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Immigration crackdown continues to hurt Sunnyside businesses
The Trump administration’s immigration crackdown continues to take an indirect toll on Latino-owned businesses in Sunnyside.
Rhelion Life Sciences' Wholly Owned Subsidiary Filament Health to Deliver Oral Comments at FDA Public Hearing on the Potential Future Therapeutic Use of Psychedelic Drugs
Sarit Hashkes, President of Filament Health Corp., will provide oral remarks at the United States Food and Drug Administration public hearing "Considerations for Potential Future Therapeutic Use of Psychedelic Drugs", being held later today, September 14, 2026Toronto, Ontario--(Newsfile Corp. - September 14, 2026) - Rhelion Life Sciences Corp. (CSE: RHEL) (FSE: 4YX0) (OTCQB: TRUFF) ("Rhelion" or the "Company"), an Ontario-based organization advancing innovation and research within the legal...
New Carlo Rovelli book challenges science's understanding of reality and the universe
In his latest book, the world-renowned physicist draws on science and philosophy to explore the notion that the university and reality are fully knowable.
New Carlo Rovelli book challenges science's understanding of reality and the universe
In his latest book, the world-renowned physicist draws on science and philosophy to explore the notion that the university and reality are fully knowable.
New Carlo Rovelli book challenges science's understanding of reality and the universe
In his latest book, the world-renowned physicist draws on science and philosophy to explore the notion that the university and reality are fully knowable.
California State Teachers Retirement System Purchases 5,106,487 Shares of Sphere Entertainment Co. $SPHR
California State Teachers Retirement System grew its holdings in shares of Sphere Entertainment Co. (NYSE:SPHR - Free Report) by 16,878.2% in the 2nd quarter, according to its most recent 13F filing with the Securities & Exchange Commission. The fund owned 5,136,742 shares of the company's stoc
Native-owned Rosebud Reservation business earns national hardware industry honor
Rosebud Building Products on the Rosebud Reservation is named South Dakota’s 2026 Hardware All Star by HBSDealer for business growth and community service.
Car show in Appleton showcases women-owned cars and businesses
Drivers we spoke with said they brought out their pride and joy to send a clear message: hot rods aren’t just a boys’ club.
UNMC’s Saxena Health Center to Display Chihuly Sculpture Formerly at Joslyn
Crews will install a recognizable sculpture by world-renowned glass artist Dale Chihuly inside the Nebraska Medicine Saxena Health Center, currently under construction on the southeast corner of 42nd & Farnam street. The piece, “Dale Chihuly: Inside & Out,” will be visible through the 3-story glass-enclosed lobby on the building’s northwest corner. It was previously on […]
Caesars Entertainment, Inc. $CZR Position Increased by Tidal Investments LLC
Tidal Investments LLC increased its holdings in shares of Caesars Entertainment, Inc. (NASDAQ:CZR - Free Report) by 198.6% during the 2nd quarter, according to the company in its most recent disclosure with the Securities & Exchange Commission. The firm owned 292,248 shares of the company's sto
National Pension Service Has $54.36 Million Stake in Live Nation Entertainment, Inc. $LYV
National Pension Service decreased its stake in shares of Live Nation Entertainment, Inc. (NYSE:LYV - Free Report) by 2.3% in the 2nd quarter, according to the company in its most recent filing with the Securities & Exchange Commission. The firm owned 296,881 shares of the company's stock after
Universal Entertainment plans overseas slot return through president-owned Nevada firm
Universal Entertainment plans to re-enter the overseas slot market through president-owned UDN Gaming, backed by a $25M credit facility from Aruze USA.
Atlanta Beltline expands small-business incubator with 13 businesses
The Atlanta Beltline expanded its marketplace incubator to 13 businesses across four locations, including many Black-owned shops.
Qualcomm Lost Apple’s Modem Business. Amazon Just Offered a $60 Billion Escape Route.
Qualcomm is watching Apple walk out the door with its modem business, but a surprise Amazon partnership promises a $60 billion lifeline built on unproven silicon in a market already owned by rivals. Whether that door holds the weight is the real question.
L.L.Bean doubles down on its old-school roots in Maine
The family-owned retailer that sells everything from clothing and footwear to home goods is betting on the physical world in the age of AI.
Family-owned Colorado construction business spans four generations as revenue grows to $550M
Four generations of Haseldens gathered at a Denver job site as the family’s Colorado construction business continues a decades-long climb from $20 million to $550 million in annual revenue.
