isn't going away as State of Play once again flooded with protests

The Sony State of Play stream today was swarmed with demands for discs after Sony's announcement of a fully digital future, and Destiny 3 after staff cuts.

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Sep 3 • 10:05 AM EDT • Technology • eurogamer.net
Grand Theft Auto 6 Is Getting a Pair of Limited Edition PS5 Controllers

Rockstar Games and PlayStation have revealed a pair of GTA 6-themed PS5 controllers.

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Sep 3 • 10:04 AM EDT • Technology • ign.com
Fate/EXTRA Record launches January 28, 2027 for PS5, Switch 2, PS4, Switch, and PC

Fate/EXTRA remake Fate/EXTRA Record will launch for PlayStation 5, Switch 2, PlayStation 4, Switch, and PC via Steam on January 28, 2027 worldwide, publisher Aniplex and developers Meteorise and TY…

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Sep 3 • 10:00 AM EDT • Technology • gematsu.com
GTA 6 is getting two custom PS5 DualSense controllers

Both GTA 6 PS5 controllers will be available via PlayStation Direct…

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Sep 3 • 9:57 AM EDT • Technology • videogameschronicle.com
Konami announces magick action adventure game Rhapsody in Scarlet for PS5, Xbox Series, and PC

Konami has announced Rhapsody in Scarlet, an original magick-themed action adventure game coming to PlayStation 5, Xbox Series, and PC via Steam. A release date was not announced.

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Sep 3 • 9:32 AM EDT • Technology • gematsu.com
Tear through Neptune’s Kingdom in Maneater 2, coming 2027

Eat your way through a theme park fit for the gods in the sequel to 2020’s splash-hit ShaRkPG.

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Sep 3 • 9:19 AM EDT • Technology • blog.playstation.com
Fans Flood PlayStation State Of Play Chat With Calls For Destiny 3 And 'No Disc, No Buy'

Sony's marketing blitz brings out the hecklers

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Sep 3 • 9:19 AM EDT • Technology • kotaku.com
Ghost of Yotei is Getting a Roguelike Survival Mode That Includes Ghost of Tsushima's Jin

PlayStation blockbuster Ghost of Yotei is getting a new single-player roguelike mode, Most Wanted, as part of its Complete Edition that includes upcoming expansion Echoes of Sekigahara.

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Sep 3 • 9:17 AM EDT • Technology • ign.com
PlayStation And Xbox Hit Back At Gamer Lawsuits Demanding Tariff Refunds: 'There Is Nothing Unjust About Plaintiff Purchasing An Xbox At An Advertised Price And Getting Exactly What He Paid For'

The companies say there's no proof anyone was harmed

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Sep 3 • 8:42 AM EDT • Technology • kotaku.com
Everything Announced At The September 2026 PlayStation State Of

Here's a quick play-by-play breakdown of PlayStation's latest broadcast. - Game Informer

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Sep 3 • 8:00 AM EDT • Technology • gameinformer.com
PlayStation State of Play: Where to watch today’s presentations

A State of Play and State of Play Japan double-bill is taking place today…

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Sep 3 • 6:10 AM EDT • Technology • videogameschronicle.com
"This is the worst crash we've seen since the 1980s," says Tim Sweeney

Industry experts speak to Edge Magazine deputy editor Alex Spencer about how the industry is facing "Crash 2.0"

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Sep 3 • 3:29 AM EDT • Technology • gamesindustry.biz
Sony and Microsoft say they’re not obligated to pass U.S. tariff refunds to consumers, echoing Nintendo

