SCROLL NEWS / DISCOVERY
Search headlines
Find the stories shaping the conversation.
Results for " Activision " 46 found 🔀 AI-powered Shuffle
As Halo Moves to Activision, Halo Studios Writers Tease What Might Have Been
Following the launch of Halo: Campaign Evolved, Halo Studios has put out a blog post detailing plans for the future of Master Chief’s story. It’s an interesting look at where the series might have gone, prior to the recent announcement that Activision is now the shepherd of the Halo series.
XBOX Moves Rare Under Activision & Obsidian Entertainment to Bethesda
XBOX's ongoing changes have seen developer Rare moved under Activision's wing, whereas Obsidian is now under Bethesda.
Blacknut Levels Up: Select Activision Publishing and Blizzard Entertainment Games Now Streamable on Blacknut
Cloud gaming hits new heights with Diablo® III, Spyro® Reignited Trilogy, Crash Bandicoot® N. Sane Trilogy, Warcraft® I: Remastered, Call of Duty®: Modern Warfare® II, and more via Ubisoft+ Premium on Blacknut Activision-Blizzard Games Now Streaming on Blacknut Cloud gaming hits new heights with Diablo® III, Spyro® Reignited Trilogy, Crash Bandicoot® N. Sane Trilogy, Warcraft® I: Remastered, Call of Duty®: Modern Warfare® II, and more via Ubisoft+ Premium on Blacknut Paris, France, April 23, 202
Diablo 4 coming to Nintendo Switch 2
As announced by Activision Blizzard today, Diablo 4 is receiving a new Nintendo Switch 2 version with the Age of Hatred Collection. It will be available on September 15, 2026. Diablo 4: Age of Hatred Collection includes the base game and expansions. According to the Nintendo eShop listing, HDR and touchscreen support are included. The action RPG first came out...
Call Of Duty: Modern Warfare 4 Switch 2 Partner Developer Revealed By Activision
Infinity Ward got support from Digital Legends
Call Of Duty Is Finally Leaving PS4 And Xbox One After 12 Years
Activision confirmed the shift after 12 years of supporting last-gen platforms
Fan World of Warcraft servers face shut down as Blizzard wins Turtle WoW case
Activision Blizzard has won its court case against Turtle WoW, delivering a Cease and Desist order to the World of Warcraft server network.
Bobby Kotick claims lawsuit objecting Microsoft-Activision deal was "tied to Embracer's desire to boost sales"
Former CEO describes lawsuit filed by Swedish pension fund as a "collateral attack" on Activision Blizzard
Call of Duty: Modern Warfare 4 Beta Dates Confirmed
Activision and Infinity Ward have confirmed dates for the upcoming Call of Duty: Modern Warfare 4 beta tests across PC, Nintendo, PlayStation, and Xbox devices.
Inside Microsoft's plan to boost Xbox, Battle.net on PC — "Right now, it is simply very hard to work with Xbox," said Asha Sharma, with plans to fix it
Microsoft has long identified Battle.net as a key part of its Activision-Blizzard acquisition, and at yesterday's Town Hall with Xbox CEO Asha Sharma, we got more hints about the future.
Call of Duty: Warzone Mobile will be shut down in April after Activision states it "did not meet our expectations with mobile-first players"
Activision Blizzard has announced that Call of Duty: Warzone Mobile will be shutting down on the 17th April.
Call Of Duty: Modern Warfare 4 Is Way Ahead Of Black Ops 7 Already By One Metric
Activision's new Call of Duty game is crushing it so far, it seems.
Halo's new steward Activision reportedly considering rebooting the series, with a team in Sledgehammer Games leading the charge
New rumours suggest Sledgehammer Games have pitched some ideas for Activision's newly-announced Halo takeover.
Random: The Internet Is Going Crazy For This Early 2000s Activision Surfing Game
The people yearn for Kelly Slater's Pro Surfer
The next year Call of Duty will introduce a new sub-series to replace Black Ops and Modern Warfare
Publisher Activision is officially preparing the shooter for release. Call of Duty Modern Warfare 4, which is scheduled to launch on October 23 of this year....
The Next Halo Game From Halo Studios Was Reportedly Still Years Away, Before Microsoft Handed the Franchise to Activision
The next Halo game from Halo Studios was reportedly still years away from launch before Microsoft canceled it this week.