Engineers Gate Manager LP Purchases 358,588 Shares of Dave & Buster's Entertainment, Inc. $PLAY
Engineers Gate Manager LP increased its holdings in shares of Dave & Buster's Entertainment, Inc. (NASDAQ:PLAY - Free Report) by 200.7% during the 2nd quarter, according to its most recent filing with the Securities and Exchange Commission. The firm owned 537,254 shares of the restaurant operator's
Wilmington health tech founder launches new venture
Several years after launching his health tech startup Artemis Immersive, founder Adam Isley is setting his sights on new horizons. Co-founded in 2023 by husband-and-wife Adam Isley and Kaylan Barbrey, along with Matthew Raffa and Bill Blakesley, Artemis Immersive began as a spatial medtech company that created digital renderings of medical scans for viewing in augmented reality (AR). Isley said the firm, which won an NC Tech award in the Biotech + HealthTech Innovation category last year, has raised $1.2 million in total in seed funding since launching. Isley has since created a new venture, Research and Me, building on the Artemis platform. Like Artemis Immersive’s core software, VoxScan, Research and Me combines health data with artificial intelligence in a 3D interactive environment to help patients better understand health outcomes and provide integrative wellness support. While the Artemis product is no longer Isley’s primary focus, he said the company’s technology and ambitions have evolved into different ventures, like Research and Me. "It's a different venture building on the Artemis platform, and there'll probably be more,” Isley said. He added, "I was very disappointed in the quality of the information available to general patients about their healthcare... I wanted to give patients more and a better plate of choices." Research and Me is still in its beta phase, Isley said, with usability testing ongoing in partnership with the firm’s partner, Medicap Pharmacy and Wellness Center, owned by Barbrey. "As someone who's kind of dedicated their life to working in healthcare, I've tried to bring this spirit and passion to it,” he said, “and a lot of the resources that we'll be providing are free — like a base level of free care for any patients, or medical education if they've got specific conditions." Isley describes Research and Me as a “patient-first” platform designed to securely store and pseudonymize health data and use AI and medical literature to generate insights. The insights are presented in an interactive 3D environment for patients and providers to explore conditions, treatments and wellness plans together. "It's almost like a democratization of understanding medical information," Isley said. "We take a whole bunch of clinical data, we take a whole bunch of peer‑reviewed, published studies on PubMed, and we try to turn them into chunks of information that normal humans can understand." Like VoxScan, the Research and Me platform lets users interact with 3D anatomical models for visualization. The platform provides a space for tracking, notes and insights. The platform also supports video conferencing, Isley said, allowing providers or coaches to examine models and data together. "We wanted to create a safe environment where you can start to learn and experiment with new features about your health, using agents to do that,” Isley said. While Research and Me is in beta-phase testing with Medicap Pharmacy, Isley said he envisions the platform serving a wellness-oriented community, working with sports performance clinics and hormone optimization. Isley, who is working towards a wellness-coach board certification, also plans to offer functional wellness consults through the platform. Long‑term, Isley says he wants the platform to embody an “integrative health practitioner” approach, “connecting experts of different fields and specializations in a way that they can make a greater impact in people's lives.” “For people in the state of North Carolina, it's already a win,” Isley said of the Medicap rollout, noting that partner clinics get “immediate resources for learning about their health and wellness conditions… out of the box.” Isley plans to launch Research and Me’s provider portal in 2028 and begin pursuing integrations with larger systems, he said.
SC television group requiring candidates to sign non-compete clauses for upcoming debate season
Television stations owned by Gray Media are allegedly requiring participants in upcoming debates for governor and U.S. Senate to agree not to work with their competition to participate.
Cosmos Health Secures Additional 2.5 Million Units Under New Five-Year Contract Manufacturing Agreement with Viofar; Total Orderbook Surpasses 27.5 Million Units
* 500,000 contracted units of ROSARTIA annually / 2.5 million over five years through a new long-term agreement at wholly owned subsidiary Cana Laboratories * Expands Cosmos Health's manufacturing presence in cardiovascular pharmaceuticals, adding production of statin-based lipid-lowering therapies to Cana's growing contract manufacturing portfolio * Cumulative contract manufacturing orderbook increases to more than 27.
Gophers football adds new commercial logo on helmets
The Gophers athletic department has opened up a new revenue stream, via a sponsorship sticker for its football helmets this season, sources told the Pioneer Press. With a new NCAA rule allowing a few spaces for commercial logos on jerseys, apparel and equipment this year, the bottom rear “bumper” of Minnesota’s helmets will now have branding for Visible, a budget mobile phone carrier owned by ...
URI’s Graduate School of Oceanography to host Science Saturday
KINGSTON, R.I. – Sept. 11, 2026 – The public is invited to a family-friendly day on Saturday, Sept. 26 at the University of Rhode Island’s Narragansett Bay Campus, home of the Graduate School of Oceanography, Department of Ocean Engineering, and numerous other organizations, which together create a world-renowned community of coastal and ocean scientists, engineers, […]
The rise and fall of America's drive-in restaurants
America used to have 40,000 drive-in restaurants. But today, family-owned ones have disappeared. What happened?
CVC in final talks for EQT's Ginko China business, sources say
CVC Capital Partners has entered final talks to buy the EQT-owned mainland China business of contact lens maker Ginko International, four people with knowledge of the matter said.
CVC in final talks for EQT’s Ginko China business, sources say
By Kane Wu and Yantoultra Ngui HONG KONG, Sept 11 (Reuters) - CVC Capital Partners has entered final talks to buy the EQT-owned mainland China business of contact lens maker Ginko International, four people with knowledge of the matter said. • A deal...
Where Kenya's new business rules leave Burundian immigrants
Kenya gives foreign workers 90 days to secure legal permits after President Ruto's remarks on immigrant-owned businesses. Many Burundians say fears over safety and their future remain.
Squarepoint Ops LLC Decreases Stake in Sphere Entertainment Co. $SPHR
Squarepoint Ops LLC cut its stake in Sphere Entertainment Co. (NYSE:SPHR - Free Report) by 70.4% in the second quarter, according to its most recent 13F filing with the Securities & Exchange Commission. The institutional investor owned 39,480 shares of the company's stock after selling 93,868
Blizzard Workers Secure Contract Covering AI Use & Layoff Protections
Blizzard Entertainment workers signed a new contract with major protections at the Microsoft-owned studio.
Amundi Sells 100,753 Shares of Caesars Entertainment, Inc. $CZR
Amundi cut its holdings in shares of Caesars Entertainment, Inc. (NASDAQ:CZR - Free Report) by 6.3% in the second quarter, according to the company in its most recent Form 13F filing with the Securities & Exchange Commission. The fund owned 1,486,881 shares of the company's stock after selling
Microsoft-owned Blizzard, video game union ratify contract
Nearly 1,900 employees across multiple divisions of Microsoft subsidiary Blizzard Entertainment have ratified a union contract with the video game developer, following two years of bargaining. Communications Workers of America,
Trump’s Special Envoy Hauled In More Than $250 Million While in Government
A disclosure shows that Steve Witkoff collected nearly $107 million in 2025 from a holding company that includes a crypto business owned by his family and President Trump’s.
