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Oasis reunion tour documentary rocks Venice Film Festival
The Gallagher brothers bring rock star energy to the Venice Film Festival with their documentary “Oasis: Don’t Look Back in Anger.” The film, premiering Saturday, explores their reunion tour and
Oasis reunion tour documentary rocks Venice Film Festival
The Gallagher brothers bring rock star energy to the Venice Film Festival with their documentary “Oasis: Don’t Look Back in Anger.” The film, premiering Saturday, explores their reunion tour and
Oasis reunion tour documentary rocks Venice Film Festival
The Gallagher brothers bring rock star energy to the Venice Film Festival with their documentary “Oasis: Don’t Look Back in Anger.” | Talk 1370
Oasis reunion tour documentary rocks Venice Film Festival
VENICE, Italy (AP) — The Gallagher brothers brought some rock star energy to a sleepy, and sweaty, Venice Film Festival Saturday, where the documentary about their reunion tour is making
15 discouraging hours with Onimusha: Way of the Sword, and 10 brilliant ones with He Who Watches
In the last few weeks, while playing some video games that I might review, I emailed two cries for help. I sent the first to a rep for Capcom, confessing that the company’s samurai game Onimusha Way of the Sword (out today for PC and console) was crushing me. “Feels like I’m playing ‘hard’ mode, not ‘normal,’” I wrote. “And I don’t want to have to knock it down to “story”. I’m exploring, trying to level my gear, but these two-phase boss fights with no mid-fight checkpoints are brutal.” I wagered I was only about halfway through the game, if that. I wasn’t sure I could keep up with the steepening difficulty curve. Was I missing something? Then, on Monday, I took some photos of some puzzles that were baffling me in the mind-bending He Who Watches (out now on PC), wrote out lengthy descriptions of how I’d been trying to solve them and asked Bobby Vanden, the game’s solo developer, for a nudge in the right direction. I told Vanden I’d spent hours on these puzzles. “I’m stuck in triplicate,” I told him. Could he tell me if the solutions I was attempting were even on the right track? I didn’t mention that the puzzles—coupled with major time pressures from other work—were stressing me out so much that playing the game was giving me headaches. This double dose of panic was unusual. I’m used to managing a workload full of reporting and reviewing, used to a crowded schedule and the need to stay calm amid the bustle. But I was stressed about these games. No one was forcing me to review them, nor even play them. I’d simply found them interesting enough to start, hoped they’d be interesting enough to write about and I’d sunk hours into them assuming I’d made the right call. Suddenly, however, I felt trapped. I was emailing for a way out. Above: This guy took me about an hour to beat. The feedback I got from Capcom confirmed my fears. They didn’t say it, but I will: Onimusha Way of the Sword is not for me. It’s a brutally hard game in need of a normal difficulty level. It’s a game that spikes so severely during its abundant boss fights—yet offers such flawed ways to improve when outside of them—that it feels like a bait-and-switch. In the new Onimusha, you play as famed samurai Musashi Miyamoto, aided by a magical soul-absorbing gauntlet that is possessed by a lady who offers advice. (Way of the Sword is a continuation of Capcom’s long-dormant Onimusha series, but that set-up had me wondering if the company was cribbing from their ill-fated Bionic Commando reboot; read about “wife-arm” when you get a chance). Way of the Sword is partially set in 17th century Kyoto, an explorable city where Miyamoto can fight demons, help civilians and eventually rescue ghostly dogs. The city evolves over time, with new mini adventures and obtainable loot on offer, all feeding into systems that promise to upgrade your gear and sword-fighting skills. Upgrades, however, are so incremental as to be imperceptible, causing the exploration of Kyoto to feel like inconsequential busywork. From that hub, players can go on linear missions into forests and old temples, where they will encounter many of the game’s tough bosses. Combat in Way of the Sword is akin to many modern melee games. Players are asked to mix attacks with dodges and parries. They’re encouraged to deplete an enemy’s stamina bar in order to do greater damage to its health bar. The old Onimusha games’ signature move was the issen, a counter-attack so sudden it’s all but pre-emptive. You strike just as they begin to strike toward you, beating them to the cut. By definition, the issen is a high risk move, leaving you wide open to pain. It feels risky in the game, especially against bosses, who can maul you in just a few blows. A game might train you to perform an issen well by offering a variety of lesser enemies who are not as tough as the boss but get close. Or it might offer a toehold against bosses by saving or checkpointing the player’s progress when a boss’ first health bar has been destroyed and before the second health bar appears. It might offer the less skilled player a chance to over-level their character, should the player simply commit to playing through its optional sidequests. Way of the Sword does none of this. Fighting its trivially easy grunt enemies and then its ferociously adept bosses is like playing a game of chess where I’ve got a rook, while the opposing side is all pawns and five queens. Bosses simply don’t checkpoint. You may be able to clear a boss’ first phase without taking much damage. Good for you. Do it again, every time you fail the second phase. As for the the central Kyoto hub, I kept pace with all of its added side activities and never felt like I was overpowered. Bosses could still easily buckle me. The new Onimusha, I concluded, is just too discouraging to keep playing. The advice I got from Capcom had been well-intentioned. They reminded me of the game’s various systems. They alerted me to an optional assist that flashes recommended button inputs (basically: counter this move; dodge that move). It was a little helpful. So was dropping down to “story mode,” which I tried last night. Story mode turns on those button prompts by default. It makes countering and dodging way too easy, nearly automatic. I don’t consider myself a master of action games like these, but I’ve cleared the likes of God of War, Stellar Blade, Star Wars Jedi and others of sub-Sekiro difficulty and had a fun time doing so. Not here. Not yet. Unless they patch Onimusha: Way of the Sword and add a middle difficulty or just checkpoint the damn bosses when they’re between health bars, my streak of loving Capcom games released in 2026 will likely end at two. It’s a shame, because I was having a good time finding those ghostly dogs. And then there’s He Who Watches, a phenomenal first person puzzle game with Portal vibes, except instead of a portal gun you’ve got a magical bow that shoots one arrow that can activate switches or be used to drag blocks. The twist is an actual twist: you can also walk on walls and the ceiling, reorienting gravity as you do, thereby placing blocks onto those other surfaces. Walking on walls and ceilings to solve problems is really the best thing. Would that I could in reality. He Who Watches consists of locked-room challenges, each brief enough to only require about a minute to actually solving, though it will take five, 10, eventually 30 minutes to figure out said solutions. They are not obvious! It’s a game of layered mechanics and shocking solutions. For example, see if you can follow this: You can drag a block to a wall. Then you can walk on the wall, which now feels like the floor, and drag that block across the wall. Later, back on the floor, you might realize you can look up. The block is still on the wall, stuck to it. You can shoot your magic arrow to its underside. Doing so creates a tether, so that you can yank the block off the wall and carry it, as if it were a balloon, into the spot where you need it to be to solve the puzzle. Here, watch Vanden explain some of the game’s basics in this launch trailer: As with any great puzzle game, the solutions to He Who Watches’ puzzles elicit