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Results for " Sony " 933 found 🔀 AI-powered Shuffle

Sony Music Japan President Atsuhiro Iwakami: Interview

Sony Music Japan President Atsuhiro Iwakami shares his thoughts on what it will take for Japanese content to score hits abroad.

billboard.com logo
Sep 8 • 3:58 PM EDT • Entertainment • billboard.com
Sony is reportedly preparing a big update for the PS5 and PS5 Pro with improvements to PSSR 2.0 upscaling

Sony is reportedly getting ready to release a major new system update for the PS5, with firmware version 14.0 currently is beta.

pcguide.com logo
Sep 8 • 11:59 AM EDT • Technology • pcguide.com
Award-Winning Photographers Give Newhouse Students Up-Close Look at Covering Sports

Sony Artisans of Imagery Jean Fruth and Patrick Murphy-Racey provide advice, lead workshops at Syracuse football, Syracuse Mets games.

newhouse.syracuse.edu logo
Sep 8 • 11:43 AM EDT • Sports • newhouse.syracuse.edu
Thousands Fooled by 'Insane' Sony Leak and Fake PS6 Reveal

Mega64 does it again

pushsquare.com logo
Sep 8 • 9:15 AM EDT • Technology • pushsquare.com
Sony WH-1000XM4C launch for $299 alongside two more affordable headphones

As rumored, Sony is reviving its WH-1000XM4 headphones with a new WH-1000XM4C reboot, bringing some new colors to a much...

9to5google.com logo
Sep 7 • 5:15 PM EDT • Technology • 9to5google.com
Obsession Was A Huge Success. I Just Found Out Another Studio Totally Lost The Film

Sony Pictures just wanted Obsession to love them more than anything in the world.

yahoo.com logo
Sep 7 • 4:30 PM EDT • Entertainment • yahoo.com
Back with a bang! Sony has resurrected a classic pair of wireless headphones by launching the WH-1000XM4C

Welcome back, old friend...

whathifi.com logo
Sep 7 • 12:00 PM EDT • Technology • whathifi.com
Six years later, Sony revisits its legendary XM4 headphones

The Sony XM4C look just like the XM4 from 2020.

theverge.com logo
Sep 7 • 12:00 PM EDT • Technology • theverge.com
Sony Is Reportedly Bringing Killzone Back Over A Decade Later

But what form it will take is still unclear

kotaku.com logo
Sep 7 • 9:03 AM EDT • Technology • kotaku.com
Sony's Tom Rothman on 'Spider-Man: Brand New Day' Blockbuster Success, Being Outbid for 'Obsession' and More

Sony's Tom Rothman took a victory lap with the studio's boffo success of 'Spider-Man: Brand New Day,' speaking at the Lumiere Summit in France.

variety.com logo
Sep 7 • 7:13 AM EDT • Entertainment • variety.com
Sony Reportedly Greenlights Killzone’s Return after over a Decade in the Grave, Even Ahead of Horizon 3

Guerrilla is reportedly working alongside another studio on a Killzone remaster/remake, which will be prioritized even against Horizon 3.

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Sep 7 • 4:30 AM EDT • Technology • wccftech.com
Sony Can't Hide Forever

In contrast to Xbox, PlayStation is trying to keep calm and carry on. It's not working.

polygon.com logo
Sep 6 • 12:00 PM EDT • Technology • polygon.com
Video game makers really don't want to give customers tariff refunds

Sony, Microsoft and Nintendo are all arguing in court that they don't have to the pass tariff refunds they've received to their customers.

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Sep 6 • 5:29 AM EDT • Technology • businessinsider.com
Video game makers really don't want to give customers tariff refunds

Sony, Microsoft and Nintendo are all arguing in court that they don't have to the pass tariff refunds they've received to their customers.

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Sep 6 • 5:29 AM EDT • Business • businessinsider.com
Sony is preparing limited edition PlayStation 5 consoles in the style of GTA 6.

The gaming community is buzzing with discussions about possible limited edition versions of the PlayStation 5 and PlayStation 5 Pro consoles, timed to coincide with...

en.gamegpu.com logo
Sep 5 • 5:02 PM EDT • Technology • en.gamegpu.com
Sony clarifies PlayStation disc production is dropping by 10 percent in 2028, not to 10 percent

Sony has clarified that PlayStation disc production is dropping 10 percent in 2028, not to 10 percent, after reports misread comments from a Sony DADC exec.

eurogamer.net logo
Sep 5 • 11:27 AM EDT • Technology • eurogamer.net
Rohit Sharma show on Sony: Trailer, start date, show timings and how to watch

With Rohit Sharma's TV show finally about to air on the Sony Network, here's everything you will need to know about the timings and where to watch it.

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Sep 5 • 9:26 AM EDT • Entertainment • yahoo.com
15 discouraging hours with Onimusha: Way of the Sword, and 10 brilliant ones with He Who Watches