Back in July, Sony executives told investors that the company expected to receive $508 million in refunds from the U.S. government, after tariffs that the PlayStation-maker paid were ruled mostly in 2025 were found to be illegal. “Most” of the refund would by recouped by Sony’s gaming division, its chief financial officer said. This week, Sony’s lawyers are arguing that the company is not legally obligated to pass those proceeds on to consumers who paid for recently price-hiked PlayStation consoles. That’s in the face of a lawsuit from gamers calling on them to do exactly that. “Paying fair market price for voluntarily purchased consumer goods is not a legally cognizable injury in fact,” the lawyers wrote in a legal motion filed on Monday, as they asked a judge in California’s Northern District to dismiss a potential class action lawsuit over the tariff refunds. Microsoft made a similar argument two weeks ahead of Sony’s lawyers, in a similar lawsuit brought by a gamer in federal court in Washington State. As Microsoft’s legal team put it on August 21, in their request for a dismissal of that lawsuit: “There is nothing unjust about Plaintiff purchasing an Xbox at an advertised price and getting exactly what he paid for—regardless of whatever theory he devised months later about Microsoft’s cost structure.” Both legal fights are set to go on for some time. How things got to this point U.S. tariffs impacting a wide range of imported goods, including game consoles, had kicked off in early 2025. In May 2025, Microsoft raised the price of its Xbox consoles, citing “market conditions and the rising cost of development.” They raised them again that September. In August of that year, Sony raised the price of PlayStation 5 consoles, citing “a challenging economic environment.” Sony later told investors that its tariff fees for the fall quarter were nearly $200 million. in February of this year, the U.S. Supreme Court ruled the 2025 tariffs illegal, prompting impacted companies to begin to request refunds. In turn, consumers began suing the likes of Sony and Microsoft to get what they said was their share. The gamers in the Microsoft and Sony lawsuits argue that the 2025 price hikes of PlayStation and Xbox consoles, which added $50 or more to their sticker price, were due to illegal tariffs and should now be returned to consumers. The Sony suit started in May, when a group of gamers sued in federal court in California, saying Sony Interactive Entertainment (PlayStation) would be unjustly enriching itself if it did not pass tariff refunds to its PS5 buyers. “Sony is poised to be paid twice for the same unlawful tariff burden: once by its customers (through elevated prices) and once by the U.S. government (through tariff refunds),” the gamers’ lawyers wrote at the time. They called for Sony to partially reimburse anyone who bought a PlayStation in the U.S. since August 1, 2025. The Microsoft suit, filed by gamer Trevor Hastings against the Xbox giant in July, made similar claims. The console makers push back In late July, Nintendo’s lawyers, facing a similar suit accusing them of double-dipping on tariffs and refunds, replied with arguments that previewed Microsoft’s and Sony’s: “Nintendo or one of its retailers set a price for each product, and consumers decided whether that price was worth paying,” they wrote. Sony has buttressed that Nintendo-style argument this week by saying that the gamers have failed to prove that tariffs were the reason for its August 2025 PS5 price hike. They call thatclaim “speculative and illogical.” Other factors, including “inflation, currency fluctuations, component costs, logistics, competitive dynamics, or demand,” could have played a role. (No, the Sony lawyers do not break down the costs and factors that officially triggered the price increases). Microsoft has also argued that there’s no proof in these lawsuits that tariffs drove all or some of the price increase, as it seeks to dismiss the tariff refund suit it’s facing: “Plaintiff provides no specific allegations that would establish any pricing differential attributable to tariffs or suggest any possibility that Microsoft applied then or could recreate now any dollar-for-dollar calculation of tariff-related pricing—any more than it could any other market factor that affects pricing.” To further skewer the gamer side’s argument in its case, Sony’s lawyers have pointed to what might be a surprising defense: yet another PlayStation 5 price hike from this past spring, after the tariffs were ruled illegal. “If the original price increase were attributable to tariffs, SIE [Sony Interactive Entertainment, aka PlayStation] would have had no reason to raise prices again after the Supreme Court invalidated the IEEPA tariffs.” … “If tariffs were the cause of the price increases, one would expect SIE to lower prices once the tariffs were eliminated—not raise them again. Instead, the timeline confirms that the pricing of PlayStation consoles includes a diverse and dynamic set of input costs.” Judges have not yet ruled on the arguments made by Sony, Microsoft or Nintendo. Last week, Panic, the company behind the small, yellow Playdate handheld said it would be passing its tariff refunds on to consumers. It is the only gaming hardware maker to have made such a pledge. Game File is a reader-supported publication. To receive new posts and support my reporting, please consider becoming a free or paid subscriber. Subscribe Item 2: A reporter’s second Second Life Wagner James Au, who from 2003-2006 was paid by San Francisco-based tech company Linden Lab to be a full-time journalist embedded in their virtual world Second Life, is returning to the company. This time, he’ll be an editorial advisor and business development specialist, he tells Game File. The new role will involve trying to share the stories of people inhabiting Second Life’s ongoing online world with reporters and by extension the public. Au plans to continue to also chronicle some of that through his long-running blog New World Notes. I’ve known Au since the mid-2000s and featured him in a 2007 article for the Columbia Journalism Review about reporters like him opening up virtual news outlets within Second Life. As I wrote at the time: On April 22, 2003, writing as Hamlet Linden for the New World Notes blog on Second Life’s Web site, Au introduced himself. “For the next few months, Linden Lab has invited me to set aside my journalist cap, and instead, don the digital beanie of their in-house virtual correspondent.” He wasn’t paid to keep it positive. He wrote about builders and eccentrics, but then in August of that year, he reported on a tax revolt against Linden Lab (a complaint about the fees it charges users who build stuff) led by a resident whose avatar was a big cat. Second Life has always been less of a video game and more of a virtual world where people can live, hang out, make art, sell virtual items and flirt. Back in 2007, Au described touring it as “sort of like underwater lucid dreaming.” For the past two decades, Au has maintained New World Notes as an independent publication. But he said he’s been drawn back to Second Life and Linden Lab as a place to directly work. The virtual world has around 650,000 monthly active users, he said, “which is actually about what it was during the hype wave.” Au says he’s still finding rich stories in Second Life, the kind that keep him interested 20 years into the beat: “Over the last few months for instance, I wrote about an SL creator in Venezuela whose apartment was destroyed by the earthquakes, so the global SL community rallied to get him back on his feet,” he told me. “Then there’s the woman from a Middle Eastern country who explored her lesbian sexuality in SL, then earned enough from her virtual jewelry to escape her abusive family situation and country.” Au wants to beckon more reporters to give Second Life another look. He argues that it is often ahead of internet trends, noting, for example, an early backlash in the community against AI-made art. Now the platform is drawing curiosity from more of the user-generated content community who’ve grown up with the likes of Roblox, according to Au. “Second Life was too early during its hype wave in 2005-2010, but it now feels right for a new wave of interest,” he told me.