relief and amazement. Oh my god, that worked! I didn’t even think that could be possible! Learning to solve the game’s puzzles feels like learning magic. But, oh, does the game get hard. Its Steam reviews, mostly glowing, are full of players remarking how quickly He Who Watches made them sweat. Wrote one: “loving this one already although my brain is hurting!” Wrote another: “As you get further in the game it feels like you need an IQ level of at least 120+.” Vanden has shown some mercy. Each locked room puzzle includes an optional junior version of the puzzle, meant to teach you. Difficulty nevertheless ramps severely. By the time I was emailing Vanden for help, I was struggling to even clear one of the hint puzzles. When I messaged him, my stress was exacerbated by strange things I’d found in the game’s various hubs: suspicious passageways, odd blocks and some intriguing locked doors. These were hints of secrets, I realized, yet I sensed I needed to play further into the game to understand them. I was stuck, but I wanted to see the rest. Vanden offered to give me the exact solutions, to solve those three puzzles for me, but first he gave four nudges. Three were for the specific puzzles, but his best hint was for all and ultimately proved to be a terrific life lesson: go back a bit, he suggested. Do the puzzles right before those. They were teaching you something. Focus on what their lesson was. Don’t rush, in other words. Recognize what you’ve accomplished. Build off of that. I did so. I absorbed the lessons. I saw those three tough puzzles in a new light. I solved one the night after he wrote back, another the morning after. I left a third for another time. I didn’t need it and I wanted to plunge deeper into the game, closer to the moment when I was sure I could start unlocking those secret doors. My head stopped hurting, too. He Who Watches feels special. It’s got more challenges, and I’m undeterred. It’s also nice that its puzzles don’t have a surprise second health bar. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: In brief… 🎮 Ilari Kuittinen, co-founder of Helsinki-based Housemarque (Super Stardust HD, Resogun, Returnal) has stepped down from his studio, after a 31-year run, saying he’s “ taking a rare and well-deserved breather.” Sony purchased Housemarque in 2021, and the studio released its newest game, Saros, earlier this year. Trend-watch: Sony-owned Insomniac saw its founder Ted Price retire in early 2025, after a 30-year run. Sony-owned Sucker Punch saw its co-founder Brian Fleming step down in late 2025, after a 28-year run. 👀 Savvy Games Group chief Brian Ward is stepping down from the Saudi-government-backed games conglomerate, Bloomberg reports. No word on a long-term successor yet, nor if this augurs any closer integration between Savvy and Electronic Arts. EA was purchased by a consortium led by Saudi’s sovereign wealth fund, in early August. 💿 Square Enix has denied a Japanese media report that the company was planning to go private. In very different Square Enix news, the company revealed that the physical version of Final Fantasy VII: Revelation, the April 2027 finale of its radical remakes of FFVII, will include just one disc in its case, requiring a download for the rest. The first two FFVII remakes in the trilogy shipped on two discs apiece. While Square hasn’t commented on the reason why, a feature here in Game File last month broke down the processes and costs for physical games. The expense of a second disc comes out of the game publisher’s cut of each copy. Square could be saving in excess of a dollar a copy with this move. 🟥 Grand Theft Auto IV’s 26-minute ’‘extended look” gameplay showcase that premiered on Netflix last week—and was exclusive to the platform for six hours—drew 31.1 million views in its first four days, the streamer announced. (Netflix calculates views as total viewed hours divided by runtime; excludes replays). Compared to YouTube: The version that later premiered on Rockstar Games’ YouTube channel is sitting at 22.6 million views after seven days (YouTube’s more liberal counting system tallies anyone who viewed even just the first few second.) Compared to other Netflix mega-events: Last year, Stranger Things season 5’s first four episodes, which debuted together, drew a record 59.6 million views in their first few days on Netflix. For more of a live event type of comparison, in 2024, the Jake Paul vs. Mike Tyson boxing match drew 65 million concurrent streams as it happened; Netflix didn’t release live numbers for the GTA premiere. ☁️ Microsoft is changing the way it charges for cloud gaming, from an all-you-can-play offer for Xbox Game Pass subscribers, to caps for the subscription’s tiers (15 hours per month at the Ultimate tier), with the option to buy more hours in bulk beyond that. The company also said it will sell batches of cloud gaming time to non-Game Pass subscribers, details TBA. Microsoft does not release figures for cloud game usage, but said its changes would impact 4% of Game Pass subscribers. That implies a small portion of its subscribers exceed the 15-hour monthly mark. Cloud gaming offers the promise of playing games without the need for console or PC hardware, as the graphics, sound and controls are all transmitted via a streaming connection. Microsoft notes that its cloud gaming service can be used for a range of things, including Xbox One players using it to play newer-gen Xbox Series games via streaming; and people playing games via streaming, sans any console, “in markets where consoles are less available or affordable.” (That latter use case could even be relevant in Xbox’s home market soon, as console prices keep rising.) Take Two Interactive chairman Strauss Zelnick recently told investors he expects game-streaming tech, which has been only lightly adopted by gamers for over a decade, to be widely used within three years. 🇺🇸 The Trump administration has published multiple agenda-driven web video games to the White House’s website. One called Build The Wall partially clones Tetris as it asks players to build a wall to stop a “zombie border siege.” While actual Tetris involves clearing lines and basically not building a wall, the Trump-backed game omits the line-clearing aspect (and omits the fun as well). On Instagram, Tetris’ official license holders reacted by stating: “At Tetris we believe in the power of connection and bringing people together, not dividing them. To our fans everywhere: we love you, we see you, and we’re grateful to have you in our community. P.S. The Tetris Company was not involved in the creation of ‘Build the Wall.’ P.P.S.: We take copyright infringement very seriously.” Item 3: The week ahead: Tuesday, September 8 Game releases: Mewgenics (consoles; already out on PC) is an engrossing tactical combat game (with cats). It is getting its console port right after the release of a Star Wars tactics game and ahead of the late September launch of a Fire Emblem–a bumper crop for the genre. Wanderburg (PC) is an auto-shooting game like Vampire Survivors, but you’re a castle on wheels Event: Nintendo airs a 30-minute Nintendo Direct (10am ET) focused on The Legend of Zelda’s 40th Anniversary. A full unveiling of the upcoming remake of The Legend of Zelda Ocarina of Time is expected. Will they also show footage from next year’s live action movie? Tease the next big 3D Zelda? Add Link to Mario Kart World? Shadow-drop a new Tingle game? Wednesday, September 9 Event: Nintendo again! On this day, they’re planning to air a 45-minute Nintendo Direct (10am ET) focused on games heading to Switch 2 this winter. Followed by about an hour of gameplay demoed by the company’s Treehouse team. The September Nintendo Directs are always some of the year’s biggest. The 2025 edition included announcements of several major 2026 Switch/Switch 2 games: Pokémon Pokopia, Mario Tennis Fever, Yoshi and the Mysterious Book, Fire Emblem Fortune’s Weave. Plus the return of the Virtual Boy. Friday, September 11 Game release: EA Sports NHL 27 (PlayStation, Xbox) is a hockey game. There are so few that an indie studio that had been making wacky sci-fi first-person shooters just announced that, hey, we’re going to fill a void and make a hockey game for PC.