In the last few weeks, while playing some video games that I might review, I emailed two cries for help. I sent the first to a rep for Capcom, confessing that the company’s samurai game Onimusha Way of the Sword (out today for PC and console) was crushing me. “Feels like I’m playing ‘hard’ mode, not ‘normal,’” I wrote. “And I don’t want to have to knock it down to “story”. I’m exploring, trying to level my gear, but these two-phase boss fights with no mid-fight checkpoints are brutal.” I wagered I was only about halfway through the game, if that. I wasn’t sure I could keep up with the steepening difficulty curve. Was I missing something? Then, on Monday, I took some photos of some puzzles that were baffling me in the mind-bending He Who Watches (out now on PC), wrote out lengthy descriptions of how I’d been trying to solve them and asked Bobby Vanden, the game’s solo developer, for a nudge in the right direction. I told Vanden I’d spent hours on these puzzles. “I’m stuck in triplicate,” I told him. Could he tell me if the solutions I was attempting were even on the right track? I didn’t mention that the puzzles—coupled with major time pressures from other work—were stressing me out so much that playing the game was giving me headaches. This double dose of panic was unusual. I’m used to managing a workload full of reporting and reviewing, used to a crowded schedule and the need to stay calm amid the bustle. But I was stressed about these games. No one was forcing me to review them, nor even play them. I’d simply found them interesting enough to start, hoped they’d be interesting enough to write about and I’d sunk hours into them assuming I’d made the right call. Suddenly, however, I felt trapped. I was emailing for a way out. Above: This guy took me about an hour to beat. The feedback I got from Capcom confirmed my fears. They didn’t say it, but I will: Onimusha Way of the Sword is not for me. It’s a brutally hard game in need of a normal difficulty level. It’s a game that spikes so severely during its abundant boss fights—yet offers such flawed ways to improve when outside of them—that it feels like a bait-and-switch. In the new Onimusha, you play as famed samurai Musashi Miyamoto, aided by a magical soul-absorbing gauntlet that is possessed by a lady who offers advice. (Way of the Sword is a continuation of Capcom’s long-dormant Onimusha series, but that set-up had me wondering if the company was cribbing from their ill-fated Bionic Commando reboot; read about “wife-arm” when you get a chance). Way of the Sword is partially set in 17th century Kyoto, an explorable city where Miyamoto can fight demons, help civilians and eventually rescue ghostly dogs. The city evolves over time, with new mini adventures and obtainable loot on offer, all feeding into systems that promise to upgrade your gear and sword-fighting skills. Upgrades, however, are so incremental as to be imperceptible, causing the exploration of Kyoto to feel like inconsequential busywork. From that hub, players can go on linear missions into forests and old temples, where they will encounter many of the game’s tough bosses. Combat in Way of the Sword is akin to many modern melee games. Players are asked to mix attacks with dodges and parries. They’re encouraged to deplete an enemy’s stamina bar in order to do greater damage to its health bar. The old Onimusha games’ signature move was the issen, a counter-attack so sudden it’s all but pre-emptive. You strike just as they begin to strike toward you, beating them to the cut. By definition, the issen is a high risk move, leaving you wide open to pain. It feels risky in the game, especially against bosses, who can maul you in just a few blows. A game might train you to perform an issen well by offering a variety of lesser enemies who are not as tough as the boss but get close. Or it might offer a toehold against bosses by saving or checkpointing the player’s progress when a boss’ first health bar has been destroyed and before the second health bar appears. It might offer the less skilled player a chance to over-level their character, should the player simply commit to playing through its optional sidequests. Way of the Sword does none of this. Fighting its trivially easy grunt enemies and then its ferociously adept bosses is like playing a game of chess where I’ve got a rook, while the opposing side is all pawns and five queens. Bosses simply don’t checkpoint. You may be able to clear a boss’ first phase without taking much damage. Good for you. Do it again, every time you fail the second phase. As for the the central Kyoto hub, I kept pace with all of its added side activities and never felt like I was overpowered. Bosses could still easily buckle me. The new Onimusha, I concluded, is just too discouraging to keep playing. The advice I got from Capcom had been well-intentioned. They reminded me of the game’s various systems. They alerted me to an optional assist that flashes recommended button inputs (basically: counter this move; dodge that move). It was a little helpful. So was dropping down to “story mode,” which I tried last night. Story mode turns on those button prompts by default. It makes countering and dodging way too easy, nearly automatic. I don’t consider myself a master of action games like these, but I’ve cleared the likes of God of War, Stellar Blade, Star Wars Jedi and others of sub-Sekiro difficulty and had a fun time doing so. Not here. Not yet. Unless they patch Onimusha: Way of the Sword and add a middle difficulty or just checkpoint the damn bosses when they’re between health bars, my streak of loving Capcom games released in 2026 will likely end at two. It’s a shame, because I was having a good time finding those ghostly dogs. And then there’s He Who Watches, a phenomenal first person puzzle game with Portal vibes, except instead of a portal gun you’ve got a magical bow that shoots one arrow that can activate switches or be used to drag blocks. The twist is an actual twist: you can also walk on walls and the ceiling, reorienting gravity as you do, thereby placing blocks onto those other surfaces. Walking on walls and ceilings to solve problems is really the best thing. Would that I could in reality. He Who Watches consists of locked-room challenges, each brief enough to only require about a minute to actually solving, though it will take five, 10, eventually 30 minutes to figure out said solutions. They are not obvious! It’s a game of layered mechanics and shocking solutions. For example, see if you can follow this: You can drag a block to a wall. Then you can walk on the wall, which now feels like the floor, and drag that block across the wall. Later, back on the floor, you might realize you can look up. The block is still on the wall, stuck to it. You can shoot your magic arrow to its underside. Doing so creates a tether, so that you can yank the block off the wall and carry it, as if it were a balloon, into the spot where you need it to be to solve the puzzle. Here, watch Vanden explain some of the game’s basics in this launch trailer: As with any great puzzle game, the solutions to He Who Watches’ puzzles elicit relief and amazement. Oh my god, that worked! I didn’t even think that could be possible! Learning to solve the game’s puzzles feels like learning magic. But, oh, does the game get hard. Its Steam reviews, mostly glowing, are full of players remarking how quickly He Who Watches made them sweat. Wrote one: “loving this one already although my brain is hurting!” Wrote another: “As you get further in the game it feels like you need an IQ level of at least 120+.” Vanden has shown some mercy. Each locked room puzzle includes an optional junior version of the puzzle, meant to teach you. Difficulty nevertheless ramps severely. By the time I was emailing Vanden for help, I was struggling to even clear one of the hint puzzles. When I messaged him, my stress was exacerbated by strange things I’d found in the game’s various hubs: suspicious passageways, odd blocks and some intriguing locked doors. These were hints of secrets, I realized, yet I sensed I needed to play further into the game to understand them. I was stuck, but I wanted to see the rest. Vanden offered to give me the exact solutions, to solve those three puzzles for me, but first he gave four nudges. Three were for the specific puzzles, but his best hint was for all and ultimately proved to be a terrific life lesson: go back a bit, he suggested. Do the puzzles right before those. They were teaching you something. Focus on what their lesson was. Don’t rush, in other words. Recognize what you’ve accomplished. Build off of that. I did so. I absorbed the lessons. I saw those three tough puzzles in a new light. I solved one the night after he wrote back, another the morning after. I left a third for another time. I didn’t need it and I wanted to plunge deeper into the game, closer to the moment when I was sure I could start unlocking those secret doors. My head stopped hurting, too. He Who Watches feels special. It’s got more challenges, and I’m undeterred. It’s also nice that its puzzles don’t have a surprise second health bar. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: In brief… 🎮 Ilari Kuittinen, co-founder of Helsinki-based Housemarque (Super Stardust HD, Resogun, Returnal) has stepped down from his studio, after a 31-year run, saying he’s “ taking a rare and well-deserved breather.” Sony purchased Housemarque in 2021, and the studio released its newest game, Saros, earlier this year. Trend-watch: Sony-owned Insomniac saw its founder Ted Price retire in early 2025, after a 30-year run. Sony-owned Sucker Punch saw its co-founder Brian Fleming step down in late 2025, after a 28-year run. 👀 Savvy Games Group chief Brian Ward is stepping down from the Saudi-government-backed games conglomerate, Bloomberg reports. No word on a long-term successor yet, nor if this augurs any closer integration between Savvy and Electronic Arts. EA was purchased by a consortium led by Saudi’s sovereign wealth fund, in early August. 💿 Square Enix has denied a Japanese media report that the company was planning to go private. In very different Square Enix news, the company revealed that the physical version of Final Fantasy VII: Revelation, the April 2027 finale of its radical remakes of FFVII, will include just one disc in its case, requiring a download for the rest. The first two FFVII remakes in the trilogy shipped on two discs apiece. While Square hasn’t commented on the reason why, a feature here in Game File last month broke down the processes and costs for physical games. The expense of a second disc comes out of the game publisher’s cut of each copy. Square could be saving in excess of a dollar a copy with this move. 🟥 Grand Theft Auto IV’s 26-minute ’‘extended look” gameplay showcase that premiered on Netflix last week—and was exclusive to the platform for six hours—drew 31.1 million views in its first four days, the streamer announced. (Netflix calculates views as total viewed hours divided by runtime; excludes replays). Compared to YouTube: The version that later premiered on Rockstar Games’ YouTube channel is sitting at 22.6 million views after seven days (YouTube’s more liberal counting system tallies anyone who viewed even just the first few second.) Compared to other Netflix mega-events: Last year, Stranger Things season 5’s first four episodes, which debuted together, drew a record 59.6 million views in their first few days on Netflix. For more of a live event type of comparison, in 2024, the Jake Paul vs. Mike Tyson boxing match drew 65 million concurrent streams as it happened; Netflix didn’t release live numbers for the GTA premiere. ☁️ Microsoft is changing the way it charges for cloud gaming, from an all-you-can-play offer for Xbox Game Pass subscribers, to caps for the subscription’s tiers (15 hours per month at the Ultimate tier), with the option to buy more hours in bulk beyond that. The company also said it will sell batches of cloud gaming time to non-Game Pass subscribers, details TBA. Microsoft does not release figures for cloud game usage, but said its changes would impact 4% of Game Pass subscribers. That implies a small portion of its subscribers exceed the 15-hour monthly mark. Cloud gaming offers the promise of playing games without the need for console or PC hardware, as the graphics, sound and controls are all transmitted via a streaming connection. Microsoft notes that its cloud gaming service can be used for a range of things, including Xbox One players using it to play newer-gen Xbox Series games via streaming; and people playing games via streaming, sans any console, “in markets where consoles are less available or affordable.” (That latter use case could even be relevant in Xbox’s home market soon, as console prices keep rising.) Take Two Interactive chairman Strauss Zelnick recently told investors he expects game-streaming tech, which has been only lightly adopted by gamers for over a decade, to be widely used within three years. 🇺🇸 The Trump administration has published multiple agenda-driven web video games to the White House’s website. One called Build The Wall partially clones Tetris as it asks players to build a wall to stop a “zombie border siege.” While actual Tetris involves clearing lines and basically not building a wall, the Trump-backed game omits the line-clearing aspect (and omits the fun as well). On Instagram, Tetris’ official license holders reacted by stating: “At Tetris we believe in the power of connection and bringing people together, not dividing them. To our fans everywhere: we love you, we see you, and we’re grateful to have you in our community. P.S. The Tetris Company was not involved in the creation of ‘Build the Wall.’ P.P.S.: We take copyright infringement very seriously.” Item 3: The week ahead: Tuesday, September 8 Game releases: Mewgenics (consoles; already out on PC) is an engrossing tactical combat game (with cats). It is getting its console port right after the release of a Star Wars tactics game and ahead of the late September launch of a Fire Emblem–a bumper crop for the genre. Wanderburg (PC) is an auto-shooting game like Vampire Survivors, but you’re a castle on wheels Event: Nintendo airs a 30-minute Nintendo Direct (10am ET) focused on The Legend of Zelda’s 40th Anniversary. A full unveiling of the upcoming remake of The Legend of Zelda Ocarina of Time is expected. Will they also show footage from next year’s live action movie? Tease the next big 3D Zelda? Add Link to Mario Kart World? Shadow-drop a new Tingle game? Wednesday, September 9 Event: Nintendo again! On this day, they’re planning to air a 45-minute Nintendo Direct (10am ET) focused on games heading to Switch 2 this winter. Followed by about an hour of gameplay demoed by the company’s Treehouse team. The September Nintendo Directs are always some of the year’s biggest. The 2025 edition included announcements of several major 2026 Switch/Switch 2 games: Pokémon Pokopia, Mario Tennis Fever, Yoshi and the Mysterious Book, Fire Emblem Fortune’s Weave. Plus the return of the Virtual Boy. Friday, September 11 Game release: EA Sports NHL 27 (PlayStation, Xbox) is a hockey game. There are so few that an indie studio that had been making wacky sci-fi first-person shooters just announced that, hey, we’re going to fill a void and make a hockey game for PC.