Call of Duty: Black Ops 1 and 2 Support Crossplay Between PS4 and PS5, Activision Confirms
Activision has clarified that its recently released Call of Duty: Black Ops 1 and 2 ports do in fact support crossplay between PS4 and PS5, following confusion from players online.
Call Of Duty Studio Treyarch Is Losing Its Studio Head Of Nearly A Decade
Mark Gordon had been with the studio since 2005, and served as studio head since 2016
Halo's Former Franchise Creative Director Sees 3 Possible Paths for Activision's Halo
Frank O'Connor, Halo's Franchise Creative Director for nearly 20 years at 343 Industries/Halo Studios, has weighed in on Halo's future at Activision, suggesting three viable paths forward for Xbox's former biggest franchise.
DMZ - New Intel on Call of Duty’s Extraction Shooter Experience
Today at #XBOXGamesShowcase, Activision and Infinity Ward revealed the first look at DMZ, the definitive Call of Duty extraction shooter experience. Learn more:
Activision Just Served A Notorious Call Of Duty Cheat Maker
Elocarry's Call of Duty cheats have since been taken down
Activist Investors Really Want Elden Ring Developer To Self-Publish
'We think the current arrangements with the game publishers like Bandai Namco and Activision are no longer good deals for the Company'
More Xbox Layoffs; Activision Takes Over 'Halo'
The Microsoft-owned gamemaker is in the process of eliminating 3,200 jobs.
Activision Calls Call of Duty: Modern Warfare 4 'The Epic Conclusion,' Leaving Fans Wondering What's Next
Call of Duty: Modern Warfare 4 is being advertised as the "epic conclusion," suggesting an end of an era for the franchise.
Former employee sues Activision Blizzard, claiming sexual harassment and discrimination
A former employee of Activision Blizzard is suing the Santa Monica-based "Call of Duty" maker, alleging she was sexually harassed and subject to retaliation. In a lawsuit filed in Los
Activision Really Wants You To Know Call Of Duty: Modern Warfare 4's Campaign Isn't A Horrible Mess Like BLOPS7
For the first time ever a Call of Duty beta will include access to a singleplayer campaign mission
Halo Studios Reportedly Outsourced Campaign Evolved to 15 Studios, as Microsoft Weighs Involving Activision’s Sledgehammer Games in the Process
Halo Studios reportedly outsourced Campaign Evolved, as Microsoft weighs having Activision's Sledgehammer Games help build future Halo games.
Call Of Duty Will No Longer Release On Last-Gen Consoles
Activision has seemingly confirmed that Call of Duty is no longer releasing on last-gen consoles, starting with Modern Warfare 4.
ZeniMax Online Studios leadership to exit as part of Xbox cuts
There are major changes happening atop Maryland-based ZeniMax Online Studios, developer of the Elder Scrolls Online, Game File has learned. Joe Burba, a 14-year veteran of the studio who was appointed to run it last July, is departing, along with ESO executive producer Susan Kath, studio game director Rich Lambert and production director Ala Diaz. Their roles were listed among hundreds of others cut last week from the Maryland offices of ZeniMax, in a WARN letter sent to the state by ZeniMax and obtained today by Game File. Tonight, BUrbam Kath, Lambert and Diaz notified Zenimax Online Studios workers of plans to “transition” to a new leadership team consisting of promoted ZOS veterans. That transition will occur “over the next few months,” they told workers, according to a copy of the notice reviewed by Game File. “We will remain in place during the transition period to help ensure a smooth handoff.” Last week, Microsoft laid off of 1,600 workers across its vast gaming teams in locations around the U.S. and abroad. Just who has been impacted and how hard various studios have been hit has been emerging day by day. Game File reported last week that Microsoft/ZeniMax notified officials in Maryland that 379 gaming jobs were being cut across the state. They tallied cuts in two locations: one for ZeniMax Media Inc. (covering Elder Scrolls/Starfield/Fallout-maker Bethesda Game Studios and central Bethesda game publishing) and one for ZeniMax Online Studios (Elder Scrolls Online). More than 200 jobs were cut at the latter. Last week’s totals did not reveal job titles, nor did Microsoft announce any leadership changes in the ZeniMax group. That has now happened. Earlier