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Sep 2 • 8:21 PM EDT • Technology • gamefile.news
You Might Benefit from a $7.85 Million Payout as PlayStation Settles Anti-Trust Lawsuit

Free money?

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Sep 2 • 10:00 AM EDT • Technology • pushsquare.com
PlayStation argues "reasonable consumers" already know they don't actually own their digital games

PlayStation lawyers have argued that "reasonable" players aren't being deceived by Sony's small print, which says digital game purchases don't grant ownership.

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Sep 1 • 1:39 PM EDT • Technology • eurogamer.net
Sony Institutes Harassment Policy Following PS5 Disc Controversy

PlayStation has been receiving an uptick in online complaints after announcing it would stop manufacturing discs in 2028

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Sep 1 • 9:45 AM EDT • Technology • kotaku.com
LET IT DIE: Offline Edition now available

Publisher GungHo Online Entertainment and developer Supertrick Games have released LET IT DIE: Offline Edition for PlayStation 4 and PC via Steam. To play it, a $19.99 purchase of the downloadable …

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Sep 1 • 1:52 AM EDT • Technology • gematsu.com
PlayStation Is Set to Pay Out $7.85 Million to Users as Part of Class-Action Lawsuit

PlayStation users may be eligible for a cut of a $7.85 million class-action lawsuit settlement very soon.