Multi-generational business expertise: How legacies in local businesses find sustained success
Join us Sept. 29 for our third Power Breakfast of 2026 as business leaders share how they leverage decades of institutional wisdom. The Greater Fayetteville Business Journal invites you to join us for our third quarterly Power Breakfast, The Family Business Advantage: How Third-Generation Leaders Drive Longevity and Innovation, where business owners, executives and community leaders will come together to explore how multi-generational leadership creates lasting success. We are proud to welcome CEO of Holmes Security Systems, Stephen Wheeler; Director of Communications for Copiers Plus, Drew Smith; Inside Sales at Hubbard Supplyhouse, Mary Grace Hurley; and Managing Partner of Luigi’s Italian Chophouse & Bar, Nate Ernst, as our featured panelists. Representing the third generation of leadership within their family businesses, each brings a unique perspective on honoring decades of tradition while embracing new ideas, technologies and strategies that drive long-term growth. Together, with moderator Lauren Willets, Director of the Family Enterprise Center at UNC’s Kenan-Flagler Business School, they will share the challenges, opportunities and lessons learned from leading established organizations into the future.“Growing up in a family business gave me a unique perspective on what business can be. I saw the pride my grandfather and father took in knowing someone was a Copiers Plus customer, and the deep responsibility they felt to support our employees and the families who depended on the business. Seeing that sense of connection firsthand is what drew me to the business, and the legacy they built continues to drive me today. I’m excited to be part of the conversation about how family businesses can honor what previous generations built while continuing to grow and evolve for the future,” shared panelist Drew Smith. “We are so excited to welcome our panelists highlighting long-standing Fayetteville family businesses. This theme has certainly piqued the interest of the business community even beyond Fayetteville. I’m excited to pass the moderator baton over to Lauren Willets. With her background and expertise in the subject, she’s sure to unlock some great talking points and perspectives that will keep the conversation fresh and interesting to our guests. “We are so excited to welcome our panelists highlighting long-standing Fayetteville family businesses. This theme has certainly piqued the interest of the business community A third-generation family business is quite an impressive accomplishment, and we look forward to examining their secrets to a successful succession at this upcoming Power Breakfast!” shared Greater Fayetteville Business Journal Publisher Faith Hatton. Join us at the Cape Fear Botanical Garden for an inspiring morning of networking, thought-provoking discussion and actionable insights into the power of continuity, strategic evolution and visionary leadership. Whether your organization is family-owned or simply focused on creating a lasting legacy, you’ll leave with ideas that can strengthen your business for generations to come.To learn about becoming a Power Breakfast sponsor, contact the Greater Fayetteville Business Journal at 910.240.9697 or marketing@bizfayetteville.com. Tickets are on sale now. Reserve your seat by going to fayettevillepowerbreakfast.com.
Lil’ Drug Store Products acquires Navajo’s Health, Beauty and Wellness business
Lil’ Drug Store Products, Inc. (LDSP), based in Cedar Rapids, announced the completed acquisition of Navajo Incorporated‘s Health, Beauty, and Wellness business. The acquisition was completed Sept. 4, according to a release. Opened in 1974, the family-owned Lil’ Drug Store Products provides distribution, category management, and brand partnerships across various retail channels such as health […]
Lil’ Drug Store Products acquires Navajo’s Health, Beauty and Wellness business
Lil’ Drug Store Products, Inc. (LDSP), based in Cedar Rapids, announced the completed acquisition of Navajo Incorporated‘s Health, Beauty, and Wellness business. The acquisition was completed Sept. 4, according to a release. Opened in 1974, the family-owned Lil’ Drug Store Products provides distribution, category management, and brand partnerships across various retail channels such as health […]
Microsoft-owned Blizzard, video game union ratify contract
Employees across Microsoft-owned video game developer Blizzard have ratified a union contract with the company.
Greater Jamaica Development Corp. opens applications for citywide minority- and women-owned business accelerator
A citywide entrepreneurial growth accelerator for established minority- and women-owned businesses has launched applications for its exclusive 12-week
Readers can now nominate favorites for Best of Eureka Contest
Readers can nominate their favorite locally owned and operated businesses, organizations and attractions from now until Sept. 27.
Rich Products Recognized as a World's Top Disability Inclusive Business
/PRNewswire/ -- Global, family-owned food company Rich Products (Rich's) today announced it has been recognized as a "World's Top Disability Inclusive...
Blizzard Entertainment Workers Ratify First Contracts
The deals require management to bargain over the use of AI in the workplace and enshrine layoff protections at the Microsoft-owned company.
Enbridge nears $2 billion deal for Blackstone's Pony Express crude pipeline, Bloomberg News reports
Enbridge is in advanced talks to buy the major crude oil pipeline Pony Express Pipeline in the U.S. from Blackstone-owned Tallgrass Energy for about $2 billion, Bloomberg News reported on Wednesday, citing people familiar with the matter.
Maid 4 Time Forms Strategic Partnership with Local Business Rockstar to Elevate Cleaning Services
New York, Sept. 09, 2026 (GLOBE NEWSWIRE) -- Maid 4 Time, a leading house cleaning company, renowned for its top-rated cleaning services and exc...
New 'SNL' season will have Jalen Brunson and Inde Navarrette as hosts, music from Katseye, Rosalía
Newly crowned NBA champion Jalen Brunson of the New York Knicks will host “Saturday Night Live” when the new season begins later this month | Newsradio 1140 WRVA
New 'SNL' season will have Jalen Brunson and Inde Navarrette as hosts, music from Katseye, Rosalía
Newly crowned NBA champion Jalen Brunson of the New York Knicks will host “Saturday Night Live” when the new season begins later this month | 104.1 FM KMOX
New 'SNL' season will have Jalen Brunson and Inde Navarrette as hosts, music from Katseye, Rosalía
Newly crowned NBA champion Jalen Brunson of the New York Knicks will host “Saturday Night Live” when the new season begins later this month | 830 WCCO
New 'SNL' season will have Jalen Brunson and Inde Navarrette as hosts, music from Katseye, Rosalía
Newly crowned NBA champion Jalen Brunson of the New York Knicks will host “Saturday Night Live” when the new season begins later this month. Brunson, who helped the Knicks become
Vermilion Farm Market announces indefinite closure after nearly 50 years in business
Vermilion Farm Market, a locally owned and operated fixture in the community since 1979, has announced that it is closing indefinitely. The market did not explain the decision in its announcement.