Miami Wants To Turn The City Into 'GTA 6' And Cops Aren't Happy About It
Miami-Dade officials proposed a massive GTA 6 partnership with Rockstar, but some county reps aren't having it
Iron helped scientists trace Earth's oxygen. Now it's telling a bigger story
For decades, scientists have studied iron preserved in ancient rocks to reconstruct how Earth's oceans and atmosphere became rich in oxygen. A new study suggests iron has recorded other major transformations ...
Hope Florida burns, Trump on midterm, Florida economy: IFP podcast
Hope Florida Foundation grand jury report rocks midterm kick-off, Trump bullish on election prospects and is the GOP over-hyping Florida's economy?
Compete Across Entrepreneurial Endeavors in the GTA Online Business Rivalries Event
Put your criminal enterprises to work all throughout September during the GTA Online Business Rivalries Event, steering the invisible hand of the free market in your favor with profitable bonuses for Executives, Bikers, Gunrunners, and Nightclub Owners.
Grand Theft Auto 6 Is Getting a Pair of Limited Edition PS5 Controllers
Rockstar Games and PlayStation have revealed a pair of GTA 6-themed PS5 controllers.
Rockstar Is Finally Ditching 'Tap X To Sprint' In GTA 6, But Not Everyone Is Happy: 'I’m Honestly A Little Disappointed'
For some players, this is good news; for others, it's the end of an era
Rockstar’s GTA VI Preview Dwarfed Netflix’s Own Films by 8 Million Views, After Briefly Taking the Platform Offline
Rockstar's GTA VI: An Extended Look topped weekly views on Netflix with 31.1 million views registered in just four days.
GTA 6 will finally ditch the series' tap-to-sprint controls
With GTA 6, Rockstar is finally switching out its archaic tap-to-sprint control scheme, which has featured in all mainline Grand Theft Auto titles since GTA III.
The Grand Theft Auto run button has changed after 25 years - GTA 6 no longer requires you to tap a face button to peg it
Rockstar has decided to finally fall in line with other games regarding how you control Grand Theft Auto 6. You'll no longer need to tap a face button to run.
European Resilience in Digital Infrastructure: The Changing Nature of State-Business Relations
As the war in Ukraine progressed, Russian strikes increasingly degraded Ukraine’s terrestrial communications infrastructure, steadily deepening Kyiv’s
Dolly Parton’s Walk of Fame star vandalized days after country icon’s death
Dolly Parton’s Hollywood Walk of Fame star was vandalized days after the country icon’s death. As of Tuesday, Sept. 1, the star is being repaired, as they were previously scheduled.
Days After GTA 6's Big Reveal, Rockstar Announces A Major GTA 5 Update
Grand Theft Auto 5 will introduce a revamped world with better NPCs in addition to other improvements, Rockstar says
Rockstar Games unveils its official GTA Online RP server, mere months before GTA 6
GTA 6's online is still an unknown, but Rockstar Games is putting a closed beta out for its GTA Online RP server called nopixel 5, and it's coming soon.
Rockstar Games Reveals Its Official GTA Online Roleplaying Server, nopixel V
Rockstar Games has revealed its official GTA Online roleplaying server, nopixel V, ahead of GTA 6's launch.
gamescom 2026’s Steam wishlist winners
gamescom wrapped up last weekend, and it was bloody fantastic. It really felt like the industry had a spring in its step again. The show itself was BUZZING, with 368K attendees (+3% over last year), maxed-out exhibit space, and Opening Night Live pulling over 78M online views (+7.5%). Let’s have a look at the games at the event that brought in the most new Steam wishlists between August 23 and 30. One quick thing before we start, and stop me if you’ve heard this one before, but wishlists are NOT a barometer for launch sales (they’re bookmarks, not baskets is what we always say over here at Alinea). With that aside, wishlists are a nice gauge of hype, so let’s dive in. Witche(r)s and Warlocks take the top two spots The biggest game of the event (by new wishlists, anyways) wasn’t a game at all. It was an expansion. The Witcher 3: Wild Hunt’s upcoming expansion, Songs of the Past, nabbed 451K Steam wishlists by the end of the weekend. It’s a big example of something we bang on about constantly: proven IP with built-in fandom is the most powerful force in this market. But said IP can also ripple into other external success stories (more on that later!). Anyway, Songs of the Past debuted at Opening Night Live, and it’s the first Witcher 3 expansion in over a decade, landing next year after a full Witcher 3 remaster (free for existing owners!) arrives next month. The Witcher 3 has sold around 66M copies, and I’ll be one of those owners jumping back in to refresh myself on the core game (like there isn’t enough to play!), then play the expansion next year. This is all part of CDPR’s plan. The studio is clearly whetting everyone’s appetite for The Witcher 4 in 2028 via a classic bridge strategy. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Releasing a free 4K remaster next month – followed by a proper expansion in 2027 – keeps IP top-of-mind across a huge gap between content (games-wise, anyway). It kind of echoes Capcom’s evergreen catalogue strategy. And outsourcing co-development to Fool’s Theory (a studio led by trusted Witcher 3 veterans) keeps CDPR’s internal headcount focused on The Witcher 4. #2 by wishlists between Aug 23 and 30 went to another giant IP: Warlock: Dungeons & Dragons, published by Wizards of the Coast and developed by Invoke Studios (a team of ex-Far Cry, Watch Dogs, and Splinter Cell devs). It’s due to launch in 2027, and it looks brilliant so far. It’s a dark-fantasy open world with third-person spell-slinging. It’s a very Witcher-ish aesthetic. As you might expect, 48% of Warlock’s Steam wishlisters have played Baldur’s Gate 3, and 46% have played The Witcher 3. One to watch. For sure! Mash-ups: Anime GTA (!?) and a city-builder for kids (and adults) Ananta took #3 with 302K new wishlists. It’s an open-world game that looks like GTA and Persona had a baby. It was published by NetEase, developed by Naked Rain, and got a trailer at Opening Night Live. I got hands-on at the show, and it wears its influences openly; there’s literal web-slinging (very Spider-Man) and a LOAD of mini-games (Like a Dragon). It’s free-to-play and out in January. For Ananta, Naked Rain is taking the free-to-play, cosmetics-only route. That’s certainly a choice for a single-player open-world game. Without gacha mechanics driving high ARPU, Ananta is betting purely on top-of-funnel reach and long-term retention. This puts pressure on skin appeal when there’s no multiplayer lobby to flex in (although, co-op is reportedly coming later). Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Then there’s Lego Skylines (273K wishlists between Aug 23 and 30), which does exactly what it says on the tin. It’s a cosy Lego twist on the city-builder genre, as shallow or as deep as you fancy (five min quick sesh or ten-hour no-lifer session; latter for me). There’s some family-friendly stuff in there like couch co-op, which is only really viable on console. Iceflake Studios, which Paradox acquired back in 2020 is developing this one. So Paradox is probably looking for a family-friendly onramp to its rad Cities: Skylines games. The overlap there is plain, with 33% of Lego Skylines wishlisters having played Cities: Skylines and 16% Skylines II. There’s no doubt plenty of parents here (and uncles, ahem) planning to indoctrinate the next gen of city-builders. I’ll definitely be playing with my youngest nephew. This one could be big and educational. I’m very curious to see more. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Mature IP, new and old, rounds out the list As for the rest of the list of gamescom games by new wishlists between Aug 23 and 30: Heroes of Might & Magic III Remake got 189K new wishlists. It remakes the iconic 1999 turn-based-strategy classic in full 3D and 4K. It follows this year’s Heroes of Might & Magic: Olden Era (~1.8M copies sold, as per our estimates), and around a quarter of the III Remake wishlisters have played Olden Era, including 7% of them this month. Wardogs – a $40 PvP shooter – added another 146K to an already massive pile (nearly 1.6M total). It’s published by Team17 and made by Bulkhead. It plays somewhere between the tactical squad stuff of … Squad and the all-out-chaos battlefield of … Battlefield. It’s up to 100 players, and it’s out in about 10 days. It’s already pre-sold over 500K copies on Steam ($16.6M), boosted by a pre-order-only beta. It sold another 70K copies during gamescom, too. Afterworld managed 121K new wishlists. It’s a Paradox-made post-apocalyptic grand-strategy game, and it was announced at the show. It’s a departure from Paradox’s usual historical stuff, and the studio’s first new setting in over a decade. The Paradox purists are into it, with over half its wishlisters having played Hearts of Iron IV (19% this month) and 41% Crusader Kings III (17% this month). Metro 2039 got 110K during the show, tunnelling its total past 1.3M. Nearly 40% of wishlisters have played 2020’s Metro Exodus, the previous mainline title in the series. The Metro novels are Russian, dev 4A Games is Ukrainian, and it’s set in Moscow, so it’s unsurprising that – after the US (17.3% of wishlisters) – the next two countries are Russia (12.7%) and Ukraine (10.0%). The Blood of the Dawnwalker drew in (the blood of) 108K new wishlisters, now totalling an impressive 1.7M (at a $70 price point, though). It’s an open-world dark-fantasy action-RPG set in 14th-century Europe (with vampires!), made by some former Witcher devs at Rebel Wolves. Again, it shows. Over half of Blood of the Dawnwalker’s wishlisters have played The Witcher 3, and its #2 market is Poland, home of Rebel Wolves. That’s that hometown-hero effect we keep banging on about again! And Blood of the Dawnwalker plays very well, by the way. While it looks like a Witcher clone on the surface, it actually brings a lot to the table mechanics-wise. I love the whole time-as-a-currency spin on RPG gameplay. It gives the game a different, refreshing pace. Essentially, you start Blood of the Dawnwalker with a pool of 480 action points spread across 30 days and 30 nights. As for how the game performs, we’ll be posting some numbers next week, so hit subscribe below to get that in your inbox when it’s ready. Subscribe The Witcher’s legacy ripples Make no mistake: on a high level, this was The Witcher‘s gamescom. The #1 game by wishlisters was a Witcher 3 DLC. Warlock is clearly Witcher-inspired – as is Blood of the Dawnwalker, which was made by ex-Witcher devs. There was a lot of other cool stuff on the floor that we’ll no doubt be covering in subsequent newsletters, though! As always, wishlists went through the roof for sequels, remakes, DLC, and licensed IP. As always, though, these wishlists will likely convert to about 5% to 10% of launch-day buyers, with the probable exception of The Witcher DLC – the exception that proves the rule. Either way, we’ve got a nice, diverse list here – one that is very Witcher-y, Paradox-y, and – if you’re a fan of great games on Steam – a bloody good list. We even got a bunch of new IP to get excited for. Great gamescom! Even if we are still processing that unfathomable number of mini Kölsch beers! One more thing: GTA 6 broke the internet (again) Move aside, Spider-Man and The Odyssey (I love you both, really). But the decade’s defining entertainment zeitgeist is round the corner. Unless you’ve been living under a rock, you’ll know that Rockstar dropped an extended look at GTA 6 last week. It was INSANE, the most impressed I’ve ever been by a showcase like this. You can see the budget seeping through every second of the extended look, and this level of game is unobtainable for any other publisher. Everyone’s going nuts, and rightly so. GTA 6 is out in holiday 2026, and it’ll be the biggest entertainment release ever, full stop. For those without a PS5 or Xbox Series console, a $500-$900 console is a big ask in this economy, but GTA will pull a lot of last-generation-console fence sitters over the current-gen fence either way: The autumn timing puts GTA 6 on (digital) shelves for the holidays, meaning a PS5 or Xbox (let’s be honest, mostly the former) will be on many a Christmas and Hanukkah list. Demand will outweigh the struggling supply, though, and PS5 Pros are already sold out and being sold at a markup via scalpers. Every console that isn’t on a shelf is a sale deferred or lost, and worse, it hands scalpers the margin. GTA has cultural clout that reaches everyone. It’s been a mainstream fixture since 2001’s GTA III and its clout has only grown exponentially since then. There’s a touchpoint for every generation alive. The FOMO-word-of-mouth double punch does the rest. Loading... It’ll reactivate the lockdown cohort, the millions who picked up gaming in 2020-21 and churned. GTA 6 will bring them back. Remember when College Football 25 brought a bunch of US gamers to current-gen consoles? GTA will do that globally. Once they’re back (or upgraded), and all GTA’d out, the fresh current-gen-console folks will check out the rest of the current-gen catalogue they missed. GTA Online, if not free to play, will also lead to a boost for PS+ and Xbox Game Pass, another boost for the ecosystem players. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Even some of the smug PCMR 60FPS crew won’t be able to resist their FOMO and will bite the bullet on a console to play this one early (then double dip). The consoles cost the same as a decent stick of RAM these days anyway lmao… Don’t get me wrong, though. GTA 6 is no silver bullet for the mature console market, but it does prime the current gen for a couple of strong swan-song years. And it’ll also give the consoles more users from which to maximise ARPU. ‘’We are in the latter half of the lifetime cycle of [the PS5],’’ said Sony President and CEO Hiroki Totoki in a Wall Street Journal interview. ‘’That means we do not need to aggressively sell the console today; rather than that, we are focusing on the current revenue from the current user base.’’ The biggest, best premium games always arrive late in a console cycle, so getting more players aboard now, ahead of that content storm (the new current-gen-only Call of Duty included), is a clear win for the platforms. On the Netflix thing, though: let’s all chill out a bit, like. Half my LinkedIn feed was going bonkers treating the reveal debuting on Netflix like it’s the future of entertainment. It wasn’t. It was a six-hour head start, and Netflix left that detail out of the “first-of-its-kind partnership” press release. The extended look hit Netflix at 3pm ET on 27 August, then went up on YouTube and Rockstar’s site for everyone six hours later. And it was all over social immediately, anyways. This reveal was going to reach an untold number of people whether it debuted on Netflix, YouTube, a Times Square screen, or a group chat. The last trailer did nearly half a billion views in a day with no gatekeeper at all. Netflix just stood next to that audience for six hours, borrowing it. It’s was a tidy deal for Netflix, sure. But every outlet on earth was breaking the thing down frame by frame by the evening anyway. Anyway. I’m hype. And we’ll be covering some GTA numbers on the newsletter soon. So hit subscribe below to get that in your inbox when it’s ready! Subscribe The last word Reply to this email – or reach out here – if you have any feedback for the newsletter – or want to request a game for us to cover. [Alinea Analytics boasts the most accurate PC and console estimates in the business. Game makers use our platform to understand their audience, keep an eye on the competition, monitor sales trends, and spot new opportunities. We equip game studios and financial institutions with accurate data and the confidence to make smarter, data-driven decisions. Want to talk about all things games market data? We’d love to chat!]
