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NJ Health Commissioner Dr. Raynard Washington Leads Cooking Class at Harvest
New Jersey Health Commissioner Dr. Raynard E. Washington joined RWJBarnabas Health at Harvest: A Farm to Community Center where we joined a wonderful group of seniors for an interactive cooking class. Commissioner Washington and registered dietitian Alyssa chopped and mixed Rainbow Grain Bowls using colorful, nutritious, local Jersey-grown ingredients.
Georgia Institute of Technology professor Munmun De Choudhury discusses AI, mental health and humanity
On Wednesday evening, students, faculty and community members gathered in Mills Hall to hear Munmun De Choudhury, a computer scientist, social scientist and professor of interactive computing at the Georgia Institute of Technology, speak as part of the Hastings Initiative lecture series. De Choudhury’s research focuses on digital mental health and the effects of emerging […]
Halloween-themed science exhibit in Pocatello seeking volunteers
POCATELLO – An annual science exhibit that offers students a fun, spooky-themed, hands-on learning experience needs more volunteers to staff it. The 2026 Haunted Science Laboratory, a family-friendly, interactive science exhibit full of interactive demonstrations, will have its public day on Oct. 24, but field trips will begin on Thursday, Oct. 15. With this day […]
007 First Light On Switch 2 Delayed Until March 2027
The move will help tighten up performance, IO Interactive says
PENN Entertainment holds steady with $18 target amid mixed earnings and debt concerns.
PENN Entertainment maintains a Hold rating with an $18 price target due to mixed Q2 earnings and limited valuation upside compared to peers. The retail segment showed solid growth with a 5.6% increase in adjusted EBITDAR, especially strong in the Midwest and West regions. However, the Interactive segment's revenue growth has slowed sharply despite improving profitability, raising concerns about long-term competitiveness. The company remains highly leveraged with net debt around 5.2x–5.5x, making proactive debt reduction and consistent Interactive profitability key factors to watch going forward.
Interactive: Could the No Surprises Act be driving up health insurance costs?
The No Surprises Act ended many unexpected medical bills, but critics say costly arbitration awards may be adding pressure to insurance premiums.
Game on for Science Stadium at Buffalo Museum of Science
The Buffalo Museum of Science has opened its $3 million Science Stadium interactive exhibit. Developed in partnership with the Buffalo Bills, Buffalo Sabres, and Buffalo Bandits, the permanent exhibit brings
'99 Quna Festival' Wraps Up as Qunabox's Physical AI Entertainment Debut Draws Crowds, Giving Its Second Growth Curve Early Market Validation
/PRNewswire/ -- Qunabox Group's "99 Quna Festival" drew to a close on the evening of Sept. 13, when the last AI interactive terminal in Shanghai shut down its...
Polaris bowling alley installs central Ohio's second largest screen
Star Lanes Polaris installed an 83-foot-wide, 13-foot-high interactive LED screen that is now the second-largest in Columbus.
Science popularization center in Heilongjiang offers interactive experience of Siberian tigers, Amur leopards
People visit the Northeast China Tiger and Leopard National Park Dongning Science Popularization an
God of War Laufey pre-orders open September 29, editions detailed
Physical and digital pre-orders for God of War Laufey will begin on September 29 at 10:00 a.m. local time, publisher Sony Interactive Entertainment and developer Santa Monica Studio announced.
SellYourWay.org Launches New Resource Helping Business Owners Understand the Benefits of Working with a Certified Business Intermediary®
Today, SellYourWay.org announces the launch of a new, dynamic feature on their website, defining the Certified Business Intermediary® (CBI) designation. This interactive tool educates small business owners on the advantages of working with these highly qualified and ethical Business Brokers when preparing to sell their business. This new resource emphasizes the benefits of selecting a CBI® — a professional who has met educational and performance requirements — and remains committed to ongoing ed
VirtuPlay Zone coming to League City in late 2026
VirtuPlay Zone will open on Calder Road in League City in late 2026, offering virtual reality, sports simulators, interactive games and food.
Supercharged Entertainment New Jersey, The World's Largest Indoor Multi-Level Karting Track, Launches Time Mission - An All-New Interactive Adventure
/PRNewswire/ -- Supercharged Entertainment New Jersey, the world's largest indoor, multi-level karting track and premier entertainment destination, yesterday...
Kena: Scars of Kosmora delayed to 2027
Publisher Sony Interactive Entertainment and developer Ember Lab have delayed Kena: Bridge of Spirits sequel Kena: Scars of Kosmora from its previously planned 2026 release window to 2027. It will …
BizTrip AI Brings Business Travel Booking Directly Into Claude and ChatGPT
SAN FRANCISCO, September 23, 2026--BizTrip AI, makers of agentic AI for corporate travel management, today announced that its core trip-planning and booking experience is now available natively inside both Claude and ChatGPT. The integration uses the Model Context Protocol (MCP) — specifically MCP "apps," which support rich, interactive rendering directly in a chat conversation — allowing travelers to search, compare, and book business travel without switching to a separate app or website.