East Side businesses say roadwork has slowed recovery after Metro Surge
As a two-year road construction project in St. Paul’s East Side enters its final stretch, immigrant-owned businesses say the impact is slowing their ability to recover from Operation Metro Surge.
Entertainment District Around Akins Ford Arena Starts to Take Shape
Selling or leasing county-owned property around Akins Ford Arena has always been part of the plan for funding its construction, and the Athens-Clarke County Commission took another step toward that goal last week. The county is putting a parcel known as the Kelley Diversified tract on Willow Street up for sale. The old City of Athens bought the land and built a warehouse in 1970, and for a time it was used for vocational training. The unified government declared it surplus in 2007, but bids came in well below expectations, so it was never sold. However, since then the area between downtown and the North Oconee River has been built up, so the property could be more desirable to developers […]
Driveway of coastal mansion owned by Nicolas Cage collapses
The driveway of a coastal mansion in Malibu owned by actor Nicolas Cage has collapsed and opened a giant hole in front of the house.
Exclusive: Two of gaming’s biggest names are making a big investment in gaming’s future
The first thing to know about the Nova Games Foundation is that it isn’t about The Game Awards. And it’s not about PlayStation. The ambitious new grant program is the brainchild of Geoff Keighley and Mark Cerny. Keighley is the host of The Game Awards, Summer Game Fest and Opening Night Live. Cerny is a game designer of some 45 years and the lead architect for the PlayStation 4 and 5. But this new thing, which they’re revealing through Game File, isn’t about their day jobs. It’s an unaffiliated, standalone philanthropic project. It’s a bet on the artistic future of video games and a way, they tell me, to give back. “I’m nearing the end of my career,” Cerny recently told me over email. “I’m not done yet, but paying it forward—in the best way possible—is very much on my mind these days,” The Nova Games Foundation is a university-affiliated fellowship program, intended to offer six-figure grants to 20 young game designers each year, potentially for decades to come. It will offer no-strings-attached funding along with mentorship from games industry leaders, a combination intended to aid the development of groundbreaking new games, Cerny and Keighley told me. Nova will begin accepting applications in December, from class of 2026 and 2027 students from 13 affiliated gaming programs at universities in eight countries. The schools working with Nova include the New York University and the University of Southern California in the U.S., along with Abertay University in Scotland, Cnam-Enjmin in France, TH Köln in Germany, and the Royal Melbourne Institute of Technology in Australia, Cerny and Keighley said. The plan: $100,000 per recipient, with about a quarter of Nova fellows eligible for up to $500,000 more for projects that are shaping up particularly well. Payments will be delivered based on development milestones, and recipients will own their games. Nova will help promote the work, and developers will be free to pursue the publishers and platforms of their choice. Nova can help introduce fellows to publishers, but won’t take a cut. “I’ve always wanted to give back, but given my role in the industry, I’ve never felt it appropriate to commercially invest in games,” Keighley told Game File. “I’ve never owned stock in a game company or taken a financial stake in a game. Nova is philanthropy: we aren’t taking equity or looking to recoup the grants. The return we’re hoping for is creative—helping new voices make games and find their footing. “Mark and I have each made multi-million-dollar donations to establish the foundation, and we intend to keep contributing. We hope others will join us.” Cerny and Keighley have already hired an executive director, John Maconga, and a head of grants, recent Game Developers Conference director Ashley Corrigan, to help launch the effort. They’re working to recruit game industry leaders to join the effort. Keighley says “dozens of leading game directors have already expressed interest in contributing their time.” To name one, they’ve already gotten Josef Fares, lead designer from It Takes Two and Spit Fiction studio Hazelight on board with a donation and pledge to help out. “I’m proud to support Nova because it gives the next generation of creators the freedom to explore their creativity and hopefully bring their unique visions to life,” Fares told Game File. A plan forged from a friendship Keighley and Cerny have known each other a long time. It’s been so long, Cerny isn’t even sure exactly when they met. “We travel in much the same circles and I’m sure first intersected in the 90s or early 2000s,“ Cerny said. Keighley thinks it might have been during his stint writing a column about the mid-’90s console 3DO for a gaming magazine while Cerny was working on games with Crystal Dynamics or on Way of the Warrior with Naughty Dog. They became genuine friends about a 10 years ago, Keighley said, as they bonded over a shared love of games and a hope to improve the industry. “About a decade ago, we started having dinner a few times a year in LA,” Keighley said. “Just to catch up on life and the industry. Those conversations continued over Zoom during COVID. Nova grew out of that friendship and a question we kept coming back to: ‘What could we do to help the next generation of game directors get started?’” Keighley credits Cerny with the idea to figure out a way to put their money and time back into the industry. At one of those dinners, Keighley proposed the idea of a fellowship program. He’d recalled applying for a Rhodes Scholarship when he was younger. “Spoiler: I didn’t get it,” he said. He’d admired the MacArthur Foundation’s so-called “genius grants.” He liked these kinds of programs that recognized people’s talents and gave them the financial boost and the freedom to realize their potential. With Cerny, he had pondered what a game industry version of that could be. Keighley liked the idea of centering the fellowship on students, drawing inspiration from the accomplishments of Jenova Chen, the USC game design graduate who went on to lead the creation of gently moving, ambitious games such as Flower and Journey. Keighley also thought it could be useful to help promising graduates bridge the transition from student to professional. “Joining an established studio isn’t always possible—especially in today’s market—and even then, it isn’t the right path for everyone,” Keighley said. A fellowship, he realized, could give “graduates the time, resources and guidance to pursue a game of their own and not worry about the commercial viability.” As the idea took shape, Cerny also saw an opportunity to enable more games of a certain type: “The target with the grants is games as