A Huge ‘GTA 6’ Change From ‘GTA 5’ Comes To Light
Rockstar is making a big change to "GTA 6," altering something that has been in its games from "Red Dead Redemption 2" to "GTA 5."
GTA 6 Gets Even More New Screenshots as Rockstar Locks in for November Launch
It seems the drought of Grand Theft Auto 6 news has finally come to an end, as Rockstar has published even more screenshots for fans to comb through.
GTA 6 Pre-Orders Jumped By 436% in a Single Day After Netflix Reveal, As PS5 Dominates Xbox
Grand Theft Auto 6 pre-orders jumped sharply after Rockstar's extended gameplay look aired on Netflix, according to new estimates from Sensor Tower. The analytics firm says pre-orders rose 436% on August 27, the day of the showcase, compared to the day before. That momentum carried into August...
Grand Theft Auto VI could cause a massive workplace productivity crisis
Hardcore gamers and casuals alike have had November 19 circled on their calendars for months, and for good reason. On the third Thursday of the month, Rockstar...
OpenClaw that Sam Altman spent billions on and claims to have beaten GTA 6 gets 'largest update in its history'
OpenClaw has rolled out OpenClaw 2.0, marking the most extensive software upgrade in the open-source artificial intelligence (AI) agent platform’s history since its debut last year. Announcing the release, the development team playfully referenced Rockstar Games’ upcoming November title launch with the social post, “HA!
GTA 5's Michael Actor Defends GTA 6 After Doubters Say Rockstar's Games Look Too Similar
Ned Luke, the actor behind Grand Theft Auto 5's Michael De Santa, said people who think Grand Theft Auto 6 looks too much like GTA 5 are "out of their minds."
GTA VI Extended Gameplay Preview Attracted Over 4 Million Live Viewers
It's been known since Rockstar released the first trailer for GTA VI that the upcoming action game would have a massive impact on the gaming industry, and analysts have predicted week-one sales of $4.5 billion when the game launches in November. Following Rockstar's GTA VI showcase at Gamescom,...
Rockstar Has GTA 5 Fans Marveling At How Far GTA 6 Has Come
Is Rockstar Games' much-anticipated GTA 6 the best thing since sliced bread, or just GTA 5 with a new coat of paint?
GTA 6 Takes Around 80 Hours To Complete, Says Developer
Rockstar North co-studio head Rob Nelson has given us the first real number on GTA 6's length. Nelson told The New York Times that his own playthrough, completed back in February, took around 80 hours. That run covered the main story plus some optional objectives that carry actual narrative...
Why Rockstar Has Said Nothing About ‘GTA 6 Online’ So Far
Rockstar has now opened the doors to "Grand Theft Auto 6" previews, but they have not and wil not talk about "GTA 6 Online" or its release date. Why?
Australia’s red soil may be hiding a massive clean energy source
Researchers have discovered that Western Australia’s iron-rich rocks can naturally generate hydrogen and that the process may be boosted to produce much larger amounts. If it can be scaled up, the vast formations beneath the Pilbara could become a major new source of low-emission energy for Australia and potentially the world.
Rockstar says GTA 6 runs at 30 FPS, while it's reportedly unsure about a 60 FPS performance mode
The GTA 6 extended look trailer was apparently captured on PS5. Maybe that's why people noticed some frame-rate choppiness. But what FPS will it run at?
How the GTA 6 Map Size Stacks Up to Other Rockstar Games Like RDR2 and GTA 5
Grand Theft Auto 6's map is significantly larger than Rockstar's previous games; here's how it compares to the studio's other titles.
GTA 6's Main Story Took a Rockstar Dev 80 Hours To Beat
Rockstar North's Rob Nelson says he mostly stuck to the main quests in GTA 6, which is reportedly three times bigger than RDR2
GTA 6 has more than 10 times the animations in GTA 5, and double the amount in Red Dead Redemption 2, Rockstar confirms
GTA 6 is an enormous project. Rockstar Games put an unbelievable 600,000 animations into the open world, more than doubling Red Dead Redemption 2's.
Rockstar Games pulls back the curtain on Grand Theft Auto VI after leak
The company teamed up with Netflix to offer fans an extended look at Jason and Lucia’s life of crime in Vice City, days after a hack leaked material from the long-awaited game.
GTA 6 Playthrough Can Last Roughly 80 Hours
Rockstar North's Rob Nelson says his own playthrough of the game lasted dozens of hours.
GTA 6's driving and car-jacking will be "more challenging", Rockstar says, amid a seemingly big push for realism
Rockstar has apparently revamped the series' pick-up-and-play systems for something much more involved - but will it get in the way of the fun?
GTA 6 Launches Netflix Trailer, Extended Look Release
Netflix dropped 27 minutes of new "GTA 6" content Thursday in a collaboration with Rockstar Games ahead of November release.
Rockstar Doesn’t Mind if You Dislike GTA 6’s Romantic Side: ‘Don’t Bother With It. Up to You’
GTA 6 has a whole relationship system to increase Jason and Lucia’s bond, but it’s completely optional if you’d rather keep things platonic.
‘Is It Four Characters Now?’ — Rockstar Briefly Thought About Doubling the Number of GTA 6 Protagonists
Following GTA 5’s three playable characters, Rockstar considered putting four protagonists in GTA 6 before settling on its criminal couple.
GTA 6 Still Has Plenty to Satirize — Rockstar Just Has to ‘Be Careful’
Rockstar is still dedicated to making Grand Theft Auto a funny satire of modern America, but it’s being careful with its references to ensure GTA 6 doesn’t feel dated before it launches.
‘It’s a Big Map, a Very Big Map’ – GTA 6 Is Rockstar’s Most Complex World Yet
Rockstar explains how it has pushed current-gen technology to ensure GTA 6’s massive map is a step beyond Red Dead Redemption 2’s world.
GTA 6 Netflix extended look live report - all the gameplay and revelations from Rockstar's Grand Theft Auto 6 premiere
Watching the GTA 6 Netflix reveal and want to talk about it? Can't watch the Netflix reveal and want to know what happened? We've got you covered.
Rockstar Games Doubled in Size for GTA 6, Hired Real World Professionals for Fashion, Vehicles, and More
Rockstar Games doubled its employee headcount for Grand Theft Auto 6 and hired real-world professionals for the game's vehicles, fashion, and more.
GTA San Andreas Weight System Returning In GTA 6, Rockstar Confirms
You'll be able to hit the gym and gain some muscle tone in Grand Theft Auto 6
Grand Theft Auto 6 Will Have RPG Mechanics Like Eating, Exercising, and More
Some of the first gameplay details for Grand Theft Auto 6 have been confirmed, and it seems like Rockstar is embracing a more RPG-y style this time around.
Rockstar Posts Statement On ‘GTA 6’ Leaks As Lucia Story Spoilers Hit
After more than a week of non-stop Grand Theft Auto 6 leaks from a source known as Cyberleeks, Rockstar has finally issued its first public comment on the situation.