Best Entertainment Stocks To Follow Now
Verizon Communications, Walt Disney, Spotify Technology, Autodesk, and Take-Two Interactive Software are the five Entertainment stocks to watch today, according to MarketBeat's stock screener tool. Entertainment stocks are shares of publicly traded companies involved in producing, distributing, or
Melbourne Square held a free science event for children
Mad Science held an interactive event at Melbourne Square featuring optical illusions and detective science for kids.
‘Hellraiser: Revival’ Review: A Sadistic Flesh-Ripping Horror Shooter That Understands Clive Barker
Saber Interactive nails the 'Hellraiser' experience with satisfyingly brutal combat and depraved visuals that will no doubt please fans.
DOL Provides Guidance on Mental Health Parity, but Gaps Remain
Although the Department of Labor identified three high-priority areas of enforcement, what constitutes a violation is still unclear.
PENN Entertainment, Inspired, Lovesac, Rush Street Interactive, and Marriott Vacations Stocks Trade Down, What You Need To Know
A number of stocks fell in the afternoon session after rising Treasury yields and higher interest rates intensified worries over household finances and discretionary consumption, creating headwind conditions for consumer-facing companies. According to Reuters, as borrowing costs on mortgages, auto loans, and credit cards climb, household budgets are increasingly squeezed, encouraging consumers to prioritize saving and basic necessities over non-essential purchases. In addition, recent economic d
The Next Chapter of Entertainment and Fandom
At Character.ai, our goal has always been to power new formats for users to interact with their favorite characters, stories, and communities. While leading the industry in AI safety, we’ve focused on building a leading platform for entertainment and fandom—pioneering interactive features like Books, studio-made microdramas
New “Science Stadium” exhibit opens at the Buffalo Museum of Science
Empire State Development celebrated the grand opening of the $3 million Science Stadium interactive exhibit at the Buffalo Museum of Science (BMS). Developed in partnership with the Buffalo Bills, Buffalo
Classic Chronicle: Norwich, Vermont, showcases sustainability and hands-on science
A 2006 Classic Chronicle explores how Norwich, Vermont, embraces sustainable living and interactive science education
Binzhou opens aerospace centre for science tourism
The Binzhou Aerospace Exploration Centre in China, opening on 25 September, combines interactive space experiences with education and cultural tourism, aiming to inspire visitors and celebrate China's aerospace achievements.
007 First Light for Switch 2 delayed to March 2027
IO Interactive has delayed the Switch 2 version of 007 First Light from its previously planned summer 2026 release window to March 2027.
USC’s Themed Entertainment Program Hires Epic Universe Creative Exec Steve Tatham as Director
The program, part of USC School of Cinematic Arts’ Interactive Media & Games Division, is a proving ground for future theme park creatives.
Statewide assessments demonstrate ELA and math recovery accelerate as science reaches record high
The Utah State Board of Education release 2025-2026 statewide assessment results in Utah show English Language Arts (ELA) and mathematics recovery accelerating, and science results reaching record highs. The Big Picture The 2025–2026 Utah statewide assessment results demonstrate continuous multi-year academic growth following pandemic-related disruptions. Across all core subjects, student performance increased year-over-year, reflecting sustained multi-year gains.Most notably, Science performance has exceeded pre-pandemic baseline levels, while English Language Arts (ELA) and Mathematics are closing in on full recovery. Assessment results are available interactively […]
Globant (GLOB) Following The TCI Entertainment Deal And The Undervalued Narrative
Globant (NYSE:GLOB) has become a development partner for TCI Entertainment through a new Master Services Agreement, establishing the legal and commercial framework for projects related to interactive commerce technology. Despite the new TCI Entertainment agreement, Globant’s recent share price performance has been weak, with the stock down 12.69% over the past week and 44.49% year to date, while the 1-year total shareholder return has declined 38.29%. This suggests sentiment has been under...
Celebrate Science Indiana returns to State Fairgrounds with hands-on STEM festival
Celebrate Science Indiana returns to the Indiana State Fairgrounds on Oct. 10 with free STEM activities and over 50 interactive booths.
PS5 Digital Edition Midnight Black Japan-only model launches November 19
Sony Interactive Entertainment Japan Asia will release “PlayStation 5 Digital Edition Midnight Black (Console Language: Japanese Only)” on November 19 in Japan for 55,000 yen (tax inclu…
Beacon CEO ML Mackey Named to Massachusetts Small Business Development Center Statewide Advisory Council
Beacon Interactive Systems announced today that CEO and Co-founder ML Mackey has been named to the newly formed Massachusetts Small Business Development Center (MSBDC) Statewide Advisory Council.