an artistic medium,” Cerny told me. “We like to say games with ‘artistic, literary and societal value.’” He added: “I’m a pretty big gamer myself, though I tend to gravitate towards the smaller and more unique or artistic titles, games like Neva, Abzu, Gorogoa, Stray or Outer Wilds. I was just playing and Roger on a flight to Japan, and was getting misty eyed to a degree that I was concerned that a flight attendant would ask me if I was OK. “So one fun benefit here is the games that will come out of the Nova Games Foundation – I can’t wait to play them myself.” Cerny believes it will also be useful for Nova fellows to hone their craft and team leadership skills. “We are looking for the next generation of visionaries,” he said. “The trick is that they will also need to have the executive function necessary to drive a small project to completion.” Game File is a reader-supported publication. To receive new posts and support my reporting, please consider becoming a free or paid subscriber. Subscribe Going big with this Keighley and Cerny may have started Nova and may be the ones primarily backing it right now, but they’re dreaming of something that goes beyond them. “Mark and I may have helped get it started, but one of our measures of success is that Nova grows into something the entire games industry feels a sense of ownership in,” Keighley said. “Our ambition is to build a lasting endowment supported by people and companies across the industry, and an equally broad community of creators willing to give their time and experience to the next generation.” The industry has a lot of knowledge that it can pass to the next generation, Keighley said: “Nova can hopefully become a way to connect that generosity with talented young creators at the moment when it can make the biggest difference.” Cerny, who told me he believes Nova can mature “over the next 10 or 20 years,” sees an opportunity to give generations of game makers momentum. “The industry has changed immeasurably since I started in games in 1982,” he said. “These graduates have talent, training and tools that outclass what we had back in the day by an astonishing amount. But they face a tough road ahead getting traction in the industry, and many could benefit from our support. We want to be there to give it to them.” “There’s a personal side to this, too,” Keighley said. “I don’t have children, and I’ve spent a lot of time thinking about what I can do for future generations. Games have been my entire career. I’ve been incredibly fortunate, and helping someone else build a life in this industry feels like a meaningful way to give back.” Cerny’s oeuvre dates back to Marble Madness and Sonic the Hedgehog 2. He has stood on stage multiple times to reveal the future of PlayStation hardware. He’s been an executive producer for a string of modern PlayStation classics such as The Last Guardian and Marvel’s Spider-Man. Nevertheless, of Nova, he said, “It’s certainly not like anything I’ve done before.” Nova Foundation applications will be due in December and the first wave of fellows will be announced in March 2027. A full list of participating universities and steps students and recent graduates can take to apply to become a Nova Fellow is forthcoming.
Women immigrant-owned businesses featured at massive market at HER Tel Aviv festival
“We really want to show the diversity and the connection and the love for Israel,” HER Tel Aviv founder and CEO Sivan Hadari said.
Is the news stressing you out? MS NOW partners with Calm
MS NOW wants to offer news viewers a break when they feel overwhelmed. The Versant-owned progressive-leaning news outlet announced Tuesday that it has entered a partnership with Calm, the San
Clive Davis’ $35 million art trove, including Warhol and Hockney, heads to auction
The works owned by Clive Davis includes David Hockney's portrait of Andy Warhol and Warhol's portrait of Aretha Franklin, among other works collectively estimated to fetch more than $35 million.
7 Local Alumni-Owned Businesses to Support
Let the College of Charleston community help you decide: Choose to shop and eat at one of these seven businesses owned by CofC alumni.
President of one of Alabama’s oldest businesses dead at 67: ‘A true Southern gentleman’
Founded in 1836, the Alabama company is the oldest family-owned retailer in the U.S.
TD Waterhouse Canada Inc. Boosts Stake in Sphere Entertainment Co. $SPHR
TD Waterhouse Canada Inc. grew its holdings in Sphere Entertainment Co. (NYSE:SPHR - Free Report) by 31,980.0% during the 2nd quarter, according to the company in its most recent 13F filing with the Securities & Exchange Commission. The fund owned 19,248 shares of the company's stock after purc
The Market Forces Quietly Adding Thousands to Patient Bills
The true cost of “vertical integration”: patients directed to a higher-priced location for procedures. Or forced to buy from their insurer’s wholly owned pharmacy, which may not stock the drug prescribed or provide it at the lowest price.
Hsbc Holdings PLC Purchases 977,185 Shares of Caesars Entertainment, Inc. $CZR
Hsbc Holdings PLC lifted its holdings in Caesars Entertainment, Inc. (NASDAQ:CZR - Free Report) by 1,727.8% during the second quarter, according to its most recent 13F filing with the Securities & Exchange Commission. The fund owned 1,033,740 shares of the company's stock after buying an additi
Hsbc Holdings PLC Buys 70,811 Shares of Live Nation Entertainment, Inc. $LYV
Hsbc Holdings PLC raised its stake in Live Nation Entertainment, Inc. (NYSE:LYV - Free Report) by 36.6% in the second quarter, according to the company in its most recent filing with the Securities and Exchange Commission (SEC). The firm owned 264,391 shares of the company's stock after purchasing
Acclaimed pianist Danny Holt offers free concert
Renowned pianist Danny Holt will perform a concert of contemporary classical music at the Northeast Harbor Library on Monday, Sept. 14, at 5:30 p.m.
Star Stable Entertainment lays off 20% of staff
Nordisk Games-owned developer Star Stable Entertainment has laid off approximately 20% of staff.
Washington Trust Advisors Inc. Lowers Holdings in Sphere Entertainment Co. $SPHR
Washington Trust Advisors Inc. trimmed its stake in shares of Sphere Entertainment Co. (NYSE:SPHR - Free Report) by 14.0% during the 2nd quarter, according to the company in its most recent Form 13F filing with the Securities & Exchange Commission. The firm owned 77,758 shares of the company's
Wedmont Private Capital Sells 102,325 Shares of Hinge Health Inc. $HNGE
Wedmont Private Capital reduced its holdings in shares of Hinge Health Inc. (NYSE:HNGE - Free Report) by 76.8% during the second quarter, according to the company in its most recent disclosure with the Securities and Exchange Commission (SEC). The institutional investor owned 30,978 shares of the
‘Anything is possible if you believe’: New Black-owned business opens in Albany Mall
Raven says that her boutique is an example that dreams do come true.