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Aug 31 • 6:31 PM EDT • Technology • ign.com
Sony Argues in Court That Digital Games Can't Be Owned

The PlayStation maker is fighting a California class action over "Buy Now" buttons, and has asked the judge to send the case to arbitration.

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Aug 31 • 11:46 AM EDT • Technology • decrypt.co
A PlayStation State Of Play Double Bill Is Set For September 3

A PlayStation State of Play double bill is set for September 3.

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Aug 31 • 9:56 AM EDT • Technology • engadget.com
Sony's next PlayStation State of Play coming this Thursday, followed by a Japan and Asia-dedicated showcase

We're due for another summer PlayStation State of Play, and we're getting two of them in one day.

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Aug 31 • 8:50 AM EDT • Technology • eurogamer.net
PlayStation Schedules Back-To-Back State of Plays For Thursday

The first stream will be a standard State of Play, while the follow-up will focus on studios from Japan and the rest of Asia. - Game Informer

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Aug 31 • 8:00 AM EDT • Technology • gameinformer.com
The Blood of Dawnwalker Review: Time Doesn't Heal All Wounds

The Blood of Dawnwalker (PlayStation 5) Review – 7/10: Despite mechanical gripes, The Blood of Dawnwalker shows that curating a massive RPG rather than

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Aug 31 • 6:00 AM EDT • Technology • gameinformer.com
ELDEN RING Community Quests

In celebration of the recently released ELDEN RING Tarnished Edition for Nintendo Switch and the Tarnished Pack available on PlayStation, XBOX, and STEAM we encourage all Tarnished to return to the lands between and rise together in shared quests to unlock new artwork commemorating each challenge.

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Aug 31 • 3:00 AM EDT • Entertainment • bandainamcoent.com
PlayStation May Delay Digital-Only Shift Following Rumors of "100% Physical Xbox Helix"

We recently reported that Xbox's disc-to-digital entitlement program and the new CEO's refusal to address questions about Helix's disc drive suggested that the gaming giant was moving towards a new all-digital future, starting with Project Helix. However, a competing rumor—via Eurogamer...

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Aug 30 • 12:28 PM EDT • Technology • techpowerup.com
Rumor: Sony Reportedly Reconsidering Delaying Digital-Only Plans Due to Xbox Pushing for "100% Physical" Strategy for Xbox

Sony is reportedly thinking of delaying its digital-only plans, as Microsoft is said to be pushing for 100% physical regarding Project Helix.

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Aug 29 • 7:25 PM EDT • Technology • mp1st.com
A new look at Fable’s style-weaving combat

Watch an action-packed, uninterrupted gameplay demo as the Hero journeys to the Underwall.

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Aug 28 • 11:00 AM EDT • Technology • blog.playstation.com
The Witcher 3: Wild Hunt – Songs of the Past Preview: Coming Out

The Witcher 3: Wild Hunt – Songs of the Past (PlayStation 5, Xbox Series X/S, PC) Preview: We get an extended look at the newly announced expansion for The

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Aug 27 • 8:00 AM EDT • Technology • gameinformer.com
Xbox CEO Asha Sharma re: PlayStation's disc backlash — "I know players love physical media," but what about next-gen Helix plans?

Xbox CEO Asha Sharma recently spoke with the BBC about the next-gen Xbox Helix console, but stopped short of confirming a commitment to disc-based games longer term.