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Sep 4 • 6:23 PM EDT • Technology • gamefile.news
‘Wheel of Fortune’ announcer fired after airline laptop incident

Sony Pictures Television has fired Wheel of Fortune announcer Jim Thornton over an incident on a Los Angeles-bound flight involving his participation in an online chatroom, TMZ reported Friday. “Following a thorough investigation, Jim Thornton’s employment with Wheel of Fortune has been terminated, effective immediately,” a studio spokesperson told TMZ. The incident unfolded in May […]

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Sep 4 • 5:10 PM EDT • Entertainment • ktla.com
The Fierce Battle For Kids’ Eyeballs...Plus Two “Devils” Face Off

(Welcome to my weekly streaming ratings report, the single best guide to what’s popular in streaming TV and what isn’t. I’m the Entertainment Strategy Guy, a former streaming executive who now analyzes business strategy in the entertainment industry. If you were forwarded this email, please subscribe to get these insights each week.) During the week of this report, Spider-Man: Brand New Day hit theaters and went on to become one of the biggest films of all time. So, you know what that means! It’s time for a poll! Recently, Project Hail Mary came to Prime Video and became a top five film for them, but didn’t smash streaming records, a feat I cautiously thought it could accomplish. Can Spider-Man 4 do better? To set the stakes, some of the biggest films of all time do just okay on streaming. Wicked, Top Gun: Maverick, and Barbie come to mind... But unlike those films, Spider-Man: Brand New Day is a Sony film which means it’s headed to Netflix, the world’s largest streamer. Now, per friend of the newsletter and my go-to Netflix expert, Kasey Moore of What’s on Netflix, Sony films usually appear on Netflix 120 days after they premiere, which means Spidey 4 would land on Netflix on, checks notes, 28-November, one of the two biggest streaming weekends of the year! But Sony occasionally delays its biggest hits for a bit longer, to give them more time to make money on PVOD, so Spider-Man: Brand New Day might not swing onto Netflix until late December or even February 2027. Loading... Okay, on to this week’s issue. Since The Super Mario Galaxy Movie made its way to Peacock, I’m looking at the true workhorse of streaming viewership: kids films. And the surprising film that bested most Netflix animated movies. All that, plus Hulu has a new show that might be a hit (for them…?), two “Devils” square off on streaming, Zendaya tries to find some streaming magic, Netflix’s I Will Find You continues to do well, House of the Dragon tries to break into the season three top ten, some big NBC sports and summer programs, what friendly neighborhood Spider-Man character actually generates the most viewership on streaming, all the flops, bombs and misses, and a whole lot more. Let’s dive right in! (Reminder: The streaming ratings report focuses on the U.S. market and compiles data from Nielsen’s weekly top ten viewership ranks, Luminate’s Top Ten Data, JustWatch and Reelgood interest data, Samba TV household viewership, company datecdotes, Netflix hours viewed data, Google Trends, and IMDb to determine the most popular content. While most data points are current, Nielsen’s data covers the weeks of July 27th to August 2nd, 2026. You can find a link to my terminology here.) Subscribe Film - As The Super Mario Galaxy Movie Hits Peacock, How Have Kids Films Fared in 2026? Like Mario hopping on a Koopa, The Super Mario Galaxy Movie landed on Peacock on 30-July. (Yeah, I kinda forced that Mario reference.) How did it do? Great, just like the first film. It got 13.0 million hours on its opening, and that’s good enough to take second place among Peacock films on the Nielsen charts all time: As I mention all the time, Peacock just isn’t the world’s biggest streamer—in fact, nowhere close—so its films struggle to put up numbers like Netflix (or even Prime Video and Disney+). So this is a solid debut for that streamer. And as we saw last time, The Super Mario Bros. Movie had a HUGE second life on Netflix when it moved streamers. This chart doesn’t even show how long the first Mario lasted on Netflix: a whopping, KPop-esque 31 weeks. For NBCUniversal, though, the big win was the second Mario movie grossing $429 million in America and over $1 billion globally. But yeah, to add a very strong streaming performance only makes its success even greater. Illumination pretty clearly has another hit franchise on their hands. This is a good time, though, to check in on kids films so far in 2026. We’ve had a few big, big titles, a rare Netflix success, and some disappointments. Let’s start with the top animated films since November of 2025, over their first four weeks on the charts, along with a few of the “best all time” animated films: (As a reminder, if a film doesn’t make the Nielsen top ten lists, I don’t have data for it, so it gets a “zero” in terms of viewership. Now, it had some viewership, but I don’t know what it is, so it gets a zero.) I added a few titles to get an idea of what the best of the best looks like in terms of animation. And you can see, through four weeks, Zootopia 2 can now claim “one of the biggest streaming films of all time” titles. GOAT too did surprisingly well, besting Netflix’s biggest films (Swapped and In Your Dreams) through four weeks. When I’ve talked about how films can have varying performances on streaming compared to their box office, this is what I mean. Goat just managed to gross even $103 million at the box office—so it’s popular, but just barely—but did very well on streaming. Of course, what set Encanto and KPop Demon Hunters apart from the rest was their absolutely insane longevity. Here are the kids film charts through eight weeks to show that: And really KPop Demon Hunters just kept going, and no 2025 or 2026 kids films have had that sort of longevity. I can’t wait to see the sequel in theaters. Film - Two Devils and a Drama As I wrote last week, in the past, theatrical-first film flops weren’t eligible for “Miss of the Week” or “Miss of the Year” honors/dishonors, but since so many more films go to theaters first these days, I’ve made them eligible now! But it’s complicated. You see, this is a Streaming Ratings Report, emphasis on streaming, which makes analyzing this week’s two biggest streaming misses—The Drama on HBO Max (A24’s dramedy starring Zendaya and Robert Pattinson) and Prime Video’s The Devil Mouth (a killer shark movie starring young attractive people)—somewhat tricky. The Drama isn’t eligible for Luminate, but The Devil’s Mouth only had 1.5 million hours in its first week: The Devil’s Mouth notched 5.2 million hours according to Nielsen. Meanwhile, The Drama missed the charts entirely. Not great! But Prime Video is a much bigger streamer than HBO Max. That said, HBO Max titles are on Prime Video, but I think Prime Video prioritizes their original/exclusive titles, which helps boost their viewership. Complicating this further, The Drama made $48 million in the US—while A24 sells foreign distribution; the $57 million of overseas grosses helps A24 sell overseas rights for money in the future—off of a $28 million budget (which seems low for Zendaya and Pattinson, so they might have backend). The Devil’s Mouth, though, had zero dollars at the box office. The other stats for The Devil’s Mouth are bleak, and by “bleak”, I mean horrendous: a 4.7 on 15K reviews on IMDb (yikes) and a 46 on Metacritic (double yikes). The Drama, though buzzy online, only has a solid (but far from elite) 7.1 IMDb score on 121K reviews and a 59 on Metacritic (which is far, far lower than I’d have guessed). So which film is the “Miss of the Week”? I’m giving it to The Devil’s Mouth for one simple reason: it’s a horror film. And almost all horror films, even poorly reviewed horror films, should get a shot in theaters to at least try to recoup some of their budgets. The Drama made money at the box office and The Devil’s Mouth didn’t. It’s just like the situation last issue with Obsession and Masters of the Universe. Sure, Obsession didn’t pop on the streaming charts, but at least it already made it money at the box office. And as we’ve been seeing for years now and we’ll see all fall, theatrical films just do better on streaming. After all, the big “devil” winner this week was actually The Devil Wears Prada 2 with 14.8 million hours according to Nielsen. That’s right, The Devil Wears Prada 2—one of the box office success stories of May—came to streaming and parlayed its $220 million box office into 14.8 million Nielsen hours. Disney also put out a datecdote that it had 15.2 million “views” globally in five days, but again we don’t have a lot of great context for what that means. Here’s how it stacks up to other Hulu films, since I’m categorizing this mainly as a Hulu title (though it was also on Disney+): Share Quick Notes on Film We’re just getting started with this issue, but the rest is for paid subscribers of the Entertainment Strategy Guy, so if you’d like to find out… Whether Hulu has a new hit show on its hands... The top first and third seasons of all time and which shows are climbing those charts… What version of Spidey is the most popular... What sport and TV show are performing better on NBC than the NBA... All the flops, bombs and misses... ...please subscribe! We can only keep doing this great work with your support. Coming Soon! Next week, wow, things stay so busy. One of streaming’s biggest shows of all time, Ted Lasso, returns along with new YA-ish shows from Hulu (The Shards, from Ryan Murphy) and Prime Video (Sterling Point). The Challenge moves to Paramount+, plus My Life with the Walter Boys returns to Netflix and Futurama returns to Hulu. And Netflix has a new horror film, The Last House. Lots to talk about! All month, things stay busy. We’re talking Reacher on Prime Video! Outer Banks and Tires on Netflix! Lanterns on HBO Max! UFC 330 on Paramount+ and the MLB Field of Dreams game on Netflix. And a ton of smaller films come to streaming. Long term, the VMAs are back on 27-Sep! I feel like I haven’t heard much about this show in past years, but I’m seeing more news coverage and buzz for this show than in past years. I’m curious to see how it does.

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Sep 4 • 3:16 PM EDT • Entertainment • entertainment.substack.com
Hype for GTA 6 is giving PS5 and Xbox console sales a much needed 30% boost

The GTA 6 Extended Look on Netflix was huge - so much so that it caused a sales spike for both Sony's PlayStation 5 and Microsoft's Xbox Series X/S.

eurogamer.net logo
Sep 4 • 1:14 PM EDT • Technology • eurogamer.net
Sony Factory Will Still Have Significant PS5 Disc Manufacturing Capacity After Physical Media Deadline

Production will decline by 10%, not to 10%

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Sep 4 • 10:45 AM EDT • Technology • pushsquare.com
Sony's PlayStation disc plant is losing 10 percent of its volume in 2028, not 90