DISCOVER THE SCIENCE BEHIND THE STORIES: PHILLIP AND PATRICIA FROST MUSEUM OF SCIENCE BRINGS THE SCIENCE BEHIND PIXAR TO SOUTH FLORIDA
Getting your Trinity Audio player ready... Interactive Exhibition Opens Saturday, October 10, 2026 The Phillip and Patricia Frost Museum of Science is excited to bring The Science Behind Pixar to South Florida on Saturday, October 10, inviting guests to step behind the scenes of some of Pixar’s most beloved films and discover the science, technology, […]
Science Museum of Virginia Opens Interactive “Rescue” Exhibit
Watch Virginia This Morning each weekday from 9 to 10 a.m. Find the show on Facebook and Instagram at @VirginiaThisMorning.
Intergalactic: The Heretic Prophet to be fully revealed in 2027
Publisher Sony Interactive Entertainment and developer Naughty Dog will lift the veil on science-fiction adventure game Intergalactic: The Heretic Prophet in 2027, Naughty Dog studio head Neil Druc…
007 First Light for Switch 2 launches March 18, 2027
The Switch 2 version of 007 First Light will launch on March 18, 2027, developer IO Interactive announced. Pre-orders are available now.
2 new tenants coming to Roseville Galleria, including Skims. What we know
Skims and Great Big Game Show are coming to the Roseville mall, bringing a new fashion brand and interactive entertainment experience.
Dragon Lights Reno | Giant Lanterns, Dinosaurs & Interactive Family Fun
Dragon Lights is back in Reno with an all-new nighttime experience! Yu Tong Chen, Event Manager for Dragon Lights, joins Sarah Johns at the Wilbur D. May Arboretum for a
'Dune' Brings Interactive Experience to Downtown L.A.
Dune: The Experience brings Arrakis to downtown L.A. with interactive games, movie props, photo ops and themed food this November.
NDSCS Science of Leadership program helps students build leadership skills
Students receive $4,000 scholarships and gain experience through mentoring, interactive sessions and community service.
Entertainment Stocks To Add to Your Watchlist
Verizon Communications, Spotify Technology, Walt Disney, Skydance, Take-Two Interactive Software, GameStop, and SEA are the seven Entertainment stocks to watch today, according to MarketBeat's stock screener tool. Entertainment stocks are shares of publicly traded companies involved in producing, d
FAA Unveils New Tool to Gauge Fitness to Fly
MedGuide is an online, interactive resource that enables users to search medical conditions, prescriptions drugs and over-the-counter medications to determine whether a medication is acceptable for safety-related duties and whether an initial or subsequent-dose waiting period applies.
PlayStation Plus Game Catalog and Classics Catalog lineup for October 2026 announced
Sony Interactive Entertainment has announced the October 2026 Game Catalog lineup for PlayStation Plus Extra and Premium subscribers, and Classics Catalog titles for Premium subscribers.
Stark Museum of Art to present The Art & Science of Personal Color Talk with Emily Lopez
The Stark Museum of Art is pleased to present The Art & Science of Personal Color Talk, an interactive presentation by guest speaker Emily Lopez. The program will be held at 6:00 p.m. on Thursday, September 24 as a special offering of the Museum's Art After 5 Series. Admission is free of charge. Emily Lopez is an educator, entrepreneur and founder...
Buffalo Museum of Science unveils permanent Bills, Sabres and Bandits exhibit
The Buffalo Museum of Science opened the $3M Science Stadium interactive, a permanent exhibit that focuses on the Bills, Sabres and Bandits and brings the science and engineering behind professional sports to life.
USC Hires Epic Universe Create Director Steve Tatham
The program, part of USC School of Cinematic Arts’ Interactive Media & Games Division, is a proving ground for future theme park creatives.
Crunchyroll dedicated hub announced for PS5
Sony Interactive Entertainment and Crunchyroll will release a dedicated anime hub for the PlayStation 5 home screen in spring 2027, the companies announced.
OpenAI expands ChatGPT's plugins with app-like interfaces and automations
OpenAI is expanding ChatGPT plugins with dedicated sidebar homes, interactive panels, file viewers, improved discovery, and support for automations.
Cedar Crossing Casino announces space exhibit, expanded entertainment lineup
Cedar Crossing Casino & Entertainment Center announced Wednesday that its Compass Center will open with an interactive space exploration exhibit.
White House Invites Alpha1 AI Founder Shubham Pandey to Science Summit
Alpha1's participation highlights its work connecting AI and SI (super intelligence)-powered learning with interactive enterprise problem-solving through Spark, Scholar and Resolve.
007 First Light gets Nintendo Switch 2 release date, first trailer, GoldenEye suit
After months of wondering about 007 First Light on Nintendo Switch 2, IO Interactive just announced a March 18, 2027 release date and dropped a specific trailer for the console. Additionally, a new GoldenEye has been revealed, which is a callback to GoldenEye 007 on the N64. This will be made available as a pre-order bonus. Today’s trailer also offers...
Pixar exhibit brings movie magic to Frost Science
Discover The Science Behind Pixar at Phillip and Patricia Frost Museum of Science in Miami — interactive exhibits that explain animation, rigging, simulations and STEM.