today, Game File obtained from Maryland officials a breakdown of the 379 impacted roles, which, extraordinarily, included “studio head.” Microsoft later confirmed to Game File which studio head that referred to: ZeniMax Online Studios’. Microsoft has since has notified studio employees and internally announced new leadership. ZOS will now be run by Josh Henderson, previously head of business operations at the studio, and Nick Giacomini, who was promoted to game director for ESO last August. Game File is a reader-supported publication. To receive new posts and support my journalism, please consider becoming a free or paid subscriber. Subscribe Last week’s news of 200+ cuts at ZeniMax Online Studios generated public sympathy for those workers and questions about the long-term viability of the Elder Scrolls Online. ESO is a massively multiplayer online game that inherently persists on the strength of new content being developed for it. Earlier today, fans and workers in Maryland protested the cuts at the ZeniMax teams in a rally organized by the Communication Workers of America, the union that represents many of the impacted employees. Regarding concerns around the game, a community manager stated on Saturday: “The plan is still to deliver great content, and we will hopefully have an update soon.” In their note to the studio today, the outgoing leaders of ZeniMax Online Studios predicted “growth” for the game: We have tremendous confidence in Josh and Nick, the future of this studio, and the continued growth of ESO. With exciting experiences still ahead for our players as we wrap up work for Update 51 and beyond, we believe that your passion, creativity, and commitment to each other and the community will continue serving as the heartbeat of ESO. The list of jobs cut in the ZeniMax WARN notice in Maryland includes several very senior roles, including: Studio Head Studio Operations Director Studio Game Director Studio Audio Director Studio Art Manager Vice President and Controller VP, Global Sales & Business Development While some of those job descriptions match the exiting ZOS leadership team, Game File couldn’t verify if all were from that studio. The full list of cut roles shared by Maryland officials also covers workers at Bethesda Game Studios and its central publishing office. The following is an excerpt: The list of 379 eliminated ZeniMax jobs in Maryland also includes: four animators three bilingual CS (community service) leads for Chinese, Italian, and Japanese a creative director for the Elder Scrolls Online Player Life Cycle two food service workers seven producers more than 60 senior QA testers. and many others The WARN notice states that almost all of the 379 workers were notified of their layoff on July 6. In fine print, it states: “Approximately 9 employees were notified of the elimination of their position prior to July 6, 2026.” A 2021 mega-merger scaled back Microsoft announced in 2020 that it intended to buy ZeniMax and its network of game studios in 2020, and closed the $7.5 billion deal in March 2021. The purchase, which preceded Microsoft’s acquisition of Activision Blizzard, added several award-winning studios to Microsoft’s portfolio, including Bethesda (Elder Scrolls, Fallout), Arkane (Dishonored), and id Software (Doom). The studios’ output since then included a 2024 Game of the Year contented from MachineGames in the form of Indiana Jones and the Great Circle along with Starfield from Bethesda and the poorly-received Redfall from Arkane Austin. In recent years, a Microsoft repeatedly in cutback mode closed ZeniMax’s Tango Gameworks (which was reconstituted by Krafton) and closed Arkane Austin. The Xbox cuts last week have hit the ZeniMax group hard, with 158 jobs eliminated in Texas, many of them at id, and 379 from the ZeniMax teams in Maryland. Xbox also said last week that it would be entering a consultation process around Arkane Lyon, a process expected to end in a sale, shutdown or other form of divestment. The Lyon team has been working on a game tied to Marvel’s Blade vampire-hunting super-hero.
Six years later, Activision confirms the next Call of Duty is finally skipping PS4 and Xbox One
After chatter over the weekend regarding the next Call of Duty entry's last-gen presence, publisher Activision has confirmed it won't come to PS4 and Xbox One.