Rockstar Games Responds to Grand Theft Auto VI Gameplay Leaks Ahead of Extended Look Trailer
Rockstar Games released a statement Wednesday regarding the recent gameplay leaks for the highly anticipated Grand Theft Auto VI video game.
Rockstar finally responds to ‘heartbreaking’ GTA 6 leaks
The Grand Theft Auto developer releases a statement following a week of repeated leaks.
GTA VI keeps cyberleeking, with trips to the club, a used game store, and the beach.
A new round of leaked video clips has surfaced, and they appear to show that the well-populated areas from Rockstar’s trailers will be featured in the actual game. Like all of the leaked gameplay before, they feature only the Jason character, walking through a crowded nightclub, and cycling down a beach. The last clip takes him to “Game Horde” with plenty of used PS5s and physical copies of games lining the shelves, readily available for rental or trade, even if GTA VI won’t be. [Image: https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/Screenshot-2026-08-25-135930.png?quality=90&strip=all]
'GTA 6' Leak Reveals New Feature Rockstar Was Probably Saving For Netflix
The world of Grand Theft Auto 6 will be impacted by its evolved day and night cycle
The GTA VI “CyberLeek” leaks keep coming.
Despite Rockstar and Microsoft’s push to find the source, the GTA VI leaks continue to flow. These short clips show a player going on a mission to steal a conspiracy theorist’s truck with a bathtub full of gas, visiting a strip club and nudist town, and flying over Vice City at night. Other than boosting a crypto scheme, messages from the leaker(s) are calling for gamers to go to Rockstar offices and threatening to leak video of the other main character, Lucia. [Image: https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/cyberleek-files-824.png?quality=90&strip=all]
Scientists overturned hundreds of rocks in Barbados and finally found the world's smallest snake after 20 years
After nearly 20 years without a confirmed sighting, scientists in Barbados have finally rediscovered the world’s smallest-known snake. According to the Associated Press, the tiny Barbados threadsnake was found beneath a rock during an ecological survey in central Barbados, bringing an end to a search that had seen researchers turn over hundreds of rocks in the hope of finding the elusive reptile.
Kiros exudes why Colorado’s political times are a-changin’ at annual Denver Dems gala
Among Colorado’s few remaining bipartisan rituals are county and state party dinners. I was particularly intrigued by last week’s Denver Democratic Party’s 2026 Annual Gala, a “New Deal for a New Era.” Their glossy program featured an artist’s Technicolor rendering of Denver’s Red Rocks amphitheater. My always more far astute spouse suggested our world-renowned concert […]
Former Rockstar director calls 'GTA 6' leaks a 'nothing burger'
He's telling everyone to "calm down."
9th GTA 6 leak teases Lucia gameplay after prior Cyberleek videos focus on Jason
The ninth Cyberleek video shows Jason stealing a truck from an NPC at a gas station. An explosion follows, along with a cutscene teasing gameplay with his partner. If Rockstar is unable to stop the clips, the next GTA 6 leak could include Jason and Lucia completing a mission.
Grand Theft Auto VI exists in its own universe
Rockstar’s latest epic is almost here, and it seems nothing can stop it.
‘GTA 6’ Leaker Has Now Reached A Strip Club As Rockstar Scrambles
The Grand Theft Auto 6 leaker is alive and well and is now about to release footage from a GTA 6 strip club, so long as they get paid.
GTA 6 leaks: Rockstar's nightmare or just a blip?
Clips appearing to show the highly anticipated game have appeared online, but will they really hurt it?
Rockstar Rattled As ‘Grand Theft Auto VI’ Leaks Again
After a leak in 2022 Rockstar took drastic measures to try to prevent another hack. It didn’t work.
GTA 6 Leaks: Rockstar Subpoenas Microsoft, Discord for Data
Rockstar Games has filed subpoenas with a district court requesting information from Microsoft and Discord regarding "GTA 6" gameplay leaks.
Compulsion Games officially separates from Xbox – "The team told me we would rather eat rocks and drink gasoline than be split up"
Studio regains ownership of its IP and is transferring publishing rights back
Mental Health Is a Warfighting Readiness Problem for the U.S. Navy
“You cannot be at mental peace always. You will be worried. So even my family — they are scared all the time, and they were anxiously praying the vessel
‘We would rather eat rocks and drink gasoline than be split up’: Compulsion Games has completed its buyout from Xbox
The South of Midnight studio now officially owns all its IP…
GTA 6 leaker claims to have "full access" to the game, as Rockstar struggles to contain even more gameplay videos
More seemingly real GTA 6 gameplay videos emerge as the leaker involved claims to have "full access" to the game, and shows no inclination of stopping.
Rockstar hit with more leaks as GTA 6 gameplay and assets appear to circulate on social media
Origin and age of the footage is unclear, group responsible possibly has access to playable build of the game
Lynx, Valkyries coaches rip 'Save Women's Sports' movement as pro-trans mob rocks 1st rally at non-Fever game
Pro-transgender counterprotesters swarmed a Save Women's Sports rally outside Chase Center before the Golden State Valkyries vs. Lynx WNBA game.
Google’s Pixel Watch 5 is promising — but it isn’t finished
Think of this as part one of the Pixel Watch 5 review as most of the new features aren’t out yet. That said, GPS rocks.
GTA 6 gameplay footage and map appear to leak online, as group seemingly responsible makes demands of Rockstar
Grand Theft Auto 6 has seemingly suffered another gameplay leak ahead of an Extended Look premiere on Netflix next week.
GTA 6 Gameplay and Map Appear to Leak Online, Group Reportedly Responsible Threatens Rockstar Over All-Digital Future
Grand Theft Auto 6 appears to have suffered yet another significant leak after what looks like legitimate gameplay videos and an image of the full map appeared online. Rockstar has yet to comment.
GTA 6 gameplay leaked ahead of its new trailer, and Rockstar is taking down the videos
Two legit-seeming clips and a world map are out there, if you know where to look.
GTA 6 gameplay and map leaks see DMCA strikes, as confidence grows in their legitimacy
A series of GTA 6 leaks has piqued the interest of Rockstar Games followers. Videos feature Jason playing basketball and driving haphazardly around Leonida streets. The studio has sent DMCA takedown notices to users sharing the alleged in-game footage and a leaked map.
GTA 6 Gameplay Leaks Continue as Group Makes Demands of Rockstar
Update: Strip club scene now doing the rounds
Don't boycott Grand Theft Auto 6, say workers fired by Rockstar - buy a T-shirt to help fund the legal battle instead
The IWGB are selling t-shirts, with the revenues going directly to union legal costs.
Astronomy and space sciences are soaring right now with kids. Keeping them engaged is much harder.
Science, pop-culture are converging at a crucial time for STEM recruitment. But some methods work better than others.