Hope Booth brings 24/7 mental health support to Spelman College students
Atlanta-based nonprofit Hope Booth installed a mental health kiosk at Spelman College. Housed in a retro telephone booth, the interactive kiosk offers free, 24/7 mental health support services for students.
PENN Entertainment, Inspired, Lovesac, Rush Street Interactive, and Marriott Vacations Stocks Trade Down, What You Need To Know
What Happened? A number of stocks fell in the afternoon session after rising Treasury yields and higher interest rates intensified worries over household fin...
Ace Combat 8 players in Japan are affectionately headcanoning its ace pilot protagonist as a helpless "airhead" outside the cockpit, thanks to clumsy story moments and awkward QTEs
In ACE COMBAT 8: WINGS OF THEVE, players take on the role of silent protagonist Rex, an ace pilot who racks up impressive achievements in aerial combat. However, a popular headcanon has recently been making the rounds among Japanese Ace Combat players, proposing (affectionately) that outside of the cockpit, Rex is actually a complete airhead. The idea was fueled by how the game’s interactive scenes work as well as certain moments in the story, with Rex gradually becoming the fandom’s beloved anemic baby. Note that this article discusses some details of Ace Combat 8’s main story. Ace Combat 8 is set in the franchise’s shared fictional world of Strangereal. In […]
Interactive sports exhibit set to open at Buffalo Museum of Science
The new $3 million exhibit at the Buffalo Museum of Science includes a new sports simulator, an anchor desk that allows visitors to record their own highlight reel as a broadcaster, a sports medicine lab, and a mascot design studio.
Revamped Data Tool IDs Trends In Mental Health, Substance Use Among CT Residents
The portal is designed to provide researchers, journalists, and community members statewide with streamlined access to mental health and substance use data through interactive visualizations and centralized resources.
Jersey City Science Center Kicks Off $40M Expansion That Will Include Goats, Otters, Mini Golf
Liberty Science Center kicked off a $40M expansion of its interactive exhibits on Thursday. See what's coming.
007 First Light free DLC ‘Extended Operations’ now available
IO Interactive has released 007 First Light free downloadable content “Extended Operations,” which adds new activity “Valhalla Protocol,” new operation “Jungle Heist,&…
Science popularization center in Heilongjiang offers interactive experience of Siberian tigers, Amur leopards
Science popularization center in Heilongjiang offers interactive experience of Siberian tigers, Amur leopards-
Glory Days Grill Launches Weekly Football Pick’em Challenge
Glory Days Grill & Sports House has launched GDG Pick’em, a new weekly professional and college football prediction challenge that gives guests a new way to compete with fellow fans, engage with their local Glory Days Grill and earn food and discounts for getting their picks right. The interactive game is part of Glory Days […]
They're blowing up pumpkins at Utah Tech
To celebrate National Chemistry Week, the Utah Tech University Chemistry & Biochemistry Department and Chemistry Club are teaming up to help the community learn in fun and interactive ways.
TCI Entertainment Aligns with Globant to Advance its Patented Interactive Commerce Technology
/PRNewswire/ -- TCI Entertainment ("TCI"), a technology company developing a proprietary platform designed to connect commerce with gaming and interactive...
Audible Adds AI Character Conversations to Audiobooks Starting This Fall
Audible's new Interactive Stories feature lets listeners speak with audiobook characters in real time, starting with Dracula's Renfield…
Ubisoft plans cuts at German studios, adding to wave of workforce reductions
Ubisoft is planning to reduce its workforce in Germany, where it operates a trio of studios, by about 100 workers, Game File has learned. The company wants to offer employees buyouts to, should enough people accept, avoid having to lay anyone off. “In Germany, we initiated discussions with the Works Council last week regarding a proposed voluntary departure plan across Ubisoft Dusseldorf, Ubisoft Berlin & Ubisoft Mainz,” a company rep told Game File. A “works council” is a union-like group representing employees. “The voluntary plan is the primary measure being proposed to support the intended organizational changes,” the Ubisoft rep added. The company declined to confirm the scale of the potential headcount cut. Of the impacted studios, Mainz might be the best known to the public. It leads development of the Anno series and shipped the well-reviewed strategy game Anno 117: Pax Romana in November 2025. Berlin and Dusseldorf operate as support studios within Ubisoft’s creative network. Berlin recently supported the development of Rainbow Six Siege and the Rayman Legends Retold remake. Dusseldorf also contributed to those projects, as well as The Settlers and Ubisoft-branded escape rooms. Dusseldorf is the biggest of the three studios, with some 400+ workers, compared to just over 100 at the other two, a source familiar with the reductions and the teams told Game File. More than half of these new reductions of about 100 people are expected to happen at Dusseldorf. The planned cuts were announced at a town hall for the German studios on Tuesday of last week. In an email follow-up, the studio group’s managing director, Benedikt Grindel, said the cuts were intended to “best position our German studios for the future... with a clearer focus on their role, capabilities and organizational setup needed for the work ahead.” The email was an echo of the past. In January 2025, Grindel had emailed the Ubisoft developers in his region (or studio “zone”) to explain that a round of 185 cuts at the time, including about 65 at Dusseldorf, were “essential to improve our operational efficiency and ensure the long-term sustainability of our studios, the zone and the company.” A half-decade of continued job cuts Ubisoft has been aggressively cutting its headcount for years. At the end of September 2022, it