Xbox expands leadership team with major hires
Xbox has added two big names to its leadership team: Matthew Ball and Scott Van Vliet. The new recruits are part of an on-going drive from Xbox CEO Asha Sharma to move faster, build better products, and make more focused business decisions. The Game Business can reveal that Ball is joining as Chief Strategy Officer. He is a popular industry analyst who is responsible for the annual The State of Video Gaming report, which is widely read across the business. His first job will be to strengthen the console side of Xbox, which is facing significant pressures, not least from the rising costs of memory and storage. In an interview with The Game Business earlier in the year, he admitted he was “pretty frightened” by the situation for the console sector. Ball had previously worked as head of strategy and planning for Amazon Studios, and wrote the 2022 international best-seller The Metaverse. He is currently CEO of Epyllion, a venture partner at investment group Makers Fund and senior advisor at KKR & Co. Meanwhile, Scott Van Vliet joins as Chief Technology Officer. He was previously in charge of Azure OpenAI and AI Core infrastructure at Microsoft, and he also led engineering for Microsoft Teams during the COVID 19 pandemic. But he has a games background. He previously worked across games for Amazon, including Alexa, Amazon Game Studios and the Amazon App Store. He directly worked on the Minecraft: Fire TV Edition. Prior to that, he was VP of Digital Play at Mattel, and worked across brands such as Batman, Barbie, Angry Birds, Fruit Ninja and Cut The Rope. His job will be to improve how Xbox builds products so teams can move faster and deliver stronger results. For more breaking stories, sign-up to The Game Business today Subscribe In addition to these new hires, Xbox has promoted Chris Schnakenberg to Corporate Vice President, Partnerships & Business Development. He was previously VP of partnerships and business development, and joined from Activision Blizzard, where he spent 12 years in various strategy, business development and partner relations role. His focus is on third-party games, publishers and developers working with Xbox. The news follows a number of new hires and promotions earlier in the month, including Jason Ronald taking leadership over Xbox’s upcoming Project Helix console. “These changes are about strengthening our foundation by creating more clarity and improving execution,” Sharma said in an email to staff. “As we head toward Showcase and beyond, we’ll continue making the changes needed to position XBOX for the future.” Matthew Ball is speaking with Christopher Dring at The Game Business Live on Monday, June 8. More details on the event can be found here.
More Xbox Layoffs; Activision Takes Over 'Halo'
The Microsoft-owned gamemaker is in the process of eliminating 3,200 jobs.
Xbox transfers Rare and Halo franchise to Activision, proposes closure of Ninja Theory and confirms another 268 roles cut amid studio restructure
Major staff cuts at former 343 Industries and other teams; consultation begins at Ninja Theory; Obsidian transferred to Bethesda, buyer found for Undead Labs
Former Halo Devs React To Mass Layoffs And The Activision Takeover: ‘Absolutely Brutal To See That Studio Reduced To A Shell’
Bonnie Ross, Kiki Wolfkill, and Halo co-creator Marcus Lehto were among the many former Halo devs reacting to the news
Call of Duty: Modern Warfare 4 Campaign Trailer Reveals Death Stranding Star Mads Mikkelsen
Activision has revealed Casino Royale and Death Stranding star Mads Mikkelsen as a major antagonist in Call of Duty: Modern Warfare 4.
How ‘Call of Duty’ Got Dethroned in 2025
‘Battlefield,’ ‘ARC Raiders,’ and the juggernaut franchise’s own failings knocked ‘Black Ops 7’ off the series’ perennial top perch
Activision’s New Halo Must Leave Behind Xbox’s 15-Year Quest To Recapture Bungie’s Magic – It’s Time for a Doom-Style Rethink
Xbox has struggled to recapture Bungie's Halo magic for 15 years. Activision's new game needs to give the series a Doom (2016) style rethink.