Sony’s PlayStation disc plant is losing 10 percent of its volume in 2028, not 90 Sony won’t license disc pressing to anyone else, Microsoft does, and a former PlayStation boss thinks that’s the whole problem. When Sony DADC chief Dietmar Tanzer spoke with an Austrian broadcaster in July about PlayStation disc production at the Thalgau plant, a number of press outlets misunderstood the report, writing that production would fall to a tenth of current levels. It won’t. Sony DADC confirmed to Game this week that the figure is a 10 percent decline, not a decline to 10 percent. “To clarify and avoid any misleading information: in that statement Dietmar anticipated an overall product volume decline by 10 percent, not a decline down to 10 percent,” a spokesperson with Sony DADC told Game. That figure covers 2028. Tanzer didn’t put a number on the years after, and the spokesperson declined to comment further. What we do know is that on July 1, PlayStation announced that physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028 and that the transition has no impact on games that have already released in disc format or will be releasing in disc format prior to that month. “So, there will be reorders going to the market after January 2028,” the Sony DADC spokesperson said. “For details around that I would ask you to liaise with the PR team from PlayStation, as we can’t speak or comment on their behalf.” PlayStation officials did not respond to questions about reorders or other disc-related matters. But I did recently speak with Shawn Layden, Game Industry Strategic Advisor and former chairman of SIE Worldwide Studios, who called a future without physical PlayStation discs “depressing, but solvable.” then added, “I think.” The chief hurdle to third-party manufacturing of collector’s editions or any other version of a PlayStation game disc is that Sony owns the proprietary process to press those discs, Layden said. “And unless they decide or determine a way to license that to some of these bespoke disc manufacturers, there’s no way to make it happen,” he said. Layden was careful to add that he understands the concept but doesn’t have “line of sight on the particulars.” “Depressing but solvable, I think.” — Shawn Layden Microsoft already licenses replication to outside plants. Xbox discs are pressed by manufacturers Microsoft certifies as Authorized Replicators, a term defined in its publisher agreements, with the approved list set at the company’s sole discretion and Microsoft retaining the right to halt manufacture. The structure is still in place today: publishers select an Authorized Replicator in Partner Center and submit a bill of materials created with a Microsoft representative. Sony, by contrast, presses PlayStation discs through Sony DADC, its own manufacturing subsidiary. No one I spoke with said they were in discussions with Sony about doing that, and PlayStation hasn’t responded to questions about whether it would be open to a licensing deal. There is an obvious reason Sony might not want to. Niko Partners analyst Daniel Ahmad pointed it out on the day of the announcement: it’s a platform-led decision, he wrote, designed to cut costs, eliminate the resale market, and drive all revenue through the PlayStation Store. The math is not subtle. On a $70 third-party game sold through the PlayStation Store, Sony keeps $21. Sold at retail, Ahmad says, it earns about half that. Licensing disc replication to an outside manufacturer might not be worth it. And even if it were, it seems unlikely that such a deal would come from boutique companies like iam8bit, which sells collector’s editions of video games. “We would absolutely love to find a way forward to continue making physical PlayStation games,” said Jon Gibson, co-owner and co-creative director of the company. “We are big believers in giving humans the option to truly own media. If we can play a role in helping make that a reality for the future of PlayStation games, count iam8bit in!” If it were to happen, it would most likely be with a company like Conectiv Supply Chain Solutions, a Memphis-based manufacturer of optical discs and vinyl records that also runs third-party logistics, fulfillment and distribution for packaged media. The company, which was formed in 2025 when Los Angeles private equity firm Variant Equity Advisors purchased Vantiva’s Supply Chain Solutions division, traces its lineage back to Technicolor. When it sold the division, Vantiva described the business as having served video game creators for more than 25 years. Conectiv is also buying, not shrinking. Last month it acquired SDS, the distributor for Universal and Warner Bros. home entertainment, consolidating those studios’ packaged-media pipeline from pressing plant to retail shelf. I reached out to Conectiv and its CEO, but haven’t heard back. Layden pointed to music and books in our discussion about the ongoing value of physical media. “No one ever saw the comeback of cassette tape,” he said. “And vinyl didn’t so much come back. The flame went down, the fire’s dying, but the ember was always there, and it just kind of came back. Much like the book business. We thought we’d all be on Kindles right now. “I believe that physical media is crucial and important. One of the things that makes us gamers, one of the core game mechanics, going back to the beginning of time, is collecting stuff. “Did you get all the diamonds in Crash Bandicoot? Did you get all the stars in Mario? And we like to collect our games. And we have a game shelf. And we put all our boxes up there. And if you’re super hardcore, when you buy a game, you buy two copies, right? One stays in the shrink wrap, and you play the other one. What happens to that important cultural part of the gaming world? You know, we buy the steelbook and the three-disc Final Fantasy set and the figurine and, you know, you can’t download any of that. “What happens to that?” And Layden believes it shouldn’t have been a revenue question for PlayStation. “This was a core thing to the experience of our most devoted fans,” he said. “Yeah, it’s fan service. Why would we take that away? Well, we can’t afford to. It’s already 120 bucks, you know, limited edition special purchase onyx box version of whatever, and those sell at a higher rate than the box selling at $69.99 does. So yeah, the market has said they will continue to buy them. You’re just saying you just don’t want to make them anymore.” Layden said he was recently talking with someone about these sorts of business decisions and how they’re made. Too often, he said, it’s all about the financials and nothing else. “OK, we can do this and save this much money, or we can invest this to look at that outcome, or we can do this and have this happen over there, or move this team to Sri Lanka,” he said. “But each one of those, someone also has to have a ledger there saying, ‘OK, what is the brand impact from that move?’ “Iif you can’t resell it, do you really own it?” — Shawn Layden “If we do that, dollars and cents work out. I get it. That’s just math. But what’s the brand impact? Are people going to say, ‘Good move, you guys?’ Or are they going to say, ‘We hate you guys. Quit doing that.’ And sometimes they say, ‘We hate you.’ Then you take a note and say, OK, how much of that can we live with? How much ‘we hate you’ is OK. And when does it go over the line? “I see a lot of companies making decisions which, objectively speaking, I don’t know what the dollar end of that was for you, Mr. Company, but your brand value just dropped 30 percent. So I hope it was worth it.” Of course, shifting to a digital-only model for games raises other issues beyond simply wanting to collect. The biggest is ownership. Layden pointed out that once you go to a streaming-only or download-only model, it’s just a digital footprint on a hard drive. “What does ownership mean anymore?” he said. “It’s a genuine question. Well, in fact, it’s not even a question anymore. It’s like you are shifting the model from ownership to accessibility. “And what’s always been true, which people forget, is you’ve never been able to sell your iTunes library. And you can’t sell your PlayStation download library. So if you can’t resell it, do you really own it?” The touching tribute found in the credits for Star Wars Zero Company. Resonance: A Plague Tale Legacy Interview and Hands-On with a Minoan Masterpiece Star Wars Zero Company hands-on: Attack Astromechs, permadeath, and delightfully fatal Rube Goldberg tactics Control Resonant opens up as you get stronger — and as characters start trusting you

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Sep 4 • 7:57 AM EDT • Technology • game.substack.com
Pre-Orders For Sony's GTA 6-Themed DualSense Controllers Will Open On September 10

At $85, the hardware only costs a little bit more than the game.

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Sep 3 • 2:01 PM EDT • Technology • engadget.com
Sony’s State of Play Was Overshadowed By Angry PS5 Fan Demands

The PS5 State of Play showcase was full of angry fans asking for new policies as well as the development of Destiny 3

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Sep 3 • 12:14 PM EDT • Technology • polygon.com
A Lego replica of the original PlayStation will be available next month

This Lego replica of the original PlayStation was revealed at the Sony State of Play, and will be available to order starting the 1st October.

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Sep 3 • 11:24 AM EDT • Technology • eurogamer.net
Here's all the Xbox-related game news and trailers revealed at PlayStation's September 2026 State of Play livestream

Monster Hunter Wilds: Ascendance, Metro 2039, Final Fantasy VII: Revelation, and more Xbox-adjacent titles were given new info and reveals at the Sony State of Play livestream for September 2026

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Sep 3 • 11:23 AM EDT • Technology • windowscentral.com
Until Dawn 2's sun-kissed horror gets a PS5 release date - and the studio behind last year's brilliant Dispatch is involved

Sony has shared more details about the sequel to its acclaimed cinematic horror Until Dawn, which is due to arrive early next year.

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Sep 3 • 10:10 AM EDT • Technology • eurogamer.net
Sony's discless PlayStation PR disaster isn't going away as State of Play once again flooded with protests

The Sony State of Play stream today was swarmed with demands for discs after Sony's announcement of a fully digital future, and Destiny 3 after staff cuts.

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Sep 3 • 10:05 AM EDT • Technology • eurogamer.net
Everything announced at Sony's State of Play September 2026

Here's a full rundown of everything featured during Sony's latest State of Play PS5 showcase, including Wolverine and more.

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Sep 3 • 9:19 AM EDT • Technology • eurogamer.net
Fans Flood PlayStation State Of Play Chat With Calls For Destiny 3 And 'No Disc, No Buy'

Sony's marketing blitz brings out the hecklers

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Sep 3 • 9:19 AM EDT • Technology • kotaku.com
Sony and Microsoft request dismissal of consumer lawsuits over tariff refunds

Both companies argue they are not legally required to provide refunds to those who bought price-hiked hardware

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Sep 3 • 7:24 AM EDT • Technology • gamesindustry.biz
Following Nintendo's example, Sony and Microsoft argue they have no obligation to pass tariff refunds onto customers

Microsoft, Sony and Nintendo are in agreement that you shouldn't expect refunds for paying extra for their products as a result of US tariffs.