had 20,729 workers. By the end of March 2026, that total was down to 16,590. Studio management is trying to trim costs as it grapples with a changing industry and a drought of releases, let alone hits. The company announced earlier this year that it had reduced its costs since 2022 by “nearly €325 million” ($362m) and planned to lower them through 2028 by another €180 million ($200m). In June the company said it was closing down its Winnipeg and Belgrade studios and cutting roles in its Barcelona team. Even commercial and creative success hasn’t spared studios from this ongoing company-wide contraction. As Game File was nailing down details around the proposed cuts in Germany, Ubisoft management was informing workers of cuts in its Singapore studio, which shipped a hit remake of Assassin’s Creed IV: Black Flag this past July. Some 70 positions in Singapore are being eliminated “to align the studio with upcoming production needs,” per a company rep’s statement to Game File. In early 2024, a large team in the Singapore studio launched the multiplayer pirate game Skull & Bones. It performed poorly but has been supported with regular content updates since. Many of Ubisoft’s studios around the world are heavily subsidized via regional grants and tax breaks. Singapore had been among them for years, but received no such local assistance in the 12 months ending this past March. News of the Singapore cuts broke today alongside word that Ubisoft is also proposing the closure of RedLynx, pending negotiations with officials. The Finnish studio behind the motorbike series Trials was founded in 2000 and sold to Ubisoft in 2011. As reported by VGC (and corroborated by Game File), Ubisoft management told employees it could not come up with a new, sustainable assignment for RedLynx. The 2025 workforce at Ubisoft Dusseldorf were straight-up cuts. This time, Ubisoft is hoping the reductions at its trio of German studios will largely come from workers taking a payout to leave. The company offered such voluntary dismissals at its Massive Entertainment studio (The Division) a year ago. For the German studios’ buyouts this time around, Ubisoft and the Works Council had discussed a formula that’d pay a worker’s monthly salary multiplied by 1.5 and by the number of years they’ve worked at the company, according to Game File sources. The formula is still subject to negotiations with the Works Council and has not yet been part of an official offer to workers. It could be adjusted up or down, and it could be supplemented with additional bonuses. Asked about the floated payout formula, a Ubisoft rep told Game File, “The terms of a potential voluntary departure program remain subject to negotiation with employee representatives. No final agreement has been reached, and we won’t comment on specific proposals while discussions are ongoing.” Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: Epic’s AI adventures Epic Games (Fortnite, the Unreal engine) is all-in on using AI to try to transform the way it makes video games and game-making tools. It’s leaders appear to be undeterred by any resistance among gamers and some game developers around generative AI—and instead emboldened by advances, particularly in AI-assisted programming. A recap of the last three days: On Monday, Bloomberg reported that Epic management told workers last week that development of an upcoming game combining Star Wars and Marvel characters would be “AI first.” Employees would be expected to use AI models such as Claude to code the game. A manager told Epic’s developers there would be “[n]o more hand-written code” and that art for the game would be “generated with full AI workflows,” per the outlet. Just ahead of that story running, Epic founder Tim Sweeney tweeted: “We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn’t to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.” In a follow-up, Sweeney predicted that most game development processes would be at least three times faster a year from now than they were in January 2026, thanks to AI. To a person on X who told him he was failing to read the room, Sweeney said: “Much of the room wants it to be 2016 again, but it’s not. Our job, as the provider of tools and technology to much of the industry, is to design for the present that is and the future that will soon be.” On Wednesday, Epic announced it was releasing a faster launcher for its Epic Games Store marketplace. It did so by stating in a blog post as clear as could be that the launcher is an AI-enabled, vibe-coded project: Programming is hard. So, instead of doing that, we vibe coded a new Epic Games Launcher that’s way faster and more responsive than the current one, and has a new look. Programming is hard? That was unexpected phrasing from a company founded by a legendarily great programmer. Back in 2011, Sweeney told me that he’d picked up programming quickly as a kid and rejoiced at the power it gave him. “I could look at any program that anybody else had written and, with enough effort, build something cooler.” Item 3: The Xbox Labs experiment (and one of the people behind it) Microsoft’s Xbox division, which is flooding the zone with announcements lately, yesterday revealed a new internal tech-tinkering team called Xbox Labs. In the words of Xbox boss Asha Sharma Labs is “a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience.” Conventional wisdom coming out of the announcement is that Labs is a team that’ll focus on ideas driven by generative AI. In her announcement, Sharma cited some of the dizzying achievements in tech and gaming over the past month as AI agents and other AI tools have been deployed to swiftly figure out how popular games work, then rebuild them and mix them up. She mentioned seeing ”games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support” and said “[p]erhaps more surprisingly, we’ve seen many of the biggest games in the world have been remixed into the source code of another.” (Minecraft plus Elden Ring, for example, or Fortnite + Super Monkey Ball + Overwatch + Diablo + others.) Sharma also cited the work of Windows PC games being ported to