Xbox expands leadership team with major hires
Xbox has added two big names to its leadership team: Matthew Ball and Scott Van Vliet. The new recruits are part of an on-going drive from Xbox CEO Asha Sharma to move faster, build better products, and make more focused business decisions. The Game Business can reveal that Ball is joining as Chief Strategy Officer. He is a popular industry analyst who is responsible for the annual The State of Video Gaming report, which is widely read across the business. His first job will be to strengthen the console side of Xbox, which is facing significant pressures, not least from the rising costs of memory and storage. In an interview with The Game Business earlier in the year, he admitted he was “pretty frightened” by the situation for the console sector. Ball had previously worked as head of strategy and planning for Amazon Studios, and wrote the 2022 international best-seller The Metaverse. He is currently CEO of Epyllion, a venture partner at investment group Makers Fund and senior advisor at KKR & Co. Meanwhile, Scott Van Vliet joins as Chief Technology Officer. He was previously in charge of Azure OpenAI and AI Core infrastructure at Microsoft, and he also led engineering for Microsoft Teams during the COVID 19 pandemic. But he has a games background. He previously worked across games for Amazon, including Alexa, Amazon Game Studios and the Amazon App Store. He directly worked on the Minecraft: Fire TV Edition. Prior to that, he was VP of Digital Play at Mattel, and worked across brands such as Batman, Barbie, Angry Birds, Fruit Ninja and Cut The Rope. His job will be to improve how Xbox builds products so teams can move faster and deliver stronger results. For more breaking stories, sign-up to The Game Business today Subscribe In addition to these new hires, Xbox has promoted Chris Schnakenberg to Corporate Vice President, Partnerships & Business Development. He was previously VP of partnerships and business development, and joined from Activision Blizzard, where he spent 12 years in various strategy, business development and partner relations role. His focus is on third-party games, publishers and developers working with Xbox. The news follows a number of new hires and promotions earlier in the month, including Jason Ronald taking leadership over Xbox’s upcoming Project Helix console. “These changes are about strengthening our foundation by creating more clarity and improving execution,” Sharma said in an email to staff. “As we head toward Showcase and beyond, we’ll continue making the changes needed to position XBOX for the future.” Matthew Ball is speaking with Christopher Dring at The Game Business Live on Monday, June 8. More details on the event can be found here.
Call of Duty: Warzone Mobile servers to shut down in April 2026
Game "did not meet expectations with mobile-first players like it has with PC and console audiences," says Activision
Bobby Kotick’s lawyers sent me a bad email (and later apologized)
The message I had received was unsettling—for a moment. Then it was just really confusing. Back on January 20 of this year, at 5:15pm ET, I received an email with the subject line “Legal Correspondence re Bobby Kotick.” It was from the law firm Clare Locke, a firm I’d heard had been emailing reporters in recent years about their coverage of Kotick, the former, longtime CEO of Activision Blizzard. The letter was threatening. A lawyer from the firm introduced themselves as “defamation counsel to Bobby Kotick.” They issued a “demand” that I “correct” a Game File article I’d published a week prior. The article that had irked them had been a scoop of sorts. I’d written about a a 2022 lawsuit brought by a Swedish pension fund, AP7, over Microsoft’s purchase of Activision Blizzard. The suit wasn’t news, but I was first to review and report about Kotick’s extensive pushback to the fund’s claims. The pension fund’s core contention was that the sale had been rushed by Kotick to avoid the consequences of sexual misconduct scandals swirling around the company in 2021. (He’d not been accused of misconduct himself in those suits, to be clear.) As I wrote at the time, Kotick had denied the allegations of the rushed sale. Beyond that, Kotick used a December 2025 reply to the Swedish fund’s lawsuit to assign blame for those workplace scandals, the bad press and even for the AP7 lawsuit. I’d found Kotick’s arguments novel and newsworthy. Across nearly 3,000 words, I explained Kotick’s take: that a Swedish gaming company was behind the Swedish fund’s lawsuit (the Embracer group; they denied it); that the Microsoft-Activision deal was not rushed and was secured at what Kotick felt history had proven to be an optimal price for shareholders; that he believed a conspiracy of people at unions government agencies, PR firms and the media had spun up claims of widespread workplace misconduct at Activision Blizzard in 2021. The article gave context for all of this, letting readers assess the claims and weigh their credibility. As I’d later write to Kotick’s lawyers: I would be surprised if you could point to any news article about Bobby Kotick in the last five years that has spent more of its wordcount articulating his point of view. He is welcome to do an interview with Game File any time. Nonetheless, there they were in my inbox that Tuesday evening: Clare Locke, the law firm that secured a $787.5 million settlement from Fox News over false statements about voting machines. They were emailing me, threatening that failure to comply with