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Sep 3 • 4:16 AM EDT • Technology • eurogamer.net
Sony and Microsoft say they’re not obligated to pass U.S. tariff refunds to consumers, echoing Nintendo

Back in July, Sony executives told investors that the company expected to receive $508 million in refunds from the U.S. government, after tariffs that the PlayStation-maker paid were ruled mostly in 2025 were found to be illegal. “Most” of the refund would by recouped by Sony’s gaming division, its chief financial officer said. This week, Sony’s lawyers are arguing that the company is not legally obligated to pass those proceeds on to consumers who paid for recently price-hiked PlayStation consoles. That’s in the face of a lawsuit from gamers calling on them to do exactly that. “Paying fair market price for voluntarily purchased consumer goods is not a legally cognizable injury in fact,” the lawyers wrote in a legal motion filed on Monday, as they asked a judge in California’s Northern District to dismiss a potential class action lawsuit over the tariff refunds. Microsoft made a similar argument two weeks ahead of Sony’s lawyers, in a similar lawsuit brought by a gamer in federal court in Washington State. As Microsoft’s legal team put it on August 21, in their request for a dismissal of that lawsuit: “There is nothing unjust about Plaintiff purchasing an Xbox at an advertised price and getting exactly what he paid for—regardless of whatever theory he devised months later about Microsoft’s cost structure.” Both legal fights are set to go on for some time. How things got to this point U.S. tariffs impacting a wide range of imported goods, including game consoles, had kicked off in early 2025. In May 2025, Microsoft raised the price of its Xbox consoles, citing “market conditions and the rising cost of development.” They raised them again that September. In August of that year, Sony raised the price of PlayStation 5 consoles, citing “a challenging economic environment.” Sony later told investors that its tariff fees for the fall quarter were nearly $200 million. in February of this year, the U.S. Supreme Court ruled the 2025 tariffs illegal, prompting impacted companies to begin to request refunds. In turn, consumers began suing the likes of Sony and Microsoft to get what they said was their share. The gamers in the Microsoft and Sony lawsuits argue that the 2025 price hikes of PlayStation and Xbox consoles, which added $50 or more to their sticker price, were due to illegal tariffs and should now be returned to consumers. The Sony suit started in May, when a group of gamers sued in federal court in California, saying Sony Interactive Entertainment (PlayStation) would be unjustly enriching itself if it did not pass tariff refunds to its PS5 buyers. “Sony is poised to be paid twice for the same unlawful tariff burden: once by its customers (through elevated prices) and once by the U.S. government (through tariff refunds),” the gamers’ lawyers wrote at the time. They called for Sony to partially reimburse anyone who bought a PlayStation in the U.S. since August 1, 2025. The Microsoft suit, filed by gamer Trevor Hastings against the Xbox giant in July, made similar claims. The console makers push back In late July, Nintendo’s lawyers, facing a similar suit accusing them of double-dipping on tariffs and refunds, replied with arguments that previewed Microsoft’s and Sony’s: “Nintendo or one of its retailers set a price for each product, and consumers decided whether that price was worth paying,” they wrote. Sony has buttressed that Nintendo-style argument this week by saying that the gamers have failed to prove that tariffs were the reason for its August 2025 PS5 price hike. They call thatclaim “speculative and illogical.” Other factors, including “inflation, currency fluctuations, component costs, logistics, competitive dynamics, or demand,” could have played a role. (No, the Sony lawyers do not break down the costs and factors that officially triggered the price increases). Microsoft has also argued that there’s no proof in these lawsuits that tariffs drove all or some of the price increase, as it seeks to dismiss the tariff refund suit it’s facing: “Plaintiff provides no specific allegations that would establish any pricing differential attributable to tariffs or suggest any possibility that Microsoft applied then or could recreate now any dollar-for-dollar calculation of tariff-related pricing—any more than it could any other market factor that affects pricing.” To further skewer the gamer side’s argument in its case, Sony’s lawyers have pointed to what might be a surprising defense: yet another PlayStation 5 price hike from this past spring, after the tariffs were ruled illegal. “If the original price increase were attributable to tariffs, SIE [Sony Interactive Entertainment, aka PlayStation] would have had no reason to raise prices again after the Supreme Court invalidated the IEEPA tariffs.” … “If tariffs were the cause of the price increases, one would expect SIE to lower prices once the tariffs were eliminated—not raise them again. Instead, the timeline confirms that the pricing of PlayStation consoles includes a diverse and dynamic set of input costs.” Judges have not yet ruled on the arguments made by Sony, Microsoft or Nintendo. Last week, Panic, the company behind the small, yellow Playdate handheld said it would be passing its tariff refunds on to consumers. It is the only gaming hardware maker to have made such a pledge. Game File is a reader-supported publication. To receive new posts and support my reporting, please consider becoming a free or paid subscriber. Subscribe Item 2: A reporter’s second Second Life Wagner James Au, who from 2003-2006 was paid by San Francisco-based tech company Linden Lab to be a full-time journalist embedded in their virtual world Second Life, is returning to the company. This time, he’ll be an editorial advisor and business development specialist, he tells Game File. The new role will involve trying to share the stories of people inhabiting Second Life’s ongoing online world with reporters and by extension the public. Au plans to continue to also chronicle some of that through his long-running blog New World Notes. I’ve known Au since the mid-2000s and featured him in a 2007 article for the Columbia Journalism Review about reporters like him opening up virtual news outlets within Second Life. As I wrote at the time: On April 22, 2003, writing as Hamlet Linden for the New World Notes blog on Second Life’s Web site, Au introduced himself. “For the next few months, Linden Lab has invited me to set aside my journalist cap, and instead, don the digital beanie of their in-house virtual correspondent.” He wasn’t paid to keep it positive. He wrote about builders and eccentrics, but then in August of that year, he reported on a tax revolt against Linden Lab (a complaint about the fees it charges users who build stuff) led by a resident whose avatar was a big cat. Second Life has always been less of a video game and more of a virtual world where people can live, hang out, make art, sell virtual items and flirt. Back in 2007, Au described touring it as “sort of like underwater lucid dreaming.” For the past two decades, Au has maintained New World Notes as an independent publication. But he said he’s been drawn back to Second Life and Linden Lab as a place to directly work. The virtual world has around 650,000 monthly active users, he said, “which is actually about what it was during the hype wave.” Au says he’s still finding rich stories in Second Life, the kind that keep him interested 20 years into the beat: “Over the last few months for instance, I wrote about an SL creator in Venezuela whose apartment was destroyed by the earthquakes, so the global SL community rallied to get him back on his feet,” he told me. “Then there’s the woman from a Middle Eastern country who explored her lesbian sexuality in SL, then earned enough from her virtual jewelry to escape her abusive family situation and country.” Au wants to beckon more reporters to give Second Life another look. He argues that it is often ahead of internet trends, noting, for example, an early backlash in the community against AI-made art. Now the platform is drawing curiosity from more of the user-generated content community who’ve grown up with the likes of Roblox, according to Au. “Second Life was too early during its hype wave in 2005-2010, but it now feels right for a new wave of interest,” he told me.

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Sep 2 • 8:21 PM EDT • Technology • gamefile.news
Sony Taps Acclaimed Video Game to Be Its Next Big Movie Adaptation After Resident Evil

Sony Pictures is turning to another acclaimed game for its next major movie adaptation after Resident Evil. The entertainment company’s new project brings an award-winning indie game to the big screen...

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Sep 2 • 5:55 PM EDT • Entertainment • yahoo.com
Labor Day deals take up to 50% off last year’s LG, Samsung, Sony and Hisense TVs

Labor Day is one of the best times of the year to upgrade your TV, as top brands like LG, Sony and Samsung begin to clear out older models for new stock. That means you can save hundreds on a home theater upgrade.

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Sep 2 • 3:00 PM EDT • Technology • cnn.com
‘Wheel of Fortune’ announcer Jim Thornton suspended amid ‘allegations concerning’ him

‘Wheel of Fortune’ announcer Jim Thornton has been suspended amid ‘allegations concerning’ him, a spokesperson for Sony Pictures Television tells EW.

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Sep 1 • 6:40 PM EDT • Entertainment • ew.com
Sony Rolls Out New Customer Harassment Policy After Physical Disc Controversy Sparks Backlash

Sony Japan has introduced a new customer harassment policy following widespread backlash toward its decision to stop producing physical game discs starting January 2028.

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Sep 1 • 2:23 PM EDT • Technology • ign.com
PlayStation argues "reasonable consumers" already know they don't actually own their digital games

PlayStation lawyers have argued that "reasonable" players aren't being deceived by Sony's small print, which says digital game purchases don't grant ownership.

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Sep 1 • 1:39 PM EDT • Technology • eurogamer.net
'Reasonable' Consumers Know They Don't Own Digital Downloads, Sony Says

The company was responding to a suit accusing it of violating California law.

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Sep 1 • 1:37 PM EDT • Technology • engadget.com
New Sony Policy Could Lead To Legal Action Against Vocal PS5 Disc Critics

Sony announces aggressive new measures amid an ongoing PS5 protest that has plagued games like Marvel's Wolverine

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Sep 1 • 12:51 PM EDT • Technology • polygon.com
Sony's Huge New Party Speaker is Downright Bone-Rattling

The ULT Tower Max is no joke.

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Sep 1 • 12:00 PM EDT • Technology • gizmodo.com
Sony’s new party speakers have more bass, more LEDs, and more connectivity

Sony’s got three new party speakers for bass lovers.