run in browsers, a seeming reference to a recent AI-assisted fan port of Halo. Or perhaps Call of Duty or GTA. Sharma didn’t use the specific term “AI” in her memo, but she came close, citing AI “agents” and their potential for game-making tools that Labs could help craft: I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We’ve spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. When I asked an Xbox rep if Labs was an AI-centric team, they said genAI was not the focus, describing it as having a broader mandate for using new tech in new ways in gaming. As an example, they pointed to Xbox’s recently launched disc-to-digital gaming usage rights program. Microsoft didn’t specifically name anyone involved full-time in Xbox Labs yesterday, but on social media and LinkedIn, I spotted Adrian Mato IDing himself as leading the creatio of tools at Labs and talking up the launch. Mato first caught my attention in late September, when he said on X that he was “starting to build a new team at Xbox focused on products and tools for how games get built and distributed as agentic tools become more capable.” At the time, he framed AI-based tools as a supplement to traditional game dev tools. “I don’t think we need to replace them,” he said. Since then, he’s publicly shown interest in AI and in games. He’s recently spent some of his X feed marveling at the power of AI agents and praising the lighting in the latest Gears of War. Following the Labs announcement yesterday, he enthused about the Xbox Labs’ stylish landing page. He wrote: “We built some fun tools to art-direct shaders in real time, experimented with interactive ASCII art, and sprinkled in lots of tiny details. “Move your mouse to leave a colorful trail that reveals the original footage, or interact with the video to trigger bursts of particles. “A lot of love went into making it all feel just right. “More to come”
SPH researchers publish new tracker to map private equity involvement in healthcare nationwide
The interactive tracker shows private equity consolidation of hospitals and specialty practices across the U.S.
An immersive 'Dune' experience is coming to downtown Los Angeles
LOS ANGELES — An interactive, floor-to-ceiling walk-through "Dune" attraction is coming to Los Angeles in November, and it promises spectacle, as well as a bit of mystery. Step around, and
Showcase your research at Science is Wonderful! 2027
Science is Wonderful! is the annual science fair organised by the Marie Skłodowska-Curie Actions (MSCA). It invites EU-funded researchers from around the world to come to Brussels and explain their work to children and youngsters. MSCA is calling on its fellows and alumni to apply and present their research project to over 4,000 pupils coming from all corners of Belgium to see science come alive. The 2027 edition will take place in Brussels, from 17 to 19 March 2027. Teams of researchers will showcase their work at booths through live experiments, interactive presentations, floor games, physical challenges, and many other
Saturday Science Gets Spooky: 100-Plus Hands-On Experiences Return to Alexandria
Alexandria's free Spooky Mad Science Expo returns Saturday with hands-on STEM activities, costumes and more than 100 interactive experiences.
I created an interactive digital avatar of myself — and you can talk to it
After obtaining an interactive avatar and training it to discuss venture fraud, I have mixed feelings about making AI clones of ourselves.
ERIC, Business Groups Back AT&T in 401(k) Forfeiture Appeal
The groups’ amicus brief argues that AT&T’s use of forfeitures to reduce future employer contributions is consistent with ERISA and regulatory guidance.
The Last of Us Part 2 Multiplayer Mod Cancelled at Sony’s Request
A PvP multiplayer mod for The Last of Us Part 2 on PC is no longer going to be released after the mod maker says it was contacted by Sony Interactive Entertainment and asked not to release the project to the public.
Spooky Science Event at the Florence Farmers Market
(Mass Appeal) – Are your kiddos looking for a fun, interactive STEM activity that incorporates Halloween? Then we have Spooky Science at the Florence Farmers Market on Wednesday, October 14th from 2:00pm-6:00pm.Here to tell us more is Dr. Megan Allen, Founder & Owner of The Community Classroom Tutoring and Cora Rose Allen-Flynn, Megan’s daughter & […]
Gydel Launches a New Form of Interactive Entertainment That Replaces the Screen With the Audience Itself
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Gydel Launches a New Form of Interactive Entertainment That Replaces the Screen With the Audience Itself
Gydel Launches a New Form of Interactive Entertainment That Replaces the Screen With the Audience Itself
The Everglades matter: Miccosukee Arts & Science Symposium takes place October 2
Getting your Trinity Audio player ready... Free interactive event includes presentations, workshops, field trips, film festival, and more, including Spanish-language programming at the Miccosukee Casino and Resort The Miccosukee Arts & Science Symposium (MASS) is a biennial collaborative event between the Miccosukee Tribe of Indians of Florida and the South-Florida based arts and conservation organization, […]
Cedar Crossing announces space exhibit at Compass Center, adds 16 shows to entertainment lineup
Cedar Crossing Casino & Entertainment Center will open its Compass Center with an interactive space exploration exhibit and has added 16 concerts and comedy shows to its entertainment schedule, casino leaders announced Sept. 30. “The property has truly come alive over the past several weeks,” said Kim Pang, executive vice president and general manager at […]
Kids Summer Entertainment Comes to Arts Centre Melbourne
Arts Centre Melbourne will present theatrical productions including THE VERY CRANKY BEAR, ERTH'S DINOSAURS, and the free interactive experience BEES…
White House Invites Alpha1 AI Founder Shubham Pandey to Science Summit
Alpha1's participation highlights its work connecting AI and SI (super intelligence)-powered learning with interactive enterprise problem-solving through Spark, Scholar and Resolve.