Science Night Live promises lasers, myth-debunking and engineer encounters at Orlando Science Center
This evening of adult edutainment at Orlando Science Center goes full Gen-X-tastic with a Laser X lightshow in the Dome with music from 1990s alt-rockstars like Smashing Pumpkins, Alice in Chains, Rage Against the Machine
Scientists Uncover a Surprising New Route for Stonehenge’s Most Mysterious Stone
Stonehenge’s Altar Stone may have traveled south through a combination of glacial transport and deliberate human movement. Stonehenge was assembled from stones weighing between 2 and 25 tons, an astonishing construction effort for people living before the wheel was invented. Yet the puzzle extends beyond how such massive rocks were raised. Many of the stones
Russia’s Blurry Line Between Science and Sabotage Beneath the Ocean’s Surface
In 2025, Nurlan Aliyev wrote, “The Mayhem of Russia’s “Research” Fleet,” where he argued that NATO must act decisively to safeguard critical undersea
GTA 6 might not cost $100, but most of the people pre-ordering it are buying it at that price, Take-Two reveals
Rockstar put a lot of effort into enticing people into pre-ordering the more expensive Ultimate edition.
Saber's newest game trailer takes a shot at Gearbox's CEO, if you look closely
The first hint that something might be up with the recent debut trailer for Saber Interactive’s Rideshare Stimulator is an unusual choice of words—aside from that second one in the game’s title. “Don’t take your passengers too seriously,” the trailer’s narrator says, as he describes this upcoming game. It a car game about the gig work of driving eccentric people to their destinations, a riff on Crazy Taxi. And then, he says: “When I think I’ve met the randiest of passengers, someone even stranger gets in.” “Randiest”? That suggests “randy,” which usually means having strong sexual desire. Yet none of the oddball backseat occupants featured in the trailer seem particularly lustful. One is an old man who considers his grandson a failure, another shares the theory that birds might control traffic lights, another says he’s banned from an aquarium. A little later, there’s a license plate, shown 63 seconds into the trailer, on the front of an SUV: USB DRV It’s a Texas plate. The symbol between those letters is a cog wheel. If you know, you know. That’s a reference to Texas-based Borderlands game development studio Gearbox Software (their logo features a cog wheel). More specifically, it’s a reference to Gearbox’s CEO Randy Pitchford, who in 2018 found himself explaining the nature of video he’d saved on a USB drive that was found at a Medieval Times restaurant before being returned to the studio: “It was ‘barely legal’ porn. This girl’s handle was ‘Only 18.’” The “girl” in the video had committed a solo sex act that Pitchford, an avid practitioner of magic, found remarkable. “I realized, this is not a sex worker…This is a fucking magician.” Back then, the USB drive was central to competing lawsuits against Gearbox by the studio’s former lawyer and by Gearbox against him. A settlement in late 2019 “exonerated” Pitchford, per the Hollywood Reporter. The USB story has resurfaced at times, now in a trailer from a company that not long ago was corporate brethren with Gearbox. Saber vs. Gearbox The head of Saber told Game File that the reference is payback. “The dig is because Randy took shots at Embracer in Borderlands 4,” Saber CEO Matt Karch told me when I asked him about the license plate. “Without Embracer, Randy is performing magic tricks at birthday parties for a living.” Having interviewed Karch during a cross-country flight in late 2024, I can confirm that Karch was unimpressed with Pitchford during their time both working in the Embracer group. I’d approached him not out of surprise that there was animosity but that it was manifesting publicly now. Gearbox was founded in 1999, worked on a port of Halo early on, and developed hit series such as the loot-based sci-fi shooter Borderlands before it was purchased by The Embracer Group in early 2021 for $363 million (with a possible earn-out of over $1 billion, if certain targets were hit by 2027). Saber was founded in 2001, worked on a remaster of Halo early on, had a big hit with zombie shooter World War Z and was purchased by Embracer in early 2020 for $150 million, with a potential earn-out of up to $375 million. For a few years, the Embracer group was a voracious acquirer of game studios. Then, as investment dried up, it choked. In March 2024, Embracer sold Saber to an investment company controlled by Saber CEO Matt Karch, and it sold Gearbox in an all-stock deal to long-time Borderlands publisher Take Two Interactive. Other studios were shut down. Hundreds of developers were laid off. Gearbox didn’t say much about their Embracer experience, nothing too direct, at least. In the summer 2024, Pitchford told reporter and occasional Game File contributor Nicole Carpenter that Borderlands 4’s story was in some way thematically connected to Gearbox’s experience at Embracer: “There’s this cultural and emotional shift in me, personally, and at the studio. What does it mean to trade some autonomy for organization?” When Borderlands 4 came out, there was something stranger: the matter of “Embracer’s Bluff,” a location in the game featuring an AI-powered toilet and a large trash dump, according to a detailed Kotaku account of the place. Gearbox never commented on it; Take Two never got back to me about it when I asked them last year. By contrast, since Saber exited Embracer, Karch has been one of Embracer’s biggest defenders, casting their management as well-meaning and supportive despite the layoffs and studio closures that resulted from their excessive expansion. Like others, Saber’s Karch saw Embracer’s as a shot. With Rideshare Stimulator’s trailer, he’s returned fire. “It’s amazing to me how fast people forget those who went above and beyond for them,” Karch told Game File. A rep for Gearbox did not comment by press time. Game File is a reader-supported publication. Your backing makes my reporting—including any coverage of trailer-based beefs—possible. Good news! I’m currently running Game File’s first big sale of 2026. You can get a one-year subscription for 23% off. Click here to take advantage of the limited-time offer. And thank you for your support! Item 2: In brief… 🚫 Wal-Mart has laid off the staff of Restart, a games media outlet launched in 2024, Aftermath reports. 🟥 A GTA VI preview is on the way, at last, via an “extended look” that will premiere, unusually, on Netflix at 3pm ET on August 27, then officially go live elsewhere six hours later. Last week, Game File noted that Take Two label Rockstar Games is overdue for showing off GTA VI, based on the timing of the initial hands-off previews of GTA V and Red Dead Redemption 2. During a call with investors, Take Two CEO Strauss Zelnick said pre-orders for GTA VI were “unprecedented and astonishing,” but added the company can’t predict how many of those pre-orders represent bonus sales vs. sales that otherwise would have been made at launch. During the same call, Zelnick was noticeably bullish on the future of playing games over streaming cloud connections (predicting wider adoption in three or so years). He sounded unbothered by Sony’s plans to stop making discs for new games (he said the business is 90% digital already and predicted that there could still be limited edition physical editions of games “in the same way there’s still vinyl in the recorded music business.”) 👀 Take Two wrote off $43 million in their spring quarter after deciding “not to proceed with further development of an unannounced title in its pipeline from a third-party developer.” 🤔 Some rare age-demographics from a big publisher: Capcom recently told investors that “users in their 20s account for approximately half of the users of both Pragamata and Resident Evil Requiem.” Item 3: The week ahead Tuesday, August 11 Game releases: The Elder Scrolls IV: Oblivion Remastered (Switch 2; already out for PC, PS5, Xbox) continues the Bethesda strategy of putting Elder Scrolls games on everything; Royalty Free-For-All is a Smash Bros.-style fighting game featuring public domain characters such as Mother Goose brawling with Oliver Twist in a stage based on the original Little Shop of Horrors movie. Wednesday, August 12 Game release: Pro Jank Footy (PC, console) is an arcade-style Australian Rules Football game with increasingly ridiculous rules, the more you play (I enjoyed the Steam demo) Thursday, August 13 Game release: Super Mario Sunshine (Switch 2, originally released in 2002 on the GameCube) is released for Switch 2’s Nintendo Switch Online service. This game is the black sheep of 3D Mario games. It’s the successor to the breakthrough Super Mario 64 and the rare Mario game built around a single (vacation resort) theme. Mario’s got a water-spraying backpack, a Yoshi pal and a lot of blue coins to collect.