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Sep 1 • 12:00 PM EDT • Technology • theverge.com
gamescom 2026’s Steam wishlist winners

gamescom wrapped up last weekend, and it was bloody fantastic. It really felt like the industry had a spring in its step again. The show itself was BUZZING, with 368K attendees (+3% over last year), maxed-out exhibit space, and Opening Night Live pulling over 78M online views (+7.5%). Let’s have a look at the games at the event that brought in the most new Steam wishlists between August 23 and 30. One quick thing before we start, and stop me if you’ve heard this one before, but wishlists are NOT a barometer for launch sales (they’re bookmarks, not baskets is what we always say over here at Alinea). With that aside, wishlists are a nice gauge of hype, so let’s dive in. Witche(r)s and Warlocks take the top two spots The biggest game of the event (by new wishlists, anyways) wasn’t a game at all. It was an expansion. The Witcher 3: Wild Hunt’s upcoming expansion, Songs of the Past, nabbed 451K Steam wishlists by the end of the weekend. It’s a big example of something we bang on about constantly: proven IP with built-in fandom is the most powerful force in this market. But said IP can also ripple into other external success stories (more on that later!). Anyway, Songs of the Past debuted at Opening Night Live, and it’s the first Witcher 3 expansion in over a decade, landing next year after a full Witcher 3 remaster (free for existing owners!) arrives next month. The Witcher 3 has sold around 66M copies, and I’ll be one of those owners jumping back in to refresh myself on the core game (like there isn’t enough to play!), then play the expansion next year. This is all part of CDPR’s plan. The studio is clearly whetting everyone’s appetite for The Witcher 4 in 2028 via a classic bridge strategy. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Releasing a free 4K remaster next month – followed by a proper expansion in 2027 – keeps IP top-of-mind across a huge gap between content (games-wise, anyway). It kind of echoes Capcom’s evergreen catalogue strategy. And outsourcing co-development to Fool’s Theory (a studio led by trusted Witcher 3 veterans) keeps CDPR’s internal headcount focused on The Witcher 4. #2 by wishlists between Aug 23 and 30 went to another giant IP: Warlock: Dungeons & Dragons, published by Wizards of the Coast and developed by Invoke Studios (a team of ex-Far Cry, Watch Dogs, and Splinter Cell devs). It’s due to launch in 2027, and it looks brilliant so far. It’s a dark-fantasy open world with third-person spell-slinging. It’s a very Witcher-ish aesthetic. As you might expect, 48% of Warlock’s Steam wishlisters have played Baldur’s Gate 3, and 46% have played The Witcher 3. One to watch. For sure! Mash-ups: Anime GTA (!?) and a city-builder for kids (and adults) Ananta took #3 with 302K new wishlists. It’s an open-world game that looks like GTA and Persona had a baby. It was published by NetEase, developed by Naked Rain, and got a trailer at Opening Night Live. I got hands-on at the show, and it wears its influences openly; there’s literal web-slinging (very Spider-Man) and a LOAD of mini-games (Like a Dragon). It’s free-to-play and out in January. For Ananta, Naked Rain is taking the free-to-play, cosmetics-only route. That’s certainly a choice for a single-player open-world game. Without gacha mechanics driving high ARPU, Ananta is betting purely on top-of-funnel reach and long-term retention. This puts pressure on skin appeal when there’s no multiplayer lobby to flex in (although, co-op is reportedly coming later). Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Then there’s Lego Skylines (273K wishlists between Aug 23 and 30), which does exactly what it says on the tin. It’s a cosy Lego twist on the city-builder genre, as shallow or as deep as you fancy (five min quick sesh or ten-hour no-lifer session; latter for me). There’s some family-friendly stuff in there like couch co-op, which is only really viable on console. Iceflake Studios, which Paradox acquired back in 2020 is developing this one. So Paradox is probably looking for a family-friendly onramp to its rad Cities: Skylines games. The overlap there is plain, with 33% of Lego Skylines wishlisters having played Cities: Skylines and 16% Skylines II. There’s no doubt plenty of parents here (and uncles, ahem) planning to indoctrinate the next gen of city-builders. I’ll definitely be playing with my youngest nephew. This one could be big and educational. I’m very curious to see more. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Mature IP, new and old, rounds out the list As for the rest of the list of gamescom games by new wishlists between Aug 23 and 30: Heroes of Might & Magic III Remake got 189K new wishlists. It remakes the iconic 1999 turn-based-strategy classic in full 3D and 4K. It follows this year’s Heroes of Might & Magic: Olden Era (~1.8M copies sold, as per our estimates), and around a quarter of the III Remake wishlisters have played Olden Era, including 7% of them this month. Wardogs – a $40 PvP shooter – added another 146K to an already massive pile (nearly 1.6M total). It’s published by Team17 and made by Bulkhead. It plays somewhere between the tactical squad stuff of … Squad and the all-out-chaos battlefield of … Battlefield. It’s up to 100 players, and it’s out in about 10 days. It’s already pre-sold over 500K copies on Steam ($16.6M), boosted by a pre-order-only beta. It sold another 70K copies during gamescom, too. Afterworld managed 121K new wishlists. It’s a Paradox-made post-apocalyptic grand-strategy game, and it was announced at the show. It’s a departure from Paradox’s usual historical stuff, and the studio’s first new setting in over a decade. The Paradox purists are into it, with over half its wishlisters having played Hearts of Iron IV (19% this month) and 41% Crusader Kings III (17% this month). Metro 2039 got 110K during the show, tunnelling its total past 1.3M. Nearly 40% of wishlisters have played 2020’s Metro Exodus, the previous mainline title in the series. The Metro novels are Russian, dev 4A Games is Ukrainian, and it’s set in Moscow, so it’s unsurprising that – after the US (17.3% of wishlisters) – the next two countries are Russia (12.7%) and Ukraine (10.0%). The Blood of the Dawnwalker drew in (the blood of) 108K new wishlisters, now totalling an impressive 1.7M (at a $70 price point, though). It’s an open-world dark-fantasy action-RPG set in 14th-century Europe (with vampires!), made by some former Witcher devs at Rebel Wolves. Again, it shows. Over half of Blood of the Dawnwalker’s wishlisters have played The Witcher 3, and its #2 market is Poland, home of Rebel Wolves. That’s that hometown-hero effect we keep banging on about again! And Blood of the Dawnwalker plays very well, by the way. While it looks like a Witcher clone on the surface, it actually brings a lot to the table mechanics-wise. I love the whole time-as-a-currency spin on RPG gameplay. It gives the game a different, refreshing pace. Essentially, you start Blood of the Dawnwalker with a pool of 480 action points spread across 30 days and 30 nights. As for how the game performs, we’ll be posting some numbers next week, so hit subscribe below to get that in your inbox when it’s ready. Subscribe The Witcher’s legacy ripples Make no mistake: on a high level, this was The Witcher‘s gamescom. The #1 game by wishlisters was a Witcher 3 DLC. Warlock is clearly Witcher-inspired – as is Blood of the Dawnwalker, which was made by ex-Witcher devs. There was a lot of other cool stuff on the floor that we’ll no doubt be covering in subsequent newsletters, though! As always, wishlists went through the roof for sequels, remakes, DLC, and licensed IP. As always, though, these wishlists will likely convert to about 5% to 10% of launch-day buyers, with the probable exception of The Witcher DLC – the exception that proves the rule. Either way, we’ve got a nice, diverse list here – one that is very Witcher-y, Paradox-y, and – if you’re a fan of great games on Steam – a bloody good list. We even got a bunch of new IP to get excited for. Great gamescom! Even if we are still processing that unfathomable number of mini Kölsch beers! One more thing: GTA 6 broke the internet (again) Move aside, Spider-Man and The Odyssey (I love you both, really). But the decade’s defining entertainment zeitgeist is round the corner. Unless you’ve been living under a rock, you’ll know that Rockstar dropped an extended look at GTA 6 last week. It was INSANE, the most impressed I’ve ever been by a showcase like this. You can see the budget seeping through every second of the extended look, and this level of game is unobtainable for any other publisher. Everyone’s going nuts, and rightly so. GTA 6 is out in holiday 2026, and it’ll be the biggest entertainment release ever, full stop. For those without a PS5 or Xbox Series console, a $500-$900 console is a big ask in this economy, but GTA will pull a lot of last-generation-console fence sitters over the current-gen fence either way: The autumn timing puts GTA 6 on (digital) shelves for the holidays, meaning a PS5 or Xbox (let’s be honest, mostly the former) will be on many a Christmas and Hanukkah list. Demand will outweigh the struggling supply, though, and PS5 Pros are already sold out and being sold at a markup via scalpers. Every console that isn’t on a shelf is a sale deferred or lost, and worse, it hands scalpers the margin. GTA has cultural clout that reaches everyone. It’s been a mainstream fixture since 2001’s GTA III and its clout has only grown exponentially since then. There’s a touchpoint for every generation alive. The FOMO-word-of-mouth double punch does the rest. Loading... It’ll reactivate the lockdown cohort, the millions who picked up gaming in 2020-21 and churned. GTA 6 will bring them back. Remember when College Football 25 brought a bunch of US gamers to current-gen consoles? GTA will do that globally. Once they’re back (or upgraded), and all GTA’d out, the fresh current-gen-console folks will check out the rest of the current-gen catalogue they missed. GTA Online, if not free to play, will also lead to a boost for PS+ and Xbox Game Pass, another boost for the ecosystem players. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Even some of the smug PCMR 60FPS crew won’t be able to resist their FOMO and will bite the bullet on a console to play this one early (then double dip). The consoles cost the same as a decent stick of RAM these days anyway lmao… Don’t get me wrong, though. GTA 6 is no silver bullet for the mature console market, but it does prime the current gen for a couple of strong swan-song years. And it’ll also give the consoles more users from which to maximise ARPU. ‘’We are in the latter half of the lifetime cycle of [the PS5],’’ said Sony President and CEO Hiroki Totoki in a Wall Street Journal interview. ‘’That means we do not need to aggressively sell the console today; rather than that, we are focusing on the current revenue from the current user base.’’ The biggest, best premium games always arrive late in a console cycle, so getting more players aboard now, ahead of that content storm (the new current-gen-only Call of Duty included), is a clear win for the platforms. On the Netflix thing, though: let’s all chill out a bit, like. Half my LinkedIn feed was going bonkers treating the reveal debuting on Netflix like it’s the future of entertainment. It wasn’t. It was a six-hour head start, and Netflix left that detail out of the “first-of-its-kind partnership” press release. The extended look hit Netflix at 3pm ET on 27 August, then went up on YouTube and Rockstar’s site for everyone six hours later. And it was all over social immediately, anyways. This reveal was going to reach an untold number of people whether it debuted on Netflix, YouTube, a Times Square screen, or a group chat. The last trailer did nearly half a billion views in a day with no gatekeeper at all. Netflix just stood next to that audience for six hours, borrowing it. It’s was a tidy deal for Netflix, sure. But every outlet on earth was breaking the thing down frame by frame by the evening anyway. Anyway. I’m hype. And we’ll be covering some GTA numbers on the newsletter soon. So hit subscribe below to get that in your inbox when it’s ready! Subscribe The last word Reply to this email – or reach out here – if you have any feedback for the newsletter – or want to request a game for us to cover. [Alinea Analytics boasts the most accurate PC and console estimates in the business. Game makers use our platform to understand their audience, keep an eye on the competition, monitor sales trends, and spot new opportunities. We equip game studios and financial institutions with accurate data and the confidence to make smarter, data-driven decisions. Want to talk about all things games market data? We’d love to chat!]