Promising Entertainment Stocks To Follow Today
Walt Disney, Spotify Technology, Verizon Communications, Take-Two Interactive Software, and Caesars Entertainment are the five Entertainment stocks to watch today, according to MarketBeat's stock screener tool. Entertainment stocks are shares of publicly traded companies that produce or distribute
Interactive Health Fest brings residents to Flinthills Mall
If you wanted information about just about anything health-related, the annual Interactive Health Fest was the...
Interactive: Workers brace for biggest health insurance cost spike since 2003
Employers expect the biggest rise in health insurance costs in decades, increasing pressure on wages, premiums and benefits for workers.
Orlando Science Center opens Extreme Sports: Beyond Human Limits exhibit
Orlando Science Center opens its Extreme Sports: Beyond Human Limits exhibit today, featuring interactive activities.
DOL Prevails in Circuit Court Appeal Over Diverted Contributions, Unpaid Health Claims
The US 5th Circuit Court of Appeals affirmed a Louisiana district court’s decision to grant summary judgment on claims a company president breached his fiduciary duties.
Clock ticking for leap second: Why timekeeping could change forever
Timekeepers add a leap second occasionally to keep our clocks and the Earth's rotation in tune. That could now change.
New interactive tool tracks private equity investments in health care across U.S.
A new interactive tool launched on Tuesday, Sept. 8, offers policymakers, researchers, journalists and the public a state-by-state look at private equity investments in U.S. health care.
What The PENN Entertainment Bears Got Right, And Where It Is Playing Out Again
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Femme in STEM event brings hands-on science to Wilmington mall
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Can AI solve our mental health access problem?
Last week I asked you what worries you most about AI in health. It was close, but your top answer was “AI giving bad health advice.” Last week’s poll results: You’re in good company. This concern was top of mind at a conference I joined at Stanford last week, where researchers, clinicians, and people who build AI systems spent a day debating trust and safety in health AI. Stepping back, I’m also hearing your emerging concerns about AI’s impact on our well-being generally. I see this as a matter of public health, and we’ll take it in pieces as we learn together. Today we’ll focus on AI chatbots used for therapy for mental health. Early this month, Governor Newsom vetoed Senate Bill 903, California’s most ambitious attempt to regulate AI use for mental health. It’s at the center of active debate, and raises the questions patients, family members, citizens, and voters will face as AI moves deeper into health care. Let’s work through it. What is “AI-based therapy”? It’s really two things: purpose-built mental health apps designed to deliver structured support, and general chatbots like ChatGPT, Claude, and Gemini that people increasingly use for emotional support—even if they weren’t built for it. Spoiler alert: I don’t know whether the shift toward AI therapy is good or bad. The evidence isn’t there yet. But I do know it’s already happening, and I have some ideas about how we can roll it out with safety in mind. The therapy dilemma, in a nutshell Mental health challenges are common, and strain health and well-being across populations. Therapy (interactive dialogue with a trained, empathetic practitioner) helps many people heal. The demand for licensed therapists far exceeds the supply in California, and AI-based therapy can narrow that gap. AI-based therapy remains novel, unproven, and not well tested. Right off the bat, we can see we’re dealing with trade-offs here. Since the main driver of demand for therapy from a robot is lack of access to therapy from a human, we’ll start there. It’s too hard to find and afford a human therapist California is short roughly 55,000 licensed, non-prescribing therapists and counselors, about 40% of what we need. Psychiatrists, who rely on talk therapy as a complement to prescribed medications, are even more scarce. Eight counties have none, and density ranges from 1.7 per 100,000 residents in San Benito County, to 68.1 in Marin County. My wife is a psychiatrist in Marin, and even here access is tight. If it’s hard in the best-supplied county, imagine rural Sierra County, or the San Joaquin Valley. In 2024, more than half of Californians who tried to make a mental health appointment struggled to find a provider who took their insurance, compared with 14% for physical health care. When Senate staff posed as “secret shopper” patients and called 120 mental health providers in Medicare Advantage networks, they landed an appointment less than once for every five tries. Insurers pay behavioral health clinicians about 22% less than medical and surgical clinicians for comparable office visits. On top of that, billing denials and prior authorizations hit hardest at the solo and small practices common in mental health. Psychiatrists opt out of Medicare at the highest rate of any specialty. In many places, a cash practice for therapy fills quickly with patients paying $250 or more an hour, with no insurance paperwork at all. Families who can pay cash find providers more easily. Those who rely on insurance, including Medi-Cal enrollees, older adults, rural residents, and non-English speakers, compete for what’s left. So we can’t pretend the human system works, and we can’t blame people for turning to AI for support when they’re in distress. AI is filling the gap It’s estimated that roughly a quarter of AI users use it for mental health support. If you have internet, it’s available 24/7, it’s cheap, and it speaks your