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Aug 26 • 2:18 PM EDT • Technology • windowscentral.com
PlayStation Plus September 2026 Free Games Lineup Officially Revealed, Includes a Great Retro RPG

PS Plus subscribers get four games in September

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Aug 26 • 11:58 AM EDT • Technology • polygon.com
NO LAW launches in 2027

First-person, story rich, cyber-noire shooter NO LAW will launch for PlayStation 5, Xbox Series, and PC via Steam, Epic Games Store, and Microsoft Store in 2027, publisher KRAFTON and developer Neo…

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Aug 25 • 3:43 PM EDT • Technology • gematsu.com
Heroes of Might and Magic III Remake announced for PS5, Xbox Series, and PC

Ubisoft has announced Heroes of Might and Magic III Remake, a remake of the 1999-released turn-based strategy game. It will be available for PlayStation 5, Xbox Series, and PC via Steam and Ubisoft…

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Aug 25 • 3:32 PM EDT • Technology • gematsu.com
ANANTA launches January 15, 2027

Free-to-play urban open-world RPG ANANTA will launch for PlayStation 5, PC, iOS, and Android on January 15, 2027, publisher NetEase Games and developer Naked Rain announced.

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Aug 25 • 2:18 PM EDT • Technology • gematsu.com
Tom Clancy’s Rainbow Six Tactics announced for PS5, Xbox Series, and PC

Ubisoft has announced Tom Clancy’s Rainbow Six Tactics, a turn-based tactical game set in the Rainbow Six universe. It will launch for PlayStation 5, Xbox Series, and PC via Steam, Epic Games Store…

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Aug 25 • 2:11 PM EDT • Technology • gematsu.com
PlayStation Plus Monthly Games for September 2026 Leak, Headlined by Sniper Elite: Resistance

September's PlayStation Plus monthly games lineup has leaked online ahead of Sony's official announcement.

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Aug 25 • 11:15 AM EDT • Technology • ign.com
The Witcher 4's 2028 release date sparks PS5 physical release concerns, but is there anything CD Projekt Red can do to avoid Sony's decision?

Sony will stop making PS5 discs in January 2028, and The Witcher 4 will be released in 2028. Does that mean it'll be digital only?

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Aug 25 • 8:44 AM EDT • Technology • eurogamer.net
Earth Defense Force 6.2: Invaders from Another World announced for PS5

D3 Publisher and developer Sandlot have announced Earth Defense Force 6.2: Invaders from Another World for PlayStation 5. It is an updated version of Earth Defense Force 6 with enhancements tailore…

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Aug 24 • 11:33 PM EDT • Technology • gematsu.com
Terranigma announced for PS5, Xbox Series, Switch 2, PS4, Switch, and PC

Clear River Games, in cooperation with Square Enix, has announced Terranigma, a revival of the 1995 action RPG, for PlayStation 5, Xbox Series, Switch 2, PlayStation 4, Switch, and PC (Steam). It w…

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Aug 24 • 2:05 PM EDT • Technology • gematsu.com
CLUTCH to be published by Focus Entertainment

Focus Entertainment will publish Maverick Games’ open-world action driving game CLUTCH when it launches for PlayStation 5, Xbox Series, and PC via Steam and Epic Games Store in spring 2027, t…

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Aug 24 • 12:16 PM EDT • Technology • gematsu.com
Sony sends PlayStation users a reminder they don't own their digital games just as a fan boycott over ending discs kicks off

PlayStation users receive unsolicited terms-of-service reminder emails stating that their digital games aren't owned, just as a week-long boycott begins.

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Aug 23 • 7:14 AM EDT • Technology • eurogamer.net
PlayStation Blasts Out Poorly Timed Reminder About Digital Games

Terms of service reminders went out to a bunch of PSN users amid the ongoing backlash over the end of PlayStation discs

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Aug 22 • 3:30 PM EDT • Technology • kotaku.com
PlayStation Blackout Starts Tomorrow, But Are You Taking Part?

The #PSBlackout social action kicks off tomorrow, but who is taking part, and will it have the effect participants desire? Probably not.

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Aug 22 • 4:13 AM EDT • Technology • insider-gaming.com
Sony CEO calls memory shortage timing "lucky" following PS5 console price increases

Despite criticism over PS5 price hikes, Sony CEO Hiroki Totoki is confident in PlayStation’s future. The memory shortage intensified when the company had already secured a large user base. The executive told The Wall Street Journal that he is content to profit from existing console owners.