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Sep 1 • 10:27 AM EDT • Technology • alineaanalytics.substack.com
Sony Institutes Harassment Policy Following PS5 Disc Controversy

PlayStation has been receiving an uptick in online complaints after announcing it would stop manufacturing discs in 2028

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Sep 1 • 9:45 AM EDT • Technology • kotaku.com
'Reasonable Consumers' Know They Don't Own Digital Games, Says Sony

You're buying a license, not the product

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Sep 1 • 9:00 AM EDT • Technology • pushsquare.com
Sony Bravia Theater Trio review: The three-piece soundbar alternative

The Bravia Theater Trio is a capable three-piece option for larger TVs, but you’ll need additional gear for truly immersive sound and adequate bass.

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Sep 1 • 8:45 AM EDT • Technology • engadget.com
Sony says ‘reasonable consumers’ know they don’t own the digital games they buy

It’s “not plausible” to suggest people believe they’re “obtaining ownership”…

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Sep 1 • 7:41 AM EDT • Technology • videogameschronicle.com
Naughty Dog Confirms Major Intergalactic Milestone Ahead of Sony's State of Play

Intergalactic: The Heretic Prophet gets an important update ahead of State of Play

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Aug 31 • 1:39 PM EDT • Technology • polygon.com
Save Over 50% Off a Like New Pair of Sony WH-1000XM6 Wireless Noise Canceling Headphones During the eBay Labor Day Sale

Includes a 2 year warranty.

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Aug 31 • 1:35 PM EDT • Technology • ign.com
Sony Argues in Court That Digital Games Can't Be Owned

The PlayStation maker is fighting a California class action over "Buy Now" buttons, and has asked the judge to send the case to arbitration.

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Aug 31 • 11:46 AM EDT • Technology • decrypt.co
Sony’s WH-1000XM5 headphones are back down to their lowest price

$198 through September 7th.

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Aug 31 • 11:31 AM EDT • Technology • theverge.com
Sony Says It No Longer Needs To 'Aggressively Sell' The PS5

125 million PS Plus users turns out to be enough

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Aug 31 • 9:52 AM EDT • Technology • kotaku.com
Sony's next PlayStation State of Play coming this Thursday, followed by a Japan and Asia-dedicated showcase

We're due for another summer PlayStation State of Play, and we're getting two of them in one day.

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Aug 31 • 8:50 AM EDT • Technology • eurogamer.net
The 19 most exciting video game releases of September 2026

You're spoilt for choice when it comes to new video games launching in September, including new exclusives from Sony and Nintendo, a Capcom revival, and, of course, football.

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Aug 30 • 8:00 PM EDT • Technology • metro.co.uk
Rumor: Sony Reportedly Reconsidering Delaying Digital-Only Plans Due to Xbox Pushing for "100% Physical" Strategy for Xbox

Sony is reportedly thinking of delaying its digital-only plans, as Microsoft is said to be pushing for 100% physical regarding Project Helix.

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Aug 29 • 7:25 PM EDT • Technology • mp1st.com
Sony says Claude trained on pirated lyrics, seeks $150K a song

In a new lawsuit, Sony Music and Warner Chappell say Anthropic used "thousands upon thousands" of songs to train Claude, including "Eye of the Tiger."

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Aug 29 • 3:05 PM EDT • Business • businessinsider.com
Sony, Warner sue Anthropic, alleging "blatant theft" of intellectual property

The suit is likely the opening salvo in what promises to be a long battle over intellectual property.

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Aug 29 • 12:10 PM EDT • Technology • axios.com
High-Signal Publisher
Sony Bravia 9 II TV Review: The Best RGB LED TV I’ve Tested, but Here’s What to Buy Instead

It’s a great performer with excellent color reproduction — the next best thing to an OLED — but you’ll pay for it.

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Aug 28 • 7:00 AM EDT • Technology • cnet.com
Sony finally has a cheaper OLED to compete with midrange Samsung and LG TVs

The Bravia 6 is Sony’s first OLED TV with four HDMI 2.1 ports.

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Aug 27 • 12:00 PM EDT • Technology • theverge.com
Sony's Reon wearable air conditioner saved my sanity through multiple heatwaves

Sony's Reon Pocket Pro Plus looks like an alien is attached to your spine, but it works.

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Aug 27 • 11:29 AM EDT • Technology • engadget.com
Executives from EA and Tencent to speak alongside Netflix, Sony, and Disney at FT Business of Entertainment summit

Leadership summit takes place in West Hollywood in September, with discount for GamesIndustry.biz readers

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Aug 26 • 1:56 AM EDT • Entertainment • gamesindustry.biz
Executives from EA and Tencent to speak alongside Netflix, Sony, and Disney at FT Business of Entertainment summit

Leadership summit takes place in West Hollywood in September, with discount for GamesIndustry.biz readers

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Aug 26 • 1:56 AM EDT • Business • gamesindustry.biz
PlayStation Plus Monthly Games for September 2026 Leak, Headlined by Sniper Elite: Resistance

September's PlayStation Plus monthly games lineup has leaked online ahead of Sony's official announcement.

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Aug 25 • 11:15 AM EDT • Technology • ign.com
Stability AI latest funding backed by entertainment industry biggest names

We've closed our Series B, bringing total funding to $232M under new leadership. This round welcomes entertainment titans Electronic Arts, Sony Music Group, Universal Music Group, Warner Music Group, and more.

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Aug 25 • 10:59 AM EDT • Entertainment • stability.ai
The Witcher 4's 2028 release date sparks PS5 physical release concerns, but is there anything CD Projekt Red can do to avoid Sony's decision?

Sony will stop making PS5 discs in January 2028, and The Witcher 4 will be released in 2028. Does that mean it'll be digital only?

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Aug 25 • 8:44 AM EDT • Technology • eurogamer.net
Sony sends PlayStation users a reminder they don't own their digital games just as a fan boycott over ending discs kicks off

PlayStation users receive unsolicited terms-of-service reminder emails stating that their digital games aren't owned, just as a week-long boycott begins.

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Aug 23 • 7:14 AM EDT • Technology • eurogamer.net
Marvel Tōkon And 2XKO Show Fighting Games Can’t Catch A Break In 2026

The year started off with a lot of promise for fighting games

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Aug 21 • 1:22 PM EDT • Technology • kotaku.com
Sony CEO calls memory shortage timing "lucky" following PS5 console price increases

Despite criticism over PS5 price hikes, Sony CEO Hiroki Totoki is confident in PlayStation’s future. The memory shortage intensified when the company had already secured a large user base. The executive told The Wall Street Journal that he is content to profit from existing console owners.

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Aug 20 • 10:07 PM EDT • Technology • notebookcheck.net
Sony just announced it’s launching a new smartphone next week

We are probably going to see the Xperia 10 VIII in only a few days.

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Aug 20 • 5:50 PM EDT • Technology • phonearena.com
'We Don't Need to Aggressively Sell the Console': Sony CEO Says Timing of Memory Crisis Is 'Lucky' for PS5

"Monetising users is quite important for us"

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Aug 20 • 5:45 PM EDT • Technology • pushsquare.com
Turning Play into Progress: An Update on Sustainability Efforts

Learn how Sony Interactive Entertainment is advancing sustainability through lower emissions, reduced plastic packaging, ecosystem restoration, and climate research.

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Aug 20 • 9:00 AM EDT • Entertainment • sonyinteractive.com
Sony Music Vision, Cinemex, and Fathom Entertainment Bring Juan Gabriel’s Landmark Bellas Artes Concert Film to U.S. Theaters September 15

Sony Music Vision and specialty distributor Fathom Entertainment has today that Juan Gabriel: Mi Primer Bellas Artes, a newly re-edited and restored theatrical presentation of the legendary singer-songwriter’s 1990 performance at Mexico City’s Palacio de Bellas Artes, will come to U.S. theaters nationwide for the first time ever on September 15, 2026. Juan Gabriel’s Bellas […]

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Aug 19 • 1:16 PM EDT • Entertainment • boxofficepro.com
Guerrilla Is Reportedly Overhauling Horizon Hunters Gathering To Make It More Of A Traditional Co-Op Game

Yet another Sony live-service game seems to be in trouble after reports of poor player feedback.

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Aug 19 • 10:47 AM EDT • Technology • engadget.com
Launching PS6 and Xbox Helix at $1,000 could lead to a nearly 40% drop in sales over five years, analyst warns

Ampere Analysis has identified three ways Sony and Microsoft could keep prices lower…

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Aug 19 • 8:02 AM EDT • Technology • videogameschronicle.com
PlayStation Is Reportedly Overhauling Live-Service Horizon

A report in Bloomberg suggests that Guerilla's stab at a live-service model is going about as poorly as Sony's previous efforts. - Game Informer

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Aug 19 • 8:00 AM EDT • Technology • gameinformer.com
(For Southeast Asia) Introducing Pulse Elevate – Sony Interactive Entertainment’s first wireless speakers for desktop gaming

Pulse Elevate features ultra-low latency, lifelike gaming audio, and a built-in mic - all in a portable form factor.