language. Uninsured adults are about twice as likely as insured adults to do it (30% vs. 14%). It feels anonymous in ways that may enable people to ask things they’re unsure or embarrassed about. The largely hidden, personal use makes it hard to study whether it’s actually helping people with their mental health issues, but researchers are trying. Does AI therapy work? A 2026 analysis of nearly 40 randomized trials found chatbots showed a real but small reduction in depression symptoms. But most of these trials were compared to an alternative of no therapy, not a human therapist. So the benefit of AI therapy is probably real, but modest, and mostly untested against the alternative of human contact. We need more studies. Serious concerns OpenAI’s own estimate is that more than a million ChatGPT users each week show signs of suicidal planning or intent. These are high stakes encounters, and AI doesn’t always get it right. That’s partly because a chatbot can sound like a therapist, but it has no license, no duty of care, and it’s not clear who to hold accountable when it gets things wrong. AI is also designed to help users in whatever task they’re seeking to accomplish. People may feel like they’re getting therapy, but they’re mainly getting a convincing conversation. It’s easy for an AI companion to wander into gray areas, like playing along with “creative writing” that may be about the user’s own suicidal intent. Courts are driving safety conversations A wave of lawsuits have been filed on behalf of families claiming that chatbots pushed people they loved toward self-harm, including teens who died by suicide. The first settlements came this year. OpenAI is headquartered in San Francisco, and dozens of cases alleging that ChatGPT drove users to suicide or self-harm are now before a San Francisco judge. Character.ai has filed for bankruptcy after several states brought lawsuits accusing the chatbot of pushing dangerous content to kids. But the technology seems to be improving. Last month, an independent evaluation found that newer AI models “almost never endorse suicide.” That’s progress, but our societal appetite for even one preventable death is very low. So how do we move forward? Finding a middle ground Earlier this month the governor vetoed Senate Bill 903, a bill designed to place guardrails on the use of AI for therapy. The bill would have prohibited any AI-based platform from being advertised as psychotherapy, and would have required a licensed professional to review and approve each encounter where AI was used to support therapeutic decisions. Newsom called it overly broad, since even routine screening questions would have needed clinician sign-off. Knowing we’re already short on mental health providers, requiring human review of AI encounters may not relieve our access problems. Still, the answer isn’t no oversight. Here’s one feasible short term solution. Rather than reviewing each encounter, a licensed clinician can design the guardrails: what counts as a crisis, what triggers an immediate handoff to a human, and what gets sampled for audit each month. The AI runs inside that structure. Conversations get checked, failures get reported, and a real clinician owns the framework. Medicine already has models to learn from. The FDA process for rolling out newly approved medications is an example. After a product reaches patients, we keep watching for adverse events. Patient-facing AI needs the same “digital pharmacovigilance”: systematic tracking of harms, near misses, and the types of groups that get hurt and why. It’s also critical that users know that they can reach a human if they’re in crisis. Most chatbots now include messages like these: Bottom line The rush to use unproven AI tools for mental health support is mostly a workaround, a sign of a health system people can’t get into. We need better access to proven care from licensed clinicians. That takes reimbursement that makes accepting insurance viable, and a bigger workforce. But, built and tested well, AI could be part of the answer. It could be the 2 a.m. check-in when no one else is awake, or a way for patients to practice skills their therapist taught them. It could be the first step to get someone the right level of care, and take paperwork off clinicians’ plates so they spend more time with patients. None of this is simple. The SB 903 veto doesn’t end the debate, and the legislature will be back. In the meantime, those of us using these tools need to stay informed, ask hard questions, and hold the companies building them accountable. I’ll try to do my part, and we’ll keep learning together. Love,Matt P.S. If you or someone you know is struggling with mental health challenges, emotional distress, substance use problems, or just needs to talk, call or text 988- you’ll reach a real person— or chat at 988lifeline.org 24/7. Dr. Matt Willis is the author of Your Local Epidemiologist in California. A California native, he’s served as a primary care physician, CDC epidemiologist, and public health officer for Marin County, where he guided the pandemic response. He lives in Marin with his family and their dogs, Teddy and Ramona. Thank you Cynthia He, MD, PhD, and Parnika Saxena, MD, for their guidance in preparing this article. Cynthia works in an outpatient mental health clinic, treating patients who have Medi-Cal or, sometimes, no insurance. Parnika works in an inpatient psychiatric unit, treating patients with public or private insurance or self-pay ability. All opinions are their own and do not represent their employers.
FSU becomes first college campus to install interactive Hope Booth to support student mental health
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Melbourne Square held a free science event for children
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