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Aug 20 • 10:07 PM EDT • Technology • notebookcheck.net
PlayStation Reboots ‘Horizon Hunters Gathering’ as Live-Service Strategy Struggles

The Japanese gaming titan has canceled or rebooted most of its live-service multiplayer projects in recent years

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Aug 19 • 8:24 AM EDT • Technology • bloomberg.com
Inside the brutal puzzles of Clive Barker’s Hellraiser: Revival

Mad Head Games and Saber Interactive teaches you how to control Pinhead’s hellish environment.

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Aug 19 • 8:15 AM EDT • Technology • blog.playstation.com
PlayStation Is Reportedly Overhauling Live-Service Horizon

A report in Bloomberg suggests that Guerilla's stab at a live-service model is going about as poorly as Sony's previous efforts. - Game Informer

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Aug 19 • 8:00 AM EDT • Technology • gameinformer.com
(For Southeast Asia) Introducing Pulse Elevate – Sony Interactive Entertainment’s first wireless speakers for desktop gaming

Pulse Elevate features ultra-low latency, lifelike gaming audio, and a built-in mic - all in a portable form factor.

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Aug 18 • 9:33 PM EDT • Entertainment • blog.playstation.com
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PlayStation's $220 Pulse Elevate Wireless Speakers Arrive November 12

PlayStation's $220 Pulse Elevate wireless speakers arrive November 12.

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Aug 18 • 1:26 PM EDT • Technology • engadget.com
PlayStation’s wireless gaming speakers launch in November

The $219.99 speakers offer “lifelike sound,” Sony says.

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Aug 18 • 1:18 PM EDT • Technology • theverge.com
iRacing Arcade coming to PS5, Xbox Series on August 21

Publisher iRacing.com Motorsport Simulations and developer Original Fire Games will release racing game iRacing Arcade for PlayStation 5 and Xbox Series on August 21, the companies announced.

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Aug 18 • 12:25 PM EDT • Technology • gematsu.com
PlayStation's Official Desktop Speakers Arrive in November for $220

Pulse Elevate speakers coming soon

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Aug 18 • 11:30 AM EDT • Technology • pushsquare.com
Order of the Sinking Star launches October 8

Narrative puzzle adventure game Order of the Sinking Star will launch for PlayStation 5, Switch 2, and PC via Steam on October 8, publisher Arc Games and developer Thekla announced. A demo is avail…

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Aug 18 • 9:00 AM EDT • Technology • gematsu.com
'We cannot survive in this landscape' — Sony CEO confirms the PS6 has no fixed launch date and it needs to 'take some action' as the RAM shortage continues

Sony CEO Hiroko Totoki has confirmed that the PlayStation 6 release date remains undecided due to the ongoing manufacturing component crisis and trade wars.

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Aug 18 • 5:58 AM EDT • Technology • tech.yahoo.com
Sony still hasn't chosen a PlayStation 6 release date, says CEO, as RAM crisis continues

There is still no internal release date for the PlayStation 5 successor, according to Sony's CEO.

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Aug 17 • 10:58 AM EDT • Technology • eurogamer.net
Sony Ends Stonks-9800 Dev's Publisher Agreement Without Warning

'PlayStation Support refuses to listen to my arguments or even respond to my emails in any way,' stated Ternox Games

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Aug 17 • 9:46 AM EDT • Technology • kotaku.com
PlayStation 6 release date still hasn’t been decided, Sony CEO Hiroki Totoki says

The global component shortage has created problems for the PS6 company…

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Aug 17 • 9:43 AM EDT • Technology • videogameschronicle.com
Which Nvidia GPU Is Equivalent To The PlayStation 5?

Sony's video game console most closely matches an Nvidia RTX 3070, the equivalent of a mid-range card. But there's more to it than raw specs.

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Aug 16 • 8:17 AM EDT • Technology • bgr.com