Shocking MTG Standard Bans Highlight Major Five-Card Announcement
While The Fantasticar's ban was inevitable, three massive MTG Standard bans are going to completely change the format.
"I'm sure you're going to watch it because everyone is" - GTA 6 premiering on Netflix represents Rockstar "trying new things", says Take-Two boss
In an unprecedented move for video games, Rockstar is debuting a new GTA 6 trailer exclusively on subscription service Netflix. Will you watch it there?
Meteorite that smashed through a New Jersey roof reveals clues to life’s origins
A rare meteorite that crashed through a New Jersey roof contains evidence of ancient salty fluids, organic compounds, and amino acids from a primitive asteroid. Its pristine chemistry could offer new clues about how space rocks helped supply early Earth with some of the ingredients needed for life.
Take-Two Boss Defends No Disc Version of GTA 6, Equates Physical Releases to Vinyl Records
Strauss Zelnick, boss of Rockstar parent company Take-Two, has defended the company’s decision not to release GTA 6 on a physical disc, insisting when it comes to big games, discs “don’t really make sense for the consumer.”
Rockstar Owner Take-Two Confirms GTA 6 Release Date Still on Track, Says 'GTA 6: An Extended Look' Will Help Grow 'Consumers' Passion and Anticipation'
Rockstar owner Take-Two has confirmed the current November 19 GTA 6 release date is still on track, and insisted the upcoming Grand Theft Auto VI: An Extended Look will help grow “consumers’ passion and anticipation" for the game.
'Grand Theft Auto VI' Game To Get Extended Look On Netflix This Month
Rockstar Games and Netflix have announced a partnership to premiere an extended look at Grand Theft Auto VI.
Grand Theft Auto VI: An Extended Look
Grand Theft Auto VI: An Extended Look will premiere on Netflix Thursday, August 27 at 3 p.m. ET and will also launch on the official Rockstar Games YouTube channel and the Grand Theft Auto VI site at 9 p.m. ET on August 27.
Grand Theft Auto 6: An Extended Look Premieres on Netflix This Month, Rockstar Confirms
Rockstar has announced that a special Grand Theft Auto 6: An Extended Look will premiere on Netflix later this month.
The Arsenal and the Statehouse: New Defense Firms, Venture Capital and State Industrial Policy
When Anduril announced a $910 million drone production facility in Ohio, it was not politics as usual. The main message came from Ohio’s governor, Mike
The Blood Price: In Israel, Military Sacrifice Is Becoming Political Power
In late June, cadets at the Israeli military’s officer training school sat through a lecture by Ofer Winter, a retired brigadier general and a polarizing
EXCLUSIVE: Why Was Midnight Club 5 Canceled By Rockstar?
The Midnight Club series ran from 2000-2009, and there was a fifth game even in development, but it was ultimately canceled by Rockstar Games.
Mystery Booster Commander Edition Spoilers Debut New Rulebreakers and Alchemy Cards
Thanks to an early Draft at Gen Con 2026, a ton of cards from Mystery Booster Commander Edition have just been revealed!
Science Inquiry Comes Alive for Jacket Middle Schoolers
Snails, sidewalks and Double Stuff Oreos... At Partnership Middle School, instructors are finding innovative ways to help students connect the classroom to what they see in the real world every day. By integrating hands-on experiences and scientific investigations into weekly lessons, 6th and 7th grade science teachers push their classes to explore the curriculum standards through the lens of critical thinking, communication with their peers, experimentation, and scientific inquiry. Last week, two different approaches for two different grade levels saw Jacket teachers ignite the same spark for learning. On Tuesday, 6th graders in Lydia Jones' science class took their lessons outside as they explored the school grounds to identify living and non-living things. Despite the warm temperatures, they engaged in discovering unexpected objects on the campus and connecting that to what they learned in class about the criteria for what qualifies a thing as "living". Ms. Jones tasked students with walking the grounds and listing as many living and non-living things they could find in just a few minutes. Students spotted a fire hydrant, construction vehicles, grass, trees, soccer equipment, rocks, sidewalks, and even a snail hidden in the plants. After they finished the exploration, students returned to the regular classroom to discuss their results and whether their objects were classified correctly. On Thursday, 7th graders in Omini Parks' science class participated in their first lab of the semester as they explored and identified the physical properties of a favorite snack -- Oreos. Ms. Parks identified the class objective before the lab activity began by writing the academic standard on the dry erase board in a declarative statement: "I can collect and evaluate qualitative data to describe substances using physical properties." Students watched a video about how Oreo sandwich cookies are made, and then engaged in a question and answer discussion to give observations on the manufacturing process, review various types of physical properties and their scientific terminology, and talk generally about how the lab inquiry would work. The Q&A ended with a predictable question from students... "Will we be able to eat the Oreos?" The hands-on lab exercise required the 7th grade scientists to observe and record the differences between regular Oreos and the Double Stuff variety based on their physical properties. They followed the instructions in their lab brief to chart a comparison between the two types of cookies by observing properties with their magnifying lenses, measuring the height and diameter of both, and weighing the cookies with and without their filling. The activity let students put their lessons about physical properties into practice with real objects while also practicing vocabulary and writing skills to record their observations and using math skills from the last school year like taking measurements and calculating averages. Of course, they ended the lab by charting the taste of the cookies as well! These types of activities allow students to see the science standards they are learning come to life in the real world and engage with the content in new ways. Beyond that, they serve as a foundation for encouraging and growing scientific inquiry. Later in the school year, students will use the scientific method they are learning to complete science projects that require real research and the ability to explain and answer questions about their process and results. At the school-level competitive Science Fair last year, 41 Partnership students earned a place in the 2026 regional Science Fair held at MSU. From there, 14 advanced to the State Science Fair conducted at Northeast Mississippi Community College in April.
GTA Fans Think Trailer 3 Is Close After Multiple Website Updates
Rockstar promised marketing this summer, and we're well into it, so a new trailer must be close.
Sophie Cunningham rally rocks WNBA game as 'save women's sports' activists face counterprotest
Footage shows crowds holding signs outside the Seattle Storm game as Sophie Cunningham fans rallied in support of her women's sports stance.
Colossal scars of 60 million-year-long continental collision streak across warped mountains in Pakistan
A 2011 satellite photo shows off an "imbricate fan" of alternating rocks in Pakistan's Sulaiman Range. The striking structure formed along the boundary of two tectonic plates that have long been locked in a geological tug-of-war.
Rockstar Games and GTA co-founder chimes in on the raging physical games debate: "If people want that, companies should provide it"
Dan Houser and Lazlow quickly talk about digital and physical media, while promoting the American Caper comic series.
Rockstar clarifies which GTA 6 pre-order download codes are going to be region-locked, and how that is going to affect the game in your country
If you plan on pre-ordering GTA 6 on PlayStation 5 at retail, you should be very careful not to get a code that won't work with your account.
'If People Want It, Companies Should Provide It': Rockstar Co-Founder Dan Houser Joins PS5 Disc Debate
"But I don't know that I personally care"