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Aug 18 • 9:33 PM EDT • Entertainment • blog.playstation.com
Deep dive
😐 Neutral (21%)
wow
73%
ahah
27%
PlayStation’s wireless gaming speakers launch in November

The $219.99 speakers offer “lifelike sound,” Sony says.

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Aug 18 • 1:18 PM EDT • Technology • theverge.com
The physical media selection at Sony's Crunchyroll is even worse than fans feared after store update: all books removed and Blu-ray lineup gutted

Manga, light novels, manhwa, and more have vanished

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Aug 18 • 11:05 AM EDT • Technology • gamesradar.com
'We cannot survive in this landscape' — Sony CEO confirms the PS6 has no fixed launch date and it needs to 'take some action' as the RAM shortage continues

Sony CEO Hiroko Totoki has confirmed that the PlayStation 6 release date remains undecided due to the ongoing manufacturing component crisis and trade wars.

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Aug 18 • 5:58 AM EDT • Technology • tech.yahoo.com
‘Spider-Man: Brand New Day,’ ‘The Odyssey’ Continue Tussle Atop U.K., Ireland Box Office

Sony’s superhero tentpole “Spider-Man: Brand New Day” dominated the U.K. and Ireland box office for a third consecutive weekend, adding £6.1 million ($8.3 million), elevating its running total to $106...

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Aug 18 • 2:54 AM EDT • Entertainment • yahoo.com
Sony's New 'It Happens on PS5' Ad Has Gone Down Exactly as You'd Expect

"Discs used to happen on PS5"

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Aug 17 • 11:30 AM EDT • Technology • pushsquare.com
Sony still hasn't chosen a PlayStation 6 release date, says CEO, as RAM crisis continues

There is still no internal release date for the PlayStation 5 successor, according to Sony's CEO.

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Aug 17 • 10:58 AM EDT • Technology • eurogamer.net
Sony Ends Stonks-9800 Dev's Publisher Agreement Without Warning

'PlayStation Support refuses to listen to my arguments or even respond to my emails in any way,' stated Ternox Games

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Aug 17 • 9:46 AM EDT • Technology • kotaku.com
PlayStation 6 release date still hasn’t been decided, Sony CEO Hiroki Totoki says

The global component shortage has created problems for the PS6 company…

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Aug 17 • 9:43 AM EDT • Technology • videogameschronicle.com
Sony Still Hasn't Decided When to Launch PS6, Says CEO

When will PS6 come out?

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Aug 17 • 8:45 AM EDT • Technology • pushsquare.com
Indie developer of popular stock market game says Sony is blocking a PS5 release and delisting its previous games

STONKS-9800 is no longer coming to PS5 and all of Ternox’s previous games are being pulled…

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Aug 17 • 6:48 AM EDT • Technology • videogameschronicle.com
No Sony Characters in Fortnite's Big Gaming Celebration Season

Arriving on 20th August

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Aug 17 • 2:00 AM EDT • Technology • pushsquare.com
Sony's Purge on PS5 Shovelware May Now Have Hit a Legit Indie Dev

Stonks-9800 stomped

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Aug 17 • 1:15 AM EDT • Technology • pushsquare.com
Sony Unilaterally Blocks Release of Popular Indie Game

Stonks-9800 developer Ternox Games claims they broke no rules and have been unfairly banned by Sony.

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Aug 16 • 10:10 PM EDT • Technology • dualshockers.com
Pixel 11 series, Honor Robot Phone, Redmi 17 official, Week 33 in review

Sony says that Xperia 1 VIII sales are strong, praises microSD slot and 3.5mm jack as integral features. Tech news started picking up a bit, especially in...

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Aug 16 • 3:31 PM EDT • Technology • gsmarena.com
Which Nvidia GPU Is Equivalent To The PlayStation 5?

Sony's video game console most closely matches an Nvidia RTX 3070, the equivalent of a mid-range card. But there's more to it than raw specs.

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Aug 16 • 8:17 AM EDT • Technology • bgr.com
Killing PlayStation discs could make PS Store games cheaper, according to a former Square Enix exec

A former Square Enix business development director explains why axing PlayStation discs could make PS Store games cheaper.

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Aug 15 • 12:21 PM EDT • Technology • eurogamer.net
We’re reaching peak camera with the Sony A7R VI

This camera has it all and does it all.

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Aug 15 • 8:00 AM EDT • Technology • theverge.com
BREAKING: Netflix to shut down two more game studios

Netflix is sticking with video games but once again reducing the number of studios it owns making games. The streaming giant is closing Los Angeles-based Night School studio, which it acquired in 2021 and plans to close Helsinki-based Moonloot, which was founded in 2022. Just six weeks ago, Night School had released Unhinged, a novel 30-minute first-person horror game, streamable on TVs to Netflix users. The game was hailed by Netflix co-CEO Greg Peters in a call with investors. Six weeks later, Night School is closing. Prior to its Netflix tenure, Night School had developed the award-winning supernatural thriller Oxenfree. A second Oxenfree game followed after the purchase, as well as a mobile game designed to tie in to an episode of the Netflix show Black Mirror. Netflix attributed the studio closures to a prioritization around kids gaming, party games, story-driven fare and games with mainstream hooks, such as a recently released FIFA game. “We see an opportunity to be more focused in our execution, so we are making organizational changes to the business to match those priorities,” a Netflix spokesperson told Game File. Netflix is also cutting jobs from its internal games team. A rep declined to say how many jobs were being lost by these cutbacks. “We are incredibly grateful to the talented colleagues we’re saying goodbye to today. We thank them for all their contributions to Netflix, and wish them the best,” the rep said. Netflix started releasing video games, initially on mobile as a free bonus to subscribers, in 2021. By 2023, Mike Verdu, then the head of Netflix’s game operations, was telling me that the company was committed to growing carefully, as it offered more games and built up internal game studios. At the time, it hadn’t made any gaming job cuts. Since then, Netflix has altered its approach. In 2024, it shut down Team Blue, a start-up studio led by ex-Call of Duty and Halo developers that was exploring making a high-end first-person game for the service. Last October, Netflix shut down another studio, Boss Fight, shortly after Peters praised the team’s Squid Game game to investors. (One of Boss Fight’s main developers now works on the Netflix FIFA game for outside studio Delphi.) And in December, Netflix sold cozy game studio Spry Fox back to its founders. Amid all of this, Netflix has shifted from emphasizing mobile games to offering games through TVs and PCs, via streamed connections, with phones used as controllers. That’s how Night School’s Unhinged worked, along with games such as Boggle and Party Crashers that have collectively helped the Netflix game controller app chart well on mobile app stores. The studio cuts leave Netflix with a central gaming team that works with external developers, and a dedicated first party studio in, Helsinki-based Next Games, which produced many of the company’s couch-centric party games. The move away from having a roster of internal game studios aligns with Netflix’s own approach to shows and movies, which are largely produced externally. The company owns few TV/film production studios of its own. The gaming industry overall is seeing large holders of multiple studios cut back, with Sony, Ubisoft, Embracer, Microsoft and other giants closing or selling off studios. Cuts in California-based studios, where costs often run relatively high, have been particularly acute. Netflix has faced skepticism about its gaming plans for years. The moves today are likely to fuel them, and the company has few upcoming projects to counter the narrative. Among the few hinted, acclaimed independent studio Don’t Nod said last year it was working on a game tied to a major Netflix franchise.

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Aug 13 • 2:47 PM EDT • Technology • gamefile.news
HELLDIVERS 2 Joins the PlayStation Plus Game Catalog

HELLDIVERS 2 joins the PlayStation Plus Game Catalog, alongside the new Warhammer 40,000: Castellan’s Creed Legendary Warbond and the launch of “Devoid of Liberty,” a new horror-themed narrative arc.

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Aug 12 • 11:58 AM EDT • Entertainment • sonyinteractive.com
Ghost of Yotei narrative expansion, new combat survival mode launch October 1 alongside Complete Edition

Publisher Sony Interactive Entertainment and developer Sucker Punch Productions have announced Ghost of Yotei narrative expansion “Echoes of Sekigahara,” combat survival mode “Mos…

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Aug 12 • 10:14 AM EDT • Technology • gematsu.com
Out of nowhere, Sony confirms that 2024 breakout hit Helldivers 2 joins PlayStation Plus Extra and Premium today

New enemies, new ranks, new missions - same ol' alien scum.

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Aug 12 • 9:48 AM EDT • Technology • eurogamer.net
Sony Announces Phantom Blade Zero State of Play and Everyone Knows How the Chat Is Going to Go

Promising looking action game Phantom Blade Zero is getting its very own State of Play, but if the reaction to Sony’s announcement is any indication, the chat is going to be overrun with angry comments about Sony’s decision to kill PlayStation discs.

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Aug 12 • 4:43 AM EDT • Technology • ign.com
Crunchyroll, Sony Pictures Entertainment to Release Makoto Shinkai's Next Movie

Crunchyroll is announcing today that it has acquired the worldwide distribution rights (excluding Asia, but including India) for Makoto Shinkai's next feature film, with Crunchyroll and Sony Pictures Entertainment to co-distribute.

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Aug 11 • 7:00 PM EDT • Entertainment • crunchyroll.com