Amid liability fight, California wildfire survivors urge state leaders to hold power companies accountable
As California leaders revisit the question of who should pay and how much when investor-owned utility companies cause catastrophic wildfires, wildfire victims are urging state officials to ensure the companies don't start fires in the first place.
Burgers Specialty Foods-owned business wins $10 million for ham
A 16.7-pound ham won $10 million Thursday at the 62nd Annual Kentucky Farm Bureau Country Ham Breakfast and Charity Auction.
Looking for a government contract? Fort Worth workshop opening doors for small, veteran-owned businesses
The Mission-Ready Small Business Contracting Summit is part of the city’s effort to increase competitive bidding opportunities .
15 discouraging hours with Onimusha: Way of the Sword, and 10 brilliant ones with He Who Watches
In the last few weeks, while playing some video games that I might review, I emailed two cries for help. I sent the first to a rep for Capcom, confessing that the company’s samurai game Onimusha Way of the Sword (out today for PC and console) was crushing me. “Feels like I’m playing ‘hard’ mode, not ‘normal,’” I wrote. “And I don’t want to have to knock it down to “story”. I’m exploring, trying to level my gear, but these two-phase boss fights with no mid-fight checkpoints are brutal.” I wagered I was only about halfway through the game, if that. I wasn’t sure I could keep up with the steepening difficulty curve. Was I missing something? Then, on Monday, I took some photos of some puzzles that were baffling me in the mind-bending He Who Watches (out now on PC), wrote out lengthy descriptions of how I’d been trying to solve them and asked Bobby Vanden, the game’s solo developer, for a nudge in the right direction. I told Vanden I’d spent hours on these puzzles. “I’m stuck in triplicate,” I told him. Could he tell me if the solutions I was attempting were even on the right track? I didn’t mention that the puzzles—coupled with major time pressures from other work—were stressing me out so much that playing the game was giving me headaches. This double dose of panic was unusual. I’m used to managing a workload full of reporting and reviewing, used to a crowded schedule and the need to stay calm amid the bustle. But I was stressed about these games. No one was forcing me to review them, nor even play them. I’d simply found them interesting enough to start, hoped they’d be interesting enough to write about and I’d sunk hours into them assuming I’d made the right call. Suddenly, however, I felt trapped. I was emailing for a way out. Above: This guy took me about an hour to beat. The feedback I got from Capcom confirmed my fears. They didn’t say it, but I will: Onimusha Way of the Sword is not for me. It’s a brutally hard game in need of a normal difficulty level. It’s a game that spikes so severely during its abundant boss fights—yet offers such flawed ways to improve when outside of them—that it feels like a bait-and-switch. In the new Onimusha, you play as famed samurai Musashi Miyamoto, aided by a magical soul-absorbing gauntlet that is possessed by a lady who offers advice. (Way of the Sword is a continuation of Capcom’s long-dormant Onimusha series, but that set-up had me wondering if the company was cribbing from their ill-fated Bionic Commando reboot; read about “wife-arm” when you get a chance). Way of the Sword is partially set in 17th century Kyoto, an explorable city where Miyamoto can fight demons, help civilians and eventually rescue ghostly dogs. The city evolves over time, with new mini adventures and obtainable loot on offer, all feeding into systems that promise to upgrade your gear and sword-fighting skills. Upgrades, however, are so incremental as to be imperceptible, causing the exploration of Kyoto to feel like inconsequential busywork. From that hub, players can go on linear missions into forests and old temples, where they will encounter many of the game’s tough bosses. Combat in Way of the Sword is akin to many modern melee games. Players are asked to mix attacks with dodges and parries. They’re encouraged to deplete an enemy’s stamina bar in order to do greater damage to its health bar. The old Onimusha games’ signature move was the issen, a counter-attack so sudden it’s all but pre-emptive. You strike just as they begin to strike toward you, beating them to the cut. By definition, the issen is a high risk move, leaving you wide open to pain. It feels risky in the game, especially against bosses, who can maul you in just a few blows. A game might train you to perform an issen well by offering a variety of lesser enemies who are not as tough as the boss but get close. Or it might offer a toehold against bosses by saving or checkpointing the player’s progress when a boss’ first health bar has been destroyed and before the second health bar appears. It might offer the less skilled player a chance to over-level their character, should the player simply commit to playing through its optional sidequests. Way of the Sword does none of this. Fighting its trivially easy grunt enemies and then its ferociously adept bosses is like playing a game of chess where I’ve got a rook, while the opposing side is all pawns and five queens. Bosses simply don’t checkpoint. You may be able to clear a boss’ first phase without taking much damage. Good for you. Do it again, every time you fail the second phase. As for the the central Kyoto hub, I kept pace with all of its added side activities and never felt like I was overpowered. Bosses could still easily buckle me. The new Onimusha, I concluded, is just too discouraging to keep playing. The advice I got from Capcom had been well-intentioned. They reminded me of the game’s various systems. They alerted me to an optional assist that flashes recommended button inputs (basically: counter this move; dodge that move). It was a little helpful. So was dropping down to “story mode,” which I tried last night. Story mode turns on those button prompts by default. It makes countering and dodging way too easy, nearly automatic. I don’t consider myself a master of action games like these, but I’ve cleared the likes of God of War, Stellar Blade, Star Wars Jedi and others of sub-Sekiro difficulty and had a fun time doing so. Not here. Not yet. Unless they patch Onimusha: Way of the Sword and add a middle difficulty or just checkpoint the damn bosses when they’re between health bars, my streak of loving Capcom games released in 2026 will likely end at two. It’s a shame, because I was having a good time finding those ghostly dogs. And then there’s He Who Watches, a phenomenal first person puzzle game with Portal vibes, except instead of a portal gun you’ve got a magical bow that shoots one arrow that can activate switches or be used to drag blocks. The twist is an actual twist: you can also walk on walls and the ceiling, reorienting gravity as you do, thereby placing blocks onto those other surfaces. Walking on walls and ceilings to solve problems is really the best thing. Would that I could in reality. He Who Watches consists of locked-room challenges, each brief enough to only