their demand could support a claim of “actual malice,” a legal standard for libel. Unless… Unless, they said, I added a key paragraph to my article. This was a paragraph that I already knew Kotick’s lawyers had been emailing reporters about for at least a year, and it was a paragraph that was already in my article. The paragraph they wanted is from a 2023 settlement that California’s Civil Rights Department struck with Activision Blizzard. The settlement had closed a two-year-old lawsuit over alleged sexual discrimination at the game maker. The paragraph basically said that claims of systemic or widespread sexual harassment—or of execs like Kotick tolerating such behavior—had never been proven. I’d already seen proof that Kotick’s lawyers had pushed for the settlement’s language to be added to reports about 2021 sexual discrimination and misconduct lawsuits brought against Activision Blizzard by California and, separately, by the U.S. federal government (both suits were since settled). I knew that Kotick and his lawyers felt that the California settlement language should be mentioned in the same breath as references to an article he hated and denied, a November 2021 Wall Street Journal article claiming Kotick knew “for years” of sexual misconduct at Activision Blizzard. So, in the Game File article that Clare Locke emailed me about, in the interest of ensuring I was being fair and balanced regarding the person I was covering, I had already included the following excerpt from the California settlement [emphasis added in bold]: (Kotick has repeatedly pushed back against that November article in the Wall Street Journal, citing among other things, language from a court-approved consent decree as part of Activision’s 2023 $54 million settlement over the California suit. It states: “no court or any independent investigation has substantiated any allegations that: there has been systemic or widespread sexual harassment at Activision Blizzard [or] that Activision Blizzard senior executives ignored, condoned, or tolerated a culture of systemic harassment, retaliation, or discrimination.”) On the evening of January 20, I was incredulous. How do you write a four page legal threat about a week-old article and miss this? While scrambling to also make my kids dinner, I wrote a lengthy reply to Clare Locke’s lawyers, basically asking them to cool it with the threats and to start making sense. In part, I wrote: I hope you can understand why I am having trouble understanding what you’re asking for, when the statement you’re demanding to see in Game File’s article already appears in Game File’s article. Actual malice, as you know, refers to a reckless disregard for the truth. I’m not sure what your argument is when my article already states your client’s position. Here is where I should remind you, the reader, that I am an independent journalist. I publish on Substack, and have availed myself of the Substack Defender program that provides writers on the platform with legal support. But I’m no Wall Street Journal or New York Times, nor even IGN or GameSpot when it comes to such things as, well, having a legal department. There are more fun things for me to do as an independent journalist than writing back to a powerful law firm representing a very rich person. On the evening of January 20th, I was just trying to cook some pasta, broccoli and chicken nuggets for hungry twins. Nevertheless, I wrote back to them. Two hours later, I got a reply. Summarizing: A lawyer for Clare Locke said they’d “reviewed an incomplete version” of my article and they “apologize for the confusion.” (My guess: Someone didn’t read past the piece’s paywall, even though they’d had a full week to scrounge up the funds to do so. What I’d published above the paywall was balanced, as was what came after.)1 That was almost that, but something about the situation bothered me. The letter had been marked “confidential.” I hadn’t agreed to that, and I disliked the idea that powerful people on the beat that I cover would act like they could unilaterally control what I might tell my readers about. On the morning of the 21st, having already gotten the powerful law firm to back off, I oh-so-wisely re-approached them with just one more thing. I thanked them for clearing things up the night before but noted that I’d never agreed to keep their letter confidential. I’m all for agreeing with a source to keep things off the record, but that’s the thing. We have to agree. You can’t just declare it. I’m not bound by that. I wrote to Clare Locke’s lawyer and said, in part: I trust the matter is resolved. It was disappointing to have to spend less time with my kids last night in order to address your legal letter. Family time’s precious. I will add, for clarity’s sake, that, while your letter stipulated that it was confidential, I did not agree to those terms. In the future, should you wish to communicate with me confidentially, I am happy to agree to classifying our communication as “off the record” prior to the actual communication—as is standard with any professional journalist. The firm’s lawyer replied, not directly addressing the confidentiality issue but asserting that the matter was resolved. Why I didn’t write about this until now In May, I told this story on an episode of Simon Parkin’s podcast My Perfect Console, but I held off on sharing it directly with Game File readers. I held off to avoid stepping on the toes of another reporter, the journalist Mikhail Klimentov. He’d interviewed me in the spring of 2025 about an