require about a minute to actually solving, though it will take five, 10, eventually 30 minutes to figure out said solutions. They are not obvious! It’s a game of layered mechanics and shocking solutions. For example, see if you can follow this: You can drag a block to a wall. Then you can walk on the wall, which now feels like the floor, and drag that block across the wall. Later, back on the floor, you might realize you can look up. The block is still on the wall, stuck to it. You can shoot your magic arrow to its underside. Doing so creates a tether, so that you can yank the block off the wall and carry it, as if it were a balloon, into the spot where you need it to be to solve the puzzle. Here, watch Vanden explain some of the game’s basics in this launch trailer: As with any great puzzle game, the solutions to He Who Watches’ puzzles elicit relief and amazement. Oh my god, that worked! I didn’t even think that could be possible! Learning to solve the game’s puzzles feels like learning magic. But, oh, does the game get hard. Its Steam reviews, mostly glowing, are full of players remarking how quickly He Who Watches made them sweat. Wrote one: “loving this one already although my brain is hurting!” Wrote another: “As you get further in the game it feels like you need an IQ level of at least 120+.” Vanden has shown some mercy. Each locked room puzzle includes an optional junior version of the puzzle, meant to teach you. Difficulty nevertheless ramps severely. By the time I was emailing Vanden for help, I was struggling to even clear one of the hint puzzles. When I messaged him, my stress was exacerbated by strange things I’d found in the game’s various hubs: suspicious passageways, odd blocks and some intriguing locked doors. These were hints of secrets, I realized, yet I sensed I needed to play further into the game to understand them. I was stuck, but I wanted to see the rest. Vanden offered to give me the exact solutions, to solve those three puzzles for me, but first he gave four nudges. Three were for the specific puzzles, but his best hint was for all and ultimately proved to be a terrific life lesson: go back a bit, he suggested. Do the puzzles right before those. They were teaching you something. Focus on what their lesson was. Don’t rush, in other words. Recognize what you’ve accomplished. Build off of that. I did so. I absorbed the lessons. I saw those three tough puzzles in a new light. I solved one the night after he wrote back, another the morning after. I left a third for another time. I didn’t need it and I wanted to plunge deeper into the game, closer to the moment when I was sure I could start unlocking those secret doors. My head stopped hurting, too. He Who Watches feels special. It’s got more challenges, and I’m undeterred. It’s also nice that its puzzles don’t have a surprise second health bar. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: In brief… 🎮 Ilari Kuittinen, co-founder of Helsinki-based Housemarque (Super Stardust HD, Resogun, Returnal) has stepped down from his studio, after a 31-year run, saying he’s “ taking a rare and well-deserved breather.” Sony purchased Housemarque in 2021, and the studio released its newest game, Saros, earlier this year. Trend-watch: Sony-owned Insomniac saw its founder Ted Price retire in early 2025, after a 30-year run. Sony-owned Sucker Punch saw its co-founder Brian Fleming step down in late 2025, after a 28-year run. 👀 Savvy Games Group chief Brian Ward is stepping down from the Saudi-government-backed games conglomerate, Bloomberg reports. No word on a long-term successor yet, nor if this augurs any closer integration between Savvy and Electronic Arts. EA was purchased by a consortium led by Saudi’s sovereign wealth fund, in early August. 💿 Square Enix has denied a Japanese media report that the company was planning to go private. In very different Square Enix news, the company revealed that the physical version of Final Fantasy VII: Revelation, the April 2027 finale of its radical remakes of FFVII, will include just one disc in its case, requiring a download for the rest. The first two FFVII remakes in the trilogy shipped on two discs apiece. While Square hasn’t commented on the reason why, a feature here in Game File last month broke down the processes and costs for physical games. The expense of a second disc comes out of the game publisher’s cut of each copy. Square could be saving in excess of a dollar a copy with this move. 🟥 Grand Theft Auto IV’s 26-minute ’‘extended look” gameplay showcase that premiered on Netflix last week—and was exclusive to the platform for six hours—drew 31.1 million views in its first four days, the streamer announced. (Netflix calculates views as total viewed hours divided by runtime; excludes replays). Compared to YouTube: The version that later premiered on Rockstar Games’ YouTube channel is sitting at 22.6 million views after seven days (YouTube’s more liberal counting system tallies anyone who viewed even just the first few second.) Compared to other Netflix mega-events: Last year, Stranger Things season 5’s first four episodes, which debuted together, drew a record 59.6 million views in their first few days on Netflix. For more of a live event type of comparison, in 2024, the Jake Paul vs. Mike Tyson boxing match drew 65 million concurrent streams as it happened; Netflix didn’t release live numbers for the GTA premiere. ☁️ Microsoft is changing the way it charges for cloud gaming, from an all-you-can-play offer for Xbox Game Pass subscribers, to caps for the subscription’s tiers (15 hours per month at the Ultimate tier), with the option to buy more hours in bulk beyond that. The company also said it will sell batches of cloud gaming time to non-Game Pass subscribers, details TBA. Microsoft does not release figures for cloud game usage, but said its changes would impact 4% of Game Pass subscribers. That implies a small portion of its subscribers exceed the 15-hour monthly mark. Cloud gaming offers the promise of playing games without the need for console or PC hardware, as the graphics, sound and controls are all transmitted via a streaming connection. Microsoft notes that its cloud gaming service can be used for a range of things, including Xbox One players using it to play newer-gen Xbox Series games via streaming; and people playing games via streaming, sans any console, “in markets where consoles are less available or affordable.” (That latter use case could even be relevant in Xbox’s home market soon, as console prices keep rising.) Take Two Interactive chairman Strauss Zelnick recently told investors he expects game-streaming tech, which has been only lightly adopted by gamers for over a decade, to be widely used within three years. 🇺🇸 The Trump administration has published multiple agenda-driven web video games to the White House’s website. One called Build The Wall partially clones Tetris as it asks players to build a wall to stop a “zombie border siege.” While actual Tetris involves clearing lines and basically not building a wall, the Trump-backed game omits the line-clearing aspect (and omits the fun as well). On Instagram, Tetris’ official license holders reacted by stating: “At Tetris we believe in the power of connection and bringing people together, not dividing them. To our fans everywhere: we love you, we see you, and we’re grateful to have you in our community. P.S. The Tetris Company was not involved in the creation of ‘Build the Wall.’ P.P.S.: We take copyright infringement very seriously.” Item 3: The week ahead: Tuesday, September 8 Game releases: Mewgenics (consoles; already out on PC) is an engrossing tactical combat game (with cats). It is getting its console port right after the release of a Star Wars tactics game and ahead of the late September launch of a Fire Emblem–a bumper crop for the genre. Wanderburg (PC) is an auto-shooting game like Vampire Survivors, but you’re a castle on wheels Event: Nintendo airs a 30-minute Nintendo Direct (10am ET) focused on The Legend of Zelda’s 40th Anniversary. A full unveiling of the upcoming remake of The Legend of Zelda Ocarina of Time is expected. Will they also show footage from next year’s live action movie? Tease the next big 3D Zelda? Add Link to Mario Kart World? Shadow-drop a new Tingle game? Wednesday, September 9 Event: Nintendo again! On this day, they’re planning to air a 45-minute Nintendo Direct (10am ET) focused on games heading to Switch 2 this winter. Followed by about an hour of gameplay demoed by the company’s Treehouse team. The September Nintendo Directs are always some of the year’s biggest. The 2025 edition included announcements of several major 2026 Switch/Switch 2 games: Pokémon Pokopia, Mario Tennis Fever, Yoshi and the Mysterious Book, Fire Emblem Fortune’s Weave. Plus the return of the Virtual Boy. Friday, September 11 Game release: EA Sports NHL 27 (PlayStation, Xbox) is a hockey game. There are so few that an indie studio that had been making wacky sci-fi first-person shooters just announced that, hey, we’re going to fill a void and make a hockey game for PC.
First the league then the cup
Against the second-tier side on SundayLet's think back to 18 May 2014 – when our boys were the newly crowned cup champions after a 4-2 win over SKN St. Pölten in the final. This coming Sunday, twel...
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Citi eyes China brokerage unit licence as soon as this month, sources say
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Family-owned Westwood business Sarah Leonard Fine Jewelers closes after nearly 80 years
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Nashville family-owned business will close after over 120 years of history
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ESPN Unlimited now fully integrated into YouTube TV
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See the list of businesses led or owned by LSU grads that grew fastest, made the most money
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ESPN Unlimited Now Available on YouTube TV
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Maine family business semifinalists spotlight what’s needed to grow
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‘Most’ of Star Wars Zero Company studio Bit Reactor was furloughed ahead of launch
Last week was meant to be a moment of triumph for Bit Reactor, the Maryland-based game studio founded in 2021 with ambitions to create a great new tactical combat game. On Thursday, August 27, Bit Reactor’s debut title, Star Wars Zero Company, released to stellar reviews. And, from the Gamescom show in Cologne, Germany, studio co-founder Greg Foertsch was giving interviews discussing what the studio’s next game may be. But for many developers on the game, launch has been bittersweet. Fans love it. Critics prefer it to most recent Star Wars games. Zero Company, which is out for PS5, Xbox Series consoles and PC, is the top-selling game on Steam. Much of the team that made it, however, is currently going without pay. They were furloughed, just weeks ahead of the game’s launch. A rep for Bit Reactor confirmed to Game File today that the studio had furloughed many of its workers prior to the game’s release. They said it was a difficult decision and one that had been made before it was clear how launch would go. The rep emphasized that the call to do this was Bit Reactor’s alone (meaning not from publisher EA nor Star Wars license holder Disney). While the rep declined to comment on the scale of the furloughs, a previously unreported lawsuit brought by studio co-founder Alison Kelly in 2024 noted in a filing from August 12 of this year that Bit Reactor “has furloughed most of its employees and terminated contractors…” One source told Game File the furloughs impacted 80% of the team; another referred to there only being a skeleton crew left on Bit Reactor’s active payroll, ready to address any of Zero Company’s post-launch bugs. The issue is that Bit Reactor, a studio formed in 2021, had run out of most of its money just ahead of the launch of its first game. Over the weekend, Zachariah Scott, a senior technical artist who worked at Bit Reactor from early 2023 until an acrimonious exit this past May, said on LinkedIn that the studio was “concealing the fact that the team was Furloughed weeks ago.” Reached by phone today, Scott told Game File that he spoke to nearly a dozen Bit Reactor workers over the weekend. “Everybody has essentially the same story, which is, ‘Yeah, I got furloughed three weeks ago.” The Bit Reactor rep told Game File that the studio hoped to bring furloughed workers back, suggesting that a successful launch of the game could be impactful. Scott told Game File that workers he spoke to were less confident that even if there were returns, that all who were furloughed would get their old jobs again. A heated dispute Bit Reactor’s mid-2026 was almost even more tumultuous. The lawsuit by co-founder Alison Kelly that first revealed the furloughs was initially slated to go to trial in June. The suit is a she-said/he-said about whether Kelly, until 2024 the chief operating officer of Bit Reactor, was a co-owner of the studio or whether it was solely owned by Greg Foertsch. In July 2024, Kelly sued, saying she was pushed out by Foertsch. She first sued in federal court and later refiled in Maryland’s Baltimore County, alleging breach of contract and that Foertsch had unjustly enriched himself. Kelly cited damages of over $20 million, on the basis of Bit Reactor allegedly being worth more than double that. Foertsch’s side has said Kelly was never a co-owner and has countered with claims about her job performance (which she has denied). The June trial was postponed until early 2027, as both sides have been deposing witnesses and filing more claims and denials along the way. Amid all of that, filings in the lawsuit reviewed by Game File paint a picture about Bit Reactor’s origins, early aspirations around tactics games, the team’s breakthrough in drawing the attention of Electronic Arts with the help of a pitch tied to one of EA’s non-Star Wars franchises, and early fractures among its co-founders. The real story about the company behind Zero Company
Cincinnati logistics company acquired by national firm
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