investigation he was working on regarding Bobby Kotick lawyers pressing the media to add the California settlement language to stories referencing the 2021 lawsuits. And about how some outlets had changed their stories and how some simply deleted them. Initially, I was a third-party source for Klimentov’s reporting, providing on-the-record context about the state of the games media. I’d heard about the letters but hadn’t put the time into pursuing the story. I thought it was interesting, and I was glad he was covering it. When the outlet that Klimentov was going to run his reporting in dropped the story, I began talking to him about potentially publishing his reporting on Game File. This was tentative. Then, in January, when I got my own Clare Locke letter, I told Klimentov that I didn’t think it would make sense for me to publish him, not with me now being part of the story. I had my own version of this situation to tell. But I wished him well and said I’d refrain from telling my tale until he could get his reporting out there. Last Friday, Klimentov finally ran his investigation, in a nearly 48-minute video report for People Make Games. It covers various Clare Locke letters, how media outlets reacted to them and what to make of all this. His video weighs the merits of Kotick’s request and looks at some of the articles that were changed (one of which had a glaring error). I highly recommend watching it: (Note, I did some editorial consulting for a People Make Games video last year but nothing to do with this report.) While many outlets haven’t left any public evidence that they updated their Kotick coverage at Kotick’s counsel’s request, at least one has. Back in October 2025, the mainstream outlet Reuters applied the most transparent article update I’ve seen. On the 3rd of the month, they published an article about the state of the Swedish pension fund’s lawsuit. Days later, they added this: In an October 7 letter sent after publication of this article, Kotick’s defamation counsel disputed claims of widespread harassment at Activision. “Not a single investigation, court finding, verdict, or ruling ever concluded that there was any merit” to the allegations of widespread harassment at Activision, Tom Clare and Nick Brechbill of Clare Locke wrote. I’ve never added a statement to my article on Game File, because none was needed. Not for fairness’ sake, nor to meet any demands of Kotick’s lawyers. I’ve nevertheless wanted to be transparent with Game File readers. If someone powerful is questioning my reporting, is threatening a lawsuit over it… if that threat is part of a pattern involving other games media outlets and if, in my case, the whole thing ran into a ridiculous ditch, I want you to know about it. I also share this as a real example of how I handle threats to Game File. I stand up for my own reporting, even when it’s not comfortable to do so. (In that same category of standing up for the work I do, I’ll point to an incident in late August. Asocial media post I published to X/Twitter regarding reporting I did about Take Two and GTA VI was hit by bogus copyright claim by a firm working for the publisher. I pushed back and got it reversed; even while a bigger games media outlet let themselves be censored. This is the other reason I’m sharing this story: To emphasize that dealing with threats from powerful people is one of the costs of covering the video game industry independently and as fearlessly as possible. This is where you come in. Your support, through free and paid subscriptions (sign up here!), can help me keep doing that. It can ensure that I’ve got the back-up I need. And it can help make fiascoes like this even less of a worry, so I can spend my evenings dealing with more important things, such as making sure I steam the kids’ broccoli just right. 1 That pension fund lawsuit I wrote about in January has all but gone away. In May, the fund and Activision Blizzard owner Microsoft agreed to settle. Lawyers for the fund brokered a $250 million settlement for former Activision Blizzard shareholders. In the settlement, the fund’s lawyers changed their rhetoric. Where once they’d questioned the meaning of the California settlement language, they adopted a version of it for themselves. Several weeks ago, while seeking to get a court to sign off on the terms of the settlement, they proposed their fee for their work in the case: $60 million.
The Game Awards 2025 – Every Winner and Xbox Reveal Plus New Details on Control Resonant, Diablo IV, Tomb Raider, and More
On behalf of the creative teams at Xbox, Bethesda Softworks, Activision, and Blizzard, we extend our heartfelt congratulations to this year’s winners and nominees at The Game Awards!
Activision Confirms Call of Duty: Black Ops Ports to PS5/PS4 Are Not Remasters
Does that mean 120Hz support on PS5 is off the table?
Xbox's Restructuring Is A 'Reverse Acquisition In Slow Motion'
Experts call Halo under Activision a 'demotion' and worry that 'Project Helix absolutely must hit'
Call of Duty: Modern Warfare 4 beta requires GTX 970 or RX 470 at minimum
Activision has published the official PC system requirements for the Call of Duty: Modern Warfare 4 Beta. PC players will need at least a GeForce GTX 970, GTX 1060 or Radeon RX 470.
Activision And Bethesda Crackdown On GenAI MW2 And Fallout Projects
Vibe coders are getting legal notices
Halo’s former creative director urges Activision to hire laid off Bungie, Halo Studios devs
Frank O’Connor shares advice to Activision for how the Halo series could go forward…